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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter A » Arx Fatalis - Strategy Guide (Page 02)

Arx Fatalis - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Arx Fatalis - Strategy Guide (Page 02).

 _____________
/What a mess!/
----------------------------
=Investigate the wrecked fortress, and send message to King Lunshire.=

- You'll start out in a gloomy cavern. Head straight and you'll notice a few
dead human guards on the ground. This is a Human Outpost which was attacked by
an outside force. Before you go in to check out what happened, look to your
right in the actual water. Along the right wall (in the stream of water) is a
skeletal corpse. Search the body and you'll find an unidentified ring. Head
back to where the two dead guards are on the ground (before the fortress), and
then make a left along the cavern walls. There should be a destroyed teleport
(crumbled mass of black pillars). If you leap over the broken pillars, there
should be a small red ring on the far side. Pick up this identified ring as
well. They'll come in handy once you have the object knowledge to recognize
them.

Anyway, cross the bridge and start to check out the fortress. Around the back
of the entrance is a wounded guard kneeling against a stone wall. Talk to him,
and he'll tell you to go see the Captain upstairs. Go inside the fortress and
plunder whatever you can get your hands on. In a room with a fireplace in the
center, there are several ingredients and key items including a Mortar &
Pestle, Blacksmith's Hammer, Blacksmith's Club (very useful weapon for now if
you can equip), and an Anvil which can be used to repair your weapons.
Personally, I'd equip the Blacksmith's Club (if you have 14 STR), since it does
tremendous damage and has great range. Head upstairs past the barnyard animals
in the back, and enter the top floor. Talk to the wounded Captain against the
wall.

*This new cutscene will reveal that the Human fortress was actually attacked by
some strange warriors. The Captain thought you were a Mercenary, and introduces
himself to be Ortiern. The foreign attack decimated their entire fortress, and
a recent earthquake blocked the path from the establishment to Arx. The Captain
wants you to go tell the King that Ortiern has been attacked, and needs
reinforcements immediately. Since the path is blocked between the fortress and
city, you must go back to the Goblin Kingdom, and find a way around it. Ortiern
also hands you some Gem Dealer papers which should give you permission through
the Goblin Kingdom.*

After Ortiern is finished babbling, check the chest to the right of him. Inside
you'll find a Logbook which is useful for reading up on what happened (for any
of you history gurus). Anyhow, run all the way back downstairs and outside of
the fortress. This time, head to the far right side of the caverns, and you
should see a golden-lit area with a dog. Open the door and you'll enter the
tavern. Immediately, you should see Polsius, the goblin you freed from before.
Talk to him.

*Polsius will delightfully sign your authorization papers, which will give you
permission to enter the Goblin Kingdom. Make sure you combine them with him.*

Afterwards, you can get a beer from the local tavern madame by giving her 2
gold coins, and I recommend you check the upstairs of the establishment. One of
the doors in the tavern requires that you have a "password." You can't enter
this place yet, so ignore it. Head upstairs and talk to the man sitting by a
table. A short cutscene will briefly sum up the history of the world, and Am
Shaegar pondering who he truly is.

-- Now that you have all of your papers fit and signed (authorization papers
signed & gem dealer license), head all the way back down to the Goblin level.
This time, take the stairs on your right. If any goblins stop you along the
way, show them your papers. This will prove that you're just "another" gem
dealer, and not some escaped human prisoner.

Meet the 3 Goblin Lords standing by the closed door, and show the lead guard
your signed papers. He SHOULD let you through. If nothing happens, show them
again. You'll know you've been accepted if the papers are removed from your
inventory. Head through the doorway, and go downstairs to enter "Goblin"
territory.

- I recommend you explore these caves for a bit as you can find some treasures
if you look in the correct places. First off, take a right, and then a left at
the Y-split. You should start to travel down a narrow passageway. Fight off and
kill the living spiders ahead, and keep moving forward until you reach a dead
end. There should be a pile of 4 skeletal corpses stacked on each other. Check
EACH of the corpses, and make sure you check the 4th one (hidden with only a
head popping out). The unidentified ring is hidden on his body. Next, head back
up the passageway, and take a right at the Y-split.

You should now see a troll and goblin standing by some doorways. The Goblin
refuses to let you enter because the Gem traders are supposedly "on strike."
Cross the bridge, and the trolls will also refuse to let you by. After you
cross the bridge, go left, and proceed down a few steps. You should find some
stairs curled around the back side of the encliffment. Go up the stairs. You're
now in a Gemstone/Spider Cave.

