Million Hooters
Million Pixels - Million Hooters
Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter C » Cel Damage - Strategy Guide (Page 02)

Cel Damage - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Cel Damage - Strategy Guide (Page 02).

-=G. SHMOE VS. THE VOLCANO=-
Another level with an inherent hazard or two; first of all the obvious lava
river flowing through the middle of the level, secondly the flames that
randomly rise in one corner of the level, right next to a personal weapon of
course! The other personal weapon is inside the structure at one end of the
lava river, at either end the wall is opened by hitting the target next to it.
The wall at the other end opens automatically once you get there, though. Also
worthy of notice is the small platform in the lava river, and the ramps either
side of it, which can be used to jump onto it. There's a weapon on there, you
know, but it ISN'T recommended you try to get there with B.T. Bruno, he's
almost too slow to reach the platform, and often doesn't. The last thing to
notice is the tendrils to one side of the level, right next to a weapon. Don't
go near them, or you'll be seeing the clouds!
Finishing this level will unlock the Portable Hole weapon.
===JUNGLE AREA COMPLETE===

-=H. MONSTER MOSH=-
This is the first time you'll be enCOUNTering Count Earl (pun completely
intended) and you'll probably get frustrated. His Seeking Missile isn't easy to
avoid, in fact it's almost impossible to avoid! Perhaps it can be whacked away
with the Baseball Bat though... Anyway, no major hazards to note in this level,
the water is completely safe and there aren't any zombie hands or anything.
Something else worth mentioning, though, is the spider web just across the
water, which can be a great help in getting into the action, or getting AWAY
from a nasty opponent. The personal weapon boxes are in front of a building
near the water, and in one back corner of the level.
Finishing this level will unlock the Count's Castle level, the Freeze Ray
weapon and the Chainsaw weapon.

-=I. COUNT'S CASTLE=-
Rather small fortress for the Count, don't you think? Still, there's only three
ways into it; using a weapon e.g. Spring, using the catapult placed near the
raised part of the level, and crossing the drawbridge. Careful with the
drawbridge though, the targets either side will make it raise. To get _out_ of
the fortress, which has a personal weapon inside of it of course, use either
the drawbridge or the small ramp inside. I recommend the drawbridge, as the
place is too small to get a good run-up for the ramp. Aswell as the catapult,
there is a ballista (giant crossbow, for all those that don't know) at the
other side of the level, activate it by driving onto the platform at one end of
it. Fire by using A, and get off by using B. Not that useful actually, a bit
hard to aim and it doesn't particularly do much good anyway. A much better
strategy is to get the other personal weapon, located on the raised ramp. In
case you were wondering, to get on the raised part you have to locate the small
ruins to one corner of the level, the ramp up to it is there.
Finishing this level will unlock the Bohemian Raspberry level and the Spring
weapon.

-=J. BOHEMIAN RASPBERRY=-
A rather long level split into two main parts, the house at one end, and the
rest of the level. The two parts are separated by a bridge, but the bridge
actually completely disappears if the target either side is hit, so there is
another way across: from the main land there is a cart tilted to one end so,
when you drive over it you are launched across, and from the house 'island'
there is a rock laid down like a ramp, drive over that for a big boost. At the
bottom of the level there is a fountain, but what we need to know is next to
this fountain is a cave, with spooky red eyes. Think it might be a hazard? Well
don't explore and find out, because it is. Instead, try forcing your opponents
in there. Thankfully, this is the last time you'll need to face Count Earl in a
Smack Attack, and after this you're 3/4 of the way through the Smack Attack
challenges!
Finishing this level will unlock the Gunship weapon.
===TRANSYLVANIA AREA COMPLETE===

