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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter C » Chronicles Of Riddick, The: Escape From Butcher Bay - Strategy Guide (Page 02)

Chronicles Of Riddick, The: Escape From Butcher Bay - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Chronicles Of Riddick, The: Escape From Butcher Bay - Strategy Guide (Page 02).

  This is also an handy weapon to shoot out lights so you can sneak around in 
  the dark.

0=====0
| Gun |
0=====0

  Your basic pistol. Not very powerful but is accurate from a distance. Best 
  used in getting headshots from long range plus breaking out lights.

0=========0
| Shotgun |
0=========0

  A standard issue Shotgun. Nasty up close but very poor from a distance. 
  Also has a Flashlight attachment that will brighten up dark areas (and 
  alert nearby guards if you're not careful).

0===============0
| Assault Rifle |
0===============0

  An automatic rifle that the guards carry. A pretty solid weapon that also 
  has a Flashlight attachment. However, the weapons are DNA encoded. This 
  means that anybody, like a prisoner, not entered into the database will 
  recieve a nasty shock when you try to pick it up. But there is a way around 
  that.....

0===============0
| Prototype Gun |
0===============0

  Just like the Assault Rifle but is not DNA encoded. It has a very rapid 
  fire rate but only has less than half of normal clip capacity.

0=========0
| MiniGun |
0=========0

  A weapon that can be had from certain Riot Guards. The most powerful weapon 
  in the game. Not a whole lot can stand up to it. However, you move very 
  slowly while carrying it plus, when you switch to another weapon, you drop 
  the MiniGun.

 /XXXXX\
0=======0
| Items |
0=======0
 \XXXXX/

0==========0
| UD Money |
0==========0

  Universal Denomination. The currency used in Riddick. Can be used to buy
  all sorts of items and privileges. There are many ways to earn UD within 
  the game.

0===========0
| Vent Tool |
0===========0

  A useful tool that can open Ventilation Hatches. This will help you get 
  around many areas of the prison.

 /=========================================================================\
0===========================================================================0
| I.16. Health                                                       [16HT] |
0===========================================================================0
 \=========================================================================/

When you start the game you have four health blocks which are displayed in
the upper left corner of the screen. When you are hit a small part of one of
the blocks is reduced. If you stay put for a bit, your health will replenish
on it's own.

If you are hit enough to have one of the blocks disappear the only way to get
it back is by using NanoMED Health Units placed around the prison. These wall
mounted units will replenish up to four of your health blocks. Just press X
when near one to activate it.

If you encounter an empty unit you can refill it with a NanoMED Cartridge. Of
course, you have to find one first before you can refill a NanoMED Health
Unit.

Within the game there are four NanoMED Health Stations. These sit down units
will not only refresh your health, they will increase your maximum health by
one block. With these NanoMED Health Stations you can increase your max
health from four to eight health blocks.

 /=========================================================================\
0===========================================================================0
| I.17. Cigarette Packs                                              [17CK] |
0===========================================================================0
 \=========================================================================/

Strewn throughout the game are 59 Cigarette Packs. These packs will unlock
bonuses that can be viewed in the Extra Content part of the Main Menu. Each
pack found in the guide will look like this.....

0*******************0
| Pack of Smokes #X |
|***************************************************************************0
| (Pack name) (Warning label)                                               |
|***************************************************************************|
| Unlockable content                                                        |
0***************************************************************************0

This guide will help you get all 59 packs of cigarettes within the game.

Once you have acquired a Cigarette Pack, it is permanently saved to your
current Profile. This means that you can go back to prior Checkpoints and do
different things to get more Packs without worrying about having to get Packs
you have already acquired.

You can even start a brand new game under the same Profile and still have all
of the packs you gained in the previous game.

 /=========================================================================\
0===========================================================================0
| I.18. Side-Missions and Easter Eggs                                [18EG] |
0===========================================================================0
 \=========================================================================/

Within the game you will encounter many prisoners. Some of them don't want
anything to do with you. Some of them want to kill you. But others want your
help with certain activities.

By helping prisoners you are activating Side-Missions. Most Side-Missions are
easy and won't take long to complete. You are usually well rewarded by
completing Side-Missions mostly with Cigarette Packs.

Let's say, for example, a prisoner named Hicks wants you to get a box for him
from another room. When you activate the Side-Mission you will see this.....

