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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter B » Beyond Good And Evil - Strategy Guide (Page 04)

Beyond Good And Evil - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Beyond Good And Evil - Strategy Guide (Page 04).

---

East District

Grab PEARLS #29-38 here.  Leave by the door with the square switch.  Use the 
roll to hop over the pipes and go to the next room.

Uh-oh.  General Kehck doesn't look too pleased to see you.  RUN!!!

Run down towards the screen, then left, then towards the screen onto the 
rooftops (feel like The Matrix?)  Don't mind the slowdown, just keep moving.  
Follow the rooftops, leap the gap, then run across some more, avoiding more 
laserfire. When the rooftops end, head up away from the camera.  Roll over a 
collapsed pipe and you'll leap out towards Double H and the way out of this 
mess.

Well, that was fun, wasn't it?

---

Baby Beluga

Now, it's time to find your spaceship.  If you haven't already, look at the 
"For Jade" MDisk you were given by Pey'j before he got captured.  Now, look 
at Pey'j's Jet-Boots in the inventory with X.  Use the C-Stick to rotate 
them.  Codes?  Go back to the Lighthouse.  Now, you'll need to find two 
consoles to put those codes into.  One console is upstairs in the kids' 
sleeping room behind a bulletin board.  The other is down in the hangar, 
behind another bulletin board.  Put the left shoe's code in the console 
upstairs, and the right shoe's code in the one in the hangar.  This reveals a 
button in front of the lower console.  Press it.  Ooooo...  Pretty.  Head up 
to the desk and grab the MDisk, which has the Beluga Check-Up on it, as well 
as the FLIGHT STABILIZER.  You can place one of the stabilizers in one of the 
wings of the ship, but you'll need to find another.  The boys at Mammago can 
help with that.  Head out to the Garage and pick up the other FLIGHT 
STABILIZER for 20 Pearls.

Heading back to the Lighthouse, you'll see something rather disturbing.  
Quickly land and dock.  Run up to the lighthouse and begin searching.  Go 
upstairs and into the kids' room, where the first console is.  After the 
cutscene, re-type in the code on the console, then head outside.

Surviellance Robots have been deployed to stop you.  You have to take them 
all out using your Gyrodisks.  Once all four are down, head back down to the 
hangar and hit the button again to open the way to the ship once more.  Place 
the second stabilizer and hop in.

Now, the way this ship works is very similar to the hovercraft, only you can 
go up and down, too.  B is used to connect from the hovercraft to the ship, 
or to drop it off if you're in the water.  You still have the blaster and the 
Neutralizing Cannon, and you're going to need them, seeing how as soon as you 
leave in the ship, there's another attack.

---

MINI-BOSS: DOMZ SEA SERPENT #3

Now you can attack these flying monstrosities on your own terms.  Tail the 
Serpent, hammering it with Cannon and blaster shots.  Watch for the spread 
laser attack it uses to fend you off.  Once you sink this slug, you'll get 
PEARL #73.

---

Volcano's Treasure

Even though you have the power of flight, there aren't too many extra places 
to go.  However, there's one place you may remember hearing about.  Head to 
Black Isle, into the volcano crater.  Dip into the water and press B to drop 
off the hovercraft, then head inside.

Dock the hovercraft, then open up the nearby cabinet for MECA IMPULSER #6.  
Also, on the wall is the last animal on Hillys (AURELIA MAGNIFICENS).  Yes, 
your Animal Detector now shows nothing, even though you're short an animal.  
He's out in space.  Anyway, to the task at hand.  Head through and climb up 
the shaft.  When you see the ramps, hop across to the left and edge around.  
Go up to the red fungus and press Y for Double H.  Knock the pod into the 
ramps so he can join you.

Proceed into the main cave.  You'll face your first three Pearl Crochax here, 
PEARLS #77-79.  Once they're kaput, go left and face another for PEARL #74.  
At the end of this run is a red fungus.  Knock the pod into the distant 
ramps, then make your way back, taking out two more for PEARLS #75 and #76.  
Now, take the right path and knock your way past the amoebae, then you'll go 
against four more for PEARLS #80-83.  Move on, down the ramps, and to the 
final area, where you'll face the final five Crochax for PEARLS #84-88.

