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Castlevania: Curse Of Darkness - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Castlevania: Curse Of Darkness - Strategy Guide (Page 01).

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Castlevania:Curse of Darkness 
Game Walkthough and Strategy Guide
and Innocent Devil Raising Info

Written by Jim Freedan
Copyright Jim Freedan 2005

(Copyrighted only because I wish to discourage a certain popular
video game review magazine from stealing my work.)

==============================================================

=Version History=
==============================================================
Version 1.
November 10, 2005

-Game Walkthrough, Secret Areas and I.D. Raising Information

-------------------------------
Version 1.2

November 13,2005

-Fixed Fairy I.D. Info

-Began Material Gathering Information (incomplete), 

-Added Hector's Battle Controls

-Added How to Save your game/ Use transporters

-------------------------------

Version 1.3

November 16, 2005

-Added Perfect Guard Heart Replenish effect to Hector's
Battle Moves

-Finished Tower of Evermore list of enemies (forgot to finish it
^^ )

-Made small changes to Walkthrough. Now if you follow it, you
will get all of the chairs for the 'secret chair room'. There is
still no reward for getting them all though. 

==============================================================
==============================================================
About the Author:

What can I say? I'm just an old-school gamer who loves me some 
Castlevania. I also write a webcomic called 'Deathfist Ninja 
GKaiser' (which has nothing to do with Castlevania), so if 
you've become fond of reading things I've written, you can find 
the webcomic at: 

My email can also be found there, as I'm not about to list it here 
and receive a crap load of spam from nasty bots. Please DON'T email 
me silly questions though,as EVERYTHING I know about the game is 
already in this document.

Additionally, you might finish a level and not have all the map 
cleared. This is because you cant clear all the maps the
first time you enter (exception is the Machine Tower level,
Infinite Corridor and Dracula's Castle). So if you 
don't have all of Abandoned Castle finished the first time,
don't fret. You'll be returning here later on.
==============================================================
==============================================================

(---Contents---)

==INTRODUCTION==

=Hector's Battle Controls==

=Saving your Game/Using Transporters=

=== Game Walkthrough==
-Abandoned Castle
-Baljhet Mountains
-Garibaldi Temple
-Mortvia Aqueduct
-Forest of Jigramunt
-Cordova Town
-Eneomaos Machine Tower
-Aiolon Ruins
-Abandoned Castle Re-Visited
-Infinite Corridor
-Dracula's Castle
==EXTRA==
- Easy Money
-Build Uber Innocent Devils
-Fast Leveling and Evolution Crystal Harvesting
-Secret Boss Legion
-Tower of Evermore and Tower of Eternity
-Material Gathering Information

==============================================================

==INTRODUCTION
===============================================================

Hi, my name is Jim Freedan. 
I bought this game on a Monday.

It is now Thursday and what lays before you is what I wrote on my 
very first playthrough, so it might have some things missing in it. 

However, since there is no other Walkthrough
yet created for Castlevania:CoD when I started this, I thought 
I better write one so less people will feel the need to waste 
their money buying bogus Brady Games guides.

Don't let the fact that I did everything in this guide within a 
few days fool you-- this game is huge, and the only reason 
I breezed through it so fast was because I was sick at home this 
week, so I didn't have anything else to do BUT play video games. 

Despite what others say, CoD is a solid game and MUCH more fun than
Lament of Innocence was. CoD also has far more depth to it. 
True, this game basically is just a 'side-story' in the grander 
scheme of the Belmonts Vs. Dracula feud-- but so was SoTN and that
didn't stop it from being an awesome game. 

Speaking of SoTN, this game has a great deal of gameplay things in 
common with it. 

It is basically Alucard's Familiar system combined with the 
gameplay of Chaos Legion. 

Hector himself is sort of an Alucard Mini-Me: he even looks abit 
like him, and uses many of the same weapons and armor. 

However, Hector relies much more on the abilities of his
'Innocent Devils',which are basically just Uber-Familiars. 