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (Hicks) |
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Get box for Hicks                                                         |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

When you find the box you will see this.....

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Mission Information (Hicks) |
|IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Found box                                                                 |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

When you give Hicks his box you will see this.....

0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Completed Side-Mission (Hicks) |
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Gave Hicks back his box                                                   |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

Later on in the game you may want to challenge somebody to a fight, let's say
Hicks for example, so you will see this.....

0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| Activated Fight Challenge (Hicks)                                         |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0

These highlights will make it easier to find Side-Missions, and their
results, within this guide.

On a related note, you can hear some rather amusing conversations amongst
prisoners if you walk up to a group without speaking to them (such as the
Surenos' "Sigmen Floyd" conversation (Double Max)). Turn on the subtitles in
the Subtitles menu to help catch all of what the people are saying.

At the time of this revision there is two confirmed Easter Eggs. Anything
that leads to an Easter Egg will look like this.....

0EEEEEEEEEEEEEEEEEEE0
| Easter Egg (Name) |
|EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| What needs to be done or what the Easter Egg is                           |
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0

I hope that there are more Easter Eggs to be discovered and that these are
just the first.

With that done let's move onto the main portion of the guide starting
with.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| II. Single Max                                                      [SNM] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Single Max is the first level of Maximum Security. On the walls are Security
Turret Guns that keep an eye on the prisoners. If you misbehave, the Turret
Guns will stun you and you will be dragged off to your cell.

Most of the guards here are of the Light Guard variety. The Light Guard are
lightly armored and relatively easy to deal with. But they will quickly call
for backup if the need arises.

You may also encounter the Double Max guards here as well. They are helmeted
and more heavily armored. They are tougher to deal with than their Light
Guard counterparts.

There are also a few Squad Leaders here too. They wear a cap instead of a
helmet. But they are faster and more accurate than the other guards.

You could also run into a Riot Guard while in Single Max. A Riot Guard is a
large mechanoid suit that some of the guards use to guard the prison. They
carry machine guns and will kill you with one swipe of it's massive arms if
they get close enough. The only weak spot is a panel on the back which has to
be shot at to kill the Riot Guard. The only problem is getting an appropriate
weapon.....

In addition, prisoners have limited outdoor access through the Courtyard.

I should note that because the Turret Guns are in stun mode for the early
part of this level, you can go and practice both fast and slow neckbreaking
techniques on the various prisoners here. The guns will zap you and you will
end up back in your cell. When you are finished practicing your neckbreak
techniques do Checkpoint Restart and talk to the prisoners instead of killing
them (so you can progress through the game).

 /=========================================================================\
0===========================================================================0
| II.1. In The Beginning                                             [1ITB] |
0===========================================================================0
 \=========================================================================/

As the game begins, we see Riddick fighting off a vicious creature on some
sort of ice planet. After the battle, a mysterious voice talks to Riddick.
The voice talks about Riddick's "gift" - his eyes. The eyes that allow
Riddick to see in the dark.

All this talking about his eyes leads Riddick to reminence about his past and
his short stay at a triple-max prison called Butcher Bay.....

 /=========================================================================\
0===========================================================================0
| II.2. Escape                                                       [2ESP] |
0===========================================================================0
 \=========================================================================/

As the story begins, Riddick is being transported to Butcher Bay by a
mercenary named Johns. Riddick has been captured by Johns and he intends to
collect on Riddick by transporting him to the most notorious prison in the
galaxy.

After the cutscene, you are on the landing pad with Johns and couple of other
prisoners, Lambert and Pixie. When talking to Lambert he will encourage you
to break Johns' neck and Pixie will simply say "You aren't very nice, are
you?"

Talk to Johns and he will respond by confronting you. You will have two
responses to choose from but you can use either one. Afterward, Johns will
walk over to talk to Pixie who has wandered off. Go behind Johns and break
his neck.

When Johns dies, the Turret Guns near the main door will open fire. Pixie
will attempt to pick up the Assault Rifle that Johns dropped but is
electrocuted by it. Lambert will open a hatch in the middle of the landing
pad and you should run and drop down into the hatch.

Follow the path and go down the ladder. Turn right 90 degrees and look down.
You will then see.....

