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Baldur's Gate: Dark Alliance 2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Baldur's Gate: Dark Alliance 2 - Strategy Guide (Page 01).

                        BALDUR'S GATE: DARK ALLIANCE II
                                FAQ/Walkthrough
                   Copyright © 2004 Marc "Darth Maul" Binda
                          E-mail: m_binda@hotmail.com

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                               File Information
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Version   : 1.08
Updated   : April 2nd, 2004

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IMPORTANT NOTE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This version will be the last update for a while. I've played the game a total
of six times now and I'm moving on to some other games. I might do some further
updates at a later date but for now, this last update will complete this guide.
For those who want to ask me questions about the game, please make sure to
check all of the guide out before sending me e-mail about it (especially the
Frequently Asked Questions section) because I won't be answering any e-mails
anymore. Thank you.

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                                Version History
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Version 1.00 - February 2nd, 2004
---------------------------------
- Reached Halls of the Hammer III with Dorn on Easy. First published version.

Version 1.01 - February 4th, 2004
---------------------------------
- Restarted a new character since I'd actually missed a few dungeons.
- Added more details for the Firewind Manor sections.
- Added the Waterfall Cave to the Skull Gorge section.
- Added more details for the Lyran's Hold section.
- Added some questions and answers in the FAQ section.

Version 1.02 - February 5th, 2004
---------------------------------
- Completed Act II and Dorn Redbear's special quest in Act III.
- Added some details about Lyran's Ossuary and the force fields.
- Added the Bloodmire sheet music question in the FAQ section.

Version 1.03 - February 6th, 2004
---------------------------------
- Completed Act III and reached Mordoc's Gate in Act IV.
- Added some questions and answers in the FAQ section.

Version 1.04 - February 8th, 2004
---------------------------------
- Finished the game on Easy with Dorn Redbear.
- Starting new game on Easy with Vhaidra Uoswiir.
- Added Playing History for Game #1.
- Changed the format in the Spells and Feats section.
- Added "Creating Items" in the "Items, Workshops and Item Creation" section.
- Added "Dorn Redbear" in the "Combat Strategies" section.
- Added some details to the "Secrets and Easter Eggs" section.
- Added the "Main Differences between BGDA and BGDA2" section.
- Added the "My Review" section.
- Added Available/Special Feats/Spells to "Dorn Redbear" in "Heroes of Baldur's
  Gate" section.
  
Version 1.05 - February 16th, 2004
----------------------------------
- Finished the game on Easy with Vhaidra Uoswiir.
- Finished the game on Easy with Ysuran Auondril.
- Starting new game on Easy with Borador "Goldhand".
- Changed my version numbers.
- Added some details concerning Vhaidra's special quest and the Keep of Pale
  Night Dungeons (rescue of the Heroes of Yore).
- Added some details concerning Ysuran's special quest and the Keep of Pale
  Night Dungeons (rescue of the Heroes of Yore).
- Added Available/Special Feats/Spells for Vhaidra Uoswiir and Ysuran Auondril
  in the "Heroes of Baldur's Gate" section.
- Added "Vhaidra Uoswiir" and "Ysuran Auondril" in "Combat Strategies".
- Added some differences in "Main Differences between BGDA and BGDA2".
- Added the Gem effects in "Items, Workshops and Item Creation".
- Added some questions and answers in the FAQ section.

Version 1.06 - February 28th, 2004
----------------------------------
- Finished the game on Easy with Borador "Goldhand".
- Finished the game on Easy with Allessia Faithhammer.
- Starting new game on Extreme with Ysuran Auondril (from Game #3).
- Added some notes throughout the guide about Borador's Disarm Trap ability.
- Added some details concerning Borador's and Allessia's special quests and the
  Keep of Pale Night Dungeons (rescue of the Heroes of Yore).
- Clarified some details about the rescue of the Heroes of Yore in the Keep of
  Pale Night Dungeons (Thanks to Amanda D. & Greg T.).
- Added Available/Special Feats/Spells for Borador "Goldhand" and Allessia
  Faithhammer in the "Heroes of Baldur's Gate" section.
- Added "Starting Stats" in "Heroes of Baldur's Gate".
- Added "Borador 'Goldhand'" and "Allessia Faithhammer" in "Combat Strategies".
- Added "Damage Type Colors" to "Weapon Types & Combat".
- Added the gem combinations in "Items, Workshops and Item Creation".
- Added "Character Statistics" to Drizzt in "Secrets and Easter Eggs".
- Added a question in the FAQ section (concerning the Basilisk).