-=K. BABBLING 5=-
This is a rather small level, which is good for Brian and bad for you. Why, you
ask? Because placed correctly, his Nuclear Mine can wipe out the whole level!
So keep him occupied, and away from the two personal weapon boxes. Talking of
weapon boxes, be wary of them throughout the Space area, because every so often
they will rise above the level of your vehicle, making them impossible to
reach. Fortunately, they come back down within seconds, so you should be able
to grab them afterwards. Anyway, there is a personal weapon box right in the
centre of the level, underneath the large rocket! The other box is rather
different to get to, first you must locate the teleporter on the ground level,
not that hard really, then go through it. You should be on the edge of the
level. Now re-enter the teleport you came out of, and you should be on a high
platform above the level. Grab the weapon, then either jump off or use the
teleporter _again_ to go back where you started. Of course, there is the much
easier way of locating the small platform with a ramp on it (it raises often,
so be on the lookout for a pole aswell) and drive straight up the ramp. If done
completely correctly, the vehicle should gain wings and be able to fly. You can
find the personal weapon easier this way, or do something quite sneaky, an air
raid, by picking up Cluster Bombs and dropping them from the air. Nice.
Finishing this level will unlock the Lunarcy level, the Baseball Bat weapon and
the Grenade weapon.

-=L. LUNARCY=-
A very small level, if you don't count the pathway off through the building.
The first personal weapon is right in the centre of the main area (again!) and
is in the midst of some strange fungi, which make pinball-like sounds and
bounce back whatever hits them, be it you, an opponent or even a weapon! The
other personal weapon is through a tunnel after the building in the level.
There are two targets in this level, but there is a difference between the
targets here and in the next level, and any other targets; these targets are on
legs! They don't move around too much though and are usually confined to a
small area near what they activate. The target near the building will, when
hit, close the door of the building. Did I mention that the door is rather
heavy? No? Well it would probably crush much under it, including, say, enemies!
The other target in this level is through the tunnel in the building, and
activates the flying saucer at the other end to produce an alien beam, which
burns up anything that goes through it. It's easily avoidable though, so no
worry there. However, there is another worry in the main area, the crystals in
one corner can burst you like a balloon, strangely, so stay well away from them
and the (regular) weapon box amidst them.
Finishing this level will unlock the Shooting Stars level and the Rocket
Booster weapon.

-=M. SHOOTING STARS=-
If you're reading this, that means either you're reading this whole FAQ in
advance (good for you!) or you've reached the final level (good for you!).
Although it seems pretty simple, there are a few things to note about this
level, mainly the teleporters and the meteor 'shower' (honestly, it looks like
a shower head and is meant to be a pun). The teleporters will take you to
outside platforms with personal weapons on, not much else. The meteor shower is
activated by hitting the target to the right of it (looking from the inside of
the ring) and it'll probably kill you in the process of you activating it! But
that just shows how powerful it is, and indeed if you can activate it there may
be some mighty Smack Points coming your way! The last thing to note about this
level is that there's no way to die by falling off the edges, if you fall on
the outside you float back in, and if you fall on the inside you bounce
straight off the orange planet as if it were a beach ball!
Finishing this level will unlock the Vacuum weapon.
===SPACE AREA COMPLETE===
===SMACK ATTACK COMPLETE!===


--==IX. GATE RELAY LEVEL WALKTHROUGH==--
-=Contents=-
A. Gate Relay in general
B. Wild Wooly West
C. Death Valley
D. Mesa Madness
E. Swamp Stomp
F. Temple of Boom
G. Shmoe vs. the Volcano
H. Monster Mosh
I. Count's Castle
J. Bohemian Raspberry
K. Babbling 5
L. Lunarcy
M. Shooting Stars

-=A. GATE RELAY IN GENERAL=-
The essential thing to know about any Gate Relay level, is where the gates are!
The most important thing to do in a Gate Relay level, is get to them! You would
be surprised how much the other 'toons attack each other and forget the race,
with this safe in mind keep going for the gold and let nothing stand in your
way! Even with B.T. Bruno, it's usually easy to win a Gate Relay level, but
still this is here to show you where the gates are, and how best to get to them
in the quickest time, to beat everyone else! Because after all, why else would
you play this game?

