Castlevania: Curse Of Darkness - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Castlevania: Curse Of Darkness - Strategy Guide (Page 02).
Go to the left unmarked passageway and into the next door. Loop around to clear up the other gray hallway, then return back. The room beyond the fork has Phantom Blades in it. The next hallway has Spectral swords. Beyond them is a save point, and then the door to the boss room stands before you. Enter it and you'll encounter a cut-scene of Trevor Belmont, whom you will now fight. ========================================================== BOSS: Trevor =========================================================== His whip doesn't hurt that much, but his Holy Water attack can be annoying to dodge, and he has a Fire charge attack. But none of this really matters since you don't have to beat him for the story to continue, you just need to survive and wear down his life enough. Use a non-Holy weapon against him, as he is resistant to Holy but vunerable to Dark. ============================================================ After the battle, heal at the circle, go back and save then continue on. In the next room, there is a magic circle on the ground that your Battle I.D. will automatically run into to learn the skill ''Brute Force' which you will use to have your I.D. lift up a big heavy door back in the hallway. The first door you find is a magical warp, but you wont be taking it right now when there is area to explore in this temple still. Go straight and you'll run into a Thief, and then go on to kill three more Thiefs in the next hallway. In the last room is the material Sun Tears (which Flame Demons also drop, fyi). Now go back to the hallway with the teleporter and enter the other room not explored yet to find a Slogra. Defeat another and go down the steps into a catacomb. Fight your way past Thieves and Skeletons to go where armies of Wizards and Skeletons are, then go through that door to fight Slogras and Wizards. As soon as you pass that door, the door behind you will close and you'll be fighting waves of Ectoplasms and Lesser Demons. Continue on to fight a wave of Lesser Demons and Slogra. Past this door is the 'Sixth Sense Brooch' which lets you know when an enemy is going to use a special attack on you. ============================================================ =Mortvia Aqueduct ============================================================ Now, go ALL the way back to the teleporter and you'll want to take it to the only destination available (Baljhet Mountains) so that you can have your I.D. open a new passage for you that leads to Mortvia Aqueduct. You'll receive a cut-scene here. Go straight, defeat the Mermen and then into the Tower to defeat the other enemies here. In the next room, you'll have a decision to make: left or right? Choose right and kill the enemies, then choose the door on the left and go all the way to the end to get the map for this area. Go all the way back and use the right door, then up to kill the mermen and gain map clearance. Now go back to the previous room and down again to a new area. Kill the enemies here then beat up the rough wall to reveal a door. Go through it and kill the mermen, then continue on. Kill the Thief in the room and continue to the next, then kill the Bone Soldiers. The next door has the prize we are after, Extra I.D. Pocket which lets you carry more I.D.s at once. Not that you have now, but you will before the game is over :p Now, go ALL the way back to the room that you busted the wall in and take the other door. Inside you'll find mermen and ectoplasms, but just run past them and go into the next room that will have Bone Soldiers and Ectoplasms. Kill em all, then proceed to the next room. Rinse and repeat in the next room, then go into the other one to find a pathway to door in a dam wall. Behind this wall you'll find cannons firing at you, so run all the way to the other wall, kill the skeleton manning the cannon then blast the other one. Then aim the cannon over across the gap to blast the tilting tower so it falls across to make a bridge for you. Before you cross it, run down into the bottom of the cliff via the stairs near where you entered the room and grab the $500 money bag. Now return to the fallen tower, cross it, and then go through the door. Defeat the enemies here and then go into the save area. Go through the next door and defeat the enemies here, then go through the door. You'll be attacked by a large mob of Bone Soldiers. Now go up the stairs and you'll be confronted with Fishmen and a Dark Warlock. Defeat them and then pass through the wooden door, then climb the stairs to reach a room with a Frost Dragon and two doors: a wooden one and a metal one. Take the metal one and go down the stairs, kill the Frost Dragon then proceed through the door. You'll face Gaibons in here so kill em. Now go through the wooden door to battle against some Fishmen. Defeat them all then go down into the lower floor. More fishmen await you here, so slay em. Then go down the hall to the next door. Kill the thieves and then grab the Potion. You'll see a large part of the