Version 1.07 - March 7th, 2004
------------------------------
- I'll not be playing the game for a while, so this will be the last update
  for a while. I've now played the game through 6 times and it gets sort of
  repetitive after a while and I've unlocked everything in the game.
- Finished the game on Extreme with Ysuran Auondril.
- Added some details about Extreme mode in "Secrets and Easter Eggs".
- Added "Character Statistics" to Artemis Entreri in "Secrets and Easter Eggs".
- Added a question in the FAQ section (about the level limit).

Version 1.08 - April 2nd, 2004
------------------------------
- Small update: Added some details about the "Zhentarim Attack" level that can
  easily be missed after the "Halls of the Hammer" level.

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                               Game Information
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Title     : Baldur's Gate: Dark Alliance II
Platform  : Playstation2
Player(s) : 1-2 player (2 player mode is cooperative)
Year      : 2004
Publisher : Interplay Entertainment
Developer : Black Isle Studios

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                                 Introduction
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Set in the very popular Forgotten Realms Dungeons and Dragons world, Baldur's
Gate : Dark Alliance II is the sequel to the very popular Baldur's Gate: Dark
Alliance game released in 2001. Highly anticipated by players who loved the
first game, this sequel was often delayed because of some legal disputes
between the gaming companies involved in its making. We no longer have to wait
though, the game is finally here!

The game's introduction starts off right where the first game left us hanging.
The three heroes from the first game: Vahn the Arcane Archer, Kromlech the
Dwarven Fighter and Adrianna the Elven Sorceress come out of the portal, after
having defeated Eldrith the Betrayer in the Onyx Tower, surrounded by strange
creatures. Leading these creatures is someoned named Mordoc SeLanmere. As Vahn,
Kromlech and Adrianna are captured, the game begins as new adventurers make
their way south, along the Trade Way, towards Baldur's Gate...

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                    Playing History / Character Statistics
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-------------------------------------------------------------------------------
Game #1: Easy - Dorn Redbear, Human Barbarian            [11 hours, 31 minutes]
-------------------------------------------------------------------------------

Character Statistics
--------------------
Level        : 26
Experience   : 359,216
Next Level   : 361,000
Health       : 522/522
Energy       : 133/133
Armor        : 96
Base Attack  : 44
Damage       : 95-97 (54-75)
Strength     : 27 [+8 hit/+8 dmg]
Dexterity    : 10 [+0 armor]
Constitution : 14 [+2 hit points]
Intelligence : 10 [+0 max energy]
Wisdom       : 11 [+0% experience]
Charisma     : 11 [+0% buy/sell]
Weapon 1     : +4 Superior Dervish's Great Axe    (48-50)
Weapon 2     : +5 Grand Bastard Sword of Coldfire (39-69)
Chest Armor  : +4 Imperial Chain Mail of Rage     (AC 35)
Shield       : None
Helmet       : +3 Grand Half Plate Helmet         (AC 12)
Gloves       : Grand Full Plate Gloves            (AC 11)
Boots        : Superior Half Plate Boots          (AC 8)
Ring 1       : +3 Flawless Ring of Fire
Ring 2       : +2 Grand Ring of Fire
Amulet       : +1 Fine Keen Amulet
Gold Pieces  : 134,212

