Arx Fatalis - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Arx Fatalis - Strategy Guide (Page 04).
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- 4) Side Quests -
============================
The following section details nearly all of the side, or additional quests that
can be found throughout Arx Fatalis. None of these are necessary to the main
plot of the story, but most assist in a more enjoyable gaming experience.
Quests are organized in no particular category, so please search through.
_______________
/Greu' Birthday/
----------------------------
=Find Greu a birthday present, then give it to him.=
[[---------------------------------------------------------------------
{{Can be initiated when you escape, and take the Goblin Outpost key.
[[---------------------------------------------------------------------
{{REWARD: Troll Amulet
[[---------------------------------------------------------------------
First off, to find Greu, head to the door (on Level 2) that says "End of the
Goblin Kingdom." If you can't find it, it should be straight past your cell,
down to the right a bit. It looks like 2 giant wooden doors. You can get the
key for the door from the Goblin Master who sleeps on his bed further in this
level. Anyhow, once you pick the lock (or find the key), go straight down to
where the waterfall is. Talk to Greu.
*Greu moved away from the other trolls because he did not want to mine for the
goblins. Unfortunately, Greu has no friends, and is very lonely. Today's his
birthday, and he wants you to seek out a birthday present for him. His friend,
Burwaka, might know what to get.*
So, head out to the troll kingdom. If you're not sure where you're going, play
through the main quest to the game, then do this side quest when you feel like
it. Enter the troll mines, and search the tunnels for a troll named Burwaka.
He'll tell you that Greu would probably like a picture book full of images from
the outside world. Now, go back to the city of Arx, and visit Sister Chinkashh
in the castle library. Speak to her, and she'll tell you that she has just the
book. Once she hands over the book, go back to Greu, and combine it with him.
For your reward, you'll receive a troll's amulet which will make you a friend
with all trolls. You also get some XP along the way as well.
_____________
/Rescue Shany/
----------------------------
=Save Shany, daughter of the woman shopkeeper, from a band of sacrificial
priests.=
[[---------------------------------------------------------------------
{{Can be initiated before you attack the Akbaa Temple the first time.
[[---------------------------------------------------------------------
{{REWARD: Life Potion, Mana Potion, ring of general protection
[[---------------------------------------------------------------------
To start this quest, walk over the usual place where you'll find the woman
shopkeeper (right side of Arx). Speak to the lady standing still outside of her
shop. You find out that Shany, the young girl who wandered in the crypts
before, has been missing for the past day. She was last seen near the gem
dealer's shop, and no one has any idea where to find her. You promise to seek
her out for her mother.
- After speaking with the woman, go left and look to the right of the gem
dealer's shop. You should see two doors stationed close to each other. Try to
enter the first one, and a person will tell you to go away. Enter the second
door, then you'll hear someone flee from the room of the first door. Head back
out, and check the chest inside the first room. There's a book inside which
speaks of a "sacrifice" to be brought to the 4th level of the mine near the
Serpent's Pillar. Apparently, the religious folk stole Shany as their sacrifice
to their supposed God.
Leave at once, and head back to where the Troll mine area is. Cross the bridge,
and take the doorway that leads down to Level 4. Right when you spawn on the
fourth level, make a direct right and head that way. Go left through the spiral
room, and explore the caves. Eventually, you'll reach a room with a circular
pillar in the center, and some wooden flanks spread out on the floor. A
cutscene should show 4 priests walk by slowly as if they're going somewhere.
Follow these priests SLOWLY, and make sure you don't do anything to catch their
attention. If you perform it correctly, they should walk to a dead end, where
one priest will open a hidden switch to the door.
***Once you hear Shany scream "Help me!", that's the signal to rush in like
Rambo.***
DO NOT stop to fight the priests. Charge in, taking the blows from the daggers,
and continue towards the head priest (standing near Shany). Strike him once to
catch his attention, then leap out of the way so you can concentrate on the
rest of the priests. Basically, you MUST hit or distract the head priest,
otherwise he performs a ritual which will kill Shany. You CAN fail this quest,
so be very careful and swift in your actions. The priests aren't horribly
difficult, just a few magic spells and small daggers. Deal with them one by
one, just don't let the head priest kill her.
