Beyond Good And Evil - Strategy Guide (Page 04)
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--- East District Grab PEARLS #29-38 here. Leave by the door with the square switch. Use the roll to hop over the pipes and go to the next room. Uh-oh. General Kehck doesn't look too pleased to see you. RUN!!! Run down towards the screen, then left, then towards the screen onto the rooftops (feel like The Matrix?) Don't mind the slowdown, just keep moving. Follow the rooftops, leap the gap, then run across some more, avoiding more laserfire. When the rooftops end, head up away from the camera. Roll over a collapsed pipe and you'll leap out towards Double H and the way out of this mess. Well, that was fun, wasn't it? --- Baby Beluga Now, it's time to find your spaceship. If you haven't already, look at the "For Jade" MDisk you were given by Pey'j before he got captured. Now, look at Pey'j's Jet-Boots in the inventory with X. Use the C-Stick to rotate them. Codes? Go back to the Lighthouse. Now, you'll need to find two consoles to put those codes into. One console is upstairs in the kids' sleeping room behind a bulletin board. The other is down in the hangar, behind another bulletin board. Put the left shoe's code in the console upstairs, and the right shoe's code in the one in the hangar. This reveals a button in front of the lower console. Press it. Ooooo... Pretty. Head up to the desk and grab the MDisk, which has the Beluga Check-Up on it, as well as the FLIGHT STABILIZER. You can place one of the stabilizers in one of the wings of the ship, but you'll need to find another. The boys at Mammago can help with that. Head out to the Garage and pick up the other FLIGHT STABILIZER for 20 Pearls. Heading back to the Lighthouse, you'll see something rather disturbing. Quickly land and dock. Run up to the lighthouse and begin searching. Go upstairs and into the kids' room, where the first console is. After the cutscene, re-type in the code on the console, then head outside. Surviellance Robots have been deployed to stop you. You have to take them all out using your Gyrodisks. Once all four are down, head back down to the hangar and hit the button again to open the way to the ship once more. Place the second stabilizer and hop in. Now, the way this ship works is very similar to the hovercraft, only you can go up and down, too. B is used to connect from the hovercraft to the ship, or to drop it off if you're in the water. You still have the blaster and the Neutralizing Cannon, and you're going to need them, seeing how as soon as you leave in the ship, there's another attack. --- MINI-BOSS: DOMZ SEA SERPENT #3 Now you can attack these flying monstrosities on your own terms. Tail the Serpent, hammering it with Cannon and blaster shots. Watch for the spread laser attack it uses to fend you off. Once you sink this slug, you'll get PEARL #73. --- Volcano's Treasure Even though you have the power of flight, there aren't too many extra places to go. However, there's one place you may remember hearing about. Head to Black Isle, into the volcano crater. Dip into the water and press B to drop off the hovercraft, then head inside. Dock the hovercraft, then open up the nearby cabinet for MECA IMPULSER #6. Also, on the wall is the last animal on Hillys (AURELIA MAGNIFICENS). Yes, your Animal Detector now shows nothing, even though you're short an animal. He's out in space. Anyway, to the task at hand. Head through and climb up the shaft. When you see the ramps, hop across to the left and edge around. Go up to the red fungus and press Y for Double H. Knock the pod into the ramps so he can join you. Proceed into the main cave. You'll face your first three Pearl Crochax here, PEARLS #77-79. Once they're kaput, go left and face another for PEARL #74. At the end of this run is a red fungus. Knock the pod into the distant ramps, then make your way back, taking out two more for PEARLS #75 and #76. Now, take the right path and knock your way past the amoebae, then you'll go against four more for PEARLS #80-83. Move on, down the ramps, and to the final area, where you'll face the final five Crochax for PEARLS #84-88. You should at least have 30 Pearls in hand by now. If not, look in the Pearl list section later on. In any case, getting all 88 Pearls will automatically give you MDisk #14, the Pearl Game. You can leave the Volcano now. --- Power to the Engines, Mr. Scott Cruise on back to the Mammago Garage and land your ship there. Buy their Stellar Motor for 30 Pearls. Now, hop back on, and get ready to head to the outer limits. Fly up to the ceiling until you get the prompt to press X, then do so. ======================== 5H. Fly Me To the Moon = ======================== I feel so insignificant. 