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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter C » Call Of Duty: Finest Hour - Strategy Guide (Page 02)

Call Of Duty: Finest Hour - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Call Of Duty: Finest Hour - Strategy Guide (Page 02).

Time to take out that machine gun.  Head around the building to the left 
(grabbing the first aid kit in an alcove to the left on the way) until you see
a wrecked jeep.  The gunner is on top of the building just around the next
corner.  Inch around until you can snipe him.  Move forward, but keep your 
sights on that gun because a few more Germans usually appear and any of them 
could man it.  There's Bren ammo near the jeep, by the way.

Follow the street to the south and east until you come to a staircase leading 
up to the machine gun.  Head up and kill anybody still alive.  There's a small
room on your right after ascending the staircase containing a first aid kit,
and probably a few Germans.  When the area's clear, Sgt. Starkey will tell you
to take the northern machine gun and clear MG nest in front of you.  You have
to juggle two things here.  First, the MG itself.  Second, the guys who
occasionally appear on top of the building a bit to the left.  Just keep
shooting until you see an APC crash through the gate.  Mop up down below (that
APC was German) and head down the staircase to your left.

Head through the gate to the nest area and follow the road.  When you reach the
generator, a bunch of Germans will spawn.  Kill them and plant the C4 to 
finish the level.


/Depot Saboteurs
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Plot Soldiers: Sgt. Starkey

How could everybody *not* be awake after all that gunfire?

Anyway, kill the guys that appear on the building to the north, trade your Sten
for a MP40, and grab the first aid kit that one of the guys dropped.  Head 
inside to grab some mines and MP40 ammo.  Head out through the window.  You can
find more mines in the building across the street, though you can't carry any
more at the moment.  You'll shortly be attacked by three tanks, two of which
will circle the block you're on.  Hide somewhere (the niche below the window is
fine) until they pass, then plant a mine or two roughly where you think they
crossed.  You can always grab more mines from the other building if you run
out.  Or just use your sticky bombs.  Make sure you save two sticky bombs,
however, should you choose that method.

The third tank won't move, so head around the west side of the mine building 
(watch the building past it to the north, there are quite a few guys there). In
an alcove to the northwest is a first aid kit.  Proceed east, hugging the left
side of the street until you can see part of the tank.  Toss two sticky bombs
to destroy it.  Careful here; I usually get rushed by a dozen Germans after 
destroying the tank.  Around the corner to the left is a machine gun nest.
Throw another sticky bomb at the wall to deal with it.  Down the street to the
west is another machine gun, which you can either snipe from here or move down
the street using the buildings on the left for cover.  Also, be sure to head
south from the first MG nest for a first aid kit.

Proceed west down the street to the building with the swastika flag over the 
doorway.  Upstairs, by the MG42 is another first aid kit.  On the first floor,
head through the eastern door to continue to the fuel depot.  Just north of
where you exited the building is a machine gunner who is, fortunately, a bit
slow on the draw so long as you don't run out into the street.  Kill him.
Ignore the fuel caches for the moment and concentrate on sniping the other 
machine gunner down the road, along with any other infantry that appear.  Once
the area is secure, start planting the C4.  There's a first aid kit near that
last machine gun position if you need it.  Once done, head back down the road
to the jeep.


/A Desert Ride
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Immediately kill the sniper on the rock tower, then grab the two first aid kits
behind the jeep.  You'll be needing them.  Crouch behind the front of the jeep
(facing west) and snipe infantry until you're told to get on board.  Do so.

From here on out, you'll be driven around automatically, so I can't really give
you a walkthrough, per se.  I'll do my best to point out where the larger 
groups are located direction-wise.  

Spin around to face the front of the jeep.  The first group will be to the
east.  Destroy the truck too, so you can move on.  After a bit, you'll see a
truck in the distance with a few infantry around it.  Destroy the truck and the
explosion will kill the infantry.  A couple of Stukas will be incoming down the
road immediately afterwards, so shoot them down.  After that will be a group of
enemies to the west behind some ruins, along with a couple of trucks and an
APC.  One of the enemies will be behind a machine gun, so kill him quickly and
try to keep the others away from it.

