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Cel Damage - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Cel Damage - Strategy Guide (Page 01).

Cel Damage FAQ for XBox, Version 1.1
By Lewis Murphy aka Axe_Thrower2k2
Created 12th August 2002
Updated 20th August 2002

--==Contents==--
I. Copyright notice
II. Contact information
III. Introduction
IV. Game basics
V. Characters
VI. Weapons
VII. Other unlockables
VIII. Smack Attack level walkthrough
IX. Gate Relay level walkthrough
X. Flag Rally level walkthrough
XI. Updates
XII. Thanks

--==I. COPYRIGHT NOTICE==--
This FAQ is copyright me, Lewis Murphy, and is not for distribution ANYWHERE
but Cheat Code Central (www.cheatcc.com) and GameFAQs (www.gamefaqs.com), 
unless permission is granted by me personally. This includes, but is not limited to, 
any sort of publication, pay-to-view website or any other profit-making method. See 
contact details below for how to obtain permission to use this FAQ on your site, but 
please note that I will give nobody but CheatCC and GameFAQs permission to host 
this FAQ until I have seen and evaluated the site that it is intended to go on. Because 
of this, no incomplete sites can be issued with my FAQ, unless you can send me the 
HTML files, which is too much hassle for me, and surely you.


--==II. CONTACT INFORMATION==--
To contact me about any aspect of this FAQ, questions you may have about the
game Cel Damage, or asking permission to use this FAQ email me at:
axe_thrower2k2@hotmail.com

To contact me personally, for example with praise for the FAQ or hate mail,
please email me at:
lewis_murphy43@hotmail.com

Please do _not_ send anything relating to the game to this address, it will be
completely ignored and you will have wasted your time.

--==III. INTRODUCTION==--
Okay, this is my first _ever_ FAQ, so I probably won't do very well, but bear
with me as I gain more experience in this, and update it to make it even
better! I basically wrote this FAQ because of boredom mainly, but don't let
that discourage you just yet. I also did it because I see no other complete FAQ
for this game up at GameFAQs, so I figure it's a dead cert to get in :)
Okay then, on with the FAQ proper...

--==IV. GAME BASICS==--
-=Contents=-
A. Controls
B. Effective use of controls
C. The Powerslide

-=A. CONTROLS=-
The basic controls of the game (for XBox) are as follows:
In menu:
Select option = A/Start
Go back = B/Back
Menu movement = Either thumbstick/D-pad

In game:
Accelerate = Right trigger/D-pad up
Brake = Left trigger/D-pad down
Steering = Left thumbstick/D-pad left/right
Pitch (for gunship and rocket booster) = Left thumbstick up/down
Use equipped weapon = A
Use primary weapon = B
Horn = X
Taunt = Y
Toggle radar/leader = Black
Let go of vines = B

-=B. EFFECTIVE USE OF CONTROLS=-
This may sound like a stupid subject, but it can make the difference,
especially in Gate Relay mode. Of course, the controls respond quite
differently depending on which character you are, but some techniques work
equally as well between them. For example, a basic Smack Points gaining
strategy at the beginning of a battle is to constantly tap B. This will throw
your primary weapon repeatedly, gaining one Smack Point for every hit you make.
At the very start of the battle, this slight lead could prove to be a big
advantage! Also, I find it effective to almost NEVER let go of the right
trigger (accelerate), unless turning tightly or powersliding (see below). Even
with B.T. Bruno, the slowest character, I managed to catch up to many an enemy
this way! But these are just starter strategies, try to develop your own and
send them to me, I'll put up some of the best right here!

-=C. THE POWERSLIDE=-
Even though this move is explained in the manual, it still requires some
refinement. Basically speaking, the powerslide is a _very_ quick 180 degree
turn on the spot, most useful for Gate Relay mode. To execute a powerslide,
once you are moving quite fast (for slow characters this may take a while) let
go of the right trigger, hold a turn and hold the left trigger. If done
correctly, which may take a bit of practice, you should almost instantly be
facing the other way to what you started. Of course, this could prove very
useful in some Gate Relays where you need to turn around quickly!

