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Catwoman - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Catwoman - Strategy Guide (Page 01).

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CATWOMAN (PC version) WALKTHROUGH
(c)2004 Barry Scott Will 
Author's Web site:

This work is licensed under the Creative Commons Attribution-ShareAlike 
License. To view a copy of this license, visit
or send a letter to
  Creative Commons
  559 Nathan Abbott Way
  Stanford, California 94305, USA.


Catwoman is a trademark of DC Comics.
Catwoman software is (c)2004 Electronic Arts, Inc.

This game guide is not official, and is not endorsed by nor associated with 
DC Comics, WB Interactive Entertainment or Electronic Arts.


ASCII title art courtesy of the ASCII Generator at


 ________________________________________________________________________
|                                                                        |
|                          TABLE OF CONTENTS                             |
|________________________________________________________________________|

    Version History
[1] Overview
[2] Controls
[3] Gameplay
    [3.1] Basic Combat
    [3.2] Swinging
    [3.3] Climbing
    [3.4] Health
    [3.5] Wild Cat Move
    [3.6] Scaredy Cat Move
    [3.7] Alley Cat Move
    [3.8] Pussycat Move
    [3.9] Earning Points
    [3.10] Disarming (100)
    [3.11] Neck Whip {250)
    [3.12] Long Range Attacks (400)
    [3.13] Grapple Flip Kick (500)
    [3.14] Domination Mode (600)
    [3.15] Smell Fear (750)
    [3.16] Pose (850)
    [3.17] Taunt (850)
    [3.18] Advanced Cat Sense (1000)
[4] Walkthrough
    [4.1] Jewelry Store
    [4.2] Scrap Yard
    [4.3] Parking Lot
    [4.4] Scene 83
    [4.5] Factory Perimeter
    [4.6] Hedare Factory
    [4.7] Mansion Grounds
    [4.8] Mansion Interior
    [4.9] Derelict Building
    [4.10] Performance Center
    [4.11] Hedare HQ
[5] Credits


===============
Version History
===============

1.00 (2004-08-06)
     First Release

1.01 (2004-08-07) **Final Release**
     - Added the locations of two more Blings to [4.11] Hedare HQ
     - Added ASCII title art
     - Fixed some typos
     - This FAQ is full and complete and will no longer be updated


 ________________________________________________________________________
|                                                                        |
|                           [1] OVERVIEW                                 |
|________________________________________________________________________|

First, let me point out that, though this guide was written while playing 
the PC version of Catwoman, it should be similar enough to the PS2, X-Box 
and Gamecube versions that you might be able to use it for those as well.

Second, let me ask, why are you playing this game? If you have already 
spent your hard-earned money on the game and insist on beating it, fine, 
this walkthrough is for you. Otherwise, cease and desist now and go find 
another game. You know, one that might actually be fun. Catwoman, the game, 
is worse than Catwoman, the movie.

Of course, some people like it anyway, and others feel obligated to 
complete it (like me) because they've already got it. Thus, this game 
guide.

This walkthrough introduces the basic controls of Catwoman, describes the 
special abilities that can be purchased (and lets you know if they are 
worth the money) and helps you solve the puzzles. This walkthrough cannot 
make the controls easier to operate or improve the poor camera angles in 
the game. I can tell you what to do, but you'll still have to do it and 
that's four-fifths of the challenge in this game.

Catwoman is divided into six locations. The first five locations are 
subdivided into two "scenes" each. The final location has just one scene. 
Each scene is further divided into checkpoints. Whenever you save your 
game, it is saved as of the last checkpoint you reached.

The walkthrough is divided into the eleven scenes. Checkpoints are noted in 
the descriptions, so you can see how far you have to go before you can 
safely quit. I have attempted to include the location of every Bling 
fragment in the game (the cat's eye jewels Catwoman collects for bonus 
points). I may have missed one or two; but, I think I've got them all.

