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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter C » Chronicles Of Riddick, The: Escape From Butcher Bay - Strategy Guide (Page 05)

Chronicles Of Riddick, The: Escape From Butcher Bay - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Chronicles Of Riddick, The: Escape From Butcher Bay - Strategy Guide (Page 05).

 /=========================================================================\
0===========================================================================0
| III.15. Work Pass (Part One)                                       [15WP] |
0===========================================================================0
 \=========================================================================/

Once you enter the Work Pass area you will see to your left a Riot Guard. He
is letting prisoners in and out of the work area. A prisoner will walk from
where the Riot Guard is to a point just near a keycoded door at the top of a
short ramp.

This prisoner is Shurik and if you talk to him he will ask you to get his
glasses from the Mines. However, he doesn't give any weapons, money, or Packs
as a reward for finding his glasses so I will skip his mission. His reward is
to keep an eye on the nearby Riot Guard which I find to be of little use.

There is another door on the right side of the room, labeled Power Central,
that is also keycoded.

Now go inside the keycarded room next to Shurik. Inside is a NanoMED
Cartridge and.....

0********************0
| Pack of Smokes #34 |
|***************************************************************************0
| Red Frog (Contains poison, nuclear waste, hazardous gas, and death)       |
|***************************************************************************|
| Movie Set 04, Riddick First Playable 2                                    |
0***************************************************************************0

The Riot Guard outside will now be hostile to you so when you exit this small
room make a run for.....

 /=========================================================================\
0===========================================================================0
| III.16. Power Central (Part One)                                   [16PC] |
0===========================================================================0
 \=========================================================================/

When you enter the room you will walk into some crates and you will notice
that the lights are out. There is a worker trying the fix the lights and a
couple of guards roaming the room. You will also see some raised floors that
you can crawl underneath.

Stalk and sneak the guards. After awhile, the lights will come on so go
underneath one of raised floor. Eventually, the lights will go out again so
you can crawl back out and stalk. After killing all three persons in the
room, pick up the Vent Tool that the worker dropped.

On one side of the room is a NanoMED Health Unit. On the same side of the
room is another door labeled Feed Ward Emergency Ventilation. Turn 180
degrees and head for the opposite wall from the door. You will see a Loose
Panel. Inside is 15 UD and.....

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Mission Information (Cuellas) |
|IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Found part one (of two) of the Snitch List                                |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Now go to the other side of the room. You will see a Grating when you get to
the top of the stairs. On the other side of the Grating is a short shaft
where you can find 20 UD. Along the same wall is another Grating. Go through
that and you will end up on top of a elevator. The elevator will take you
to.....

 /=========================================================================\
0===========================================================================0
| III.17. Mine Entrance (Part One)                                   [17ME] |
0===========================================================================0
 \=========================================================================/

Once the elevator stops, you will be at the Mine Entrance. There are two
guards in the elevator and two options to deal with them.

The first option is to stand up and look down through one of the elevator
hatches (usually the one to your right). You will see the two guards walk to
the elevator door. Time your drop so you can drop-kill the second guard. Nine
times out of ten the first guard is unaware that his buddy has died so crouch
and follow him. Sneak him when you catch up to him. Then turn around, go back
into the elevator, and climb back up on top where you first started.

[If you're feeling adventurous you might want to go past the second guard,
past the crates, and into the next hallway to deal with a third guard
patrolling there near the Security Checkpoint door then turn around and head
back to the elevator (quickly get up close to him and do a Reversal). Why not
simply continue forward and through the Security Checkpoint door? Because one
of the Cigarette Packs you need to get can be had by taking another path that
starts on the top of the elevator.]

The second method of dealing with the guards is to simply leave them alone
and deal with them later.

Regardless of method, starting on the top of the elevator, turn on your
EyeShine and proceed forward to the Ventilation Hatch. Once you enter, go
straight until you reach the base of the ladder. Make sure you are crouching
when you reach the ladder. Press X to go up the ladder and continue forward
until you reach another Grating. Turn off your EyeShine and wait for the
guard on the other side to pass.

Kick out the Grating a couple of seconds after he passes the crates. Sneak
out slowly and hug the crates to your left. If you did'nt crouch at the base
of the ladder, you would automatically stand up when you exit the shaft and
increasing your chances of being seen. After a few seconds of looking around
(investigating the noise you made) the guard will proceed away from you.
Sneak up behind him and kill him.