Also, I haven't experienced ANY glitches or'slow-down' while playing
this game, not one single bit. If you experience these problems,
you might want to consider cleaning your Playstation and take
better care of it ^^ 

Anyway,to summarize things, if you take CoD for what it is (a 
side-story and sequel to Castlevania 3), then you'll find the game 
is more than worth the money. At least compared to 'other'franchise 
games currently for sale right now. 

Plus, the music is well done-- on the same level as SoTN, though I 
do so miss the 'Tragic Prince' electric guitar balland from SoTN,
though the boss music somewhat resembles it abit. 

I'm not going to go into details about the basics of how to play 
the game. This game is rated M. So if your old enough to buy this 
game, your old enough to read the darn instruction manual that came
with it. Besides, the first level teaches you the basic controls. 
It seems redundant and pointless to list information you will learn 
within 5 minutes of actual gameplay.

I'm just going to put the bare-bones walkthrough for the game here, 
and some extra information at the bottom for how to get 
the most out of your Innocent Devils-- which from this point on are 
referred to as 'I.D.' as they are also known in the game. I'll also 
talk about the secret boss 'Legion' and the optional levels, 
Tower of Eternity and Tower of Evermore.

===============================================================
=Hector's Battle Controls
===============================================================
-Jump kick
Press X+square at the same time

-Uppercut 
Hold R1 then press Square

-Weapon combos ('Special' weapons have no combos)
1. Press Square 2-6 times
2. Press Square then Circle
3. Press Square twice then Circle
4. Press Square three times then Circle

Not all weapons can do these
5. Press Square four times then Circle
6. Press Square 5 times then Circle
7. Press X to jump then hit Square twice


-Air Juggle
Lock onto an enemy with R2, then do a Jump Kick. Press
Square repeatedly to juggle an enemy in the air.

-I.D. Lock-on

When Hector is NOT locked on to an enemy,
set I.D. to 'Auto' then press Triangle to select
an enemy to lock on, press Triangle again to switch between 
enemies.This will allow you to control which enemies your I.D.
attacks. 

-Steal

Lock onto an enemy with R2 then hit Circle near them when
the target window turns purple. *Enemies can only be stolen from
when certain conditions are met ie usually when they
are going to perform some attack, when they
are perfect guarded or are hit by a certain combo.

-Perfect Guard

Hit R1 to Block right when an enemy attacks you. This will
make a big yellow flash, and Hector will completely
block the attack. This will also give Hearts to an I.D. so it
is useful during battles when your I.D. is low on Hearts.

===============================================================
= Saving your Game and using a Transporter.
===============================================================

This almost exactly how it worked in Lament of Innocence.

There are glowing blue/yellow doors all over the game, marked
by red and green rooms. Blue rooms are save points and yellow rooms
are transporters that can teleport you to anywhere you were
before, so long as you found the transporter room for the map.

Anyway, to save your game walk up to the chair with the giant angel
wings and press Circle.

To use the teleporter, do the same thing :p

===============================================================

(----GAME WALKTHROUGH------)
================================================================
NOTE ABOUT DIRECTIONS:

When I say 'right' or 'left', I'm talking about 
from where Hector is standing as he enters the room. 

When I say 'north', 'south', 'east', or 'west', I am talking
about as you are looking at the FIXED map!

This game is very big. Try not to get lost. 

Though you probably won't use it much (if at all), once you get 
Marker Mode you can mark any room on your map I mention where 
your unable to continue on because you don't have the right ability 
yet. Don't know how to use Marker Mode? Don't worry, the game will 
teach you how when it becomes available to you. 