Skills       : Animal Friendship   (2 ranks)
               Armor Proficiency   (3 ranks)
               Barbarian Rage      (2 ranks)
               Barskin             (2 ranks)
               Combat Reflexes     (5 ranks)
               Death Blow          (5 ranks)
               Dodge               (5 ranks)
               Endurance           (4 ranks)
               Great Fortitude     (5 ranks)
               Great Weapon Focus  (5 ranks)
               Heart of the Bear   (5 ranks)
               Heart of the Wolf   (4 ranks)
               Hero's Arm          (1 rank)
               Hero's Mantle       (5 ranks)
               Improved Critical   (5 ranks)
               Power Attack        (1 rank)
               Resist Elements     (5 ranks)
               Sprint              (1 rank)
               Toughness           (5 ranks)
               Two-Weapon Fighting (5 ranks)
               0 skill points left in reserve
               
-------------------------------------------------------------------------------
Game #2: Easy - Vhaidra Uoswiir, Dark Elf Monk            [9 hours, 36 minutes]
-------------------------------------------------------------------------------

Character Statistics
--------------------
Level        : 26
Experience   : 357,475
Next Level   : 361,000
Health       : 394/394
Energy       : 247/247
Armor        : 118
Base Attack  : 36
Damage       : 41-57
Strength     : 20 [+5 hit/+5 dmg]
Dexterity    : 19 [+4 armor]
Constitution : 10 [+0 hit points]
Intelligence : 14 [+10 max energy]
Wisdom       : 10 [+0% experience]
Charisma     : 13 [+5% buy/sell]
Weapon 1     : +4 Imperial Silvery Full Plate Gloves (Unarmed Combat)
Weapon 2     : +4 Imperial Hissing Throwing Knife    (18-28)
Weapon 3     : +5 Flawless Fey Staff                 (24-44)
Chest Armor  : +2 Superior Full Plate Mail           (AC 36)
Shield       : None
Helmet       : Superior Chain Helmet                 (AC 7)
Gloves       : +4 Imperial Silvery Full Plate Gloves (AC 16)
Boots        : Flawless Full Plate Boots             (AC 13)
Ring 1       : +2 Superior Ring of Coldfire
Ring 2       : +2 Superior Ring of Coldfire
Amulet       : +3 Superior Amulet of Thunder
Gold Pieces  : 159,691

Skills       : Accuracy          (5 ranks)
               Armor Proficiency (3 ranks)
               Combat Reflexes   (5 ranks) +4 with Gloves
               Crushing Blow     (1 rank)
               Death Blow        (5 ranks)
               Deflect Missiles  (5 ranks)
               Dodge             (5 ranks)
               Diamond Body      (5 ranks)
               Endurance         (5 ranks)
               Evasion           (5 ranks)
               Great Fortitude   (5 ranks)
               Hail of Knives    (5 ranks)
               Improved Critical (5 ranks)
               Iron Will         (5 ranks)
               Long Weapon Focus (3 ranks)
               Sprint            (1 rank)
               Stealth           (4 ranks)
               Sweep Attack      (1 rank)
               Toughness         (5 ranks)
               Unarmed Combat    (5 ranks)
               Willpower         (5 ranks)
               3 skill points left in reserve
               
-------------------------------------------------------------------------------
Game #3: Easy - Ysuran Auondril, Moon Elf Necromancer     [9 hours, 32 minutes]
-------------------------------------------------------------------------------

Character Statistics
--------------------
Level        : 28
Experience   : 401,489
Next Level   : 417,000
Health       : 333/333
Energy       : 436/436
Armor        : 116
Base Attack  : 20
Damage       : 32-42
Strength     : 20 [+5 hit/+5 dmg]
Dexterity    : 12 [+1 armor]
Constitution : 10 [+0 hit points]
Intelligence : 27 [+40 max energy]
Wisdom       : 21 [+25% experience]
Charisma     : 10 [+0% buy/sell]
Weapon 1     : +5 Flawless Defending Staff                (24-44)
Weapon 2     : Superior Morning Star                      (20-30)
Chest Armor  : +5 Remarkable Guardian's Full Plate Mail   (AC 39)
Shield       : Imperial Iron Shield                       (AC 10)
Helmet       : +3 Imperial Half Plate Helmet              (AC 16)
Gloves       : +5 Flawless Unrelenting Half Plate Gloves  (AC 19)
Boots        : +3 Grand Full Plate Boots of Speed         (AC 17)
Ring 1       : +5 Flawless Blazing Ring
Ring 2       : +5 Flawless Blazing Ring
Amulet       : +4 Imperial Ice Witch's Amulet
Gold Pieces  : 139,924

