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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter A » Agent Under Fire - Strategy Guide (Page 02)

Agent Under Fire - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Agent Under Fire - Strategy Guide (Page 02).

Location of 007 tokens:

(1) In one of the shop windows in this side alley you should also spot a 007 
token. You’ll need to firstly smash the shop window. Then jump onto the roof 
of the car nearby, before jumping into the shop window and grabbing that 
token.
(2) There is a 007 token in the sniper’s nest here.
(3) After killing the gangster here, watch where the hostage runs. Go 
through the door to the right of where she crouches, and you should find the 
007 token just to the right of the door as you enter.
(4) Before shooting the gunship down, find the last 007 token behind one of 
the sets of crates here.

Mission 7: Streets of Bucharest

Available Weapons:
(Driving Section)
Machine Gun
Rockets
Missiles
(Rail Shooter Section)
Chaingun
Cannon

This mission is composed of two sections. In the first, you’re behind the 
wheel of an Aston Martin DB5, and in the second, you are in a tank, complete 
with chaingun and cannon. This mission isn’t too tough to collect a Gold 
Medal in, as long as you collect all the Bond Moves, and get through the 
mission as quickly as possible. You can also up your accuracy and ammo 
efficiency in the first section by only using rockets and missiles against 
enemies. If you’ve picked up the Infinite Missiles reward from Mission 3, 
then you can just use missiles to destroy all the enemies, which makes the 
first section a lot easier.
Note that in the driving section of this mission you can pick up a gadget 
called the Q-Slick. If you ever manage to end up in front of an enemy car 
(press L2 to check behind you) then you can use the Q-Slick to send the car 
sliding all over the place. If you manage to slip up a car using this 
method, then you’ll receive your first Bond Move.
At the beginning, follow the path of the main road, and you should soon spot 
a car on the road in front, which you should quickly destroy with missiles 
once they lock on. When the road splits in two here, take the left path (1), 
go through the arch, and where the two paths rejoin again, you should spot 
another car coming in from the right. Destroy this car with missiles, before 
taking a sharp turn to the left. As you go through the next arch, you should 
spot two cars up ahead forming a roadblock. Slow down, and fire a few 
missiles/rockets at them to destroy the roadblock. Now skirt around the 
battered cars and into the road that was behind them. As you drive along the 
curved road, you should spot two armoured vans forming another roadblock 
blocking off a side road to your right. Maintain your speed, and blast a 
couple of missiles at them as you pass. However, you should ignore them, and 
continue along the curved road until you reach a junction. Handbrake turn 
around to the right (turn while holding down Square) and follow this road, 
which should have a lot of arches on. Almost immediately an armoured van 
will come in from the right. A couple of rockets/missiles should suffice to 
finish him off. Pick up the rockets on the road ahead, and continue along 
the road. A couple of arches later, you’ll spot another car which comes in 
from a side road to your left, and which has a gunman leaning out of the 
window. Again, destroy the car with missiles as you proceed along the road.
You will soon spot a number of side roads to your left and right, but don’t 
go down them – stay on the main road. Another car will appear on the road in 
front, with the gunman on top this time firing missiles at you. It is 
therefore essential to finish him off using missiles/rockets quickly, before 
he has a chance to fire at you.
Ignore the side roads to the left and right after killing the car, but 
follow the main road as it curves to the left. In front of you will be the 
train station. Pick up the Q-Slick, and then head straight for the glass 
doors you should see at the front of the station. Smash through them, pick 
up the armour, and then smash through the other set of doors, (2) turning 
left around the train when you get onto the tracks. At the left end of the 
station, you should spot a helicopter. Use a couple of missiles to finish 
the helicopter off, and then drive over to where he was. Handbrake turn 
around the end of the train on your right to get onto the platform, and 
drive along the platform to pick up the locator. From here, you should spot 
another helicopter at the other end of the station. Shoot that with a couple 
of missiles to get a second Bond Move.
Now you need to leave the station, and get to the chip. Drive back out of 
the station, and follow the central road back to the road with lots of 
arches on. Drive down this road, and you should soon be met by a limo, which 
you might be able to get ahead of. If you can, use the Q-Slick on the car to 
get that Bond Move. If not, just destroy it using missiles/rockets.
As you drive along the road, you’ll also be hindered by a helicopter flying 
above you, which fires rockets in your general direction. Just ignore the 
helicopter and maintain maximum speed to evade the helicopter’s rockets. 
Very soon, you’ll also spot a helicopter hovering to the left of the road, 
which will shoot a rocket into the bridge in front of you, destroying it, 
but making a small ramp that you can use to jump across the gap. Maintain 
maximum speed and a steady course (if you keep veering left and right you’ll 
lose speed) and you should fly across the gap and land safely on the other 
side (third Bond Move.)
Ignore the first road to your left, and follow the main road. On the map, 
you should eventually spot a curve in the main road to your left, and a 
small, secret route (shown by a thinner line on the map) which lies to your 
left just before the road curves. When you get near to this thin line, look 
to your left, and you should spot an arch with a set of stairs going up 
beyond. Drive through the arch and up the stairs into the secret route, in 
which you should find some Armour (3).
At the end of the secret pathway, rejoin the main road, and follow the 
armoured van that you should spot coming in from a road to your left. 
Destroy it using a couple of missiles, before turning left just after the 
arch that you spot (if you don’t turn left, you’ll smack into a dead end.) 
Now follow the road upwards, and where the road splits into two, you should 
spot an arch in between them. Go through the arch, and follow the pavement 
to collect the chip.
Your next task is to escape from Malprave’s men. Continue following the 
path, and just before the arch at the end of this park-area, you should spot 
a white sign. Drive towards that and hit it with only the left side of your 