room is underwater. So what was the point of this? The potion AND so that you can mark it on your map, as you'll be returning here later toward the end of the game. Now head back to the where you came from. Take the wooden door and defeat the monsters that appear. Now climb up the stairwell and enter the door. Strike the statue to reveal a stairwell and ascend it up to the next floor. Defeat the enemies then proceed through the door to another hallway with enemies, and yet another door. Blademasters will fall out of the sky here, and after defeating them carry on. You'll enter a room with purple stripes on the floor and once you pass through the door you'll fight a wave of Wolf Skeletons. Go 1 more room and you'll find a save point here. Go across the path, careful to not fall down and enter the next rooms until you face off against a mob of fishmen in a locked room. After this room is a hallway with more fishmen and Gaibons. Go further several more doors until you end up back on the 1st Floor. Kill the fishmen and Frost Dragons here, then continue through the double doors. You will end up at outside the wall of the Dam again. Immediately in front of you will be the boss room, but we don't want to go there yet. To your left will be a yellow door that leads to a teleporter, but we don't want to use it (unless you want potions) We do want to get the Potion down below the stairs first before we save though. After saving our game, it's time for a boss battle. =================================================== Boss:Skeleton Diver =================================================== We enter the room and find it to be an apparently an empty platform. If only we were so lucky. After the boss appears, just whoop on him with the strongest weapon you have and avoid his fish which can use ice breathe and run across the platform. When he is almost dead, he will very annoyingly jump on his fish and start sailing around you throwing spears, and this is when I hope you have some I.D. who has a distance attack cause otherwise your probably not gonna be able to hurt him at this point. Corpsey is good here. If you do have a distance attack, he's chump change. =================================================== When hes dead, go up the new platform and get a Spirit of Fuiji. Now go through the green door to get another I.D., the Crow. With it's Glide ability, you can get to some places you couldn't of before. Double-jump from the bridge and use Glide to get across to the other ledge. Go WAY back to where the cannons were and use the I.D. Bird to glide over to the treasure chest. You will receive the 'Brooch of Bonds', an item that transfers your gained exp to the I.D. which will hasten their leveling greatly. Now use a magical ticket to return to Julia's shop, then head back into the teleporter to return. When your outside, go save and then immediately use the Glide ability to jump across over to the other ledge to access the next area of the game. ====================================================== =Forest of Jigramunt ====================================================== A cut-scene commences and when it ends go right and then into the cave. Defeat the enemies and then head into the door with a mother and child on it. After here you will want to remember to mark your map, as you will be returning here again toward the end of the game when certain parts of the landscape change. For now, defeat the enemies then continue on to the save point. Go down the steps and into the cave. You'll have a choice of right or left-- choose left and keep going until you see a cave, and then enter it. You'll come to find the map located in this place near another cave. When you come to where you can go south or east, go south to enter a series of passages that curve back to near the save point. In this passage is a wooden stump chair that is easily missed (look for the pathway that has Assasin zombies in it). After you have cleared this part of your map, return back to the room you came from and go through into the east area. Keep going straight to reach a teleporter, and then go on another ahead a little more to find the save point. Now head back two maps to enter the unexplored part of the forest you haven't seen yet. Head left and you'll encounter a basilisk guarding a gate, followed by another. Continue on and you'll find a wall of stones you can break. Inside it is a chest containing an Aquamarine (stealable from Fishmen, btw)-- which you can use to make a Deck Brush spear which, despite its silly appearance actually has some neat attacks--if not amusing. The wall here too can also be broken to reveal apart of the Abandoned Castle, but we are going to go back to our previous area to explore the forest further. Go all the way back until you reach the crossroad again where the Wolf Skeletons are and take a left this time, then run up to the save point. After saving, head back down one room to go into the unexplored path which has a bunch of Bone Soldiers in it. After defeating them all, you'll see two big pillars with weird writing on them, and pass them you'll find a dead end. If you have