Black - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Black - Strategy Guide (Page 02).
Back in the warehouse, climb the stairs in the far left corner. Grab the intel on the left wall at the top of the stairs, and then continue out of the door on the left. Walk up the platform circling the gas tank. Some enemies will shoot you up here, but they're easy to take out. At the very top of this tank is some more Magnum ammo. Use the stairs to get to the next gas tank, and take out the two guards. Circle down this one and you'll emerge into an alleyway. A small firefight will ensue here. Use the boxes as cover and use your Magnum since it's medium range fighting. McCarver will help you further down the alleyway in a little clearing. There's a Shotgun Man again amongst the enemies. McCarver will deal with him. Follow the path. You'll notice a ramp down to your right. Go down it and round the right to find some more Magnum ammo. Back to the main path, head over the short bridge and round the corner. Two guys will attack you. Again, put the Magnum to good use here. Continue forward and pick up the RPG. There's an RPG man on the enormous gas tank you were on previously. Use the RPG on it to see one of the most over the top and spectacular explosions ever. Then for the fun of it, take out the other one. Pick up your weapon again and continue straight. There's an intel under the stairs here, so make sure you get it. Enter the weapons factory. You have to destroy all weapon making machines. They take some time to destroy. One is on the ground floor, the other three are at the top. Since it's a cramped area taking out the enemies may be a problem, but there's plenty of cover for you. As you go up the stairs to the rest of the machines, pick up the Intel on the wall. There's three or four dudes here, and also there's two across the gap in an opposite room. Take them out and then shoot the laptop near them. You can't actually go into the room, so don't try. Destroy all the weapons manufacturing machines, and then head back downstairs. A few more enemies will have appeared, this time carrying P90s. The P90 isn't as good as the G36C for this part of the mission. It does a lot more damage and can hold a lot more ammo, but is a lot less accurate. I would keep the G36C. Go back into the room from which you entered the weapons manufacturing area. On the other side of the room a door will have opened up into the smelter aread. Step into the area to get the new objective. You have to destroy all the smelters. Take out every enemy you can see from the doorway with the G36C, suppressor attached. Then comes the final big firefight of the level. Enter the room blasting away anyone who comes near you. Shotgun Men may be floating around the area, so remember to concentrate on them rather than other enemies. Use the stairs and railings as cover, and keep an eye out for enemies which appear behind you. The firefight will leave you running low on health constantly, so now's the time to use the health packs if you have them. Once all enemies are dealt with, go right to the back of the area to the room which is guarded by two blokes. Inside is the final BM. Back into the smelter area, go up the ramp to your right and pick up the final Intel on the wall. Now all you have to do is shoot the red tank on the side of every smelting machine. Don't forget to stand back, especially since one of them is difficult to hit from far off. Once they're all done you'll have to deal with another small wave of enemies before heading back out of the area to end the mission. _________________________________________________ | | | Average mission complete time: 50 - 90 minutes | | | | BMs: 4 | | Intel: 5 | | Recon: 1 | | Armament: 1 | |_________________________________________________| ------------------------- Mission 5: Tivliz Asylum [SCe5] ------------------------- Twelve secondary objectives. Three needed for Normal. Six needed for Hard. Another step up from Mission 4. The Tivliz Asylum is basically your classic shoot everything that moves, level. No stealthy stuff, except for one small part of the level. Apart from that, it's gunz (yes, with a "z") blazing through the entire level. Note: I won't mention cover all the time. In this level cover is vital when fighting, as are first aid kits. If you have health packs use them the moment your health drops below half; there's plenty in the level, providing you are on normal or easy. You'll start in a small tunnel with two companions. Your primary weapon of this level is the MP5. A powerful gun, at long and medium range. Ideal for this level. Continue forward and drop down the hole in the floor. You'll emerge into a courtyard. Follow your companions out into a natural battlefield. Tanks, boxes, trucks and to top it off, a crashed airplane. Crouch behind the boxes and pick off the guy on the bridge in front of you. Continue round to the left and take out the few more who approach you. When you continue forward and move under the catwalk, you'll notice an RPG guy on the catwalk ahead, along with another normal enemy further along. Take out the RPG guy first (obviously) with a clean head shot, then the guy further along. There's a few more shooting you at the same time from straight ahead, and there's a machine gun there as well. Grenade the machine gun, or keep shooting when the reticule goes black (watch out that you're not shooting the truck). Once the machine gun is dealt with, continue round the left and straight on. A few more