Chronicles Of Riddick, The: Escape From Butcher Bay - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Chronicles Of Riddick, The: Escape From Butcher Bay - Strategy Guide (Page 04).
You need to set up a confrontation with Abbott to proceed further within the
game. The easiest way is to get caught with drugs. But the most profitable
way is by fighting. The fighting path is what I will take here.
As you go through the area, you will see four more prisoners (Thunder,
Silencio, Steele, and Harman). If you talk to Harman, he won't let you
through the door so you will have to fight him to proceed into the Recreation
Area.
You will also notice a guard, Ropes, standing by a door. He will offer you
the use of a NanoMED Health Unit for 10 UD. This is a way to regain your
health after fighting.
Talk to Centurion. He will tell you of the rules. 5 UD to fight but he will
let you fight the first time free. You have to find a person to challenge and
Centurion suggests Harman, the Blueskin by the Recreation Area door. Go to
Harman to challenge him then back to Centurion to get things started.
You will notice that the rail defense is deactivated for the fights. The
fights down here serve as entertainment for the guards and prisoners. This
also weeds out some of the troublesome cons. So some sort of arrangement has
been made to let the fights happen without being shot at by the Turret Guns.
There are only two rules for fights: 1) stay in the Ring and 2) stay in the
Ring until one of the combatants is dead. Simple enough.
If you get knocked way out of the Ring you will lose the fight. You will
have to fight again to regain respect. The person you were fighting with will
stand next to Centurion. Talk to Centurion to start another go-round with the
person you challenged. I found this out when fighting Cusa. He hit me so hard
with one of his powerful punches he knocked me back about fifteen feet and
out of the Ring!
If you managed to knock your opponent out of the circle and he doesn't get
back in within a few seconds, the Turret Guns will reactivate and kill both
fighters including yourself.
There are a total of five fights you must enter to get to Abbott. If you've
gotten quite good at doing Reversals that skill will come in real handy here
(especially against the last two combatants).
Another fighting hint is to swerve either right or left if a fighter charges
you. This will give you time to prep your weapon (when acquired). This will
also allow you to do a quick stab or punch while the other fighter is turning
around from his failed attack.
You can also hit your charging opponent with a quick uppercut as he
approaches then dodge before he can attack.
Then there is the stab-and-retreat method. What you do is go up to your
opponent, hit him until he starts blocking (he will attack after he starts
blocking), then retreat before he starts swinging. Wait a few seconds then
repeat the pattern. Continue until you have defeated your opponent. If you
can get a handle on your opponent's attack pattern, you may want to try a
Reversal and shorten the fight.
When you start fighting Harman, he will charge you. He is not hard to deal
with. Hit him with a uppercut when he charges then go right or left of him.
Circle around him and hit him every so often. He will go down after a few
hits. After the fight, the rail defense reactivates and you will gain 20 UD.
After killing Harman, talk to Centurion again. He will recommend Bassim who
is in the Courtyard (Recreation Area). Next go through the large door and
enter the.....
/=========================================================================\
0===========================================================================0
| III.3. Recreation Area [Section A] [3RAA] |
0===========================================================================0
\=========================================================================/
Follow the hallway until you enter a larger room with a very large door to
the left and two doors to the right and and front. The door labeled Tower 19
is closed off. There is also a door labeled Feed Ward. For now let's go
through the large door and into the Recreation Area.
The Recreation Area is divided into several sections. The first section you
have entered into is labeled "A" (look at the floor). You will see two
prisoners in front of you (Asif and Cricket).
To the right is a couple of guards. If you approach these guards, they will
search you for drugs. If you had any drugs on you, they will take you to
Abbott. Of course, you don't have any so they will just send you away.
You will also notice some bugs flying about. These are Moths. These Moths are
used to make drugs and Poison. You will need to gather a total of 31 Moths to
get the most out of them.
To get a Moth, go up near one, wait until it flies low and close to you
(while looking up at it with the Right Analog Stick), and press X when it is
right up to you. When you go from room to room, always be on the lookout for
Moths. After getting the Moths in this section, talk to Cricket.
He will offer you a Shiv for 30 UD. Buy it and he will give the money to Asif
who will take the money to a safe place. You could follow him but he will
stop by the Feed Ward door. Proceed into the next section of the Recreation
Area.
