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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter C » Chronicles Of Riddick, The: Escape From Butcher Bay - Strategy Guide (Page 06)

Chronicles Of Riddick, The: Escape From Butcher Bay - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Chronicles Of Riddick, The: Escape From Butcher Bay - Strategy Guide (Page 06).

 /=========================================================================\
0===========================================================================0
| III.23. Cargo Transport (Part Two)                                 [23CG] |
0===========================================================================0
 \=========================================================================/

Remember when you had to go down these things? This time you want go up. Look
down the crate elevator and find a crate going up and hitch a ride to Level
3. While on the crate turn around so you can get off of it easily when you
reach Level 3.

When you get off, you will see a door to your right. Go through the door and
back to.....

 /=========================================================================\
0===========================================================================0
| III.24. Mine Entrance (Part Two)                                   [24MW] |
0===========================================================================0
 \=========================================================================/

After going through the second door look up and zap the two lights then turn
on your EyeShine. While still at the door, you will notice to your left is a
set of crates. You will also see that the shaft above is broken and the
broken piece rests on the crates. Turn right and head toward the Ventilation
Hatch. But don't enter the Hatch. Instead climb the nearby crates and jump
onto the shaft. Now head towards the broken area.

Crouch and enter the shaft. Follow the shaft to it's end. You will enter
another room. As you turn right at the corner, you will see a small hallway
and a larger room. Here you will see a guard and a prisoner. Zap/stomp the
guard and talk to the prisoner (Valya). This slightly crazy guy will give you
the pass code to his secret chamber not far from here.

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (Valya) |
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Find secret chamber                                                       |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Retrace your steps back to the crate room and enter the Ventilation Hatch.
Along the way you will encounter a broken area. Carefully go down to the
lower part and continue through. Look up as you proceed and you will find a
Ventilation Hatch. This leads you back to the top of the elevator where you
started everything.

Turn off your EyeShine and jump down. Go through the elevator door and you
will see a guard standing by some crates near the end of the bridge. Zap him
and get to his position to stomp him (and get 5 UD). Find and zap/stomp his
partner who is patrolling the path ahead.

[Of course, if you killed the two guards when you first entered the Mine
Entrance area then you don't have to do anything. Although if you didn't kill
the third guard near the Security Checkpoint door when you dropped down (or
decided not to go after him after killing the second guard) you may have to
go and nail him before he can surprise you.]

Near the crates on the left side is what appears to be a lift and a keypad.
Using the keypad will take you up to Valya's secret chamber.

0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Completed Side-Mission (Valya) |
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Found secret chamber                                                      |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

Inside you will find a NanoMED Health Station and some crates. Climb the
crates to get.....

0********************0
| Pack of Smokes #37 |
|***************************************************************************0
| Sicher (blank)                                                            |
|***************************************************************************|
| Game Concept Art 38                                                       |
0***************************************************************************0

Use the NanoMED Health Station to increase your max health to seven health
blocks and return to the elevator to go back up to.....

 /=========================================================================\
0===========================================================================0
| III.25. Work Pass (Part Two)                                       [25WT] |
0===========================================================================0
 \=========================================================================/

Once you exit the elevator, you will see an electrified fence. If you
borrowed money from The Nurse you will get a surprise here.

The Nurse's surprise comes in the form of two prisoners (Valve and Idi)
who've come to collect for The Nurse. Use the Tranq Gun on both and stomp
them. If you never got money from The Nurse then there will be nobody here.
Thanks to blade2188 for pointing that out for me.

I should also note that if you dealt with Valve and Idi you won't be able to
confront The Nurse. He will no longer be in the Recreation Area.

Disengage the Tranq Gun. Turn left and you will see a crate and a Grating.
Kick open the Grating and find.....

0********************0
| Pack of Smokes #36 |
|***************************************************************************0
| Tiny Tim's Blend (Stronger than you might think)                          |
|***************************************************************************|
| Game Concept Art 26                                                       |
0***************************************************************************0

After that, climb the crate and hang on the wall. Shimmy left and when you
get near the end, climb up. Then look up, climb on the railing, and go across
above the Riot Guard. At the end jump down and you will be on the top of the
wall near where Shurik is. Jump down next to him.