--==V. CHARACTERS==--
-=Contents=-
A. Section explanation
B. Violet
C. Sinder
D. B.T. Bruno
E. Fowl Mouth
F. Dominique Trix
G. Flemming
H. Whack Angus
I. T. Wrecks
J. Count Earl
K. Brian the Brain

-=A. SECTION EXPLANATION=-
First of all, why does this section need explaining? Because I don't want to
have to type out information on each section again and again, I'm lazy like
that :P But really, as soon as it's explained the whole section is easy to
understand (I hope!)
So this section works like this, first I'll put up the description and stats
from the manual for a character, and then my own opinions and rating. For the
boss characters (the last four) there's no stats in the manual, although there
is a short description for each one that I'll include for fun, and completeness
of this guide, as usual.

-=B. VIOLET=-
Violet is a teen anime demon girl from Asia. With an affinity for military
hardware, fast living and outrageous mischief, Violet is 100% attitude and 110%
delivery. Her mortar is the ideal death-from-a-distance weapon.
Top Speed: Medium        Deceleration: Fair
Acceleration: High       Traction: Fair
Turning: Fair            Weight: Very Heavy
Personal weapon: Mortar

The first character I tried, and the first I completed the game with. An
all-rounder, good for beginners, and with a very powerful personal weapon, _if_
you know how to use it properly. Just remember that the radar is your ultimate
clue on where to aim that thing!
Rating: 7/10

-=C. SINDER=-
This demented devil is so chaotic, he got himself kicked out of Hell because he
couldn't follow the Boss' orders. He joined the cast of Cel Damage for the
sheer pleasure of destruction. His ATV is very manoeuvrable, allowing him to
position his close-range wood chipper for maximum mayhem.
Top Speed: Medium        Deceleration: Poor
Acceleration: Medium     Traction: High
Turning: Sharp           Weight: Heavy
Personal weapon: Woodchipper

Another good character, with only the poor deceleration making up for his
incredible turning ability. With a medium speed level, catching up to opponents
with the wood chipper isn't a problem, so overall a good character!
Rating: 8/10

-=D. B.T. BRUNO=-
This ex-construction worker is a big oaf with a heart of gold, an eating
disorder and an Elvis fetish. B.T. brings a unique brand of affectionate
violence to Cel Damage. He drives a mean bulldozer and loves to crush other
cars with his giant sledgehammer.
Top Speed: Slow          Deceleration: Excellent
Acceleration: Low        Traction: High
Turning: Good            Weight: Super Heavy
Personal weapon: Sledgehammer

Three words: Too Damn Slow. B.T. can just about compete in a Gate Relay, but
usually doesn't win by nearly as many laps as anyone else would. With a close
range personal weapon and slow speed, he can't use his sledgehammer to its full
effect, but even then it doesn't actually properly kill the target, and even
leaves them with their weapon equipped!
Rating: 3/10

-=E. FOWL MOUTH=-
This hard-boiled, gangster duck comes straight out of a '30s B-movie, when men
were men, ducks were ducks and every 'toon was black and white. He is cocky and
brash in a "Quack, see?" sort of way. His no-nonsense attitude is backed up by
a wicked tommy gun.
Top Speed: Slow          Deceleration: Fair
Acceleration: High       Traction: Fair
Turning: Good            Weight: Light
Personal weapon: Tommy Gun

Although slow, his high acceleration and light weight seem to make him a fair
character to use. The tommy gun is an excellent personal weapon, often taking
out many opponents in one usage. I should know, I've been killed by it enough
times!
Rating: 6/10

-=F. DOMINIQUE TRIX=-
Don't let her soft exterior fool you; inside is a black heart and steel nerve.
Dominique is a high-class 'toon who revels in the exquisite torment delivered
by her dynamite crossbow. She views the pace and violence of Cel Damage as
relaxing, enjoyable recreation.
Top Speed: Fast          Deceleration: Good
Acceleration: Medium     Traction: Poor
Turning: Fair            Weight: Light
Personal weapon: Dynamite Crossbow