0********************0
| Pack of Smokes #35 |
|***************************************************************************0
| Bloss (Do not feed to children)                                           |
|***************************************************************************|
| Game Concept Art 32                                                       |
0***************************************************************************0

Pick up the smokes and charge toward the technician near the door. You can't
sneak up on him so beat him senseless and pick up the Class D Security Card
he drops. Open the door and crouch down. Go near the corner and wait for the
guard to come by. Sneak up behind him and break his neck but go ahead and
leave the body where it is. You will also need to pick up the Vent Tool the
guard dropped.

Turn around and you will enter a larger room with some crates to your left.
Riddick will then say "Air? Maybe a vent overhead." Turn toward the crates
and you will see a gap between the crates and the wall. Go through the gap
and look left. The crates have some glowing sections to them and it looks
like that there is a path through them. Crouch down and enter this hidden
path. At the end is a small lighted room with a rectangular hole that you
drop down through.

When you drop down to the lower level, follow the path into the larger room
and about halfway through, look right. You will see a long alcove. At the end
of the alcove is 10 UDs and.....

0*******************0
| Pack of Smokes #1 |
|***************************************************************************0
| Hogdahl's Finest (May reduce ability to listen to questions)              |
|***************************************************************************|
| TCoR Combo Trailer                                                        |
0***************************************************************************0

Pick up everything and make your way back to the opening. Press X to get back
up and go back through the hidden path into the crate room.

Climb the crates using the X button and when you get to the top, turn around
and look up. Press X again to grab onto the hangrail and proceed until you
are at the box like object that should be to Riddick's left. Wait for the
guard, that has just entered the room, to get just underneath you and press X
to drop down on him.

After killing him, climb the crates again to get back to the hangrail. Go
along the hangrail and to the Ventilation Hatch. Open the hatch and enter the
shaft.

Follow the shaft and kick out the grating to enter the next room. It has a
NanoMED Health Unit and a NanoMED Cartridge. To activate the station, press X
and Riddick will insert the cartridge into the station. Of course, you may
not need to use the station but the option is there if you want it.

To the left of the NanoMED Health Unit is a hall that will lead into a larger
room. When you go left you will see a guard with a Shotgun near a metal
table. He will see your shadow and charge at you but won't fire the Shotgun.
You can beat up on the guard if you want but it is better if you can get him
in a Reversal and use his weapon against him.

Once you kill the guard you can pick up the Shotgun but it is empty. Go back
to the metal table and you will see.....

0*******************0
| Pack of Smokes #6 |
|***************************************************************************0
| Desert Air (Not for weak throats)                                         |
|***************************************************************************|
| Movie Still 01                                                            |
0***************************************************************************0

Pick up the smokes and climb the crates and then onto the railing. Shimmy
right until you can get to the opening in the fence and then climb over. Go
into the next room and use the elevator at the end. After riding the
elevator, go through the door and you will be outside.

You will see a guard going from left to right so crouch down and sneak up on
him. Dispose of him by either breaking his neck or rifle butting him. Grab
his Shotgun to get ammo. Turn around and on the left side of the path not far
from your position is a ladder leading down.

Go down the ladder and turn right and you will see an overhead light ahead of
you. Go to this light and look right. You will see a hatch and Riddick will
say that he will blow off the lock. Conserve your ammo by rifle butting it
off. Enter the door but be warned, once you enter there's no going back.

Ahead of you are guards looking for you. You may be tempted to use the
Shotgun's flashlight but that will give you away. Fortunately, the guards
have dropped flares so you are not totally blind. There are explosive barrels
which you can use to get rid of the guards but will also do you considerable
harm if you happen to be too close.

The first long section of the tunnel you get to has three guards, two with
Shotguns and one with a Assault Rifle. If you can kill them, you will also
get 5 UD from one of the dead guards. As you near the flare at the far end of
the section, a guard will come around. Kill him and proceed to the next
corner. Just as you get to the corner, you will see a barrel ahead of you.
Shoot it to kill the guard around the corner before he can confront you.

After killing him, proceed to the light at the end of the tunnel.....

"Rise and shine, jackass."

 /=========================================================================\
0===========================================================================0
| II.3. The Arrival                                                  [3THA] |
0===========================================================================0
 \=========================================================================/

As it turns out, the previous level was nothing more than a dream sequence
and Riddick awakes back in Johns' ship. After the ship lands, Johns
introduces Riddick to Hoxie, the warden of Butcher Bay. After some
"pleasantries" are exchanged between Hoxie and Riddick, Riddick is taken by
Hoxie's second-in-command, Abbott, to be processed.

