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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter A » Alter Echo - Strategy Guide (Page 02)

Alter Echo - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Alter Echo - Strategy Guide (Page 02).

PART 2
Climb up, then, climb up one of the edge paths. When he sees you, jump down, 
and climb up the opposite on while invisible. At the top, go to gun mode and 
shoot your strongest gun and boomerangs shots until he comes close. Jump off 
before he attacks you. Go to the opposite side, repeat. When he blows the tops 
off the sides, use the middle track to stand on and shoot after luring him 
using one of the side paths.

PART 3
Same as Part 1 except nothing to hide behind. Also, at first, he will spin 
around with the laser. Run toward the rubble, there’s a spot there the laser 
can’t reach. His laser is very strong and hard to dodge, so try to kill him 
before he uses it. If you can’t, try running in a wide arc to dodge it. To get 
in range to attack with the sword, wait ‘till he starts running, then stand in 
front of him so he’ll run at you.



BOSS 4 - Kess__________________________________________________________________

Easy, actually. Jump over her swords, hit her with your sword, follow her, 
repeat. Time dilate if you want to. When she shoots out the electric things, go 
to stealth mode and invisible. They won’t get you. When she starts zooming 
around hitting you, use single jumps to jump out of the way. She’s not hard at 
all. When she launches her series of sword attacks you can in fact lock both 
analogue sticks to the same side which will cause you to run out of her way and 
spin the camera to see where she ends up. Try and keep her in your sites and 
then when she slumps exhausted you can run to her and deliver the killer Hammer 
Smash move.



BOSS 5 - Paavo clones__________________________________________________________

Same attacks as the first time, same strategy. Just don’t go near the edge for 
too long or one of the clones might hold you down with an energy beam. The 
clones switch places to fight you. After awhile, the next one will attack 
really fast, before the other one even jumps away. A little while longer, and 
the next one will attack while the current one is doing his final shockwave 
attack, so stay on your plast covered toes. Use the right analogue stick to 
spin the camera so you can see who will attack next. Good luck! I like to run 
backwards away from shockwave attacks, jump off the edge of the arena when 
ground attacks are launched and jump to the side for his time swipe attacks. 
When he is reeling after his time swipe attack I recommend hitting him with two 
Juggle Slashes and then a Hammer Smash. If he stuns you with his time swipe 
then you can counter with a time dilation to prevent his free attacks on you.



BOSS 6 - Shield generator defence system_______________________________________

Here’s a simple yet risky strategy to shut this thing down. Dodge the bombs, 
shooting the orb from the gun nodes as you can. Run a couple of seconds after 
it starts firing more missiles.

When it starts shooting homing missiles, just stand on a node, let  hem hit 
you, and blast away. As long as none of the first bombs hit you, you’ll be ok.

When it shots lasers, jump over the blue ones, and shoot at it as it shoots the 
red one. When that red beam gets too close, switch to Stealth Form, turn 
invisible, and run. You’ll be near dead by the end, but you’ll have beaten it 
quickly.



BOSS 7 - Guardian______________________________________________________________

FORM 1
Go invisible when it shoots the laser, and run away. Pounce on a ticker in 
Stealth Form, then go to Gun Form. Shoot the ticker into the mouth at the orb 
when you see a target over it. Repeat. If he shoots the laser and summons more 
tickers at the same time, dodge the laser first. When he goes down, run up and 
sword the orb.

FORM 2
Jump on the gun node and shoot whatever part he opens up to damage him. It the 
head opens, watch out for big lasers, destroy the pods quickly! If he brings 
out more than 1 pod, shoot for a second on one, then shoot at the others. The 
pods you shot will blow up as the bullets get to them (They are kinda’ slow). 
Opening an arm means he’s about to shoot missiles which you can shoot down. 
Opening a leg means he’s about to summon tickers. Shoot a grenade at the 
tickers and concentrate on the leg Things will get crazy as he opens more than 
one part at once. If you can’t stop all of his attacks, at least stop the big 
lasers from the head, they do tons of damage! Hang in there, things will 
lighten up as you blow off his limbs. If a ticker is right next to you about to 
blow, you may want to morph and jump away; just be careful not to miss shooting 
down a laser!



BOSS 8 - Paavo_________________________________________________________________

FORM 1
When he fires a purple shot, Sword Form can block it. Blue, Gun Form can block 
it. Red, and it won’t get an invisible Stealth Form. A good way to block them 
all is to morph correctly once, then watch the rotations of his guns. If they 
spin the same way, press the same button. It they spin the other way, hit the 
other morph button. In between attacks, time dilate him.