If you are doing his Side-Mission, talk to him. If not, or when you are
finished with Shurik, run back through the Recreation Area [Sections D-A] and
to.....

 /=========================================================================\
0===========================================================================0
| III.26. Feed Ward (Part Three)                                     [26FH] |
0===========================================================================0
 \=========================================================================/

We still need to go back to the Power Central area but there is a lot that
needs to be done beforehand. So what I am doing is going to the furthest
point from the Power Central area and make my way back talking to people and
completing Side-Missions as I go.

First, go talk to Cuellas here in the Feed Ward area. He will be happy that
you found the Snitch List.....

0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Completed Side-Mission (Cuellas) |
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Returned Snitch List to Cuellas                                           |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

He will also reward you with.....

0********************0
| Pack of Smokes #17 |
|***************************************************************************0
| Sensei (Could actually make you smarter)                                  |
|***************************************************************************|
| TCoR Movie Teaser                                                         |
0***************************************************************************0

Now go back to.....

 /=========================================================================\
0===========================================================================0
| III.27. Recreation Area [Section B] (Part Two)                     [27RB] |
0===========================================================================0
 \=========================================================================/

Go to Recreation Area [Section B] and talk to Jamal-Udeen. He is pleased with
your performance.

0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Completed Side-Mission (Jamal-Udeen) |
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Killed all Blueskins                                                      |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

He also gives you.....

0********************0
| Pack of Smokes #24 |
|***************************************************************************0
| Five Fingers (You'll die anyway)                                          |
|***************************************************************************|
| Game Concept Art 10                                                       |
0***************************************************************************0

Now go back through Recreation Area [Section C] and to.....

 /=========================================================================\
0===========================================================================0
| III.28. Recreation Area [Section D] (Part Two)                     [28RT] |
0===========================================================================0
 \=========================================================================/

Talk to Twotongue. Give him the 20 Moths for the special pack of smokes and
get.....

0********************0
| Pack of Smokes #23 |
|***************************************************************************0
| Cone Puffs (Might not be worth it)                                        |
|***************************************************************************|
| Game Concept Art 02, Starbreeze Motion Capture                            |
0***************************************************************************0

Now you have completed all of the Side-Missions in the game (that would lead
to getting smokes or weapons) and got all of the Packs in this area. Time to
proceed back through the Work Pass area to.....

 /=========================================================================\
0===========================================================================0
| III.29. Power Central (Part Two)                                   [29PT] |
0===========================================================================0
 \=========================================================================/

Go back through the Power Central door again. Crouch down and go under the
raised floor near the Feed Ward Emergency Ventilation door.

You will see a guard here this time. Zap him then crawl out and stomp him.
Go through the Feed Ward Emergency Ventilation door then into the Hatch.
Follow the shaft and you will come out in the upper level above the.....

 /=========================================================================\
0===========================================================================0
| III.30. Feed Ward (Part Four)                                      [30FR] |
0===========================================================================0
 \=========================================================================/

You'll also come out near where the Surenos are.

Use the Tranq Gun to shoot out the lights. Look out for the guard. Also be
careful of the Turret Guns, they can still see you here.

Crouch and creep toward the door. Find and zap/stomp the guard. Then go
through the door.

[If you paid Georgie when you were still in the Drug Interrogation Room area
you will hear him making a racket. The guard up here will be looking at him
instead of patrolling. You can either avoid or zap this guard.]

Uncrouch and go right at the juction at the bottom of the stairs. On the
right side of the hallway is a Control Panel which will take out much of the
lights on the top level of the dining area.

Turn around and on the other end of the corridor, a guard will come around
the corner. Turn on your Eyeshine and zap/stomp him. Turn the corner and
zap/stomp the second guard.

Close to the floor near where you killed the first guard (just before you
turn the corner) is a Grating. Go through the Grating and follow the shaft.
You will eventually come up to some grating above you. Hang a right then
right again and you will be able to enter the room.