You'll eventually have to detour around a tank, where there will be more 
infantry in another set of ruins.  They're mostly focusing on the British
troops, though.  You'll then be told to provide covering fire.  Aim south and
be prepared for a sizable force.  You can't do anything to the tank.  
Afterwards, aim in front of the jeep and destroy the truck blocking the way.

After turning a corner, you'll face two more Stukas.  Shoot them down quickly.
Shortly after that will be a roadblock of sorts consisting of a truck, a
machine gun, and a few infantry, all roughly to the northwest.  You're done.


/Raiding the Fortress
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Objective Soldiers: Sgt. Dehart
Plot Soldiers: Sgt. Starkey

You have a lot of work to do before you can even attempt your objective, so 
let's get to it.  You need to start by getting rid of the gunner firing on your
reinforcements, so head north.  Take a quick detour to the east (where the 
British soldiers are standing) to kill some troops and grab a MP40.  There's 
also a first aid kit behind one of the sandbag walls.  While you're here, go
ahead and kill the machine gunner southeast from that big structure (ground
level, not in the tower).  The British entry point is roughly north of your
position.  You should also see machine gun fire aimed at your troops as they
run to the other side of the area.  Head down the steps to the north and peek
around the corner, sniping anyone visible.  When it's as clear as you can make
it, wait for an opening and run to the pillar northeast of your location.  Deal
with any infantry that may still be around, then snipe the gunner on the APC.
Now your troops won't be half dead when they attack the main German position.  

Head back up the stairs near those sandbag walls and take cover behind the 
pillars to the southwest.  You should see a machine gunner to the east, almost
opposite the German spawn point.  Kill him.  From this position (roughly), you 
should be able to snipe the gunner in the tower.  Inch south if you can't see 
him, keeping an eye on the other machine gun in case another German tries to
man it.  Now comes the hard part.  You have to start killing infantry until 
there's only one or two around, then run to the entry point and place the C4. 
Clean up any remaining Germans and head up the eastern tower to find Sgt. 
Dehart.  On the way, grab the first aid kits by the machine gun just north of 
the German entry point, behind the sandbag wall to the left of the stairs 
leading up the tower, by the machine gun inside the tower, and on the top floor 
in a corner.

You have to protect Sgt. Dehart, so don't hesitate to use a first aid kit on
him.  Germans will start pouring in from the British entry point and you have
to just sit around and shoot them until reinforcements arrive to cut them off.
I prefer to turn north and cut across the raised area so I can fire at them as 
soon as they spawn.  Grenades are very useful here.  After they stop coming,
you'll need to plant a C4 charge on the APC to access the cistern.  You've
already killed the gunner on the APC and the one on the MG in the area behind 
it, so get to it.  Toss a grenade down the stairs to kill the Germans down 
there, then head down to finish the level.


 _______________________
/AMERICAN MISSIONS 6.3  \
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Another increase in difficulty, though not as large as the last one.  The
Germans really start getting grenade-happy here, so don't think you're totally
safe while behind cover.  You'll be doing a lot of urban fighting here, often
cowering behind a Sherman while MG42s and infantry fire like mad down the
street you're traversing.  You also start the campaign with the most difficult
escort mission in the game.  Have fun.


/First City to Fall
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Objective Soldiers: M12 (artillery)
Plot Soldiers: M4s
               Cpl. Church

Despite Walker's speech, the M4s cannot be destroyed, so don't worry about
them.  He wasn't kidding about staying behind the tanks, though.  One more
thing: the tanks will frequently stop during the level.  They won't begin 
moving again unless you move past a certain point, usually even with or a
little beyond the first tank's position.  That's assuming you don't have any
other objectives to attend to.