You should at least have 30 Pearls in hand by now.  If not, look in the Pearl 
list section later on.  In any case, getting all 88 Pearls will automatically 
give you MDisk #14, the Pearl Game.  You can leave the Volcano now.

---

Power to the Engines, Mr. Scott

Cruise on back to the Mammago Garage and land your ship there.  Buy their 
Stellar Motor for 30 Pearls.  Now, hop back on, and get ready to head to the 
outer limits.  Fly up to the ceiling until you get the prompt to press X, then 
do so.

========================
5H. Fly Me To the Moon =
========================

I feel so insignificant.  'Course, I ALWAYS feel insignificant...

Your final animal is before you.  Yes, in that big block of space ice.  Hammer 
it repeatedly with blasterfire, avoid the ice chunks, and you'll free the 
space whale (MEGAPTERA ANAEROBIA).  If you got them all, you'll get MDisk #8, 
which is the publication of all the animal pictures you've snapped.  Anyway, 
fly straight to the moon once you're done.

---

Selene

There's only one structure here.  Fly towards the transmitter and up its 
docking bay.

---

Transmitter Entrance

There are a few things to do, but for now, just ransack the vending machine, 
including PA-1 #13, and use the Reader if you wish.  Head for the nearby 
two-button elevator.  Command Double H to stand on a button while you stand 
on the other and we'll head down into danger.  DANGER, I say!

---

DomZ Base

Room #1: Follow the light beam.  At the end, look to the left for a little 
 green glow, and pick up the MIRROR.  Go back and to the right a bit to find a 
 pedestal to put it on.  It will rise up once you do that.  Now, go to the 
 mirror that the light's bouncing off of, press A next to it, and rotate it 
 until hit hits the new mirror.  Now, go to the new mirror, and rotate it to 
 the left until it hits a sensor back near the elevator.  Grab the MIRROR in 
 the little pocket you opened, then go back to the second mirror pole and 
 rotate it back to the right until it hits the sensor nearby to open the way 
 forward.
Room #2: Place the loose mirror on the pedestal right in front of you.  Now, 
 you can either rotate it to the right a short way, or go further to a nearby 
 sensor, if you want some Materia.  Otherwise, aim the light beam down the 
 passageway until you get a *ting* sound and follow the beam.
Room #3: You can't manually turn these mirrors, but the panels on each side 
 suggest turning them with your Gyrodisks.  Stand behind each mirror and hit 
 them on the right panel (to turn them left) until they hit another mirror.  
 The last mirror will point the beam down a long passage.

---

Cloister

Run to the end of this long hallway.  Ah, there's Pey'j.  You now have to 
lower all the walls surrounding him using the light.  Take the first mirror 
and point it to the left so it hits the mirror directly to its left, then 
continue so on around the outer ring.  Once you make a complete ring, the 
outer wall will disappear.  Now, just move the first mirror (the first one 
that gets hit by the light beam) to the right until it hits another sensor.  
You'll automatically hit them all and lower the second wall.  Now, move it to 
the right a little more again and you'll lower the third wall.  Have Double H 
break Pey'j's pod.

Time to move on.  Beyond this scene is a Reader, and a map on the wall.  That 
wall also has a gap on the left side, so slide past it.  Hop into the blue 
light-a-vator to ride up.  To your left is Materia.  To your right is a couple 
of Alpha Sections soldiers.  You can try to sneak past them, or just waste 
them.  Anyway, head down the next blue light-a-vator and you'll reach an odd 
square structure.  Walk around the right side to find an entrance.

---

The Great Crypt

There's a small light-a-vator maze, but it's no big deal.  At the first fork 
in the road, just keep going straight, and you'll be on the fast track to the 
green light-a-vator.  Ride it down and you'll reach a vantage point.  
Interesting sight, and even more interesting dialogue.  Take your picture, 
and retrace your steps back to the Cloister, then head back towards the 
transmitter.

---

He's Alive?