To the left is a door. This door belongs to an elevator that will bring you
back to the Drug Interrogation Room where you killed Abbott. To the right is
a set of stairs leading down to a broken door. At the base of the door
is.....

0********************0
| Pack of Smokes #43 |
|***************************************************************************0
| Iron Lungs (Over 100% chance of getting you killed)                       |
|***************************************************************************|
| Game Concept Art 15, Riddick First Playable 1                             |
0***************************************************************************0

Retrace your steps back to the first guard you killed. Turn the corner and
follow along the wall in the upper part of the first Dining Hall room then
turn left. Do this quickly because the Turret Gun above the Dining Hall door
will see you and fire at you. You will see a another junction where you can
go right or left. Go into the junction and look right. You will hear a guard.
Wait for him to show himself then zap/stomp him.

At the junction, if you look left, there is a room that has the broken door
near where you got Pack #43. To the right is a hall that leads to the upper
portion of the second part of the Dining Hall (where Monster is) and another
guard. Zap/stomp the guard.

On the wall near where you killed the previous guard is a Ventilation Hatch.
The shaft you enter will lead to.....

 /=========================================================================\
0===========================================================================0
| III.31. Tower 19                                                   [31TN] |
0===========================================================================0
 \=========================================================================/

Near the end of the shaft is a long section down. Below is a Grating into the
next room. In this room is a guard who is patrolling the area. Stand at the
edge of the vertical shaft, turn off your EyeShine, look down, and use
maximum zoom. When you see the guard through the Grating, jump down. You will
then go through the Grating and drop-kill the guard. Get the White Security
Card he drops. Use the Security Terminal to open the cell doors.

Find the keycarded door and enter it. You will end up at the cell area for
Tower 19. A figure will come out of one of the cells. This is Jupiter. Talk
to him and get the bomb.

At that point, two guards will come out of the hall doors to attack you (and
kill Jupiter). Go into the nearby cell and look outside.

You will see the crane bringing down containers from above. When one comes
down, run out from the cell you are hiding in then jump to get on the
container and it will take you to.....

 /=========================================================================\
0===========================================================================0
| III.32. Container Router                                           [32CR] |
0===========================================================================0
 \=========================================================================/

The container will stop in a very large room. The guards have initiated a
lockdown because of you.

However, one of my readers, Norman Mohrholz, pointed out a nice little bonus
when entering the Container Router.....

     "if you tried to mention all nanokits, but when entering container 
      router you can run backwards to jump (or better fall) off of the 
      container. If you continue to this direction, the big gate is still 
      open. You'll find a little pit under the rail with a nanokit. Also 
      nice, you can zap the guards unnoticed from the distance, when 
      returning."

What he means is you can find another NanoMED Cartridge here. But you have to
go backwards and off the container as it enters the room. After collecting
the Cartridge you have to climb the wall that has a "step" by it to get out
of the pit and then walk the beam to reenter the Container Router. Then use
the zoom feature and zap both guards. Then go over and kill them.

If you choose not to get the NanoMED Cartridge, zap the two guards from the
top of the container then jump down to kill them.

Just underneath the crate is a ladder down. Use your EyeShine. When you get
past the next wall, you will see a guard. Zap/stomp him. Near where he is now
laying is a ladder. Go up and when you reach the top, turn around. Go forward
and you will find.....

0********************0
| Pack of Smokes #44 |
|***************************************************************************0
| CA Alderholm (Smoking may encourage drinking)                             |
|***************************************************************************|
| Game Concept Art 08                                                       |
0***************************************************************************0

Go back down the ladder and turn left. You will see another ladder, a Tranq
Gun on the ground, and a Ventilation Hatch. You don't need the Gun so go for
the Hatch. Hang a right at the junction and follow the path until you get to
a larger room. At the end of the room is a window where you can reach in and
get 15 UD and on the floor you will also find.....