Anyway, head forward until the tanks move, then park yourself somewhere and let
them blow the crap out everything on the street.  When the firing dies down, 
move forward again until you hear someone yelling about clearing a building.
First check the bombed-out building to the south of where the M12 stopped for a
first aid kit.  Now, head into the building indicated on your compass, being
careful of the machine gun down the road (which you can't do anything about)
and the soldier or two that will attack you upon entering.  There's a first
aid kit on the first floor in the back room.  Head upstairs, killing Germans,
clearing rooms, etc.  One of the rooms on the second floor has another first
aid kit.  Leave.

The tanks will automatically start moving before you exit.  You'll now have to
actually defend the M12, as several Panzerschrecks will pop up here and there
around the arch.  The first two will appear to the right of the arch, then two
in center past the arch, then one or two more to the left.  You'll receive a
message telling you when they're all dead, so, when you get it, turn tail back
behind cover so you don't take unnecessary damage.  There's a first aid kit in
a small room to the right of the arch and another by the fence to the left.

Moving on, the M4s will park themselves around the next corner and engage the
infantry there.  Sometimes a Panzerschreck will run around towards the M12, so
be prepared to deal with that.  Nothing major.  Once everything quiets down, 
move forward a bit to make the M4s do the same.  Stay behind one of them as 
they destroy the machine gun nests in the buildings along this road.

The next time the stop, things get a little tricky.  There is a lot of infantry
here, some coming from the ruined building on the left side of the road around
the corner and others from in front a ways down the street.  You'll only want 
to turn the corner far enough to fire into the building.  So long as you don't
go much farther, the tanks will stop and deal with the guys from the front.  
There is also a first aid kit in an alcove just around the corner, on the right
side of the street.  Moving forward a bit, more guys will spawn from the front,
including more Panzerschrecks.  There's also a machine gun in a building that
the M4s are pretty slow to deal with, so be careful where you stick your head
out.  

Moving forward again, the M12 will begin taking fire from a building which 
you'll have to clear from the inside.  Get there quickly, as I don't believe 
they stop firing until you do.  Fairly standard room-to-room fighting, though
you don't have to actually go up to the third floor to kill the anti-tank crew.
There's a large room on the second floor with no ceiling, which just happens
to be directly below the anti-tanks.  Kill them quickly.  There's a first aid
kit on the third floor.  After clearing the three floors, you'll be told to 
check the basement as well.  Hang a left after reaching the first floor to 
find the stairs down.

There's another first aid kit down here if you need it.  Head into the tunnels.
This is an entirely linear area with lots of little alcoves for cover, so just
move between points of cover, taking enemies down as they appear.  Watch out
for a guy with a Panzerschreck towards the end as well as the odd charge on 
your position.  There's a first aid kit in plain sight about halfway through
as well.

Now comes the annoying part.  Run up the stairs to the machine gun.  You have
hose the area for a long time.  It's annoying because you really can't tell
where the launchers are and just have to hope you're getting them all.  All I 
can tell you is that they seem to all come from a building on the left side of
the plaza.  There is a checkpoint back at the start of the tunnel if the M12
is destroyed.  Good luck.

Unfortunately, that isn't quite the end.  If the previous bit was annoying,
this is downright cheap.  First, look down.  See that manhole behind the tank?
Keep that in mind.  Second, reload all of your weapons.  Empty the Garand's 
magazine if necessary.  After the M12 has finished blowing the crap out of the
theater, you'll be able to head downstairs to the plaza.  KEEP YOUR SIGHTS
TRAINED ON THAT MANHOLE!!!  Seriously, after the tanks move forward a bit,
three guys with Panzerschrecks will come out of there and start laying into the
M12 at practically point-blank range.  It would really suck to fail the mission
after all that crap you've already put up with, so gun those cheap bastards
down as soon as they finish getting out (they're invincible until then).  Head
down into the sewers to finish this nonsense.


/Underground Passage
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Plot Soldiers: Cpl. Church

You have to destroy five ladders to prevent more of those cheap bastards from 
killing the M12.  Easy enough.  The first is right next to you, so blow it. 
Downstairs is a first aid kit.  Go back up, through the door and far enough 
down the spiral staircase for you to snipe some, if not all, of the soldiers
below.  There's another first aid kit in an alcove to the right.