The advantages of high speed and deceleration, and medium acceleration far
outweigh the disadvantage of poor traction and a possibly poor personal weapon.
Although it has more than one use, as you'll find out later, it takes a while
to actually destroy the target, and until then they're anyone's game for an axe
chopping. But apart from that, a very good character.
Rating: 8/10

-=G. FLEMMING=-
This nerd puts all other geeks and assorted goof balls to shame. He's an
un-socialised genius who excels at designing awesome vehicles and powerful
weapons; just check out his hovercraft and laser cannons.
Top Speed: Fast          Deceleration: Poor
Acceleration: High       Traction: Poor
Turning: Good            Weight: Medium
Personal weapon: Laser

Slightly worse than Dominique above, but with a better personal weapon. His
vehicle has all the features you would expect of a hovercraft, so the poor
deceleration and traction may just be too much for just the high speed. Saying
that though, the laser is an incredibly good weapon with the advantage of
setting opponents on fire, ensuring a kill.
Rating: 6/10

-=H. WHACK ANGUS=-
Whatever your preference, Whack Angus won't let you out of the ghost town - or
even the giant mesa or the abandoned junkyard - 'till you show him you can use
the 'toon weapons just as well as the 'toon veterans.
Personal weapon: Cleavers

To unlock Whack Angus as a playable character, complete all three of the desert
themed levels (Wild Wooly West, Death Valley and Mesa Madness) in all three
game modes (9 levels in total).
With a personal weapon like the Cleavers, Whack Angus is a very good character
to play, although perhaps not as good as some, like Violet. Still, well
deserving of a good rating.
Rating: 7/10

-=I. T. WRECKS=-
Don't venture out too far from the jungle trail or you may just run into T.
Wrecks and his 30-feet-tall temperament. If you come across T. Wrecks, you'll
know it.
Personal weapon: Shrink Ray

To unlock T. Wrecks as a playable character, complete all three of the jungle
themed levels (Swamp Stomp, Temple of Boom and Shmoe vs. the Volcano) in all
three game modes (9 levels in total).
The shrink ray doesn't make a good personal weapon, and he just doesn't seem to
handle as well as some of the other characters. Maybe his movie star complexion
meant he skimped on vehicle design for vanity?
Rating: 5/10

-=J. COUNT EARL=-
Whatever you do, move swiftly through the misty bogs, dark woods and scary
cemeteries, or you won't make it past Count Earl. The only think Earl likes
more than nibbling a virgin neck is chomping down on a slowcoach lost in
Transylvania's dank shadows. Don't stick around for dinner.
Personal weapon: Homing Missile

To unlock Count Earl as a playable character, complete all three of the
Transylvania themed levels (Monster Mosh, Count's Castle and Bohemian
Raspberry) in all three game modes (9 levels in total).
The homing missile is arguably the best weapon in the whole game, as just
launching one almost guarantees a kill, and the Smack Points that come with it.
Aswell as a well handling vehicle, possibly the best character in the game!
Rating: 9/10

-=K. BRIAN THE BRAIN=-
Challenge your ability against Brian the Brain to prove you can hold your own
in a weightless environment.
Personal weapon: Nuclear Mine

To unlock Brian the Brain as a playable character, complete all three of the
space themed levels (Babbling 5, Lunarcy and Shooting Stars) in all three game
modes (9 levels in total).
With a cheap weapon that can literally kill everyone else in the level if
placed right, you'd think I would give Brian a high rating. However, with a
rather slow vehicle, his rating drops and in truth, the Nuclear Mine isn't
usually as effective as it can be.
Rating: 6/10