Loot their bodies for some interesting artifacts including a Ring of General
Protection (+10% AC, +10% Magic Resist, +10% Poison Resist). Then, walk up to
the idol, and press A to release Shany from the shackles. Some people claim
that she follows you back to the city of Arx. I've personally seen her run
away, then when you talk to the mother of Shany, she's returned home. Anyway,
head back to Arx, and enter the woman's shop. She'll thank you greatly, hand
you a life and mana potion. Well, at least you have a good heart.
Unfortunately, none of the prices are reduced in her house, so you'll still pay
top notch for those Rhae and Vitae runes.
___________
/Earth Clan/
----------------------------
=Kill the Water Clan, and you will receive a location of where the Earth clan
hides their golden treasures.=
[[---------------------------------------------------------------------
{{Can be initiated when you reach the Earth Clan goblins on level 5.
[[---------------------------------------------------------------------
{{REWARD: Gold treasure (1 gold coin) location buried on level 7
[[---------------------------------------------------------------------
The Earth clan is located on the left side of the Level 5 mines. Head over
there, talk to them, then had back to the right side of the mines. The water
clan consists of 3 weak goblins who aren't anything special. Kill them all,
return to the Earth Clan, and they'll mark a location on your map designating
where their treasure is. Very easy quest.
___________
/Water Clan/
----------------------------
=Kill the Earth Clan, and you will receive a golden amulet.=
[[---------------------------------------------------------------------
{{Can be initiated when you reach the Water Clan goblins on level 5.
[[---------------------------------------------------------------------
{{REWARD: Golden Amulet
[[---------------------------------------------------------------------
The Water clan is located on the right side of the Level 5 mines. Head over
there, talk to them, then had back to the left side of the mines. The earth
clan consists of 3 weak goblins who aren't anything special. Kill them all,
return to the Water Clan, and they'll give you a golden amulet. If you want,
you can kill both clans and reap whatever you can find.
IMPORTANT: ***If you do kill both clans, the twin human traders on Level 5 will
be attacked by goblins and killed. You can raid whatever's left over. Note that
their inventory (full of scrolls and accessories) will vanish. So make sure you
don't kill both clans unless you don't need anything of their inventory
(enchant object scroll).***
___________________
/The Ghostly Murder/
----------------------------
=Find out who killed the important woman ghost in a grave, and bring their name
to Arx authorities. Optionally, pilfer through King Poxsellis's Grave for
goodies.=
[[---------------------------------------------------------------------
{{Can be initiated when you reach Level 4 of the Crypt.
[[---------------------------------------------------------------------
{{REWARD: Good Cutscene, King Poxsellis's Helmet (non quest-related)
[[---------------------------------------------------------------------
Start off by going into the crypt, and all the way down to Level 3. You're
going to face some enemies along the way, most likely spawned zombies and
mummies. Remember where you jumped past the lava into the ghost puzzle room?
Before you enter the clock room, go right, and dispel the field (with a dispel
field scroll). Go down the stairs to enter level 4 of the crypt. Continue
forward through the level checking rooms for various items. You'll eventually
reach a sign warning you not to go any further without the watchmen's
instructions. The next part is a complex lever system. By now, I recommend you
have the Comunicatum rune (should've gotten it from the ice caves), and use the
spell telekinesis. Hit as many levers as you can find (DO NOT hit one in the
middle right when you enter, it's a fireball death trap). Start off by going
down the left passage, and hit the switch near the moaning mummy. That opens a
bridge which allows you to cross some spikes. Once you're through, try to hit
as many switches as possible. One part you're going to have to shoot a
projectile across, and hit a button so that it opens a bridge walkway. When you
cross that bridge, hit the lever, then pickaxe the gravestone above it to get a
key. The one switch on the far left side (besides the mummy one) should open a
pathway that leads to the King's statue room.