Approaching the pile of rubble in the center of the tunnel, look up and right
spy two more Germans.  Off 'em.  Head up the spiral staircase to the south to
find an excellent sniping position (you won't have to worry about grenades 
either), a first aid kit, and another ladder.  Go back downstairs and then west
to find a third ladder, another first aid kit, and a portable MG42. More troops
will spawn while heading out.  I find it easiest to use the Garand and snipe
through the grate near the floor.  Head back up to the second ladder you 
destroyed and through the other door when you're done.  

You'll be on the second floor of a fairly long corridor full of troops.  Easy
pickings since most are below you.  Beware of the machine gun nest at the end.
There are three first aid kits (two one the second floor, one on the first) and
the fourth ladder in the back.  Head downstairs for ammo if needed, otherwise
head through the door to the northwest.

Continue forward until you encounter a firefight between some American troops
and some Germans.  Save the former by killing the latter.  Head north down
the tunnel and up the ladder to continue.  You'll find the last ladder shortly,
but you might want to clear a few of the Germans from the nearby tunnel before
blowing it, just to be safe.  However you do it, blow the ladder and start
making your way out of the sewers.  This tunnel is much like the one in the 
previous level.  Also like the previous tunnel, you have to watch out for the
last guy, this one carrying a MG42.  Exit the tunnel to finish the level.


/Surrender at Aachen
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Objective Soldiers: M12
Plot Soldiers: Cpl. Church
               M4s

There's a first aid kit right in front of you at the start, so grab it and 
start climbing the stairs.  You'll barge in on some Germans.  Kill them and 
grab another first aid kit in the corner.  If you took any damage, you can 
"use" the teddy bear in the closet to refill your health.  Continue climbing.
In the next room are some more Germans and another first aid kit.  Climb, then
take control of the machine gun and prepare to cover some tanks.  Aim for the
Panzerschrecks first, of course.  There's another first aid kit nearby.  Climb 
over the rubble to continue.

Quickly grab the first aid kit on the bunk then sprint downstairs, killing
Germans as you go.  There's a door to the south containing a Panzershreck.  
Kill him before he can cause too much damage to the M12.  There's another first
aid kit by the wall across from this room.  Now just hang back until things on
the street calm down a bit, then proceed downstairs (taking yet another first
aid kit if necessary) and outside.  Don't worry, this escort mission is much 
easier than the last one.

Follow the second tank until they stop.  The M12 will destroy the building
holding all of those machine guns for you.  The reason this is easier, by the 
way, is because you tend to stick to narrow streets where the enemies can
only engage the invincible M4s.  You'll quickly reach a point where several 
soldiers run out of an alcove on the right side of the street.  If you've been
staying behind the second tank, they'll probably ignore you and will quickly
be mowed down.  There's a first aid kit in the alcove from which they came.

You'll quickly come to another alcove, this one containing some Panzerschrecks.
They generally aim for the M4s too, but kill them quickly anyway, just in case.
There's also a first aid kit in their alcove. Once in the square, you'll be
given a new objective.  Don't worry about the M12, it's safe where it is.  If
you kept following the second tank, it'll lead you right to another first aid
kit.  Nice of it.  It also stops next to the building leading to your 
objective.  Head inside.

When you exit the building, immediately look up and to the north and kill the
guy on the balcony.  There are a lot of Germans in this alley, some of which 
are pretty grenade-happy.  The pile of rubble just outside of the door works
fine for cover, so long as you're prepared to run either back inside the 
hallway or across the alley when a grenade comes your way.

At the end of the alley, around the corner to the right, is a machine gun.  
Snipe him or throw a grenade.  Enter the building here carefully, dealing with
the Germans inside one at a time.  Head all of the way upstairs and kill the 
two Panzerschrecks.  Grab one and fire two rockets at the tanks below you.  
This mission's done.


/Come Out Fighting
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Plot Soldiers: M4s

For all my complaining about the Grease Gun in the Weapons section, it's 
actually somewhat tolerable since you're not on foot too much in this level.  
Do what you want with it.

