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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter A » Arx Fatalis - Strategy Guide (Page 05)

Arx Fatalis - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Arx Fatalis - Strategy Guide (Page 05).

## Lightning Projection ## (Aam, Folgora, Taar)
- casts a bolt of lightning to constantly point out in front of the caster
-- you can aim the bolt by moving your cursor at a target

## Confusion ## (Rhaa, Vista)
- causes confusion among the opponent

## Invisibility ## (Nhi, Vista)
- makes you invisible to the naked eye, you return to normal form when you
-- interact

## Mana Drain ## (Stregum, Movis)
- drains the mana bar of the target cast upon

## Chaos ## (Aam, Mega, Morte)
- causes multiple explosions to cause damage to all surrounding enemies
-- unfortunately, it also eats up most of your mana bar

## Enchant Object ## (Mega, Stregum, Cosum)
- allows you to "enchant" an object once it has been combined with an element

## Summon ## (Aam, Vitae, Tera)
- if cast, it will create a random creature. SOMETIMES, a demon will be cast.
-- you CANNOT control the summoned creature right away
--- it's necessary to cast the CONTROL DEMON spell (listed below)
---- you may also get random creatures (chicken, giant rat), depends on your
casting skills

## Negate Magic ## (Nhi, Stregum, Cosum)
- sort of like reflection, prevents any magical damage from hurting you

## Incinerate ## (Aam, Mega, Yok)
- causes for an intense puddle of flames to burn on the ground

## Mass Paralyze ## (Mega, Nhi, Movis)
- paralyzes all targets cast around the area of the spell (except caster)

## Mass Lightning Projection ## (Aam, Folgora, Spacium)
- several lightning bolts are cast in the area of the projection

## Control Demon ## (Movis, Comunicatum)
- necessary to control a summoned creature, also requires a high intution skill
-- to be effective

## Slow Time ## (Rhaa, Tempus)
- slows down all time around the caster except for himself

## Mass Incinerate ## (Mega, Aam, Mega, Yok)
- causes for a huge puddle of flames and tremendous damage amongst all enemies

 ________
/Scrolls/
----------------------------
Another way of gaining magic abilities through your travels in Arx involves the
use of scrolls. Scrolls are small pieces of paper that have a specific spell
engraved on them. By finding or purchasing scrolls, and then using them, you
get a free spell that does not cost any mana whatsoever. Nearly every spell in
the game is on at least one scroll somewhere hidden in the land of Arx Fatalis.
All you have to do is press A on the scroll in your inventory, then it's added
to your precasting menu. From there, simply precast the spell like any other,
and it will be used.

- Each scroll only provides one quantity of each spell.

- Scrolls are assorted based on their level of power. You can identify them
based on the color of the seal that ties the scroll together:

________________________________________
\Color of the Seal  \  Level of Power   \
-----------------------------------------
|white..............|         1         |
|yellow.............|         2         |
|orange.............|         3         |
|green..............|         4         |
|blue...............|         5         |
|red................|         6         |
|pink...............|         7         |
|violet.............|         8         |
|brown..............|         9         |
|black..............|        10         |
----------------------------------------|


-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 7) Secrets               -
============================

+++++++++++++++++++++++++++++++++
*****(The Chicken Obsession)*****
+++++++++++++++++++++++++++++++++
This is actually a fairly easy quest that can reward the most novice of players
quite well. I'd like to give EXTRA credit out to Bakusan for figuring this
quest out.

THANKS Bakusan for both of these nifty secrets.

"Lord Inut the Chicken: You can't do this until you are near the end of the
game. In the Crypts, level 1, there is a lone chicken. This man is Lord Inut
(if you read the Guide to Chickens in the room on Level 4 or the Arx Library,
you'll know this is the guy who is fascinated with Chickens for some reason).
If you cast reveal on him you'll see his true form. Now it's time to heal him.
Find a leak, a carrot, a dragon egg (not til later in the game), and a bottle
of water. Go to the tavern and approach the cauldron (you may have to be
invisible so that woman doesn't attack you). Put in the leek and the cauldron
will make a "glub glub" noise. Use the carrot and the egg in the same way (HAS
TO BE A DRAGON EGG). Next, use the bottle of water on the cauldron and you'll
get a strange potion. Take it to lord Inut, cast reveal on him, and quickly use
the potion. He'll thank you and you'll get 20,000xp (which will probably level
you up). Talk to Inut twice more and he'll explode like a chicken. You can then
pick up his ultimate mega items, Inut's Giant Sword of mega destruction (that's
a made up name but it's powerful) and Inut's Magic Bow."