0********************0
| Pack of Smokes #45 |
|***************************************************************************0
| 20 Musketeers (Do not use all at once)                                    |
|***************************************************************************|
| Game Concept Art 04                                                       |
0***************************************************************************0

Retrace your path back to the junction. You will also notice that there is a
ladder ahead of you. This leads to a higher level but there is a better way
up. Go back out through the Hatch and use the other ladder. Turn off your
EyeShine and go up the ladder. Hang back near the top and let the guard pass
by before emerging. Zap/stomp him.

You will see two keycarded doors on this level. However, you don't have
anything to open them yet. You will also see a ladder nearby. If you look
over the railing and look around you will see some UD laying around on the
lower level far away from the ladder. Jump down to get 5 UD. Climb up the
ladder and you will find a Grating.

Go through the Grating and into the shaft. At the first corner there is a
grating that will allow you to look down into the room below. There you will
see a guard standing by the door. Zap the guard down there and quickly go to
the next Grating. Jump down and stomp the guard.

When you go further into the room, you will see another keypad. Next to it is
a depression and a ladder. This is a elevator shaft. But this one is special.
This contains a very useful shortcut that I will use later. For future
reference I will call this room the Elevator Room.

But for now, I will climb up the ladder to the upper level (mainly because I
don't have the keycard to operate the elevator). At the top is a Grating. Go
through the Grating and go to the next one. Don't kick it out yet. There is a
guard nearby. Zap him before you come out and stomp him when you do. Explore
this portion of the area and you will see another keypad. This is also part
of the elevator shaft.

Go through the hall and into the next room. You will see a NanoMED Health
Unit and a hall leading right. This hall contains a worker and a control
terminal. Kill the worker to get his Red Security Card and use the terminal.
The container you rode in on will wreck and you need to find another way
back.

The Red Security Card will also operate the elevator.

When you get back to where the NanoMED Healt Unit is climb the single crate
near the turret gun, turn around, and look up. You will see another platform
here. Climb that and you will find.....

0********************0
| Pack of Smokes #46 |
|***************************************************************************0
| Robot Smokes (Robots have no lungs)                                       |
|***************************************************************************|
| Game Concept Art 09, Riddick First Playable 4                             |
0***************************************************************************0

The elevator shortcut I just mentioned will help you get back to the Mining
Core but I'm not going to use it yet. I need to get all of the smokes in this
area before using it.

Go the elevator and use the keypad then step into the elevator when it comes
up. Use the keypad again and step back into the elevator. After a few
seconds, it will take you down.

Next, go back to where you killed the first guard and use the keycard. This
will open up this door and the door at the other end.

When you enter the second door, blow out the light. As you turn the corner,
you wil see a guard. Zap him. You will also see a turret gun. Down below it
is a light beam that if tripped will cause the gun to fire at you. Zap the
sensor on the wall to temporarily disable it then go over to the stunned
guard to stomp him. Turn the corner and there will be another guard.
Zap/stomp him.

If you look up here, you will see a Ventilation Hatch. Enter the Hatch and go
through the shaft. About halfway through the shaft you will find.....

0********************0
| Pack of Smokes #48 |
|***************************************************************************0
| Maestro (Can you spell DOOM?)                                             |
|***************************************************************************|
| Game Concept Art 07                                                       |
0***************************************************************************0

At the end of the shaft, you will exit on the upper level of a larger room.
Down below you can see a couple of sets of stairs and a guard. Zap him then
jump down to kill him. Go down the stairs to the lower door. You will see
another turret gun. Zap the sensor and proceed. When you turn the corner,
look up. You will see two grated platforms. Climb up to get 15 UD on one
platform and on the other platform is.....

0********************0
| Pack of Smokes #47 |
|***************************************************************************0
| 68 (Unbearable suffering guaranteed)                                      |
|***************************************************************************|
| Movie Set 08                                                              |
0***************************************************************************0

I have now gotten all of the Smokes in this area. Now I will go back to the
Elevator Room and use the shortcut.

This nifty shortcut comes from AceOfBlades who posted his find on the
"The Chronicles of Riddick: Escape From Butcher Bay" message board.