Hug the right wall and make your way to the Ventilation Hatch. On the other
end of the room is a guard standing by a locked door. The crates ahead of you
will keep you from being seen. There is no point in confronting the guard so
go through the Hatch.

As you go through the shaft, you will see a junction and a path going left.
This will take you back to the previous room but this path will also
have.....

0********************0
| Pack of Smokes #38 |
|***************************************************************************0
| Rokles (This product of New Poland is extremely strong)                   |
|***************************************************************************|
| Game Concept Art 21                                                       |
0***************************************************************************0

Go back to the junction, turn left, and and head toward the Grating at the
other end of the shaft. Kick out the Grating and enter the next room. You
will be on top of some crates. You will also see a guard standing in a
circular room in front of you. You will also see a Control Panel below.

Wait for the guard to turn around then go down and sneak him. However,
instead of knifing him, you will push him forward and into the fans below.

You'll need to turn off the fans before you can proceed further. This is what
the Control Panel is for.

Also, if you go past the Control Panel and into one of the dark corners of
this room, you will find 10 UD on the ground.

When you use the Control Panel to turn off the fan this will also turn off
the lights so use your EyeShine. Go down to the first fan and crouch down to
get to the second fan. Look below.

Down below is the Security Checkpoint door and the third guard that is
patrolling near it. He will usually stop to look at the body you threw
through the fans. Try to position yourself to either jump down on top of him
or get behind him (so you can sneak him).

If he is not in a good position for you to drop-kill him just stay in the fan
and wait for him to go back into the hallway then drop down.

[If you killed the two guards from the elevator and then killed the third
guard and turned around to go back to the elevator there will be nobody here
but the dead guard that you pushed through the fans (and, of course, the body
of the third guard).]

After killing or avoiding this guard, go through the door and into.....

 /=========================================================================\
0===========================================================================0
| III.18. Security Checkpoint                                        [18SC] |
0===========================================================================0
 \=========================================================================/

This is probably the hardest part of the game. The point is to try to get
through this room with as little damage as possible. In the room are two
guards and a Riot Guard. There are two doors into the next area. The first
door is behind the Riot Guard. But going through that door will make things a
bit harder when you enter the next area.

There is a second door but that is on the upper level and a bit harder to get
to. Going through this door will make things a bit easier when going into the
next room.

I've had a couple of readers offer suggestions on how to get through this
area and to the second door.....

First, from Matt Hemme

     "Hi, I have a strategy for the Security Checkpoint in Butcher Bay that 
      can get you through without being shot at. When you enter through the 
      door, sneak along the left wall and get behind the boxes on that side 
      of the room. Go around and come to a guard with his back to you. I 
      sneaked him with the shiv and then immediately dragged his body just 
      back to the shadow I was hiding in. The Riot Guard and Guard 2 will 
      come over to the spot, but stay crouched behind the boxes and the Riot 
      Guard will return to the big door with his back to the rest of the 
      room. Wait at the big box next to the corpse and wait for Guard 2 to 
      come back. He will notice the dead body. When he turns back around, 
      sneak him and drag his body back into the shadows as well. From this 
      point, you can climb the wall next to the boxes and the corpses. Use t
      the hangrail to cross over to the other side and climb up to the 
      catwalk from there.

      I've tried this method a couple times and it has worked each time. It 
      gets you through without taking any damage at all. You can also wait 
      behind the first guard until his buddy comes over and talks to him. 
      Then wait for guard 2 to walk away and follow the strategy from there. 
      I've done it both ways.

Second, from feralucce

     "I found an easier way to get past the security checkpoint in the 
      mines... run to the crate on the left, then WALK, not sneak behind the 
      shadowed crates... the riot guard will circle to the right of the first 
      crate then go over the shadowed crate and break for it... got hit 
      once... and did not have ot touch the guards."

Matt's strategy worked a little better than what I was doing originally and
was inspired to tweak things a bit combining elements of his and my old
strategy. I then tweaked it some more and it works even better.

The first thing you need to do when you go through the door is to run
straight at the crates on the left side (hug the left side too). Don't slow
down and get behind the crates. If all goes well, the first guard won't see
you but will be distracted a bit. This actually helps.

If the guards start shooting at you or the Riot Guard gets involved at any
point do Checkpoint Restart. It is a lot easier than losing a lot of health
or getting killed.