The game includes a "comic" that describes all Catwoman's moves and also 
gives access to the purchased abilities (normally only available between 
scenes) and a gallery of concept art. As you play the game, most of this 
information will be unlocked.

Some of the gallery pages, as well as one of the purchased abilities, can 
only be unlocked by entering a code you find while playing the game. If you 
want to know the code, go to the end of this guide and look under the 
SPOILER ALERT banner.

Now, on with the show...


 ________________________________________________________________________
|                                                                        |
|                           [2] CONTROLS                                 |
|________________________________________________________________________|

Control in Catwoman is fairly complex. I recommend using a gamepad; 
preferably one with dual analog sticks. I have a 13-button, two-stick plus 
D-pad controller (Nyko AirFlo PC) and just about everything is used by the 
game.

The navigation controls cause Catwoman to move forward, left, right or 
back. These movements are in relation to the current camera position, not 
Catwoman herself. Thus, pressing forward causes Catwoman to move away from 
the camera; back causes her to move toward the camera; left is toward the 
left side of the screen and right is toward the right side of the screen. 
If you're not experienced with this type of 3D, third-person perspective, 
this can be confusing, especially when the camera angle changes suddenly. 
When Catwoman is crawling on mesh, forward becomes up and back becomes 
down.

You have limited control of the camera in normal perspective and can pan it 
only a short distance left or right. If you really want to look around, you 
have to go into Hunt mode; then you can look in almost any direction (you 
can't look straight down beneath your feet).

Since you can, and should, remap the controller configuration to suit your 
playing style, I'll refer to keys/buttons by what they do rather than what 
they are in the default configuration. My recommendation, with a two-stick 
gamepad, is to map one stick to movement and the other stick to combat 
moves. Map one main shoulder button to Crouch/Wall-climb and the other main 
shoulder button to Jump. These are your four primary controls. Place Hunt 
mode to a button that is easy to reach and hold. The other controls 
(Domination mode, Pose and Taunt) can be set to anything left since they 
are not used much during normal gameplay.


 ________________________________________________________________________
|                                                                        |
|                           [3] GAMEPLAY                                 |
|________________________________________________________________________|

The game is broken up into eleven scenes, divided among six locations: 
Jewelry Store, Night Club, Hedare Factory, Hedare Mansion, Performance 
Center and Hedare HQ. As you progress through each scene, you will reach 
checkpoints. Whenever you continue your game, it will continue at the last 
checkpoint you reached, if you saved your game after reaching that point. 
You can also replay scenes by choosing an already completed scene when 
continuing your game.

There are many different things Catwoman can do, some of which have to be 
purchased as you play the game.


==================
[3.1] Basic Combat
==================
The combat controls are the same as the navigation controls: forward, back, 
left and right. Pushing a combat control initiates an action in that 
direction (forward is away from the camera, back is towards the camera, 
left is to the left side of the screen, right is to the right side of the 
screen). The combat action when Catwoman is standing, hanging on a wall or 
jumping is to use the whip. The combat action when Catwoman is standing 
very close to an enemy is a punch. The combat action when Catwoman is 
crouching is a kick.

There are many times when you will need to use the whip even when not in 
combat. Catwoman activates switches, pulls things off the wall, pulls Bling 
fragments to herself and occasionally swings from her whip. All these 
actions require using the combat controls. Many of the things that Catwoman 
can grab with her whip will glow purple to indicate you can interact with 
them.

To activate a switch, push the combat control in the direction of the 
object to whip it. To throw or pull something, push the combat control in 
the direction of the object and then push the combat control in the 
direction in which you want to throw or pull the object.

Catwoman can also dodge bullets. When a gunman takes aim at you, you will 
see a purple tracking laser. When the tracking laser turns red, the gunman 
has a lock on you and will shortly fire. Immediately jump, or, better, 
crouch and roll (press Crouch, then Jump), to dodge the bullet. You can use 
the tracking laser to find the gunman by following it back to its source.


==============
[3.2] Swinging
==============
Catwoman can swing from poles and from swing points on walls. All poles and 
points that can be used will glow purple.