vehicle, so that you go up on two wheels between the cars standing just 
outside the arch (fourth Bond Move.) Now descend down the stairs into 
another park area, and follow the path until you see the park sloping 
upwards, forming a ramp. You now need to head at full speed, and on a 
straight course, towards the ramp, making sure you don’t hit any of the 
obstacles on your run up to the ramp. If you’re going fast enough, you’ll 
fly across the gap (fifth Bond Move.)
You should now follow the course of the narrow passage before smashing 
through some railings (4), and dropping down onto a lower path, which is 
equally narrow. Follow this until it opens out onto the main road. Head 
straight forwards over the grassy knoll, and pick up the Q-Booster you 
should spot in front of you before going down the passage behind it. As you 
head down this passage, ignore the helicopter, and pick up the Q-Booster 
that you should have just picked up. Skirt around the fountain, and head for 
the set of stairs that you should see in front of you. As you hit the bottom 
of the stairs, activate the Q-Booster, and your speed should be sufficient 
to carry you over the river, landing safely in a warehouse on the other 
side.
Coincidentally, Bond manages to land in a warehouse right next to a fully 
functional Russian tank. Isn’t that lucky? Ah well, I’m not complaining, 
since you get to play the next part of the mission from the cockpit of the 
afore-mentioned tank. The tank is fully equipped with a chaingun (complete 
with zoom feature) and a cannon (although the cannon is a bit lousy since it 
takes ages to turn around, except if you use L2.) I advise that you use the 
chaingun for most of the mission, except where I state otherwise.
At the beginning, you’ll spot two cars come in and stop on the junction in 
front of you. Use the chaingun to destroy both cars before they get a chance 
to fire at you. As you turn to the right, spin round using L2, and destroy 
the car tailing you when it comes in from a side road. When that car is 
destroyed, turn back so that you’re facing forward. When you are moving 
along the road with the tramline along the middle of it, use the scope 
feature of the chaingun to spot and destroy a car that comes towards you 
from the road in front. If you don’t manage to destroy him before he goes 
past you, swivel round, and destroy him before he can fire any rockets at 
you.
You should shortly turn off into a small passage to the right, and should 
eventually come to an arch, beyond which you should see a small courtyard. 
Shoot the gunman just on the right of the arch as you go through. In the 
courtyard, you should spot a small pile of barrels to the left of the 
armoured van. Shoot them to blow up the armoured van (sixth Bond Move) and 
kill anyone else left in the courtyard before picking up the armour and 
leaving through another arch. After progressing through the arch, you should 
stop, with two rocket-launching cars a little way in front of you. Use the 
chaingun/cannon to rip the cars apart before they can start shooting rockets 
at you, and continue on your merry way.
A helicopter should appear from around the corner, which you should destroy 
using the chaingun (seventh Bond Move.) Continue looking forward, and you 
should spot another car come in from a road to your left. Shoot this using 
the chaingun, and as the tank turns right, spin round to look behind you, 
and finish the car off before it can shoot at you from behind.
Very soon, a cut scene will show a rocket-launching helicopter hovering 
above a bridge. Look up, and shoot the helicopter down using the chaingun. 
As it falls, it will destroy the bridge, and the car waiting under the 
bridge (eighth Bond Move.) The tank will now progress over a flowerbed, 
before turning right along a small passage with Armour in it. As you rejoin 
the main road, you will spot several armoured vans on the road in front of 
you, as well as an oil tanker. Shoot the oil tanker until it explodes, 
destroying the armoured vans (5).
  You will now turn to the right, and the tank will cruise along a seemingly 
featureless road. However, two helicopters soon appear over the buildings to 
your left and right. As they appear, shoot one of them with the chaingun 
until it crashes, and then concentrate on the other one. As you go up the 
steps to the hotel, swivel round so that you can still focus on destroying 
the other helicopter. (6)
You will now smash your way through a hotel before going down some steps 
onto the main road again. Shoot the guard standing on the ledge in front of 
you before focusing on the car that should be swerving along the road in 
front of you. You should now pick up the Q-Vision goggles, which will allow 
you to spot the guards standing on ledges and on the pavement much more 
easily. As you turn left, you should spot two guards, one on the left and 
one on the right. Kill both of these before dealing with the helicopter that 
comes in from the left. Swivel round so that you can hit it while it is 
behind you. Then turn back so that you’re facing forwards.
Shoot the guard on the ledge in front of you, and then the guard on the 
ledge to your left. There is another guard on a ledge in front, who you 
should kill, before turning around. As the van comes up behind you and 
passes you by, shoot it using the chaingun until it smashes into the wall of 
the building in front of you and explodes. As you enter the next road, kill 
the two guards standing on the right hand pavement. A while later, you’ll 
spot another guard to your left, and another couple of guards on a ledge to 
your left.
On the next road, you should spot a man standing near to a car on the 
left-hand pavement. Instead of shooting them, use the scope feature of the 
chaingun to find some barrels standing to their left (they are quite hard to 
see.) Blow them up to destroy both the car and the man (ninth Bond Move).
Kill the man on the ledge to your left, and the car that appears from a road 
on your left. Now look up, and destroy the helicopter that comes over the 
buildings in front of you. After the helicopter has been destroyed, switch 
to the cannon, and look slightly up as you go round the corner. A cut scene 
will show two tanks standing under a bridge, over which the supply train is 
moving. Note the red petrol tankers that appear every so often. What you 
need to do is target the supply train. As the end of the carriage just 
before a petrol tanker passes through your crosshairs, fire a shell, and the 
shell should hit the tanker. The tanker will explode, destroying the bridge, 
and the tanks underneath it, allowing you to complete the mission.
A Gold Medal on this mission will reward you with the Lotus Esprit car for 
all driving missions. The Lotus Esprit moves a lot faster than any of the 
other cars, allowing you to complete them much more easily when you’re 
trying to get a Platinum Medal on them.