/=========================================================================\
0===========================================================================0
| III.4. Recreation Area [Section B] (Part One) [4RBO] |
0===========================================================================0
\=========================================================================/
In Recreation Area [Section B], you will find four more prisoners (Pink,
Baasim, Izz-Udeen, and Jamal-Udeen). After grabbing all Moths in this
section, talk to Pink. He will offer you some cigarettes. Buy it for 10 UD
and get.....
0********************0
| Pack of Smokes #56 |
|***************************************************************************0
| Yoshimi (Do you realize that everyone you know someday will die?) |
|***************************************************************************|
| Movie Set 05 |
0***************************************************************************0
Izz-Udeen will just tell you to get lost. Talk to Jamal-Udeen and he will ask
you for proof that the Blueskins are gone. Agree to help him.
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (Jamal-Udeen) |
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Kill all Blueskins (three of them) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
It should be noted that you can't talk to Jamal-Udeen while he is praying.
Next talk to Baasim and challenge him to a fight.....
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| Activated Fight Challenge (Baasim) |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
Now go back to.....
/=========================================================================\
0===========================================================================0
| III.5. Tower 17 Base (Part Two) [5TBT] |
0===========================================================================0
\=========================================================================/
Talk to Centurion to start the fight between you and Baasim.
The difference in this fight is that you have a Shiv and he doesn't. He will
usually charge and swing often. Dodge to the left or right so you can switch
to your Shiv.
The stab-and-retreat technique is a little more difficult to do here because
he charges often.
However, his charging and rapid swinging will also increase your chances of
catching him in a Reversal and killing him instantly. After dealing with
Baasim you will get 20 UD and.....
0********************0
| Pack of Smokes #18 |
|***************************************************************************0
| Yoyall (Smoking makes pregnant women look cool) |
|***************************************************************************|
| Game Concept Art 20 |
0***************************************************************************0
You'll also notice that you automatically disarm when the fight is over which
is a good thing considering that they reactivate the Turret Guns after each
fight. Heal up if you need to (pay Ropes 10 UD).
Now go back and talk to Centurion. He will recommend Sawtooth who is in the
Feed Ward (Dining Hall). Go back to the entrance of the Recreation Area and
enter the.....
/=========================================================================\
0===========================================================================0
| III.6. Feed Ward (Part One) [6FWO] |
0===========================================================================0
\=========================================================================/
Go through the hall and you will enter a room with four prisoners (Zuni,
Trigo, Barrasa, and Cuellas). Talk to Cuellas. He is the leader of the
Surenos gang. He talks about a Snitch List that has been taken from him and
wants your assistance in getting it back. Agree to do what he asks.
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (Cuellas) |
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Obtain Snitch List (two pieces) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
Enter the second Feed Ward door and you will see a wall in front of you. You
have entered into a connecting room that joins the actual Dining Hall with
the room now behind you. You will also hear some noise to your left.
You will encounter Georgie who will show you the room he is looking into. It
is a room with no cameras and has some guards beating up on a prisoner. This
allows the guards to do whatever they want to anybody without any witnesses.
You will also see a NanoMED Health Station in the other room. The connecting
room you are in also has no cameras so you can do some mischief here if you
want to.
As you go near the Dining Hall you will encounter another prisoner, Motor,
who is upset that you killed Harman and will charge you. In this connecting
room you can fight without being seen. Use your Shiv to kill him and pick up
the Poison he drops.
I should note that you should not do anything screwy, including fighting, in
the doorway to the Dining Hall since the Turret Guns can see you there.
After fighting Motor, Asif will usually enter the connecting room. Get up to
him (as long as you are not at the entrance to the Dining Hall) and kill him.
He will also drop the map to the stash where Cricket and Asif keep their
money. The stash is inside the second part of the Dining Hall.
Enter the Dining Hall. The Dining Hall is divided into two rooms with a
connecting section between them. The connecting section has two doors at both
ends that are locked.
In the first Dining Hall room you will see several prisoners (Shivers,
Sawtooth, Matthies, and Binks). Sawtooth is the guy you wish to challenge but
save him for last. The other prisoners have no useful information.
In the second Dining Hall room there are two prisoners (Chang, and Monster).
Only Monster is of any use. He can offer a Vent Tool, a Club, and a Shiv. But
you don't want anything from him. The items he offers, you can get pretty
much for free later in the game.
On the other side of the room, across from Monster, is a Loose Panel. Move
the panel and you will find inside the hiding place a Red Tube, an Injector,
and the 30 UD you paid for the Shiv.