When you get to the dark corner, turn right and you should see the other
guard. Ahead, past the guard is some crates that are in shadow. If you look
at the Riot Guard at the other end of the room, you will see that he is
looking in the direction of the door you just came from when you entered the
room so he is distracted too.

Crouch down, turn on your EyeShine, and sneak up on the guard. Be careful
though. You may get caught on the corner behind the guard and get stuck.
Sneak the guard then press X to grab the body when you finish him off.

Drag him to the dark corner. Stand up and turn left. Press X to climb the
wall then crouch again. Go a little toward the light but not too close. Then
look down.

Now wait for the other guard to come snooping around. He'll head toward the
dark corner and eventually find the body of the other guard. Simply drop down
behind him while he is examining the body and sneak him. After killing the
guard, turn around and uncrouch.

Since the Riot Guard is looking away from your direction, just run straight
ahead to the shadowed crates.

Staying on the ground was faster than using the hangrail so I skipped it.
In addition, you don't run the risk of getting the Riot Guard involved.
That's a big plus.

Climb the crates to the top and then onto the walkway. Turn off your
EyeShine. Before you get to the door, look beyond the railing to your right.
You will see a ledge that leads to a alcove above the lower door. Jump over
the railing onto the ledge and go into the alcove. Turn on your EyeShine
again, look around on the floor, and find.....

0********************0
| Pack of Smokes #39 |
|***************************************************************************0
| Nordvist Nicotine (Will get you in the mood)                              |
|***************************************************************************|
| Game Concept Art 30                                                       |
0***************************************************************************0

Go back to the walkway, turn off your EyeShine, and go through the door. You
will go down the stairs and into.....

 /=========================================================================\
0===========================================================================0
| III.19. Upper Mines (Part One)                                     [19UM] |
0===========================================================================0
 \=========================================================================/

When you get through the door, you will be in a hall with some open windows.
If you crouch down and look through, you will see a couple of guards on the
walkway opposite of you. You will also see a lower level and a door.

If you used the lower door in the Security Checkpoint area, it would open to
a hall that had a NanoMED Health Unit and would lead to the lower door to the
Upper Mines. Of course, taking the lower door means having no cover to hide
behind when you enter the Upper Mines area so it is much better to take the
high road so to speak.

From your position, carefully proceed forward. After getting past the second
window, look at the third. You will see a upper balcony on the wall ahead.
You will also see a guard come in from time to time. Once he walks away,
proceed past the third window to the last bit of cover. Then go around the
corner hugging the left side of the wall. You will enter another covered
section with two windows.

For this part I am including a map to help illustrate things better. This map
is actually based on the one DeadmeatX uses in his guide but I tweaked it to
better fit my strategy.

     ________________===         Look through the second window and you will
     |       F          |        see another guard below. When his back is
     |               ___|        turned, drop down to the ground behind the
     |              |            crates below the window (A). Keep crouched
     |              |            and sidestep a little to your right. You 
     |              |            will see a gap in the crates in which you
     |           _  |            can keep an eye on the guard. When you see
     |          |_| |            the guard walk right and past the gap (B),
     |          |_|E|            get up behind the guard (he will usually be
 ____|_         |_| |            standing there at the end of his patrol
|   |  |     G  |_| |___________ area (C)), and sneak him.
|   |__|           D             
|    |_|                         While still crouched, rotate left until you 
|                 B           C  see some crates at the corner. You will see
|           _____  _______       a gap between these crates and the wall (D).
|          |  |  ||       |      When you look through the gap you will see
|          |__|__||       |      a red crate above the gap angled against the
|______         A |       |      wall (E).
|______|_______  _|__  ___|_____ 
|_______________________________ 

Go forward into the gap until you get underneath the red crate (E). As you
are heading towards point (E), a guard will appear at the end of the main
path (F) and head toward where the other guard was patrolling.

When you are at point (E), stop and turn left. You will see a gap that
goes back to the main path. When this new guard walks past (G), get out,
follow him, and sneak him.

Next, go to where the second guard came from (F), through the door, and up
some stairs. You will end up on the upper walkway. Go through the door at the
end and you will enter a room with a door ahead of you and an area to your
left.