Just as you pass back into the DomZ Base, you'll get a message.  Once the 
cutscene's over, head back through the DomZ Base all the way back up to the 
Transmitter Entrance.  Once you reach the ship, look to the right for a 
switch.  Don't bother hitting it, but climb up above it.  Have Double H hit 
it to bring a box over to you.  Then, have him hit it again to bring you over 
on top of the Beluga.  Now, look out over to the transmitter door for a 
switch.  Fire a disk at it to get a box over to you.  Then fire again and 
quickly hop onto the box.  Find the rotator switch over on this side to lower 
the ramp.  Now, call your teammates over and have them stand on the buttons.  
Go through the open door and dodge past the laser cannon.  It's only a 
threat to you, just so you know.  Enter the nearby tram car.

---

Radio Transmitter Room

Take a picture of the barcode and send it to the governor.  Use the code.  
Watch the cutscene.  Uh-oh.  Time to get movin'.  Run back to the tram car, 
then back down the hallway to the ship.  Make sure your guys are following 
you, and not getting hung up anywhere.  Once you board the ship, the 
Transmitter will blow, and General Kehck will want a piece of you...

---

BOSS: ALPHA SECTIONS GIANT SPIDERBOT

You'll be caught in a tractor beam and pulled along while the Spiderbot guns 
for you.  What you have to do is destroy any blinking lights that pop up on 
the ship.  This battle is taken in several stages.

Stage #1: Eight blinking lights.  Kehck doesn't fight back.
Stage #2: The bot fires a composite beam that shoots out in several 
 directions, then contracts.  Shoot the three lights on the beam aperture.
Stage #3: Constant twin lasers are fired from all four legs.  Destroy the 
 three blinking lights on each of the legs.
Stage #4: Composite beam again, plus he releases two mines every few seconds.  
 Avoid the mines and hit the three lights on the beam aperture.
Stage #5: An electric field is created between two of the legs.  Avoid it and 
 fire at the four lights.  Go around the outside of the legs to reach the 
 other side of the bot.
Stage #6: Composite beam + mines again.  Shoot at the four lights, not the 
 center.
Stage #7: Electric field again, plus laser beams.  Hit each set of three 
 lights to stop the beams.
Stage #8: Four mines at once, now, plus eight laser beams, plus the 
 composite beam.  Owie.  Fire at the three lights on the beam aperture to 
 sink Kehck.

You've brought him to the ground, but you still need to disengage the tractor 
beam.  Now, I'm assuming that what the game WANTS you to do is drop into the 
water, and use the torpedos being fired upon you to get rid of the mines in 
your way, but it's far simpler just to blast them from the ship, so do that, 
then drop to the water.

Proceed inside.  Watch out for the electric wire hanging down.  When you 
reach the next room, take out the three Alpha Sections Soldiers here.  Once 
they're toast, ride up the blue light-a-vator.  You'll find what's left of 
Kehck and the switch to turn off the tractor beam.  Head back down.  Be sure 
to SAVE YOUR GAME at the Reader here, because you won't get another chance.  

Now, hop back into the craft, then ride up into the Beluga.

---

Rise Hillyans

Now, they'll send a whole bunch of Alpha Sections Fighters after you.  There's 
a ton, but you only need to down about fifteen before the cavalry shows up in 
the form of Hillyan Fighters.  They'll keep them busy, so land on the pad in 
front of the DomZ Base.  Get everyone on the triple elevator to drop down to 
The Great Crypt.

---

FINAL BOSS: DOMZ PRIEST

Like Kehck before him, the battle with the Priest plays out in several 
stages:

Stage #1: A whole bunch of Sarcophagi.  Fortunately, you can pwn them in one 
 hit now.
Stage #2: The Priest fires a laser, and then several homing shots.  Fire 
 disks at him between attacks.  Three disks will end this stage.
Stage #3: The Priest now creates a wall of Materia, and creates Pey'j clones 
 to attack you.  Hit Y so Double H can knock them into the air, then knock 
 the clones into each of Materia wall.  The clones will turn into Sarcophagi 
 when they hit, so you'll have to clean that up.  When you get an opening, 
 aim a clone through a hole in the wall and hit the Priest.
Stage #4: Double H gets scooped up now.  The platform rises until it's tiny.  
 Now, what you have to do here is wait for the Priest to appear and quickly 
 attack in that direction.  Don't go in any other direction other than the 
 way he is, or he'll bite you.  Go on like this for a bit.  When the Priest 
 appears above you, move in the direction to the side of his tail (either way) 
 to avoid his attack.  Once you hit him enough times (it's not that many in 
 succession), this stage will be over.
Stage #5: Now, the Priest will create clones of Double H.  You fight them 
 just as you fight Alpha Sections Soldiers, only the clones take one hit, and 
 then they turn into Sarcophagi.  Take them all out, avoiding the Priest's 
 incoming fire.
Stage #6: Now it gets interesting.  Your perceptions are weakened, and your 
 controls are now reversed.  Fight off the Sarcophagi here to get used to 
 the situation.
Stage #7: This is the same thing as Stage #4, with the Simon Says routine, 
 only controls are reversed, so if he's to your left, you hit right, and so 
 on.  You still have to avoid his above attack by dodging to the side.  After 
 about nine of these in succession, the Priest will give up the ghost.

Congratulations!  You've saved Hillys from the threat of the DomZ!  Now, the 
question remains.  Will there be a sequel?  It sure looks like the story 
could continue from the looks of the ending, not to mention the fact that 
we haven't been fully explained as to what Jade is (not that we HAVE to be, 
mind you).

And now, some white space...





























This white space was brought to you by a grant from the Not-Spoiling Last 
Boss Foundation.  Now, you're quite free to read these info sections ahead.

*******************************************************************************
6. GAME LISTS
*******************************************************************************
============
6A. MDisks =
============

The following are the MDisks available in the game, and how to get them.

1. Game Save - You start with this.  It's used to save the game.
2. Mr. De Castellac - You'll find this down in Pey'j's Workshop after chasing 
 the drone down there.
3. The Pearl and the Currents - This is found in the IRIS Network HQ.
4. For Jade - This is given to you by Pey'j automatically in the Factory.
5. Surveillance Camera - In the Factory, in the upper levels room called 
 "Nutripils Vat", you'll find this in a recorder.
6. Hillyan Army Database - In the Factory, in the upper levels room called 
 "Computer Room", you'll find this in storage.
7. Beluga Checkup - You'll find this on Pey'j's secret desk after entering 
 the codes and revealing the Beluga.
8. Animal Species - You'll automatically receive this after snapping a 
 picture of the fifty-sixth and final animal.
9. IRIS 511 - Say the password to Ming-Tzu to get into the back storeroom to 
 find this.
10. IRIS 512 - Same as 511.
11. IRIS 513 - Same as above, only you can only get this after the Factory.
12. IRIS 514 - Same as above, only you can only get this after the 
 Slaughterhouse.
13. Disk Game - See the section at the bottom of the guide for info on how 
 to get this secret disk.  The short story is that you have to go online to 
 get the code.
14. Pearl Game - Get this for collecting all the Pearls on Hillys.  The rules 
 are simple.  Use the Control Stick for the left pearl and the C-Stick for the 
 right pearl.  Avoid any obstacles for as long as you can.

============
6B. Pearls =
============

The following are each of the Pearls, in numerical order, and how to get 
 them.

1. DomZ Lighthouse Monster - You get this at the beginning of the game, after 
 defeating said monster.

2. DomZ Sea Serpent - You'll find this after your first fight with a Sea 
 Serpent.

3. Looters' Booty - This is the prize for completing Looters' Cavern 1, which 
 is on the beach just to the left of the City's south entrance.

4. Science Center: Film of Animals 2 - You get this after snapping a picture 
 of your sixteenth animal.

5. Victory in the Disk Game - Beat Francis at his own game at the Akuda Bar.

6. Rufus' Booty - In the Akuda Bar, go up to the second floor balcony, then 
 zoom over to Rufus and Seven's table.  Get a good look at the code on the 
 table, then punch it in on the lock on Room #2.

7. Science Center: Film of Animals 3 - You get this after snapping a picture 
 of your twenty-fourth animal.

8. Race 1 Victory - Place first in Race 1, in the western part of the City.

9. Race 2 Victory - Place first in Race 2, in the western part of the City.

10. DomZ Pterolimax - Reward for defeating the Pterolimax in the Black Isle 
 Mines.

11. Science Center: Film of Animals 4 - You get this after snapping a 
 picture of your thirty-second animal.

12. Pearl Crochax - This is found in the Vorax's Lair, just east of the 
 Mammago Garage.  You'll need Cutting Pliers to get through the wire fence. 