Follow the tanks down the road.  This would be a good time to mention that the
M4 uses a much weaker cannon than the T-34 you used in the Russian missions,
so be prepared to retreat behind cover more often when fighting enemy tanks.
Speaking of which, there are a whole lot of them up ahead.  If you stop at the
sharp left turn, you can safely snipe them.  Head down into the clearing when
it's safe, and you'll receive word of another Panzer unit approaching, this 
one from the hill to the south.  Try to destroy the lead tank ASAP.  If done
fast enough, the rest will just sit there and allow you to kill them.  Head
them down the road when they retreat.

You'll deal with a lot of infantry here.  An infinite number, I believe, so
scoot through, destroying the Flak-88s as you go.  When you reach the town,
you'll find more Flak-88s and some tanks.  The only real trick of which I'm 
aware is that the "Tillet" sign will block enemy fire, thus allowing you to
fire from around the corner without exposing yourself too much. Not too useful,
I admit.  Just kill everything however you see fit and move on.

You'll have to circle around a bit to find and entryway into the gunner's
building.  Only minor opposition on the way, if any.  Once dismounted, head to
the west to enter.  Inside is some standard room-clearing stuff that you should
be good at by now.  There's a first aid kit in the southeast corner that you
have to jump to get to.  Head upstairs to start kacking the gunners.  Once
done, head back to your tank, minding the Germans that have re-infested the
first floor.  Head north.

Some more tanks and Flak-88s on your way out.  Even more tanks and Flak-88s
when you reach the next section of town.  There are a couple of ways through 
this area, neither better than the other.  Once cleared, you'll have to park
in order to kill the anti-tank crew entrenched in a building.  

Once dismounted, follow the path until you come to a sandbag wall.  Prone, then
crawl to the right until you can see a machine gunner across the street through
the gap between the wall and the building, whom you should kill.  You'll
probably take a little damage, but not much.  Head inside.  The anti-tank crew
occupies the left side of the hallway.  The farthest door on the right holds
three first aid kits.  After killing all three anti-tanks, you'll be told to
repel a tank attack.  Grab a Panzerschreck and start blowing things up.  I find
it easiest from the middle window.  Head back to the tank when instructed to do
so and continue north.

Another forest path with infantry and Flak-88s.  Ho-hum.  When you reach the
third section of town, you'll have to kill some more tanks.  Wouldn't be a 
problem, except they all gang up on you and there's no real cover to speak of.
Still, just keep moving and you'll survive.  After that, you have a more 
traditional (i.e. scattered) group of tanks.  Once done, you'll need to head to
the northern edge of town to defend against...more tanks.  It's easy since
there's so many places to hide.  After that, you're done with this level.  


/Road to Renagen
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Plot Soldiers: Sgt. Church

Start by taking cover behind that building in front of you, grabbing the first
aid kit there, and engaging the dozen or so Germans heading your way.  Take the
opportunity to acclimate yourself to the BAR's small magazine.  Once you reach
the fork in the road, several more Germans will appear down the street to the
west.  On your way there, grab the first aid kit inside the short concrete
partition between the two roads.

Take the western road at the split, killing the soldiers that dismount from
whatever those little vehicles are at the end, then take the first aid kit from
the alcove to the southwest and double back to the eastern road, either by
going back to the fork or taking a shortcut through a small alley.  Heading 
south, you'll see the road branch off to the east.  There's a machine gun just
around the corner.  Grenades are iffy due to the architecture and sniping is
dangerous due to the MG's proximity.  So, I just have Sgt. Church run out into
the middle of the street and let him deal with it.  There's a first aid kit
behind the concrete railing across the street to the west.

Head east past the nest, but be prepared for some enemies to appear from the 
alley to the east (at the end of the street) and probably a few from behind.
Some of these guys will be carrying G43s, which I'd suggest picking up.  Head
through the alley at the end of the street and kill the machine gunner to your
right.  He'll be facing the other way, so no tricks needed.