When you look left, you will see a guard talking to another prisoner. Crouch
down and sneak up on the guard. Listen closely to the conversation for a
moment. The guard asks "where are all of your Blueskin friends?" The prisoner
he is talking to is a Blueskin.

But first sneak the guard. Then talk to the Blueskin (Mosely). Mosely will
talk about being left behind by his partners (Alonzo and Void) and says that
you need to get a Security Card from the Sharpshooter Guard in the next room
to go through the keycoded door behind him. After finishing the conversation,
kill Mosely.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Mission Information (Jamal-Udeen) |
|IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Killed one (of three) Blueskins                                           |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Head to the other door and listen as you get close. You will hear the sound
of another door opening on the other side. Hug the left wall and get close
enough to the door to open it. You will see to door to the balcony. Move a
little more to the left so all you see of the door to the balcony is a
sliver. This will help keep you hidden from the Sharpshooter Guard.

You will see the Sharpshooter Guard going on or going off the balcony. When
you see the him walk off the balcony, wait a couple of seconds, crouch, and
then follow him. By the time you catch up to the Sharpshooter Guard he will
stop on the other side of the Upper Mines area. Sneak him and get the
keycard.

Another option of dealing with the Sharpshooter Guard is to wait until he
gets off the balcony and through the door on the other end of this hall
section. Crouch and go toward the Valve on the left wall. Press X to activate
the Valve and go back to where you came from (while still crouched) and hide
near the doorway. You will notice a hissing sound and a faint purple cloud
when you activate the Valve. Wait for the sound of the other door to open,
wait a couple of seconds, then pop out and stand in front of the open
doorway.

The Sharpshooter Guard will then see you and fire off some shots. But when he
does he ignites the cloud coming from the Valve and the explosion will kill
him. Then go to his corpse and pick up his keycard.

On the other side and on the lower level of Upper Mines is a guard and a
prisoner. The guard will berate the prisoner. You can go and kill the guard
but I found that if I jumped down and killed the guard, the prisoner won't
talk to me. Even worse, he will try to kill me with his drill! So I don't
bother with them.

On the nearby crates near the guard and prisoner is Shurik's Glasses. But
I am skipping Shurik's Side-Mission with this revision but this is where the
Glasses can be found if you want to do his Side-Mission. You can get these a
little bit later in the guide. There are also Moths here that you can collect
but that can be done later also.

Head toward the balcony that the Sharpshooter Guard you just killed stops at.
Turn right and look at the floor. Near the door is.....

0********************0
| Pack of Smokes #40 |
|***************************************************************************0
| Space Jockey (Not for use inside space suit)                              |
|***************************************************************************|
| Game Concept Art 23                                                       |
0***************************************************************************0

Get off the balcony and back behind the wall before the guards below can do
any damage.

Now go back to where you killed Mosely and through the door leading to.....

 /=========================================================================\
0===========================================================================0
| III.20. Cargo Transport (Part One)                                 [20CT] |
0===========================================================================0
 \=========================================================================/

Keep going forward and you will enter a room with two crate elevators and a
NanoMED Health Unit. If you look around you'll see a sign labeled "Floor 02"
and underneath it is.....

0********************0
| Pack of Smokes #42 |
|***************************************************************************0
| Addictive M (Might make you give up smoking)                              |
|***************************************************************************|
| Movie Set 10                                                              |
0***************************************************************************0

Get that and look at the crate elevator. Look for a platform going down and
hitch a ride. When you get down, you will see a dead guard and a prisoner
(Armadaro).

When you talk to Armadaro, he will say that the guard had a Tranquilizer Gun
and offers it to you for 50 UD. Buy it. It will be one of the best purchases
in the game. It will also be the last major purchase, using UD, in the game.

If you kill him in an effort to get a free Tranq Gun you won't get it because
he won't drop it if he dies.

Now go through the door and to the.....

 /=========================================================================\
0===========================================================================0
| III.21. Mining Core (Part One)                                     [21MC] |
0===========================================================================0
 \=========================================================================/

When you will enter, you will see a NanoMED Health Unit to your left, a small
set of stairs ahead of you, and a set of stairs to your right leading down.

There is a guard patrolling this room. If you see him when you open the door,
zap/stomp him. If you don't see him, creep forward and gently go around the
right corner as you get up the stairs ahead of you. Zap him, blow out the
light overhead, then stomp him. Then blow out the light above the NanoMED
Health Unit. The darkness will conceal you so you can get a good look around.