13. Taken Back from the Alpha Sections - Once you get the Square Key from the 
 Factory, go back to fountain square and open the square-locked door in the 
 City.  There's a locked cabinet in this shed with the Pearl.  To get the 
 code, go to Room #1 in the Akuda Bar and speak to the goat-man there.

14. Bought from Nouri - This is the first Pearl you can buy from Nouri for 
 3000 Units.

15. Bought from Ming-Tzu - This is the first Pearl you buy from Ming-Tzu for 
 3999 Units.

16. Taken Back from the Alpha Sections - This is the prize for completing 
 the obstacle course in the City, which is behind a door near Ming-Tzu's Shop.  
 You'll need a City Pass to get there.

17. Science Center: Film of Animals 5 - You get this after snapping a 
 picture of your fortieth animal.

18. Looters' Booty - This is the prize for completing Looters' Cavern 2, 
 which is on the beach in the east canal around the city.  You need the 
 Neutralizing Cannon to access the area.

19. Taken Back from the Alpha Sections - This Pearl is in the Factory, in 
 the lower levels, specifically in the cold storage room in the laboratory.

20. DomZ Robot at the Factory - The boss at the end of the Factory.

21. DomZ Torture Machine - Found in the Factory, after freeing Double H from 
 the Torture Machine.

22. Reaper - Found in the Factory after defeating the Reaper.  Go down to the 
 water to retrieve it.

23.
24. Hillyans' Donations (Collected from IRIS) -
25.  These five Pearls are your reward after the Factory mission.  You can 
26.  pick them up at IRIS.
27. 

28. Science Center: Film of Animals 6 - You get this after snapping a 
 picture of your forty-eighth animal.

29.
30.
31.
32. Taken Back from the Alpha Sections -
33.  These ten Pearls are in the Alpha Sections HQ, which you can get to from 
34.  the City by using the Star Key you get from the Governor after the 
35.  Slaughterhouse mission.
36.
37.
38.

39. Taken Back from the Alpha Sections -
40.  These three Pearls are held by Crochax in the Alpha Section Underground 
41.  Quarters in the eastern canal near the City.

42. Alpha Section HQ -
43.  These three Pearls are found behind the barred door in the City, near 
44.  the entrance to the PedDis, after sneaking through the Warehouse.

45. Victory in the Disk Game - After the Slaughterhouse mission, challenge 
 Francis in the Akuda Bar for his new pearl.  He's tougher this time.

46. Bought from Nouri - After leaving the City and coming back after joining 
 IRIS, Nouri will have another Pearl up for sale.

47. Bought from Ming-Tzu - After leaving the City and coming back after 
 joining IRIS, Ming-Tzu will have another Pearl up for sale.

48. Taken Back from the Alpha Sections - In the Slaughterhouse in the East 
 Wing.  This is near the blue light-a-vator.

49. Looters' Booty - This is the prize for completing Looters' Cavern 3, 
 which is on the south side of the southern laser cordon, to the east of the 
 Lighthouse.  You need Jump Jets.

50. DomZ Sea Serpent - You'll find this after your second fight with a Sea 
 Serpent, which is after the Slaughterhouse mission.

51. Looters' Booty - This is the prize for completing Looters' Cavern 4, 
 which is in the southwest portion of the map, to the west of the 
 Slaughterhouse entrance.  You need Jump Jets.

52. Taken Back from the Alpha Sections - In the Slaughterhouse, go through the 
 Trolley Entrance to get to the Central Hall.  Knock the Guardian robots into 
 the dual electrical field and find this Pearl behind it.

53.
54.
55.
56.
57. Hillyans' Donations (Collected from IRIS) -
58.  You'll find these twelve Pearls in the back room of the Iris Den after 
59.  the Slaughterhouse mission.
60.
61.
62.
63.
64.