will jump down from the wall on the left, so take them out before they can start firing. Round the corner into a sort of sheltered area. There's grenades in here. Quite a few enemies will approach you here, as well as a Shotgun Man (or men). The moment you go round the corner (as the path goes) another RPG guy will see you and fire. Take him out quickly before he can fire again, and then the guys straight ahead of you. A few will also be shooting you through a small hoop on your left, so headshot them. Before continuing, head back to the sheltered area. Right ahead of it is a small opening, in which you can find the first BM objective. Follow the path, taking out anyone who comes near you. Another RPG guy will be in the third or fourth window in the main, big building ahead of you, on the top floor. Might take you a while to find him. To take him out, go back to a small area surrounded by white tanks. In this area there's an RPG and some ammo. Switch it for your Glock or the Uzi, if you picked it up. There's also a small room with an Intel in it. RPG the RPG guy, and then switch back to the MP5 and take out the normal enemies. Keep following the path to the left, and once they're all done, your new objective will be to destroy the fortified entrance. This is very easily done. RPG the guy in the window, second floor, middle window. Keep shooting anyone who comes anywhere near you. There's an endless flow of enemies until you get rid of the machine gun and gain access to the interior. Use the truck as cover, and then just throw grenades at it. The entrance will blast open allowing you to go inside, though you've been told to hold your position. Inside, drop down to reach your first checkpoint. Continue through this area, which I have no idea what it's meant to be. Follow the tunnel, and up the stairs to get the MP5 suppressor. Attach it, and then shoot the guy silently in the head who's facing away from you. Enter the enormous hall. It has many balconies. In the middle of the hall will be a shotgun guy. Don't try and get him in the head, cause if you miss, he will do damage. Instead, silently pick off the guy on the balcony ahead across the hall from the entrance. The Shotgun Man will have gone round the back of the small forklift/caddy thing, so blow it up to get rid of him. Quite a few enemies will now pour out. Might be hard to take out due to lack of cover, and they can get you from all angles. Take them out one by one, and always aim for nothing by headshots. They take about a clip of MP5 ammo each to kill if you try just shooting them anywhere else on their body. There's some guy in the balcony ahead of you, and one up the stairs on the right. Once all are dealt with, go up those stairs and follow the platform. Watch out for the Shotgun Man who comes along here, and maybe one more normal enemy. You'll now enter a series of cells with an isle in the middle of them. The cell walls are very easily breakable, and oddly satisfying, so make sure you break each one you come across. Now will come a new enemy; the shielded enemy. They cannot be killed face to face with normal ammo; only grenades. You need to get around them before killing them. A shielded guy will come a long in the isle, along with a shotgun man. Go into the cell on your right and shoot down the wall to the next one. Take out the shotgun guy with a grenade, and it might get the shielded enemy as well. Note that he is VERY powerful so don't get into his line of site too much. Continue straight, taking out any normal enemies who come at you. Go around the shielded enemy and pop him in the head with a well place bullet, through one of the doorways behind you. Now explore all of these cells, on both sides of the isle. Some can only be entered by breaking down the wall from another cell. One of the cells contains a BM, another contains the M16, which is the hidden weapon for this level. A powerful gun, but save the ammo for a later fight. Continue down the isle, round the corner and you'll emerge back into the hallway. Take out the three guys on the catwalk above you. Note that one has a machine gun. And watch out for the Shotgun Man directly on your left. There's no way for me to explain this (at least, no NEW way) so just do what you've been doing so far. Headshots and cover. Continue down the long room where the shotgun man was. If you're on normal or easy, many health packs will be here. On any difficulty there will be loads of ammo as well. At the end of the room is another Intel objective. You can tell something big is about to happen. Sure enough you'll find yourself faced with a bathroom which is clearly taken from the film "The Rock". There's two balconies on either side, both which will have enemies shooting you. Two options here. Either stay on one side of the bathroom and take out the enemies on the other balcony, then repeat on the other side, or stand in the doorway and take out anyone you see. Either way, this fight is not difficult (not yet, anyway). Once all enemies are dealt with, and you've demolished the bathroom, go through the right doorway at the end of the bathroom and up the stairs to the balcony. There's an Intel up here, at the end, so get it. A few enemies and Shotgun Men will enter the bathroom below you. Take them out, and any who try and come upstairs to get you. Once the bathroom is clear, go back down and up the opposite stairs to the other balcony, where there's a Blackmail right near the doorway. Back down to the bathroom, and out through