Look out the balcony. Below you is a large forklift (I'll call this the
Forklift Room for reference), a worker, some crates, a Control Panel on the
other side of the room, and a Riot Guard. The Riot Guard will go down a hall,
heading left, so don't do anything else until you can't hear him anymore.

At that point, another guard will come in from the left and into the Forklift
Room. Zap him then turn around and go down the stairs to the door that opens
up into the Forklift Room. Zap the worker then turn off the Control Panel
before any of the Sentry Guns find and shoot at you. Stomp both the Guard and
worker before they get up.

Go back to the Control Panel and look into the dark area beyond the railing.
You will see a large crate and some machinery. Jump down into the lower level
and proceed left. Turn on your EyeShine. The path leads to a dead end but on
the ground is.....

0*******************0
| Pack of Smokes #4 |
|***************************************************************************0
| Swift (Might turn you into a couch-potato)                                |
|***************************************************************************|
| Game Concept Art 16                                                       |
0***************************************************************************0

You will also see a bunch of Moths flying around. Take the time to catch them
so you can get the last pack from Twotongue.

Go back to the crate and climb out of the lower level. Catch the Moths flying
around this area and go down the path leading into the core area.

When you reach the first corner, you will see three explosive barrels ahead
of you. When you turn left, you will see a Valve on the corner. This
information will help you later on.

When you turn the second corner, you will see the core area and a guard ahead
of you. Zap/stomp him, drag him to the nearby darkness, get up, go back to
the previous corner, and wait.

Eventually the Riot Guard will come back up the path. Let him see you so he
can follow you. When that happens, run back toward the explosive barrels at
the first corner. Position youself between the barrels and the wall then
crouch down. Look out toward the Forklift Room. With the barrels to your
right, get up against them as much as possible then wait.

The Riot Guard will make his way toward your position. He will then see you
sitting there. Then he will charge you while firing. One of his rounds will
cause the barrels to explode which in turn will cause the Valve across the
corner from you to blow up. This dual set of explosions will kill the Riot
Guard.

The explosions will take off at least three of your health blocks. But the
Riot Guard will drop a NanoMED Cartridge which will help you to replenish
your health. The fact that the Riot Guard drops the NanoMED Cartridge leads
me to believe that this was the method you are supposed to use in destroying
the Riot Guard instead of the crate-dropping method suggested in the message
boards.

In one of my past e-mails, from someone named "no register", suggested
another method of killing the Riot Guard similar to the above method.....

     "Do as I do: Given: The first guard is dead.  Once the second guard 
      passes, the Riot Guard will be close following.  Once you see his eyes, 
      turn on the Shine, stand up, and run through the tunnel from whence you 
      have come.  He'll see you and start shooting, but won't likely land a 
      single shot.  Go all the way around, past the "Valve" and hide just 
      around the corner--so that you can (using the directional pad) lean out 
      at will to keep an eye on our armored friend.  He won't see you--he'll 
      just come in, stop every now and again to look both ways, then advance 
      further.  Nudge a little to your right, just enough so that you see the 
      action dialog for the valve.

      Here're something you should know:  If you open the valve and he walks 
      in to the fumes it will ignite.  So what you want to do is wait for him 
      to get close to the bottle/valve combo.  Once he gets in close, quickly 
      hit X and get as far from the valve as you can (essentially back and to 
      the left).  Moments after hitting the valve your screen will be filled 
      with light such as you've seldom seen.  If you move quickly enough, 
      you'll lose just over a block of health on the difficult setting -- and 
      he'll fall flat on his face, leaving you with a NanoMed Cartridge."

This an effective way of getting rid of the Riot Guard. After playing around
with this strategy I've found a way to make it a little better.

First off, after killing the guard when entering the core area (and dragging
his body into the darkness), I turned around and zapped all of the lights in
the hall leading back to the Forklift Room (four lights total). This plunged
the hall into complete darkness. The Riot Guard, for all of his toughness,
cannot see in the dark. You can. Turn on your EyeShine.

Go back into the core area and stand in the light so the Riot Guard can see
you. When he starts chasing you, run back toward the Valve. Because he can't
see in the dark, you won't really need to use the lean function. Just hang by
the corner close to the Valve so you can activate it.

