Cel Damage - Strategy Guide (Page 01)
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Cel Damage FAQ for XBox, Version 1.1 By Lewis Murphy aka Axe_Thrower2k2 Created 12th August 2002 Updated 20th August 2002 --==Contents==-- I. Copyright notice II. Contact information III. Introduction IV. Game basics V. Characters VI. Weapons VII. Other unlockables VIII. Smack Attack level walkthrough IX. Gate Relay level walkthrough X. Flag Rally level walkthrough XI. Updates XII. Thanks --==I. COPYRIGHT NOTICE==-- This FAQ is copyright me, Lewis Murphy, and is not for distribution ANYWHERE but Cheat Code Central (www.cheatcc.com) and GameFAQs (www.gamefaqs.com), unless permission is granted by me personally. This includes, but is not limited to, any sort of publication, pay-to-view website or any other profit-making method. See contact details below for how to obtain permission to use this FAQ on your site, but please note that I will give nobody but CheatCC and GameFAQs permission to host this FAQ until I have seen and evaluated the site that it is intended to go on. Because of this, no incomplete sites can be issued with my FAQ, unless you can send me the HTML files, which is too much hassle for me, and surely you. --==II. CONTACT INFORMATION==-- To contact me about any aspect of this FAQ, questions you may have about the game Cel Damage, or asking permission to use this FAQ email me at: axe_thrower2k2@hotmail.com To contact me personally, for example with praise for the FAQ or hate mail, please email me at: lewis_murphy43@hotmail.com Please do _not_ send anything relating to the game to this address, it will be completely ignored and you will have wasted your time. --==III. INTRODUCTION==-- Okay, this is my first _ever_ FAQ, so I probably won't do very well, but bear with me as I gain more experience in this, and update it to make it even better! I basically wrote this FAQ because of boredom mainly, but don't let that discourage you just yet. I also did it because I see no other complete FAQ for this game up at GameFAQs, so I figure it's a dead cert to get in :) Okay then, on with the FAQ proper... --==IV. GAME BASICS==-- -=Contents=- A. Controls B. Effective use of controls C. The Powerslide -=A. CONTROLS=- The basic controls of the game (for XBox) are as follows: In menu: Select option = A/Start Go back = B/Back Menu movement = Either thumbstick/D-pad In game: Accelerate = Right trigger/D-pad up Brake = Left trigger/D-pad down Steering = Left thumbstick/D-pad left/right Pitch (for gunship and rocket booster) = Left thumbstick up/down Use equipped weapon = A Use primary weapon = B Horn = X Taunt = Y Toggle radar/leader = Black Let go of vines = B -=B. EFFECTIVE USE OF CONTROLS=- This may sound like a stupid subject, but it can make the difference, especially in Gate Relay mode. Of course, the controls respond quite differently depending on which character you are, but some techniques work equally as well between them. For example, a basic Smack Points gaining strategy at the beginning of a battle is to constantly tap B. This will throw your primary weapon repeatedly, gaining one Smack Point for every hit you make. At the very start of the battle, this slight lead could prove to be a big advantage! Also, I find it effective to almost NEVER let go of the right trigger (accelerate), unless turning tightly or powersliding (see below). Even with B.T. Bruno, the slowest character, I managed to catch up to many an enemy this way! But these are just starter strategies, try to develop your own and send them to me, I'll put up some of the best right here! -=C. THE POWERSLIDE=- Even though this move is explained in the manual, it still requires some refinement. Basically speaking, the powerslide is a _very_ quick 180 degree turn on the spot, most useful for Gate Relay mode. To execute a powerslide, once you are moving quite fast (for slow characters this may take a while) let go of the right trigger, hold a turn and hold the left trigger. If done correctly, which may take a bit of practice, you should almost instantly be facing the other way to what you started. Of course, this could prove very useful in some Gate Relays where you need to turn around quickly! --==V. CHARACTERS==-- -=Contents=- A. Section explanation B. Violet C. Sinder D. B.T. Bruno E. Fowl Mouth F. Dominique Trix G. Flemming H. Whack Angus I. T. Wrecks J. Count Earl K. Brian the Brain -=A. SECTION EXPLANATION=- First of all, why does this section need explaining? Because I don't want to have to type out information on each section again and again, I'm lazy like that :P But really, as soon as it's explained the