Your objective is to the southeast, but don't use the staircase near you.  
Instead, head all the way east and use the balcony overlooking the staircase
and the plaza below for sniping.  I find that the machine gun doesn't tend to
notice you here (though it will if you don't headshot the gunner).  
Unfortunately, you can't stay here.  You'll need to head downstairs and to the
southwest to engage a large group of Germans, as well as anyone you couldn't 
hit from your sniping position.  All the way southwest is a machine gun nest
(also not pointed at you) containing two first aid kits: one by the MG and
another in an alcove directly behind the nest.  If you go up the street leading
northwest from here, you'll just end up back in the town area we've already
cleared, so head northeast back to the plaza and into the tunnel on your right.

There are alcoves on either side of the tunnel near the end, so rush over to
one and start clearing out Germans.  Don't leave the tunnel, as there's a 
machine gun (which *is* aimed at you) to the right and a sandbag bunker to the
left manned by a couple of grenade-throwing Germans.  Deal with the left threat
first, then either grenade the gunner or let Church deal with him.  There's a 
first aid kit at the end of the road to the southwest, past the MG nest.

Turn around and head down the road, watching for any more Germans.  Take note
of the short staircase on your right past the sandbag bunker.  Continue down 
the road until a few Germans pop out of an alcove just past another sandbag
bunker.  Kill them and take the first aid kit they were guarding.  If you head
all the way down the street, you'll find another first aid kit and a portable
Browning, but you'll also spawn some more Germans behind you.  Head back to the
short staircase once you're through item collecting.

Head up the stairs, and northeast around the cathedral.  This is the longer 
route, but it doesn't end with you staring down a MG42.  Shoot said gunner in
the back when you reach him and deal with anyone else wandering around however
you see fit.  Head through the door to the southwest when done.

More street fighting.  Watch for Germans to your immediate left and several 
more down the street to the south.  The latter can be dealt with by hopping
into the depression on the left side of the street and standing on the box at 
the end.  Head south, stopping to grab a first aid kit behind some shrubs on
your left.  Only a few Germans will appear.  Once you reach the end of the 
fence on your right, however, two tanks will appear to make your life 
miserable.  Head around the fence and sprint towards the building to the north.
Some enemies attack once you enter.  I find it best to duck into the room to 
your right upon entering, killing the German inside, then deal with anyone that
comes downstairs from the doorway.  The tanks won't bother you.

We need to head upstairs.  First, however, there are usually around three
enemies watching the staircase from the second floor.  Inch your way up, firing
at any helmets you see.  There is a first aid kit on either side of the 
staircase (first floor) if you take damage.  Another German or two will be in
the rooms on the second floor.  Head to the westernmost room to find some
Panzerschrecks.  Each tank will take three shots.  Some more Germans will 
attempt to advance on your position while you're busy with the tanks, but
Church will usually handle them.  Once they're gone, head outside to finish
the level.


/Last Bridge Standing
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Objective Soldiers: Scoop (a M4 with a bulldozer scoop on the front)
Plot Soldiers: the other M4s

Last escort mission.  Also the easiest, since the Scoop's health regenerates.
Balancing this is the general lack of health items.  One other thing, sometimes
the tank column won't start moving until you get a fair distance ahead of them.

Grab the nearby Garand (you only start with the BAR) and watch for a few 
enemies to appear down the road ahead of you.  They'll focus on the M4, but you
may as well help out.  Continuing forward a bit, you'll be attacked again, this
group containing some Panzershcrecks.  On the north side of the street is an
alcove containing a machine gun.  One of the tanks usually deals with it, but
not always, so make sure it's clear before moving on.  

Around the corner to the south is a machine gun in a building, which the tanks
generally don't bother attacking.  Snipe him and anyone else you can see 
moving around over there.  By now you'll have been told to get rid of the mines
on the street.  You can do this either by throwing grenades at the red markers
(i.e. the mines) or by backtracking to grab a Panzerschreck and using that.
Either way, once the street's clear, the tanks will move forward and destroy 
barricade preventing your advance.  There's a first aid kit in the machine gun
nest you just cleared.