Explore the caves with the help of torches. Once you take a few steps in the
cave, one bat is going to fly out of nowhere and surprise you. Try to avoid
being hit by it, or dodge it at least. Go on to explore the caves, and kill any
creatures you encounter (most of them are small spiders/rats). You can light a
few fires along the way to toast some food to be eaten. There are also
gemstones which cannot be harvested yet, until you get the right equipment.
Eventually, you're going to find some stairs near the right side of the map. Do
NOT go up them yet. Instead, continue farther into the cave until you find a
GIGANTIC Poisonous Spider. I must warn you that this creature is strong, but
the results are rewarding. Use the Hit-N-Run tactic until he dies (takes 4-5
blows from the Blacksmith's Club). Now, enter the place where he was, and
you'll discover an emerald lieing on the ground under some ferns. Pick it up as
it'll become useful to boost your income once you reach the city of Arx.

- Go up the flight of stairs you passed before. You're now officially in the
city of Arx.

 __________________________
/The wonderful city of Arx/
----------------------------
=Explore the town. Refill your supplies. Visit the King.=

Walk up to the double wide door, and open it. A guard will welcome you to the
City of Arx as a traveler, and says you should see Carlo the Guards' Captain
immediately.

- First things first though, start off by exploring Arx. It's going to be the
main station of traveling throughout the game. Go towards the right and across
the bridge. There's a Gem Salesman in one of the shanties (who will purchase
gemstones for gold, and sell gems as well). Since the trolls are on strike, any
gemstones will make him happy. There's also a few shops throughout all of Arx
including a woman named Maria. She has a nice little establishment on the right
side of the city opposite of the Gems' Salesman.

-- I highly recommend you purchase the Pickaxe off of Maria as it can be used
greatly in the future. It costs about 150 gold (or slightly different based on
your Intuition rating), and you should roughly have above 100 gold at this
point in the game. Remember those gemstones from before that were too hard to
break off? Well, you can use the trusty pickaxe to knock them off, and then
sell them to the Gem Salesman! The pickaxe is also used for knocking down
unstable walls, which are seen at certain points in the game.

>>> (Thanks BWatson) You can actually save your gold for now and NOT purchase
the pickaxe from Maria. When you start the trolls' quest, and you have access
to their mines, explore them for a bit. There are several pickaxes on the
ground which can be picked up free of charge. Not only does this save you gold,
but you can then put that gold towards much needed armor/weapons.

Once you're done exploring the right side of the city, there should be a small
girl named Shany walking around. Talk to her along the way since she'll play an
important part in the future. Now, head back to where the starting door to the
city is, and go to the left side. Look for a building with a red/blue insignia
above it showing swords/shields. This is where Carlo the Captain is. Talk to
him for your request to the King, and he'll tell you to go to the Main Palace.
Follow his directions and go to the castle (large structure with a moat for an
entrance). Once you're inside, go straight ahead, enter the throne room, and
proceed to walk to the King.

*After telling King Lunshire of the terrible deed that occurred at Ortiern, he
wants you to send a message to the King of Trolls. It will take much time to
dig a clear path to the destroyed fortress (since the earthquake blocked it),
and Lunshire feels that the trolls may be able to help. You soon learn that the
trolls are mining experts, which would help clear the path quicker. They also
have friendly relations with the Human Kingdom, and would most likely help with
the scenario. Thus, Lunshire wants you to take a written message to Pog, King
of Trolls. Of course, his only reward is that of gold, and this furiates you.
You'd rather know who you are than have some measly gold! Insolent fool.
Anyhow, time to do some adventuring.*

***King Lunshire rewards you with 500 gold coins to assist on your journey. He
also gives you the written note to King Pog of the Trolls.***

- Before leaving town to head back to where the trolls were, check out some of
the local shops, and the actual castle. In the castle, you can find a Quest
Item Goblin's Cook Book on the far left end in a store room near the kitchen.
There's also a library with one of the Sister Snakes (part woman/part snake)
that has several books on the history of Arx. For any of the cutscene lovers of
the game, there's an observatory in the upper-right corner of the castle that
shows a brief scene of what the actual planet earth looks like frozen over.
Also, look for a barracks with sleeping soldiers. Blow out one of the nearby
torches, and look on one of the tabels for a Plated Helmet. The helmet offers
decent Armor stats, magic protection, and has decent selling value if you're
not interested.*

--> Once you're finished in the castle, make sure you visit Miguel the
Blacksmith in the southern part of town. He actually sells several different
armors, weapons, and a few new items you haven't seen. Consider buying a bow if
you want to start a ranged character, and/or some upper body armor to cover
your hairy chest. You must be prepared for the utmost situations! Also, you can
have him repair any damaged weapons by selecing them from the inventory ring,
and combining the items with him. Just make sure you have a hefty bag of gold
ready to waste.