whole section is easy to understand (I hope!) So this section works like this, first I'll put up the description and stats from the manual for a character, and then my own opinions and rating. For the boss characters (the last four) there's no stats in the manual, although there is a short description for each one that I'll include for fun, and completeness of this guide, as usual. -=B. VIOLET=- Violet is a teen anime demon girl from Asia. With an affinity for military hardware, fast living and outrageous mischief, Violet is 100% attitude and 110% delivery. Her mortar is the ideal death-from-a-distance weapon. Top Speed: Medium Deceleration: Fair Acceleration: High Traction: Fair Turning: Fair Weight: Very Heavy Personal weapon: Mortar The first character I tried, and the first I completed the game with. An all-rounder, good for beginners, and with a very powerful personal weapon, _if_ you know how to use it properly. Just remember that the radar is your ultimate clue on where to aim that thing! Rating: 7/10 -=C. SINDER=- This demented devil is so chaotic, he got himself kicked out of Hell because he couldn't follow the Boss' orders. He joined the cast of Cel Damage for the sheer pleasure of destruction. His ATV is very manoeuvrable, allowing him to position his close-range wood chipper for maximum mayhem. Top Speed: Medium Deceleration: Poor Acceleration: Medium Traction: High Turning: Sharp Weight: Heavy Personal weapon: Woodchipper Another good character, with only the poor deceleration making up for his incredible turning ability. With a medium speed level, catching up to opponents with the wood chipper isn't a problem, so overall a good character! Rating: 8/10 -=D. B.T. BRUNO=- This ex-construction worker is a big oaf with a heart of gold, an eating disorder and an Elvis fetish. B.T. brings a unique brand of affectionate violence to Cel Damage. He drives a mean bulldozer and loves to crush other cars with his giant sledgehammer. Top Speed: Slow Deceleration: Excellent Acceleration: Low Traction: High Turning: Good Weight: Super Heavy Personal weapon: Sledgehammer Three words: Too Damn Slow. B.T. can just about compete in a Gate Relay, but usually doesn't win by nearly as many laps as anyone else would. With a close range personal weapon and slow speed, he can't use his sledgehammer to its full effect, but even then it doesn't actually properly kill the target, and even leaves them with their weapon equipped! Rating: 3/10 -=E. FOWL MOUTH=- This hard-boiled, gangster duck comes straight out of a '30s B-movie, when men were men, ducks were ducks and every 'toon was black and white. He is cocky and brash in a "Quack, see?" sort of way. His no-nonsense attitude is backed up by a wicked tommy gun. Top Speed: Slow Deceleration: Fair Acceleration: High Traction: Fair Turning: Good Weight: Light Personal weapon: Tommy Gun Although slow, his high acceleration and light weight seem to make him a fair character to use. The tommy gun is an excellent personal weapon, often taking out many opponents in one usage. I should know, I've been killed by it enough times! Rating: 6/10 -=F. DOMINIQUE TRIX=- Don't let her soft exterior fool you; inside is a black heart and steel nerve. Dominique is a high-class 'toon who revels in the exquisite torment delivered by her dynamite crossbow. She views the pace and violence of Cel Damage as relaxing, enjoyable recreation. Top Speed: Fast Deceleration: Good Acceleration: Medium Traction: Poor Turning: Fair Weight: Light Personal weapon: Dynamite Crossbow The advantages of high speed and deceleration, and medium acceleration far outweigh the disadvantage of poor traction and a possibly poor personal weapon. Although it has more than one use, as you'll find out later, it takes a while to actually destroy the target, and until then they're anyone's game for an axe chopping. But apart from that, a very good character. Rating: 8/10 -=G. FLEMMING=- This nerd puts all other geeks and assorted goof balls to shame. He's an un-socialised genius who excels at designing awesome vehicles and powerful weapons; just check out his hovercraft and laser cannons. Top Speed: Fast Deceleration: Poor Acceleration: High Traction: Poor Turning: Good Weight: Medium Personal weapon: Laser Slightly worse than Dominique above, but with a better personal weapon. His vehicle has all the features you would expect of a hovercraft, so the poor deceleration and traction may just be too much for just the high speed. Saying that though, the laser is an incredibly good weapon with the advantage of setting opponents on fire, ensuring a kill. Rating: 6/10 -=H. WHACK ANGUS=- Whatever