*NOTE: Trying to figure out the levers is a waste of time. Hit the one switch
on the northwestern corner. It should open the pathway that leads to the room
with a statue inside.*
Go down this hallway, and enter the room with the statue. You're going to have
to face and kill a floating sword, and a floating hammer. Strike them both
until they fall to the ground. Now, wherever the statue's finger is pointing,
is where you have to hit the switch. Follow the directions, and hit the
switches in the corresponding order. It will open a door. Go through this
doorway and the evil spirits say you will not make it out alive. I prefer to
differ.
- Kill the flying two-handed axe around the corner. The next part is fairly
tricky. Go in the rooms on the right to open the closed gates on the left.
There should be a switch in the middle, and in the first right room. Make sure
you pick up the key in the second right room. Enter the first closed gate room,
and you'll hear screams of a woman. It turns out to be a trap, and actually the
screams of a hungry zombie. Make quick use of her, then pick up the piece of
wood against the elevated prayer table. Walk to the other side of the room, and
place the piece of wood in the lever. Open the gate, then head back to the main
hall. Follow down, enter the 2nd room.
*A brief cutscene will show a woman speaking to you. She'll tell you that
someone murdered her with one eye, and that she use to be an important being in
the land of Arx. She wants you to find out who this murderer is, and then
report the name to Arx authorities (the King).*
You can leave the crypt if you want, but I highly recommend going down to Level
5 (King Poxsellis's Helmet). There are some spikes blocking the way to the
level 5 entrance. To get down there, hit the lever in the queen's room to open
up 2 out of the 4 blocks to cross. Then, either cast levitate to cross, OR,
cast telekinesis. If you cast telekinesis, scroll back and forth at a slightly
downward position. Around the corner should be 2 switches, hit the one that is
farthest left. DO NOT hit the one on the right, otherwise it will not off all
the blocks of your bridge.
Once you're down in level 5, go straight down the main hall. Enter each of the
four rooms (in the square radius) by hitting the respective switch next to each
door. There are 3 sacred orbs hidden in each of the tombs, and 1 sacred orb is
on the ground beind a tomb cover slab (the giant killer's room). Once you have
all 4 slabs, walk up to Poxsellis's grave. Combine the orbs on the four
pedestals surrounding his grave. Pluck the Poxsellis Helmet, and equip it. You
can now see all fake illusions in the game. I recommend using this as your main
helmet from now on, as it's the only way you can leave the Crypt. A ghost will
say it's time to die. Two liches will appear from the side rooms. Cast your
HARM spell twice, and keep attacking them until they both die. NOW, head back
to the King's tomb. With the helmet equipped, you should see triangular arrows
placed on the ground. Follow them in the EXACT ORDER they are on the floor. If
you miss one, or walk off the tile order, the portcullis will not open. Follow
the arrows, and the door will open. Leave the Crypt by continually going up the
stairs.
=Now it's time to solve the mystery.=
The only one-eyed man in all of Arx is a drunkard at the Yellow Tulip Tavern.
Remember the man you spoke to in the beginning of the game who sat by a table?
Well, if you don't, that man's name is Enoill. Head to the Yellow Tulip Tavern,
go upstairs. Speak with the lone man sitting down. He'll insist that he doesn't
know what you're talking about. He also says he wants more beer. Go downstairs,
and combine the bar maid with your gold purse. She'll give you a beer. Take it,
and drop it in front of Enoill. He'll gulp it down, then walk away to the
bathroom. When he does, look on the stool he was sitting at, and you'll see a
key. Take it, then head back to the city of Arx. Now, go left, past Carlo's
station, and past the Blacksmith's place. Enoill's house is right after the
blacksmith's place, first door on the left (do not go behind the building). Use
the key to open the door, then enter. Once inside, unlock the chest and gather
the notes, book, and evidence. Apparently, Enoill was a mercenary hired by
Carlo to rid of the Queen. Confront Carlo (standing around the captain's
station), and combine him with the evidence. He'll say that he was trying to
protect the King since she was planning to kill him. He said it would be better
off if the lie was kept secret, then the truth being told. Carlo will then give
you a letter further explaining the situation.