After you're done dilly dallying throughout the city, head back in the starting
entrance that got you there. Run back the same way through the spider cave and
back to where the 2 Trolls, and Goblin Gate was.

 __________________
/The Troll's Quest/
----------------------------
=Ask the trolls for help. Rescue their idol to gain their assistance.=

First things first, walk up to the giant Troll standing by two bright torches.
Show him the message from the King, and he should let you in. Next, take the
left route and start to look for gemstones hanging on the walls. If you see
one, walk up to it, highlight the Pick in your inventory, and combine it (press
A on the gemstone) to harvest a gemstone. Congratulations, you're becoming rich
due to the Trolls' lazy strike! Don't wander off too far. Head back to the
center balcony right before entering the mines, and you should see a fireplace
lit. Talk to the troll wearing the fancy necklaces.

*King Pog reads the message of King Lunshire, and is willing to help, but
currently has a problem. Pog and the Trolls will only help you if you're
willing to get their stolen idol back. Apparently, a few days ago, an idol
adored by the Trolls was stolen. Since then, they've stopped working since they
believe the Goblins stole it, plus the Goblins cheat them out on gemstone sales
by only leavin a small commission. Thus, you have clever goblins who reap in
profit based on the Trolls' hard work. So, in exchange for clearing the tunnel,
you must first find this stolen idol.*

Once Pog is finished blathering, go outside the mine and talk to the only
Goblin standing next to the fireplace. Izak the Foreman will tell you he has
heard "rumors" of goblins who have stolen the Trolls' idol. He tells you to
follow him. Do so, speak to him again when he stops at the entrance to the
Goblin Kingdom.

*The Foreman and the Goblin Gatekeeper will have a quick discussion to let you
in. You must search for the idol somewhere in Goblin territory.*

Start off by walking straight and then taking a left. Take the first left you
see down the hallway, and you should see 2 rats. Kill them both, then pick up
the shovel stashed vertically in the corner. You can now dig for artifacts!
Anyway, head back out, and continue down the hall you were previously on. You
should come to a wide open room with two stairwells up to the King's room, and
a side off entry to the other parts of the Goblin Kingdom. Start off by taking
the side off path, and go straight into the Goblins' Barracks. Several soldiers
will moan and groan about a human in their territory. Keep going through the
rooms until you see a lone Goblin standing in his room on the left. Speak with
him.

- You'll soon find out that this lone Goblin was actually a leading candidate
to be king of the Goblins. Unfortunately, his opponent cheated during the
election and somehow won. Now, all he does as King is eats pies. When you're
finished talking, wait until this Goblin leaves his room. Once nobody is in the
room (or is looking in the hallway), look under his pillow for a secret key.
You will need THIS key to open a chest to find the idol. Just make sure he's
not in the room when you pluck the key, otherwise you'll be discovered and
attacked. After you snatch the key, head back to the main room.

Next, go up the stairs and you'll notice that the King's entryway is locked.
The Goblin King wants no visitors, he only wants pie! Go past this double
doorway all the way up to his room in the far corner. You should see a bed, and
a tall chest drawer in the two respective corners. Walk up to the bed, and
crouch (press the right thumbstick once). Pick up the paper under the bed, and
it will have 4 numbers on it. The PASSWORD to the secret chest in the King's
Throne is:

5599

Next, take a set of tools out (you should have some by now), and unlock the
chest drawer. There should be an unidentified leather armor located inside.
Very useful later on. There will also be another note which says to NOT feed
the Goblin King wine, otherwise he'll have "excrement" problems. Hehe, I think
we know where this is going.

-- Leave his room, and follow the cook who keeps walking back and forth
delivering pies to the King. Once you're inside the kitchen room (there are
lots of ingredients spread about), wait until Anut the Cook leaves. Walk up to
the yellow COOKIE DOUGH on the table, and select a bottle of wine in your
inventory. Combine it with the cookie dough, and it should turn a light pink.
Hehe, watch and learn. The Cook will come back to make another pie. Only this
time, the pie is tainted with something that will give the King digestional
problems. Follow the cook, wait till the King eats the pie, then he'll run out
of his room to his toilet in his bedroom! This is seriously getting humorous.
When he leaves the throne room doors open, run in, and look for 4 numbers
posted on a wall with a lever.

>> Input "5599" in that order in each of the number slots. Then, hit the lever.
Inside, open the chest to read a note about some 'Brotherhood' threatening them
to pay up with gemstones. This has something to do with the plot.<<

Go to the king's bedroom where you'll find him squatting on his toilet in
digestional contusions. Speak with him to ask if you can visit the Reservation
to see if you can find this stolen idol.