Location of 007 tokens:

(1) Before going through the arch, turn right, and you should spot the 007 
token in an area in front of you.
(2) After smashing through the two sets of glass doors, turn right, and 
follow the tracks all the way to the end. You should spot a 007 token on the 
tracks here.
(3) In this shortcut path, you should spot a 007 token just before the 
Armour.
(4) The token is hanging in mid-air just after the railings. Keep a straight 
course, and smash through the railings to collect the token.
(5) If you shoot the tanker to explode the armoured vans the 007 token will 
appear on the road in front of you.
(6) If you shoot both of the helicopters here, a 007 token will appear in 
the hotel lobby.

Mission 8: Fire and Water

Available Weapons:
Golden Gun (12)
Calypso (80)
FSU-4 (40)
Defender (6)
SSR 4000 (5)
MRL-22 (1)
Golden Grenades (1)
Fixed Gun (Unlimited ammo)

Allegedly this is a really tough level to get Gold on, but I didn’t think 
so. The key to getting the Gold medal is to get as many Bond Moves as 
possible, and get through the level as quickly as possible. Therefore, I 
will show you a route through this level that allows you to get through the 
level extremely quickly, and get all those points for mission time. 
Naturally, you should have the difficulty on 00 Agent, to bump your points 
up as much as possible.
When you start, immediately run on to the pipes, and up the ladder. Shoot 
the guard on this level (who, by the way, will point his gun at you for ages 
before shooting), and climb up the ladder onto the next level, on which 
there is another easy guard to kill. Turn around, and look up at the opening 
onto the next level. After a while, you should see a man patrolling this 
level, who you should also shoot quickly before he can run for the alarm. 
Now ascend the ladder, immediately turn left, and you should see another 
guard trying to hide himself (somewhat in vain) behind a box. Shoot him in 
the head using the Calypso before he can emerge and project a huge volley of 
shots at you. Collect his ammo, turn round and look up, and you should see a 
helicopter hovering in mid-air. Unload just over one clip of Calypso ammo 
into the machinery of the helicopter to explode it (this will save you 
trouble later.) Now ascend the ladder on this level, and, while still on the 
ladder, quickly shoot a guard (who you should see typing in a room at the 
top of the ladder) in the back using your Golden Gun before Bloch starts 
shooting through the window and the guard notices you. Now jump into the 
room, and watch the cut scene, before running towards Bloch a short 
distance, and then crawling the rest (this stops Bloch hitting you at all – 
as soon as he starts letting rip, immediately duck to avoid his fire.) As 
soon as you get near, Bloch will run off, leaving you in peace. Firstly you 
should obtain the Crane Program from the computer in this room using the 
Q-Remote (first Bond Move), and then go out of the door in this room that 
isn’t locked, onto a ledge overlooking the rig. Look down, and you should 
see two cranes with program receivers on them. Activate both cranes using 
the Q-Remote (second and third Bond Moves), and grab the Armour standing on 
this ledge of you need to. Now enter the computer room, and go over to the 
window. Look up, and you should see another program receiver on the crane 
outside, at the top. Activate this to collect another Bond Move, and blow up 
the crate that the crane was holding, revealing some grenades. Now turn on 
the spot, and cut the lock on the door on your left using the Q-Laser (fifth 
Bond Move), but don’t go outside. Instead, duck behind the protective glass, 
and watch two guards who have now moved behind the boxes just outside. When 
then come out from their cover, pop up, and eliminate them using the 
Calypso. You can now go outside (1), and collect the ammo those guards 
dropped, as well as those grenades dropped by the crane.
Now proceed down the stairs on the left of the outside area. Jump down them 
to get down quicker. When you get to the bottom, switch to your Q-Laser, and 
look slightly upwards, as you proceed onwards towards Bloch, who is standing 
behind that wire fence. Quickly cut the lock that you can see on the door in 
the fence before Bloch opens fire, and as the gate swings open he should run 
off. Now cut the lock on the grate you should see on your left (sixth Bond 
Move) but don’t go through it (2, 3 and 4). Instead, cut the one on you 
right (seventh Bond Move), crawl through it, and Q-Laser the lock at the 
end. Climb up the ladder on your right, and as soon as you get to the top, 
eliminate the guard there. Jump onto the gantry, and walk slightly forward. 
Another guard should soon come running over, who you should easily be able 
to eliminate before he gets a lock on you. Now run along the gantry towards 
the sniper, and shoot him when you are quite close (this way, he’ll drop the 
SSR 4000, and draw out a Defender, meaning that you can pick up both 
Defender and SSR 4000 ammo that he drops when he dies.) You can now pick up 
your eighth Bond Move by sniping the pilot in the helicopter that should now 
be hovering in the sky, but this is risky, especially if you’re standing 
above a load of barrels, and is also time consuming. My advice is simply to 
run to the end of the gantry and hit the switch to the right of the door to 
complete your objective.
Once in the pump room, walk past the crates in front of you, and shoot the 
first guard as he emerges from some crates on your left. Continue forward, 
and shoot the guard behind the crates directly in front of you, and also the 
guard hiding behind the crates in the corner of the room. Now cross over to 
the boxes to the left of the entrance door, and turn left. You should see a 
guard patrolling a walkway, who you can kill using the SSR 4000. Before 