your preference, Whack Angus won't let you out of the ghost town - or even the giant mesa or the abandoned junkyard - 'till you show him you can use the 'toon weapons just as well as the 'toon veterans. Personal weapon: Cleavers To unlock Whack Angus as a playable character, complete all three of the desert themed levels (Wild Wooly West, Death Valley and Mesa Madness) in all three game modes (9 levels in total). With a personal weapon like the Cleavers, Whack Angus is a very good character to play, although perhaps not as good as some, like Violet. Still, well deserving of a good rating. Rating: 7/10 -=I. T. WRECKS=- Don't venture out too far from the jungle trail or you may just run into T. Wrecks and his 30-feet-tall temperament. If you come across T. Wrecks, you'll know it. Personal weapon: Shrink Ray To unlock T. Wrecks as a playable character, complete all three of the jungle themed levels (Swamp Stomp, Temple of Boom and Shmoe vs. the Volcano) in all three game modes (9 levels in total). The shrink ray doesn't make a good personal weapon, and he just doesn't seem to handle as well as some of the other characters. Maybe his movie star complexion meant he skimped on vehicle design for vanity? Rating: 5/10 -=J. COUNT EARL=- Whatever you do, move swiftly through the misty bogs, dark woods and scary cemeteries, or you won't make it past Count Earl. The only think Earl likes more than nibbling a virgin neck is chomping down on a slowcoach lost in Transylvania's dank shadows. Don't stick around for dinner. Personal weapon: Homing Missile To unlock Count Earl as a playable character, complete all three of the Transylvania themed levels (Monster Mosh, Count's Castle and Bohemian Raspberry) in all three game modes (9 levels in total). The homing missile is arguably the best weapon in the whole game, as just launching one almost guarantees a kill, and the Smack Points that come with it. Aswell as a well handling vehicle, possibly the best character in the game! Rating: 9/10 -=K. BRIAN THE BRAIN=- Challenge your ability against Brian the Brain to prove you can hold your own in a weightless environment. Personal weapon: Nuclear Mine To unlock Brian the Brain as a playable character, complete all three of the space themed levels (Babbling 5, Lunarcy and Shooting Stars) in all three game modes (9 levels in total). With a cheap weapon that can literally kill everyone else in the level if placed right, you'd think I would give Brian a high rating. However, with a rather slow vehicle, his rating drops and in truth, the Nuclear Mine isn't usually as effective as it can be. Rating: 6/10 --==VI. WEAPONS==-- The weapons are all listed in the order they appear under the "Weapons" menu in the options panel. -=Contents=- A. Mortar B. Axe C. Baseball Bat D. Grenade E. Boxing Gloves F. Broadside Cannons G. Chain Gun H. Chainsaw I. Cluster Bombs J. Dynamite Crossbow K. Woodchipper L. Vacuum M. Freeze Ray N. Sledgehammer O. Harpoon P. Gunship Q. Cleavers R. Buzz Saw S. Nuclear Mine T. Portable Hole U. Rocket Booster V. Seeking Missile W. Shrink Ray X. Tommy Gun Y. Spring Z. Laser Endnote: Weapon types -=A. MORTAR=- Note: To unlock the Mortar as a common weapon, complete all 12 levels of the game in all three game modes (36 levels in total) with Violet. Violet's personal weapon, and a good one at that! Especially useful when you're far away from the crowd, but there are many people close together, as it can usually within one shot kill two or three enemies if positioned right. Rating: 8/10 Most useful for: Smack Attack -=B. AXE=- Note: To unlock the Axe as a common weapon, complete the Wild Wooly West level in any game mode. One of my personal favorites, the Axe can instantly kill, and gain you 15 Smack Points in the process. The only disadvantage is the extremely limited number of shots, only three! Rating: 9/10 Most useful for: Smack Attack -=C. BASEBALL BAT=- Note: To unlock the Baseball Bat as a common weapon, complete the Babbling 5 level in any game mode. Similar to the Axe in its short range, but in fact it has a very different effect. It sweeps the enemy to the side, or it can even knock enemy weapons, such as the Buzz Saw and Grenade, away from you. Although very useful, still not the effect, nor Smack Points, of a kill. Rating: 7/10 Most useful for: Gate Relay -=D. GRENADE=- Note: To unlock the Grenade as a common weapon, complete the Babbling 5 level in any game mode. I don't know if it's just me, but I find this weapon to be rather useless! If I ever do throw a grenade, the only way it will kill someone is if they were right in front of me, so I wouldn't give this a high