*The Goblin King will tell you that he has nothing to hide, and that you can
look in the Reservation Room for this stolen idol. He'll scream to this guards
to let you through.*

>>> (Thanks BWatson) If you want to, you can actually steal all of the goblins'
treasure located in the guarded room on the left. This door is close to the
throne room, and is always guarded by a goblin lord. If you want, you can
attack and kill all of the goblins. Alotar actually has a key which opens up
this loot room. You can find some pretty interesting stuff inside. The only
problem is that all goblins treat you as a hostile (except the 3 who ask for
your papers at the gate). It also causes a plot twist as there's no way to gain
the trolls' idol back. Don't save your game, just try this out if you want a
little plot twist in the storyline.

>>> (Thanks SINISTER XIII) Once you're inside the Goblin King's safe, look for
a lever. Hit it, and it will open up a secret passageway that leads outside his
treasure room. This passageway leads to a treasure, and also a RUNE high above
the room below.

Now, head back near the Goblin Gate, and there should be a Goblin Lord guarding
a door that's locked. This time, he'll let you through. Once you go in, close
the door, and blow out the torches with water. The Goblin tells you not to
steal anything, or else...but I prefer to differ. If you close the door, he
won't be able to see you steal any of the items inside the "vault." So feel
free to steal the shields, pant leggings, and the final challenge - the Idol
chest!

- I must warn you, don't bother trying to unlock the chest with a set of tools.
First off, use the Disarm Trap scroll (which should've been retrieved when you
unlocked the King Goblin's Chest Drawer in his bedroom) on the chest. This will
take the trap off of it (it should change from red to a neutral color). Next,
use the key you stole from under the Quartermaster Goblin's pillow to open the
chest. Now you have the trolls' idol. This is probably one of the first true
puzzles you've completed in the game.

*After the idol is taken, Atok the Quartermaster will suddenly barge in
unexpectedly. He becomes enraged to find out that you've discovered the Trolls'
Idol since he was the one who stole it in the first place. Apparently, ever
since his loss to Alotar (king of the Goblins) in the election, he came up with
a hideous plan to blackmail Alotar for the theft. He knew that the
"Brotherhood" was expecting gemstones from the goblins, and with the trolls not
working, there was no gemstone supply to come into their hands. He figured that
Alotar would be killed, and he would become the new King. Unfortunately, you've
spoiled his plan, and he's going to finish you.*

<->This battle is extremely easy if you space yourself away from Atok. Start
off by rotating like fighters moving around a boxing ring. Retreat backwards
against the wall, but keep charging and swinging at him. Repeat the strategy
until he falls over. He's not very strong, and his only weapon is a normal
Sabre, so don't worry about it. For now though, you can try out the sabre as
your new weapon (unless you have something else to fancy). Search his corpse
for a little metal key, and use it on the door (it'll be locked). You may also
want to check out the dead Goblin Lord right outside for some free items (Atok
killed him on the way in).

Now that you have the idol, use the lever by the goblin gate, and run back over
the bridge into the mines. Show Pog the Trolls Idol, and he'll thank you in a
calm fashion. He'll also meet his part of the agreement, and commands the
Trolls to clear the rocks blocking the path to the fortress.

***The path to the fortress is now open.***

Tell the King of your news
----------------------------
Now, head back to the usual spider cave that leads to the city of Arx. Before
you can enter the stairs to the cave, a strange voice will speak to you. Don't
worry, you're not going to be ambushed by a ravaging monkey. Go all the way
back to the city of Arx, and do your usual duties. I HIGHLY recommend you sell
any armor, extra weapons, or accessories you've found thus far. You might not
be able to get a lot of gold for them (if you're intuition is low), but you can
use a hefty amount of gold at the moment. It'd be best if you picked up a KEY
RING from Maria's shop (or the woman with the building on the right side). Once
you're finished, head over to Lunshire's Castle, and enter the throne room.

*A brief cutscene will reveal the King discussing between his advisors about
some mysterious person named Akbaa. Apparently, the recent attacks may have
something to do with this identity. He tells them to find out more information
on what truly is going on.*

Walk up to the King to initiate yet another cutscene.

