Blinx: The Time Sweeper - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Blinx: The Time Sweeper - Strategy Guide (Page 01).
BBB L IIIII N N X X
B B L I NN N X X
B B L I N N N X
BBBB L I N NN X X
B B LLLLL IIIII N N X X
B B
BBBB The Time Sweeper
Version 1.20
By: Isa
Updated 12/09/2002
Contents:
I - Introduction
II - Controls
III - Crystals
IV - Time Control
V - Shops
VI - Sweepers
VII - Clothing
VIII - Prizes
IX - Trash Exchange Rates
X - Levels
XI - Cool Stuff
XII - Credits
XIII - Contact Information
XIV - Update History
I - Introduction:
Time is like a treasure. Use each gem of it wisely and your dreams will come
true.
Blinx is a time patroller for the Time Factory, which makes and delivers time
to various dimensions. Supervisors monitor time, and make sure there aren't
any glitches. Glitches are cleaned up by the time sweepers. The Tom-Tom gang
are invading dimension B1Q64. They are stealing the time crystals to sell
them to other dimensions, and have captured the princess. But something
unexpected has happened. Some of the Time Crystals have begun to turn into
monsters. With the world in danger of destruction, the Time Factory orders
all personal to clear the dimension so it can be cut off from the factory.
Bravely, Blinx charges into the Time Gate to rescue B1Q64 and Princess Lena.
Note - When I run into an enemy or object that doesn't have an official name, I
make one up until I find an official name :p
II - Controls
Left Control Stick - Move Blinx
Right Control Stick - Move Camera
A Button - Jump
A Button (after jump) - Double Jump
Left/Right + A - Cartwheel
Back + A - Back flip
Hold X/Right Trigger - Suck with Sweeper
Tap X/Right Trigger - Fire Time Sweeper
III - Crystals
There are 5 Different Time Crystals, plus retry crystals
Blue Moon Shaped Crystals - Pause
Yellow Star Shaped Crystals - Slow
Purple Cross Shaped Crystals - Rewind
Green Diamond Shaped Crystals - Record
Orange Pyramid Shaped Crystals - Fast Forward
Red Heart Shaped Crystals - Retry
A combination is grabbed by collecting 4 Crystals. If three of them are the
same, you gain that ability. For example, if you grab 3 Slow crystals and one
Pause crystal, you will gain one Slow. Also, if you get all 4 crystals of the
same type, you will get 2 of that ability! Any other combination will result
in a bad combo, which will have no power. Be careful! If you collect more
time controls than you have slots (available slots shown under pause icon),
whichever time control you got first will be lost.
When you get hit, you lose. But if you have a retry, everything will rewind
about 5 seconds (yes, everything, including you, collected items, enemies hit,
ect ect), but may rewind more to allow you a fair chance to avoid what hit you
the first time.
Gold looks like crystals, but are gold in color and can be in any shape, but do
not affect combinations. Gold comes in 3 sizes, small being the size of a
time crystals, and Large being about the size of Blinx.
Gold Vaues:
Shape Small Value Medium Value Large Value
Star 15 45 75
Cross 12 36 60
Heart 12 36 60
Moon 10 30 50
Diamond 8 24 40
Pyramid 5 15 25
IV - Time Control
To activate a time control, hold down B and move the cursor to the time control
you wish to use.
Pause (Pau) will cause time to stop. Falling objects will stop in the air,
enemies will stop moving, and you are free to move without distraction.
Rewind (Few) will cause everything to move backwards, while you can still move
normally. Broken objects will reconstruct, enemies will move backwards, ect.
Fast Forward (FF) will cause everything, including you, to move much faster
than normal. Use this to improve your time when going for rank. Although the
enemies move faster, fear not, you are invulnerable during this time. But if
you get hit, you will be thrown back, and you will exit FF mode.
Slow (Slo) will cause everything except for you to slow down.