To swing from a pole, jump to the pole and Catwoman will catch and hang 
from it. If the pole is too far away, you can use the whip to catch the 
pole. To swing from the pole, press and hold the Crouch button. To release, 
press Jump.

You can swing through a series of poles by holding Crouch and Jump; 
however, doing this causes Catwoman to make a full revolution around each 
pole. In order to ensure you get your Alley Cat bonuses (see below), 
release the Jump button between each pole and press it again at the right 
moment after Catwoman gets to the next pole (just as Catwoman is passing 
under the bar). This will be even faster and will help you earn Alley Cat 
bonuses.

You can also, while holding a pole, climb to the top of the pole and crouch 
there. Just push Up on the navigational controls. You will do this most 
often to collect a Bling fragment. You can drop from a pole by pushing Down 
on the navigational controls. If you are hanging from a pole by your whip, 
push Up to climb up and grasp the pole with your hands.

To swing from a swing point, climb the wall near the swing point and whip 
towards it. Catwoman will grab the point with her whip and you can swing 
back-and-forth by pushing Left-and-Right on the navigational controls. At 
the height of your swing either press Jump to release your whip or whip 
towards another swing point.


==============
[3.3] Climbing
==============
Catwoman can climb some walls and wire mesh. To climb a wall, press and 
hold Crouch while running at the wall. You may not be able to climb all the 
way to the top of the wall. Part of the puzzle of the game is determining 
which walls you can climb and how far you can climb them. Also, Catwoman 
cannot cling to walls forever. After a moment of hanging from a wall, she 
will begin sliding down.

To climb a recess in a wall, climb up one side of the recess as far as you 
can go, then jump to the other side of the recess. Catwoman will cling for 
a moment, so quickly jump back to the other side. Continue in this manner 
until you reach the top of the recess.

To climb wire mesh, simply jump onto the mesh (you do not need to press 
Crouch). Catwoman can cling indefinitely to mesh and can crawl in any 
direction. Simply move the navigation controls in the direction you wish to 
go.

To safely drop from either a wall or wire mesh, press Down on the 
navigational controls and then press Jump.


============
[3.4] Health
============
Rather than a health bar, Catwoman has a Domination Bar filled with 
diamonds. (Classy, eh?) Whenever you take damage, from a long fall or an 
enemy hitting you, you lose diamonds from your Domination Bar (DB). To 
refill your DB, you have to perform the moves described below and earn 
points.


===================
[3.5] Wild Cat Move
===================
Wild cat moves are earned in combat. Most scenes have a certain number of 
WC moves as part of the scene objectives. The best ways of earning WC 
bonuses are:
- Hitting an enemy with a thrown object (you throw with your whip)
- Knocking an enemy into an exit
- Hitting one enemy into one or more other enemies
- Disarming an enemy
- Knocking an enemy into breakable scenery
- Dropping an enemy off a ledge


======================
[3.6] Scaredy Cat Move
======================
If you beat on an enemy long enough, without knocking him or her into an 
exit point, your foe will begin to glow yellow. This indicates he or she is 
afraid of you. Hit them with a combat move while they cower in fear and 
earn a scaredy cat bonus.


====================
[3.7] Alley Cat Move
====================
You earn alley cat bonuses by quickly completing sections of the obstacle 
courses. For example, quickly swinging over several bars or quickly 
ascending a wall and jumping to a platform can earn an AC bonus. If you 
start a jump/swing sequence and you get the Alley Cat notice; but, you lose 
the bonus (don't complete the sequence fast enough), go back to the point 
where you got the notification and try again. Once you get an AC bonus for 
a particular sequence, you cannot earn a bonus for that sequence again.


====================
[3.8] Pussycat Move
====================
In order to earn a pussycat bonus, you must successfully use the Pose and 
Taunt moves on an enemy. If you use Pose or Taunt and your foe glows green, 
push the combat control towards the enemy to earn the bonus. There's no 
skill to this, you simply hit the button and hope it works.