The Investigation
----------------------------
*The King says that there have been sacrifical rituals going on around the city
of Arx. They haven't been able to locate who or what is the cause, but King
Lunshire wants you to find out what's going. Also, Falan Orbilanax, a recent
astronomer under the King was murdered by a Ylside warrior. Question people
around the castle to see what they know. You also receive roughly around 800
gold for your traveling troubles, and a key to a Private Am Shaegar Bedroom in
the Private Property of the palace. Now this is what I call luxury!*

First off, from now on, get use to connecting keys to your Key Ring. It's
essential you keep them all organized in one slot in your inventory. To check
out your new room, go up the stairs located inside the Throne room, and your
room should be located in the middle on the left wall. There's a sign
designating its presence. Inside you have 2 storage chests, which are great for
putting non-quest items, books, and artifacts you'll lose later on. After
you're done storing, eating food, or pigging out, head back to the first room
of the castle (right when you enter). Go down the right hallway and keep going
until you see a door designated with a Library Sign.

Enter and talk to Sister Chinkashh. She'll sum you up on what she believes the
evil forces are. Apparently, this Akbaa clan has something to do with the
strange sacrifices going around Arx. Look in the back of the small library
room, and there should be a door. Open it and welcome yourself to the
Alchemist's Lab. Here, you'll find Felnor the Alchemist. Speak to him.

*Felnor brings up a few good points about the Akbaa clan, and how the recent
discoveries may relate to them. There are possibilities that the Ylsides are
warriors under their directions, while most of these statements are just
ponderous guesses. Felnor says that Falan left him with a note the day he died,
but he could never decipher it. He also gives you Orbilanax's room key.*

- Head back out to the Throne Room, and up the stairs to the bedrooms on the
right side. Orbilanax's Bedroom is located in the middle on the right side. Use
the key on it and enter. Walk over the Hanging in his room, and press A to
swish it aside. You'll now see a 3-number combination safe that can only be
opened with the correct sequence. If you want, you can read the note that
Felnor gave you, or use my diligent work in solving the 3-way equation. The
password is:

248

Enter it in that direct order, and the safe should open.

*Am Shaegar will grin delightfully, since he's discovered Falan's private
notebook.*

The Guardian
----------------------------
*A cutscene will show that Am Shaegar has requested that King Lunshire organize
in the Council Room for a meeting to discuss the current situation. Each of the
members read Falan's notes, and Felnor makes some amazing discoveries.
Apparently, Falan witnessed a ritual cult by one of the guards, Erzog, about
this Akbaa god. He also made discoveries that the Akbaa Cult was practicing
their worships nearby, but then he was suddenly murdered by a Ylside warrior.
King Lunshire then calls that the Arx guard Erzog be placed in the cells for
the murder of Falan. The others then start to speak about a mysterious meteor
which is the center of the power of the Cult. Akbaa, god of Destruction, wants
to invade and kill the rest of the remaining races living underground. The only
way to stop him is to destroy a certain meteor rock which is providing power to
his cult.*

*The King then has a piece of this meteor rock brought in and laid on the table
for everyone to witness. Apparently, only a certain guardian sent by the
Equilibrium Dimension (sort of like the good Gods) can destroy this meteor to
finally end the rule of Akbaa. King Lunshire wants you to figure out a way to
find this Guardian, while Carlo and the guards hold off the Ylside attacks.
Since the mysterious 'guardian' can destroy a meteor with a simple touch, the
King gives you a piece so that you can test out if the person truly is a
Guardian. Well, to everyone's surprise, when you touch the Meteor, it becomes
destroyed!*

<->All along, you were a Guardian sent by the Gods. That's why you can't
recollect your memory.<->

*That quest was pretty easy! No wonder why Am Shaegar has been helping
everyone, he's a guardian sent by the heavens. After touching the piece of the
meteor, you're brought into a mental communication state with the Equilibrium
Gods. They tell you that your mission is to destroy the Akbaa clan, and all of
its followers. You agree to do so. Finally, you tell this to the rest of the
Council Members, and get ready to move out.*

Once the long series of cutscenes are over, you'll be outside of the Council
Chambers. Go to your left and then another left down the hallway. Continue
straight until you hit a door. Press the lever to open the portcullis, then
walk into the cell room. Talk to Erzog.

*Erzog tells you to leave mercy on his soul. He doesn't want to die (eh, I
don't blame him). Apparently, Akbaa told him that by performing the sacrificial
rituals, his dead wife would be brought back to life. Am Shaegar then says to
give him one reason to spare his life. Well, he provides one darn good reason.
Erzog tells you the password to enter the secret Akbaa clan hideout, and that's
it at the tanvern near the fortress. Hehe, now we're gonna kick some real
priest butt!*

After you're short discussion with Erzog, return back to the main room of the
castle.

*A brief discussion between the Sister Snakes and the King will pursue.
Apparently, they're arguing over some previous truce, and Lunshire has been
trying his best to resolve the situation. The Sisters want some rebels, but the
King has been trying to find them for over 20 years.*

Once the arguement is finished, leave the castle since the King & Sisters
refuse to tell you of their predicament. Outside, Sister Chinkashh will show
you how portals work. In order to activate a portal, you must cast the spell
"Mega Spacium", which will light up the portal. By lighting up portals across
the underworld, you can transport quickly and efficiently. She will also give
you the MEGA and SPACIUM runes, which will greatly boost your magic abilities.
You should be able to cast 3 additional fire spells.