FORM 2
Same old sword fight. Just know that when you see a star trek style flash of 
orangish light, he’s teleporting behind you. Also, hit him with fatal flurry 
after he uses time thrust to do lots of damage.

FORM 3
In this part, Paavo and you play volleyball with an orb of plast energy, and 
the loser gets blown up! I’ll tell ya’, the last fight in a game is a great 
time to introduce a new gameplay element! No really, it is! Hit the button when 
the ball gets near you. Remember it doesn’t actually have to touch your hands 
for you to push it back. Just hit it when it’s pretty close. Also, don’t get 
sucked into hitting it at a set increasing speed. If it looks like the ball is 
almost hitting you, adjust by hitting it even faster then you planned. Just a 
couple hits and he’s done.



06 POWER UPS===================================================================

These power ups can sometimes be found just lying around, but are more commonly 
dropped when enemies are felled or spore cases broken open. When pickups are 
seen floating in the air then morphing to Stealth Form and licking them up with 
your tongue can be advised.

BLUE ORB - HEALTH
ORANGE ORB - TIME DILATION
GREEN ORB - PLAST





07 NODE TYPES==================================================================

SPAWN NODES
Small, black, spiny levitating blobs. Although spawn nodes don't last forever, 
they're a great way of gathering Plast early and thus powering up your 
character. Killing all the Plastids instead of the spawn node is really a 
judgement call; if you're taking more damage than you can regenerate from 
health drops, or can't make any worthwhile combos, then it's probably better to 
take out the spawn node.

TRAP NODES
Glowing orbs cupped by an insect like spine. Like spawn nodes these create a 
variety of Plastids but in strictly limited numbers. The node itself is 
protected by an energy shield which is slowly depleted with each new Plastid 
created. When the final Plastid is destroyed the shield drops and the trap node 
may be destroyed.

HEALTH NODES
A glowing, blue object with crossed, revolving bands. Health nodes are always 
active, and can tell when you have full health. It's a blue thing with 
outlined, translucent polygons, shaped like a round funnel. It will need 30 
seconds to recharge between each use.

GUN NODES
A glowing, orange object with rotating circular disks. Standing over these in 
Gun Form brings up a prompt to operate it. When locked into the node you switch 
to a first person perspective and auto-fire is enabled. Additionally, a 
recharging rocket becomes available to you. Increased fire rate allows large 
chain bonuses, but being locked into one spot makes you susceptible to incoming 
fire. You can still use your Gun Form shields providing you do not fire. 
Alternating between firing and shields can be a very effective tactic.

SYNCH NODES
A glowing purple diamond. Operating these allows Nevin to merge his conscious 
with Echo's and enhances his ability to shape the Plast.

SWITCHES
Small green or red globes that usually turn off shields or open doors.



08 UPGRADES====================================================================

The Plast you collect from killing Plastids is spent on upgrading your suit's 
power, durability, and adding new combat abilities. Every time you liberate a 
Master node you will be permitted access to an Upgrade node. While the moves 
give you a variety of attacks to catch the Elite Plastids off guard, you might 
be better off saving for the health upgrades - especially if you find yourself 
getting killed a lot. Even if you'd rather save your Plast for later, a few 
sword moves will do you good in the tougher battles you're going to have to 
face. If you find yourself easily switching between morphs during battle, the 
morph attacks could give you an extra edge.


SWORD FORM

FLASHING SWORD
A quick combo, useful for immediate threats
RAZOR SWORD
A slow combo that sends enemies flying
JUGGLE SLASH
Puts enemies in the air, and gives you time to attack other enemies
BLOCK
Blocks most attacks, a tactic easily underestimated
MORPH THROW
Pounce on an enemy, then morph to Sword Form to toss them away
JUMP ATTACK
Jump, then attack for a downward slice
ROLL RUSH - 12000
A quick roll forward helps to close the gap after defending a big blow, and 
quick fingers can sneak an attack in as well
MORPH PUSH - 13000
Sneak into a crowd and let loose this blast, or push back an onslaught of 
enemies after a shooting spree
MORPH STAB - 13000
If you mess up your pounce, you might recover with this downward burst
STUN THRUST - 21000
An easy way to put an enemy off your back while you deal with its friends
DARTING SLASH - 21000
A nice move that does a fair slice of damage and covers some distance
HAMMER SMASH - 21000
A great finish to the juggle slash
FATAL FLURRY - 27000
A long combo, excellent for wiping the floor with Plastids