rating. In fact, I won't! Rating: 3/10 Most useful for: Gate Relay -=E. BOXING GLOVES=- Note: To unlock the Boxing Gloves as a common weapon, complete the Swamp Stomp level in any game mode. A very useful weapon, especially for Smack Attack, they give you 15 (yes, 15!) rapid fire hits on an enemy. They knock the enemy back, disable their weaponry for a short while, and give you 3 Smack Points a hit, that's a total of 45 Smack Points potential, and it shouldn't be wasted. The only disadvantage is the close range. Rating: 8/10 Most useful for: Smack Attack -=F. BROADSIDE CANNONS=- Note: To unlock the Broadside Cannons as a common weapon, complete the Temple of Boom level in any game mode. A major disadvantage to this weapon is that it has to be placed perfectly, but the cannons are on the side of the vehicle, making that difficult at best. Still, if you get a hit out of these then it counts as a kill (what a surprise) so it can get you some fair smack, and in Gate Relay mode people will be coming past you all the time, so there's enough chances to use your many shots! Rating: 5/10 Most useful for: Gate Relay -=G. CHAIN GUN=- Note: To unlock the Chain Gun as a common weapon, complete the Wild Wooly West level in any game mode. A rather useless, yet useful weapon. If aimed correctly it can give you a kill, but that doesn't happen often. Instead, use it as a substitute for your primary weapon (you get 100 shots!) as it is much faster, both in bullet speed and in fire rate. Rating: 3/10 Most useful for: Smack Attack -=H. CHAINSAW=- Note: To unlock the Chainsaw as a common weapon, complete the Monster Mosh level in any game mode. An upgrade from the Axe, it has more shots but takes use from even a swipe at the air. Generally similar to the Axe, it doesn't need explaining really. Rating: 9/10 Most useful for: Smack Attack -=I. CLUSTER BOMBS=- Note: To unlock the Cluster Bombs as a common weapon, complete the Mesa Madness level in any game mode. Your classic, mandatory 'mine' type weapon, except instead of laying one mine, this lays many (not exactly sure how many, will have to count) of them, in the form of small bombs. Used in a busy place, it can take out many enemies, but the disadvantage is after a while the bombs will explode anyway. Rating: 8/10 Most useful for: Gate Relay -=J. DYNAMITE CROSSBOW=- Note: To unlock the Dynamite Crossbow as a common weapon, complete all 12 levels of the game in all three game modes (36 levels in total) with Dominique Trix. Another personal weapon, and as such a favorite of mine. Not only does it give a guaranteed kill, if positioned correctly on the opponent's wheel it can slow them down to walking pace! Trust me, this has happened to me a few times, so I know it works! The only disadvantage is that someone else can come in and steal your kill, because the dynamite takes a while to explode. Rating: 8/10 Most useful for: Smack Attack -=K. WOODCHIPPER=- Note: To unlock the Woodchipper as a common weapon, complete all 12 levels of the game in all three game modes (36 levels in total) with Sinder. Sinder's Woodchipper is very similar to the Vacuum (see below) but instead of just sucking the opponent up, it has a much more deadly effect of chopping them into tiny little pieces. A close range weapon, it can sometimes be hard to utilise effectively, but that seems to be the only disadvantage. Rating: 9/10 Most useful for: Smack Attack -=L. VACUUM=- Note: To unlock the Vacuum as a common weapon, complete the Shooting Stars level on any game mode. Similar in execution to the Woodchipper (above), but completely different in effect. This will suck the opponent(s) into the front of your vehicle and spit them out at the rear. Useful for Gate Relay, but it also steals any flags the target may have, so extremely useful for Flag Rally. Rating: 6/10 Most useful for: Flag Rally -=M. FREEZE RAY=- Note: To unlock the Freeze Ray as a common weapon, complete the Monster Mosh level in any game mode. This weapon has two potential uses, delaying opponents for a short amount of time, or completely destroying them. After freezing an opponent (time delay), you can then throw your primary weapon at the ice block in front of you to completely destroy it, and the opponent. surprisingly useful in Gate Relay! Rating: 7/10 Most useful for: Gate Relay -=N. SLEDGEHAMMER=- Note: To unlock the Sledgehammer as a common weapon, complete all 12 levels of the game in all three game modes (36 levels in total) with B.T. Bruno. For a personal weapon, this isn't very good. In essence, the Sledgehammer is an Axe with more uses, that doesn't fully kill the target, so they actually KEEP