Skills       : Alchemical Lore   (1 rank)
               Animate Dead      (3 ranks)
               Armor Proficiency (3 ranks)
               Clarity           (3 ranks)
               Claws of Darkness (3 ranks)
               Dark Possession   (1 rank)
               Empower           (3 ranks)
               Enchant Item      (5 ranks)
               Endurance         (5 ranks)
               Enervation        (5 ranks)
               Flame Arrow       (5 ranks)
               Great Fortitude   (5 ranks)
               Iron Will         (5 ranks)
               Life Drain        (5 ranks)
               Melf's Acid Arrow (3 ranks)
               Shadow Conjure    (5 ranks)
               Shadow Shield     (5 ranks)
               Shadow Spray      (5 ranks)
               Shield            (1 rank)
               Vampiric Touch    (5 ranks)
               Willpower         (5 ranks)
               30 skill points left in reserve
               
-------------------------------------------------------------------------------
Game #4: Easy - Borador "Goldhand", Dwarven Rogue         [9 hours, 51 minutes]
-------------------------------------------------------------------------------

Character Statistics
--------------------
Level        : 27
Experience   : 382,816
Next Level   : 388,000
Health       : 471/471
Energy       : 206/206
Armor        : 140
Base Attack  : 49
Damage       : 87/87
Strength     : 18 [+4 hit/+4 dmg]
Dexterity    : 25 [+7 armor]
Constitution : 16 [+3 hit points]
Intelligence : 10 [+0 max energy]
Wisdom       : 14 [+10% experience]
Charisma     : 14 [+10% buy/sell]
Weapon 1     : +5 Grand Ice Wyrm's Crossbow           (51)
Weapon 2     : +5 Flawless Flaming Great Axe          (68-84)
Weapon 3     : +3 Grand Angelic Morning Star          (33-45)
Chest Armor  : +3 Fine Watcher's Half Plate Mail      (AC 29)
Shield       : Flawless Iron Shield                   (AC 9)
Helmet       : +4 Grand Chain Helmet of Conflagration (AC 14)
Gloves       : +4 Grand Unrelenting Full Plate Gloves (AC 17)
Boots        : +3 Flawless Firestorm Half Plate Boots (AC 16)
Ring 1       : +3 Flawless Ring of Fire
Ring 2       : +3 Flawless Resonating Ring
Amulet       : +4 Flawless Amulet of the Wisp
Gold Pieces  : 23,828

Skills       : Accuracy           (5 ranks)
               Armor Proficiency  (3 ranks)
               Combat Reflexes    (5 ranks)
               Death Blow         (5 ranks)
               Dodge              (5 ranks)
               Dwarven Warsong    (5 ranks)
               Endurance          (3 ranks)
               Evasion            (5 ranks)
               Forge Lore         (5 ranks)
               Great Fortitude    (5 ranks)
               Hail of Bolts      (5 ranks)
               Hand Weapon Focus  (3 ranks)
               Improved Critical  (5 ranks)
               Iron Will          (5 ranks)
               Precise Shot       (1 rank)
               Ransack            (5 ranks)
               Shield Bash        (2 ranks)
               Shield Expertise   (2 ranks)
               Smokepowder Bolt   (3 ranks)
               Toughness          (4 ranks)
               Willpower          (5 ranks)
               1 skill point left in reserve
               
-------------------------------------------------------------------------------
Game #5: Easy - Allessia Faithhammer, Human Cleric of Helm     [9 hrs, 31 mins]
-------------------------------------------------------------------------------