-=B. WILD WOOLY WEST=-
As with all the Gate Relay levels, you start out at the first gate. Remember
where it is, and race on. Remember the two tall rocks I mentioned in the Smack
Attack walkthrough? Yeah? Well the best way to win this level is to do a figure
of 8 around those two rocks. Don't worry at all about the trap hut, the others
won't set it off and you'll probably be going the wrong way to set it off.
Finishing this level will unlock the Death Valley level in Gate Relay mode, and
any weapons you haven't already unlocked from this level in other modes.

-=C. DEATH VALLEY=-
A simple circuit, revolving around the trapdoor bridge and the central pathway.
Always activate the bridge, and don't forget to keep to the very edge to save
your own skin, and you'll be flying past everyone here. there's no real danger
in this level apart from weapons like the Buzz Saw, but just try to dodge them
and you should be all right.
Finishing this level will unlock the Mesa Madness level in Gate Relay mode, and
any weapons you haven't already unlocked from this level in other modes.

-=D. MESA MADNESS=-
The reason you _will_ eventually hate Gate Relay, the first back and forth
level. This, and many levels like it, are the main reason you'll need the
powerslide so much, as you'll be quickly turning around to get from one end of
the course to the other, and back again. Mind out for the magnetic crane, if
you get picked up going towards the gate in that area, you'll be shot quite a
way back and lose a good few places, or at least some distance.
Finishing this level will only unlock any weapons you haven't already unlocked
from this level in other modes.
===DESERT AREA COMPLETE===

-=E. SWAMP STOMP=-
A race with a difference, although the basic route between the two gates, one
the far side of a tree in the back corner and one on the raised portion of the
level, is the same there's a different method of getting between them each way.
First of all, drive up the ramp as close to the main cliff as possible without
being slowed down, giving you an extra edge against the AI that likes to take
the proper route, then after you are through the gate jump off the platform NOT
onto a vine and drive to the gate behind the tree. Simple really, but don't
forget about those logs, they can knock you off course pretty far!
Finishing this level will unlock the Temple of Boom level in Gate Relay mode,
and any weapons you haven't already unlocked from this level in other modes.

-=F. TEMPLE OF BOOM=-
Remember about the thin bridge and shallow water crossings? Well you'll need to
use them here, from your start point at one end of the level you have to get to
the other end, over the water, and back again. It helps to go the way you start
the level, and use weapons like Cluster Bombs a lot, as there are many places
where they will likely kill a few characters. Also worth mentioning are the
giant plants on the small side of the water, they'll eat you if you get too
close so don't.
Finishing this level will unlock the Shmoe vs. the Volcano level in Gate Relay
mode, and any weapons you haven't already unlocked from this level in other
modes.

-=G. SHMOE VS. THE VOLCANO=-
Again there are many things to not about this level, not least the route taken
between the two gates. From where you start (the right side of the lava, facing
the temple) just drive up and over the high road of the temple. Believe me, the
'secret chamber', which is now constantly open, actually slows you down. After
going through the second gate, make a dash for the ramp at the end, and try to
jump at least onto the small island, if not completely over the lava. Once
you're over it's plain sailing back to the start. For me this method is the
quickest, but try to experiment, maybe the lower path doesn't slow you down,
you never know.
Finsishing this level will only unlock any weapons you haven't already unlocked
from this level in other modes.
===JUNGLE AREA COMPLETE===

-=H. MONSTER MOSH=-
The gates of this level are well spaced out, and there's a certain way to go if
you want that extra advantage. As there's no real hazards in this level (apart
from the other 'toons!) the only thing deciding your route would be the
advantages of the course. For example, don't forget to use the spider web near
the second gate, as it launches you straight towards the first one at great
speed, and also always use the bridge across the water towards the second gate, 
as driving up the cliff can be very hard!
Finishing this level will unlock the Count's Castle level in Gate Relay mode,
and any weapons you haven't already unlocked from this level in other modes.

-=I. COUNT'S CASTLE=-
A circuit around the castle in the centre of the level, this really can be
quite tough, not least because Count Earl's here! The gates are either side of
the forest area, but the best way between them is still to go right around the
course. Something to note is the small cart beside the bridge, it can launch
you over the moat and give you that advantage you'll need against the Count.
Apart from that, there isn't much else to this level except going fast!
Finsihing this level will unlock the Bohemian Raspberry level in Gate Relay
mode, and any weapons you haven't already unlocked from this level in other
modes.