whatever weapon they were holding. For B.T. Bruno it isn't very good, but it still seems not enough delivery for the effort to make it common. The one advantage it does have is that it stops the opponent for a good while. Rating: 4/10 Most useful for: Gate Relay -=O. HARPOON=- Note: To unlock the Harpoon as a common weapon, complete the Swamp Stomp level in any game mode. Another very good weapon, firing this will take out enemies quite far away by spearing them to the ground, then exploding. It has a large number of shots, and although difficult to aim sometimes it is extremely useful in many game modes. Rating: 8/10 Most useful for: Gate Relay -=P. GUNSHIP=- Note: To unlock the Gunship as a common weapon, complete the Bohemian Raspberry level in any game mode. A very useful weapon, not only does it give you a double chain gun with unlimited shots, but also a helicopter-type attachment to your vehicle, for vast movement benefits. Can be very useful as being quite high can avoid many weapons, like the Axe and Baseball Bat, and also you can get over obstacles such as the lava river in Schmoe vs. the Volcano. Shame the destructive power isn't quite up to scratch, but I can live with that. Rating: 9/10 Most useful for: Flag Rally -=Q. CLEAVERS=- Note: To unlock the Cleavers as a common weapon, complete all 12 levels of the game in all three game modes (36 levels in total) with Whack Angus. As the personal weapon of a boss character, you would think that it would be brilliant... and it is! A double throwable Axe that returns to user is a weapon that I don't actually see a disadvantage in! The best weapon, I think! Rating: 10/10 Most useful for: Smack Attack -=R. BUZZ SAW=- Note: To unlock the Buzz Saw as a common weapon, complete the Death Valley level in any game mode. Another useful weapon, the Buzz Saw gives you two mobile machines of death to play with. Throw them down and they buzz away, sawing through anyone they come across, yourself included. So watch out for your own buzz saws aswell! They can't be aimed very well, so it is best to use them as soon as you get them, but that seems to be the only real disadvantage here. Rating: 8/10 Most useful for: Smack Attack -=S. NUCLEAR MINE=- Note: To unlock the Nuclear Mine as a common weapon, complete all 12 levels of the game in all three game modes (36 levels in total) with Brian the Brain. A single mine with an incredible destructive range, but still pretty unreliable unless placed in a busy area. Seems good, but actually isn't as good as Brian seems to make it controlled by the AI. Rating: 6/10 Most useful for: Gate Relay -=T. PORTABLE HOLE=- Note: To unlock the Portable Hole as a common weapon, complete the Shmoe vs. the Volcano level in any game mode. A classic cartoon gag, this sort of portable hole is rather bad. Although it has an instant kill for the first person to run over it, difficulty to place and see where it goes often results in either it being placed somewhere where nobody ever goes, or you falling straight into your own hole. Not good. Rating: 3/10 Most useful for: Gate Relay -=U. ROCKET BOOSTER=- Note: To unlock the Rocket Booster as a common weapon, complete the Lunarcy level in any game mode. Another weapon with two uses, it can be used both to propel yourself forward at an incredible speed in any direction (even up or down!) and can be used as a basic single missile. The aiming of the missile is a bit tricky, and sometimes when you are boosting you can go out of control, but the sheer amount of boost you get makes up for the disadvantages. Rating: 8/10 Most useful for: Gate Relay -=V. SEEKING MISSILE=- Note: To unlock the Seeking Missile as a common weapon, complete all 12 levels of the game in all three game modes (36 levels in total) with Count Earl. Next to the Cleavers, the other best weapon in the game. They almost never miss their target, and you get plenty of them in one serving, this is why Count Earl keeps beating you at Smack Attack! Rating: 10/10 Most useful for: Smack Attack -=W. SHRINK RAY=- Note: To unlock the Shrink Ray as a common weapon, complete all 12 levels of the game in all three game modes (36 levels in total) with T. Wrecks. I despise this weapon. The AI can use it very effectively, using it to crush the little you every time, but I can never seem to use it that well. The basic use of this weapon is to shrink your opponent, slowing them down and making them able to be crushed. Not very useful really, because I can never crush the person I just shrunk! Rating: 2/10 Most useful for: Gate Relay -=X. TOMMY GUN=- Note: To unlock the Tommy Gun as a common weapon, complete all 12 