 ___________
/The Temple/
----------------------------
=Kill the Akbaa Cult followers, and destroy the meteor inside by touching it.=

Start off by equipping up to leave Arx. This time, go near the right side of
the map, and look for a colorful banner that borders one of the railings.
Follow the stairs upwards, and you'll enter the cave that was cleared by the
trolls. Continue on the pathway and take a right. This will take you to the
fortress. Go around front, and head over to the tavern bar where our good old
friend Polsius hangs out. Talk to Polsius, and he'll reveal that the goblins
were secretly giving humans to the Akbaa Priests in order for sacrifices. In
exchange, it was sort of a peace treaty so the goblins would not be attacked by
the Ylside warriors. He was imprisoned because he told the Goblin King this,
and Alotar did not believe this nonsense. Anyway, back to kicking some
religious booty.

Right when you enter the tavern, look to your right for an inlet. Walk in, and
press A to say the password for the door. It'll be unlocked. Walk by, and go
down the stairs. Start off by going down the small scale of stairs, and look
for a door on the right. Charge up your attack, open the door, and kill the
priest. Try to prevent any of the priests on this level from running for more
help. Otherwise, you're going to have to deal with up to 3 priests at a time,
and it can be a pain for the weaker characters. Check the chest in this room
for an Akbaa rock, and also check any priest bodies on this level for useful
rings, accessories, and potions.

Continue on your usual path checking any doors for fellow priests. If one of
the priests do run away, don't chase him. Instead, let them come towards you
one by one, and fight them in that order. Note that the priests do have the
ability to cast self enchantments, plus ice projectiles, so be careful. If you
see one retreat, be ready to leap to avoid an ice ball. Priests are equipped
with daggers, so they're not too much of a physical threat. Now, keep going
until you reach a room where there are three separate doors spaced out evenly -
sort of like this:

                       ___Security___
                      /              \
                     /                \
                  Extra             Meteor
                    |                 |
                    |                 |
                    |                 |
                    ------|    |-------
                          |    |
                          |    |

Take the Extra route first, and investigate all rooms/locations. There are a
few priests, but most of them can be handled one at a time (unless you disposed
of them before). You should find a Golem's Heart, several powdery mixtures, and
a still in one room. You might want to experiment with the still by combining
powders into bottles, and then combining the bottles with the still. You can
create an invisibility potion, plus a couple other useful antidotes. Also, make
sure you take a Dispel Field scroll somewhere in the vicinity. Once you've
cleaned out the left side of the Temple, move back to the 3-way, and now enter
the security passage.

- It's protected by a force field, so use the Dispel Force Field scroll, and
cast the spell to rid of it. This next part can be very tricky unless you read
any of the paper notes that were on the corpses of the priests. You must do 3
things in order to turn on the bridge which leads to the Meteor. Follow them
according to their [1], [2], and [3] steps.




      =+=
      | |      ------\
      | |      | [1] |
      | |      |     |
      |=|     /      |
      |  \---/      /
      G         ---- _____
      |         |    |[2]|   ____
      G         |____|   |_  |  |
      |                    ==[3]|
      G    ________________==___|
      |

Steps to turn off security system:

[1] - Before doing anything, close the door behind you that let you into the
security room. It must be closed for the puzzle to be solved. Head over to the
room in the middle, and you should see 3 numbers posted on the wall. Enter the
following combination:

113

- Then, hit the lever opposite of the numeric slots. This accomplishes one
task.

[2] - Move to where you see the first Golem standing against the wall. If you
get in close enough, you'll notice that he looks at you as you walk around.
Strike him once to lure him after you. When he starts to chase you, he moves
very, VERY slow. Walk down towards where the #2 position is, and you'll see a
pressure switch on the floor, along with a lever nearby. Lure the golem into
the room, hit the switch (it's trapped, you'll take some damage), and make SURE
he stands on the pressure switch.

-- OR --

[2] - Place the Golem Heart you retrieved from before into the empty golem that
does not have a yellow heart in the center. Once the heart is placed in, speak
to him to get him to follow you. Lure him to the pressure plate, and tell him
to stop. This way is much easier, but I always enjoy having a ramparting golem
chase me.

-- OR --

[2] - Simply drop an item on the pressure plate near the switch. This way, you
don't have to deal with pesky golems or nuisances.