the doorway at the end of it (not where you came in). Now here's a challenging fight. Two shielded enemies, loads of normal enemies, some machine gun blokes, and a few Shotgun Guys thrown in for good measure. All to be done in another block of cells with an isle through the middle. To make this a lot easier, use any grenades you have on the shielded enemies. Some enemies will also shoot you through the glass from the huge hall, but cause of the glare, you can't get them yet. Dart into the cell right ahead of you when you exit the bathroom. This is the first one on the right. Shoot down the wall, and the next and the next, so you have a clear line of sight down the entire row of cells. Firstly, shoot any enemies who come into the cells, These will probably be normal enemies, but a few Shotgun Men may also try something clever. Take them out with headshots, as usual. Next, continue forward and throw grenades BEHIND the shielded enemies. That way, you're sure to get them. Once the first shielded enemy is done, move onto the next one, and again, grenade him from behind. Finally, you need to deal with some more normal enemies and a few machine gun blokes who come around the corner into the isle. One Intel and one BM in the cells here, so make sure you get em. Might be some ammo in some cells as well, so take a look. ensure you pick up every first aid kit and every health pack (if available). Once you're back out into the huge hall, Take out the guy ahead of you and on the level above you, then the guy on the level below you. Some random bloke may have somehow managed to get behind you and will shoot you through the glass from inside the cells. Due to the glare, you can't shoot him from outside, so go back into the cells and take care of him. Follow the walkway around the level you're on, or take the bridge if you really don't need a little rest, until you come a ramp. Two guys will come up this, so watch out. When you're done, continue down and enter the stairs. A checkpoint will come up here, so you know something's going to happen. The rest of the level is made up of two firefights, the first being a warm up for the second. Down the stairs, and before entering the main room in front of you, grab the Recon objective in the small room nearby. Enter the main room. A flood of enemies will come up to you. A few shotgun men, but mostly normal enemies. Use the columns for cover, and headshot everyone, WITH THE MP5. And I mean everyone. Nothing else to say really. Just common sense. Once all are done, collect the final BM from one of the rooms on the ground floor. Then explore the rooms on the first floor to get the last Intel. That's the last of the secondary objectives for this level. Once all done, continue out of the room, and once again down some stairs. Another checkpoint, and there's a random guy on the stairs here, so don't be too shocked by him. At the bottom of the stairs is once again, another room identical to the one you just came from. Now's the time for the M16. There's some ammo, and health packs in the small room before the main one. OK, now firstly, prepare yourself. Now comes one crazy fight. Ensure both of your guns, which should be the MP5 and the M16, are reloaded, and have enough ammo. Ensure health is full. Get comfortable, but relax and don't get too tense. Just try to have fun, and feel free to scream as you play out this fight. There's no way for me to help you in this fight, except give you a few pointers and the order of the fight. The rest is common sense. When you get into the room, go up the stairs on the left of the hall, right to the top floor. At the back end of this level will be some grenades. Use these to take out the shielded enemies on the floor. Next, use the M16 to gun down the guys on the central bridge, and the once on both balconies. Stay on this end of the hall, and stay on the first floor. Through the glass, take out any enemies on the ground floor. Barely any cover here, so it's a full on fight. Once all ground enemies are done with, continue down either side of the first floor, gunning down any enemies who approach you, and any who come up the stairs from ground level. Watch out for Shotgun Men. Once all are done, your primary objective will be complete. Now you have to eliminate the machine gun nest. Before you do this, go down the other end of the first floor and enter one of the small rooms on either side. From here, wait in the corner (RELOAD NOW!!!). Many enemies will keep spawning from the glass platform at the end, near your room. They all drop grenades, and most drop first aid kits. Pick them off with head shots from the corner of the room. It will seem like they never end, but they do, after a long time. Once all enemies are taken care of, stock up on grenades, reload the gun you have. If you've run out of M16 ammo, use the MP5. Re-fill the health bar in any way possible. Health packs are littered on either side of the first floor, but I assume you will have spotted and used them by now. Back onto the ground floor, hide behind the columns and keep chucking grenades at the machine gun nest. Sooner or later it will blast apart. Before any enemies can come into the room, run into it to end the mission. I hope the fight was fun for you; I sure enjoyed it, and this is by far one of my favourite levels so far, though it is a bit tedious and repetitive. _________________________________________________ | | | Average mission complete time: 50 - 75 minutes | | | | BMs: 5 | | Intel: 5 | | Recon: 