levels of the game in all three game modes (36 levels in total) with Fowl Mouth. Another great personal weapon, this can kill the other 'toons very quickly. It goes without saying that it is an upgrade of the Chain Gun, but it really is much more powerful, mowing through enemies more easily than almost anything else! Rating: 9/10 Most useful for: Smack Attack -=Y. SPRING=- Note: To unlock the Spring as a common weapon, complete the Count's Castle level in any game mode. The worst weapon, it isn't even really a weapon! The spring launches you a way into the air, and then you land and create a shockwave. It _is_ possible to crush opponents this way, but extremely hard, so the best use for this is to get out the way of any incoming opponents if you have four flags. Rating: 1/10 Most useful for: Flag Rally -=Z. LASER=- Note: To unlock the Laser as a common weapon, complete all 12 levels of the game in all three game modes (36 levels in total) with Flemming. This just proves that the personal weapons really are the greats in this game, as it can not only kill opponents with a few shots, but sets them on fire with fewer, so they will soon die anyway! The only disadvantage is that it is rather hard to aim. Rating: 8/10 Most useful in: Smack Attack -=ENDNOTE: WEAPON TYPES=- At the bottom of the weapon selection menu are four weapon types; Melee, Range, Movement and Hazard. All of the weapons (except the personal weapon icon) come into one of these four categories. The weapons in each category are all in similar colored boxes in the levels, but for quick reference here is a list of all of them: -Melee (yellow box)- Axe Baseball Bat Boxing Gloves Chainsaw Woodchipper Vacuum Freeze Ray Sledgehammer Shrink Ray -Range (blue box)- Mortar Grenade Broadside Cannons Chain Gun Dynamite Crossbow Harpoon Cleavers Buzz Saw Seeking Missile Tommy Gun Laser -Movement (green box)- Gunship Rocket Booster Spring -Hazard (orange box)- Cluster Bombs Nuclear Mine Portable Hole --==VII. OTHER UNLOCKABLES==-- There are few other things to unlock, but there are still other things. Some are done fairly and others through cheating, but they're all still there so they all come under this section. -=Contents=- A. Ending Movies B. Rendering Modes -=A. ENDING MOVIES=- To unlock a character's ending movie (not available with boss characters) either complete all 12 levels of the game in all three game modes (36 levels in total) with that character, or type in as the name of the game when you create a game on your hard disk "MULTIPLEX!" (without the quotation marks). This will unlock all of the movies. The ending movies can be accessed through the Options menu, by going to view progress then selecting the game with the movies on it. The movies for the different characters are as follows: Violet: M.E.A.T. B.T. Bruno: Big Step Brother Sinder: Chef Lightning Dominique Trix: Trix's Treehouse Fowl Mouth: Digging and You Flemming: Simply Bruce -=B. RENDERING MODES=- There are two other render modes that I know of for the game, Pencil and Plastic (the default is Cartoon). To get these, you have to type in a certain name for your game when you create it. These other render modes are not as good as the default, in my opinion, but you may think differently. The codes for each render mode are: Pencil: "PENCILITIN" Plastic: "FANPLASTIC" At the moment I do not know of any other render modes, nor any other way to unlock them. Sorry everyone. --==VIII. SMACK ATTACK LEVEL WALKTHROUGH==-- Before I start the walkthroughs, I would like to explain my method here of walking you through the levels. Because there are three game modes, each of the 12 levels has three different challenges in it, so the three different modes have to have different walkthroughs. Also, when you complete a level in one game mode, the next level ONLY becomes available in that game mode, so it is easiest to work through the whole game one mode at a time. With that over, I can finally start the walkthrough! -=Contents=- A. Smack Attack in general B. Wild Wooly West C. Death Valley D. Mesa Madness E. Swamp Stomp F. Temple of Boom G. Schmoe vs. the Volcano H. Monster Mosh I. Count's Castle J. Bohemian Raspberry K. Babbling 5 L. Lunarcy M. Shooting Stars -=A. SMACK ATTACK IN GENERAL=- Generally, the key to winning any Smack Attack challenge is aggression. If you stand by the sidelines you'll never get a Smack Point, and you can't win like that! So get stuck in there, and don't be afraid to get killed, just try not to in the process. After all, you'll only respawn straight away! Also, try to use the weapons you get and not look around the map for the ones you