This leads through the entrance of the prison and into the main credits.
After the main credits have run, Riddick is put into his new home and
deloused.

 /=========================================================================\
0===========================================================================0
| II.4. Prison Yard                                                  [4PRD] |
0===========================================================================0
 \=========================================================================/

After delousing, if you look in your inventory you will see that, even though
the previous chapter (Escape) was a dream, you get to keep the 15 UD you
collected.

Look at the toilet in your cell. You will notice that you can flush it. It is
also one of the keys to unlocking one of the Easter Eggs within the game. In
order to unlock this egg you must flush every toilet you encounter in your
cell block five times. So let's start with yours.....

0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Easter Egg (Toilet - Part 1) |
|EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Flush your toilet five times                                              |
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0

You don't have to unlock the Easter Egg but it adds a little more fun to the
game.

Exit your cell and talk to Barber who is waiting outside. He will tell you of
a guy named Mattsson who seems to know Riddick. Mattsson is in the Courtyard
near the Pit.

Turn left, head toward cell A32, turn right, head toward the gate, and you'll
meet Shabby. Shabby has been beat up very badly by someone named Molina. He
will reward you if you kill Molina for him.....

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (Shabby) |
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Agree to kill Molina                                                      |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Go up to the gate and talk to Bulder, the guard. He will inform you that you
won't walk into the Infirmary but can be dragged in after Rust, the big fish
in this cellblock, finishes with you.

Turn around and follow the hall. As you move past Barber and turn left, you
will see an open cell door. As you enter, you will see one prisoner doing
sit-ups (Girish) and another sitting in his bunk (Waman). Girish has very
little useful information so talk to Waman. Listen to what Waman has to say.
He, like Shabby, wants Molina dead when his lockdown expires.....

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (Waman) |
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Agree to kill Molina                                                      |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

You'll note that Shabby and Waman both want the same thing but both will give
different rewards upon completion of the Side-Mission.

There is also a toilet in their cell. So go ahead and flush it to help unlock
the Easter Egg. You will also have to activate Waman's (or Shabby's)
Side-Mission to help in activating the Easter Egg but I have already done
that.....

0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Easter Egg (Toilet - Part 2) |
|EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Flush Waman and Girish's toilet five times                                |
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0

Exit the cell and go left. Follow the hall and you will encounter two
prisoners, Jack and Coyne. Both of them tell you to talk to Haley who is in
the Courtyard.

Continue onward and you will enter the Courtyard. In the center is a large
hatch which leads to The Pit. Mattsson is to the left, the entry to Aquila
Territory (at the end) is closed off, Haley is ahead, Booger is behind the
gate to the right, Red is sitting one of the benches, and Charlie Green is
wandering around the Courtyard.

Talk to Red and he will tell you to help get rid of Rust. Haley will tell you
the same thing if you want his help. Booger won't talk to you. Charlie Green
mumbles something about a bird. Mattsson will tell you that he knew you were
coming and wants you to take his Shiv which is in his bunk.

Go back out of the Courtyard, past Jack and Coyne, and hang a right at the
junction. One of the two cell doors, A40, is open. Once you enter, the door
closes and you will have to deal with two prisoners who want to do you some
harm. You have walked into an ambush. These guys are not hard to deal with.
Beat them up and the door will reopen. 

However, there is also a toilet in this cell. If you want the Easter Egg you
have to flush this toilet now because you won't be able to go back to this
room later.....

0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Easter Egg (Toilet - Part 3) |
|EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Flush Mattsson's toilet five times                                        |
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0

Exit the cell and head back to the Courtyard to confront Mattsson.

Mattsson explains that Rust set him up to it. He will give you the Shiv to
set things right. Head back to your cell and wait.

In the cutscene, Mattsson will give you the Shiv but Rust interferes. Riddick
doesn't take too kindly to Rust and comes close to killing him. But Abbott
rescues Rust and he takes the Shiv from Riddick. Abbott shoves Mattsson
toward Rust and Rust attacks Mattsson. Both Abbott and Rust exit the cell
leaving you with a wounded Mattsson.

Exit your cell to talk to Barber and he will tell you that Rust is waiting
for you in the Aquila block. He recommends that you get a weapon and to talk
to Waman. As you get near Waman's cell, you will notice that the cell door
across from his, A38, is now open. This is Molina's cell.