Record (Rec) will record your actions for 10 seconds. After that, it will
rewind back to when you first activated record, and a "ghost" of you will
repeat exactly what you did. You cannot touch it, but it can push switches and
perform other actions you can normally do. While you are recording, you are
invincible, so take advantage.
V - Shops
Abilities:
Retry - 200 G
Retry Holder - 1000 G (Round 1-6)
Time Holder - 500 G (Round 1-7)
Sweeper Pack 1 - 1500 G (Round 3, Allows you up to 10 trash)
Sweepers:
TS-1000 - Lv 1 - 500 G (Round 1,2,3,4,5,6,8)
TS-4000 Star - Lv 2 - 2000 G (Round 1,2,3,4,5,6,8)
TS-2000 Aladdin - Lv 1+ - 3000 G (Round 3,5)
TS-4000 Spiral - Lv 2 - 2000 G (Round 3)
TS-16000 - Lv 3 - 4000 G (Round 4,6,7,8)
TS-2000 Flame - Lv 2+ - 3000 G (Round 4,6,7,8)
TS-4000 Jaguar - Lv 2 - 2000 G (Round 4)
TS-4000 Skull - Lv 2 - 2000 G (Round 5)
TS-2000 Freeze - Lv 2+ - 3000 G (Round 6,8)
TS-16000 S - Lv 3 - 4000 G (Round 7)
TS-X7 Supreme - Lv 3+ -90000 G (Round 9)
Ammo:
Bomb - 300 G (Round 2+)
Super Bomb - 500 G (Round 4+)
Spike Bullet - 400 G (Round 7)
Clothing:
Blue Set - 3000 G (Round 1)
Red Set - 5000 G (Round 1)
Orange Set - 7500 G (Round 2)
Desert Set - 10000G (Round 3)
Zebra Set - 30000G (Round 4)
Yellow Set - 10000G (Round 6)
Green Set - 7500 G (Round 7)
Winter Set - 10000G (Round 7)
Army Set - 7500 G (Round 8)
Black Set - 30000G (Round 8)
Bright Set - 30000G (Round 9)
VI - Sweepers
Sweepers are a bit expensive, so I'll get descriptions of their special
properties once I get a chance. [Description in brackets are based on what I
can read in the shop]
TS-1000 - Lv 1
Your standard sweeper. This is what you start with.
TS-4000 Star - Lv 2
Your first level 2 sweeper.
TS-2000 Aladdin - Lv 1+
This sweeper is pretty fast. It will sweep up sand in round 3. Doing so will
give you time crystals, gold, or active bombs trying to blow you up. This
sweeper isn't really worth it, go use a level 2 sweeper instead.
TS-4000 Spiral - Lv 2
This sweeper is terrible. It's slow and doesn't have any special attack
properties.
TS-16000 - Lv 3
Your first level 3 sweeper.
TS-2000 Flame - Lv 2+
This sweeper can sweep flames (put out fires, Round 8). Also, trash shot by
this sweeper will defeat the Phantom Lizard's illusion in one hit.
TS-4000 Jaguar - Lv 2
Another basic level 2 sweeper. Not worth your money.
TS-4000 Skull - Lv 2
Another basic level 2 sweeper. Only get it if skulls and black and white are
your thing.
TS-2000 Freeze - Lv 2+
This sweeper can sweep water (drain small puddles). Also, trash shot by this
sweeper will defeat the Flame Lizard's illusion in one hit.
TS-16000 S - Lv 3
This sweeper picks up trash pretty quickly. A nice, fast sweeper.
TS-X7 Supreme - Lv 3+
This sweeper is amazing. It can pick up any trash, it is very fast, its shots
are both fire and ice elemental. It sweeps water puddles, it sweeps sand, and
it sweeps flames.
VII - Clothing
The Cloths are listed in the order I like them, starting with my favorite. As
far as I can tell, other cloths have no effect on gameplay.