[3] - When he walks over the switch, the portcullis will open up (since you hit
the lever along with him stepping on it). Run inside, hit the switch on the
wall. This opens up the door down the narrow hallway on the left side. Run up
there, go through, and close the door BEHIND YOU that you just opened. Now
you'll be able to open the door straight ahead, hit the switch, and this will
enable you to access the Meteor bridge.

***IMPORTANT: Make sure you leave the door to the hallway CLOSED, and the door
you entered that leads into the security room. These doors must be closed for
the puzzle to work as its a part of the trick.***

Argh, it's a trap!
----------------------------
Head back to the 3-way where you've been going for the past 15 minutes. This
time, take the meteor doorway. When you go in, don't kill the priest, but
instead, speak to him.

*A brief cutscene will show you and the priest talking about Akbaa. Apparently,
he thinks your Brother Shaegar (how catchy, heh), and speaks of praying to
Akbaa. The followers are obeying Akbaa's orders because he guarantees them
freedom on the surface of the earth, with a bright and beautiful sun shining.
Of course, this is a bunch of bull crap, and the truth is too blind to believe.
Anyhow, he goes back to praying, leaving you with one instance where you DON'T
have to kill an Akbaa priest.*

Before heading out of this room, go along the left side of the wall up the
stairs. Search for a hidden button about halfway down. Hit it, kill the golem
(or avoid it for now). Search the corpse, and make sure you take the Kaom +
Cosum runes. Run out of this hidden passageway, and go to the opposite part of
the room. Search for another hidden button, and go inside.

***There's an Akbaa rock inside the small chest in the right corner. You will
have to fight a powerful Lich ghost, which may be too strong for your character
at this moment. If so, you can come back later in the game when you're better
prepared.***

Go straight through to the next room, and leap on each of the three gaping
horizontal pillars. Once you're across, run up the stairs and enter the Meteor
room. You'll soon discover that the head priest of the Akbaar Cult was waiting
for you all along. Somehow he knew of your presence. He says a few brief things
denouncing your cause, then summons a Demon to kill you. Note that there's also
a woman laying on a sacrificial table below the meteor. The demon isn't too
strong. Just keep using the retreat tactic, where you strike, move back,
charge, and then strike again. Repeat the process until it's dead. The demon
will sometimes charge at you which means it's going to attack. Hit it at the
last moment right before it hurts you. Once it's dead, free the woman off the
table, and then try to touch the meteor. Apparently, it's too strong and drains
your mana. Hmmm, this is tougher than I thought.

- Since you can't destroy the meteor, you must seek Felnor for advice. Look to
the right of the meteor, and there should be a hanging. Open it, enter the
passage, and then hit the switch for the Emergency Exit. Take this path out,
and head back to Arx via the cave passage from the fortress. Go back to the
castle throne room, and you'll witness a discussion.

*King Lunshire finally decides to fill you in on what's going on. But before
telling you the actual truth, he wants to know if you destroyed the meteor.
Unfortunately, you tell him no because it was stronger than your guardian
powers. Felnor informs you that the only way to prevent the meteor from
draining your energy is to seek out two immunity stones called Krahoz and
Zohark. About 20 years ago, the Sister Snakes let the humans borrow these two
stones to give them magical powers beyond mortal existence. Then, one day, a
large group of rebels stormed the castle and stole Krahoz. Thankfully, the
humans were able to retrieve Zohark, but lost Krahoz to this small group of
warriors. The rebels disappeared, never to be found again. When the time came
to return the stones to the Sister Snakes (who previously owned them), the
humans could only return Zohark. This is why the Snakes and Lunshire were
arguing before.*

Now's your chance to help the King. He wants you to ask the Sister Snakes if
you can have Zohark, and also to discover these rebels so that you can seek out
the other stone, Krahoz. When both stones are equipped, you can successfully
destroy the power of Akbaa, without having your energy drained unlike before.

 ________________
/Krahoz & Zohark/
----------------------------
=Go deeper into the mines until you discover the Sister Snakes, and ask if you
can borrow Zohark. Find the hidden rebels and retrieve Krahoz.=

-- First off, this quest can be fairly tricky if you don't know where to go.
For now though, don't even think about going back to the Akbaa Temple. Ylside
warriors are there now, and you're certainly too weak to battle with them.
First off though, do your usual re-equip by selling off older items, and
upgrading with new stuff. Also, go check out Felnor's Alchemist Lab behind the
Library in the castle. If you check the chest right by the door, there are
approximately 4 different runes you can gain, including 2 new ones which you
did not have previously. Take them all, sell the other 2, and then go to Maria
to purchase Rhae and Vitae (if you have the 2000 gold yet). Congratulations,
you've just earned one of the most powerful secret spells in the game (HARM -
Rhae + Vitae).