Whenever you are about the earn any of the above bonuses, Catwoman will 
display a glittering diamond trail as she moves. The type of bonus you are 
about to earn will appear at the top center of your screen. Continue 
successfully and the exact type of bonus and the score will show at the top 
center of your screen.


====================
[3.9] Earning Points
====================
The primary goal in Catwoman (besides completing the story) is to earn 
points. Earning points refills your Domination Bar. Earning points also 
earns diamonds at the end of each scene. Diamonds can be used to purchase 
the remaining abilities listed below. There are numerous ways to earn 
points.
- You earn points for each of the four "cat moves" listed above
- You earn points each time you strike an enemy
- You earn points for finding Midnight (Scene 3 and after)
- You lose points if you have to use any of the 9 lives Midnight provides
- You earn points for completing the Scene Objectives
- You earn points for collecting Bling fragments
- You earn points for kicking enemies into an exit point
- You earn points for kicking enemies into destructible scenery
- You earn points for your efficiency at hitting your enemies


======================
[3.10] Disarming (100)
======================
Catwoman can disarm enemies with her whip. Stand a few feet away from a foe 
with weapon drawn and whip towards him or her. Catwoman will latch onto the 
firearm. Then whip in a direction in which you wish to throw the weapon. 
The ability to disarm enemies costs 100 diamonds and should be your first 
purchase, as it is very useful.


======================
[3.11] Neck Whip {250)
======================
You can grab enemies with your whip and pull them towards you and then 
throw them at other foes. This is a pretty cool trick. It's not 
particularly helpful in any way, but once you've got Disarm, Pose and 
Taunt, it's worth the little extra money it costs.


===============================
[3.12] Long Range Attacks (400)
===============================
This ability is supposed to give you longer range when launching your 
attacks. I couldn't tell a difference, so it's probably a waste of 
diamonds.


==============================
[3.13] Grapple Flip Kick (500)
==============================
I could never make this work. There's probably some trick to it I am 
missing. It wouldn't have done much good anyway, as I had no problems 
meeting my Wild Cat objectives just using normal kicks and punches.


============================
[3.14] Domination Mode (600)
============================
Once you purchase this ability, you can enter Domination Mode whenever your 
Domination Bar is full. Domination Mode is a slow-motion mode and is pretty 
much worthless. I only used it once, and turned it off pretty quickly. When 
using Domination Mode, your Domination Bar is gradually depleted, so it is 
very limited.


=======================
[3.15] Smell Fear (750)
=======================
You can use Hunt mode during combat to sniff out the weakest enemy: he or 
she will glow with a yellow halo. Who cares? They're all pansies anyway, 
plus you can't fight in Hunt mode so you set yourself up to get hit. Not 
worth buying.


=================
[3.16] Pose (850)
=================
Using Pose causes Catwoman to make suggestive movements and comments to her 
attackers. If it succeeds in tempting one or more, they will glow green and 
you can attack them to fulfill the Pussycat objective of the scene. A must-
buy if you intend to score 100% in every scene.


==================
[3.17] Taunt (850)
==================
Taunt works the same way as Pose and is used for the same purpose (meeting 
the Pussycat Move objective). Instead of being suggestive, Catwoman makes 
insulting remarks to her attackers. If you're intent on meeting all scene 
objectives, you will need to buy this as well as Pose in case one doesn't 
work.


================================
[3.18] Advanced Cat Sense (1000)
================================
In addition to costing 1000 diamonds, you can't purchase this one until you 
have unlocked the vault (you can get the code from the SPOILER ALERT 
section at the end of this guide). This ability allows Catwoman to see 
enemies (and Midnight!) through walls while in Hunt mode. It's expensive 
and not very useful; but, that describes just about all of Catwoman's 
special abilities.