65. Taken Back from the Alpha Sections - After getting the Jump Jets.  Go to 
 the Main Canal in the city and find some laser cordons to jump over.  
 Navigate this cramped canal to find a crate with the Pearl in it.

66. Bought from Ming-Tzu - You can buy this at Ming-Tzu's shop after the 
 Slaughterhouse mission for 3999 Pearls.

67. Taken Back from the Alpha Sections -
68.  These three Pearls are behind the Triangle door in the City, near the 
69.  Akuda Bar.  There's an obstacle course to get to them, though.

70. Taken Back from the Alpha Sections - This Pearl is in the Slaughterhouse, 
 in the North Wing.  It's visible through a doorway covered by red beams.  To 
 get to it, use the hole from the room opposite it.  Don't get caught by the 
 guards.

71. Race 3 Victory - Place first in Race 3, out by the Slaughterhouse.

72. Race 4 Victory - Place first in Race 4, out by the Slaughterhouse.

73. DomZ Sea Serpent - You'll find this after your third fight with a Sea 
 Serpent, which is after you get the Beluga to fly.

74.
75.
76.
77.
78.
79.
80. Volcano Crochax -
81.  After getting the Beluga off the ground, go to the Black Isle volcano 
82.  crater and land in it.  Take out all the Crochax here for a total of 
83.  fifteen Pearls.
84.
85.
86.
87.
88.


=============
6C. Animals =
=============

The following are each of the animals you need to document, and how to find 
 them.  I've arranged them roughly in the order you should be able to find 
 them.  For most of them, you'll need the Digital Zoom.  Just get shots of 
 the first eight guys to get the Zoom quickly.

1. Adalia Octopunctata
 Looks Like: A flying beetle
 Found: There's one flying around the inside of the lighthouse.  Easy 
  pickings.  It should be your first photo.
 Pay: 150 Units

2. Homo Sapiens
 Looks Like: A human
 Found: Several of your kids, as well as several city dwellers.
 Pay: 200 Units

3. Capra Sapiens
 Looks Like: A goat person
 Found: Two of your kids.  Look for the horns.
 Pay: 350 Units

4. Canis Canis
 Looks Like: A white shaggy dog
 Found: The lighthouse, usually asleep upstairs.
 Pay: 100 Units

5. Larus Albus
 Looks Like: A seagull
 Found: The lighthouse, as well as a lot of places out in the ocean.
 Pay: 400 Units

6. Priodontes Campestris
 Looks Like: An orange armadillo
 Found: The lighthouse, outside in the field.  Don't get too close or it 
  will burrow.
 Pay: 150 Units

7. Sus Sapiens
 Looks Like: Uncle Pey'j
 Found: Well, he generally tags along with you for a while...
 Pay: 600 Units

8. Musca Saprophagia
 Looks Like: A green fly
 Found: Kick the barrel near the fridge in the Lighthouse to scare up one.  
  There are also several in the mines.
 Pay: 150 Units

9. Lampyris Campestris
 Looks Like: A firefly
 Found: At nighttime, you can find them hanging out by the tree near the 
  Lighthouse.  They also float around the mines.
 Pay: 300 Units

10. Dipneustus Trilineatus
 Looks Like: A thin fish
 Found: In the hangar of the lighthouse.
 Pay: 400 Units

11. Lutra Erecta
 Looks Like: A wobbly otter
 Found: On the roof of the lighthouse.  Activate the shield to get a good 
  view, and you need the Digital Zoom.
 Pay: 1000 Units

12. Rhinoceros Sapiens
 Looks Like: A rhino person
 Found: They're the Mammago Boys, mon!
 Pay: 300 Units

13. Teratosaurus Imperator
 Looks Like: A DomZ Sea Serpent
 Found: You'll fight a few of these through the course of the game.  If you 
  keep forgetting to take a picture, go to a small cave to the left of Black 
  Isle to find some bones of one, which are just as good.
 Pay: 2000 Units

14. Rascax Caeruleus
 Looks Like: A blue dolphin-type fish
 Found: You can find blue scorpion fish most anywhere in the water.  Pey'j 
  will point them out when you first see them.  They're friendly, so don't 
  worry about missing any photo ops.
 Pay: 300 Units