The first level is basically one giant tutorial...(a little too big
if you ask me, but then again consider what it actually is ^^ )

Another note: Do NOT use target-lock on mode for every single bloody
enemy you fight! Target-lock is only useful for boss battles 
and for when you wish to steal from an enemy. Thats it people. 
99% of the problems people have with fighting fast moving enemies
that jump around(like Flea men) is because they use lock on 
instead of just using the regular mode. This means whenever
the enemy jumps around, their camera spins on them all over the
place since the camera is following the targeted enemy. This
is how it works in every 3D game I know of, so really I shouldn't
have to tell you this, but since many people have complained
about the camera spinning on them when they lock on some
enemies, I apparently have to point this out.

So I say again: lock on mode is for STEALING and BOSSES.
Do not run around locking onto every single enemy in the game unless
you wish to make battles considerably more difficult than it need
be. 

=================================================================

==Abandoned Castle===
=================================================================

The game will start and Issac will talk some crap to you and then 
the game will begin. Since you start with only a weak Short sword, 
I suggest leaving the 'Abandoned Castle' grounds through the gates
and running way to the end of the mountain area to grab a Potion 
(you'll need it); if you have a save from Lament of Innocence on 
your memory card, you'll find a 'Moai' statue item floating at this 
area. It will heal all your health for one time only, but I 
suggest saving it for the end of the game as there isn't many items 
that will heal you fully, and the ones that exist are all rare drops.

Now run back to the castle entrance and enter the door. A cut-scene
will commence, and then a battle against a level 2 Executioner will 
occur. Defeat him quickly with jump attacks and then continue on to 
grab the 'Memorial Ticket'.  Save your game in the door immediately 
before you and register the memorial ticket so you can return here 
later easily.

Exit and go to the left and down the stairs into the water to kill 
the three level 4 mermen and then continue on to grab the potion in
front of the door you cant enter for now. Go back to the save point 
then go right to fight three skeletons, which might drop some Bronze 
material if your lucky. You'll also probably level up at this point. 
Go through the door,and then the next door as well. 


In the next room, a mob of skeletons will appear but floating in 
the middle of them is a white orb. Grab it and you'll learn the 
Quickstep skill that lets you do somersaults in all directions. 
Cool. Now kill all the skeletons-- you can do this easily by hitting
square three times and then tapping circle
to do a spinning slash attack combo with your shortsword. 
Continue on through the next door.


A lv5 Fenrir wolf will come running at you-- 
kill it quickly by hitting square and then circle to do a 
hard strike or to toss your sword at them (depending on how far 
away it is)then beat the hell out of it as it lays helplessly on the
ground.  You might receive a Wild Memory from them. Go on to kill 
the next one in the same way. Kill the skeletons, go through the 
door. kill the skeletons and go into the save to restore your life. 

Exit and go through the next door on the left. 

In the center of the large area will be the the Abandoned Castle map.
Joy. Now continue on and another Fenrir will attack, then another, 
and then skeletons. Go through the door. If this has all been 
seeming too easy, it has been, but now that 
you've entered this door you'll have a small army of skeletons and
a Cyclops to contend with. Dodge the Cyclops eye beams and blast
everyone with the spinning slash combo and nailthe cyclops with the
hardstrike/sword toss combos. 

After everyone is dead again, go through the door.

You'll immediately come across a chest that Hector can't open right
now. No big deal, go through the emerald door and you'll get a
cut-scene where you receive your first Innocent Devil.

Your new Innocent Devil is 'Infant Fairy', who has one of many 
randomly selected default names.(Yes-- you can name your own devils
in this game, just like in Pokemon, so if you wish to name her
Squirtle, go right ahead. I left her as 'Mill' though.) 
You'll then receive the Skill Tip for how Innocent Devils work.

Fairy types can heal you, but they can also open up treasure chests
-- which is exactly what we're going to do to the one we just 
passed in the previous room. The chest contains 
the 'Dragon Crest' which goes into the locked door we encountered at
the start of the castle. You have the choice of using your 
Memorial Ticket to go back to the first save point or just walk 
back-- I chose to walk, and leveled up on my way back-- 
getting exp helps make your I.D. stronger anyway. If you didn't
receive Wild Memory from a Fenrir before, I really suggest walking
back and killing them until you get some-- they are 
needed to make some weapons and armor.