 ________________________________________________________________________
|                                                                        |
|                          [4] WALKTHROUGH                               |
|________________________________________________________________________|

In the following walkthrough, I will refer to directions such as left or 
right, or forward or back. These directions all refer to the screen, not to 
the Catwoman avatar. As the camera angle is relatively fixed, regardless of 
how Catwoman is facing, this provides the most convenient method of giving 
direction.


===================
[4.1] Jewelry Store
===================

Scene Objectives:
 - 4 Wild Cat Moves
 - 2 Scaredy Cat Moves
 - 2 Alley Cat Moves
 - 1 Pussycat Move

Bling Fragments: 5

After an extended cutscene, you begin on a balcony inside the jewelry 
store. This scene, and the next, are basically the tutorial for the game. 
You'll learn all your basic movements and how to control Catwoman. If this 
is the first time you have played this scene, you will not be able to meet 
the Pussycat objective, since you have not yet been able to purchase Pose 
or Taunt.

During this scene you cannot use Hunt mode, and your whip is not useable 
until you have reached the second checkpoint.

Begin by running along the balcony and kicking the thug through the glass. 
After another cutscene, you'll be facing another thug. Kick him towards the 
cabinet against the wall and he'll fall in and the doors will shut.

After another cutscene, they'll be another thug. His compatriot will be 
upstairs shooting at you, so keep moving. Run past the fallen chandelier 
and kick the thug towards the cabinet. He's too far away to go in, so wait 
for him to get up and then kick him again.

You will then face another thug, but as you chase him down, there will be 
another extended cutscene during which the police will arrive. After the 
cutscene, grab the Bling and then hightail it to the back corner of the 
shop. Kick the thug through the door and exit into the back room.

Checkpoint
----------
Climb the wall opposite the door to get up on the mesh. Crawl left on the 
mesh, over the side wall and drop down into a small hall. Exit through the 
door.

Checkpoint
----------
In the courtyard, you will be accosted by two policemen. Your objective is 
to kick them into the garbage containers. One of the dumpsters, once closed 
on the cop, becomes your escape point.

This is the only extended combat in this scene. So, if you wish to meet 
your Wild Cat, Scaredy Cat and Pussycat objectives, you will have to toy 
with the cops for a while. Once you are finished with them, climb the large 
dumpster and then climb the wall. Run along the ledge and climb the next 
wall to a ledge with a lot of fans. The police will begin firing at you, so 
keep moving.

If you want a Bling, drop down off this wall and then run along it into a 
little alcove. Climb the wall at the back of the alcove and jump to the 
right onto a ledge. Climb the wall along the back of the ledge and whip a 
Bling to you.

Head back to the area where you dropped down to find a pole. Stand under 
it, jump and whip up to grab the pole. Swing and jump over the fence back 
into the courtyard where you fought the police. Head back up to the ledge 
with all the fans.

Run into the recess at the end of the ledge and climb one wall as far as 
you can. Jump to the opposite wall and continue jumping back and forth 
until you reach the top. If you aren't interested in getting your Alley Cat 
bonuses and getting more Bling fragments, then run to your left across some 
wooden planks and skip the next two paragraphs.

After ascending the recess, run to your right and climb onto another ledge. 
Run around to the end of the platform and jump to the glowing, purple 
cable. Swing to the next cable and then drop down onto a small platform. 
Jump to another platform close by for a Bling.

Jump back to the first platform and then jump to the pole on this lower 
level. Swing to the next pole and then climb on top of it to collect a 
Bling. Jump up and whip up to get to the upper cable. Swing over to the 
balcony to collect another Bling and then jump across onto another ledge to 
the right.

Find another recess along the wall and climb it. That will trigger another 
cutscene and the end of Scene 1.


================
[4.2] Scrap Yard
================

Scene Objectives:
 - 6 Wild Cat Moves
 - 2 Scaredy Cat Moves
 - 2 Alley Cat Moves
 - 1 Pussycat Move

Bling Fragments: 11

At the start of this scene you will be introduced to Hunt mode. Hunt mode 
is a first-person perspective that can be used whenever you're standing 
still. (You can't use it when hanging on a wall or swinging from a pole.) 
Hunt mode not only allows you to look all around you, it also allows you to 
see special items.