Black Set - Black top, a dark brown pair of pants, black gloves and boots, an
ear ring, and his goggles have gold borders now.
Yellow Set - Yellow top with red goggles, black gloves and boots with shiney
red tips, and he has an ear ring. The necklace is also red.
Blue Set - The default costume. White sneakers, red pants, blue shirt, white
gloves, a gold necklace, and goggles
Desert Set - Camoflague top and pants, yellow-brown gloves and boots with
metal tips, and his necklace is blue.
Orange Set - Orange top and yellow pants, along with his usual gloves, white
sneakers, and necklace.
Army Set - Dark green top, brown gloves, zebra strip pants, white boots, and
his normal gold necklace and goggles.
Red Set - White sneakers, white zebra stripe pants, red shirt, white gloves,
a gold necklace, and goggles.
Winter Set - Santa anyone? Red top with a fuzzy white top section, red pants,
white gloves, white boots, green goggles. And his necklace is a silver bell.
Zebra Set - This costume has a zebra stripe top, teal pants, purple gloves and
boots, and Blinx has an ear ring and a tail ring, both glowing.
Bright Set - This costume includes a teal top, purple pants with a yellow
yellow strips down the sides, his boots are purple, and he has glowing ear
rings in his left ear and a tailring, and they glow.
Green Set - Green shirt, orange pants, red boots, and black goggles.
VIII - Prizes
To view a prize at any time, press X on the stage select, then A.
Prize 1 (10 Medals): See a Tom-Tom lifting another Tom-Tom. What's the point?
I don't know, but it just looks wrong to me...
Prize 2 (20 Medals): See two Tom-Toms on their hands and knees with another on
their backs in the same position
Prize 3 (40 Medals): See two Tom-Toms in a huddle-style grip, with Benito
standing on their shoulder.
Prizes 4 - 12: Collect medals. When you find one that lands on a red dot, you
will get a prize.
Prize 4 : A Tom-Tom standing on his hands, with another Tom-Tom holding his
feet.
Prize 5 : Benito, holding the hands of two Tom-Toms. The Tom-Toms are leaning
off to either side with their feet against Benito's, and holding
themselves up with one arm. Is it just me or are prizes 1-5
worthless?
Prize 6 : 9 Tom-Toms in a pyrmid with Lena on top. This one is dumb too.
Prize 7 : Sketches/rendered pics of Blinx. Some really cool ones too.
Prize 8 : Sketches/rendered pics of Lena and Benito, the Tom-Toms, their
vehicles, and the shop keeper.
Prize 9 : Origional drawings of the enemies, followed by a rendered version
(closeup and plain background). Bosses too ^_^
Prize 10: Sketched/rendered pics of areas.
Prize 11: A silly video of Tom-Toms and other enemies.
Prize 12: Pictures of Blinx, Tom-Toms, and Princess Lena, along with some idea
sketches and even pics of Blinx toys. If those ever come out, I am
soooooooooooooooooooooooooooooooooooooooooooooooooooooo buying them.
Prize 13 (80 Medals): See a picture of the shopkeeper with a new sweeper. You
can buy the Supreme sweeper after you get this prize.
Ending : Watch the ending. You get this when you clear round 9.
Prologue: Watch the opening movie. You get this when you clear round 9.
IX- Exchange Rates
At the end of each level, you will receive gold for each item in your sweeper.
(Found on round 1)
Clock Ball - 100G This is the ball Dust Hearders stand on
16 Ton Weight (Lv 3) - 80 G
Small Weight - 30 G
Full Trash Can - 15 G These are spit out by enemies only
Dynamite Barrel - 14 G Must be paused to sweep.