Why can't you just activate the Valve, get to a safe distance, and wait for
the explosion? Because the Riot Guard has to be in the middle of the
explosive cloud you release from the Valve in order for the strategy to work. 

If you open the Valve and wait for him to walk into it, he will cause the
cloud to explode, and causing everything else to explode too, but because he
was at the edge of the cloud instead of in the middle, the explosion will
cause no damage to the Riot Guard and you will waste some good explosives.

Wait for the Riot Guard to get close to you (actually you can get pretty
close to him without being seen), active the Valve, and go left as fast as
you can. The Riot Guard will detonate the cloud and, since he will be in the
middle of the chain of explosions, will drop dead. If you're quick on your
feet, you may lose one health block or less (allowing you to regain complete
health on your own).

I should note that the Riot Guard may investigate then turn around and head
back to the core area instead of coming closer to you. Zap him with the Tranq
Gun to lure him back. If he insists on going back to the core area, let him
go and head back to the corner leading back to the core area. Then stand in
the light when he comes back around and try to lure him again.

Another reader, joachim buyse, came up with another method of getting rid of
the Riot Guard:

     "don't mean to correct you just to tell you a simpler way that will not 
      have you lose any life when trying to eliminate the riot gaurd in the 
      mining core (part 1) after you have picked up pack of smokes #4 go up 
      and down the tunnel and shoot out all of the lights and open the valve 
      on the pssing by... sneak kill the first gaurd and drag him into the
      darkness behind you. now wait for the riot gaurd to head back... when 
      he gets near you can shoot him down with the tranq gun to get more 
      time... get him to follow you into the darkness and towards the barrels 
      by shooting at him with the tranq gun every time he is about to fire at 
      you... then hide around the corner far away from the valve and as sson
      as you can see the riot gaurds head you tranq him and move back in a 
      range so he can see you but you are still away from the valve and as 
      soon as you are ready stop tanqing him and let him shoot at you... his 
      bullets will ignite the gas (your tranq won't) and you are in a safe 
      distance and you don't get hurt at all... i did this 4 times and pulled 
      it off with out loosing any health"

And while I was playing around that bit of strategy I came up with another
one:

Instead of shooting out all of the lights in the hallway I just went and
sneaked the guard. Then I let the Riot Guard see me and chase me. Then I went
to a point between the second and third lights back in the hallway. I then
hugged the wall and got close to the concrete abuttment that had the third
light (so I can see the corner). Most of the time when the Riot Guard got to
the corner he would see me and therefore would fire at me. One of his rounds
would hit the Valve (which would be unopened) detonating it and the nearby
barrels killing the Riot Guard. If he got around the corner without
detonating the Valve I would go back up the hallway into the Forklift Room.
Then I would get him to follow around the Forklift then ran back down the
hallway and around the corner before he could get around the Forklift. Then I
waited at the corner leading into the main Mining Core. When he turned the
first corner he would fire at me again but this time he would hit the Valve
and thus seal his doom.

One of the other methods of killing the Riot Guard, the crate-dropping
method, used the crane inside the core area and the large red container crate
that would get moved around. Wait until the crate was removed then get the
Riot Guard into the area where the container crate sits then keep stunning
him until the container crate was deposited on him thus killing him.

I found that this method was inconsistent due to collision issues. One time I
put the Riot Guard in the middle of the area but the container crate had no
effect. He even charged at me through the crate as though it wasn't even
there! I did get it to work once when he was on the very edge. Another reason
I don't like this method is because of the other guards on the end of the
core area that need to be taken care of. If you have to fight the guards and
the Riot Guard at the same time then it gets kind of tricky.

I did have some fun using this method on the regular guards themselves. One
time I had a guard stunned in the deposit area. The crate was being moved
into position when the effect wore off and the guard just started to get up.
He knew I was there and he screamed "Diiiiiiie!!!!!!" a split second before
the crate came down on top of him and squished him flat! Then he screamed in
pain as he died. When the crate was lifted up again, all that was left of the
guard was a large red stain (and his Assault Rifle).

Getting back on topic.....

After getting your health back, by using the NanoMED Health Unit near where
you entered this section, head back into the core area and to some machinery
(a Bulldozer) on the right side.

At this point you will hear a loud grinding noise. Follow the noise and you
will find two miners and a guard. Zap the guard first, then the two
prisoners. Then stomp all three.