When you used the elevator eariler, it took you down. So go through the
elevator and climb the ladder then go through the Grating again. Then go back
to the elevator.

When you get to the elevator shaft and look up you will see a Ventilation
Hatch. Look down and you will see the the top of the elevator. Now use the
keypad. It will take a few seconds for the elevator to come up again. Jump on
top of the rising elevator when it gets close enough. When it stops, look up
and enter the Hatch.

At the end of the shaft is the way down to.....

 /=========================================================================\
0===========================================================================0
| III.33. Mining Core (Part Two)                                     [33MT] |
0===========================================================================0
 \=========================================================================/

.....and right in front of the NanoMED Health Unit near the Gas Room door!
Nifty shortcut this is.

Go through the Gas Room door and back to where you got Jagger Valance's
package. Drop the bomb and exit. You will then encounter a Riot Guard who
captures you.

The guards will put you into a home box and begin transporting you back. But
the bomb explodes causing the box to derail and all of you end up in.....

 /=========================================================================\
0===========================================================================0
| III.34. Crash Site                                                 [34CS] |
0===========================================================================0
 \=========================================================================/

Your first priority is to deal with the guard in front of you. You have no
weapons so you will have to rely on your fists. He has a Assault Rifle so try
to get him into a Reversal. After killing the guard, go out and follow the
broken rail.

In the cutscene, the second guard is introduced to some of the nasty
creatures that lurk down here. After the cutscene, jump into the hole the
creature came from and into the.....

 /=========================================================================\
0===========================================================================0
| III.35. Abandoned Equipment Center                                 [35AE] |
0===========================================================================0
 \=========================================================================/

When you get down, get the two Grenades and the Shotgun the dead guards
dropped. When you get out into the larger area, one of the large creatures
jumps at you from above.

There are two ways to deal with this creature:

One way is to retreat back to the cave you came from and switch to the
Grenades. Wait for the creature to get into the entrance and throw one of
your Grenades. One blast should kill it.

The second way is to exit the cave, hang a right (and hugging the wall), and
make your way to a passage on the right wall not far from you. You should
reach it just as the larger creature lands on the ground. This will allow you
to avoid some conflict and conserve your newfound Grenades.

Once in the passage, follow it (pick up the Shotgun too) and into another
chamber. You will now start to see the smaller creatures. These creatures
will come at you a lot from out of nowhere. They lash out with their tails
and are a general nuisance. Use the Shotgun to blast them.

If you look to your left, there is a wall you can climb. Ahead of you is
another passageway. But climb the wall instead. Follow the way and you will
end up by some crates (and another Shotgun). Climb the crates and go forward
into a hallway. To your left is a Security Door that needs a key to open.

To your right is another hallway. Follow it, blasting creatures as you go (as
well as collecting another Shotgun), and you will enter another chamber. Near
the end is a crate that has a Vent Tool on it (blast the creature on top
first). Right by this crate is a Ventilation Hatch.

Go into the Hatch and follow the shaft into another room which I will call
the Drill Room for future reference. Once there you will see a Control Panel
(leave that alone) and a short passage into the next room. On the other side
of the wall is a large drill that needs a PowerCell to run plus an empty
NanoMED Health Unit. Go through the door and along the hall and you will end
up at a broken bridge.

On the broken bridge is another Shotgun and nearby is the ToolRoom Key that
opens the Security Door. You can't go back through the Ventilation Shaft so
you will have to find another way across. Look up and you will see a couple
of support wires (hangrail). Jump up onto the small concrete section below
the wires then jump up to grab the wires then make your way to the other
side.

But there is another method to getting to the other side volunteered by
Manuel Ortun Sobrino:

     "I write to you because I've found another way to cross the broken 
      bridge where the ToolRoom key is, instead of using the support wires
      (hangrail). Well, it's only a curiosity, because the hangrail is the
      best way of crossing the broken bridge. you have to go to the right
      edge of the bridge and jump towards the other half, but trying to land
      in a small piece of bridge that is nearer you. It's not an easy jump,
      but i've done it that way after a couple of falls."