Large Gear - 10 G
Large Trash Can - 8 G
Small Gear - 5 G
Small Trash Can - 3 G
Bench - 2 G
Large Flower Pot - 1 G
Small Flower Pot - 1 G
(Found on round 2)
Broken Car (Lv 2) - 70 G
Large Barrel (Lv 2) - 60 G
Broken Cart (Lv 2) - 22 G
Bomb - 20 G
Broken Refrigerator - 18 G
Broken Radio - 16 G
Broken Dresser - 15 G
Empty Drum - 10 G
Large Rusted Tire - 10 G
Open Refrigerator - 10 G
Broken Television - 8 G
Barrel - 7 G
Small Rusted Tire - 6 G
Log - 5 G
(Found on round 3)
Large Log (Lv 2) - 60 G
Furnace - 6 G
Large Coral Rock (Lv 2) - 5 G
Small Coral Rock - 1 G
(Found on round 4)
Cannon (Lv 2) - 65 G
Broken Engine - 20 G
Large Bowl - 16 G
(Found on round 5)
Slime Robot Parts - 100G Sweep this from a Slime Robot before it forms.
(Found on round 6)
Broken Cabinet - 30 G
Cones - 5 G
(Found on round 8)
Broken Clock - 100G Left by the balls circling Slime Robots.
(Found on round 9)
Frozen Bomb - ? G
(Purchased in shops)
Super Bomb - 250G
Spike Bullet - 200G
X - Levels
On the stage select screen, you can see your best time, as well as level
difficulty, the number of enemies, and the number of "Secrets" AKA medals.
Medals you have found will be in gold, the ones you haven't found will be empty
outlines.
===============================================================================
Round 1: Time Square
Round 1 Stage 1:
Difficulty - *
S+ time - 0:30
A+ time - 1:00
Monsters - 3
Cat Medals
Gold - To get this medal, let the statue at the beginning of the stage
collapse. Stand on one of the pieces and use the rewind command.
This will bring you up to the medal and a platform with lots of gold.
Silver - There are 2 ways to get this one. Immediately activate a pause and
grab it from under the statue before it collapses. Or you can rewind
after it collapses to grab this medal.
Red - Once again, there are 2 ways to get this one. The first is to suck up
the 16 Ton Weight, but you won't have a strong enough sweeper the
first time around. To go in the other way, grab a large trash can
before the exit. Then shoot that trash can against the wall. Double-
Jump from it to the platform above, where the 4 pause (blue) crystals
are. Beyond those are the medal and the weight.
Walkthrough - As soon as you enter, you'll see several crystals in front of
you, as well as a ramp going down. As you reach the bottom of the ramp, a
statue will collapse in front of you. You'll see another ramp to the left. Go
up that and suck the trash. Just beyond is a Chrono Blob. Hit it with a piece
of trash to destroy it. Step on the blue switch to open the gate. After the
gate, go up the ramp and destroy the Chrono Blob waiting at the top. Follow
the walkway to the next blue switch. Step on it to open the door to the left.
A couple pieces of gold will be in front of you, as well as a series of ramps
going down will be to your left. The last Chrono Blob is on the ramp. Destroy
it and head to the exit.
S+ requirements - Lv 3 sweeper, a record time command.
S+ tips - After you beat the first Chrono Blob, use a record. With your image,
hit the button, and defeat the second Chrono Blob. When normal time resumes,
suck up the 16 ton weight, and shoot it at the last Chrono Blob as you jump
onto the exit platform.
Round 1 Stage 2:
Difficulty - **
S+ time - 0:50
A+ time - 1:30
Monsters - 6
Cat Medals
Red - found beside the blue switch after the boss
Silver - stand on the flat stone after the statues collapse near the boss. Use
the Rewind function to make the statue reform. The medal will be
above you.
Gold - go through the gate that opens with the blue switch. Jump onto the
platform on the wall directly ahead of you. Jump up again to find the
gold medal.