Go to the throne room in the castle, and present all the evidence to King
Lunshire. Make sure you give him the newly acquired note from Carlo. After
reading everything, he says he will never forgive Carlo for what he has done.
The quest is completed, and the ghost will rest in peace.
***You may now go attack the Ylside Bunker. If you go near the entrance, you
will see the "good ending" cutscene. Refer to the walkthrough to see what the
good cutscene is.***
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============================
- 5) Items -
============================
Inside Arx, there are literally over hundreds of different items you will pass
throughout the game. Most objects can be picked up, tossed, or used in some
manner. While most items are just in the game for display, some have uses that
are imminent to completing the game. The following is a list of what you can
acquire, and use throughout the game.
________
/Weapons/
----------------------------
=These are the heart and soul of any combatant. In order to inflict physical
damage upon an enemy, one needs an object to assist in damage. You may use your
fists in the world of Arx Fatalis if you feel it necessary, but a nice handy
sword can always make well.=
- Weapons affect stats including damage, and may also provide bonuses to
character stats. Nearly all weapons in the game have durability points. If
these points reach zero, your weapon can no longer be used until repaired.
Weapons can be repaired for a fee by blacksmiths, or by yourself on an anvil.
You can also create weapons by forging blades with the proper tools and
ingredients. Certain attack weapons have requirements you must meet
(ST=strength, DEX=dexterity, CC=close combat, and so on).
- Requirements are not listed for each weapon.
BASIC WEAPONS
________________________________________________________________________
/ Name | Stats | Description \
--------------------------------------------------------------------------
Bone | +1 DMG, 4 DUR | simple organic object, very common |
Dagger | +2 DMG, 50 DUR | small blade with a quick attack |
Club | +3 DMG, 20 DUR | weak wooden club for striking |
Short Sword | +4 DMG, 50 DUR | fair length, speedy attack, balanced |
Long Sword | +5 DMG, 60 DUR | REQ: 10 ST, 40 CC |
Axe | +5 DMG, 50 DUR | REQ: 8 ST |
Saber | +6 DMG, 50 DUR | REQ: 8 ST, 50 CC |
Bow | +6 DMG | REQ: 30 PROJ - requires arrows |
Two-Handed | +12 DMG, 60 DUR | REQ: 14 ST, 50 CC |
Axe | | |
Two-Handed | +10 DMG, 60 DUR | REQ: 14 ST, 60 CC, +3 AC |
Sword | | |
=========================================================================/
UNIQUE WEAPONS
[========================================================================]
[[Assassin's Dagger]] +5 DMG, 50 DUR, Poison Attack, Critical +50%, ]]
[[ Stealth +10% ]]
[[ - commonly found among Rat-Men. Useful blade for thieves. Also bring ]]
[[ in about 130 gold coins or so. Only takes up 2 inventory spaces. ]]
[========================================================================]
[[Achanta's Long Sword]] +6 DMG, drains your own life ]]
[[ - found inside Achanta the Vampire's Grave on Level 1, crypt. Drains ]]
[[ your own life, only useful for sales purposes. ]]
[========================================================================]
[[Slayer Blade]] +12 DMG, 80 DUR, +3 AC, Critical +10%, Stealth -10% ]]
[[ - very rare blade that has a fast attacking time. Can be purchased ]]
[[ from the twin traders, or discovered in the world of Arx. ]]
[========================================================================]
[[Enchanted Meteor Saber]] +25 DMG, indestructible ]]
[[ - acquired after you follow and complete the ultimate weapon quest. ]]
[[ one handed, can be equipped with a shield. ]]
[========================================================================]
[[Enchanted Two-Handed Meteor Sword]] +40 DMG, indestructible, +8 AC, ]]
[[ stealth -10% ]]
[[ - acquired after you follow and complete the ultimate weapon quest. ]]
[[ two handed, more powerful, but you sacrifice being exposed. ]]
[========================================================================]
[[Inut's Magic Bow]] +20 DMG, casts fireball ]]
[[ - acquired by completing the chicken king's quest. Best bow. ]]
[========================================================================]
[[Inut's Meteor Sword]] +15 DMG, casts drain life and paralyze, AC +5 ]]
[[ - acquired after you follow and complete the chicken king's quest. ]]
[[ You need 18 ST to equip it, and the chances of it spawning are ]]
[[ random. ]]
[========================================================================]
______
/Armor/
----------------------------
This is the mighty defense of any warrior. Armor is what shields the races of
Arx from dangerous blows, magical attacks, and provides a nice comforting layer
above those clothes. Armor can both protect, and hurt the person wearing it.