1 | | Armament: 1 | |_________________________________________________| --------------------------- Mission 6: Vratska Dockyard [SCf6] --------------------------- Ten secondary objectives. Three needed for Normal. Six needed for Hard. You'll start this level with the Mac 10 Elite and the Remington shotgun. Neither are any good at long range, but with some practise you'll become an expert with the Mac. I'm not a big fan of this level, but luckily the one after this is brilliant. You start on a platform. Two of your team are with you. Throughout this level try and get them to do most of the work. On your left down below, and a bit in the distance will be two guards. Change your firing mode to single shot, and then hit them in the head. Single shot makes the gun a lot more accurate at long range. Head down the stairs and onto the road below. Throughout this level pick up every single shell of ammo and every health pack/first aid kit. If you go down to the platform near the water on the right of the road there's some grenades lying in the open. There's a nice soundtrack around this part, and as you've probably noticed Black's soundtrack overall is wonderful. There's a guy standing on top of the building ahead of you. Around the corner and you'll come to a pathway with some tubes down the middle. On the left of these tubes is another bloke waiting for you. There's two more on the bridge at the end of this pathway as well. In an indent on the left of this pathway is some shotgun ammo. Now comes your first big fight. Since the Mac is horrible at long range, you're going to have to work hard. Move forward and take out any enemies close to you. Use boxes as cover from the enemies in the windows above. Most of them will jump down onto the stairs once you begin shooting at them. Take out any close to you, then when the coast is clear head up the stairs and blow open the door with the Remington. There might be one or two enemies still up here, so blast them down and then pick up and ammo around here. From here use the Mac to take out any enemies down below. Once every enemy is dealt with, head back down and continue down the path. You'll notice the Sniper Rifle propped against the wall of a container on your left. Pick it up. It's the armament objective for this level. There's some shotgun ammo in this container as well. Back onto the pathway, aim with your Sniper towards the large tower in the distance. You should see a sniper waiting there. Take him out and then swap your Sniper back to the gun you had before. Continue along the pathway and round to the opening on the left. There's a bloke here so hit him in the head from behind. One guy will now be on the roof of container and a few more on the ground. Follow the path and you'll soon find yourself looking down a container with a bloke at the end. Deal with him, then the guy on the top of the ship to your left. He's standing next to a flammable tank, so you know what to do. Instead of going to the left at the end of the container, as the path goes, head to the right and follow it this way to find an Intel objective. Watch out for some more enemies on the roofs of the containers. Head back along past the container and straight. The path branches here. Go to the left and take out the few enemies here. Search the containers for an AK 47 and some ammo. You can swap it for your Mac if you like, but keep the Remington whatever you do. I prefer using the Mac since I like a change of weapon. Plus, AK ammo is scarce throughout this level. Here you can either follow this path or head back to where the path branched, and enter the second area similar to where you had your first fight. Using your primary weapon (AK or Mac) take out the enemies around here. Once they're all dealt with, you'll hear the sound of an RPG. Head forward towards a large tower like object and use this as cover. Once he fires again, quickly either grenade him or keep emptying ammo on him until he explodes. Head up the stairs and again, open the door with the Remington. Inside is some ammo for the AK and the Recon objective. Back downstairs, take out any more enemies who come as you, and then follow the path as it goes, again. There's a bloke with a machine gun at the end of this path. Use the giant cotton reels or whatever they are for cover. Near the end of this path some normal enemies will come at you. Take them out, and then blow up the tanks underneath the tower that the machine gun guy is on. He'll get roasted. Head up the stairs on the left and there's an enemy waiting for you here, and two more in the small room ahead. Once they're dead, head into this room and pick up the Intel on the wall. Then head into the building. Your first checkpoint will come at the bottom of the stairs. Follow the corridor until you see two men standing in a small room. Headshot them both, then using the Remington open the door of the room. Swap your Remington for the M249 in here. Yes, this is the BFG. Yes, this is the machine gun all the machine gun guys use. Yes, this is the most powerful bullet driven gun in the game. Yes, it's stupidly inaccurate. Yes, it has enormous recoil. Yes, it's highly tempting to fire it. But don't. Save the ammo for a later fight. Before exiting this small room grab the Intel on the shelf. Back into the corridor, you might find your path blocked by some boxes. Grenade them to clear your path. Out in the open again, there's a guy in the distance next to a forklift facing away from you. Single shot him in the