Walkthrough - There will be a ramp going down in front of you. There will be 2
gold pyramids at the bottom of the ramp. A Chrono Blob will be waiting for you
along the side of the ramp. Through the arch into the next section, you'll see
a Spiker, which looks like a Chrono Blob, but if it gets close enough, it will
flash and grow spikes. If it does this, GET OUT OF THE WAY. There is also a
Chrono Blob and a Dust Hearder. Kill the blob and Spiker first. The Dust
Hearder will launch trash at you, so either dodge it or suck it with your
sweeper. Also, take the Clock Ball he's standing on. Go up the ramp with the
barrels rolling down. Have lots of trash ready, this boss takes about 3 hits
He'll take all the gold until it's all gone or he is defeated. Go to the left
and hit the blue switch. Back where the boss was, a door will be open. Go up
the ramp and destroy the Spiker and Dust Hearder. Hit the blue button. Go
back to the boss' room and go through the other door. It will lead to the
exit.
S+ requirements - a record time command
S+ tips - At the start, grab 4 pieces of trash. Beat the first 4 monsters.
Grab the 3 pieces of trash at the bottom of the ramp (flower pot, 2 trash cans)
but grab the red trash can last. Ignore the Tom-Tom. Get close to the second
gate. Shoot the trash can at the wall, then use a record. Jump onto the can
and then jump up to the next platform. Hit the switch and defeat the last two
enemies. When you return to real time, head to the gate and wait for your copy
to open it, and if needed, hit the spiker if it rolled down. You don't have
any time to fuss around, so use a FF if you need to.
Round 1 Stage 3:
Difficulty - *
S+ time - 0:55
A+ time - 1:30
Monsters - 6
Cat Medals
Red - found on a small ledge on the far side of the roof before a Dust
Hearder.
Gold - hidden behind the first 16 Ton Weight
Silver - behind the 16 Ton Weight behind the exit. Stand on the machine and
use a FF to make it lauch you up to the medal.
Walkthrough - As soon as you appear, you'll see several barrels rolling down a
series of ramps going up. Go up the ramps. Pick up the weights, those are
worth a lot of gold at the end of a level. Cross the wood bridge to the next
roof top. Don't worry if you fall here. You can take the blue spring at the
bottom back to the top. Barrels will be rolling down part of the roof. Past
those is the first enemy, a Chrono Blob. Kill it and proceed across the next
bridge. On the next platform, an octoballoon will be there. This will lead
you to a series of rooftops. Be careful for the Dust Hearder. He will
probably shoot trash at you before you can hit him, so be ready for that.
After another Chrono Blob, you'll come to a wooden platform on the right side.
A Chrono Blob and Octoballoon are there. These are the last two enemies.
Cross the next roof top, and cross the bridge. Barrels will be rolling down
the next roof top. Watch out for exploding barrels, they have sticks of
dynamite out each side. Then go through the exit.
S+ requirements - none
S+ tips - don't fuss around. Just run. Also, rather than running all the way
up the ramp at the beginning, you can jump up the side.
Round 1 Boss:
Difficulty - *
S+ time - ?
A+ time - 0:50
Monster - Giant Dust Hearder
Cat Medals - None
Walkthrough - The boss will immediately shoot trash at you, so hide behind some
of the trash to either side. When he bounces, he will bounce between 4 points
which form a square around the outside of the area. If he lands near you,
he'll spin and grow, which may hit you if you aren't careful, and he can't be
hit during this attack. From time to time, he'll shoot trash at you. He takes
4 hits, and is invulnerable right after he is hit and while he is blinking.
Use Pause or Slow so you can collect all the gold after you defeat him, and
don't forget to grab the most valuable garbage.
===============================================================================
Round 2: Deja Vu Canals
Round 2 Stage 1:
Difficulty - *
S+ time - ?
A+ time - 1:40
Monsters - 8
Cat Medals
Red - After the first Chrono Blob, there is a passage to the right. There
are a couple of gears at the entrance. Go straight through to find
the medal.
Gold - After the first Chrono Blob, step onto the next platform. There is a
small section of water surrounded by stone. Suck up the water with
the Ice Sweeper. Use a pause when the spikes are open so you can get
through. Then climb the ladder. The medal is to the right.