'Course, I ALWAYS feel insignificant... Your final animal is before you. Yes, in that big block of space ice. Hammer it repeatedly with blasterfire, avoid the ice chunks, and you'll free the space whale (MEGAPTERA ANAEROBIA). If you got them all, you'll get MDisk #8, which is the publication of all the animal pictures you've snapped. Anyway, fly straight to the moon once you're done. --- Selene There's only one structure here. Fly towards the transmitter and up its docking bay. --- Transmitter Entrance There are a few things to do, but for now, just ransack the vending machine, including PA-1 #13, and use the Reader if you wish. Head for the nearby two-button elevator. Command Double H to stand on a button while you stand on the other and we'll head down into danger. DANGER, I say! --- DomZ Base Room #1: Follow the light beam. At the end, look to the left for a little green glow, and pick up the MIRROR. Go back and to the right a bit to find a pedestal to put it on. It will rise up once you do that. Now, go to the mirror that the light's bouncing off of, press A next to it, and rotate it until hit hits the new mirror. Now, go to the new mirror, and rotate it to the left until it hits a sensor back near the elevator. Grab the MIRROR in the little pocket you opened, then go back to the second mirror pole and rotate it back to the right until it hits the sensor nearby to open the way forward. Room #2: Place the loose mirror on the pedestal right in front of you. Now, you can either rotate it to the right a short way, or go further to a nearby sensor, if you want some Materia. Otherwise, aim the light beam down the passageway until you get a *ting* sound and follow the beam. Room #3: You can't manually turn these mirrors, but the panels on each side suggest turning them with your Gyrodisks. Stand behind each mirror and hit them on the right panel (to turn them left) until they hit another mirror. The last mirror will point the beam down a long passage. --- Cloister Run to the end of this long hallway. Ah, there's Pey'j. You now have to lower all the walls surrounding him using the light. Take the first mirror and point it to the left so it hits the mirror directly to its left, then continue so on around the outer ring. Once you make a complete ring, the outer wall will disappear. Now, just move the first mirror (the first one that gets hit by the light beam) to the right until it hits another sensor. You'll automatically hit them all and lower the second wall. Now, move it to the right a little more again and you'll lower the third wall. Have Double H break Pey'j's pod. Time to move on. Beyond this scene is a Reader, and a map on the wall. That wall also has a gap on the left side, so slide past it. Hop into the blue light-a-vator to ride up. To your left is Materia. To your right is a couple of Alpha Sections soldiers. You can try to sneak past them, or just waste them. Anyway, head down the next blue light-a-vator and you'll reach an odd square structure. Walk around the right side to find an entrance. --- The Great Crypt There's a small light-a-vator maze, but it's no big deal. At the first fork in the road, just keep going straight, and you'll be on the fast track to the green light-a-vator. Ride it down and you'll reach a vantage point. Interesting sight, and even more interesting dialogue. Take your picture, and retrace your steps back to the Cloister, then head back towards the transmitter. --- He's Alive? Just as you pass back into the DomZ Base, you'll get a message. Once the cutscene's over, head back through the DomZ Base all the way back up to the Transmitter Entrance. Once you reach the ship, look to the right for a switch. Don't bother hitting it, but climb up above it. Have Double H hit it to bring a box over to you. Then, have him hit it again to bring you over on top of the Beluga. Now, look out over to the transmitter door for a switch. Fire a disk at it to get a box over to you. Then fire again and quickly hop onto the box. Find the rotator switch over on this side to lower the ramp. Now, call your teammates over and have them stand on the buttons. Go through the open door and dodge past the laser cannon. It's only a threat to you, just so you know. Enter the nearby tram car. --- Radio Transmitter Room Take a picture of the barcode and send it to the governor. Use the code. Watch the cutscene. Uh-oh. Time to get movin'. Run back to the tram car, then back down the hallway to the ship. Make sure your guys are following you, and not getting hung up anywhere. Once you board the ship, the Transmitter will blow, and General Kehck