Go back into the first part of the Dining Hall and challenge Sawtooth to a
fight.....
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| Activated Fight Challenge (Sawtooth) |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
When you reenter the connecting room and look left, you will find a prisoner
named Gomer. He will offer you cigarettes. As a matter of fact he has five
packs so go and buy them now. They'll increase in price the more you buy.
For 10 UD.....
0*******************0
| Pack of Smokes #7 |
|***************************************************************************0
| Dog Smokes (Not even healthy!) |
|***************************************************************************|
| Movie Set 01 |
0***************************************************************************0
For 15 UD.....
0*******************0
| Pack of Smokes #8 |
|***************************************************************************0
| Black Death (Nicotine may build character) |
|***************************************************************************|
| Movie Set 02 |
0***************************************************************************0
For 20 UD.....
0*******************0
| Pack of Smokes #9 |
|***************************************************************************0
| Charlie's Chocolate Cigarettes (Emits toxic gas if heated) |
|***************************************************************************|
| Movie Set 03 |
0***************************************************************************0
For 25 UD.....
0********************0
| Pack of Smokes #10 |
|***************************************************************************0
| Pirate (Danger inside) |
|***************************************************************************|
| Game Concept Art 11 |
0***************************************************************************0
For 30 UD.....
0********************0
| Pack of Smokes #11 |
|***************************************************************************0
| Roulette (One of the included cigarettes will cause instant death) |
|***************************************************************************|
| Game Concept Art 37 |
0***************************************************************************0
Recently I had a reader, Steve101, come up with a cool tip to help you get
the above Cigarette Packs for free.....
"Firstly, if you collect cigarette packs, they're immediately saved to
your profile, so even if you go back to an earlier checkpoint before
you picked up the cigarette pack, then it's still there, but it says
that you've already found that pack. But in double max, in the feed
ward area, where you can buy five packs of smokes from Gomer, if you
then reload the checkpoint as you enter the feed ward again, then you
actually haven't lost any UD's for buying the smokes, but because when
you bought them it was saved, it still counts as having found them!
Because the checkpoint is so close to Gomer, you can still reload
without having to redo a lot of stuff, and so saving 100 UD's!"
After buying the last pack from Gomer, do Checkpoint Restart. You will
restart just after you challenged Sawtooth so there is practically no
backtracking. When you reenter the connecting room again and see Gomer, just
ignore him since you got the packs from him the first time. This trick is
what gets you his five packs for free.
Now go back through the rest of the Feed Ward area and back to.....
/=========================================================================\
0===========================================================================0
| III.7. Tower 17 Base (Part Three) [7TBH] |
0===========================================================================0
\=========================================================================/
Talk to Centurion to start the fight between you and Sawtooth.
Sawtooth has a Shiv of his own so things are more equal. But you are much
faster than he is so quickly switch to your Shiv and do the stab-and-retreat
method on him. That is very effective on him. Winning your fight with
Sawtooth will get you 20 UD and.....
0********************0
| Pack of Smokes #19 |
|***************************************************************************0
| Starlife (Do not eat contents) |
|***************************************************************************|
| Game Concept Art 39 |
0***************************************************************************0
Sawtooth will also drop his Shiv but you already have one so you don't need
it. Go back and talk to Centurion and he will recommend Cusa. Cusa can be
found in Recreation Area [Section D].
/=========================================================================\
0===========================================================================0
| III.8. Recreation Area [Section C] (Part One) [8RCO] |
0===========================================================================0
\=========================================================================/
Go through Recreation Area [Sections A and B] and into Recreation Area
[Section C].
You will encounter four more prisoners (The Nurse, Wilkins, Gulag, and
Craps). Don't forget to collect Moths in this section before talking to
anyone.
Talk to Craps to play dice. You bet 5 UD to play and there are several ways
to bet with the payout changing on each one. You can win some good money
playing the dice but it not absolutely necessary to play. An interesting
option to raise some cash if you need it.
Talking to Wilkins will activate a Side-Mission that involves finding Jagger
Valance. His reward is 50 UD. But you should already have a lot of money and
the last major purchase would be made before you talk to Wilkins again. So I
will skip the Side-Mission for Wilkins.
Talk to Gulag. He will talk to you about a red tube he needs that was stolen
by the PPPs (Cricket and Asif). Agree to help.