head and watch him drop like a stone. It's actually hard not to laugh at the speed at which he drops. Another firefight will start here. Use the container near the bloke you killed to take cover from the machine gun. First deal with the normal enemies on the ground, or let your team do it for you. Once they're done with, shoot the tanks under the guy with the machine gun to take care of him. Head to where the machine gun guy was to find some ammo for the M249. Grab the Intel here as well. Follow the path again and there should be some tanks on the floor ahead of you. Blow them up to take out a BM in the room next on your right. Follow the path till you come across a bloke in a small booth guarding a gate. Pop him in the head. There's loads of M249 ammo in an indent in the wall here, so pick it up. Now comes the time to use the M249. A fun fight if you know what you're doing. Like the end of Tivliz Asylum, I can only simply tell you the order of the enemies. The rest is up to you. First take out the normal enemies on the ground. Whenever you need to reload, ensure you crouch and find some small cover. The M249 reload is slow. Once the normal enemies are done, some will try to flank you from the top right. Blow the enormous tanks up there to deal with them. Next, an RPG man will appear in the top left windows of the main building ahead of you. Blow the fuel tank attached to the huge pipe along the building to take him out. Then a machine gun guy will appear on the top right windows of the same building. Again, blow the tank under him to kill him. Some more normal enemies will come along, and some Shotgun Men. Finally, the door will blast open and a few shielded enemies will emerge. Use your grenades to deal with them. Once the fight is over, destroy the BM objective in the small booth near the gate of this car park. Then, head down to the right where the ships are. At the end of each jetty is a little goody for you. Once you've got every bullet and every first aid kit/health pack, head into the building from where the shielded enemies came from. Inside follow the corridors and rooms until you come across a checkpoint. Keep going straight and grab the Intel at the base of the stairs before going up. At the top here there's a guard in the room waiting for you. Headshot him and he'll fall out the window. Swap either gun you have for the Sniper Rifle here. Use the sniper from the window to shoot the tanks under the tower which has a machine gun guy at the top. Then take out the sniper in the bridge ahead of you, and finally the second machine gun guy on the ground (you'll have to head a little to the right to see him). There's also some normal enemies on the ground as well, but your team can deal with them. Head down the stairs and shoot the guy at the bottom. Then head towards the stairs which lead to the bridge where the sniper bloke was. From here you can use your sniper to take out the RPG guy, and the two snipers standing on the tall metal towers. Relax here. Once they're dealt with you can pick off the enemies below easily. Back down the stairs YOU CAME UP, there's a small room with a BM in it, and some sniper ammo. Head down into the road below and fight your way through. It's common sense here. Use cover given to you, destroy every flammable object and don't try to be clever. Once you find yourself at the entrance to an area which has some stairs at the left and a tall fence at the left, stop and take out the sniper in the top metal tower here. Chances are you'd have seen him by now anyway. Use the columns of the nearby tower for cover. Once he's done there's another endless supply of enemies topped off with an RPG man in the building at the end. He can't actually get you cause of the wire fence, but you can snipe him, and his friends. For this long (but easy) fight, use as much cover as you can and just keep firing. It'll be over soon. Once it is, head into the building and follow the corridors until you reach a cutscene. _________________________________________________ | | | Average mission complete time: 50 - 75 minutes | | | | BMs: 3 | | Intel: 5 | | Recon: 1 | | Armament: 1 | |_________________________________________________| -------------------------- Mission 7: Graznei Bridge [SCg7] -------------------------- Eight secondary objectives. Two needed for Normal. Four needed for Hard. This is, by far, my favourite mission of the entire game. It has a simply concept, and if you just want to see what kind of game Black really is, you have to play this level. It's also the best level of them all to practise your skills in. There are no puzzles in this level. You can't get lost. Your mission is to get from one side of the bridge to the other. Simple as that. For that reason, there's not much of a walkthrough for this level. What I will do, as I have on previous occasions where common sense must be used, is I will cite the locations of major enemies and, of course, the secondary objectives. General tips for the level: Search all buses for goodies, and blow up every car with an enemy next to it. Pick up as many grenades as you can, and there's loads around the place, and don't bother trying to conserve them. And, obviously, aim for headshots. OK. Right. You start with the M16 and the M203. You'll swap the latter for the M249 later in the level. Once you begin the level, walk forwards and pop the guy you see through the hole in the floor, in the head. The walk up either staircase on the left or right, and take out the other guy