Once back at the locked door, you'll be prompted to insert the
Dragon Crest if you try to open it. Do so and go through the door
to fight a mob of skeletons and an Executioner
-- you'll receive a skill note for the Bestiary after this. 
In the next room you'll encounter Ghosts which won't put up much of
a fight,if at all. Onward you will find a path leading down to more
skeletons and a save room.

The next room has three Fenris run at you at once, so be mindful of
that. 

You have two paths at this point: one that is shown on the map and
one that is not. 

(They both lead to the same passageway but the one shown on the map
has items you might want to get.)

The one shown on the map has skeletons and Fenris, and leads 
to a door that will contains tons of wine barrels. Chop the barrels
down to reveal a potion and a chest containing Aluminum, which you
can later use to make some armor. The next passage just has enemies
to fight.

The one not shown on the map is the one straight ahead and it 
leads to three more Fenris and is basically just a shortcut to 
get to the next passageway. 

Either way you choose to go (I recommend both for map completeness
and extra exp) you'll come to a passageway with 3 Ghosts. Dispatch
them and go on to the next area where you will find a door
leading to a large circle area on the map. This room has 
tons of ghosts and fenris, but it also has a $100 money bag in it
that we want. 

After grabbing the loot, continue back in the other passageway
toward another door where you will find a Skill note for Weapon 
combining. You will now be able to make new items with materials-- 
If you have enough Wild Memory and Bronzes gathered, you should be
able to make a Soft Leather Armor and Leather helm which will help
you retain health significantly since your basically naked right
now. You should also make some Punch Rings with the Aluminum--
they are weaker than your sword, but you'll attack hell of a lot
faster to make up the difference which is very useful against many 
enemies you'll encounter. You can also make a Gano now from 
another Shortsword and Wild Memory, which is useful against bigger
enemies because it does a lot more damage than your current sword.

You will notice that little question marks are appearing all over
your head in this room, and you might also hear strange impish 
noises. Destroy the pillar near where the skill orb was and you'll 
open a new area to find a chest that has the Evolution Crystal 
Skill tip. In the next room you'll find lv5 Zombies (Who also drop
Wild Memories, I might add), as you will find in the next room as 
well. Lv6 Wizards await ahead of you, and the last room shown on 
this floor has just a bunch of Zombies and Skeletons in it.

Up the stairs to the next floor you'll fight zombies and wizards. 
Head through the long hallway to reach another room of enemies 
(with Skeleton Blazes in it) leading to yet another new floor. 
Before going to the next floor though, head through the unmarked 
door to get a Potion and kill a bunch of zombies. Down another 
long hallway is more zombies and a 'Therapeutic Chair' that 
will electrocute you yet do absolutely nothing, as it
only exists to be a piece of fan fare for a secret room. Anyway, up
the stairs are lv7 Armored Knights that you'll want to use your
Shortsword or Gano against. They drop Aluminum often, so 
yes do fight them. Now combine your Leather helm and an Aluminum
to make a Corinthian Helmet, and combine your Shortsword and another
Aluminum to make a Foil which is a very fast attacking sword
you'll want to use for now, as it has a lot of very cool,
very FAST moves you'll want to take advantage of. 
Continue down the hallway and rooms slaughtering knights and 
wizards until you reach a room with a Skill tip for Double step,
and this will also let you double jump. Hit x and square
at the same time to also do a flying knee kick.

You can go down to the next floor here, but before you do go 
into the next room to save, then check the last room on this
floor for area completeness purposes. You don't have to go 
downstairs, as you've already been there before. 


Head back into the room before the save point to go up to the 
3rd Floor. Kill the enemies here then proceed on to a room with
two Skeleton Blazes. After killing them, lv10 White Dragon will
appear in the corners that you'll want to kill with your Punch
rings. Change back to Foil, go into the next room to kill the
Skeleton Blazes and then go into the next one and do exactly
the same thing, but with better music and some White Dragons
to kill again. 