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (Gulag) |
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Find Red Tube for Gulag |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
When you were in the Feed Ward before you found the Red Tube in Cricket's and
Asif's stash so talk to Gulag again.....
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Completed Side-Mission (Gulag) |
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Gave him his Red Tube back |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
For your reward he will give you.....
0*******************0
| Pack of Smokes #3 |
|***************************************************************************0
| Carl's Blend (Not worth dying for) |
|***************************************************************************|
| Game Concept Art 05 |
0***************************************************************************0
Talk to The Nurse. He wants your assistance in collecting some debts. Agree
to help him.
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (The Nurse) |
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Put Poison in Bink's food (Feed Ward) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
Now move on through the next door and into.....
/=========================================================================\
0===========================================================================0
| III.9. Recreation Area [Section D] (Part One) [9RDO]) |
0===========================================================================0
\=========================================================================/
Three more prisoners await you (Twotongue, Cusa, and Flores). Flores has
little useful information. Collect all of the Moths here before talking to
anybody else.
Find Cusa and challenge him to a fight.....
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| Activated Fight Challenge (Cusa) |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
If you think Cusa is scary when he accepts your challenge, try talking to him
after you challenge him.
Next talk to Twotongue. He wants a favor from you so agree to help him. After
that he will mention that you have his Injector and killed Baasim so all he
needs is a Moth so you can do business.
In previous versions of this guide there was a two-part Side-Mission
involving killing Baasim and retrieving the Injector for Twotongue. But you
have already gotten rid of Baasim in the Ring and found the Injector when you
were in the Feed Ward so you don't have to activate the Side-Mission since
you have already done what was required before you talked to Twotongue.
For giving him his Injector back and killing Baasim, Twotongue will give
you.....
0********************0
| Pack of Smokes #55 |
|***************************************************************************0
| Lung Busters (Tracheotomy tickles) |
|***************************************************************************|
| Game Concept Art 33 |
0***************************************************************************0
He will then ask for a Moth before you can get anything else from him.
If you've been good in getting all of the Moths in the Recreation Area
sections you should have about 16 Moths. Give him one of the Moths and he
offer you some stuff to buy: Poison (10 UD), G-Smack (10 UD), Special
Smokes (10 Moths).
You'll notice that for the smokes you use the Moths to pay for. Twotongue has
two packs for you to get. The first one is 10 Moths and the second one is 20
Moths.
Buy the first pack and get.....
0********************0
| Pack of Smokes #22 |
|***************************************************************************0
| Painful (?) |
|***************************************************************************|
| Movie Set 09 |
0***************************************************************************0
One of my readers, E.T.Webb, wrote to me telling me what the Japanese writing
on Pack of Smokes #22 may mean.....
"Pack of smokes 22 is japanese, the top bit is ITAI (Owch!) and the
Kanji means Death (maybe)."
Another one of my readers, Michael Spencer, gave me a bit more info on the
Japanese writing.....
"Itai" used as an exclamation says the same thing we mean when we say
"ouch", but in grammatical context it's an adjective meaning "painful".
Both are correct, and honestly, translations into natural English are
far better for most people anyway. Nobody wants to watch a movie where
someone burns his hand, jerks back, says "ITAI!" and the subtitle reads
"Painful!" :-)
For a textbook-basic example: "boku no atama wa itai desu." --> "My
head is painful" (or) "My head hurts." (or) "I have a headache."
The kanji on the label is indeed 'shi', or death. Open up character map
and find Unicode character 6b7b with a font with Japanese support, like
MS Mincho. That's the symbol. It's used in words and phrases that deal
specifically with death, like "death penalty" and "a death benefit", and
oddly enough, in "shikyuu wo ukeru" meaning "to be hit by a pitch" (in
baseball)."
You should have about 5 Moths left so you need an additional 15 to get the
second pack. If you thought about doing the same trick you did with Gomer
(buying the packs then restarting the checkpoint to get your money back) here
with Twotongue, forget it. You have to buy the first pack before you can get
to buy the second.
Now go back through the Recreation Area [Sections C-A] and back to.....
/=========================================================================\
0===========================================================================0
| III.10. Tower 17 Base (Part Four) [10TB] |
0===========================================================================0
\=========================================================================/
Talk to Centurion to start the fight between you and Cusa.