a Golem with Hip Press Lv.2, you can break the ground here to reveal a cave that will take you to that patch of gray you otherwise cant access. (How do you get Hip Press lv2? Perform 100 chain combos with your Golem and you'll receive it --fists seem to work best for this.) The gray area has an Ether, and there is also a path leading to a chair and a Carbon Steel. Now go back all the way to the save point by the transporter in the bottom part of the map, the one that is inside the mine shaft. Continue on and kill the Lizard men that stand in your way. Take the right path into unexplored area not present on the map and take on the Great armors-- try to steal some Carbon Steel from them if possible. Go into the first door to grab the Absolute Zero Ring. Go back out and follow the path to the new room,and you will come to a room that is sort of shaped like a hatchet. There is a door here that leads to a room with a bunch of statues in the shape of bowling ball pins. You might need to just mark this room on your map, as you probably don't have an Iytei at this point in the game and you need one to get past the statues. If you do have an Iytei with Shoulder Ride however, you can ram them to reveal a door. Past the door is a room containing a chair and the all powerful 'Rare Ring' which will add +15 Luck,and thus increase the chance of enemies dropping their rares. There is also a Dragon Scale here. Now keep going on until you reach a room with an Assasin Zombie. This room will have a save point in it and after saving, continue on to the boss room. ================================================== Boss: Minotaur lv.30 ================================================== He tries to hit you with a giant pillar. How original. Anyway the strategy pretty much is go all out on him until he stops moving. He's really not that tough so I shouldn't need to explain anything. After he's dead, go on to the next area. ================================================= =Cordova Town ================================================= Well, this town is infested with zombies,so we must be playing Resident Evil. Oh wait, this is Castlevania, my bad ^^ Anyway, go right and follow the path until find a gate that you can't pass through, but can see a heart container at the other side. Mark this room, as once you get the Devil I.D. you can use Magic Circle to enter to get the Heart Container. There is also a swing set chair here. Continue into the next room,then head left, then go straight toward the fountain. The town map is located here behind the fountain and one you got it, go left. Defeat the Great Armors and then continue until you reach a teleporter. Past here is a purple door and you should go through it to find an extremely weird room you can operate a cannon in, and play with various toys. This is your 'Chair Room' and its only purpose is just to amuse the game programmers apparently. Any chair you sit in will appear here, and when you get them all a secret chair will manifest itself in this room. Anyway, head back to the fountain again and then head back into the hall with zombies again. Go into the unexploredarea on the right and defeat the Ghouls, then head into the next road, then take a left and follow the path to clear up the map, then go do the same to the opposite side. Next, go up into the unexplored map that isn't shown and you'll confront some Dead Fencers. Up a little ways and you will find an opening on the left that connects to the gray area of the map. Once you reach the gray map again, you'll encounter a Dead Baron, then aways on you'll come to a bend in the path that goes up. Follow it all the way, defeating the Dead Barons, until you reach the point where the two paths join together. Directly ahead is a save point you can use, but you'll have to defeat the White Gravials first. After saving, carry on down the path until your forced to fight a wave of White Gravias again in order to continue. Once that is done, go on to defeat the Ghouls while proceeding along the pathway to the end. You'll have to defeat Assassin Zombies to proceed further here, and once you do that you'll have to beat some Lizard Shaman up at the top of the stairs. Take the unmarked path to the left and defeat the Ghouls to continue. Keep going until you reach a bunch of Executioners. You'll come across a park bench that is completely out of place which you can lay on. Anyway, continue on and you'll enter a cave with Thiefs. In the next room there will be a chest containing a Wind ring. In the next room, you'll find yourself back in the Mortvia Aqueduct, but you don't want to be here, so go back :p Way back, all the way to the gray path of the map again. Once here, continue on, defeating the Skeleton Riders as you proceed to the end of the map. After defeating the Executioners, pickup the Ether. Go down the unmarked passage and past the transporter will be a save point. Directly ahead on the path you will find the boss room. ================================================== Boss: Issac ================================================== He's abit of a punk, especially since he has his own I.D. to