Silver - Before the exit, you will pass over a bride. Jump in the water to the
left. Suck up the water using the Ice Sweeper. Then open the chest
to get the medal.
Walkthrough - Wide open space. Sound fun? It is. After you go into the
clearing in front of you, there will be two Octoballoons to the right. Take
them out and collect the gold. At the bottom, go to the left and head into the
knee deep stream. A Chrono Blob is in the water past the arch. Pick up the
bomb. You'll see a Keropper in front of you. There are 2 basic ways to take
them out. The first (and eaisier) is to just throw a bomb at it while it is
facing you. It will eat the bomb and it will explode. The other way is to
throw trash at it. It will eat the trash, but it will get bigger and slower.
Then you just have to hit it in the back (feed it more trash, or use time
controls). Go up the stream and up the ramp over the end. On the platform,
you'll see several RW crystals and a Dust Hearder. The bridge onto the next
platform will collapse, so that's where you'll need a rewind. After defeating
the Chrono Blobs, hit the blue button and go down the stairs. A gold Chrono
Blob is waiting at the bottom. It is twice as strong as the green ones, so you
may have to hit him twice unless you're using heavy trash. Go through the last
door and up the ramp to get to the exit.
Round 2 Stage 2:
Difficulty - *
S+ time - ?
A+ time - 1:50
Monsters - 9
Cat Medals
Blue - When you see the first bridge collpase, jump into the water. Suck up
the rusted car that is blocking a passage. The blue medal is inside
the treasure box at the end of the passage. Hit it with a piece of
trash to open it.
Gold - Suck up the 16 Ton Weight (before the ramp with the Chrono Blob on
it). The medal is on a pedestal inside the room behind the weight.
Alternately, you can go in the small passage just to the right and
below one end of the collapsed bridge (see silver).
Silver - After crossing the river with boats in it, there are pieces of a
collapsed bridge on a set of stairs. Hit the rewind button to
reassemble the bride, then walk to the platform with the medal.
Red - On the platform with the exit, look to the left. Cross the rooftops
to find the red medal.
Walkthrough - Over the first bride, there's a Chrono Blob and a Spiker. After
the first arch, there will be another bridge. Be sure to watch out for the
Tom-Tom who pops his head out of the ground. The bride will collapse, so use a
rewind to fix it. Cross the bride, hit the blue switch, jump over the cloth-
covered crates, and go through the gate. Take out the Octoballoons. There
is a Chrono Blob on the ramp, take him out and proceed. Cross the river by
jumping from boat to boat. At the other side, there's a Keropper waiting.
There are bombs behind him, so run past him and feed him a bomb. Go up the
ramps with the barrels and hit the blue switch at the top. Go through the
door and take out the Chrono Blobs (one green, one gold). Cross the bridge and
take out the Dust Hearder at the top of the ramp. The exit is right in front
of you.
Round 2 Stage 3:
Difficulty - *
S+ time - ?
A+ time - 2:00
Monsters - 9
Cat Medals
Red - When you see the Dust Hearder, go into the river. There is a passage
under the steps that lead down to the Dust Hearder. The red medal is
inside this passage.
Gold - It's under the bride where the Dust Hearder is standing. You can get
it by jumping between the bridge and the waterfall and letting the
current take you to it.
Blue - After defeating the mini-boss, go into the passage across from the
roulette-target. Suck up the 16 Ton weight and open the treasure
chest to get it.
Silver - After you battle the Tom-Tom, go toward the ramp. Now go past the
ramp. Besides the ramp is a pool of water. Suck it up with the Ice
Sweeper. The medal is under the metal plate.
Walkthrough - As you begin, there is a large stream in front of you. Of
course, you have to fight the current, or this game wouldn't be Blinx ^_^.