GUN FORM

GRENADE
Launches a grenade in an indirect arc. Hit grenade again to detonate it at any 
point on its trajectory
GUN SMASH
A brutal, close combat blow to knock enemies back into gun range
BULLET ABSORB
Essential defence strategy when under heavy fire
MORPH HOLD
Jams an enemy into your gun barrel
HOLD BOMB
Sends a jammed enemy flying up into the air
HOLD ROCKET
Sends a jammed enemy horizontally for a long distance
ENERGY GUN
Standard ranged attack
GN RAPID FIRE
Auto fire on gun node, not button bashing necessary
GN ROCKET
A devastating attack that requires time to recharge
TORTURE SHOT
Shake a jammed enemy like a rag doll
BOOMERANG
A great way to prevent enemies from blocking and commence a juggle
MORPH JUGGLE - 12000
A sneaky shot to juggle an enemy into the air
MORPH STOMP – 13500
A large shockwave spreads from your landing position


STEALTH FORM

SLAP COMBO
The standard close combat attack
BUZZSAW
A spinning attack in the air
TONGUE GRAB
Can target distance enemies, then juggle them
INVISIBILITY
A handy way of evading enemies or running past gun turrets or shock orbs
POUNCE SLAP
Amusing slap about the head for grappled enemies
POUNCE
Jump from enemy to enemy, leapfrog style
MORPH LUNGE – 6000
Can bowl relatively distant enemies over
MORPH BUZZSAW – 10000
A fairly powerful spinning attack when airborne
NECK CRUSH – 13000
If you get the timing right, can be quite damaging


SUIT STRENGTH

DURABILITY - 15000
Increases Maximum Suit Health by 25%
VITALITY - 30000
Increases Maximum Suit Health by 25%
LONGEVITY - 35000
Increases Maximum Suit Health by 25%
ENDURANCE - 40000
Increases Maximum Suit Health by 25%
TIME WARP - 50000
Increases Maximum Time Dilation Meter


WEAPONS UPGRADES

PLAST SWORD
The standard sword
MAD SPARK
A blade that crackles with electricity
SOUL FROST
A short, fast blade
ARMAGEDDON
A heavy blast is released with each strike
PLAST BULLET
The standard ordinance
SEEKER
A homing bullet
SCORCHER
A continuous stream of energy
STORM SHOT
An arcing stream of electricity hits multiple enemies
GUN CYCLE
Swap between equipped ammunition





09 COMBAT STRATEGY=============================================================

As you fight you can often find that enemies will block your shots or are plain 
invulnerable. Hydras and Titans are only susceptible to sword attacks, some 
Gunner Elites and Gargoyles can only be harmed by Gun Form. Make sure you get 
used to morphing to the correct form. When you do so it is best to get into the 
habit of either holding an attack button down or to jump in the air before the 
morph. As your abilities upgrade you will be able to deliver a powerful attack 
to your surrounding enemies.

Some of the more useful combos I favour are as follows :

SWORD FORM : STUN THRUST > HAMMER SMASH
This is a fantastic technique which first off starts with a BLOCK which shields 
you from attack and then allows you to lunge over a fair distance to 
unblockably stun your foe. When followed up with the JUGGLE SLASH the opponent 
is thrown into the air and if the button is held down and then released when 
they fall back to the ground you will deliver the strongest sword blow in the 
game. You can kill many enemies with just one use of this combo. Get used to 
using it. The huge attack meted out may however lose you some valuable combo 
bonuses.

GUN FORM : BOOMERANG > ENERGY GUN
Relatively early in the game you find enemies blocking your gun attacks with 
ease. Getting used to the rhythm of this combo will allow you to juggle the 
enemy into the air and probably kill them before they hit the ground. A great 
way of racking up huge combo bonuses near spawn nodes but you have to be 
careful not to inadvertently hit the node itself and prematurely end your 
supply of enemies.

STEALTH FORM : MORPH HOLD > HOLD BOMB
This one involves you morphing to Stealth Form, then performing a POUNCE onto 
an enemy, morphing to Gun Form which jams the enemy into your gun barrel, and 
then by hitting the GRENADE button you can fire the enemy over a ledge or into 
a water pool which results in an instant death. Again, not ideal for generating 
combo bonuses, and only certain enemies can be pounced on, but can be a good 
way of rapidly dropping the enemy numbers if you are in a fraught situation. 
Has the advantage of disposing of enemies that aren’t usually vulnerable to Gun 
Form.