If you've played ANY of the Castlevania games before,
you'll come to a familiar area which is immediately distinguishable
as leading to a throne room. My theory is that this 'Abandoned 
Castle' is none other than Walter's old castle--considering
it requires the Dragon Crest to open the door. 

Of course, Walter isn't here-- but a giant suit of armor is.

===============================================
BOSS:Crazy Armor
===============================================
Defeat him with the jump attacks, otherwise he'll slice you with his
axe that he swings along the ground.  After depleting his bar once,
he'll flip out and start throwing fireballs at you. Just keep
jumping and striking with the Foil and he'll go down quickly.

===============================================
When he dies, rays of light will fly out of his butt and he'll
vanish, leaving you with an elevator and a glowing circle on the
ground. Go to the circle to receive full health then enter the
elevator.  

===============================================

=Baljhet Mountains
================================================

You are now in the Baljhet Mountains. How you ended up here from
the top level of a castle is anyone's guess. Go down into the 
next room to get a new ID Devil Magmard. He's a battle type,
so he can unleash pain on foes for you with his fists
of molten lava rage. In addition to looking like The Thing from
The Fantastic Four, he can also do extra chain attacks with Hector, 
and this will be explained with a Tip. 

Go out and head down the pathway, keeping Mr Copyright Infringement
selected so he can clobber everything in sight to build his levels
up.

After putting the hurt down on the Lizardmen, you might get 
something called a 'Jet Black. Use them to make a Hard Leather
Armor, Broad Sword and a Bamboo Staff so you can do crazy ninja
stuff like Jackie Chan did in The Drunken Master. 

Continue, young grasshopper, until you reach a forked road. 

Go to your left and up the hill and happily beat down all
the skeletons with your big wooden stick. You'll eventually
encounter an Orc and his flaming arrows. He might drop you an
Aluminum, and if you have one of them and a Jet Black you 
can make a Dung spear-- it's a very excellent weapon, 
and I suggest you use it for now as you can take out mobs of
the many weaker enemies here with a single attack 
if you use it. Take the south passage at the fork and 
keep going until reach another door on your left-- 
go through it, kill the skeletons and then kill the cyclops. 
Go through the door with a bird emblem on it to get the skill
'Perfect Guard.


Head back two rooms and then continue on to the unexplored areas.
Go through the first door you encounter, kill the Fenrir
and go to the next room to kill the enemies there. Go into the
room and mark it so you can remember to return here later, 
then head back the other way so you have marked all the passages
in this area. 

Head all the way back to the forked road on the far left part of
the map.

Once back at the fork again, go to the passage on the left and 
you'll see a cut-scene with a girl named Julia who offers 
to help you. There will be a building here with a door, but you
cant use the chair inside it right now. Go north and you'll 
find a Magical Ticket by some boxes and across from it is a
save point. Use it, then continue on through the door with
boxes near it. 

You'll find the Baljhet Mountains Map here, as well as Julia. She
has a store filled with shelves and buckets of neat stuff that
would probally help you immensly, but the only things she will 
actually sell you is junk-- despite the fact that your the ONLY
customer for her shop that is smack in the middle of no where.

Anyway, she can store your ID but since you only have two right now,
you wont need to do this. You can also buy the typical Castlevania
items here, as well as some of the beginner weapons.

You can also sell items, including the Moai stone (if you had a 
Lament of Innocence save and went back to get it) for a whopping 
5,730 but as there isn't a thing you actually need to buy from 
Julia's shop right now, you don't need to do this.

When you get Devil Shards later, you can bring them here to
turn them into new I.D., and you can store I.D.s here in her
shop as well, so even if she doesn't sell things that
are very useful, you'll still be coming back to see her again.

In the corner near the door you will find a Rocking Chair to sit in.
Thats about it. 

Exit her shop and go down the pathway until you receive the Skill
tip for Steal. 

Now you can mug monsters for items (now see why you don't need
to buy Julia's crap?).