Objects that glow white are either destructible scenery (great for earning 
Wild Cat bonuses) or are exit points (also useful for earning extra 
points). You can also usually get a hint of where to go next by finding 
Midnight's trail--some glowing white paw prints that give off a distinctive 
odor symbolized by green smoke rising from them.

Play around with Hunt mode for a bit; then, head for the dumpsters that 
will allow you to climb to a ledge and then Crouch through the hole in the 
fence.

Drop down into the next courtyard, and then find the wall with Midnight's 
trail and climb it. Run across the small ledge and drop down into the next 
courtyard. Head to the left and climb another dumpster and up to another 
ledge and go through the gate in the fence.

Go to the end of the courtyard and climb the chain link fence. At the top 
of the fence, crawl right until you're over a ledge and drop down. Go to 
the end of the ledge and drop off into a very small courtyard--to avoid 
taking any damage, jump to the fence and then drop down. Go into the recess 
and ascend to the next ledge.

Continue by dropping down into another little courtyard and then climb the 
wall until you reach the wire mesh. Crawl to the right and then jump off 
while holding the Right navigational control. You'll jump across to another 
fence. Crawl right some more and then jump right to a ledge. Climb the 
fence on the ledge and whip up to collect a Bling. Back down on the ledge, 
whip at the glowing purple trapdoor to open it. This opens a convenient 
shortcut back to this ledge if you fall trying to make the next jump.

From the ledge, jump right to another ledge and whip open the trapdoor. 
Drop back down into the courtyard and then climb the recess made available 
when you opened the trapdoor. When you get to the wire mesh, climb up until 
you reach the top of the ventilation ducts.

Jump to the wall near the whip point and then whip towards the point and 
swing and whip to the next point and then to the next. Make sure you get a 
good, high swing going between each point. After the third point, get 
yourself swinging far enough to reach the mesh and then use Jump to release 
the whip and cling to the mesh. Drop down to the ledge and crawl under the 
ventilation duct.

Go down the stairs and then climb the wall and whip up to a swing point. 
Get a good swing going and then release to the left and cling to the wall. 
Whip up to collect a Bling and then whip back to the swing point. Now 
release when you swing right and cling to the wall; then, jump across to 
the wire mesh.

Crawl right along the mesh and then jump back to the wall and whip to the 
swing point. Swing right and jump to cling to the wall. Drop down onto the 
catwalk. Go to the end of the catwalk and kick the barrel down, then jump 
across to another catwalk. Jump to a third catwalk and then jump over to a 
large mesh on the wall.

Crawl to the bottom left corner of this mesh and whip a Bling to you. Then 
crawl to the upper right corner and whip to the swing point. Swing and whip 
to two more swing points and then swing to a mesh on the wall. Jump across 
to a ledge and then climb another ledge.

Jump to the pole and swing across to collect a Bling, then drop down. Jump 
onto the wooden platforms and jump up to the top. (Note, if you fall down 
from the wooden platforms, go back around the corner and ascend the recess 
below where you ended your swinging.)

From the top of the wooden platforms, jump to a pole, swing to another pole 
and then swing to a small catwalk. Go to the right end of the catwalk and 
whip a Bling to you. Drop down into the courtyard.

Climb the recess at the end of the courtyard. When you reach the small 
ledge near the top, jump across to the taller wall and then jump up and 
out, back to the small ledge and collect a Bling hanging in midair. Getting 
the positioning of this jump is a bit trying, so only keep at it if you 
insist on a perfect score.

Now walk down the hall, climb the wall next to the fence and then jump, 
pressing Right on the navigational controls, to jump over the fence. 
Proceed down the hallway.

Checkpoint
----------
Exiting from the hallway, you find yourself on a high ledge. Go to the end 
of the ledge, climb the wall and whip right for a Bling. Drop back to the 
ledge, jump to the nearby pole, swing to the next pole and then drop down 
onto the wrecked car.