10 COMBO LEVEL BONUSES=========================================================

Combo level bonuses are derived by amassing a large number of hits dealt to 
enemies in close succession. It can be tricky to keep the combo counter going, 
since trap and spawn nodes only spawn a few Plastids at any one time. Try 
maintaining the combo by juggling one newly spawned Plastid and killing 
another, and then waiting for a new Plastid to spawn. Sometimes it is better to 
slow your attacks and avoid running out of live Plastids to preserve the chain. 
Remember that you can also sneak a few hits onto the blackened corpses before 
they fade away.

lv1 no bonus
lv2 no bonus
lv3  100
lv4  300  ok
lv5  500  nice
lv6  700  nice
lv7  1000 super
lv8  1200 intense
lv9  1400 superior
lv10 1600 well done
lv11 1800 first class
lv12 2000 marvellous
lv13 2200 insane
lv14 2500 amazing
lv15 2700 splendid
lv16 2900 psycho
lv17 3100 untouchable
lv18 3300 crazy
lv19 3500 mad skillz (I kid you not)
lv20 3800 perfection
       +200 each level
lv30 5800 perfection





11 MOVIE TRANSCRIPT============================================================

INTRO SEQUENCE_________________________________________________________________

N = Nevin
S = Stome
A = Arana
G = Gherran
K = Kess
? = Echo
P = Paavo



Multiplast - In the year 2850AD, it is the most precious substance in the 
universe.  Psychics, called Shapers, can mold the stuff into anything they can 
imagine... even spaceships.  But it's only found in one place.  Proteus... god-
dang planet's made of it.

S: That's why we needed a Shaper like you, Nevin.

N: I know all this! What's our mission?

S: You ever hear of a shaper named Paavo?

N: Oh, come on! He was just the most brilliant shaper of all time... 'till he 
died...

S: Our company faked his death - set him up on a remote research post on 
Proteus, where he's been three long years, designing the Plastids that made IMS 
rich.  Two months ago, he began experiments to create a new radical Multiplast 
with super-charged bio circuitry.

N: That's impossible!

S: Not for Paavo. He reported success 3 days ago - called the new stuff 
EchoPlast - but then he sent this transmission...

P: For humanity, I reserve my disgust!  And so I have become discarded, 
separated from the flesh without human body, subsumed by new flesh as its voice 
and shepherd.

N: That's really nuts.

S: So, we got a lunatic, sitting on the century's most precious discovery.

A: No sign of Midas post, just that tower...

---

P: Three little lambs to the slaughter!

K: I just Love killing things

G: And I just love that you love it

---

A: Eject!

N: Are you fu-



NEW LEVEL_________________________________________________________________NEVIN

N: What the hell? I'm still alive?... With a sword?

?: Alive.

N: Who is that?

?: You were falling, and I saved you.

N: Okay... you have my thanks, but... who are you? I'm Nevin.

?: We have to hurry

N: What's with this sword, and the suit?

?: I will teach you how to use them.

N: I'm real glad to be alive and everything, but this is actually much weirder 
than dying.

---

?: Nevin, I have fashioned these drones to be harmless.  When you dispatch 
them, they will keep respawning so that you can practice using your sword.

N: Uh... Okay.

---

N: This suit is incredible!  It's like wearing adrenaline, the biocircuitry is 
so advanced!

?: So it pleases you?

N: Paavo actually did it! He created a new kind of Plast.  That's what this 
suit is made of, right? EchoPlast?

?: Yes, from my flesh it is made.

N: From your what?

?: There is more to show you, when you are ready.

N: Who are you?

---

?: Father has a presence here. You will see how He uses EchoPlast to hurt.

N: Who's this "Father"?

?: Father hurts.

N: You have parental issues?

---

N: One of Paavo's standard combat models, a Plastid.

---

?: Father has many defences. The trap node is one of them.

N: Who is this "Father" you keep talking about?

?: Once active, the trap node will spawn drones until its energy is depleted.

---

?: Each node you destroy depletes the trap node's Energy.  When all its 
protective rings disappear, you may destroy it.

---

N: I did it! The trap node's destroyed!

?: Father senses a threat, Nevin.  Elsewhere, his defences are gathering 
strength.

N: How do you know this?

?: He shapes his drones and traps from my flesh.  I cannot resist him.

N: Your "flesh"?  The drones were made of EchoPlast, just like this suit you 
gave me.

?: I am what Father created.

N: What, you're the EchoPlast?

?: This health node will heal you.



NEW LEVEL_______________________________________________________________REBIRTH

N: Huh... Never saw anything like this on Proteus when I was trained here years 
ago.

?: You have been here before?

N: Tell me who you are.

?: You must keep moving.  Father does not know yet where to find you, but he is 
shaping an army of drones to hunt and kill you.

N: Such hospitality!  When do I get my complimentary mint?

?: Destroy Father's spawn nodes or they will continue to make drones.

---

?: Father has set up force fields across many important paths, blocking them 
off

N: Everyone needs a hobby, I guess.