Continue on, killing and mugging everything that moves until you
reach a room with lots of orcs in it. You'll find your being
shot at by a cannon, so run up the steps and kill the skeleton on
it with a jump attack. Next, hop onto it and press x to sit down.
You'll be able to control the cannon to blast the two other cannons
firing down at you from both sides of the walls, and destroy
the large wooden fence. After killing it, a bunch of armored
monsters will appear-- just blast em with the cannon to kill em,
and if you miss any just exit the cannon and kill em by hand. 

When its all done, go  across the bridge and through the wooden
door. From this point on, you probably will want to use the
Broad sword.

Kill the enemies then continue to the save point, then kill the
orcs and climb up into the next area. This is pretty much all a
straight path. You'll eventually come to a fork in the road with
a cyclops. Kill it and then go up to where it was at, in the 
unmarked path. Kill the cyclops and skeleton blazes, then go
through the gate. 

Do the same in the next area, and you'll encounter Blood Skeletons
-- which you cant kill right now. So why did I bring you here?
So you know where it is later, because once you 
have a Mage I.D. with Purify (Nautilus Rod) you will be able
to kill the Blood Skeletons and get the HP Max Up that is behind
the door. 

Go all the way back now to the fork and into the passage you
haven't entered yet. Kill the ghosts and skeleton blazes,
then enter a room with a bridge and two waterfalls.
This room is inhabited by Spirits, and there is a chest containing
a Skill Tip for ID Charts, so now you can track the lineage
of your created and raised Innocent Devils,and monitor their
progress-- basically, it lets you know how much of a certain
kind of Evolution orb they need to level up. Fun. 

The next room has a Cockatrice and a Wizard-- neither of which are
very challenging. At the crossroads, head right and kill the
Wizards and Cockatrices. On the ledge in the left corner of the
liver shaped room is a chest containing a Boiling Ring, which
you should equip. Now head up the stairwell and go near the
doorway to fight two Efreets, then wrap yourself back around so
that you have cleared up that last passageway of gray on your map.

Head back to where you fought the Efreets and go onward to a save 
point,then go around the corner to defeat another Efreet, then go
through his door. 

Lizardmen will come running down the hill at you--dispatch them
quickly and then head on up to a boss door for a cutscene.

=================================================

BOSS: Lv.14 Wyvern
=================================================
This which might be the first moderately difficult enemy you've
faced so far. 

He sticks his head into the ground at the start of the battle,
and this is when you should wail on him with combos. You have to hit
him in the head to do any damage. You might also be able to jump
on his back at this point by running around to the other side of
him.

His starting pattern is easy-- he flies into the air and then
drops to make a boom, so run away from him when he starts to 
fly. When he lands, he will spin his tail. After he does this a
few times, he will stick his head back in the ground and you can
wail combos on him with your Broad Sword. While on the ground,
he might raise his head high up and roar to indicate he 
is about to breathe fire, so run around to his rear sticking close
to his legs to avoid it.

Eventually, he will start flying around spraying fire on the ground,
so basically just roll around dodging him when he does that. 

The best times to attack are:

1. When his head is in the ground

2. A couple jump strikes right after he lands from a jump.

3. A couple of jump strikes right after he finishes breathing fire
on the ground.

Additionally, you can use your Fighter ID to Guard during his
attacks and your Fairy to heal yourself if you become weak.

All in all, he's a little tough but not too difficult. I beat him
using only 1 Potion and my Fairy to replenish HP. Also of note,
he'll fall to the ground when he dies, so you might want to step out
of his way else he crushes you. 

When he dies, go through the door and into Garibaldi Temple.


=============================================
=Garibaldi Temple
=============================================

Waves of lv 9 Skeletons will come rushing at you, but they shouldn't
be any real challenge for you if you have been building up your
Fighter ID. Eventually you'll come to a circular garden with 
Efreets, Skeletons and Orcs. Kill them,and then go through the 
doorway to reach a wooded pathway. You'll encounter a cutscene and 
encounter a red-coated man in a top hat calling himself Saint 
Germain who asks Hector to stop his pursuit of Issac. 