leaving this area, charge up your Q-Jet using the canisters of compressed 
air you should see near the wall. Go back to the stairs, and walk halfway 
down. Access the scope on the SSR 4000, and shoot both the snipers who are 
standing either side of that central pillar, before they spot you. Now head 
down into the main room and over to the central pillar. A guard should 
appear from behind a small pillar, who you should immediately shoot, and 
there is another guard behind a pillar further in front of you, who you 
should also gun down as soon as he ducks out from his pillar.
Now cross to the other side of the room, and climb the left-hand ladder. 
When you reach the top, quickly shoot the grenadier just as he switches to 
the Defender, and then jump onto the ledge. Turn left, and wait, with your 
FSU-4 on grenade mode. When you see a super thug and a guard in the opening 
in front of you, project a grenade through it to (hopefully) blow up both 
the super thug and the guard. If one or both escape the grenade, switch back 
to the regular mode on the FSU-4, and shoot them down before they can do 
much damage.
After the guard and the thug have been subdued, walk through the opening, 
and follow the passage until you get to the computer room. Don’t touch the 
button yet, but go out of the entrance on your left, and around the central 
pillar, to collect two SSR 4000s and some Body Armour. Now go back into the 
room, hit that button and the oil pumps should start moving up and down. Go 
back onto the ledge leading up to the central pillar and you should see two 
super thugs, one on your left, and another on your right, both below you. 
Pull out the SSR 4000 and dispose of those thugs by sniping them in the 
head. The one on the right is difficult to kill due to the fact that part of 
the time, he is obscured by the oil pump when it is at its lowest point. (5)
When the guards have been killed, walk past the central pillar, and get onto 
the gantry that you should see in front of you by Q-Clawing the perforated 
hatch that is on the ceiling just above the gantry (ninth Bond Move.) Now 
walk along the gantry, and turn so that you are facing the end of the oil 
pump. When it reaches its lowest point, jump onto it, and use your Q-Jet to 
blast upwards onto the platform above when the pump is at its highest. 
Immediately run for cover behind the lone block that you should see here, 
and switch to the FSU-4’s grenade mode. Stand up, and shoot one grenade 
through the gap close to the left of that central pillar, and another 
through a gap just right of that central pillar. This should dispose of 
every guard except one, who you can see right at the other end of the room, 
just to the right. Use the SSR 4000 to target him and defeat him. Now pick 
up all the ammo in this room before leaving through the door at the end, to 
complete your objective. (6 and 7)
In this open area, immediately run forward and to the right, and then turn 
left to see a ladder. Climb up the ladder, jump up onto the ledge, 
immediately turn left, and take the guard there out using the Calypso. Now 
run to the end of the ledge, switch to the FSU-4, and shoot the sniper 
before he notices you. Q-Claw over to his platform (tenth Bond Move) and 
pick up his SSR 4000 and some Body Armour, before Q-Clawing back, and using 
the tram cable to reach the tower.
A load of guards will immediately appear. Quickly run and duck behind the 
boxes just in front of you. Pop out to shoot the guard hiding behind the 
boxes on your left, and the guard hiding behind the box in front of you (you 
may want to use the grenade function on the FSU-4 to achieve this.) Now look 
up, and watch the elevator coming down. As soon as it gets to the bottom, 
shoot another grenade onto the elevator platform to eliminate the two guards 
travelling on it.
Now walk right around the central pillar, and shoot the guard who appears. 
Switch to the Q-Remote when you see the grenadier hiding behind the crates, 
and activate the crane just above him to defeat him and earn yourself 
another Bond Move. Gather any Armour or ammo that you need from this level 
before you take the elevator up to the next level.
As soon as you reach it, blow up the crates in front of you, turn around, 
and walk to the window. Switch to the SSR 4000, and use the scope function 
to target the pilot. Attempt to shoot him, but this time he moves around the 
tower, which can make hitting him difficult. You get a short chance at the 
beginning and at the end of his chance to easily shoot him, as he stays 
still for a while. If you manage to shoot him with the SSR 4000, then you 
can collect your eleventh Bond Move. There is an MRL-22 hidden behind some 
barrels on this level, just in case you run out of SSR 4000 ammo. (8)
Before going up to the next level, look upwards in the area where you got 
the MRL-22, and you should see a sniper standing on a platform supported by 
a crane. Activate this crane to ‘give the sniper the drop.’ There is a 
similar sniper’s platform above and to the left of the ladder, so activate 
this crane as well to eliminate the threat of the snipers.
Now you can climb up to the next level. Shoot the barrels in front of you, 
and then cross over to where they were. Turn round, and look right up to the 
top platform. Looking through the scope of the SSR 4000, you should be able 
to see a grenadier, who you should snipe from this safe distance. Now Q-Claw 
up to his platform (there is a perforated hatch that you should be able to 
see just above and to the left of the platform) and Q-Laser the lock on the 
grate above you to complete the mission.
A Gold Medal in this mission will get you the Rapid Fire for your Golden 
Gun. This means that, by tapping the X button repeatedly, you can make the 
gun fire really fast. If only there were more ammo for the gun…

Location of 007 tokens:

(1) Immediately after you open the door here to get outside you should spot 
a barrel directly in front of you. Blow up the barrel and you should spot a 
007 token behind it.
(2) While you’re trying to get the platinum medal, you’ll need to take the 
left duct here. When you get to the end of the duct, blow up the barrels in 
the following room to kill both the guards. Now Q-Laser your way out of the 
duct and into the room. In this room, you should spot a 007 token on top of 
the packing cases.
(3) After getting 007 token number 2, open the door at the end of this room 
using the button on the left of it. Now lower crane 2 and jump onto the 
crate on the end of it. Raise crane 2, and lower crane 3 so that you can 
jump onto the crate on the end of crane 3. Now raise crane 3, and jump onto 
the platform in front of you. Climb the ladder, dispose of the guards, and 
use the fixed gun on this platform to dispose of all the guards in this 
area. Once the area is clear, you should be able to get 007 tokens 3 and 4. 
007 token number 3 is just behind the bottom of crane two.
(4) This 007 token is on the rig floor just under the bridge Bloch raises to 
make his escape.
(5) After killing the guards, drop down from the catwalk, and walk towards 
the end of the room with the two ladders on it. Go towards the right hand 
ladder, but don’t climb it. Instead, go right, around the glass, and jump 
over the packing crates to get the 007 token.
(6) As you leave the pump room through the door at the top of the pump room 
look right, and you should spot a pile of barrels. Stand well back, shoot 
the barrels, and collect the 007 token behind them.
(7) This token is in the same area as token 6. Go forwards and to your left, 
and you should spot a small gap underneath a metal platform. Crawl under the 
gap that is underneath the sniper’s platform to collect the token.
(8) After destroying the helicopter here, blow up the barrels near the 
packing crates, and you should find a 007 token between the packing crates 
and the glass fencing.

Mission 9: Forbidden Depths (Rail Shooting Mission)

Available Weapons:
KA-57S (40)
Shotgun (12)
CH-6 (6)
RCH-1 (1)