Character Statistics
--------------------
Level        : 28
Experience   : 388,636
Next Level   : 417,000
Health       : 394/394
Energy       : 258/258
Armor        : 105 (134 with Protective Ward)
Base Attack  : 59 (with Divine Strength and Bless)
Damage       : 160-160
Strength     : 37 [+13 hit/+13 dmg]
Dexterity    : 12 [+1 armor]
Constitution : 12 [+1 hit points]
Intelligence : 14 [+10 max energy]
Wisdom       : 16 [+15% experience]
Charisma     : 12 [+5% buy/sell]
Weapon 1     : +5 Imperial Templar's Bastard Sword         (81)
Weapon 2     : +5 Flawless Shortbow of Disruption          (36-52)
Chest Armor  : +2 Superior Full Plate Mail                 (AC 37)
Shield       : None
Helmet       : Fine Full Plate Helmet                      (AC 9)
Gloves       : +2 Remarkable Unrelenting Full Plate Gloves (AC 12)
Boots        : Imperial Full Plate Boots                   (AC 13)
Ring 1       : +2 Flawless Blazing Ring
Ring 2       : +2 Flawless Blazing Ring
Amulet       : +2 Flawless Amulet of Holy Flame
Gold Pieces  : 60,412

Skills       : Accuracy           (5 ranks)
               Armor Proficiency  (3 ranks)
               Bless              (5 ranks)
               Clarity            (3 ranks)
               Combat Reflexes    (5 ranks)
               Cure Wounds        (5 ranks)
               Death Blow         (5 ranks)
               Divine Resilience  (5 ranks)
               Divine Strength    (5 ranks)
               Dodge              (5 ranks)
               Empower            (3 ranks)
               Endurance          (2 ranks)
               Flame Strike       (5 ranks)
               Great Fortitude    (5 ranks)
               Great Weapon Focus (3 ranks)
               Hand Weapon Focus  (3 ranks)
               Improved Critical  (5 ranks)
               Iron Will          (5 ranks)
               Protective Ward    (5 ranks)
               Purity             (3 ranks)
               Shield Expertise   (1 rank)
               Smite Evil         (5 ranks)
               Sprint             (1 rank)
               Toughness          (5 ranks)
               Turn Undead        (3 ranks)
               Willpower          (4 ranks)
               1 skill point left in reserve

-------------------------------------------------------------------------------
Game #6: Extreme - Ysuran Auondril, Moon Elf Necromancer  [7 hours, 29 minutes]
-------------------------------------------------------------------------------
(Started from character built during Game #3)

Character Statistics
--------------------
Level        : 40
Experience   : 914,422
Next Level   : 99,999,992
Health       : 545/545
Energy       : 597/597
Armor        : 141
Base Attack  : 34
Damage       : 88-88
Strength     : 15 [+2 hit/+2 dmg]
Dexterity    : 16 [+3 armor]
Constitution : 14 [+2 hit points]
Intelligence : 28 [+45 max energy]
Wisdom       : 20 [+25% experience]
Charisma     : 10 [+0% buy/sell]
Weapon 1     : +5 Flawless Salamander's Morning Star        (68)
Chest Armor  : +5 Flawless Crimson Half Plate Mail          (AC 46)
Shield       : +4 Flawless Resonating Iron Shield           (AC 13)
Helmet       : +5 Imperial Full Plate Helmet of Retribution (AC 19)
Gloves       : +4 Flawless Guardian's Full Plate Gloves     (AC 19)
Boots        : +4 Flawless Full Plate Boots of Woe          (AC 19)
Ring 1       : +4 Flawless Ozonic Ring
Ring 2       : +4 Flawless Noble Ring
Amulet       : +4 Imperial Ice Witch's Amulet
Gold Pieces  : 405,188