want. Being able to use random resources will be a skill you'll need, especially against other human players. And don't forget to try out the level hazards, activated by hitting bullseye-type targets placed around the levels, usually with your primary weapon. So now that you know the basics, the challenges await! -=B. WILD WOOLY WEST=- The first level, so it's very basic. A simple open area with a valley at one end, and a few tall rocks at the other. watch out for the train, it comes through randomly, and don't forget the activated hazards, the rockslide activated by the target near one end of the train tunnel, and the exploding hut activated by the target at the other end of the bridge. Also, if you need to get away from someone fast, try entering one end of the train tunnel, as you will pop out at the other end. As with all of the desert levels, watch out for Whack Angus' Cleavers, try to get him before he gets you! Finishing this level will unlock the Death Valley level, the Axe weapon and the Chain Gun weapon. -=C. DEATH VALLEY=- A bit trickier than the last level, but still pretty simple. The level consists of a large valley with three basic crossings; a bridge, which can be 'opened' to make others fall down by hitting a target at either end. To avoid falling yourself, always stick to the very edge of the bridge, and you should make it across; a simple rock crossing, which has no danger at all, in the centre; and another crossing at one end, with a giant weight suspended over it. Again, hit the target at either end to instantly drop the weight, though it isn't likely to actually hurt anyone. At one side of the valley is a small cave, which leads up a slope to a personal weapon box, and a high vantage point. At the other side is yet _another_ target, which when hit activates a magnet above it which pulls you up and onto a ledge for a personal weapon. Again, watch out for Whack Angus' Cleavers. Finishing this level will unlock the Mesa Madness level and the Buzz Saw weapon. -=D. MESA MADNESS=- A giant ramp in the centre of the arena dominates this level, and riding up it will land you on a small platform off the main land. To get back, drive onto the lowered end of the slanted rock, and another rock will land on the other end and launch you back into the fray. Also, in one area there is a crane that can be activated by hitting the nearby target, which magnetically pulls a car up, and into a car crusher, and then launches them to the other side of the level. Not much use really, doesn't get you Smack Points, but worth noting. Also worth a mention, if you fall off the edge of the level, you seem to be able to bounce right back up, a miracle of the modern road! And for the last time for now, don't forget about Whack Angus and his Cleavers of doom! Finishing this level will unlock the Cluster Bomb weapon. ===DESERT AREA COMPLETE=== -=E. SWAMP STOMP=- The first thing you'll probably notice is the water in this level. Don't be afraid of it, the only danger is the alligators, which I've never personally been eaten by. There are plenty of weapons to pick up, so there's no shortage there, and also there's two trees linked by a bridge which you can access by going into the hole at the bottom of either tree. Crossing the bridge into the hole will put you at the bottom of the other tree. There are also two vines here, but they are very difficult to use correctly, even for me, so I wouldn't recommend them. T. Wrecks isn't much of a threat, he does not often use his Shrink Ray so you should be in the clear to attack everyone like crazy! Finishing this level will unlock the Temple of Boom level, the Boxing Gloves weapon and the Harpoon weapon. -=F. TEMPLE OF BOOM=- There are really just two sections to this level, the main temple section and the small section across the water from there. The water in this level is slightly deadlier than the last level, there's piranhas just waiting for a bite at your vehicle! So just use the thin bridge, or shallow water, to cross if you need to, and remember how thin they are when thinking about using Cluster Bombs i.e. use them there! There's a personal weapon on the small piece of land here, but you'll have to evade the man-eating Venus Flytraps to get it. There's also a personal weapon inside the temple, accessed by pushing aside one of the square blocks at the sides of the temple. Notice how a lot of the time, the opponents are battling on the land between the temple and the water. Hmm... Finishing this level will unlock the Shmoe vs. the Volcano level and the Broadside Cannons weapon.
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