Certain types of armor make clunkier sounds, which reduces your overall
stealthiness. On the other hand, it also gives you greater protection from
physical attacks, which benefits when facing larger warriors. Anyhow, the
following is a brief list of key armor items found in Arx Fatalis.
BODY ARMOR
-------------------------
::::: Leather Armor :::::
-------------------------
Leather Chest (+3 AC, 60 DUR) --> Magic Leather Chest (+6 AC, 80 DUR)
Leather Leggings (+2 AC, 60 DUR) --> Magic Leather Leggings (+4 AC, 70 DUR)
- Leather is the traditionally "cheap" armor in all of Arx. Leather can easily
be produced out of the skins of various animals, and provides just enough
protection to withstand the blows of light attacks. While leather armor be
light and cheap, it surely isn't something a hero might want to wear. It's lack
of protection, plus lack of durability proves to be its downfall. Fortunately,
the material suits well in keeping your identity in a stealthy manner.
-------------------------
::::: Stealth Armor :::::
-------------------------
Stealth Chest (+2 AC, +5% Stealth, 90 DUR)
Stealth Leggings (+2 AC, +5% Stealth, 90 DUR)
Stealth Helmet (+2 AC, +5% Stealth, 90 DUR)
- Stealth armor is a slightly modified piece of leather that has stitched ends
to help make it sound less. It's also a more char-like black color, which
allows for easier hiding. This is the ideal armor for a thief or assassin.
-----------------------
::::: Chain Armor :::::
-----------------------
Chain Chest (+6 AC, Stealth -2%, Casting -2%, Magic Resist -2%)
Chain Leggings (+5 AC, Stealth -2%, Casting -2%, Magic Resist -2%)
Chain Helmet (+4 AC, Stealth -2%, Casting -1%, Magic Resist -1%)
- Chain armor is the typical balance for protection and fighting abilities.
Unlike heavy armor, most chain armor is compiled of small interlocking chains
which form a vestment of protection. The advantages are that you hardly lose
any bonuses as a magic caster, yet retain a certain amount of protection
against physical attacks. Unfortunately, there are still better armors out
there.
-------------------------
::::: Plated Armor :::::
-------------------------
Plate Chest (+7 AC, Stealth -5%, Casting -4%, Magic Resist -4%)
--> Magic Plate Chest (+10 AC, the rest is the same)
Plate Leggings (+7 AC, Stealth -5%, Casting -4%, Magic Resist -4%)
--> Magic Plate Leggings (+10 AC, the rest is the same)
Plate Helmet (+7 AC, Stealth -5%, Casting -3%, Magic Resist -3%)
--> Magic Plate Helmet (+10 AC, the rest is the same)
- This is pretty much the ideal warrior's armor. It allows for great armor
class bonuses, and you look pretty much like the heroic knight when equipped.
Unfortunately, plated armor takes huge bites out of magic and stealth
abilities. It might be ideal for the spellsword, or someone who uses a small
amount of magic, and large amount of physical attacks. Decent armor for most of
the game.