You actually have to walk on top of the concrete railing (where you see the
black and yellow striping) so you can put yourself in position to make the
jump. This method is a little more dangerous but faster.

Regardless of method, once you get to the other side you will find another
Shotgun. Follow the hallway and you will end up back in the first chamber
with the wall.

Climb the wall again and get back to the crates. Climb them and get to the
Security Door. Use the ToolRoom Key to open the door and you will see another
NanoMED Health Unit (but this one is full and ready for use). To your right
(by the door), are two Grenades. To the left of the NanoMED Health Unit is
another door but you will have to crouch to enter.

Inside this room is a PowerCell charger and another Shotgun. There is also a
Service Panel. You can't go into the next room until you turn on the Panel.
When you turn on the Panel, the charger turns on and you will be attacked by
several of the creatures. Blast them and go into the next area.

You are now on a partially covered bridge. You will also see a crate along
the way. Once you have blasted the creature that jumps on top of it, climb
the crate then to the top of the bridge. Go along the right side of the
bridge and into an alcove above the end of the bridge. There you will
find.....

0********************0
| Pack of Smokes #49 |
|***************************************************************************0
| Mummy Lights (Smoking may seriously damage your complexion.)              |
|***************************************************************************|
| Game Concept Art 13                                                       |
0***************************************************************************0

Jump back down and go through the door into a small room with crates. Then go
to the second door and into the storeroom. There you will see three Shotguns
(one on a crate), a Prototype Rifle, four Grenades (in the corner), and a
PowerCell. When you pick up the PowerCell, the vent ahead will open up and
you will be attacked by four of the creatures - one at a time.

To your left is a small crate. Go to the left side of the crate, look down,
and turn on your EyeShine. There you will find.....

0********************0
| Pack of Smokes #50 |
|***************************************************************************0
| Count Gunther (Maybe you shouldn't smoke these, because it is not so      |
|                good)                                                      |
|***************************************************************************|
| Game Concept Art 14                                                       |
0***************************************************************************0

Retrace your steps back to the Cell Recharger. You will be ambushed by
several of the creatures on the way back so keep your eyes open. Use the
recharger and go back through the Security Door and back down the hallway.
You will also see that the Service Panel has turned on all of the lights
here. Go down the hallway and back to the Ventilation Hatch. Go through the
shaft and back to the Drill Room.

But when you land, you will find a large creature breaking out of the wall
below where you just came from. Switch to your Grenades and toss one just as
it is about to exit the wall. The blast should kill it. Now go into the
chamber behind the now dead creature. In the left corner you should find.....

0********************0
| Pack of Smokes #51 |
|***************************************************************************0
| Cloud No. 17 (May cloud your mind)                                        |
|***************************************************************************|
| Movie Concept Art 05                                                      |
0***************************************************************************0

Go back and into the second half of the Drill Room. Place the PowerCell into
the drill and operate it. The drill will go forward and into the steel door
ahead. Go through the opening and right to another steel door. Crouch to go
through and you will go up a hill and into a broken shaft. This leads you
to.....

 /=========================================================================\
0===========================================================================0
| III.36. Central Storage                                            [36CS] |
0===========================================================================0
 \=========================================================================/

Go through the shaft and you will come above a room with a guard fighting
some of the creatures. You will also see a NanoMED Health Unit too. Ignore
the commotion and proceed forward. You will end up in a huge room. You are
near the top of the room and at what appears to be a dead end. Below is a
guard and a Riot Guard fighting the creatures.

Above you is a hangrail you can use. Stand up and carefully approach the edge
of the ledge then look up. Press X to grab the hangrail and proceed to the
end. At the end is another doorway and a ladder.

Go up the ladder and make your way to the second fan. There you will
find.....