waiting there. The entire level is a firefight, and it begins here. Fight your way through the normal enemies. There will also be two machine gun blokes around here. Once all are dealt with, walk through the opening in the wall at the end of this area. A few more enemies here and an RPG man. Once the major enemies are taken care of, walk up either slope on the left or right to the platforms above this part of the bridge. There's a hidden RPG here, which is the armament objective, so swap it for your M203. Note that there's always goodies up on the platforms above the below the different bridge areas. All are accessed by ramps at the beginning and end of the bridge section. Back down below there's two more machine guns blokes. Remember to get their ammo and pick up the M249 once they're dealt with (HINT: GRENADES!). There's two buses here; the right one has an Intel in it. You're half way through now. Now the only stealthy part of the level. There's a wall blocking your path, so you need to go down to the platforms below this part of the bridge. Enter the large, under"ground" building and pick up the M16 suppressor as you go in. Follow the stairs on your right. Shotgun Man 1 is waiting here. Headshot him and then keep going. Headshot Shotgun Man 2 through the doorway where he is patrolling. Grab the Intel on the wall before continuing. Again, follow the path till you get to Shotgun Man 3 who might already be facing you, so watch out. As you continue forward, keep an eye on the right wall to find a rather well hidden and easy to miss BM objectives. Once you're back out in the open, you have to get through this area by using the platforms under the bridge. Keep your suppressor on, and take the left path. Watch out at the bottom of this ramp, there's a guy there. Headshot him, and then from his location take out any enemies visible, silently. Use single shot mode for better accuracy. Sooner or later you'll be seen and the normal routine starts all over again. Shoot enemies through the holes in the floor above you. Follow the ramps and once you're back out into the open, rather than continuing onto the bridge, head down to the next series of platforms under the bridge. At the end of these platforms, there's the Recon objective, but its guarded by a machine gun bloke and a Shotgun Man. Head back to the main bridge, and continue fighting your way through. On the platforms above this section of the bridge is the second and final BM objective, as well as a Sniper Rifle which you might find handy to clear the area. Back down to the ground, and keep shooting. Machine gun guys are at the end here, so have fun. It's not made any easier by the Shotgun Men either. Use the buses as cover; they can't see you if you crouch when inside them. An RPG man will appear half way through this fight on the top left. Take him out by emptying a clip of M249 ammo onto his general area. Climb up the ramp the RPG guy was on to get to the platforms above this section of the bridge. This is a great place to fight through this section of the bridge. The second RPG guy who is in one of the buses below cannot reach you very well from here, but you can get him with your own RPG, which is laid out nicely on the platforms up here for you. You can also throw grenades off here to detonate the minefield below and take out enemies in the process. Watch out for Shotgun Men and shielded enemies who will come up the ramps to get you up here. All you have to do is keep shooting everything which moves, detonating mines and picking up ammo and first aid kits, until McCarver tells you to cease fire and that the area is clear. Stock up on ammo around here and reload all guns. Re-fill your health in any way possible, and then approach the ramp which will lead you to the final area of this level. There's more mines here, so watch out. Two men will be in the bus to the right, so get rid of them first (HINT: GRENADES!). Before dropping over the ramp, go down to the platforms below and grab the Intel objective at the end here. The moment you drop over this ramp, everything will burst into life. They will protect that doorway using any means necessary. By the bus on the right is an RPG which is the only weapon you'll need for the rest of this level. Common sense here. Normal enemies first. Use the RPG. Next , three machine gun guys. Use the RPG. Then an RPG guy on the balcony of the building. Use the RPG. Then some more normal guys. Use the RPG. Then collect some more RPG ammo near the cars ahead of you, by the right steps, and send about three or four rockets at the doorway itself. It will blow open and shielded enemies will emerge. Use the RPG. Grab the final Intel on the wall and enter the building to end the mission. Sorry if I sped through the last part. It's not rocket science to work out what you have to do. _________________________________________________ | | | Average mission complete time: 25 - 55 minutes | | | | BMs: 2 | | Intel: 4 | | Recon: 1 | | Armament: 1 | |_________________________________________________| -------------------------- Mission 8: Spetriniv Gulag [SCh8] -------------------------- Sixteen secondary objectives. Three needed for Normal. Eight needed for Hard. Right, you've made it. The final mission. Firstly, congratulations on getting this far. It's not easy to get here, especially on Hard. You need to take down Lennox. This level is a test of all your skills you have learnt in the past seven missions. The path is mostly linear, though you will have to divert