Skills       : Accuracy            (5 ranks)
               Alchemical Lore     (1 rank)
               Animate Dead        (3 ranks)
               Armor Proficiency   (3 ranks)
               Chill Touch         (5 ranks)
               Clarity             (3 ranks)
               Claws of Darkness   (3 ranks)
               Contagion           (5 ranks)
               Dark Possession     (3 ranks)
               Empower             (3 ranks)
               Enchant Item        (5 ranks)
               Endurance           (5 ranks)
               Enervation          (5 ranks)
               Fear                (5 ranks)
               Flame Arrow         (5 ranks)
               Ghoul Touch         (5 ranks)
               Great Fortitude     (5 ranks)
               Hand Weapon Focus   (3 ranks)
               Haste               (5 ranks)
               Hold                (5 ranks)
               Iron Will           (5 ranks)
               Life Drain          (5 ranks)
               Long Weapon Focus   (5 ranks)
               Melf's Acid Arrow   (5 ranks)
               Ray of Enfeeblement (5 ranks)
               Shadow Conjure      (5 ranks)
               Shadow Shield       (5 ranks)
               Shadow Spray        (5 ranks)
               Shield              (5 ranks)
               Shocking Grasp      (5 ranks)
               Slow                (5 ranks)
               Sprint              (5 ranks)
               Vampiric Touch      (5 ranks)
               Willpower           (5 ranks)
               78 skill points left in reserve (All skills maxed)

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                               TABLE OF CONTENTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- GAME BASICS -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

A. Background Story
B. Controls
C. Heroes of Baldur's Gate
D. Character Statistics Screen
E. Character Abilities
F. Weapon Types & Combat
G. Spells and Feats
H. Items, Workshops and Item Creation
I. Helpful Tips
J. Combat Strategies
K. Main Differences between BGDA and BGDA2

-*-*-*-*-*-*-*-*-*-*-*-*-*-* PROLOGUE - THE CARAVAN *-*-*-*-*-*-*-*-*-*-*-*-*-*

0-1. The Trade Way
0-2. Trollbark Forest
0-3. Red Fang Goblin Lair
0-4. Wayfork Village

-*-*-*-*-*-*-*-*-*-*-*-*-*-* ACT I - THE RED FANGS *-*-*-*-*-*-*-*-*-*-*-*-*-*-

1-1. Purple Wyrm Inn & Tavern
1-2. Sewers [Optional]
1-3. Warehouse
1-4. Hands of Glory Guildhall
1-5. Argesh's Lair
1-6. Bloodmire Manor I
1-7. Bloodmire Manor II
1-8. Luvia's Laboratory I
1-9. Luvia's Laboratory II
1-10. Wood of Sharp Teeth I [Optional]
1-11. Cloak Wood
1-12. Red Fang Base
1-13. Firewind Manor

-*-*-*-*-*-*-*-*-*-*-*-*- ACT II - THE ELEMENTAL KEYS -*-*-*-*-*-*-*-*-*-*-*-*-

2-1. Wood of Sharp Teeth II [Optional]
2-2. Skull Gorge [Optional]
2-3. Lyran's Hold
2-4. Brigand's Ruins [Optional]
2-5. Halls of the Hammer
2-6. Dragonspear Castle
2-7. Sea-Cave
2-8. Hill's Edge
2-9. Artifacts Recovered

-*-*-*-*-*-*-*-*-*-*- ACT III - THE ELEMENTAL FOUNDATIONS -*-*-*-*-*-*-*-*-*-*-

--- Optional Character Special Quests ---
3-1-1. Allana's Home       (Dorn only)
3-1-2. Dark Monastery      (Vhaidra only)
3-1-3. Zarad's Clock Tower (Ysuran only)
3-1-4. Gandam's Hold       (Borador only)
3-1-5. Unholy Mausoleum    (Allessia only)

3-2. Wood of Sharp Teeth III [Optional]
3-3. Skull Gorge II [Optional]
3-4. The Harpers
3-5. Air Elemental Plane
3-6. Earth Elemental Plane
3-7. Fire Elemental Plane
3-8. Water Elemental Plane
3-9. Foundations Activated

-*-*-*-*-*-*-*-*-*-*-*- ACT IV - THE KEEP OF PALE NIGHT -*-*-*-*-*-*-*-*-*-*-*-

4-1. Battle of Bones
4-2. Keep of Pale Night
4-3. Mordoc's Gate
4-4. Onyx Tower
4-5. Plane of Shadow

