Million Hooters
Million Pixels - Million Hooters
Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter C » Catwoman - Strategy Guide (Page 03)

Catwoman - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Catwoman - Strategy Guide (Page 03).

If you fall down, you may find your way up blocked at the end of the 
scaffolding. Just find the nearby recess in the wall and use that to get 
back up to the next ledge.

Checkpoint
----------
Run through the door, out onto another scaffolding. Run along, collecting 
another Bling and turn the corner. Run to the end, where there is another 
Bling, and jump to the pole. If you fall, when you get to the lower poles, 
use your whip to get back up to the upper poles. Swing from your whip on 
the top pole to catch the Bling.

Swing across the poles to the next scaffold and get another Bling. Turn the 
corner and run along until you get to the hole in the wall, collecting 
another Bling in the process. If you fall, there's a fence to climb at the 
end of the scaffolding.

Run through the room and out on to another scaffold. Run along the 
scaffold, collecting two more Bling fragments, until you get inside a room. 
Don't drop down--if you fell earlier, you'll come in at the bottom and have 
to climb up. Go through the other door, drop down and climb the fence.

Checkpoint
----------
This next part is a little tricky. Drop down until you get to the wire 
catwalk. The glass room below looks inviting, but the roof will fall in 
when you jump to it. Besides, there are two Bling fragments to collect. Go 
ahead and jump to the roof of the room below, let yourself fall in and head 
back the way you came.

Go up the ramp and jump back to the platform, picking up a Bling. Climb the 
wall to the left and jump back to the ledge next to the glass room, getting 
the other Bling Run around the room and find the ramp. Go up the first ramp 
and about halfway up the second ramp. Jump over the side to the vertical 
mesh panel and climb to the top.

Jump to the glass roof and keep jumping to keep ahead of it falling from 
under you. At the end there is a Bling, catch it while jumping to a small 
platform. Immediately jump to the next platform and keep jumping (they fall 
out from under you). There's another Bling when you reach the wall at the 
end of the platforms.

Drop down from the wall, drop down to the ledge to the right and jump the 
gap to collect the Bling. Continue to the right, drop down to a ledge and 
drop down to a ramp and go down it to collect another Bling. Now go back up 
the ramp, turn and jump to the ledge, climb the wall, jump the gap and 
climb the wall to get back to where you first came down from the wall. 
NOTE: If you fall before or on the small platforms, you will come up this 
ramp and collect these Bling fragments as you come.

Now continue to the right, climbing to a ledge, jumping to a catwalk and 
then climbing to another ledge. Thus ends the most infuriating scene in the 
game (in my opinion, of course).


=========================
[4.10] Performance Center
=========================

Scene Objectives:
 - 25 Wild Cat Moves
 - 8 Scaredy Cat Moves
 - 4 Alley Cat Moves
 - 1 Pussycat Move

Bling Fragments: 10

This is a short scene with only one area and a boss fight; but, it is kind 
of complicated.

Whip the fan next to you to turn it on. Climb the tall scene board next to 
it and jump to a pole. Turn around and swing to a ledge and whip the panel 
to free Midnight. Jump back to the pole and swing out to collect a Bling.

Go to the center of the room and whip another fan to turn it on. Before the 
guards get to you, climb the scene board, jump to the pole and swing to a 
Bling. Then have fun destroying all the stage props with the guards. There 
are some large fish and dragon heads behind the scenery on the far side of 
the room. They make fun exit points for the guards.

Once a guard comes out of the small, fenced-in enclosure in the corner, 
defeat him and whip the control panel on the wall inside the enclosure. 
Climb the wall next to the control panel and jump left to the elevator 
platform that just lowered. From the platform, jump to the back wall and 
whip a Bling to you. Jump back to the elevator platform.

Swing across the poles to a catwalk. Run around the catwalk, jumping the 
gaps and defeating the guard that runs out, until you get to the next 
corner. Whip open the trapdoor to make a shortcut for getting back to this 
area quickly if you fall. Go ahead and drop down it now to collect the 
Bling, then climb back up.

Swing across the poles to a small catwalk, whip the Bling to you and whip 
the control panel. Swing back to the catwalk with the trapdoor and jump to 
the center catwalk. Jump to the pole and swing to the lighting platform. Go 
right and jump to the mesh panel. Crawl left, whip up for a Bling and jump 
across to another mesh panel.

Crawl right, whip to the swing point and swing to the next panel. Crawl 
right and jump across to another panel. Crawl left and jump to the lighting 
platform. You have to take the circuitous route around the platform: turn 
the corner, jump the gap, use the pole to get across the next gap, jump the 
next two gaps and then use the pole to swing to the center catwalk on the 
wall.

Defeat the guard, go left, jump the gap, whip the control panel, step on 
the elevator platform and whip the control panel again. Defeat the guard, 
then go left, climb the wall and jump out to get a Bling. Go back right, 
climb the recess to the platform, whip the control panel, jump to the high 
mesh wall and whip up to collect a Bling.

Drop back down and jump out to the pole from the center catwalk and swing 
to the light platform. Walk around the platform, use the poles to swing 
across the gap, turn the corner, jump to the mesh panel, crawl left and 
whip up for a Bling.