from the main path to find some secondary objectives. Like the past few missions, there is no easy way of getting you through this mission. It's just shooting and following the path. I will take you through and point out major enemies, fights, weapons and SOs. However, the majority of the level is up to you. I cannot tell you how to fire and where to aim, and I can't play it for you. It's up to you to use what you've learnt previously to get past the tougher parts of the level. To make things easier for you, just think that once you've done this you'll have silver weapons, infinite ammo and Black Ops difficulty if you're playing on Hard. Let's go. You'll start with the MP5 and the Remington. Almost every weapon you've come across so far is in this level for you. And there's no shortage of ammo for any of them. By the end of this level you'll have the M249. Head to your right, and you'll find a silencer for the MP5 in a room at the back of this building. It does help in the game, since less enemies are aware of your whereabouts. Thanks to Tom for this location/tip. Head forwards and down the stairs. A bloke will run past in front of you. Take out the car to get rid of him. Enter the building he was heading into and drop down through the hole in the floor. Follow the path until you come to a locked door which you can blast with the Remington. Inside there'll be a guy facing away from you and another in the room through the archway. Take them both out, and then a Shotgun Man will drop from above. He's easy to deal with. Before heading up the stairs get the Intel on the wall near the base of them. Upstairs, take out the guy facing away from you and then head down the corridor to find an Intel in the room at the end. Head back to the stairs and enter the room where another bloke will be waiting, and also one who'll shoot you through the hole in the ceiling. There's numerous routes here but your main target is to get to the roof of this building so take any stairs or ramps you find which head up, taking out enemies along the way. One of the staircases will have an Intel at the top of them, pinned to the way in plain sight. No excuse to miss this once. Note that the enemies drop Mac 10 Elites which use the same ammo as your MP5, but has a faster fire rate. It's your choice. Once on the roof there'll be a machine gun bloke in the room below who you can take out by lobbing a grenade down the hole. There's a Shotgun Man up here and a few normal enemies. You'll soon emerge onto the roof of a building overlooking a courtyard which has a star statue in the middle of it. Grab the G36C here and use it to take out the enemies in the courtyard below and the ones in the windows of the enormous complex. There's quite a few, so aim straight and concentrate. Once you hear the sound of a machine gun, get your normal weapon back and head downstairs. There's a Sniper Rifle by the window here which you can use to take out the machine gun using the window. Head out to the stairs on your left which lead to the courtyard. An RPG man will see you immediately, so use the Sniper to QUICKLY take him out. Deal with the guy on the stairs and then drop down. Inside the room here is a Shotgun Man, a normal enemy and a BM objective. Head out of here and round to the courtyard, taking out any enemies who approach you as you go. Pick up every clip of ammo and every first aid kit you see. The moment you approach the bridge loads of enemies will be on you as will an RPG guy in the second from top window on the LAST column of windows of the enormous complex. Sniper him, it's the only way. Here's your first firefight. As I said at the beginning, it's all up to you. First, some normal enemies will come, and then some Shotgun Men. After that, shielded enemies will approach you, and these are not normal shielded enemies. These guys carry Magnums which do an enormous amount of damage. Use grenades which are littered around here. You can use the column in the centre as cover. All during this time a machine gun will be firing at you, so either sniper him or grenade him. Again, pick up every last clip of ammo and every first aid kit. You can swap the Remington for the Magnum if you wish, since it is useful. Before entering the booth which had the machine gun bloke, take out the guy shooting you from the window of the building on the left. Enter the booth and take out the two enemies who approach you. Pick up the M249 if you want to, but there's numerous chances to get it late in the level. Ensure you get every last bullet of ammo for it, though. DO NOT USE IT AT ALL UNTIL THE FINAL FIGHT. That is important. You will need every last bullet for the final fight. Continue straight and down the stairs on your right, where there's a checkpoint. You'll emerge into a huge hall. Take out the bloke on the pathway ahead of you, then drop down into the hall. This fight isn't easy, due to the overturned tables confining you to the centre. But keep calm and aim for the head of every enemy. There's two Shotgun Men in this fight, a few shielded Magnum enemies and loads of normal enemies. There's also a machine gun at the end of the room, but you can deal with him in a moment. There's a door which you can open with the Remington on the right wall which contains a BM inside. Once all main enemies are dealt with, grab the Intel on the wall at the end of the hall way, to the right of the archway. Use the Magnum, now, to take out the normal enemies and the two machine gun dudes in the booth in