--==VI. WEAPONS==--
The weapons are all listed in the order they appear under the "Weapons" menu in
the options panel.
-=Contents=-
A. Mortar
B. Axe
C. Baseball Bat
D. Grenade
E. Boxing Gloves
F. Broadside Cannons
G. Chain Gun
H. Chainsaw
I. Cluster Bombs
J. Dynamite Crossbow
K. Woodchipper
L. Vacuum
M. Freeze Ray
N. Sledgehammer
O. Harpoon
P. Gunship
Q. Cleavers
R. Buzz Saw
S. Nuclear Mine
T. Portable Hole
U. Rocket Booster
V. Seeking Missile
W. Shrink Ray
X. Tommy Gun
Y. Spring
Z. Laser
Endnote: Weapon types

-=A. MORTAR=-
Note: To unlock the Mortar as a common weapon, complete all 12 levels of the
game in all three game modes (36 levels in total) with Violet.
Violet's personal weapon, and a good one at that! Especially useful when
you're far away from the crowd, but there are many people close together, as it
can usually within one shot kill two or three enemies if positioned right.
Rating: 8/10
Most useful for: Smack Attack

-=B. AXE=-
Note: To unlock the Axe as a common weapon, complete the Wild Wooly West level
in any game mode.
One of my personal favorites, the Axe can instantly kill, and gain you 15 Smack
Points in the process. The only disadvantage is the extremely limited number of
shots, only three!
Rating: 9/10
Most useful for: Smack Attack

-=C. BASEBALL BAT=-
Note: To unlock the Baseball Bat as a common weapon, complete the Babbling 5
level in any game mode.
Similar to the Axe in its short range, but in fact it has a very different
effect. It sweeps the enemy to the side, or it can even knock enemy weapons,
such as the Buzz Saw and Grenade, away from you. Although very useful, still
not the effect, nor Smack Points, of a kill.
Rating: 7/10
Most useful for: Gate Relay

-=D. GRENADE=-
Note: To unlock the Grenade as a common weapon, complete the Babbling 5 level
in any game mode.
I don't know if it's just me, but I find this weapon to be rather useless! If I
ever do throw a grenade, the only way it will kill someone is if they were
right in front of me, so I wouldn't give this a high rating. In fact, I won't!
Rating: 3/10
Most useful for: Gate Relay

-=E. BOXING GLOVES=-
Note: To unlock the Boxing Gloves as a common weapon, complete the Swamp Stomp
level in any game mode.
A very useful weapon, especially for Smack Attack, they give you 15 (yes, 15!)
rapid fire hits on an enemy. They knock the enemy back, disable their weaponry
for a short while, and give you 3 Smack Points a hit, that's a total of 45
Smack Points potential, and it shouldn't be wasted. The only disadvantage is
the close range.
Rating: 8/10
Most useful for: Smack Attack

-=F. BROADSIDE CANNONS=-
Note: To unlock the Broadside Cannons as a common weapon, complete the Temple
of Boom level in any game mode.
A major disadvantage to this weapon is that it has to be placed perfectly, but
the cannons are on the side of the vehicle, making that difficult at best.
Still, if you get a hit out of these then it counts as a kill (what a surprise)
so it can get you some fair smack, and in Gate Relay mode people will be coming
past you all the time, so there's enough chances to use your many shots!
Rating: 5/10
Most useful for: Gate Relay

-=G. CHAIN GUN=-
Note: To unlock the Chain Gun as a common weapon, complete the Wild Wooly West
level in any game mode.
A rather useless, yet useful weapon. If aimed correctly it can give you a kill,
but that doesn't happen often. Instead, use it as a substitute for your primary
weapon (you get 100 shots!) as it is much faster, both in bullet speed and in
fire rate.
Rating: 3/10
Most useful for: Smack Attack

-=H. CHAINSAW=-
Note: To unlock the Chainsaw as a common weapon, complete the Monster Mosh
level in any game mode.
An upgrade from the Axe, it has more shots but takes use from even a swipe at
the air. Generally similar to the Axe, it doesn't need explaining really.
Rating: 9/10
Most useful for: Smack Attack