help him. Just keep wailing on him with a good fast weapon and use your Fairy when you need to heal. Otherwise, use your Battle to hurt him. I used my Corpsey's Bone Storm repeatedly on him and it did wonders. Also, try to steal from him to get a Devil's Vein, needed for making a special spear later on. ================================================== After the cut-scene, go into the glowing circle to heal up and then head to the green room to get a Mage I.D. that looks EXACTLY like Orko from the old He-Man cartoons. (I kid you not, go look up some images of him off the net if you don't believe me.) Anyway, keep Orko selected so he can get some exp and head onward to the next area. Eventually you'll come to a row of candles that will all die out and a gate will go up to bar you from going further. In order to proceed, you need to leave the area and then use the Time Stop ability of the Mage to beat the candles to the door. Simple no? ================================================== =Eneomaos Machine Tower ================================================== (I swear, who the hell comes up with these names? Most of the locations have names I can barely spell, let alone figure out how to pronounce) Continue on inside the new area until you come to a court with a bunch of orc archers everywhere. To the south of that room is a door leading to another series of enemies you must defeat before proceeding. Eventually you'll come to a big switch you need to hit in order to get to the next room. It is timed though, so use your Time Stop to overcome the puzzle. (I don't really know why this puzzle is in the game though. It's just so easy.... it's pretty pointless to have gone to all the bother of programming something that I just solved in half a second.) Anyway, in the next room you fight two White Gravials before proceeding. In the next room or two, you'll fight an Iron Gladiator and a few lizard men. After this, go left until you reach a room with two Flame Demons. The map for this area is located here in the top left corner. The save point is located south, so thats where we're going :p After saving, head north and go all up into the unexplored area so you clear it out. It's only a few rooms that all connect back to one another, and will lead you to the save again. Once back, head south of the save point and defeat the Undead Lords here, then go south again. You'll eventually reach a blue door and see a cutscene. After beating the enemy here, run to a big gold screw and keep beating it until you reach the top of the next floor. Defeat the Undead Lords and continue down the hallway. Before going to the next room, beat the hell out of the cracked wall to get a Purity Ring, which will prevent those damned lizardmen from poisoning you now. Continue through the next door, defeat the Harpy and keep going. Defeat more Harpies and Lizard Shaman in the next few rooms and when you get to a yellow transporter, you might want to consider going back to Julia to stock up on Potions. When your ready to continue, head into the blue door. Defeat the Death Rippers and then wail on the golden screw to raise yourself up once more. In the next room you'll face Harpies and an Iron Gladiator. After your done with them, continue on to fight yet another Iron Gladiator,then followed by three more. In the next hallway you'll encounter tons of Dead Fencers. After this, you'll come to a room with a lot of engines and need to jump on top of the boxes. Hit the giant wheel and watch the cut-scene, then enter the next room. A little ways down, you'll come to a save and then go up the stairs. The next room leads to the boss. ================================================== Boss: Saint Germain ================================================== He starts the battle by using Time Stop, so counter it by using your own Mage's Time Stop. He'll eventually give up on trying to Time Stop you, which is when you just need to hit him with the strongest weapon you got until he stops moving ;p He will do another move with Time where he makes it move forward, and just wail on him when he does this. His last Time Stop move happens immediately in front of you, and if you cancel it you can probably Steal an Immortal Fragment from him at this time then finish him off. After he's been defeated once, he will reverse time to restore his life. Yes-- He's THAT cheap. But he only does it once. Just beat on him to lower his life bar again and he will be defeated. This sounds harder than it actually is. ================================================== After the cut-scene, go back to save and then return to enter the green door and gain a new I.D., 'Devil' Now leave the room and go down the stairs to kill some Necromancers, then continue on. When you reach a dead end, use the 'Magic Circle' ability of your new Gale Devil to slide underneath the gap. Enter the next room, kill the Necromancers and grab the Earth Ring. Go down the stairs and you'll find yourself back inside the bottom part of the clock tower. Go through the door and use Magic Circle again to go under the wall gap,then keep going forward to fight rooms of