++++++++++++++++++++++++
*****(Heroism Ring)*****
++++++++++++++++++++++++

"Ring of Heroism: On level 4, the same area where you defeated the priests to
save Shaney, and near the transporter, there is a little room that contains two
treasure chests, a couple of spiders, and a brewing thing. There are two
entrances but both are locked and one of them has a dead man in front of it.
Pick up his note and you'll learn that this man was trying to find someone's
hidden treasure. Smash the door with your weapon (it's a very weak door and
there is no key to it), kill the spiders, and look around. One chest is locked,
the other can only be opened if you put an Emerald into it. Now you have two
choices, you can do the treasure hunt (it's a nuissance and doesn't give you
any extra stuff) or you can just grab the key. If you want the key, go to the
third floor and head to the spider cave (you should have cleared it). There is
a small little "side" path that allows you to overlook the spider cave (I call
it a balcony). You'll know you're there because you pass by a broken ladder.
Keep walking into you come to a very small circular dead-end. Look at the
ground; if you see a semi-large crack in it, you found the right spot (you
might need to adjust your brightness). Use your shovel on the ground you are
standing and look down. There should be a key by your feet. Take the key and
place it in the other chest on floor 4. You'll get 9,000 xp and the Ring of
Heroism (+1 Strength, Dexterity, Intelligence, Constitution). Please note, this
quest can be done fairly early (the moment you stop the troll strike) and
you'll probably level up twice."

++++++++++++++++++++++++++++++++++++
*****(The Door to planet Earth)*****
++++++++++++++++++++++++++++++++++++

Although much isn't known, many Arx gamers believe they've found what appears
to be the door to the outside world. According to Arx history, everyone moved
underground into a Dwarven mine. Many people believe they've found what appears
to be the door that the races entered through. Go to the human fortress near
the city of Arx, and head out front. There should be a large wooden brown door
with a cathedral sign above it. The door is locked, but I've read rumors about
people who HAVE opened the door, and a gust of "cold air" kills them.

You can try getting an amazingly high technical skill, then attempting to pick
the lock. Alternatively, you can attempt to kill King Lunshire, or pickpocket
him of a key in his inventory. Some players have said that this key is the only
one that can open the door. If you want, you can try to equip Krahoz & Zohark,
or get insane resistance against cold magic to try and travel to the outside
world. Only the most dedicated will survive...

++++++++++++++++++++++++++++
*****(Robbing Arx Bank)***** (thanks to SINISTER XIII)
++++++++++++++++++++++++++++

There isn't much reward, besides tons of gold coins. Anyhow, first of all, cast
the REVEAL spell on the secret vault door. Pick open the banker's office, and
press the button inside to open the door to the vault. A vault key must be
forged. You can find the original key inside the banker's house, down a ladder,
and behind a gate. Pick open the house opposite of his, pull the lever inside
this location, then RUN back to his house to the previously locked gate. You
will find the original key inside, but it's fixed to the wall. Now you'll have
to make the pesky mold. Leave Arx, and go meet up with the friendly Troll
(Grue) that makes sculptures. He'll give you some mud putty. Return to Arx,
make a mold of the key (by combining with original key), then take it to the
Dwarven Mines. You'll need a Stone of Power, and two pieces of ore (melted
through the Ingot). Return to Arx, open the vault, and be overwhelmed with the
yellow shiny stuff. 

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 8) Races/Enemies/NPCs    -
============================
 ______
/Races/
----------------------------
Arx Fatalis is a varied world full of different people and places. Ever since
the excursion to rebuild the city underground in the dwarven mines, each race
of the planet was assigned a level to reside on. Because of this, cultures
grouped around each other in terms of helping each other survive. It's almost
as if each level of the mine represents a separate country residing on the
planet. Races rule themselves like kingdoms, making business transactions, and
marking territorial boundaries.

Humans (Level 1)
----------------------------
Most likely known as the most balanced of all races in Arx, humans reside as a
presence of their own. Humans always rely on organization, by helping each
other out through bartering, fighting in groups, and socializing on a normal
basis. Most humans are fairly strong, but can also wield the powers of magic to
an extent. They're practically the most balanced race in all of Arx, but they
do come with their flaws. Humans feel like they're the most superior race since
they rule the top of the mine, and are the most dominant race in the
underground dwellings. Aside from that though, Am Shaegar (hero of the game) is
also a human, and goes out to prove why their existence is so important. Humans
try to establish friendly relations with all other races in the kingdom, but
most invitations are not met with success.