Cusa is fast and very strong. He will swing often and can do considerable
damage if he connects. Plus if he hits you just right he can knock you clear
out of the Ring.
Use your Shiv and do the stab-and-retreat method. Since he charges often you
will also have to block when he approaches because of his punches. Because of
his aggressiveness and strength he is more difficult to get into a Reversal.
Be patient and you will eventually drop him.
For your reward you will get 20 UD and.....
0********************0
| Pack of Smokes #20 |
|***************************************************************************0
| Clemens (Cigarettes causes smoke!) |
|***************************************************************************|
| Game Concept Art 06 |
0***************************************************************************0
Now all that's left is Bam. Go heal up near Ropes if necessary and return to
Centurion. He will help arrange the fight between you and Bam.
Bam will enter the Ring slowly giving you ample time to switch to your Shiv.
For the most part he usually won't charge at you but will just hang back
waiting for you to attack. Go up to him, stab him once or twice, and quickly
pull back before he attacks. He can do some major damage if he connects with
one of his powerful punches. If he hits you, just hang back and recover
before repeating the stab-and-retreat method.
If you are really good at doing Reversals and time Bam's attack pattern
correctly you can get him into a Reversal and drop him right then and there.
When you do finally kill Bam he will also drop a nasty looking Knuckleduster
you may want to pick up later.
After the fight, a couple of guards will approach you and escort you to.....
/=========================================================================\
0===========================================================================0
| III.11. Drug Interrogation Room [11DR] |
0===========================================================================0
\=========================================================================/
Here you will meet Abbott again who is still a bit pissed at you from your
last encounter.
After roughing you up a bit, he lets his guards have a little fun. But the
mysterious voice that talked to Riddick earlier encourages him to unleash his
inner fury and this results in the deaths of the guards with Abbott flying
through the door. Now it is just you and Abbott.
Abbott is armed with a Club and can seriously hurt you with it. He is also
pretty well armored making him hard to kill.
One of the best ways of dealing with Abbott is the use the stab-and-retreat
method. Let him come to you, take a couple of quick jabs with your Shiv, and
step away before he can attack. Repeat until Abbott drops dead. However,
because of his toughness this method will require some patience since it will
take awhile to kill him this way.
If you have the Club, start your swing just before he gets to you. You should
hit him just as he starts winding up for a swing at you. Using the Club in
the stab-and-retreat method will speed up the process of getting rid of
Abbott.
If he manages to hit you with his Club then go to the opposite side of the
room and let your health recover as he heads back toward you.
On rare occasions, if you are on the opposite side of the room from Abbott,
he will pause and make a rather obscene gesture with his Club.
Despite his general toughness it is possible to catch him in a Reversal if
you're good enough in doing them.
I also have three different ways, from other people, of dealing with
Abbott...
First, from "The Hero".....
"I was using your FAQ to help me defeat abbott in the prison when he
fights you with the club. and it didnt work but I did find a way thats
incredibly easy to exicute and it ensures winning it also doesnt take
as long. okay here it is. You can defeat Abbott easiest by rotating
around (clockwise) him causing the effect that would happen if you
tricked a dog into chasing its own tail. And while doing this you can
constantly attack him using punches the shiv and Im not sure about the
club, but anyways it takes him down pretty quick and he cant hit you at
all."
Second, from Ashton Green.....
"I have an alternative method for killing Abbot. Stand close to him, and
wait for him to start a swing at you. Back off, and if he does a double
swing, rush behind him, and grab his neck. Takes a bit of practice, but
once you get the feel for it, you can kill him without taking any
damage."
Third, from StarRain66 who posted this on the TCoR: EFBB message
boards.....
"The fight is way too simple if you go to the energy chair a couple
rooms up. Just crouch when leaving the chair room and abbott is
standing in the generator room doorway with his BACK turned, can you
say "easy as hell"? I did that on Hard mode, on Normal I clubbed him to
death with the club."
I actually got StarRain66's method to work.....once. The main problem with
that strategy is that Abbott is a fast runner and you need to get the door to
separate you from him in order to make this work. For the most part he ran
way too close to me in order to make it work consistently. But another
reader, AJ, came up with a way to make it work more consistently.....
"Get close to the door with your back turned to it. Let Abbott come
close and he'll raise his stick to hit you. Before he can land his hit,
back up through the door. It will take him a few seconds to recover
from the missed swing, during which time the door will shut. Then use
the medical chair & go back to see him standing with his back turned.