------------------------
::::: Ylside Armor :::::
------------------------
Ylside Armor (+38 AC, Stealth -20%, Casting -4%, Magic Resist +20%, +3 ST)
Ylside Leggings (+30 AC, Stealth -20%, Casting -4%, Magic Resist +20%, +2 ST)
- Probably the greatest armor in all of Arx. Unfortunately, you don't get to
use until near the end of the game. Ylside armor is heavy layers of hard metals
combined with shards of crystals to provide almost a tank/human combined.
Ylside armor also has extra resistance capabilities built in by the evil powers
of Akbaa. Sure, it may be evil armor, but it's perfect for any warrior in the
kingdom of Arx.
-------------------------
::::: Mithril Armor :::::
-------------------------
Mithril Chest (+10 AC, Casting +2%, Magic Resist +2%)
Mithril Leggings (+8 AC, Casting +2%, Magic Resist +2%)
Mithril Helmet (+9 AC, Casting +2%, Magic Resist +2%)
- This is the closest you can get to a perfect magician's armor. Mithril armor
is actually plated armor, yet built out of the toughest metal in all of Arx,
mithril. By combining this tough metal with a porous layering, you're provided
with a light armor that provides heavy protection to physical attacks. It's
ideal for any spellcaster out there. Unfortunately, pieces are so scarce that
you'll probably never find any.
-------------------
::::: Shields :::::
-------------------
Wooden Shield (+2 AC)
Metal Shield (+3 AC, Stealth -5%)
Tower Shield (+5 AC, Stealth -5%, Magic Resist +30%)
Shield of the Ancients (+7 AC, Stealth -5%, Magic Resist +40%)
- Shields are ideal for warriors who wield one weapon, yet require the same
amount of protection another hand. Unfortunately, shields aren't too popular in
the land of Arx. The Shield of the Ancients is only found later in the game,
when you seek out the two rings, Krahoz and Zohark. Aside from that, a Tower
Shield could make do for part of the way, but you really don't find any. One
must be purchased.
-------------------
::::: Uniques :::::
-------------------
Poxsellis Helmet (+10 AC, Stealth -5%, Casting -3%) DISPELLS ALL ILLUSIONS
- One of the most unique, and interesting helmets in the game is the Poxsellis
Helmet. Once equipped, all illusions in the game are rid of. This is awesome,
since you don't have to keep casting the Reveal spell. It also provides great
protection, and has a flourescent red glow when equipped. Truly magnifies your
appearance as THE guardian.
____________
/Accessories/
----------------------------
These are basically the items that assist your character along the journey. In
Arx Fatalis, Am Shaegar may equip up to 2 rings. Rings usually provide bonuses
to minute categories, like stat margins, and skill abilities. They also can
provide hefty bonuses when you sell them to the gem dealer.
-----------------
<<<<< Rings >>>>>
-----------------
Amulet of Great Luck (no bonuses, made to fool you)
Ring of General Protection (+10% AC, Magic Resist +10%, Poison Resist +10%)
Ring of Casting (Casting +10%)
Ring of Misery (-2 all stats [CO, ST, MEN, DEX])
Ring of Regeneration (Restores 1 HP per 2 seconds, 50 durability points)
Ring of Invisibility (Gives you invisible status for 20 durability points)
Oliver's Magic Ring (+1 all stats)
Ring of Master Anselmo (Poison Resist +20%, +1 CO)
Ring of Daarka (Magic Resist +20%, -20% AC)
Ring of Water Point (bonuses into intuition skill)
Krahoz (quest item, purple color)
Zohark (quest item, red color)
- One of the best rings in the game is Oliver's Magic Ring. Unfortunately, you
have to go on a fairly tedious task to acquire it. Check out the secrets
section (Chapter 7) for more information. The Ring of General Protection is a
good ring to have. You should acquire it fairly early in the game, make sure
it's equipped.