Jump across to the mesh panel, crawl right and jump across to another 
panel. Crawl left and drop down on the platform. Go around the corner and 
use the poles to swing across. Go around the corner and use the pole to 
swing to the center catwalk on the wall.

Defeat the two guards, go left, jump out to the wall and climb up, then 
jump back to the catwalk to collect the Bling. Head to the right side of 
the catwalk and go through the doors marked "Exit".

Checkpoint
----------
After the cutscene, run down the hall until you get to your third boss 
fight, against Tom Lone. Whip the glowing panels on the sides of the 
lighting platform to cause some light kits to fall. Use the lights to 
thwack Lone. When he gets to 50% health, he'll hit a button that causes 
lights to randomly crash down on the platform, so keep moving.


================
[4.11] Hedare HQ
================

Scene Objectives:
 - 15 Wild Cat Moves
 - 4 Scaredy Cat Moves
 - 8 Alley Cat Moves
 - 1 Pussycat Move

Bling Fragments: 10

You begin by facing three waves of models (yes, models). First three, then 
four, then five. Some of them are armed; try to disarm them quickly. The 
exit points are the elevator shafts. Send them screaming to their doom--
there's no cutscene of them sitting up and shaking their heads at the 
bottom...

After the third wave, climb the wall next to the door the models used to 
enter and whip the Bling to you. On the opposite wall, climb on top of the 
main entrance for another Bling. Then head for the wall where the glass was 
broken for you and climb it. Jump to the platform, then jump back to the 
wall for the Bling.

Jump back to the platform and swing across the poles to a mesh panel. Crawl 
up and right and jump to the balcony. Defeat the two models and walk around 
the balcony. Climb the wall, jump to the pole and swing to the platform. 
Make sure you stand on the slightly protruding edge of the platform and 
jump to the pole.

Swing across to another small platform and jump across to the balcony. 
Defeat the two models and walk around the balcony. Next to the elevator 
shaft, kick out the glass panels and jump to the pole. Swing across to a 
mesh panel and crawl left. Jump to the pole, swing to the balcony and 
defeat the models.

Go right, jump to the Hedare logo panel, jump across to the other panel and 
then jump to the pole. Swing to the mesh panel and crawl left. Jump to 
another panel, crawl left, jump to another panel, crawl left, jump to a 
pole and swing to the balcony.

Defeat the model. Climb the wall to the right of the door and jump out to 
get the Bling. Walk to the left end of the balcony, destroy the scenery and 
free Midnight. Jump to the Hedare banner over Midnight's prison and whip 
left for a Bling. Go through the elevator doors.

Checkpoint
----------
After the cutscene, run around the room you're in until the snipers shoot 
down one of the large blocks that prevent you from reaching the glowing 
purple hook. There are Bling fragments on the wall to either side of the 
catwalk. Climb the walls and whip up to collect them.

There's another Bling on the wall to the right of the large billboard. 
Climb the concrete column and whip it to you. Once one of the blocks falls, 
climb the wall where it was located and whip the hook to release the 
catwalk and break the billboard. Run into the hallway and through the door.

Checkpoint
----------
Stand between the two turbines and jump first to one and then to the other 
until you reach the mesh on the turbine that is next to the dropped 
billboard. Crawl around the mesh and drop down the other side of the 
billboard; head through the door.

Checkpoint
----------
Laurel Hedare keeps popping out and shooting at you, and she's a pretty 
good aim. Break the boxes on the wall opposite where you entered and find a 
control panel. Whip it to shut out the light and prevent Laurel from 
getting a lock on you.

Run around and wait until she shoots down a banner of herself, then climb 
it, jump to the pole and swing across to a ledge. Jump to the other set of 
poles and swing across, pausing to collect two Bling fragments on the way.

On the next ledge, break the piles of boxes to reveal a toolbox. Grab a 
tool with your whip and throw it at the fan on the left. Crawl through 
while the fan is stopped. Drop down to the lower level.

Checkpoint
----------
Jump on the mesh on the first turbine, crawl around, jump to the next 
turbine and repeat until you reach the other side of the gap. Climb the 
wall and go through the door.

Checkpoint
----------
This is it! The final fight against Laurel Hedare. Kick apart the cosmetic 
cases to get things to throw at her. When she reaches 50% health, the fight 
will move outside, and a circling helicopter will be shooting at you.

Whip the control panels on the wall to bring things crashing down and keep 
moving while breaking stuff to find things to throw at Laurel. This part is 
fun because Laurel's hair keeps changing color! Watch it, it's pretty 
funny.

And thus ends the tale of the Catwoman...


 ________________________________________________________________________
|                                                                        |
|                            [5] CREDITS                                 |
|________________________________________________________________________|

Written by and (c)2004 Barry Scott Will

This work is licensed under the Creative Commons Attribution-ShareAlike 
License. To view a copy of this license, visit
or send a letter to
  Creative Commons
  559 Nathan Abbott Way
  Stanford, California 94305, USA

**************************************************************************
                            SPOILER ALERT
**************************************************************************




























              The secret code to unlock the vault is 1940


« Previous Page