-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

L. Frequently Asked Questions
M. My Review + Editorial
N. Credits, acknowledgments and legal stuff

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A. Background Story
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-------------------------------------------------------------------------------
NOTE: I'm including this section to help people who've never played the first
game. It provides a lot of background information on the events that occured
in the first game, the characters encountered, etc.
-------------------------------------------------------------------------------

Eldrith, commander of the Company of the Bladed Crescent, was one of the
greatest generals of the Sword Coast. But when Eldrith's pride led her to defy
the dukes of Baldur's Gate -- the very city she was sworn to defend -- she was
exiled. Enraged in her dishonor, Eldrith the Betrayer and the remnants of her
broken army stormed the city walls.

They were soundly defeated.

Eldrith fled to the Marsh of Cherlimber, where she was hunted down and felled
with arrows from afar. Clutching her wounds as she sank into the muddy waters,
Eldrith cursed Baldur's Gate and vowed revenge upon all that dwelled within.

Years later, rumors arose of a dark alliance gathering against Baldur's Gate,
of the hateful spirit of Eldrith the Betrayer, of a black tower of onyx in
which she seethes and plots. Eldrith meant to raze the city and its surrounding
lands with one of the greatest hordes of monsters ever to gather under one
banner: the Company of the Bladed Crescent had returned.

But even the best-laid plans can succumb to a twisted fate, as three
strangers entered the City of Baldur's Gate...

Vahn, a human Archer, Kromlech, a dwarven fighter, and Adrianna, an elven
Sorceress, each entered the city of Baldur's Gate seeking fame and fortune...
though they found only thieves, cutthroats who robbed them of all gold and
possessions and left them for dead.

Determined to find the culprits -- and their stolen belongings, the
adventurers began their search at the Elfsong Tavern. There they were
befriended by Alyth, owner of the tavern, who offered them gold in exchange
for exterminating an infestation of sewers rats in the cellar.

While performing this task, our heroes stumbled upon a small army of kobolds
and bugbears camped in the sewers. The monsters were vanquished, but where had
they come from? Who had organized them? The adventurers were aided by Ethon and
Jherek, two members of an organisation promoting good in the Realms, the
Harpers. After being invited into the Harpers, they discovered that a clue was
to be found in the crypts of a local cathedral, where something horrible was
about to be buried...

Investigating a disturbance in the city's crypts, our three heroes discovered
a dreadful orb with power to raise the dead, its sole purpose to create an
army that might wreak havoc upon Baldur's Gate.

A massive battle ensued and the orb was destroyed. The adventurers traced the
placement of the orb to the new thieves' guild; the same ruthless criminals
that once robbed them. The thieves were led by Xantam, a beholder hiding deep
beneath the city, who had secretly entered Baldur's Gate using a closely
guarded, magical shadow portal.

After defeating the beholder, it became clear to our heroes that the multi-eyed
monster was simply a pawn in a much greater scheme. Determined to discover the
source of the evil and also at the urging of Jherek, the adventurers stepped
through the shadow portal...

The shadow portal led to the Sunset Mountains, where our heroes found a dwarven
mining camp under attack by wicked drow -- dark elves. Suspicious of the drows'
motives, the adventurers helped drive off the dark elves and ignited a torch
to signal for reinforcements.

A second shadow portal was then discovered, exactly like the first -- only this
gate led to the Marsh of Cherlimber... the site of Eldrith's death. There, the
heroes met Sleyvas, a peaceful lizard man who spoke of a great Onyx Tower that
had suddenly appeared one day as if out of nowhere. Convinced that the Onyx
Tower must hide the source of Baldur's Gate latest troubles, the three heroes
set off to find it...

Our heroes battled their way to the top of the Onyx Tower, where they found
Eldrith the Betrayer waiting for them. Consumed with vengeful hatred over her
exile from Baldur's Gate, Eldrith proudly confessed her orchestration of the
monstrous armies.

A final showdown ensued, and Eldrith was inevitably defeated by the heroic
trio. But with Eldrith dead, the powers that held the Onyx Tower together began
to falter. Our heroes were forced to make a hasty exit through a final shadow
portal.