Dead Barons and Necromancers. You'll eventually come to a room with a gap in the wall on the right hand side for you to Magic Circle under, and you will do the same thing in the next room. The last room has a 'Sacrificial Brooch' accessory which will transfer the damage you take to your equipped I.D. but before you can leave you'll have to fight a mob of Wights and Necromancers. Now head back to the unexplored area and proceed through the door. Under several more walls and you'll find yourself outside of the tower and ready to go to the next area. Just go right from the teleporter, and then go to Cordova Town-Center. Head to the gray area on the map right above you and slide under the gate to the chest we couldn't get to earlier. The chest contains a Damascus Steel. Now head into the cavern. ================================================= =Aiolon Ruins ================================================= Waves of Bone Soldiers will rush you the moment you enter, so be aware. It's a pretty linear path here, so your not likely to get lost :p Eventually, you'll come to a temple like entrance and Djin will appear to attack you. Inside the temple, you'll fight another wave of enemies and then proceed again. Just keep fighting enemies and going forward basically, as there isn't any other way to go :p After a good chunk of fighting, you'll encounter a save spot and then you can run into the cave. You'll run into a room where cannons are being fired at you, and by now you should know this routine-- kill the skeleton, shoot the cannon and the other cannons and the fence, blah blah blah. However, there is also a treasure chest here beside the cannon for you to get a map from and shoot some rocks to get an Innocent Supporter accessory which will decrease the amount of Hearts they consume when using special moves, so its a must get. Aim the cannon at coordinates X: 3067/3599 Y:460/629 to find the area you need to shoot the at and the Innocent Supporter will fall to the ground for you to claim. After this,go through several more rooms of enemies and you will find yourself in strange ruins entering a cave that looks like a man's face. Keep going straight and you will eventually reach a save point-- you can breathe a sigh of relief now if your life was low :p Continue on and you will finally come to somewhere that you have a choice in where to go. Go left and you'll fight a bunch of Great Armors. If you have any fire magic means,you can burn down the vine covered door to open the passage up.This will lead to a Leather chair item for you to sit in and a 'Frenzy of Wind' material. There is also a passage here that leads to a Damascus Steel and a chest containing an HP Max up, plus another chair to sit in. If you cant enter past the vines though, come back when you have a Fire spell on an I.D. Forward you will find a transporter, so head back to the fork and go into the gray part of the map down the long pathway. You will find White Dragons along the walls and at the bottom there is a door for you to go through. There will be a hallway with no enemies in it, and if you have a Proboscis fairy an amusing cut-scene will commence because it will push a button to reveal a new area in order to get to the big square of gray. Inside the big gray room you will find a chair and an Orichalcum material. To the west of the gray room is a path leading to an XS Potion. Down the east passage is yet another chair and a Megingelos, which will let you do more damage the lower your HP is. Groovy! Go back to where the button was and continue on. Eventually you'll come upon an unmarked door and passageway and it will have no music playing in it. It will, however, have Gaibons in it, and a chest containing a Spirit of Fuji, and a wall that you can break to reveal a passageway to the Abandoned Castle. Now, head back to the path that is still gray and enter the mouth door. You will soon find a save point and though the next door a cutscene. ================================================= =Abandoned Castle Re-Visited ================================================= After the cutscene, you will be taken to Abandoned Castle and your objective is a secret chamber. Run up the staircase before you and enter the throne room to find a secret trap door is open. A cut-scene and a battle will commence. ================================================= Boss: Trevor Belmont ================================================= He's a lot stronger than before and is throwing every trick the Belmont Handbook has at you. You'll want to stock up on potions from Juilia . Yes its a walk but if you were like me and had zero potions,there just isn't any other way :p Having good armor isn't a bad idea either. I used a big weapon, a Tabar to do massive damage to him and dodged whenever he put his damned invincible gold aura on, but if you have a War Hammer it can still hurt him anyway. Try to steal a Curry from him as well-- it is a great healing item. ================================================= After the battle, watch the cutscene and then the game will continue. ======================================================== =Infinite