-=I. CLUSTER BOMBS=-
Note: To unlock the Cluster Bombs as a common weapon, complete the Mesa Madness
level in any game mode.
Your classic, mandatory 'mine' type weapon, except instead of laying one mine,
this lays many (not exactly sure how many, will have to count) of them, in the
form of small bombs. Used in a busy place, it can take out many enemies, but
the disadvantage is after a while the bombs will explode anyway.
Rating: 8/10
Most useful for: Gate Relay

-=J. DYNAMITE CROSSBOW=-
Note: To unlock the Dynamite Crossbow as a common weapon, complete all 12
levels of the game in all three game modes (36 levels in total) with Dominique
Trix.
Another personal weapon, and as such a favorite of mine. Not only does it give
a guaranteed kill, if positioned correctly on the opponent's wheel it can slow
them down to walking pace! Trust me, this has happened to me a few times, so I
know it works! The only disadvantage is that someone else can come in and steal
your kill, because the dynamite takes a while to explode.
Rating: 8/10
Most useful for: Smack Attack

-=K. WOODCHIPPER=-
Note: To unlock the Woodchipper as a common weapon, complete all 12 levels of
the game in all three game modes (36 levels in total) with Sinder.
Sinder's Woodchipper is very similar to the Vacuum (see below) but instead of
just sucking the opponent up, it has a much more deadly effect of chopping them
into tiny little pieces. A close range weapon, it can sometimes be hard to
utilise effectively, but that seems to be the only disadvantage.
Rating: 9/10
Most useful for: Smack Attack

-=L. VACUUM=-
Note: To unlock the Vacuum as a common weapon, complete the Shooting Stars
level on any game mode.
Similar in execution to the Woodchipper (above), but completely different in
effect. This will suck the opponent(s) into the front of your vehicle and spit
them out at the rear. Useful for Gate Relay, but it also steals any flags the
target may have, so extremely useful for Flag Rally.
Rating: 6/10
Most useful for: Flag Rally

-=M. FREEZE RAY=-
Note: To unlock the Freeze Ray as a common weapon, complete the Monster Mosh
level in any game mode.
This weapon has two potential uses, delaying opponents for a short amount of
time, or completely destroying them. After freezing an opponent (time delay),
you can then throw your primary weapon at the ice block in front of you to
completely destroy it, and the opponent. surprisingly useful in Gate Relay!
Rating: 7/10
Most useful for: Gate Relay

-=N. SLEDGEHAMMER=-
Note: To unlock the Sledgehammer as a common weapon, complete all 12 levels of
the game in all three game modes (36 levels in total) with B.T. Bruno.
For a personal weapon, this isn't very good. In essence, the Sledgehammer is an
Axe with more uses, that doesn't fully kill the target, so they actually KEEP
whatever weapon they were holding. For B.T. Bruno it isn't very good, but it
still seems not enough delivery for the effort to make it common. The one
advantage it does have is that it stops the opponent for a good while.
Rating: 4/10
Most useful for: Gate Relay

-=O. HARPOON=-
Note: To unlock the Harpoon as a common weapon, complete the Swamp Stomp level
in any game mode.
Another very good weapon, firing this will take out enemies quite far away by
spearing them to the ground, then exploding. It has a large number of shots,
and although difficult to aim sometimes it is extremely useful in many game
modes.
Rating: 8/10
Most useful for: Gate Relay

-=P. GUNSHIP=-
Note: To unlock the Gunship as a common weapon, complete the Bohemian Raspberry
level in any game mode.
A very useful weapon, not only does it give you a double chain gun with
unlimited shots, but also a helicopter-type attachment to your vehicle, for
vast movement benefits. Can be very useful as being quite high can avoid many
weapons, like the Axe and Baseball Bat, and also you can get over obstacles
such as the lava river in Schmoe vs. the Volcano. Shame the destructive power
isn't quite up to scratch, but I can live with that.
Rating: 9/10
Most useful for: Flag Rally