0********************0
| Pack of Smokes #52 |
|***************************************************************************0
| Enfermo (Beware of tobacco-rush)                                          |
|***************************************************************************|
| Game Concept Art 18                                                       |
0***************************************************************************0

Go back down the ladder and through the doorway. There you will be ambushed
by a couple of creatures. After blasting them, go around the corner and you
will find a way down. Go down and to the door. You will see a guard fighting
some of the creatures. Kill the guard and the creatures will stop.

There are two doors here, one ahead of you and one to the right.

The door ahead of you has two guards fighting the creatures. That room also
has a bunch of crates you can climb.

The door on the right leads to a room that has three creatures in it. There
is also a stuck elevator with a Service Hatch that leads to the top. There
you can activate the Elevator Controls and you will go down to a lower level.

Both of these rooms have passages that lead to the same room but in different
places. In my previous versions I mentioned that the room ahead of you was
the best way but I found that taking the door on the right is a little
better.

Go through the door on the right and you will see a creature sitting there
and a Shotgun on the floor. Kill the creature and take the Shotgun. When you
turn the corner, you will see a couple more of the creatures.

Kill them and enter the elevator on the right side. Use the Ventilation Hatch
to get to the top of the elevator. Then use the Elevator Electronics.

The elevator will then go down and grind to a halt. Turn left and you will
exit into another hallway. When you turn the corner, you will see another
creature. Kill it and proceed forward to another door.

This will open up to a larger room with a Riot Guard fighting a large
creature. When he kills that he will fight the smaller creatures that come
out from other parts of the room.

In the previous versions of the guide I used the other door (with the two
guards fighting creatures) that led me to the other side of this room making
it easier for me to get to the door leading further into Central Storage.

But if you listen to the noise the gun being used by the Riot Guard is
making, it is different than his regular gun. That is because he is using the
MiniGun. So I took the other path this time so I can go behind the Riot
Guard. When he fights off enough of the creatures, I use the Prototype Gun
and shoot at it's back to kill it then take the MiniGun for myself.

After that, enter the door on the other side of the room (fighting off
creatures as you go) and you will see a half-full NanoMED Health Unit to your
right. Go left and down the hall to the next door.

There you see a corridor with a Riot Guard in the middle. This is at the
bottom of the very large room (with the hangrail) that you entered near the
beginning of Central Storage. Waste the Riot Guard with the MiniGun. When you
get near the Riot Guard, kill the other guard and any creatures nearby then
pick up the MiniGun from the dead Riot Guard to replenish your MiniGun.

Then proceed forward to the.....

 /=========================================================================\
0===========================================================================0
| III.37. Loading Docks                                              [37LD] |
0===========================================================================0
 \=========================================================================/

When you open the door to the Loading Docks turn left and proceed forward,
without stopping, while holding down the Fire Trigger which allows the
MiniGun to shred anything in front of you.

There are Turret Guns behind you that will take off some of your health. But
if you try to destroy them, more will come out so don't bother. Near the end
of the room, and the exit door, is another guard. But the MiniGun is no match
for him.

Get behind the large crates to your left to shield yourself from the Turret
Guns. Kill the guard across the room from you through the large vertical
window. Then go through the door and kill the guard there. If you do
everything right, you can get through this part with minimal damage.

Enter the elevator. When the door opens, there is another guard with a
Shotgun. Take care of him and continue forward. In the long hallway is
another creature. Kill it and go to the next door. Behind the next door is a
guard. Kill him and look left. There is a NanoMED Health Unit. Use it if you
need to then turn around and use the elevator.

When you get to the bottom, go through the door at the end of the hall. There
you will see the guard you killed from the other side of the first room.
There are also two other guards here so kill them too. One of them will also
drop a NanoMED Cartridge.

Go forward and enter the huge cargo elevator. To the left is the button.
Press it to go up. Look toward the front and get ready. At the top is a Riot
Guard and two guards. Even the Riot Guard is no match for the MiniGun so
blast all of them from your position within the elevator.

Exit the elevator and go through the door on the left. At the junction are
two guards waiting in ambush at both sides of the hall. Take them out with
the MiniGun and a couple of more creatures will appear. Blast them then
proceed.

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