-=J. BOHEMIAN RASPBERRY=-
Another one of those annoying back-and-forth levels, but there are some tricks
to it. Nobody seems to activate the bridge, so crossing that shouldn't be a
problem towards the house, especially since the cart is gone, but away from it
you might want to take the rock ramp, it's a much quicker, easier and less
blocked/threatening way to get to the first gate again. Bear this in mind on
this level, and DO NOT go in the cave near the first gate, and you should be
rushing past them all!
Finishing this level will only unlock any weapons you haven't already unlocked
from this level in other game modes.
===TRANSYLVANIA AREA COMPLETE===

-=K. BABBLING 5=-
Another quite hard level, and another back-and-forth one. There's plenty of
traffic over the short distance between gates, and Brian does like to use his
Nuclear Mine a lot, but if you've made it through the last 9 levels comfortably
you should be able to make it through this one. There's no main hazards, so the
previously mentioned Nuclear Mine is the only real danger, but it's sometimes
hard to get past everyone else coming the other way!
Finishing this level will unlock the Lunarcy level in Gate Relay mode, and any
weapons you haven't already unlocked from this level in other game modes.

-=L. LUNARCY=-
A long, tough one that will definitely test you in many ways. The first thing
to remember is the fungi in the centre of the first area, they'll bounce you
back so don't drive into them! The really other important hazard to remember is
the UFO at the end of the tunnel, but that's easily avoided by sticking to the
side of the tunnel at its exit. There's always gonna be traffic in the tunnel
going the opposite way to you, but a good weapon like the Baseball Bat should
take care of that problem easily.
Finishing this level will unlock the Shooting Stars level in Gate Relay mode,
and any weapons you haven't already unlocked from this level in other game
modes.

-=M. SHOOTING STARS=-
The last level, all over again! This time, though, you'll be racing back and
forth once more, as you go around the rings of the planet. There isn't much at
all to say about this level in Gate Relay mode, except that if you're quite far
behind try to go on the inside of the ring, even at the archway. It is possible
but sometimes VERY hard to pull off, and often resulting in a time-wasting
bounce off of the planet. But it's definitely worth the chance at least once in
the race.
Finishing this level will only unlock any weapons you haven't already unlocked
from this level in other game modes.
===SPACE AREA COMPLETE===
===GATE RELAY COMPLETE!===


--==X. FLAG RALLY LEVEL WALKTHROUGH==--
-=Contents=-
A. Flag Rally in general
B. Wild Wooly West
C. Death Valley
D. Mesa Madness
E. Swamp Stomp
F. Temple of Boom
G. Shmoe vs. the Volcano
H. Monster Mosh
I. Count's Castle
J. Bohemian Raspberry
K. Babbling 5
L. Lunarcy
M. Shooting Stars

-=A. FLAG RALLY IN GENERAL=-
Although there are several strategies to a Flag Rally contest, there are two
effective ones: 1) Collect a vacuum, wait by the winner's circle and suck up
the one who comes along with 4 flags, or 2) Go crazy and drive towards any flag
on the radar, collected by an opponent or not. I prefer number 2, and number 1
isn't FAQ-writing material, so I'm gonna have to stick with 2 here. Having said
that, the most important thing to know about a Flag Rally is, of course, where
the winner's circle actually IS! Mostly, it is on a platform/place that's a bit
out-of-the-way, but sometimes we need a little help getting there, and that's
what I'm here for!

-=B. WILD WOOLY WEST=-
First things first, the winner's circle is simply on the thin side of the rail
bridge, hard to miss. The main obstacles in your quest for flags here, aside
from opponents, are the many buildings of the ghost town. That's why I
recommend that you stick to the wide open areas around those huge rock towers.
If worst comes to worst and you do have to go into the town, just do it. It
isn't _that_ much of a problem, but it can still get a little in the way.
Finishing this level will unlock the Death Valley level in Flag Rally mode, and
any weapons you haven't already unlocked from this level in other modes.