-- Also, you'll discover that the woman who owns the shop (Maria) on the right
side of Arx is standing outside with a doomed look. If you speak with her,
she'll tell you that her daughter, Shany (remember the little brat from
before?), has gone missing. Apparently, no one knows of her whereabouts, and
she was last seen hanging out near the gem dealer's place. If you want, you can
complete this side quest and rescue Shany. For more information, please check
out the Side Quests section (Chapter 4).

Anyhow, back to the quest. Take the spider cave entrance that leads to Arx, and
take it all the way back to the Troll mine. Go past the troll mining entrance,
and cross the bridge. Go to where that one troll use to stand (guarding the
entrance to the mines below). It's now clear. Go down the stairs to begin your
perilous journey. Continue walking forward on the stairs pass the water.
Eventually, you come to a decline, and you'll see a woman walking around. In
case you didn't notice, that woman is actually the one you saved from the
sacrificial table in the Akbaa Temple. Speak to her to reveal a cutscene.

-- Note that right when you enter the stairs to level 4, there's a cave pathway
directly to your right. This part of level 4 relates to the Rescue Shany quest
if you initiated it. Again, you can find out more information in the Side
Quests section.

*The woman calls herself the "mysterious one." Am Shaegar says that he's
looking for an artifact (Krahoz and Zohark) which will help him rid of the
Akbaa Temple. He also speaks of a rebel force that is holding Krahoz.
Thankfully, at the last second, you'll be knocked out by some guards and
dragged away. Dejavu all over again.*

Ow, that hurt!
----------------------------
*You'll now wake up in the rebel camp that King Lunshire spoke of. The woman
you met before was actually Alia, leader of the rebels. She says that you
shouldn't believe everything you hear, and that most likely the King was lying
to manipulate you for his own actions. Eh, it's all for the same cause. Since
Alicia and you have the same goals (defeating the Akbaa Temple), plus you saved
her life, she's willing to make an exchange. You must seek out a legendary
shield of the ancients, and trade it with her for Krahoz. Do this task, and
you'll have 1/2 of the ultimate rhinestone combo!*

First of all, the Shield of the Ancients is actually located in the Crypt,
which is a demonic place located in the city of Arx. You may have noticed it
before. It's usually on the far right side of Arx, and no one is allowed to
enter without Carlo's permission. I'm sure you know what this means! Go to the
bottom of the rebel camp by following the cantations and series of steps. Once
you're near ground level, go to your left and pass the closed metal door.
Follow this wall until you see some guards drinking near a bar. Go straight
through, and enter the hallways. Look for a boulder blocking a wall, with a
blue emblem on the wall, and a guard nearby. Walk up the blue emblem, search
your inventory, and combine the Secret Rebel Dagger Pass with the blue stone.
This opens the door. Never lose this item as it's your only way back into the
camp.

Follow the stone pathway back to the Level 4 stairs, and then head back to Arx.
Once you're there, look for Carlo walking around near the right/center portion
of the city. Talk to him, and he'll give you the Key to the Crypt. Before you
go down though, I recommend you find/purchase some stakes (either from the
rebel camp or Arx), a few antidotes to replenish your status, and be at least
level 4. You're going to face undead creatures inside the crypt, which means
they'll rise after being knocked to the ground (unless they're mummies).

The Creepy Crypt
----------------------------
- After you receive the key from Carlo, go to the far right side of Arx, and
look for a gray enclosed structure. This is the Crypt. It's basically a resting
place for all of the dead citizens of Arx. Heroes, Guardians, and honorable
citizens are buried here to rest in peace. Unfortunately, that won't be lasting
long until you start ripping through their graves.

[[---------------------------------------------------------------------
{{NECESSARY ITEM: Pickaxe
[[---------------------------------------------------------------------
{{HELPFUL ITEMS: (2-3) Wooden Stakes, 33% inventory space available
[[---------------------------------------------------------------------

Put the newly found key into the lock, and enter Crpyt. The first level of the
Crypt is quite simple to get past, but takes some dedicated time. First off,
the first level splits off into several directions. Here are some key locations
to remember:


                             General's Grave
                                    |
                                    |
             Guardian's Key<----Blood Statue
                                    |
                                    |
                                    |    Vampire Item
                                \   |   /
                                 \  |  /
                                  \ | /
                             ======   ====== Falan's Key/Secret Lever
                                  /   \
                                 /     \
                                 |     |
                                 |     |
            Guardian Room <-------     ------Locked Portcullis---^^Lord Inut
                                 |
                                 |
                               >>Level 2 Stairs

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