You may have noticed a second machine gun nest down the street.  Move up to
where the barricade was and the tanks will probably deal with it.  If not, just
toss a grenade around the corner.  Head south to get things rolling again.
There will be a few Germans around the next corner, as well as a couple in the
upper floors of the houses to the southwest.  There will be yet more infantry a
bit farther south.  Once things have quieted down, proceed south, bearing in
mind that a machine gun is emplaced to the left side of the open area up ahead.
The tanks will start moving once you reach the corner of the building on the
left.  Be prepared to throw a grenade if they ignore the MG.  There will also
be a few Panzerschrecks once the tanks get out in the open.  Proceed a little
bit further down the road and you'll have to set out on your own to do a little
trailblazing.

Head north to the last machine gun nest you silenced and look around.  One of 
the enemies here should have dropped a first aid kit.  Once found (or not),
carefully proceed to the east.  There will be quite a few enemies around here,
both on the street, in the cemetery below, and on the upper levels around the 
cemetery.  Head south, past the cemetery, to continue.  

Proceed through the brick alley until you see a sandbag wall.  Stop, as there's
a machine gun just around the corner.  Just wait for the tanks to care of it.
Continue downstairs, and take cover behind the crates while the Shermans deal
with the Tiger tanks, though you can grab a Panzerschreck on the other side of
the crates and chip in, if you wish.  

Now you have to escort the Scoop through this base.  Infantry will be popping 
up pretty much everywhere, so keep an eye out.  In the initial attack, 
Panzerschrecks will appear down the road to the east and from behind a 
partition to the southwest.  Inside said partition, behind some crates, is a
first aid kit.

Moving on a bit, you'll be attacked by several Germans inside a loading dock.
If you can, toss a grenade near the gate they opened to take out several of 
them before they can even start firing.  There's more inside, though, so head
around the north side of the building, up the stairs, and around back to begin
clearing.  There are a couple of open windows, so presage your attack with a
grenade or two.  There's a first aid kit in the northeast corner of the
building (inside).

Moving on, you'll be told to lead the tanks through some warehouses.  
Specifically, the building southeast of the tank's current position.  One of
the M4s will blast open the gate, releasing several enemies.  Deal with them,
then poke your head inside just enough for the tanks to follow.  You'll have to
go inside to fully clear this section, but with the tanks inside you'll have 
some cover.  There're a few more Germans in the next section.  The third room
has some guys in the rafters overhead, most, if not all, of which can be killed
from the second room.  Beyond that is a short hallway with a couple more guys.
You'll also find a staircase leading up to those rafters, which contain ammo
and such.  Leave the warehouse.

Stay on the right side of one of the tanks to avoid taking fire while
progressing along the path, switching to traveling behind them once the road
turns east.  A few Germans will appear on a hill to your right.  Kill them and
move on, again staying behind the tanks.  The level will end shortly.


/Into the Heartland
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If you don't mind a minor cheat, immediately restart the level.  You'll lose
any first aid kits you had left over from the previous mission, but you'll have
a BAR and full ammo, which is very useful in this level.

Anyway, run forward to the next dirt pile and start shooting.  Once the Germans
start retreating, follow, heading to the extreme left side of the bridge.  Once
done, get on the other side of the girders and duck to avoid the fire from your
tanks.  The enemies will be running all over by now, so creep forward, stopping
to shoot anyone you see.  Also be on the lookout for a G43, as it works great
during this entire section.  Proceed forward until you come to an overturned
truck.  To the right of it are two fallen girders, between which is some ammo
and a first aid kit.

Proceed forward to the last girder and you'll see a whole lot of Germans
running around in the distance.  Snipe them when they stop, attempting to clear
as many of them as possible before running back to the side of the bridge.  
Continue forward until you see another overturned truck.  Near it is a first
aid kit and some much-needed G43 ammo.

Another large group of Germans will appear in the distance.  Deal with them
however you can, then move forward to a third truck, this one with two first
aid kits.  You'll now be under fire from six (!) machine guns, two in pillboxes
on either side of the bridge and four in the center, all of which can sniped.
The ones in the center have lots of infantry guarding them, however, so they
won't stay clear for long.  This doesn't apply to the side nests.