As the tower fell, a mysterious, lone figure watched from nearby. Had the
threat to Baldur's Gate truly been vanquished, or was even Eldrith merely a
pawn like so many of those she had employed? This lone figure was Sleyvas, the
lizard man the adventurers had befriended who seems to have betrayed them...

Our heroes emerged somewhere very far from Baldur's Gate, far from the Sunset
Mountains, far from Marsh of Cherlimber, far from safety... but that... is
for another tale... and this is where the second game begins...

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B. Controls
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L1 button               Shift
R1 button               Block/Parry (Melee) / Aim (Ranged)
L2 button               Drink Rejuvenation Potion
R2 button               Drink Healing Potion
R3 button               Reset Camera Angle
X button                Attack (+Shift:Set or Use Lower Feat/Spell)
Circle button           Use Feat/Cast Spell(+Shift:Set or Use Right Feat/Spell)
Triangle button         Jump (+Shift:Set or Use Upper Feat/Spell)
Square button           Action/Talk (+Shift: Set or Use Left Feat/Spell)
SELECT button           Inventory/Character Statistics/Level Up
START button            Pause/Menu

Directional buttons :
Up/Down                 Toggle Spells and Feats List Up/Down
Left                    Toggle between Automap modes
Right                   Toggle between 1-handed, 2-handed and ranged weapons
Left analog stick       Move Character
Right analog stick      Adjust Camera

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C. Heroes of Baldur's Gate
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You can now choose from 5 classes in Baldur's Gate : Dark Alliance II.

[Parts taken from the game manual]

Allessia Faithhammer, Human Cleric of Helm
------------------------------------------
Allessia is a cleric of Helm, the Watcher, the Vigilant One, deity of Guardians
and Protectors. She adventures for the cause of Good, in support of the Church
of Helm, and in defense of the Innocent, to whom she feels a divine duty to
protect. She heard of the troubles in Baldur's Gate when a letter from Huros,
her old mentor, arrived at her home in Secomber. Allessia is powerful in melee
combat, can wear any armor, and can learn many defensive and bolstering spells.

Starting Stats
Health       : 13/13
Energy       : 22/22
Armor        : 12
Base Attack  : 2
Strength     : 12
Dexterity    : 11
Constitution : 12
Intelligence : 14
Wisdom       : 12
Charisma     : 12

Available Feats/Spells: Accuracy, Armor Proficiency, Bless, Clarity, Cure
Wounds, Divine Resilience, Divine Strength, Dodge, Empower, Endurance, Flame
Strike, Great Fortitude, Great Weapon Focus, Hand Weapon Focus, Iron Will, Long
Weapon Focus, Protective Ward, Purity, Sanctuary, Spiritual Weapon, Sprint,
Toughness, Two-Weapon Fighting, Turn Undead and Willpower.

Special Feats/Spells (available in Act III): Cleave, Combat Reflexes, Death
Blow, Improved Critical, Power Attack, Shield Bash, Shield Expertise and Smite
Evil.

Starting Equipment:
- Shoddy Lt. Mace
- Cloth Boots
- Cloth Bracers
- Wooden Shield

Starting Spells and Feats:
- Armor Proficiency (3 ranks)
- Cure Wounds (1 rank)
- Divine Strength (1 rank)
- Turn Undead (1 rank)

Borador "Goldhand", Dwarven Rogue
---------------------------------
Borador is a treasure-hunter, a particularly tough breed of rogue who
adventures for the singular purpose of looting otherwise unclaimed wealth from
ruins, monster lairs, and other extremely dangerous places. Foul-mouthed,
greedy, and taciturn, Borador refuses to speak of his past, and his clan-name
is a closely-guarded secret. He has, however, been given the moniker "Goldhand"
for his legendary avarice. Borador is a decent combatant who excels with a
crossbow and has numerous "treasure-hunting" abilities that allow him to foil
traps and collect extra loot from monsters and chests. Like many dwarves, he
also has a penchant for explosives. He cannot wear a shield or medium or heavy
armor without training.

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