will want a piece of you... --- BOSS: ALPHA SECTIONS GIANT SPIDERBOT You'll be caught in a tractor beam and pulled along while the Spiderbot guns for you. What you have to do is destroy any blinking lights that pop up on the ship. This battle is taken in several stages. Stage #1: Eight blinking lights. Kehck doesn't fight back. Stage #2: The bot fires a composite beam that shoots out in several directions, then contracts. Shoot the three lights on the beam aperture. Stage #3: Constant twin lasers are fired from all four legs. Destroy the three blinking lights on each of the legs. Stage #4: Composite beam again, plus he releases two mines every few seconds. Avoid the mines and hit the three lights on the beam aperture. Stage #5: An electric field is created between two of the legs. Avoid it and fire at the four lights. Go around the outside of the legs to reach the other side of the bot. Stage #6: Composite beam + mines again. Shoot at the four lights, not the center. Stage #7: Electric field again, plus laser beams. Hit each set of three lights to stop the beams. Stage #8: Four mines at once, now, plus eight laser beams, plus the composite beam. Owie. Fire at the three lights on the beam aperture to sink Kehck. You've brought him to the ground, but you still need to disengage the tractor beam. Now, I'm assuming that what the game WANTS you to do is drop into the water, and use the torpedos being fired upon you to get rid of the mines in your way, but it's far simpler just to blast them from the ship, so do that, then drop to the water. Proceed inside. Watch out for the electric wire hanging down. When you reach the next room, take out the three Alpha Sections Soldiers here. Once they're toast, ride up the blue light-a-vator. You'll find what's left of Kehck and the switch to turn off the tractor beam. Head back down. Be sure to SAVE YOUR GAME at the Reader here, because you won't get another chance. Now, hop back into the craft, then ride up into the Beluga. --- Rise Hillyans Now, they'll send a whole bunch of Alpha Sections Fighters after you. There's a ton, but you only need to down about fifteen before the cavalry shows up in the form of Hillyan Fighters. They'll keep them busy, so land on the pad in front of the DomZ Base. Get everyone on the triple elevator to drop down to The Great Crypt. --- FINAL BOSS: DOMZ PRIEST Like Kehck before him, the battle with the Priest plays out in several stages: Stage #1: A whole bunch of Sarcophagi. Fortunately, you can pwn them in one hit now. Stage #2: The Priest fires a laser, and then several homing shots. Fire disks at him between attacks. Three disks will end this stage. Stage #3: The Priest now creates a wall of Materia, and creates Pey'j clones to attack you. Hit Y so Double H can knock them into the air, then knock the clones into each of Materia wall. The clones will turn into Sarcophagi when they hit, so you'll have to clean that up. When you get an opening, aim a clone through a hole in the wall and hit the Priest. Stage #4: Double H gets scooped up now. The platform rises until it's tiny. Now, what you have to do here is wait for the Priest to appear and quickly attack in that direction. Don't go in any other direction other than the way he is, or he'll bite you. Go on like this for a bit. When the Priest appears above you, move in the direction to the side of his tail (either way) to avoid his attack. Once you hit him enough times (it's not that many in succession), this stage will be over. Stage #5: Now, the Priest will create clones of Double H. You fight them just as you fight Alpha Sections Soldiers, only the clones take one hit, and then they turn into Sarcophagi. Take them all out, avoiding the Priest's incoming fire. Stage #6: Now it gets interesting. Your perceptions are weakened, and your controls are now reversed. Fight off the Sarcophagi here to get used to the situation. Stage #7: This is the same thing as Stage #4, with the Simon Says routine, only controls are reversed, so if he's to your left, you hit right, and so on. You still have to avoid his above attack by dodging to the side. After about nine of these in succession, the Priest will give up the ghost. Congratulations! You've saved Hillys from the threat of the DomZ! Now, the question remains. Will there be a sequel? It sure looks like the story could continue from the looks of the ending, not to mention the fact that we haven't been fully explained as to what Jade is (not that we HAVE to be, mind you). And now, some white space... This white space was brought to you by a grant from the Not-Spoiling Last Boss Foundation. Now, you're quite free to read these info sections ahead. ******************************************************************************* 6. GAME LISTS ******************************************************************************* ============ 6A. MDisks = ============ The following are the MDisks available in the game, and how to get them. 1. Game Save - You start with this. It's used to save the game. 2. Mr. De Castellac - You'll find this down in Pey'j's Workshop after chasing the drone down there. 