But Hector isn't going to do that, because then we'd have all have
wasted our money buying a game where the hero decides to NOT avenge
his murdered girlfriend, or rescue her, or whatever minor alteration
plot involves the hero's girlfriend somehow.

Anyway, after the cutscene ends, go around the left corner and near
the torch, there is a wall with a crack in it. Smash it open and 
you'll gain an HP UP tank. 

Now go around to the right to get a Magical Ticket and a Serum from
the Torch. Now its time to go into the Temple.

Destroy the Bone Soldiers and Cyclops here, and proceed to enter 
the left door.The most annoying enemies in Castlevania,the Flea men
are here, and they are rather pesky (but not nearly as hard to hit
as in other games-- if you dont target lock on them anyway..)so use
your sword or lance to take them out. 

This place has two possible doors: one on the right and one on 
the left. 

In the left room of this area you will find a Serum at the end of 
the passageway,and a Memorial Ticket in the doorway. 

In the right room you'll find a room leading to a group of Armored 
knights and a Potion. After clearing this room, continue on down the
hallway to find a Save point. Now head back to the other side of the
temple you haven't been too and clear that area out, killing all 
the fleamen. Inside one of these roomsyou'll find the Garibaldi
Temple map. Now head out of this room and go to the right door,
and up into the one around the corner. 

The first room here has a chest that contains the Skill Tip for 
Marker Mode. We now have all the Skills, so pat yourself on the 
back. Head back to the area where the save point was and go start
to head upstairs in the east exit. Two Armored Knights will 
appear-- defeat them to let down the gate and go up.

The first enemy you encounter here is a Dead Baron. Go into the
fork and head left, then go through the opening on the right to
collect a Serum and defeat another Dead Baron. Now go through the
door to collect a Serum on the right and defeat some Fenris, then
go down the hallway which circles around, and before you go through
the next door just hop off the ledge down to the area below and 
kill the Fenrir. Head back into the hallway and go south to the 
other side, killing all the Fenrir over there and clearing your 
map out. When this is done, go through the door. You'll encounter 
Dead Fencers, whom you can steal 'Holy man's Vein' and 'Knight's
Vein' from. (You can steal the same drops from the Dead Barons too,
but the Fencers are easier to get them from) Use the 'Knight 
Vein' to make a Gallic Helmet and a Zweihander sword. 
The Holy man's vein is used for making a Lance. If you don't get 
the items to make these, just keep exiting and re-entering the 
room and stealing/killing the Dead Fencers until you do. 


Head back to your save point, then continue to the other path
that is still gray back to the area you fell down from with all
the Fenrir dogs. Armed with your new toys, go into the rectangle
room in the lower southwest corner of the hallway and kill the 
Fencer and Armored knights. After this is done, go back to the
top left and into the passageway to take on Blaze Masters and 
Fenrir; Blaze Masters might drop an Ancient Memory which you can
use to make Lorica, Baghnakhs, Bamboo Sword, and a Club. Continue 
on until you reach a door in the hall, then enter it to find 
enemies. 

Kill them and take the chest,which contains a Ceremonial Tool
for making an Ada, which is a scythe like sword that is fairly
powerful yet very fast to use. Use it. 

Further on down the hallway is more Blaze Masters and a Wizard,
followed by yet another hallway of Blaze Masters and Wizards. 
There is a save point here. 

If you have been doing everything right, one of your I.D. 
should have become a King rank by now or is about to be one,
and has given you a I.D. shard that you can use to make a new I.D.
You might want to hold off on making a new I.D. for 
now though, as leveling a new one could be boring at 
this stage of the game. 

In the next hallway is two Wizards and a Lv.13 Lesser Demon,whom
you will want to steal a Spirit of Fuji from using your Battle 
I.D.'s Guard. 

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