Goblins (Level 2-5)
----------------------------
Many consider goblins to be both stupid and clever. While their ugly appearance
makes them out to be a mutated pig, goblins are brute, strong, and arrogant.
They often feel cocky in their actions, and superior to the other races.
Unfortunately, they are fairly stupid, and can become overwhelmingly enraged
when the situation arises. Goblins hate humans, but have a "business"
relationship with the trolls. The trolls mine gemstones for the goblins in
exchange for a small share of gold. Goblins enjoy their foods quite
succulently, and protect them like scavengers in the sewers. Unfortunately,
goblins are fairly short, and prone to being killed quite easily. Because of
this, they enjoy attacking in large numbers. This doesn't mean they always get
along though.

Trolls (Level 2-5)
----------------------------
The largest race, literally in all of Arx is the trolls. Trolls are gigantic
beasts, about five times that of humans. Their brute strength allows them to
easily mine the underground caves of Arx with ease. They can work almost five
times as faster than the other races when it comes to mining. Because of this,
they're often called upon when a cave must be cleared, or some gems must be
retrieved. Trolls are very friendly, especially towards humans, whom they have
a neutral-good relationship with. They also have relations with the goblins,
although it's more of a "business" type. The trolls mine, give gems to goblins,
and receive gold in return. Aside from that, trolls are the dumbest race in all
of Arx. Because of their brute strength, their mental abilities are penalized,
and they move with akward speed. Besides that, they can be useful allies for Am
Shaegar in the future.

Sisters of Ederneum (Level 6)
----------------------------
These are the sole reasons that most of the inhabitants are still alive in the
underground mines to this day. The Sisters of Ederneum have provided the humans
with two special powers called Krahoz and Zohark which have allowed for magic
to be spread. The humans used these two rings to bring life to the underground
mines, by planting food, creating fire, and the most necessary elements to
survive. The Sisters are both a powerful and strange race. They're half woman,
and half snake, but without any "true" way of breeding. It is not known how
they reproduce, but they are considered the masters of magic for their supreme
casting abilities. The humans have a friendly, although fairly uncomfortable
relationship with the Sister Snakes. For without them, they probably would not
being alive to this day. Their appearance is like that of a Medusa, with a long
lizard tail, but woman-like head.

Rat Men (Level 7)
----------------------------
The only race in Arx Fatalis who completely refused the treaty to move
underground was the rat men. Not much is known about these furry beasts. They
do not socialize with the other races, and attack anyone who comes within their
sight. Because of this, the rat men live below most of the races, and no one
bothers with them. Rat men enjoy killing people for self gain, body parts, and
corpses. They're slightly below average height, and are quite speedy on their
feet. They often use teleportation techniques when attacking, and also try to
sneak up behind their opponents. This is truly the only race you cannot
socialize with on the land of Arx, for it's not within their own abilities to
do so.

Dwarves (Level 8)
----------------------------
One of the primary reasons everyone was able to move underground was because of
the dwarves. Dwarves are short, plump, people who are masters of engineering,
mining, and science technologies. They often search for keen metals, and then
transform them for various uses in their daily life. Dwarves greatly oppose
magic, and do not permit it within their living quarters. They also have great
yearnings to feast on food, as it's within their own nature. Without the
dwarves, there never would have been an underground mine in the first place. It
was the dwarves' accomplishments that brought the races of Arx underground, and
since then, the dwarves have continued to mine downward towards the center of
the planet. They live on the bottom most floor in search of rare alloys, and to
satisfy their urges for engineering. Unfortunately, you won't "meet" many
dwarves because of a sad accident that occurred. You'll discover what happens
later in the game.

Dragons
----------------------------
The most rare, yet strongest race in all of Arx is the dragon. Although no
level or location is known as to where the dragon resides, they do exist.
Dragons usually breath elements they live close to. Thus, a fire-breathing
dragon would inhabit close to the earth, while an ice-breathing dragon lives
near the cold surface of the planet. Dragons are large beasts that can have a
maximum of 4815 scales. Because of their rarity, many races have seeked out
dragons for their materials, and rare components of their body. Dragons have
grown to be fierce opponents, and can easily rip through most of the races in
Arx. Only the most fit warrior can successfully take down a dragon. They are
known to socialize (although most people who do speak are killed). Most of
their intentions are to profit for their own self-gain, regardless of what the
cause may be.

 ________
/Enemies/
----------------------------
Throughout the game, you will face enemies that must be killed. Whether it be a
daunting guard, or a simple ghost, it must be killed at all costs to complete
your mission. Most enemies you face in Arx are simple rats, or creatures.
However, later in the game, you may have to kill powerful casters, and even a
dragon.