-=C. DEATH VALLEY=-
This is where our memories come in, kiddies! Remember that magnet around here?
(If not, look it up in the Smack Attack section) The winner's circle is just up
on that there platform. Conveniently, a good place to collect flags is in the
area where you can get picked up by the magnet, as the enemies seem to hang
around there an awful lot. If you're quite stuck, try the other side, but be
sure to cross using the safe rock bridge at all times!
Finishing this level will unlock the Mesa Madness level in Flag Rally mode, and
any weapons you haven't already unlocked from this level in other modes.

-=D. MESA MADNESS=-
Once again the winner's circle is out-of-the-way (what did I say in the general
tips?), it's off the main area, accessed by jumping off the HUGE ramp in the
centre of the level. There's a wide open space in this level, and enemies (and
flags!) hang out here a lot, it's definitely a good place to pick up flags.
Don't forget, there are weapons on the raised platforms on the outside of the
large open area, aswell as that one in the middle of it.
If you've completed the Desert Area in other game modes, finishing this level
will unlock Whack Angus as a playable character. If not, you may unlock any
weapons you haven't already unlocked from this level.
===DESERT AREA COMPLETE===

-=E. SWAMP STOMP=-
The winner's circle isn't too far off the beaten path this time, it's up on the
raised area of the level, glaring bright as it does. There aren't many weapons
in the main area of this level (one in the centre, one in each water area and
one at the back, I think) so use them wisely. If you don't see something you
like, pick up something else and use that, it's better than nothing! Remember
that lone flags can wonder up on the raised area, though! Also don't forget
about those pesky logs, getting hit by one of those is gonna lose you all your
flags, especially annoying when making your way to the winner's circle!
Finishing this level will unlock the Temple of Boom level in Flag Rally mode,
and any weapons you haven't already unlocked from this level.

-=F. TEMPLE OF BOOM=-
The winner's circle this time is on top of the temple, just use a ramp from the
corners of the temple to get up there. As I said before, the enemy like to hang
around at the 'front' of the temple (the side nearest the water) but they do
also like to go around the 'back' aswell. Don't forget there may be lone flags
wandering across the water!
Finishing this level will unlock the Shmoe vs. the Volcano level in Flag Rally
mode, and any weapons you haven't already unlocked from this level in other
modes.

-=G. SHMOE VS. THE VOLCANO=-
There's no real hard-to-reach areas here, so the designers decided to put the
winner's circle right next to the river of lava, in the place where fire bursts
from the floor, at the back corner of the level. There's no real recommended
areas here, the whole level is used throughout this challenge, so just have fun
as this is the last you'll be seeing of T. Wrecks for a while!
If you've completed the Jungle Area in other game modes, finishing this level
will unlock T. Wrecks as a playable character. If not, you may unlock any
weapons you haven't already unlocked from this level.
===JUNGLE AREA COMPLETE===

-=H. MONSTER MOSH=-
Another relatively simple level with a relatively simple winner's circle, just
put in the back corner of the level. Again a lot of wide, open space for battle
and also the area across the water is used a surprising amount! There isn't
really much you can say about this level, so be aggressive at all times and go
for those flags!
Finsihing this level will unlock the Count's Castle level in Flag Rally mode,
and any weapons you haven't already unlocked from this level in other modes.

-=I. COUNT'S CASTLE=-
The winner's circle here can be a bitch to get to, positioned right in the
castle in the centre of the level. A recommended strategy is not to use the
drawbridge but use the catapult, as this will guarantee your entry. It seems on
this level that enemies don't often use the raised platform, but are often in
the area where the ramp to it is. Remember to keep watching for lone flags!
Finishing this level will unlock the Bohemian Raspberry level in Flag Rally
mode, and any weapons you haven't already unlocked from this level in other
modes.