3. The Pearl and the Currents - This is found in the IRIS Network HQ. 4. For Jade - This is given to you by Pey'j automatically in the Factory. 5. Surveillance Camera - In the Factory, in the upper levels room called "Nutripils Vat", you'll find this in a recorder. 6. Hillyan Army Database - In the Factory, in the upper levels room called "Computer Room", you'll find this in storage. 7. Beluga Checkup - You'll find this on Pey'j's secret desk after entering the codes and revealing the Beluga. 8. Animal Species - You'll automatically receive this after snapping a picture of the fifty-sixth and final animal. 9. IRIS 511 - Say the password to Ming-Tzu to get into the back storeroom to find this. 10. IRIS 512 - Same as 511. 11. IRIS 513 - Same as above, only you can only get this after the Factory. 12. IRIS 514 - Same as above, only you can only get this after the Slaughterhouse. 13. Disk Game - See the section at the bottom of the guide for info on how to get this secret disk. The short story is that you have to go online to get the code. 14. Pearl Game - Get this for collecting all the Pearls on Hillys. The rules are simple. Use the Control Stick for the left pearl and the C-Stick for the right pearl. Avoid any obstacles for as long as you can. ============ 6B. Pearls = ============ The following are each of the Pearls, in numerical order, and how to get them. 1. DomZ Lighthouse Monster - You get this at the beginning of the game, after defeating said monster. 2. DomZ Sea Serpent - You'll find this after your first fight with a Sea Serpent. 3. Looters' Booty - This is the prize for completing Looters' Cavern 1, which is on the beach just to the left of the City's south entrance. 4. Science Center: Film of Animals 2 - You get this after snapping a picture of your sixteenth animal. 5. Victory in the Disk Game - Beat Francis at his own game at the Akuda Bar. 6. Rufus' Booty - In the Akuda Bar, go up to the second floor balcony, then zoom over to Rufus and Seven's table. Get a good look at the code on the table, then punch it in on the lock on Room #2. 7. Science Center: Film of Animals 3 - You get this after snapping a picture of your twenty-fourth animal. 8. Race 1 Victory - Place first in Race 1, in the western part of the City. 9. Race 2 Victory - Place first in Race 2, in the western part of the City. 10. DomZ Pterolimax - Reward for defeating the Pterolimax in the Black Isle Mines. 11. Science Center: Film of Animals 4 - You get this after snapping a picture of your thirty-second animal. 12. Pearl Crochax - This is found in the Vorax's Lair, just east of the Mammago Garage. You'll need Cutting Pliers to get through the wire fence. 13. Taken Back from the Alpha Sections - Once you get the Square Key from the Factory, go back to fountain square and open the square-locked door in the City. There's a locked cabinet in this shed with the Pearl. To get the code, go to Room #1 in the Akuda Bar and speak to the goat-man there. 14. Bought from Nouri - This is the first Pearl you can buy from Nouri for 3000 Units. 15. Bought from Ming-Tzu - This is the first Pearl you buy from Ming-Tzu for 3999 Units. 16. Taken Back from the Alpha Sections - This is the prize for completing the obstacle course in the City, which is behind a door near Ming-Tzu's Shop. You'll need a City Pass to get there. 17. Science Center: Film of Animals 5 - You get this after snapping a picture of your fortieth animal. 18. Looters' Booty - This is the prize for completing Looters' Cavern 2, which is on the beach in the east canal around the city. You need the Neutralizing Cannon to access the area. 19. Taken Back from the Alpha Sections - This Pearl is in the Factory, in the lower levels, specifically in the cold storage room in the laboratory. 20. DomZ Robot at the Factory - The boss at the end of the Factory. 21. DomZ Torture Machine - Found in the Factory, after freeing Double H from the Torture Machine. 22. Reaper - Found in the Factory after defeating the Reaper. Go down to the water to retrieve it. 23. 24. Hillyans' Donations (Collected from IRIS) - 25. These five Pearls are your reward after the Factory mission. You can 26. pick them up at IRIS. 27. 