Collect some garbage, and start jumping from boat to boat. A Chrono Blob is
on the second to last platform on the right side. Cross another river by
jumping from one side to the other to get around the walls. Go up the ramp and
hit the target with some trash. Just through the other side of the door is two
Chrono Blobs, and to make things not so easy, the are both gold. Taking them
out isn't too hard if you have enough trash handy. Go down the stairs and hit
the blue switch to lower the bridge. There will be two Octoballoons and a
Spiker on the other side. Take them out and hit the switch to open the door
on the other side of the bridge*. Go through the door, up the ramp, and find
the Spiker waiting for you. Take him out. Take all the trash you can, as a
Tom-Tom is waiting at the bottom of the stairs ahead. He only takes 3 hits,
but take him out quickly because he steals whatever time crystals and gold are
on the ground. After beating him, take out the Dust Hearder on the bridge over
the river. Go up the ramp and cross a small arch-style bridge to find the last
Keropper. There is a bomb on the left side, so use that to make your job
eaisier. Cross the last bridge, and this level is officially swept.
* At this point, if you are trying to go for an A+ rank, I reccomend using a FF
here. Also, ignore the Tom-Tom, just go for the Dust Hearder
Round 2 Boss
Difficulty - **
S+ time - ?
A+ time - 1:15
Monster - Big Keropper
Cat Medals - None
Walkthrough - Like a normal Keropper, he will eat any trash you shoot at him.
After you hit him, he will shoot all the trash you fed him so far back at you.
Also, when he starts flashing and a green cloud is around him, move to the side
becuase he will jump at you. He can't go into the water or the platforms, so
use this to our advantage. The eaisiest ways to hit him is after he charges or
pause him in a jump.
A+ tips - As soon as you emerge, use a FF to collect all the trash quickly.
Try to hit him after a charge so you don't have to use a pause. Using a pause
will waste time while you are waiting for the time to resume so he'll take
damage. If he's paused, you can hit him from any angle, including across the
pool, but when he's not, you'll need to hit him from the side or back while
he's shooting trash elsewhere. Don't worry about the gold, just go straight
for the platform where the exit will appear. It's the one across from the
walkway into pool, and the platform with no time crystals.
===============================================================================
Round 3: Hourglass Caves
Round 3 Stage 1:
Difficulty - **
S+ time - ?
A+ time - 2:30
Monsters - 12
Cat Medals
Red - Suck up the 16 Ton Weight in the second chamber. The medal is behind
that. Or you can jump to the left from the third floating cube over
the sand river.
Silver - When you see the sand waterfall with the logs falling (all of this is
after the floating cube part), jump in at the waterfall. Stay close
to the center. This will take you under the platform with the enemies
on it, and take you to the medal.
Gold - Before the exit, there is a platform to the rightside of the sand
waterfall. Launch a large object into the wall just before the exit.
Jump onto it and double-jump to the medal. I used a large coral for
this.
Walkthrough - When you appear, there will be tons of garbage around you. Pick
it up, because the next room has 3 enemies, 2 octoballoons, and a green Dust
Hearder. This Dust Hearder is twice as tough as the origional. In the next
room, you'll see a Chrono Blob, but be careful for the less obvious Molegon.
Wait for the dust to come under your feet, then jump back and give him some
trash. There's lots of gold in the treasure box, so don't forget to grab some.
Hit the blue button at the top of the ramp, and jump down to the newly opened
door. Defeat the two gold Chrono Blobs. Then go upstream from the sand river
by jumping from spring to spring. Or if you feel like having a little more
fun, use rewind and let the sand take you. Just don't forget the two
Octoballoons above the river. On the next platform, beat the Chrono Blob and
the Keropper. Then go to the exit to the left.
Round 3 Stage 2:
Difficulty - **
S+ time - ? (2:32:00 = S+)
A+ time - ? (3:55:46 = B+)
Monsters - 14
Cat Medals
Red - Suck up all the corals just after you slide down the first sand
waterfall.