Molina seems to be a nice enough person but you have a job to do so beat up
and kill Molina.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Mission Information (Shabby and Waman) |
|IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Killed Molina                                                             |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Molina's cell also has a toilet. By flushing his toilet you will finish
unlocking the Toilet Easter Egg.....

0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Easter Egg (Toilet - Part 4) |
|EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Flush Molina's toilet five times                                          |
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0

So what is this Easter Egg? It will be revealed in the Courtyard. But I will
proceed with other things before going back there.

Pick up the Knuckleduster Molina drops and head to Waman's cell. Talk to
Waman to complete his Side-Mission.

0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Completed Side-Mission (Waman) |
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Killed Molina for Waman                                                   |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

In return, Waman will reward you with.....

0********************0
| Pack of Smokes #25 |
|***************************************************************************0
| Voodoo Cigarettes (Will make your life a living HELL)                     |
|***************************************************************************|
| Game Concept Art 24                                                       |
0***************************************************************************0

Now head back to Shabby and reap your reward which is a secret code for a
locked door (which is inside the Infirmary).

0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Completed Side-Mission (Shabby) |
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Killed Molina for Shabby                                                  |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

Make your way back to the Courtyard. You will see that the gate at the end is
now open.

If you went and flushed all four toilets five times you will reveal the
Toilet Easter Egg.....

0EEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Easter Egg (Toilet - End) |
|EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| There will be a picture on one of the walls. It will be of three of the   |
| developers with the words "Los Tres Amigos" (The Three Friends) at the    |
| bottom.                                                                   |
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0

Continue moving forward and into......

 /=========================================================================\
0===========================================================================0
| II.5. Aquila Territory                                             [5AQT] |
0===========================================================================0
 \=========================================================================/

Follow the hall and when you turn the corner you will see two prisoners
beating up on another. One of them will recognize you and run away and the
other prisoner will go toward you. Deal with him using your Knuckleduster.

But there is another large goon hanging behind not far from where you just
beat up your opponent. After beating this guy up you can get a Knuckleduster
and 5 UD from him.

Near where you kill the second goon, you will notice that one of the cell
doors to your left is open. Enter and you will see on one of the bunks.....

0********************0
| Pack of Smokes #58 |
|***************************************************************************0
| Habibs (Could cause hallucinations)                                       |
|***************************************************************************|
| Game Concept Art 35                                                       |
0***************************************************************************0

You will also see a NanoMED Health Unit on one of the walls. You can go ahead
and use it if you're running low on health but it may be best to save it for
later.

Exit the cell, follow the hall, and turn the corner. You will see two more
prisoners at the next corner and one of them will kick a Fire Extinguisher at
you. Get out of the way and when the extinguisher expires turn the corner
again. The goon that kicked the extingusher has left the scene but the other
remains. Now, this guy has a Shiv so you will need to be a little more
careful in fighting him. Once you kill him, you can get his Shiv plus 10 UD.

When you get to the next section, you will see two more prisoners. One of
them will set off a crude bomb so hang back. Both prisoners will be waiting
at the end of the section. One of them will carry a Knuckleduster, the other
will be carrying a Shiv. Both will attack at once so you will have to make
sure that they don't both hit you at the same time. Keep both in front of you
and you should make quick work of them with your Shiv. The one with the
Knuckleduster will also drop 15 UD.

Follow the hall and when you turn right you will enter a larger room with
Rust waiting inside. He will be armed with a Shiv and can do some serious
damage if you let him. The best method for dealing with Rust is the "stab and
retreat" method. Stab at him a couple of times, regardless of whether he
blocks or not, then retreat before he can get off a counterattack. If he
manages to hit you then retreat and let your health recover before attacking
again. Repeat this pattern until Rust is dead.

In the cutscene, Riddick looks over Rust's body. Abbott needs a new rooster
now that Rust is dead and asks Riddick to take his place. But Riddick
declines the offer much to Abbott's displeasure.

After the cutscene, turn around back towards Rust's body and turn left. You
will see a open cell door with another prisoner inside (Moondog). Enter the
cell and Moondog will cower near one of the bunks. Talk to him and he wants
you to stay away from him. But he will also give you.....

0********************0
| Pack of Smokes #59 |
|***************************************************************************0
| Just Regular Grass (Will not replace regular "grass")                     |
|***************************************************************************|
| Movie Concept Art 04                                                      |
0***************************************************************************0

Exit the cell and head back down the hall retracing your path back to the
Courtyard. You will also see a guard chasing and shooting a prisoner. Stay
out of the way and let them pass.