-----------------------------
<<<<< Enchantable Items >>>>>
-----------------------------
Garlic Powder (dexterity bonus)
Amikar's Rock (indestructible status)
Bone Powder (strength bonus)
Dragon Bone Powder (LARGE strength bonus)
Green Potion (gives weapon poison damage element)
Golem Heart (gives weapon paralyze ability)
- Dragon bones can only be acquired by killing the dragon in the ice caves.
Please refer to the full walkthrough. There are only a few Amikar rocks
available in the game, along with golem hearts. Use them sparingly. You CAN
poison the meteor weapon, but not enchant it with any other element.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 6) Magic -
============================
The most important element to the world of Arx is magic. Magic is the key
source of all living plants, creatures, and the power of certain warriors. The
Sister Snakes use it to manipulate others to their cause. Magic originates from
the realm of the Ederneum, in which it uses a special energy channel called
mana for its source of power. Thus, whenever you cast a spell, you waste mana.
Your mana bar is located in the lower left corner and is colored blue. Your
mana automatically regains itself at a specific rate based upon your Ethereal
Link skill.
- To be able to cast magic, press X to enter magic mode. Then, use the normal
control pad, and press the directions of a rune. For example, if you wanted to
cast the spell, HARM (Rhae + Vitae), you would:
<-> Press X once to enter casting mode.
<-> Press DOWN on the control pad, then stop.
<-> Press RIGHT, UP on the control pad in order like that quickly.
<-> Press X to end the casting of the spell. HARM will then be cast.
That's practically how all of the spells in Arx are casted. Each rune has a
designated set of arrows, and you must "spell" them out accordingly.
______
/Runes/
----------------------------
In order to be able to cast certain spells, you must acquire runes. Runes are
small stones with signs on them. When you put a rune in your inventory, go to
the inventory screen and use the rune. It will then be placed in your
spellbook. You can now freely use this rune as part of your spellcasting
techniques. Certain runes in the game can only be found in certain places.
Others can only be purchased at certain spots. You must find and use the rune
before you can actually use it in a spell. So, you couldn't cast a spell that
involves Tempus until you actually discover the Tempus rune.
- Runes also have "word meanings", or what they translate to in the normal
language. For example, if you combined "create fire" (Aam Yok), it would cast a
spell that creates fire. Fairly simple if you ask me.
Aam -- meaning: CREATE -- combo: -> (right)
__
/__|>
Nhi -- meaning: DENY -- combo: <- (left)
__
<|__\
Mega -- meaning: IMPROVE -- combo: ^ (up)
/\
/ |
/_|
Yok -- meaning: FIRE -- combo: v, ->, ^ (down, right, up)
|-|
| |_|\
|____|
Taar -- meaning: PROJECTILE -- combo: ->, v, -> (right, down, right)
/---\
\--| |_
|___\
Kaom -- meaning: PROTECTION -- combo: <-, v, -> (left, down, right)
|--|
| |__
|____|
Vitae -- meaning: LIFE -- combo: ->, ^ (right, up)
_
|-\_|\
|____|
Vista -- meaning: VISION -- combo: ->, v, <- (right, down, left)
|--|
__| |
|____|
Stregum -- meaning: MAGIC -- combo: v, ->, ^, ->, v (down,right,up,right,down)
|-| |----\
| |_| |-|_|
|____/
Morte -- meaning: DEATH -- combo: ->, v (right, down)
/--\__
|___ |
|_\
Cosum -- meaning: OBJECT -- combo: ->, v, <-, ^ (right, down, left, up)
__|\__
\_ | \_\
--\-\
Comunicatum -- meaing: COMMUNICATION -- combo: (right, down, left, down,
right)
|------\
___\ \
\ ___/_
\______\
Movis -- meaning: MOVEMENT -- combo: (left, down, right, down, left)
|---|
| __|
|__/
_| |
\___|
Tempus -- meaning: TIME -- combo: (up, right, down, right, up, right)
___
/ \_|-|
|_/\____|
Folgora -- meaning: STORM -- combo: ->, ^, ->, v (right, up, right, down)
___
___| - |
|___/ \|
Spacium -- meaning: SPACE -- combo: <-, v, ->, ^ (left, down, right, up)
/----\
| |--|
| |___
|_____|
Tera -- meaning: EARTH -- combo: ^, ->, v, -> (up, right, down, right)
|---|
| -||_
|_||__\
Cetrius -- meaning: POISON -- combo: v, ->, ^, -> (down, right, up, right)
|-| ___
| |_| /
|_____|
Rhaa -- meaning: WEAKNESS -- combo: v (down)
|--|
| /
| /
|/
Fridd -- meaning: COLD -- combo: ^, <-, v (up, left, down)
|-----\
| ---- \
| \ \_\
|_\
_______
/Spells/
----------------------------
Spells are specific magic elements designed for a purpose. When you spell out
several runes, you create a spell. Most spells can be derived by the meaning of
their runes. The following is a list of spells ranging from the basic to
advanced levels in the game.