The two prisoners you stomped are named Abu Bakr and Haamid. If you talked to
Haamid instead of zapping him he will ask you if you want to buy a Vent Tool.
But, of course, you can get it free by killing him.

A fun thing you can do is put one of the drillers between yourself and the
guard. When the guard fires at you he will hit the driller instead. Then the
drillers will turn on the guard. Either the guard will kill the drillers or
the drillers will kill the guard. Zap/stomp the survivors. If the drillers
are left standing they will turn on you and try to kill you.

Go and head toward the other side of the core area. Near the end is a guard.
Zap him and get near his position near the ramp. Turn and look up the ramp
and you will see another guard. Zap him and then stomp the first guard. Then
go up the ramp and stomp the second guard.

Now go back down the ramp and get behind the set of large crates near the
first guard. Tucked in a corner behind the crates is.....

0********************0
| Pack of Smokes #41 |
|***************************************************************************0
| Jimboro (Time flies like the wind. Fruit flies like bananas)              |
|***************************************************************************|
| Game Concept Art 27, Riddick First Playable 3                             |
0***************************************************************************0

Now go up the ramp near the second guard and turn right. Go through the door
and stop at the top of the stairs. Zap the first guard you see then go down
and around the corner and zap the second guard. Zap/stomp them both. Near
where the second guard was is a barricaded door that says "Gas Leak" (I'll
call this the Gas Room for reference). Turn around and go back to the core
area.

Go to the other end of the core area where you encountered the drillers. Go
between the Bulldozer (on the left) and the stack of large crates (on the
right). Once past the crates, turn right and you should see some light.

Follow the light and you will see a figure standing against a red crate. This
is Jagger Valance. Talk to him and he will tell you of a package he left
behind in a gas filled room. He will also give you a passcode.

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (Jagger Valance) |
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Get package from gas-filled room                                          |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Go all the way back to the Gas Room. Use the passcode to open the door. You
will have to crouch down to make it through the gap in the door and into the
room. You will have to climb some crates to get into the second part of the
room and then into the cave itself.

When you get into the cave, you will see Jagger's Package, a NanoMED
Cartridge, and three Moths. Try to get everything and exit the Gas Room.
Don't hang around the room for too long otherwise you will die. If you're
trying for the Moths you may want to exit the Gas Room then re-enter and try
again.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Mission Information (Jagger Valance) |
|IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Found Package                                                             |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Then make your way back to Jagger Valance. He will tell you that that the Gas
Room is above a den of vicious creatures and you can cause havoc if you blew
a hole into their den. You will need a bomb and Jagger tells you of a guy
named Jupiter in Tower 19 who can get you one. He will also give you two
codes: one to get back up to the Work Pass area and the second to open the
Feed Ward Emergency Ventilation door so you can make your way to Tower 19.

0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Completed Side-Mission (Jagger Valance) |
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Gave Jagger back his Package                                              |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

If you've been good in collecting all the Moths you see here in the Mining
Core and surrounding areas you should have about 20, enough to get the last
pack from Twotongue. If not, roam around and even re-enter the Gas Room to
get them. If you are close, 18 or so, you can get some more in the Upper
Mines.

Now make your way back to the Forklift Room and take the large elevator at
the end. This will take you back up to.....

 /=========================================================================\
0===========================================================================0
| III.22. Upper Mines (Part Two)                                     [22UT] |
0===========================================================================0
 \=========================================================================/

When you exit the elevator, you will be where the prisoner and guard was when
you were here earlier (when you killed the Sharpshooter Guard if you followed
him here).

But they are gone now. As noted before, the crates here (which should be to
your left) have Shurik's Glasses on top. Go and get them now if you are doing
that Side-Mission.

Climb the tall ladder back to the upper walkway and go back to where you
killed Mosely. His two friends, Alonzo and Void, are here now. Zap/stomp them
both.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Mission Information (Jamal-Udeen) |
|IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Killed 3 of 3 Blueskins                                                   |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Void will also drop a list of rats.....

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Mission Information (Cuellas) |
|IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Collected part two (of two) of Snitch List                                |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Now you need to go back up to the Work Pass area. There are actually two
ways. The first and most obvious way is to go back the way you came. This
means going back through the Security Checkpoint and reencounter the guards
(plus the Riot Guard).

The second method is what I am going to use here. This will reduce the number
of guards you will have to deal with. Go through the keycoded door and back
to.....

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