  This level is a tough one to get a Gold Medal on, but it is possible. It 
is quite difficult to get a lot of points for Accuracy or Ammo Efficiency in 
this level, since you’re using a KA-57S for most of the level, so you’re 
gonna need to kill all the enemies, and take little damage. You should also 
be able to quite easily get the maximum points for the Bond Moves in this 
level, since there are only four in the whole level. As usual, set the 
difficulty to 00 Agent to bump up your points.
  At the beginning, shoot the man who is standing at the end of the tunnel 
in front of you, and he should drop some KA-57S ammo. As you go around the 
corner, there is a gun turret on the ceiling (you can spot it because of the 
flashing lights that are on the gun turret case.) Shoot that quickly using 
the KA-57S, before descending down a slope, and taking a turn to the right, 
where you should soon spot a tram moving along the tunnel in front of you. 
As you head along the straight, keep shooting the tram until it explodes and 
crashes into the tunnel wall. The tunnel should curve left, and then right 
and you should soon see a change in the texture of the tunnel wall from a 
solid, thick wall, to a transparent glass tunnel, and you should be able to 
see the sea through the glass panels. Above the entrance to this new tunnel, 
you should spot a small room behind a perforated vent. Shoot the two guards 
in this room (1), before entering the glass tunnel, in which you should just 
spot, at the end of the tunnel, two gun turrets on the ceiling. Shoot them 
quickly, suing the zoom function of the KA-57S if necessary, before they 
open and start shooting at you. When you get to the end of the tunnel, the 
view will zoom in front of you, showing Bloch stopping at a junction, and 
ordering a load of guards into the junction.
As your tram pulls into the junction, look to your left, and shoot as many 
guards as possible as you slow down. As you stop, you should spot a row of 
computers behind a desk to your left, with guards popping up from behind the 
desk. Eliminate the guard standing in front of the Identicon symbol to make 
the metal shield with the Identicon symbol on it rise up, revealing a red 
computer screen. Before shooting this screen, look up to your left, and you 
should see a blue panel near the top of one of the pillars supporting the 
ceiling, with another Identicon symbol on it. Shoot this panel out, and then 
look to your right, and you should see another Identicon symbol on the 
pillar to your right. Shoot this out as well, and this will make a CH-6 
appear near the exit of the junction. Now shoot the red computer screen to 
make the exit door open, and your tram will begin moving again (first Bond 
Move). You should pick up the CH-6 that appeared, and Body Armour that was 
just behind the exit door.
As you leave the junction, you should spot a tram moving along the track in 
front of you, before disappearing down a slope. Keep shooting at the guard 
on the tram until he disappears down the slope, and then switch to the CH-6. 
When you start going down the slope, you should spot the guard below you. 
What you need to do is point the CH-6 at the track a little way in front of 
the tram, and shoot. Hopefully, the tram will move onto that part of the 
track just as the rocket reaches it, destroying the tram. (This technique is 
quite difficult to do, and requires a great deal of luck, but it means that 
you destroy the tram at a good range before the rocket launching guard has 
the chance to take a pot shot at you.) If you don’t hit the guard, then wait 
until you get a bit closer, and just blow him away using the CH-6 before he 
has a chance to use the rocket launcher.
You should now enter another glass-walled tunnel, where you will just glide 
along uneventfully. Switch to the KA-57S as you glide along, and destroy the 
gun turret on the ceiling that you should spot as you near the exit to the 
glass tunnel. As you leave the glass tunnel, you should hear a voice saying 
‘Just you and me.’ Spin round using L2, and you should spot a tram speeding 
along behind you. Quickly switch to the CH-6, and blow the tram off the 
track.
The next part of the track is uneventful, and nothing will happen until you 
reach a door, which opens, allowing you to see a guard moving along the 
track in front of you. Keep shooting him using the KA-57S until he veers 
over to the right and blows up upon hitting a door, while you turn left. 
Another door should open, allowing you to see another tram moving along the 
track in front of you, with Bloch on board. You can’t kill Bloch at this 
point, so just use short bursts of KA-57S fire to distract him from shooting 
you. Soon, he’ll turn off to the left, and escape, while you turn off to the 
right into another tunnel. As you turn to the left, look up, and at the top 
of the slope you should spot a gun turret, which you should destroy before 
it can open and fire at you. At the top of the slope, the tunnel wall 
texture should change, you should spot a guard just to the right of the road 
in front of you. Shoot that guard quickly, and he’ll drop a Shotgun, which 
you can pick up. When you reach the end of this bit of tunnel, you should 
spot another guard to the right, who you should easily be able to dispatch 
before you start ascending another slope. As usual, there’s a gun turret at 
the top of the slope, which you should quickly kill using the KA-57S before 
it manages to open.
When you reach the top of the slope, you should spot the tunnel opening out 
into another junction. As you slow down, look to your right, and you should 
spot a load of guards clustered around a group of barrels. Use the manual 
aim of the KA-57S to target the barrels, and shoot the barrels to dispose of 
most of the guards (second Bond Move). Now turn your attention to the 
catwalk at the back of this area, on which you should spot a guard. Finish 
him off quickly before he can shoot any rockets at you. Now shoot the guard 
on the right of your screen, before turning left so that you’re facing 
forwards again. Shoot the two blue panels with Identicon symbols on that you 
should see on the pillars in front of you (which makes another CH-6 appear 
near the exit to this room). Then shoot the guard on the right of the 
right-hand pillar, and the guard on the left of the left-hand pillar. As 
soon as you see the door opening in front of you, switch to the CH-6, and 
use it to eliminate the tram that is parked just behind the door, before its 
driver can shoot any rockets at you. Immediately as you leave this area you 
should look up and shoot the gun turret just above you before it can open up 
and shoot at you.
In the next section of tunnel there are another three gun turrets, with 
guards placed in between the gun turrets. As you spot each guard and gun 
turret, quickly shoot them before they can get a lock on you. You don’t have 
long to destroy each guard/gun turret, so try to be accurate.
Soon, you should spot another glass tunnel, with a room containing two 
guards above the entrance to it. Kill the guards using the KA-57S before you 
enter the tunnel. (2)
At the end of the glass tunnel, you should spot Bloch’s tram join the path 
again in front of him. Use the KA-57S in short bursts of fire to prevent 
Bloch from shooting at you, until he accelerates away from you. He will now 
start dropping land mines onto the track, which you need to shoot in order 
to prevent yourself taking damage. Keep your crosshairs focused on the track 
just behind Bloch, and when he drops a mine, the auto-aim will automatically 
pull the crosshairs over to the mine, and you can simply shoot to destroy 
the mine. The first two mines are easy to get, because he lays them on a 
straight piece of track a long way in front of you. However, the others are 
more difficult because he lays them around corners. The way to destroy these 
is to focus your crosshairs on the track a little way in front of you, and 
keep moving them so that they remain in the middle of the track. When you 
hear Bloch dropping the mine, start firing at the track in front of you, and 
when you get near the mine, the auto-aim will pull the crosshairs onto the 
mine, and destroy it before you go over it. (3)
Immediately after you destroy the last mine, switch to the CH-6, and shoot a 
rocket at the gun turret that should be on the ceiling a little way in front 
of you (4). Bloch will again escape through a door on the left, while you 
are forced to break through a grating to the right. When you get to the 
fans, target the centre of them, and destroy them with a short burst of 
KA-57S fire. Destroy every fan to get your third Bond Move. After the fans, 
you’ll break through another grating into a section of tunnel with steam 
vents in it. As you approach each steam vent, you should notice a red button 
on the left-hand wall just before the vents. Shoot these buttons to shut off 
the vents, and make it safe to proceed. If you shoot both of the red 
switches before you hit the steam vents, you’ll receive a fourth Bond Move.
After breaking through another grating, you will end up in a big circular 
room inside a volcano, and should be seen a cut scene with Bloch running 
into the big structure in the middle of the room. When the cut scene ends, 
shoot the three guards that are standing on small platforms in this room as 
you approach them. When all three guards are dead, Bloch will appear on one 
of the catwalks protruding out from the central structure in this room, and 
will start shooting at you. As you circle around the room, shoot Bloch when 
he comes into view, using the KA-57S’ scope feature if necessary. Once Bloch 
has taken enough hits, he will withdraw back into the central structure, and 
three rocket launcher guards will appear in the places where the three 
normal guards were earlier. Shoot these as quickly as possible, using the 
CH-6 if you’ve got any ammo left, since their rockets are quite damaging.
When you’ve killed all the guards, Bloch will shut off the fan in this room 
in an attempt to kill you with the heat of the volcano. When the view zooms 
back to you, your health will slowly get lower and lower, and your view will 
slowly get more and more blurred. It is therefore essential that you finish 
the mission as quickly as possible. Switch to the RCH-1, and look upwards, 
and you should spot three lights (which look black, with red stripes on 
them) above the fan. Every time you destroy a light it will plummet 
downwards and destroy one of the central structure supports, and when you’ve 
destroyed all three lights, the central structure will be destroyed, and 
your mission will be complete. To destroy the lights, roughly target one of 
the lights, and shoot a rocket. Your view will now switch to that of the 
rocket. Use the left analogue pad to move the rocket so that the crosshairs 
always rest on the light, and hopefully the rocket should impact upon the 
light. If you just miss the light, then press X to explode the rocket 
manually, and the explosion might just destroy the light.
When all three lights have been destroyed, the central structure will 
plummet downwards, Bloch will fall to his death, and your mission is 
complete. Bloch is now out of the way, allowing you to get on with 
destroying Malprave’s evil plans. Or is he…
A Gold Medal in this level will reward you with Golden Armour, which 
basically means that you lose less health when you’re hit.