## Nightvision ## (Mega, Vista)
- increases intensity of hidden buttons, gives flourescent colored view
## Magic Missle ## (Aam, Taar)
- basic blue-like energy projectile, useful early on, worthless later in the
game
## Ignite ## (Aam, Yok)
- ables you to light torches, lanterns, and fire places
## Douse ## (Nhi, Yok)
- smothers any fire place, torch, or lantern, also COUNTERS fire spells
## Heal ## (Mega, Vitae)
- surrounds you in a blue aura of light, heals a segment of your life gauge
## Detect Trap ## (Morte, Cosum, Vista)
- any trapped object nearby will take a blue colored tint identifying them
## Armor ## (Mega, Kaom)
- increases the target's defense rating (cast on ground to target self)
## Lower Armor ## (Rhaa, Kaom)
- decreases the target's defense rating (useful on Ylsides)
## Speed ## (Mega, Movis)
- increases character's speed or overall movement quickness
## Reveal ## (Nhi, Stregum, Vista)
- uncovers any illusion in visibility
## Fireball ## (Aam, Yok, Taar)
- very useful fire spell that hurls a ball of fire in a straight path
## Feed ## (Aam, Vitae, Cosum)
- causes you to be surrounded by a field that satisfies the hunger of any
nearby object
## Bless ## (Mega, Stregum, Vitae)
- increases all character stats on the casted target (CO, ST, MEN, DEX)
-- this is very useful to cast before attempting to enchant a weapon
## Dispel Field ## (Nhi, Spacium)
- eradicates any nearby force field, necessary later on to pass certain areas
## Fire Protection ## (Yok, Kaom)
- increases fire resistance temporarily
## Telekinesis ## (Spacium, Comunicatum)
- allows you to interact any object through walls for a certain radius
## Trap ## (Aam, Morte, Cosum)
- permits you to set a damaging trap on any object or location
## Levitate ## (Mega, Spacium, Movis)
- allows you to hover on the same horizontal height of where you currently are
-- you CANNOT rise or decrease in elevation when levitate is on, BE CAREFUL
## Cure Poison ## (Nhi, Cetrius)
- basically heals anyone with a poison ailment
## Repel Undead ## (Morte, Kaom)
- any undead creature will move away from you for a certain radius
## Raise Dead ## (Aam, Morte, Vitae)
- creates an undead creature to fight for you, needs to be cast on earthly
ground
## Paralysis ## (Nhi, Movis)
- places the target in paralysis (frozen solid)
## Force Field ## (Aam, Kaom, Spacium)
- creates a force field around yourself
## Disable Traps ## (Nhi, Morte, Cosum)
- removes all traps in an area around the spell caster
## Flying Eye ## (Vista, Movis)
- casts a flying eye which is viewed by the player, is not seen by enemies
-- great for scouting the upcoming areas
## Fire Field ## (Aam, Yok, Spacium)
- causes for a wall of flames to appear in front of the spellcaster
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