?: Most are controlled by trap nodes, but some, like this one, can be 
deactivated by switches.

---

N: Hey, no fair! That one's got a gun!

---

N: When I hit drones a bunch of times in a row, it feels like the suit is 
storing some kind of energy.

?: Yes, when you chain attacks together, your suit collects Plast from enemies. 
Later, I will show you how to spend that energy to improve your suit.

---

N: Look, I'm not going any farther until you tell me who you are.

?: I am the EchoPlast, Nevin.  I am all around you. I am the walls of this 
room, the ground beneath your feet.  I am the suit you wear, that I made for 
you from my flesh.

N: That's impossible.  Plast doesn't talk.

?: When Father created EchoPlast, he amplified its biocircuitry so much that it 
became something entirely new.  You would best describe it as a nervous system: 
a huge, living brain.

N: Not even Paavo could pull that off!  Plast can't think and it can't talk!

?: I speak the truth, Nevin. I am the EchoPlast.



NEW LEVEL___________________________________________________________________GUN

N: All right, I've made it this far. What have you got for me now?

E: A gift. Stand atop the dais to receive it.

N: Uh... What's a dais?

---

N: Ho! Hold it! Wait! Woah! What the hell have you done to me?

E: It is a Gun Form, Nevin, so that you can shoot Father's drones from far away

N: I am going to be so slow in this thing.

E: You are a Shaper. You can reshape your suit at will.

N: Oh, right. Sure. Easy as-- ...pie. Wow. Just like that?

E: Yes. I will teach you how.

---

E: Sometimes in strategic places I can create special veins of EchoPlast to 
increase your rate of fire.

N: "Strategic"? Are we fighting a war or something?

---

E: The attack is over.

N: This suit you shaped for me - very impressive.

E: It is pleasing to you?

N: What did I just say?


NEW LEVEL_______________________________________________________________STEALTH

E: Nevin, I have made a new gift for you, but you must reach the dais to 
receive it.

---

N: What have you got for me now, Echo?

E: I have fashioned you a Stealth Form.

N: A Stealth Form!  Cool!  Hit me!  Here comes the Stealth Form. Here it 
comes...  Wait up.  Am I down on all fours like a dog?

E: The Stealth Form has many abilities--

N: It's kind of degrading, isn't it?

E: Is it flawed?  Father was right.  I am stupid, weak and foolish...

N: I'm sure Stealth Form is great.  How about you show me what it can do?

E: Why?  It is flawed.

N: Come on, show me.

E: If you wish.  Foremost among the Stealth Form's abilities is the Pounce 
Attack.

E: This glowing blue strip is a Stealth Path.  Sometimes I can put them in 
places to help you, so you don't get trapped in dead ends.

E: When father would deny you a path, Pounce Nubs are another way I can make 
one for you.

E: The Stealth Form has another special attack: a Prehensile Tongue.

N: You're kidding me.

E: Try it.

N: You want me to lick enemies to death?

E: It is flawed?

N: No..No, it's great! I love it.

---

E: The Stealth Form has one last ability.

N: Is it tongue-related?

E: It can become invisible for short periods of time.

N: That sounds useful.

E: Use invisibility to pass defence turrets unnoticed.

N: Invisibility





12 CREDITS=====================================================================

General walkthrough written by Rupert Breheny
(www.breheny.com) gamefaqs@breheny.com
Copyright (all rights reserved)

Boss strategies provided by squall82003

Movie transcripts and combo level bonus analysis by Chris Young
(aka DocTabasco) doctabasco83@rogers.com

We are more than happy to receive submissions for updates, and are particularly 
keen on ENEMY guides, COMBAT strategies and or COMBO button sequences.



A big thank you to the girls and boys at www.outrage.com for making this 
terrific game. Matt Long, Andy Crosby, Jerry Berlongieri, where are you now and 
what are you doing? Your website is defunct and you left us with a cliff hanger 
ending! I’ve submitted your game to www.mobygames.com but am sure they would 
love some more details on yourselves.

I can only assume that you poured your heart and soul into a unique game that 
the uncaring public didn’t look past the cattle market of Christmas 2003 to 
find. Very similar story to Metal Arms: Glitch in the System, another 
beautifully formed game, criminally overlooked by a franchise buying public. 
Thanks for this glimpse of something genuinely magical.



OUTRAGE GAMES ARE :

ART LEAD
Matt Long

ART
Josh Foreman, Jonathan Hackett, Corey Hall, Mike Haney, Ramey Harris, Sung-
Young Hong, Dion Hopkins, Joe Jobst, Bart Kaufman, Maxx Marshall, Nick Owens

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