Drop down into the scrap yard. On the side of the wrecking machine is a 
glowing purple panel. Whip it to open two doors in the side of the machine. 
These will be exit points for a later battle, and it's easier to open them 
now.

Run to the opposite side of the yard, jump up on some crates and jump to 
the pole. Climb up on the pole and then jump/whip up to another pole. Swing 
to the next pole, climb up and jump to get a Bling. Swing to the next pole 
and then to the top of some boxcars.

Drop down into the side yard, whip the control panel next to the conveyor 
belt, climb the conveyor belt and jump from the compressed cars to the 
ledge with all the crates. Go around to the left side of the ledge and jump 
on the light pole. You'll pull it down, opening a new path.

Climb the conveyor belt and jump to the glowing purple pole. Jump up to the 
pole over the catwalk, and then climb on top of it and jump to collect a 
Bling. Drop off the pole and walk to the end of the catwalk.

Jump towards the pole, in mid-jump whip towards the pole to grab it. Swing 
from the whip and jump to the next pole, using your whip in mid-jump to 
grab it. Then swing to the boxcars in the other side yard.

From the boxcars, jump onto the top of the hanging car and whip to collect 
a Bling. Jump down off the car and kick the nearby pile of barrels to knock 
the car into a control panel that opens the gate back into the main yard.

Enter the main yard and knock the two guards into the exit points you 
opened earlier. After they have been disposed of, another guard runs out. 
Toy with him a bit and then run through the exit he opened.

Climb the brick wall as far as you can, then jump back-and-forth until you 
reach the small ledge. Drop down onto the small ledge below the iron beam.

Checkpoint
----------
Climb the mesh on one side of the ledge and whip a Bling to you. Then whip 
the control panel to release the beam and smash through the opposite wall. 
Use the poles to swing across. Smash through the glass and drop down into 
one of the courtyards where you started this scene.

Checkpoint
----------
You'll find yourself in the grasp of a policeman. Use the combat controls 
to kick the cop in front of you and then head-butt the one holding you. 
Once you have broken free, the two will run away.

Follow them through the door and then kick them into the dumpsters. There's 
a group of bottles on the ground you can use to earn extra points by 
throwing them at the cops. Once the two are gone, another will come in. 
Take care of him and then run through the door he came through.

You will come under fire in this courtyard, so quickly run around to the 
right, jump the police cars, run through the gate and down the alley to end 
the scene.


=================
[4.3] Parking Lot
=================

Scene Objectives:
 - 15 Wild Cat Moves
 - 6 Scaredy Cat Moves
 - 10 Alley Cat Moves
 - 1 Pussycat Move

Bling Fragments: 10

You begin in a dirt lot and you have to fight off three security guards. 
There are lumber scraps laying around that you can throw at the guards. 
Once they are defeated, kick down the wood fence next to the guard shack. 
Then, run over to the far end of the yard, climb a concrete column and whip 
a Bling to you.

Climb to the roof of the guard shack and jump to the pole. Swing to the 
third pole, climb on top of it and jump/whip up to the pole above you. For 
a Bling, turn and swing right. Then swing back and land on the ledge.

Run around the ledge, jump over the gap and continue along the platform. 
You will see a cutscene in which you are introduced to your "nine lives". 
In every scene from now on, you have to find Midnight. Once you've found 
him, you can die up to eight times and Midnight will revive you. If you die 
nine times...well, it's reload time.

You've found Midnight for this scene, so climb the wood wall near where you 
fell and jump to the pole. Turn and swing up to the ledge. Walk between the 
buildings, climb the brick wall and use the pole to swing across to the 
next wall.

Checkpoint
----------
Drop down into the courtyard. Continue going down until you are on the 
lower landing with the Bling. Climb the wall back towards where you came 
from, almost to the top, and jump out to catch the Bling. Now climb back up 
to the upper landing, swing across the poles and smash through the window.

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