Once done (and it can take a while), head forward, grabbing another first aid
kit.  There's another nest to take care of, but we can't hit it from here.  
Enter the northern tower.  There are two more first aid kits and some BAR ammo
up the staircase to your right when you enter, plus another first aid kit and a
lot more ammo in the pillbox to the north.  Head downstairs when you're set.

At the bottom, poke your head around the corner then back up.  Wait for a 
couple of guys to rush you, then start picking off the guys on the west side of
the room.  There are some on the ground that you should be able to hit as well.
Some friendlies will usually run in once the room is clear (thanks a lot
guys...).  There's a first aid kit behind the staircase you took to reach the
floor and two more in a cupboard at the south side of the room.  By the way,
you can always retrace your steps here should you need more health.  

Head up the other staircase in the room and face more Germans.  Proceed down
the hallway and into the next room.  Stick to the left wall to find a staircase
leading down.  Several Germans will attempt to run up, but are easy pickings
since it's so steep.  After they stop coming, focus on anyone else on the 
ground and the grenadiers on the south balcony.  If you move a bit to the west,
you'll be able to fire on the latter while remaining out their throwing range.
There's a first aid kit on the ground to the northwest.  Head up the other
staircase and follow the path up.

At the top is another curving staircase.  Stay near the bottom and kill anyone
that charges you.  There should be five or so.  Continue up to find another
spiral staircase.  Again, four or five guys will charge you.  Continue past the
office and up another spiral staircase.  No one comes down this one.  At the
top is a ladder leading up to the final machine gun nest (plus an AA gun), as
well as the four guys guarding it.  Just climbing up is a bad idea, as there's
no cover and you'll end up facing away from three of them.  Probably the safest
method is to climb almost all of the way up the ladder, then climb back down
and kill anyone that follows.  You'll probably only lure away one or two, but
it's enough.  Climb up and kill whomever's left, then man the AA gun and start
downing Stukas.  Once enough are destroyed, you'll complete the game.


 _______________
/Cheat Codes 7.0\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
All codes are unlocked by beating the game under the difficulties listed. Note
that you don't have to actually complete the game; just beating Into the 
Heartland is sufficient.


 _______________
/Easy Difficulty\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 
/Big Heads
ŻŻŻŻŻŻŻŻŻŻ
Gives all character models gigantic noggins.  Also makes head shots easier, 
thus making the game (somewhat) easier.


/Ricochet
ŻŻŻŻŻŻŻŻŻ
Makes any bullet you fire bounce two or three times.  Try shooting guys from 
around corners; it's pretty fun.  Doesn't seem to work with tanks or
Panzershcrecks, though.


/Head Shots
ŻŻŻŻŻŻŻŻŻŻŻ
Makes all AI-controlled characters immune to damage from anything except head
shots.  Or perhaps I should say, "damage to the head," as grenades still work
fine.  As you are not AI-controlled (I presume), this code makes things a bit 
harder.  Doesn't affect tanks or planes.


/Ricochet (All)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Same as the other Ricochet code, but affects *everybody*, even enemies.  Turns
some American missions into deathtraps.


 _________________
/Medium Difficulty\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

/Shrink Shot
ŻŻŻŻŻŻŻŻŻŻŻŻ
AI-controlled characters shrink as they take damage, reaching Lilliputian size
upon death.  Novel, but not much else.


/Dead Eye
ŻŻŻŻŻŻŻŻŻ
One-hit kills for all infantry, allied or hostile.  Suddenly SMGs become 
useful and grenades turn into WMDs.  You take damage as normal, as do tanks and
airplanes.  It *does* however affect infantry plot soldiers (i.e. Sgt. Dehart
in Raiding the Fortress).  


 _______________
/Hard Difficulty\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

/Big 'N Small
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
All AI-controlled characters are either normal-sized or Lilliputians.  Tiny 
characters take and inflict damage as normal.  Doesn't affect tanks or 
airplanes.


________________________________ *End of File* ________________________________

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