Location of 007 tokens:

(1) Shooting the two men behind the first perforated hatch will make a 007 
token appear in the tunnel ahead.
(2) Shooting the two men behind the second perforated hatch will make a 007 
token appear in the tunnel ahead.
(3) If you manage to destroy all Bloch’s mines before you run into them, 
then you’ll be rewarded with a 007 token, that appears after you destroy his 
last mine.
(4) If you destroy this gun turret using the CH-6, and have destroyed all 
eleven of the gun turrets in this level, then a token will appear just in 
front of the fans.

Mission 10: Poseidon

Available Weapons:
Golden Gun (12)
UGW (40)
PS100 (50)
SSR 4000 (5)
Grenades (1)
Viper (6)

Getting the gold medal on this level requires speed and accuracy, and 
although there are no major shortcuts in this mission (like there were on 
Fire and Water), you should be aiming to be running through this level as 
quickly as possible. It is also quite easy to get loads of points for not 
taking much damage on this level, so try to avoid taking damage wherever 
possible.
At the start, turn around so that you’re facing the smaller grate which has 
the ‘Authorised Personal Only.’ (1) Cut the lock using your Q-Laser (as I’m 
sure you’re accustomed to doing now), and climb inside (first Bond Move.) 
Q-Laser the lock at the other end while you’re crawling down the vent. 
Before you leave the vent, look around in the area beyond, and soon a 
patrolling guard should come into view. Shoot him quickly (note how rapidly 
the Golden Gun can now fire with the ‘Rapid Fire’ function you got from Fire 
and Water) as he has a rather nasty Viper, which can cause a lot of damage 
if it hits you. Now go up to the door in front of you and to your right, and 
use your Q-Decryptor on the lock. As the lock is being decrypted, you should 
stand in the middle of the doors, facing the doors. Hopefully when the doors 
opening, your gun should be pointing straight at the chest of a guard typing 
at a computer, and you can shoot him before he hides behind his desk. Walk 
around this room, and as well as the PS100 the guard dropped, you should 
also find some PS100 ammo and some grenades on the shelves in this room. Now 
you should go back into the previous room, and press the button at the end 
of the room to open the door, before backing away slightly. As the door 
opens, you should spot a grenadier hiding behind some boxes, and to the 
right of him is a guard with the PS100, who you may not be able to see at 
the moment. To begin with, lob a golden grenade into the room with the two 
guards in (you may need to hold down the X button for a couple of seconds to 
get the distance you need.) If you’re skilful (or lucky) you may be able to 
blow up one or both of the guards, but even if you don’t, you’ll usually 
blow up their cover even if you don’t kill them. Before advancing into their 
room, shoot any guards left in the room using the Golden Gun, and then walk 
up to the lift, whose doors will open as you approach. Collect any ammo that 
those guards dropped before entering the lift, and pressing the button to 
leave this area.
When the lift doors open, you should see two pillars rising from the ground 
to the left and right of you. Go towards the left one, and as the black 
pillar recedes, you should see a super thug standing inside a hollow clear 
pillar. Target him right in the chest, and start firing using the PS100 as 
soon as the pillar recedes. Almost as soon as he starts moving, he should be 
hit by a load of PS100 bullets, and immediately die.  Now, as you may have 
realised, that other black pillar contained a super thug, and he should now 
be on your right, and heading straight for you. Quickly turn right, and look 
out for the super thug. He is usually standing on the other side of the 
shark container, in which case you should just target him, and shoot through 
the glass, killing him quickly before he can react. Now pick up his ammo, 
and take the door to the left of the lift. Follow the path around, until you 
arrive at another door. Select the PS100, and quickly run through the door. 
Unload a load of bullets into the patrolling guard before he even realises 
you are there, and then eliminate the guy in the biohazard suit that is 
standing in the room just beyond, and firing at you. Now select the Grenade, 
start holding down the X button, and side step until you can see another 
biohazard suit guy, standing in a room in front of you and to your left. 
Target him, and release the X button, before running back to the left to 
cover. Wait for the explosion, and if the firing stops, then you’ve 
succeeded. Look in the rooms that contained the biohazard guys to pick up 
their ammo, and some Armour (which is in the left-hand room.) After you’ve 
got everything; leave through the double doors at the end of this room.
You should now be in the lab. (2) Go forwards a few paces, and you should 
spot a guard in front of you and to your left. Use your PS100 to shoot him 
in the back a few times, and that should cause all the other guards to come 
running. Therefore, you should crouch down, and turn to the left so that the 
guards appear around the shelves to the right, and you can just gun them 
down as they appear around the corner. After disposing of each guard, 
quickly run forward and pick up their ammo before going back to where you 
were before, and crouching back down again. This prevents you running out of 
ammo. Once you can hear no more shouts, run forwards, around the shelves, 
and into the middle of the room. Once you reach a certain point, you should 
hear a load of voices, and three guards will appear from the entrance that 
you came through (I must assume – they can’t have appeared from out of thin 
air.) Turn round, and as each guard comes running around the corner, quickly 
gun them down before they can do you much damage. If, after a while, they 
haven’t come after you, pursue them, and shoot them down. Remember, every 
second wasted means valuable points down the drain.
Now that you’ve subdued all the guards, you can pick up the Armour lying in 
a corner of the room reasonably near to where you came in. You can also 
obtain the Chemical Regulator, System Pressure, and Temperature Control 
Programs from program emitters that you can pretty easily see near to the 
huge tanks of chemicals (obtaining each program gets you one Bond Move, so 
you can get a total of three Bond Moves here.)
Once you have the three programs, head towards the door at the end of the 