Gold - As you cross the sand river on the series of springs, there will be a
16 ton weight ahead. Stand on the tiny corner of the platform that
you can stand on and suck up the weight. The medal is inside the
chamber beyond.
Silver - After going up the river using the springs, suck up the large coral by
the stairs up. The medal is under it.
Walkthrough - Collect the trash in the first room, then go through the sand
that is falling. You'll fall into a large room with a purple octoballoon.
Kill it with two hits. Further to the right side, you'll find two more blue
octoballoons. Defeat them to open the gate. Head up the ramp. At the top,
double jump onto the cloud bricks. There is a blue octoballoon on the right
side, and be careful for the Tom-Tom on the other side of the sand river. In
the next room, there is a Dust Hearder to the left, and three gold Chrono Blobs
hopping around. Through the gate, you'll find a blue and a purple Octoballoon.
Jump from blue platform to platform to cross the river. In the next room,
you'll see a Dust Hearder to your left and a Keropper ahead, but be careful for
the two Molegons in the room.
Round 3 Stage 3:
Difficulty - ***
S+ time - ? (2:30:70 = S+)
A+ time - ? (5:05:53 = B+)
Monsters - 13
Cat Medals
Red - Jump into the first sand river and hit rewind. It's in the far back
corner. Make sure you hit rewind before you hit the spikes.
Silver - Continue going up the blue springs after the series of sand
waterfalls/slanted rivers. It's above the last blue spring.
Gold - On the last of the slanted sand rivers/waterfalls, hit rewind to make
it take you up. The gold medal is in a small room on the left.
Walkthrough - As always, start off by collecting the nearby trash. There are
two gold Chrono Blobs, a Dust Hearder, and an Octoballoon just beyond the
starting platform. Cross using the ramp on the right side. The sand river
will take you right into a set of spikes, so stay out of it if you can. At the
top of the next section, there is a series of slanted sand rivers. Jump onto
the blue platform to get up on the one in front of you. Let the current take
you, then jump off onto the next blue platform. From here, jump from platform
to platform until you reach solid ground. Next, you'll find a much wider sand
waterfall. Jump onto the nearest stone, then onto the Cloud Blocks. Don't
forget to take out the Octoballoons (3). The next gate will close behind you.
There is a purple Octoballoon and two blue Octoballons, as well as a green Dust
Hearder in the next room. Watch out as you go through the next gate. A Tom-
Tom is inside. After you take out the Tom-Tom, clear out all the time crystals
you have, BUT DON'T TAKE ANY GREEN. Once your crystals are clear, grab all
three green crystals leading up to the switch on the right, and if you can, a
fourth from the boss, but any crystal will do for the fourth. Jump onto the
switch. Then use the Record time function. Use the other Blinx to hit the
other switch. Make him stand there. Once the game rewinds, wait, and as soon
as the recording hits the switch, run through the gates. Take out the gold
Chrono Blob and the Keropper (there are bombs just past the exit gate). That's
all there is to this level.
Round 3 Boss:
Difficulty - **
S+ time - ?
A+ time - 1:00
Monster - Giant Molegon
Cat Medals - None
Walkthrough - As soon as you have control, jump up and to the right, onto one
of the platforms. Molegon can move much faster than you in the sand, so you
don't want to give him that kind of an edge. You can see where he is by
watching his trail of dust. When he tries to eat the platform you are on, jump
off and hit him with some trash.
===============================================================================
Round 4: Forgotten City
Round 4 Stage 1:
Difficulty - **
S+ time - ?
A+ time - ? (4:35:60 = A+)(6:13:26 = B+)
Monsters - 16
Cat Medals -
Blue - Jump down the pit near the Keropper. It's in a dead end farthest away
from the ladder by the tree.
Red - Jump down into the water before the Seuss Gate.
Silver - On the branch of a tree as you aproach the exit.
Gold - Before the Seuss Gate, jump down and suck up the cannon. Go through
the passage and up the stairs to get the medal.
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