-=J. BOHEMIAN RASPBERRY=-
The winner's circle is, once again, in the edges of the area, near the 'haunted
house' on its own platform. Use the cart to get up there rather than the bridge
as the bridge is a controllable hazard, that probably will be controlled. It
seems that enemies like to battle at either extreme in this level, rather than
in the middle. Strange.
If you've completed the Transylvania Area in other game modes, finishing this
level will unlock Count Earl as a playable character. If not, you may unlock
any weapons you haven't already unlocked from this level.
===TRANSYLVANIA AREA COMPLETE===

-=K. BABBLING 5=-
The winner's circle, although incredibly close to the open area, is kinda
tricky to get to! You'll either have to fly by either the 'wings platform' or
Gunship weapon, or use the teleport to get there (well, I suppose you _could_
Spring up there, but that option's not recommended). The teleport will take you
onto the edge of the level, but you'll still have to drive around the edge for
a bit before you come to the circle, and you're pretty vulnerable to weapons up
there! Still, enemies like to gather in the centre of the level, where the
personal weapon box is, and sometimes around the 3 platforms on ground floor.
Finishing this level will unlock the Lunarcy level in Flag Rally mode, and any
weapons you haven't already unlocked from this level in other modes.

-=L. LUNARCY=-
The route to the winner's circle isn't so much tricky here, as it is LONG! The
tunnel used in Gate Relay mode is the route to it here, and it takes a while to
get all the way down! Apart from that, there isn't much at all in this level
that hasn't already been said, and as the main area is so small there's no real
places where enemies are more concentrated. Sorry, not much help I can give you
here. A devilishly simple level, this one.
Finishing this level will unlock the Shooting Stars level in Flag Rally mode,
and any weapons you haven't already unlocked from this level in other modes.

-=M. SHOOTING STARS=-
Can you see the winner's circle? It's on one of those outside platforms, past
the meteor 'shower', so the easiest way to get there by far is teleporter. As
soon as you've got 4 flags go into the first teleporter you see, and if it
leads you to the wrong platform then go back through, and keep trying them
until you get the right one. There's no real places where enemies hang, as it's
a circular level, but going around the level the opposite way to the majority
of the others can save you time trying to find them!
If you've completed the Space Area in other game modes, finishing this level
will unlock Brian the Brain as a playable character, and if the other bosses
are unlocked aswell, will unlock your character's personal weapon as a common
weapon! If not, you may unlock any weapons you haven't already unlocked from
this level.
===SPACE AREA COMPLETE===
===FLAG RALLY COMPLETE!===
===WHOLE GAME COMPLETE!!!!!===


--==XI. UPDATES==--
08/12/2002 Version 0.5:- Completed the characters, weapons and Smack Attack
                         level walkthrough sections, first version submitted to
                         GameFAQs
08/13/2002 Version 0.7:- A few minor bug fixes, like that blank line somewhere,
                         and added the Gate Relay level walkthrough section.
                         Also updated the Copyright notice.
08/18/2002 Version 1.0:- Yay! I finally got this thing finished to a reasonable
                         FAQ! Okay I'm gonna look at people's sites now if they
                         request this FAQ, so don't be afraid to ask anymore!
08/20/2002 Version 1.1:- Added some stuff I forgot on the Lunarcy level, check
                         the Smack Attack section to find out what! Also
                         corrected some mistakes here and there.

Remember, the latest version of this FAQ will _always_ be at CheatCC and 
GameFAQs, and at this moment in time should not be anywhere else.


--==XII. THANKS==--
First of all, thank you to Pseudo Interactive Inc. for making a game I can
actually write an FAQ about, and EA Games for publishing it!
Thanks to CJayC, without you where would we put our FAQs?
Thanks to MSN, for giving us Hotmail so I can use more than one email address!
Thanks to my father, for lending me his laptop while my computer was broken.
Thanks to me, for all the original content.

I will definitely put up the names/aliases of anyone who contributes to this
FAQ right here, so nobody will go uncredited nor unthanked. And please, do try
to contribute, it's only with everyone's effort that this FAQ can be made truly
great :)

====END FILE====
Just so ya know it's fully downloaded!

« Previous Page