room here (it is just past the huge chemical tanks.) As soon as you get neat 
the door, it will open, and a super thug will appear, spraying all manner of 
weaponry in your direction. As soon as the door opens, let rip using your 
PS100, and he will be mown down just as he gets near to you. Enter the lift 
that the super thug came out of, and take it to descend further down (by the 
way, if your health is not too good, then just before taking the lift, turn 
to the right, and blow up the barrels that you should see. Behind the 
barrels is another Body Armour.)
As soon as the lift doors open, run down the stairs in front of you. (3) As 
soon as you reach the bottom of them, drop down to avoid the gaze of the 
guard inside the autogun room, and crawl towards the entrance to the left. 
Once through the entrance, stand up again, and start running. Turn right at 
the turning, and go through the entrance to your right. Immediately shoot 
the guard in this room before he can run for the autogun button, and when 
he’s been disposed of, hit that autogun button (fifth Bond Move), which will 
immediately begin shooting at the guards in this room. Unfortunately, most 
of them will no longer be in the main room anyway, and will now be running 
to attack you. Quickly turn round, and watch the entrance for guards. When 
they all appear in the entrance, lob a grenade towards the entrance to 
eliminate all of them in one fell swoop.
It is not safe to leave this room until the autoguns turn off. To find out 
whether the guns are off or not, look at the autogun button. When it starts 
to flash, you know that it’s safe to leave the room. Before leaving, grab 
the verification code (which looks like a sort of Keycard) from one of the 
computer tables. Now re-enter the main room, and you should see a load of 
biohazard guys protected by shatterproof glass. These guys are relatively 
easy to beat – just stand so that there is just the edge of the pane of 
shatterproof glass separating you and the guard, and then side step so that 
the glass is no longer in the way, shooting before the guard realises that 
you’ve moved. Once you’ve dispatched the guards, activate the three program 
receivers which are all just behind the panes of shatterproof glass, and 
this will destroy the cloning facility (just a note to those who think that 
that is how cloning takes place – it isn’t. You cannot clone a fully-grown 
man to the exact age of the original – you must grow it from the original 
tiny egg, which makes most of the events of this game an impossibility. Ah 
well, I suppose that’s what James Bond is all about – its primary aim is not 
really to be realistic.) Now pick up the Body Armour in this room, before 
using the Q-Decryptor on the exit door. As the doors open, you should spot a 
super thug standing directly behind them, who you should eliminate quickly 
without too many problems. Now proceed towards the stairs to finish this 
part of the mission.
Your final objective is to get a submarine out of here, which is easier said 
than done. You will start in a control room overlooking the submarine pen, 
with a couple of laser beams passing backwards and forwards over the room, 
as snipers check for intruders. If your health is low, then run over to the 
right, and open the door on the right-hand wall. Inside, you should find 
Armour and a few grenades (you may want to come back for this armour later – 
however, remember, time means points.) (4) Now crawl over to the left-hand 
side of the room, where you should see an opening out to a catwalk. Switch 
to the UGW, and as you reach the opening, use the zoom function to look out 
onto the catwalk. You should see a guard standing on it, who you should 
quickly gun down before he notices you. Now switch to the PS100, run out of 
the opening, and look to your right. You should see a sniper on a platform 
as you turn to your right, and you should pump him full of ammo before he 
manages to get a lock on you.
Now, the whole of that catwalk in front of you is in full view of the sniper 
on the other side of the submarine pen, so you’re gonna need to run along it 
to avoid being shot by that sniper. Firstly, run over to the sniper’s 
platform, grab the SSR 4000, and hit that button in front of you to lower 
the submarine bridge (ninth Bond Move.) Once this is done, immediately run 
out of the other side of the platform, run along the catwalk past the 
barrels and boxes, and across to the stairs. Once you’re on the stairs, 
you’re safe from the sniper, so you can afford to go a bit more cautiously. 
Walk down the stairs, and once you’re near the bottom, select the SSR 4000, 
and, using the scope, find the sniper, who is on a platform high up on the 
other side of the submarine pen. If you can’t see him, then take a few steps 
forward, and then try again. Snipe him, and also shoot the grenadier that is 
just to the right of him. (5)
Now switch to the PS100, and shoot the barrels you should see running along 
the wall in front of you and to the right. This enables you to hide behind 
the boxes near the barrels without danger of guards shooting the barrels, 
and killing you in the process as the barrels detonate. Before running up 
and hiding behind the boxes in front of you, there is Armour lying 
underneath the stairs (just behind you now) so take that if you really need 
it. Note that you can always come back to it later if you really need to.
As soon as you run forwards to hide behind the boxes, a whole load of guards 
should appear in the scenery in front of you. Shoot the first guard who 
comes out from a pile of boxes near you. There is a whole load of barrels in 
this area, so try shooting them to blow up guards hiding behind them. Also 
throw a couple of golden grenades in the general direction of the guards to 
attempt to blow them up as they attempt to hide behind various boxes. 
Finally, use the UGW’s scope to see if there are any guards left, and shoot 
them if you see any emerging.
Once the coast is clear, get out from behind the boxes, and start running 
forwards. Another load of guards should appear, but don’t stop running, just 
keep going, and attempt to gun down the guards, or throw a couple of 
grenades, as you run. Turn left once you come to the submarine bridge, and 
left again once on the submarine, jumping into the hatch to complete the 
mission.
A Gold Medal in this mission will get you Golden Bullets for the Golden Gun, 
which basically makes your gun a lot more deadly.

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