28. Science Center: Film of Animals 6 - You get this after snapping a picture of your forty-eighth animal. 29. 30. 31. 32. Taken Back from the Alpha Sections - 33. These ten Pearls are in the Alpha Sections HQ, which you can get to from 34. the City by using the Star Key you get from the Governor after the 35. Slaughterhouse mission. 36. 37. 38. 39. Taken Back from the Alpha Sections - 40. These three Pearls are held by Crochax in the Alpha Section Underground 41. Quarters in the eastern canal near the City. 42. Alpha Section HQ - 43. These three Pearls are found behind the barred door in the City, near 44. the entrance to the PedDis, after sneaking through the Warehouse. 45. Victory in the Disk Game - After the Slaughterhouse mission, challenge Francis in the Akuda Bar for his new pearl. He's tougher this time. 46. Bought from Nouri - After leaving the City and coming back after joining IRIS, Nouri will have another Pearl up for sale. 47. Bought from Ming-Tzu - After leaving the City and coming back after joining IRIS, Ming-Tzu will have another Pearl up for sale. 48. Taken Back from the Alpha Sections - In the Slaughterhouse in the East Wing. This is near the blue light-a-vator. 49. Looters' Booty - This is the prize for completing Looters' Cavern 3, which is on the south side of the southern laser cordon, to the east of the Lighthouse. You need Jump Jets. 50. DomZ Sea Serpent - You'll find this after your second fight with a Sea Serpent, which is after the Slaughterhouse mission. 51. Looters' Booty - This is the prize for completing Looters' Cavern 4, which is in the southwest portion of the map, to the west of the Slaughterhouse entrance. You need Jump Jets. 52. Taken Back from the Alpha Sections - In the Slaughterhouse, go through the Trolley Entrance to get to the Central Hall. Knock the Guardian robots into the dual electrical field and find this Pearl behind it. 53. 54. 55. 56. 57. Hillyans' Donations (Collected from IRIS) - 58. You'll find these twelve Pearls in the back room of the Iris Den after 59. the Slaughterhouse mission. 60. 61. 62. 63. 64. 65. Taken Back from the Alpha Sections - After getting the Jump Jets. Go to the Main Canal in the city and find some laser cordons to jump over. Navigate this cramped canal to find a crate with the Pearl in it. 66. Bought from Ming-Tzu - You can buy this at Ming-Tzu's shop after the Slaughterhouse mission for 3999 Pearls. 67. Taken Back from the Alpha Sections - 68. These three Pearls are behind the Triangle door in the City, near the 69. Akuda Bar. There's an obstacle course to get to them, though. 70. Taken Back from the Alpha Sections - This Pearl is in the Slaughterhouse, in the North Wing. It's visible through a doorway covered by red beams. To get to it, use the hole from the room opposite it. Don't get caught by the guards. 71. Race 3 Victory - Place first in Race 3, out by the Slaughterhouse. 72. Race 4 Victory - Place first in Race 4, out by the Slaughterhouse. 73. DomZ Sea Serpent - You'll find this after your third fight with a Sea Serpent, which is after you get the Beluga to fly. 74. 75. 76. 77. 78. 79. 80. Volcano Crochax - 81. After getting the Beluga off the ground, go to the Black Isle volcano 82. crater and land in it. Take out all the Crochax here for a total of 83. fifteen Pearls. 84. 85. 86. 87. 88. ============= 6C. Animals = ============= The following are each of the animals you need to document, and how to find them. I've arranged them roughly in the order you should be able to find them. For most of them, you'll need the Digital Zoom. Just get shots of the first eight guys to get the Zoom quickly. 1. Adalia Octopunctata Looks Like: A flying beetle Found: There's one flying around the inside of the lighthouse. Easy pickings. It should be your first photo. Pay: 150 Units 2. Homo Sapiens Looks Like: A human Found: Several of your kids, as well as several city dwellers. Pay: 200 Units 3. Capra Sapiens Looks Like: A goat person Found: Two of your kids. Look for the horns. Pay: 350 Units 4. Canis Canis Looks Like: A white shaggy dog Found: The lighthouse, usually asleep upstairs. Pay: 100 Units 5. Larus Albus Looks Like: A seagull Found: The lighthouse, as well as a lot of places out in the ocean. Pay: 400 Units 6. Priodontes Campestris Looks Like: An orange armadillo Found: The lighthouse, outside in the field. Don't get too close or it will burrow. Pay: 150 Units 7. Sus Sapiens Looks Like: Uncle Pey'j Found: Well, he generally tags along with you for a while... Pay: 600 Units 8. Musca Saprophagia Looks Like: A green fly Found: Kick the barrel near the fridge in the Lighthouse to scare up one. There are also several in the mines. Pay: 150 Units 9. Lampyris Campestris Looks