 ________________________________________________________________________
/ Name                          | Description                            \
--------------------------------------------------------------------------
Rat             | small, weak enemy that provides uncooked ribs          |
Spider          | comes in baby/giant sizes, has a weak poison attack    |
Werewolf Spider | large mini-boss spider that has a poison attack        |
Goblin          | small, weak, goblin enemy usually with a club          |
Goblin Lord     | larger goblin with a sword, tougher to beat            |
Priest          | met in Akbaa Temple with dagger, weak, has magic spells|
Head Priest     | slightly tougher priest with a fancier robe            |
Golem           | met in Akbaa Temple, fairly strong, VERY SLOW          |
Troll           | strong, slow, drops a troll's amulet upon death        |
Undead Zombie   | slow, poison attack, will regain life until you stake  |
Mummy           | average speed, paralyze attack, prone to fire attacks  |
Ghost           | invisible apparition                                   |
Rat Man         | speedy, quick, agile foe - attacks with poison dagger  |
Liche*          | spell-casting mini boss ghost, tough to beat           |
Giant Worm      | found on Level 7, gigantic rumbling worm               |
Demon**         | summoned by spellcaster, powerful physical attack      |
Ylside***       | fast moving warrior with strong attack and armor       |
Black Beast**** | invincible to physical attacks, only one in game       |
Akbaa^          | final boss of game, lots of HP, and magic attacks      |
========================================================================/

* - Liches may cast the following spells: {summon undead, lightning projection,
mana drain, HARM, paralyze, slow time}. The easiest way to defeat a Liche is to
cast HARM twice on yourself, then continually get in close for an attack. If
you do not have the HARM spell, keep swiping at him, and try to poison him if
you can. He can be a tough opponent early on, so avoid him until you're
stronger.

** - There are only about 2 demons you'll face throughout the game. One at the
Akbaa Temple, and then one in the final battle. Demons look like flying
spiders, except they have 2 giant pincers and no legs. They enjoy charging at
you with a flying attack to take damage. To counteract this, use the charge,
Hit N' run strategy. Run up, strike them, then retreat back.

*** - Ylsides are VERY hard to kill early on. The easiest way is to cast HARM
twice, and then charge up with a physical attack. Their armor gives them
amazing protection from physical attacks, so be weary. They also zip around
with quick agility, so avoid aiming with projectiles. Ylsides only drop a
two-handed sword.

**** - There is only one Black Beast in the game, and you discover it on the
dwarf's level. To kill it, please check the walkthrough under creating the
ultimate weapon. You have to use the environment to your advantage in order to
kill him. It cannot be killed with physical attacks, nor magic because magic
cannot be casted in the dwarf's zone.

^ - There's a complete strategy near the end of the walkthrough on how to beat
Akbaa. Make sure you have lots of life potions.

 _____
/NPCs/
----------------------------
Some of the key characters you meet in the game are responsible for most of the
quests you will engage in. Without NPCs, the world of Arx Fatalis would be a
drab and lonely place. The following is a BRIEF list of key characters in the
game:

/// King Lunshire \\\ - leader of the human kingdom. Noble, honorable person
who
---------------------   welcomes you to the city of Arx.

/// Felnor \\\ - alchemist who serves under the King. Helps you solve many
--------------   riddles for your quest along the way.

/// Shany \\\ - little girl you meet in the city of Arx. Needs to be rescued
-------------   later on.

/// Sister Chinkashh \\\ - Sister Snake who resides in the library of the
------------------------ castle. Helps you on several quests.

/// King Alotar \\\ - leader of the goblin kingdom whom you interact with in
-------------------   order to help solve the trolls' quest.

/// King Pog \\\ - leader of the troll kingdom whom you interact with in order
----------------   to clear a safe passage to the human fortress

/// Ortiern \\\ - commander at the wrecked human fortress you meet early in the
---------------   game.

/// Falan Orbiplanax \\\ - key astronomer of the humans who gets assassinated
------------------------   after discovering a hidden cult.

/// Iserbius \\\ - head priest and leader of the Akbaa cult. Becomes one with
----------------   Akbaa later in the game.

/// Alia \\\ - leader of the Rebels on Level 4. Daughter of King Lunshire, yet
------------   he doesn't know she is alive. Trades Krahoz for Ancients'
               Shield.

/// Sister Zalnashh \\\ - current queen of the Sister Snakes. Will help you out
-----------------------   on your quest for Zohark.

/// Akbaa \\\ - evil god of destruction. Becomes your utmost enemy throughout
------------- the game and the true reason you roam Arx.

/// Master \\\ - head of the Equilibrium Gods. Commands you to kill and defeat
--------------   Akbaa back to the Noden, where he should reside.