FYI, it won't work if you don't actually use the chair before returning
to the room with Abbott. I found that out the hard way (club to the
forehead...doh!)."
Although this is more consistent it doesn't work 100% of the time. Most times
he will swing once and come after you before the door closes. But there are
times when he takes a double swing or, even better, he pauses to taunt. Then
you can get the door to close before he recovers. If he gets through before
the door closes, just get around him and go back to the previous rooms to try
again.
Like AJ (and StarRain 66) said, you have to use the NanoMED Health Station in
this room to make the trick work successfully. Before using the chair Abbott
will wander around in the previous room (you can hear his boots) so if you
open the door again you may get the Club in the forehead instead of Abbott
just standing there with his back turned. By using the chair, and activating
the cutscene, it resets Abbott and will make him stand with his back turned
when you reenter the previous room again so you can get a cheap sneak kill.
However, according to DeadmeatX, the above trick will NOT work in the PC
version. The door that is used to separate you from Abbott will no longer
close thus making it impossible to pull off this trick.
I also tried playing around with the other two methods but I could not get
them to work for me. However, they appear to be pretty solid enough
strategies to put it in this guide. Maybe you might be able to make them work
for you.
When you finally kill Abbott, grab his Club (which has the writing
"Peacemaker" on it which can be seen when in certain rooms like the Cargo
Transport (later on)) and Keycard then go through the connecting hall to the
next room where the NanoMED Health Station is.
Through the window near the NanoMED Health Station you will see Georgie
again. He is amazed that you are on the other side and wants to help you by
distracting the guards on the walkways for 50 UD.
I played around with this some more and found that the guards on the walkways
(above the Feed Ward and Dining Hall) will turn their attention to Georgie
which will allow you to either sneak by or zap the guards. It is not
absolutely necessary to use Georgie but it can be somewhat helpful in dealing
with the guards.
Use the NanoMED Health Station and increase your maximum health to six health
blocks (if you haven't already done so). From there, go left and you will
encounter a door that can only be opened by a keycard. Of course, the keycard
that used to belong to Abbott is what opens the door (and several others
too).
Before opening the door make sure you are unarmed for this door will open
back into.....
/=========================================================================\
0===========================================================================0
| III.12. Feed Ward (Part Two) [12FW] |
0===========================================================================0
\=========================================================================/
.....and near the Surenos gang (the room prior to the connecting room to the
Dining Hall). If you still have your Shiv (or Club) armed you will be killed
by the Turret Guns.
Go left, back through the connecting room, and into the first Dining Hall.
Find Bink's tray and place some Poison into it.....
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Mission Information (The Nurse) |
|IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Placed Poison into Bink's tray |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
Now go back through the connecting room, through the first part of the Feed
Ward area, and to.....
/=========================================================================\
0===========================================================================0
| III.13. Tower 17 Base (Part Five) [13TF] |
0===========================================================================0
\=========================================================================/
Talk to Centurion. He can't arrange any more Ring fights for you but will
give you 20 UD for the last fight plus.....
0********************0
| Pack of Smokes #21 |
|***************************************************************************0
| Noname (Picture of broken heart) |
|***************************************************************************|
| Game Concept Art 29, Riddick Prototype 4 |
0***************************************************************************0
Go back to the Ring and pick up the Knuckleduster that Bam dropped (if you
want) then go back through Recreation Area [Sections A and B] to.....
/=========================================================================\
0===========================================================================0
| III.14. Recreation Area [Section C] (Part Two) [14RT] |
0===========================================================================0
\=========================================================================/
Go and talk to The Nurse.....
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Completed Side-Mission (The Nurse) |
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Got Bink's to pay back debt to The Nurse |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
The Nurse will also reward you with.....
0********************0
| Pack of Smokes #32 |
|***************************************************************************0
| Old Timer (Designed to make you dizzy) |
|***************************************************************************|
| Game Concept Art 28 |
0***************************************************************************0
If you run low on money you can borrow money from The Nurse and, of course,
he expects you to repay him. Unfortunately, once you borrow money from him,
there's no way to repay him (there's no option to repay him when you talk to
him). As a result, there'll be a little surprise waiting for you later.....
But if you follow this guide right you won't need to get money from The
Nurse.
Go through Recreation Area [Section D] and into the connecting hall leading
to.....
| « Previous Page | Next Page » |