-=Q. CLEAVERS=-
Note: To unlock the Cleavers as a common weapon, complete all 12 levels of the
game in all three game modes (36 levels in total) with Whack Angus.
As the personal weapon of a boss character, you would think that it would be
brilliant... and it is! A double throwable Axe that returns to user is a weapon
that I don't actually see a disadvantage in! The best weapon, I think!
Rating: 10/10
Most useful for: Smack Attack

-=R. BUZZ SAW=-
Note: To unlock the Buzz Saw as a common weapon, complete the Death Valley
level in any game mode.
Another useful weapon, the Buzz Saw gives you two mobile machines of death to
play with. Throw them down and they buzz away, sawing through anyone they come
across, yourself included. So watch out for your own buzz saws aswell! They
can't be aimed very well, so it is best to use them as soon as you get them,
but that seems to be the only real disadvantage here.
Rating: 8/10
Most useful for: Smack Attack

-=S. NUCLEAR MINE=-
Note: To unlock the Nuclear Mine as a common weapon, complete all 12 levels of
the game in all three game modes (36 levels in total) with Brian the Brain.
A single mine with an incredible destructive range, but still pretty unreliable
unless placed in a busy area. Seems good, but actually isn't as good as Brian
seems to make it controlled by the AI.
Rating: 6/10
Most useful for: Gate Relay

-=T. PORTABLE HOLE=-
Note: To unlock the Portable Hole as a common weapon, complete the Shmoe vs.
the Volcano level in any game mode.
A classic cartoon gag, this sort of portable hole is rather bad. Although it
has an instant kill for the first person to run over it, difficulty to place
and see where it goes often results in either it being placed somewhere where
nobody ever goes, or you falling straight into your own hole. Not good.
Rating: 3/10
Most useful for: Gate Relay

-=U. ROCKET BOOSTER=-
Note: To unlock the Rocket Booster as a common weapon, complete the Lunarcy
level in any game mode.
Another weapon with two uses, it can be used both to propel yourself forward at
an incredible speed in any direction (even up or down!) and can be used as a
basic single missile. The aiming of the missile is a bit tricky, and sometimes
when you are boosting you can go out of control, but the sheer amount of boost
you get makes up for the disadvantages.
Rating: 8/10
Most useful for: Gate Relay

-=V. SEEKING MISSILE=-
Note: To unlock the Seeking Missile as a common weapon, complete all 12 levels
of the game in all three game modes (36 levels in total) with Count Earl.
Next to the Cleavers, the other best weapon in the game. They almost never miss
their target, and you get plenty of them in one serving, this is why Count Earl
keeps beating you at Smack Attack!
Rating: 10/10
Most useful for: Smack Attack

-=W. SHRINK RAY=-
Note: To unlock the Shrink Ray as a common weapon, complete all 12 levels of
the game in all three game modes (36 levels in total) with T. Wrecks.
I despise this weapon. The AI can use it very effectively, using it to crush
the little you every time, but I can never seem to use it that well. The basic
use of this weapon is to shrink your opponent, slowing them down and making
them able to be crushed. Not very useful really, because I can never crush the
person I just shrunk!
Rating: 2/10
Most useful for: Gate Relay

-=X. TOMMY GUN=-
Note: To unlock the Tommy Gun as a common weapon, complete all 12 levels of the
game in all three game modes (36 levels in total) with Fowl Mouth.
Another great personal weapon, this can kill the other 'toons very quickly. It
goes without saying that it is an upgrade of the Chain Gun, but it really is
much more powerful, mowing through enemies more easily than almost anything
else!
Rating: 9/10
Most useful for: Smack Attack

-=Y. SPRING=-
Note: To unlock the Spring as a common weapon, complete the Count's Castle
level in any game mode.
The worst weapon, it isn't even really a weapon! The spring launches you a way
into the air, and then you land and create a shockwave. It _is_ possible to
crush opponents this way, but extremely hard, so the best use for this is to
get out the way of any incoming opponents if you have four flags.
Rating: 1/10
Most useful for: Flag Rally