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 9) Common Questions      -
============================

)) Troubleshooting ((
----------------------------

<< Any major glitches inside the actual game? >>

- I have noticed a few glitches here and there, but none of them truly stand
out. When you reach the final boss in the game, one of the cutscenes DOES NOT
trigger until about 2 minutes later for some odd reason. It should
instantaneously pop up, but it does not. Just be patient, and wait. You can
also speak to certain characters, then quickly combine them with the quest item
to receive a "wandering" cutscene. The character will not be shown during the
cutscene, but you'll see glimps of him/her walking around. I've also ran into
dirty disk errors, although they're nothing as bad as the Morrowind DDE
problems you get on every load. The dirty disk errors have only occured maybe
2-3 times out of one complete session of when I beat the game. There's also
been a noted problem trying to destroy the meteor. Some people have gathered
Krahoz & Zohark, went up to the meteor, but nothing happens. You may have to
reload a previous saved game, and try destroying the meter without the rings.
Try equipping the rings right when you reach the meteor room, as opposed to
equipping them beforehand.

)) Gameplay ((
----------------------------

<< Is this game truly better than Morrowind? >>

- No, it defintely isn't. First of all, Arx Fatalis is a tad more linear based,
meaning you'll be following the orders of others. Unlike Morrowind (where
practicing skills yearns level ups), quests are the biggest deciding vote in
whether or not you will level. Most of your experience in the game comes from
completing quests, so it's an essential part to the journey. You can do
whatever you want (kill important characters), but there's always an
alternative route around it. For example, if you killed a troll who was suppose
to do something for you later in the game, there's actually another way where
you could have another troll accomplish the task for you. It's partially hard
to explain, but the "thread of fates" do not become altered if you kill an
important character in the game. Unfortunately, Arx Fatalis can be beaten in
roughly 20-40 hours by the average gamer, and it doesn't have the utmost depth
of Morrowind. As a matter of fact, there are really only 8 levels of caves you
can explore, while Morrowind is practically an entire island.

<< Are there any differences between the PC and X-BOX version? >>

- I never actually played the PC version, but I'm sure of a few changes between
both versions. First of all, the PC version was released a year earlier, and
the X-BOX version is a direct port of it. You can "draw" runes by dragging your
mouse around in the PC one, while you are limited to the control pad in the
X-BOX version. Several cheats are missing from the PC version that should be in
the X-BOX version. Loading times are fairly longer than the computer version as
well.

<< What if I'm having trouble completing a quest? >>

- Check the walkthrough to see how far you are into the game. Read the Side
Quests section if something isn't mentioned. Read the secrets section if you're
far into the game, and are looking for some interesting treasures.

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

======================================================
- 10) Copyright/Distribution/Reproduction Guidelines -
======================================================
This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted
by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO NOT
steal anything from this FAQ. If you want to use some information in your own
guide, simply ask me. If you want to place this guide on your website, either
link to the CheatCC game page, or download the file and place it on your own
web server. Basically, you can post this on your website as long as its in
ORIGINAL form, and not linking directly to CheatCC. Aside from that, all
proper credit is due when necessary. Also, don't even think about selling FAQs.
Trying to prosper off of other people's work will get you in big time trouble
(coming from an eBay seller myself).

This is a list of the current known sites that host my FAQs:

-
-
-

============================
- 11) Proper Credit        -
============================

I'd like to thank the following people for their help in making this FAQ
possible:

)) arx.rpgdot.com (( for providing key factual information on the game. Without
them, many gamers will never find a true place to discuss their fanatical
obsession with Arx Fatalis.

)) Arx Fatalis Forums (( for motivating me in coming up with this guide. Many
people seem to have nagging problems, and I hope this can help.

)) Dreamcatcher/Arkane Studios (( for creating a decent RPG that entertained me
for the valued price. It might not be a "Morrowind Killer", but I thoroughly
enjoyed it. Check out their website at

)) FAQ Bounty Contest (( for giving a key chunk of inspiration in compiling
this FAQ. It's nice to know that what you're writing actually means something,
and has a reward if completed.

)) Brian Watson (( for coming up with several key elements I missed in my FAQ.
The secret door, pickaxe shortcuts, and even the goblin plot twist were all
useful things that I never had the time to look over. Thanks for adding to the
success of a beautifully detailed RPG.

)) SINISTER XIII (( for posting several secrets I missed, but especially for
contributing the robbing Arx tactic, and secret rune inside the Goblin King's
treasure room. Arx Fatalis is an in-depth game, and you filled more of the
mold.

"Some people make sacrifices to make other people happy." - Chris Zawada



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