Like: A firefly Found: At nighttime, you can find them hanging out by the tree near the Lighthouse. They also float around the mines. Pay: 300 Units 10. Dipneustus Trilineatus Looks Like: A thin fish Found: In the hangar of the lighthouse. Pay: 400 Units 11. Lutra Erecta Looks Like: A wobbly otter Found: On the roof of the lighthouse. Activate the shield to get a good view, and you need the Digital Zoom. Pay: 1000 Units 12. Rhinoceros Sapiens Looks Like: A rhino person Found: They're the Mammago Boys, mon! Pay: 300 Units 13. Teratosaurus Imperator Looks Like: A DomZ Sea Serpent Found: You'll fight a few of these through the course of the game. If you keep forgetting to take a picture, go to a small cave to the left of Black Isle to find some bones of one, which are just as good. Pay: 2000 Units 14. Rascax Caeruleus Looks Like: A blue dolphin-type fish Found: You can find blue scorpion fish most anywhere in the water. Pey'j will point them out when you first see them. They're friendly, so don't worry about missing any photo ops. Pay: 300 Units 15. Bufo Erectus Looks Like: A green frog Found: Several places, but you can start with the Vorax Lair, just to the east of Mammago Garage. Pay: 450 Units 16. Lycoperdon Fugiferus Looks Like: A fungus with a red blob that pops up when your teammate slams the ground. Found: A few places, but the first time to find them is in the Black Isle mines. Pay: 400 Units 17. Anemonia Mutabilis Looks Like: A purple anemone with bright blue fronds. Found: Black Isle mines Pay: 500 Units 18. Crochax Velox Looks Like: A winged-worm with nasty teeth. Found: Many caves, but first in the Black Isle mines. Pay: 1000 Units 19. Cyanea Urtica Looks Like: A bright blue jellyfish. Found: Black Isle mines, in the Secondary Shaft. Pay: 700 Units 20. Pelagia Pachydermis Looks Like: A darker jellyfish with spikes and skin. Found: Black Isle mines, in the Secondary Shaft. Pay: 800 Units 21. Alicia Splendens Looks Like: A large tentacle with bright blue fronds. Found: Black Isle mines, in the Secondary Shaft. Pay: 300 Units 22. Spongus Gluanteus Looks Like: A bunch of blue goop on the floor. Found: Black Isle mines. From the Secondary Shaft, go to where you get the Cutting Pliers. On the way out, turn left at the map on the wall. It's on the floor. Pay: 500 Units 23. Helix Rupestris Looks Like: A red creature inside a spiral shell. Found: The same place as the Spongus Gluanteus (above). It's on the back wall. To get it out of its shell, walk around on the sponge for a bit, then quickly snap up the camera to get the shot. It must be all the way out of its shell, not just the eyes. Pay: 500 Units 24. Amoeba Polypodia Looks Like: A small blue amoeba Found: Black Isle mines, in the Ancient Mine. After taking out the three Crochax threatening Pey'j, go down the ramp you just lowered. Behind it is a small shaft leading to the little guys. Get a pic as they poke their heads out. Pay: 750 Units 25. Planaria Rupestris Looks Like: A blue floating organism. Found: Black Isle mines, in the Ancient Mine. After taking out the three Crochax threatening Pey'j, you'll be launched to the other side of a door. On a box in the corner is a power box. Kick it and the creature will come out and float around. Pay: 500 Units 26. Nautilus Fluoreus Looks Like: A mollusk in a spiral shell floating around. Found: Black Isle mines, in the Main Shaft. It leisurely floats around the first area with its kids. Pay: 500 Units 27. Palinurus Rupestris Looks Like: A short, rotund, reptilian biped with two claws. Found: Several caves, but first in the Black Isle mines, in the Main Shaft. You'll know them, as you just crushed their eggs... Pay: 900 Units 28. Pterolimax Gigantea Looks Like: The boss of the Black Isle mines. Found: At the end of the Black Isle mines. Pay: 3000 Units 29. Astacus Erectus Looks Like: A small brown lizard. Found: The Black Isle mines, on the surface. Hop into the machine near the pond. Pay: 400 Units 30. Papilio Pilosus Looks Like: A purple slug. Found: The Black Isle mines. In the area with the Astacus Erectus, knock down the wire fence behind them. Follow the tunnel, and, at the end, look out across the room to see it crawling around. Pay: 300 Units 31. Aquilus Sapiens Looks Like: An eagle person. Found: The City. He's the guys at the newsstand. Pay: 300 Units 32. Arachnis Viridis Looks Like: A green crawling bug. Found: The City. Head into the unmarked door near the newsstand. Look beyond the red lasers. Pay: 350 Units 33: Walrus Sapiens Looks Like: A walrus person. Found: The City, walking around the Pedestrian District, also Ming-Tzu. Pay: 300 Units
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