15. Bufo Erectus
 Looks Like: A green frog
 Found: Several places, but you can start with the Vorax Lair, just to the 
  east of Mammago Garage.
 Pay: 450 Units

16. Lycoperdon Fugiferus
 Looks Like: A fungus with a red blob that pops up when your teammate slams 
  the ground.
 Found: A few places, but the first time to find them is in the Black Isle 
  mines.
 Pay: 400 Units

17. Anemonia Mutabilis
 Looks Like: A purple anemone with bright blue fronds.
 Found: Black Isle mines
 Pay: 500 Units

18. Crochax Velox
 Looks Like: A winged-worm with nasty teeth.
 Found: Many caves, but first in the Black Isle mines.
 Pay: 1000 Units

19. Cyanea Urtica
 Looks Like: A bright blue jellyfish.
 Found: Black Isle mines, in the Secondary Shaft.
 Pay: 700 Units

20. Pelagia Pachydermis
 Looks Like: A darker jellyfish with spikes and skin.
 Found: Black Isle mines, in the Secondary Shaft.
 Pay: 800 Units

21. Alicia Splendens
 Looks Like: A large tentacle with bright blue fronds.
 Found: Black Isle mines, in the Secondary Shaft.
 Pay: 300 Units

22. Spongus Gluanteus
 Looks Like: A bunch of blue goop on the floor.
 Found: Black Isle mines.  From the Secondary Shaft, go to where you get the 
  Cutting Pliers.  On the way out, turn left at the map on the wall.  It's on 
  the floor.
 Pay: 500 Units

23. Helix Rupestris
 Looks Like: A red creature inside a spiral shell.
 Found: The same place as the Spongus Gluanteus (above).  It's on the back 
  wall.  To get it out of its shell, walk around on the sponge for a bit, then 
  quickly snap up the camera to get the shot.  It must be all the way out of 
  its shell, not just the eyes.
 Pay: 500 Units

24. Amoeba Polypodia
 Looks Like: A small blue amoeba
 Found: Black Isle mines, in the Ancient Mine.  After taking out the three 
  Crochax threatening Pey'j, go down the ramp you just lowered.  Behind it is 
  a small shaft leading to the little guys.  Get a pic as they poke their 
  heads out.
 Pay: 750 Units

25. Planaria Rupestris
 Looks Like: A blue floating organism.
 Found: Black Isle mines, in the Ancient Mine.  After taking out the three 
  Crochax threatening Pey'j, you'll be launched to the other side of a door.  
  On a box in the corner is a power box.  Kick it and the creature will come 
  out and float around.
 Pay: 500 Units

26. Nautilus Fluoreus
 Looks Like: A mollusk in a spiral shell floating around.
 Found: Black Isle mines, in the Main Shaft.  It leisurely floats around the 
  first area with its kids.
 Pay: 500 Units

27. Palinurus Rupestris
 Looks Like: A short, rotund, reptilian biped with two claws.
 Found: Several caves, but first in the Black Isle mines, in the Main Shaft.  
  You'll know them, as you just crushed their eggs...
 Pay: 900 Units

28. Pterolimax Gigantea
 Looks Like: The boss of the Black Isle mines.
 Found: At the end of the Black Isle mines.
 Pay: 3000 Units

29. Astacus Erectus
 Looks Like: A small brown lizard.
 Found: The Black Isle mines, on the surface.  Hop into the machine near the 
  pond.
 Pay: 400 Units

30. Papilio Pilosus
 Looks Like: A purple slug.
 Found: The Black Isle mines.  In the area with the Astacus Erectus, knock 
  down the wire fence behind them.  Follow the tunnel, and, at the end, look 
  out across the room to see it crawling around.
 Pay: 300 Units

31. Aquilus Sapiens
 Looks Like: An eagle person.
 Found: The City.  He's the guys at the newsstand.
 Pay: 300 Units

32. Arachnis Viridis
 Looks Like: A green crawling bug.
 Found: The City.  Head into the unmarked door near the newsstand.  Look 
  beyond the red lasers.
 Pay: 350 Units

33: Walrus Sapiens
 Looks Like: A walrus person.
 Found: The City, walking around the Pedestrian District, also Ming-Tzu.
 Pay: 300 Units

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