-=Z. LASER=-
Note: To unlock the Laser as a common weapon, complete all 12 levels of the
game in all three game modes (36 levels in total) with Flemming.
This just proves that the personal weapons really are the greats in this game,
as it can not only kill opponents with a few shots, but sets them on fire with
fewer, so they will soon die anyway! The only disadvantage is that it is rather
hard to aim.
Rating: 8/10
Most useful in: Smack Attack

-=ENDNOTE: WEAPON TYPES=-
At the bottom of the weapon selection menu are four weapon types; Melee, Range,
Movement and Hazard. All of the weapons (except the personal weapon icon) come
into one of these four categories. The weapons in each category are all in
similar colored boxes in the levels, but for quick reference here is a list of
all of them:

-Melee (yellow box)-
Axe
Baseball Bat
Boxing Gloves
Chainsaw
Woodchipper
Vacuum
Freeze Ray
Sledgehammer
Shrink Ray

-Range (blue box)-
Mortar
Grenade
Broadside Cannons
Chain Gun
Dynamite Crossbow
Harpoon
Cleavers
Buzz Saw
Seeking Missile
Tommy Gun
Laser

-Movement (green box)-
Gunship
Rocket Booster
Spring

-Hazard (orange box)-
Cluster Bombs
Nuclear Mine
Portable Hole

--==VII. OTHER UNLOCKABLES==--
There are few other things to unlock, but there are still other things. Some
are done fairly and others through cheating, but they're all still there so
they all come under this section.
-=Contents=-
A. Ending Movies
B. Rendering Modes

-=A. ENDING MOVIES=-
To unlock a character's ending movie (not available with boss characters)
either complete all 12 levels of the game in all three game modes (36 levels in
total) with that character, or type in as the name of the game when you create
a game on your hard disk "MULTIPLEX!" (without the quotation marks). This will
unlock all of the movies. The ending movies can be accessed through the Options
menu, by going to view progress then selecting the game with the movies on it.
The movies for the different characters are as follows:
Violet: M.E.A.T.
B.T. Bruno: Big Step Brother
Sinder: Chef Lightning
Dominique Trix: Trix's Treehouse
Fowl Mouth: Digging and You
Flemming: Simply Bruce

-=B. RENDERING MODES=-
There are two other render modes that I know of for the game, Pencil and
Plastic (the default is Cartoon). To get these, you have to type in a certain
name for your game when you create it. These other render modes are not as good
as the default, in my opinion, but you may think differently. The codes for
each render mode are:
Pencil: "PENCILITIN"
Plastic: "FANPLASTIC"
At the moment I do not know of any other render modes, nor any other way to
unlock them. Sorry everyone.


--==VIII. SMACK ATTACK LEVEL WALKTHROUGH==--
Before I start the walkthroughs, I would like to explain my method here of
walking you through the levels. Because there are three game modes, each of the
12 levels has three different challenges in it, so the three different modes
have to have different walkthroughs. Also, when you complete a level in one
game mode, the next level ONLY becomes available in that game mode, so it is
easiest to work through the whole game one mode at a time. With that over, I
can finally start the walkthrough!

-=Contents=-
A. Smack Attack in general
B. Wild Wooly West
C. Death Valley
D. Mesa Madness
E. Swamp Stomp
F. Temple of Boom
G. Schmoe vs. the Volcano
H. Monster Mosh
I. Count's Castle
J. Bohemian Raspberry
K. Babbling 5
L. Lunarcy
M. Shooting Stars

-=A. SMACK ATTACK IN GENERAL=-
Generally, the key to winning any Smack Attack challenge is aggression. If you
stand by the sidelines you'll never get a Smack Point, and you can't win like
that! So get stuck in there, and don't be afraid to get killed, just try not to
in the process. After all, you'll only respawn straight away! Also, try to use
the weapons you get and not look around the map for the ones you want. Being
able to use random resources will be a skill you'll need, especially against
other human players. And don't forget to try out the level hazards, activated
by hitting bullseye-type targets placed around the levels, usually with your
primary weapon. So now that you know the basics, the challenges await!