As you turn the corner, you will see another prisoner with half has face
tattooed blue (Blueboy). Talk to Blueboy and he will say "That was something,
man." He will also give you.....

0********************0
| Pack of Smokes #57 |
|***************************************************************************0
| MBryo (Don't smoke while being pregnant)                                  |
|***************************************************************************|
| Game Concept Art 36                                                       |
0***************************************************************************0

After talking to Blueboy and turning the corner to the long hall leading out,
you will encounter a guard. If you can kill this guard you can get 5 UD from
him.

If Rust has hurt you a lot you can use the NanoMED Health Unit that you
found when you entered the Aquila cellblock.

Before you get into the Courtyard again disengage your Shiv otherwise the
Turret Guns will stun you and you will lose your weapon. Once back in the
Courtyard, talk to Red. He will give you 30 UD as a reward. Talk to Booger
again. He is more impressed with you this time and offers you a pack of
smokes. Pay 20 UD for the smokes and get.....

0********************0
| Pack of Smokes #26 |
|***************************************************************************0
| The Count's Forest (Makes you less immortal!)                             |
|***************************************************************************|
| Game Concept Art 25, Riddick Prototype 1                                  |
0***************************************************************************0

Talk to Haley and he will give you a wealth of information on the facility.
He will tell you of The Pit, the Infirmary, and the Mainframe. He will finish
by telling you to go to Bulder, near the Infirmary, and tell him that he owes
Haley 150 UD (This info will allow you to enter the Infirmary).

Go back through the cellblock and talk to Bulder. Bulder is unhappy that
Riddick screwed up his bet on Rust but he will still let Riddick into
the.....

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| II.6. Infirmary                                                    [6INF] |
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When you enter the Infirmary you will see two guards. One of them will have a
Assault Rifle and the other is unarmed. You will also see a NanoMED Health
Unit at the far end of the room.

Go close to the armed guard so you can get him to riflebutt you. This is a
good way to learn how to do a Reversal. Hold down the Left Trigger (block)
and pull the Right Trigger when he starts his attack. Most times you can get
him, sometimes you can't. Don't throw a punch at him or he will use his
Rifle. Just back away if you fail to get him in a Reversal and let your
health replenish. You'll see that the guard will just stand there. When you
are ready to try a Reversal, approach the guard again.

After killing the armed guard, the unarmed guard (a Squad Leader) will come
after you. Pull out your Shiv and try to do a Reversal with it.

After killing both guards, you might want to consider redoing the checkpoint
over and over practicing Reversals on the two guards here. This may be very
useful in the later stages of the game.

When you want to continue forward in the game pick up the One-Day Security
Card that the armed guard drops after killing him (and the second guard too).

Look around the Infirmary. You will see two doors on side of the room. The
one with the "1" above it can be opened by the code Shabby gave you. The room
is a crude operating facility but it has a Scalpel and.....

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| Pack of Smokes #12 |
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| Dr. Filur (Not endorsed by real doctors!)                                 |
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| Movie Set 06                                                              |
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Grab both the Scalpel and the Smokes, exit the operating room, get your
Scalpel ready, and open door "2". Behind the door is an unarmed guard. Kill
him using the Scalpel and proceed forward. When you turn the corner, you will
see a NanoMED Health Station. Use it to increase your health maximum to five
blocks.

Climb the ladder nearby and proceed through the door. Go to the crate and
crouch. A guard will enter from the far door and will pass by your position.
Sneak him and you can get 5 UD from the dead guard.

Go through the door at the far end and enter the Service Hatch to your right.
Follow along the hall and you will enter a larger room. The room has an upper
level and a lower level. You are on the lower level and two guards will be on
the upper level. You can't kill them so sneak your way to the other end of
the room.

Follow the hatchway and climb the ladder. Go along the short hallway and
crouch through the Service Hatch. You will then enter a larger room similar
to the last one except that you are on the upper level. There is also a guard
here. Sneak him then make your way to the other end of the room and go
through the door.

You will then be on the upper platform above the Courtyard. There is also a
guard here. Sneak him and get the One-Day Security Card he drops and go
through the door.

You will enter another split level room. You will also see another guard.
Sneak him and proceed through the door near the end of the room.

You will then enter a smaller room that will lead you to the.....

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