Corridor ======================================================== You are now in what is most certainly a very evil place. Head along the linear path and you'll eventually come to a save spot so don't fret too much. After the save point, you'll have a choice of two paths to take: right or left. Choose right and you'll have to defeat Blaze Masters and Spirits to continue. Choose left and you'll fight Undead Lords. Both paths lead to the same place, so its your choice. Further on you will encounter another series of linear paths that have Spirits and Unicorns in them. You'll eventually come to a room with lots of ectoplasms. Keep going till you enter a room with a big chair in the center of it, and two doors. One of the rooms is the transporter room for this map and the other leads to another passageway but we want to sit in the chair first so we can get the chests above this platform. There is a Carbon Steel, Spirit of Fuji, Dark Crystal, Holy Man's Vein, Forgotten Memory, Adamantine, Ceremonial Tool, and an Ether. Sit on the chair now to return and go into the door that leads to another passageway. You'll soon encounter a room with a giant crystal in the center of it and four doors-- the southern one is locked, so go east to find a huge steel door that you need Brute Force lv2 in order to open, so you'll obviously need a Juggernaut since they are the only I.D. who has that skill. There is a save point here, and Undead Soldiers and Undead Knights will start waving you, so just kill em to proceed. Take the left door to reach a Lightning Stone. Take the right door to find a good leveling spot, as hundreds of Undead Knights will keep spawning (this is a good point for fast-leveling and crystal harvesting, btw so mark this room) Past them you'll find an area of Anduscias, and then a Phlogiston. Now fight your way through hoards of spawning enemies, then head back to the main room with the giant crystal. Go west to find a room with a Gi-Li and Ectoplasms. Use your Bird I.D. to use 'Long Glide' to get over to the other side of the wall and go through the door. The gate will close behind you but there is a save to your right. Back in the main area, you'll fight a mob of Blaze Phantoms. Head right to fight Ectoplasms and at the end of the corridor you'll find a money bag. Now go back to the main room to go the other way. You'll find a Void Ring there which protects against Dark-- which is useful in the upcoming battles. Back in the room with the giant crystal again, kill the Thunder Dragons to open the gate and enter the door to the south. Defeat the Spectral Swords and Ectoplasms, then continue on till you find a room with Giant Skulls blocking you from passing. Use your Time Stop magic from your Mage I.D. and then destroy the skulls to reach the door. Otherwise, the skulls will keep re-appearing. Once past this easy puzzle,continue killing enemies and passing rooms till you reach the save point and a boss room. =================================================== BOSS: Dullahan =================================================== He will start the battle by jumping and when he lands, he causes a sonic boom, so you need to jump when he does. However, when he jumps is also when you can steal from him, so you will want to be close to him anyway to do that, but its very hard to do this UNLESS you do it the second you enter the room, so immediately run toward him and jump to steal from him to get the Purple Glitter. He can also raise his sword into the air and then spin around blasting demon energy stuff so hit him with jump attacks when he does that. He also has a really nasty attack when he holds his sword blade toward the ground and charges it. Run like hell, cause hes about to create a hurricane of energy around himself and it hurts a lot, and curses you too. =================================================== =Aqueduct Re-visited =================================================== Once Dullahan is defeated, you'll be taken to Mortvia Aqueduct. You can now return to the previous room I told you to mark that (the one that just had a potion in it, and a lot of water) to find a new passageway with items such as Aquamarine, a chair, and a Dark Matter. Also, revisit the boss room to grab a chest containing an Angel Halo, as the water is all gone now. You can also explore various other places that had water to get new items. See the 'Extra Section'. Anyway, when your ready, save your game and then go to the path immediately in front of the transporter that use to be underwater. Head down the pathway You'll get a cutscene here and then enter Dracula's Castle by using your Battle I.D.'s Brute Force. ======================================= =Dracula's Castle ======================================= The path is very linear here, so just keep going forward and killing enemies. Eventually you'll come to a circle room that has a door and a pathway from it with another door. Take the north door to reach some Spirits and a chair. You can also break the wall here to receive a Medusa ring. Now go back to the previous room.
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