-=B. WILD WOOLY WEST=-
The first level, so it's very basic. A simple open area with a valley at one
end, and a few tall rocks at the other. watch out for the train, it comes
through randomly, and don't forget the activated hazards, the rockslide
activated by the target near one end of the train tunnel, and the exploding hut
activated by the target at the other end of the bridge. Also, if you need to
get away from someone fast, try entering one end of the train tunnel, as you
will pop out at the other end. As with all of the desert levels, watch out for
Whack Angus' Cleavers, try to get him before he gets you!
Finishing this level will unlock the Death Valley level, the Axe weapon and the
Chain Gun weapon.

-=C. DEATH VALLEY=-
A bit trickier than the last level, but still pretty simple. The level consists
of a large valley with three basic crossings; a bridge, which can be 'opened'
to make others fall down by hitting a target at either end. To avoid falling
yourself, always stick to the very edge of the bridge, and you should make it
across; a simple rock crossing, which has no danger at all, in the centre; and
another crossing at one end, with a giant weight suspended over it. Again, hit
the target at either end to instantly drop the weight, though it isn't likely
to actually hurt anyone. At one side of the valley is a small cave, which leads
up a slope to a personal weapon box, and a high vantage point. At the other
side is yet _another_ target, which when hit activates a magnet above it which
pulls you up and onto a ledge for a personal weapon. Again, watch out for Whack
Angus' Cleavers.
Finishing this level will unlock the Mesa Madness level and the Buzz Saw
weapon.

-=D. MESA MADNESS=-
A giant ramp in the centre of the arena dominates this level, and riding up it
will land you on a small platform off the main land. To get back, drive onto
the lowered end of the slanted rock, and another rock will land on the other
end and launch you back into the fray. Also, in one area there is a crane that
can be activated by hitting the nearby target, which magnetically pulls a car
up, and into a car crusher, and then launches them to the other side of the
level. Not much use really, doesn't get you Smack Points, but worth noting.
Also worth a mention, if you fall off the edge of the level, you seem to be
able to bounce right back up, a miracle of the modern road! And for the last
time for now, don't forget about Whack Angus and his Cleavers of doom!
Finishing this level will unlock the Cluster Bomb weapon.
===DESERT AREA COMPLETE===

-=E. SWAMP STOMP=-
The first thing you'll probably notice is the water in this level. Don't be
afraid of it, the only danger is the alligators, which I've never personally
been eaten by. There are plenty of weapons to pick up, so there's no shortage
there, and also there's two trees linked by a bridge which you can access by
going into the hole at the bottom of either tree. Crossing the bridge into the
hole will put you at the bottom of the other tree. There are also two vines
here, but they are very difficult to use correctly, even for me, so I wouldn't
recommend them. T. Wrecks isn't much of a threat, he does not often use his
Shrink Ray so you should be in the clear to attack everyone like crazy!
Finishing this level will unlock the Temple of Boom level, the Boxing Gloves
weapon and the Harpoon weapon.

-=F. TEMPLE OF BOOM=-
There are really just two sections to this level, the main temple section and
the small section across the water from there. The water in this level is
slightly deadlier than the last level, there's piranhas just waiting for a bite
at your vehicle! So just use the thin bridge, or shallow water, to cross if you
need to, and remember how thin they are when thinking about using Cluster Bombs
i.e. use them there! There's a personal weapon on the small piece of land here,
but you'll have to evade the man-eating Venus Flytraps to get it. There's also
a personal weapon inside the temple, accessed by pushing aside one of the
square blocks at the sides of the temple. Notice how a lot of the time, the
opponents are battling on the land between the temple and the water. Hmm...
Finishing this level will unlock the Shmoe vs. the Volcano level and the
Broadside Cannons weapon.

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