the next room. Use the wall as cover, of course. Once done, head towards the booth, but watch out for the normal enemy on your right. If you head around through either doorway and into this booth you can pick up the M249 ammo. Before heading down the right pathway, on the left is the Recon objective for this mission, which you might find odd since this is the last level, but it states that its of an "unknown US city". Follow the pathway to the right and you'll soon come to some stairs through a little opening on your right. They're hard to miss, so keep an eye out. Following the tunnels here will bring you to a bloke who is easy to deal with. There's an Intel on the wall right after him, and then a Shotgun Man and another normal enemy. Continue down the tunnels until you read a room with an RPG inside it. You'll need this RPG for this part. Grenade or RPG the weak wall in front of you to clear a path through it. There's a set of blue doors here and two machine gun blokes on the other side of it. Simply RPG them both; it's not difficult. One of the booths should have the wall blown open enough for you to walk through it. Pick up the ammo from both machine gun blokes and head down the tunnel. There's numerous paths here, and they all lead to another main room which has a huge firefight. However, you're aiming to get the Intel which is located in a bunker down a corridor after making a left at the train. Next comes the firefight. You're fighting in a room with steel pillars. Do exactly what you've done in the previous fights. There's shielded enemies with Magnums, normal enemies and Shotgun Men. To top it off there's a few men along the platform running through the middle of the room, and a machine gun dude at the end of the fight. Once all are dealt with (yeah, that's all the help I can give you), pick up every clip of ammo and every first aid kit. Take the opening to a corridor on the right of the room here and loop round so that you get onto the platform running across the area. At the end of this platform is another room which has a few enemies in it guarding an Intel on the rock and an RPG. Back into the room below and head down the tunnel at the end. There's a machine gun guy at the end of the tunnel which joins this one, so use the RPG you got just now to take him out. If you don't have one, there's one in the room down the tunnel on your left, but it's guarded by a shielded enemy. Once the machine gun guy is dealt with, take out the laptop inside his little booth. Following the path you'll end up on a wooden platform. Either route takes you to the same area, but one has grenades whilst the other has shotgun ammo. At the end here is a Shotgun Man who you can deal with pretty easily. Follow the tunnel and you'll have to fight your way through a load of normal enemies, a few shields and two machine gun enemies. Not easy, but not too difficult either. Just remember not to stand next to anything explosive, including the train. There's one more machine gun dude who you must kill face to face. No cover at all, but one headshot and he's down. Go through the small tunnel here to grab an RPG and another Intel. Use this RPG to take out the two machine gun blokes who are at the end of the corridor after going down the ramp. Note that they'll see your feet before you can get a clear shot at them, so watch out. Once they're dealt with, you can get into their room by using a door on the left of the tunnel on the right of their bunker. There's an Intel in here and now comes the time to actually pick up the M249, if you haven't already. Continue down the tunnel and you'll hit a checkpoint. Health pack, M249 and ammo half way down this tunnel for you. OK. Stop. Calm. Relax. Panic and you're dead. This is the final fight of the entire game. You have an M249 and you should have an MP5 as well. If not, backtrack to get both. Make sure ammo for both is full. Make sure your health is full, using any first aid kits you left behind or Health Packs you have. This fight is not like the others. It's you against shielded enemies, dozens of M249s, two RPGs, Shotgun Men, and an endless supply of normal enemies. Thankfully, they don't all come at the same time. As you probably guessed it, I'm just giving you the order of the enemies, and some helpful tips. Ready? OK. Firstly, stand in the doorway, but do NOT go into the room just yet. The door will shut behind you if you do, so take out as many enemies as possible from here. The Shotgun Man first, then both M249s on either side of you. There's two M249s standing on the left and right platforms; you should be able to see their feet. After they're done with, more M249s will come; around ten or twelve of them. Remain in the doorway and pick them off one by one. Note than the stacks in the middle of the room can be blown. Ensure every enemy is dealt with. It should be completely silent. No enemies in sight. Run into the room and head up the stairs on the left. Pick up as much ammo and first aid kits as you can along the way, and some grenades if you can manage it. Remain in the left room of the platform here. From here, you can pick off any enemies who approach you, which will be Shotgun Men and shielded enemies with Magnums. Normal enemies will also appear every now and then. Alternate between the rooms at either end of this platform. In the right one is the final Intel. Lob some grenades down into the room below to take out any shielded enemies down there.
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