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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter A » Advent Rising - Strategy Guide (Page 04)

Advent Rising - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Advent Rising - Strategy Guide (Page 04).

3. Make sure there are no bodies on the elevator.  Surge them off if you have 
to.

4. Stand in the center of the elevator and press the X button one time, and 
wait for about 30 seconds.  If the elevator does not respond, move a bit and 
press X again.

5. Stand directly in front of the console and press and hold X.

5. Turn the game off and on and try again.

6. Restart the checkpoint or restart the level.

7. If all else fails, go to the following url... 
flip off or curse at the screencap, and start from step 1 again. 

(thanks to Chikn n a Bskit, subordinater, Siz_Brizz, spartan air, and Barnolde 
from the Majesco boards.  thanks to Epyon for the screencap)

******************************************************************************

A few Seekers and a Seeker Elite will greet Gideon at the bottom.  Target the 
Seeker Elite, since he has to be beat with dodge attacks.  Go through the door 
and waste the Seekers off to the left.  Lift and Surge work especially well in 
this room for destructive purposes.  Further ahead Seekers will be waiting 
overhead mixed with some on the current level.  Negate or Lift may come in 
handy for this part.  Ride up the lift off to the left.  There is another lift 
on the other end at the top.  Wait for the lift if it is not there.  At the 
very top, fight off the Seekers and go through the door.  Keep going straight 
until you enter a lava area.

New objective: Proceed across volcano core

Dispose of the single Seeker and go across the bridge ahead.  Use the console 
if the bridge doesn't fold out.  Seekers, Shock Troopers, and Seeker Elites 
will be on the other side.  Surge and Negate work well here.  Try to lure the 
Seeker Elites away from the Shock Troopers since they have to be beaten 
carefully.  

New Objective: Navigate (across) fallen rocks to cell block entrance

To the left of the big Seeker ship, are some rocks that you will need to jump 
across.  Seekers will come across them eventually.  Make sure to use the 
camera to judge the distance while jumping.  Once on the other side, go 
straight ahead and to the right.  Seekers will hop across or shoot you from 
the bridge ahead.  Take them out and jump across the lava.  They don't seem to 
have an end to their spawning, so you will have to take them out quickly and 
then make the jump.  Go toward the doors in the back.

CUTSCENE

                         ------------------------
                         Turning Tides - Part G -
                         ------------------------

Go through either door ahead.  A whole horde of Seekers will be waiting to 
ambush you in this room.  Surge is highly recommended to keep them off.  
Seismic Waves are good to use too if you have leveled up Gideon's Melee attack 
enough.  After they've been taken care of, go up either ramp and through the 
doors on the right.  Surge your way through the Seekers down the hall and try 
not to get knocked off.  Go through the door at the end of the hall as soon as 
possible (even if it is full of Seekers) to avoid getting knocked off into the 
lava.  Go through the next door into the room with the consoles.  Go through 
either door on the side of this room and down the hall.

New Objective: Defeat cell guards

Fire down at the Seekers below and go straight.

CUTSCENE

New Objective: Pursue Skinwalker

Follow the Skinwalker through the wall.  Free the Aurelian off to the left 
side also to make Enorym happy. 

BOSS FIGHT

==============================================================================

                               **************
                               - Skinwalker -
                               **************

New Objective: Defeat Skinwalker

This boss is pretty easy, once you know how to beat him.  Equip Surge and/or 
Lift during this battle.  Lock onto to the Skinwalker with flick targeting, 
and dodge his rams and punches with the dodge button or jump button.  Jump 
whenever he hits the ground, because it will knock you off balance.  Wait 
until you see him lift his hand in the air before jumping.  Keep dodging his 
attacks and remain patient.  Stay away from him while your energy recharges if 
you get hit.  Eventually he will hit the ground and a bunch of rocks will rain 
down followed by a big boulder.  He will pick up the boulder and try to toss 
it at you.  While he has it above his head, charge up Surge and release to 
stun him or target the boulder with Lift and wait for him throw it, then 
quickly Lift it.  Both have the same effect of stunning the Skinwalker.  Pound 
on the Skinwalker with whichever power of your choosing while he is stunned.  
He will get back up and angrily pound the ground.  Be sure to jump.  Wait for 
him to pound the ground again and rinse and repeat the above method.  It only 
takes about three times to kill him.  Be sure to avoid his ground pound after 
he gets up.

An Aurelian and Marin (in the back) will try to help you out during this 
entire battle...not that they actually do, but it's interesting to watch them.  

==============================================================================

                         ------------------------
                         Turning Tides - Part H -
                         ------------------------

Now it's time to leave.  Go across the broken bridge and defeat the Shock 
Trooper and Seekers on the other side.  There is a Seeker Tank off to the left 
that you need to use to escape.  

New Objective: Escape from Volcano

Get in the Seeker tank and ride it down the lava path directly behind you.  
Just like in the previous tank area, do not rush, or the enemy tanks will take 
you down quickly.  Turn left after disposing of the first enemy tank.  Watch 
out for the turret on the right and the one in the back on the left.

New Objective: Proceed to sub-station generators

Turn left and go straight.  Plenty of Seeker tanks, a few turrets and some 
Shock Troopers are up ahead.  Blast them and continue going straight.  The 
cave-ins are nothing to worry about; you're not timed through this.  Make a 
right up ahead and keep going straight ahead.  Exit the tank when you get to 
the door in the back and go through.

This hangar has a Seeker, 2 Shock Troopers, and a Seeker Elite in it.  Take 
care of the Seeker and the Shock Troopers from a distance, and then deal with 
the Seeker Elites.  Go through the door on the other side.

New Objective: Find transportation

This part can be evil.  There are about 5 Seeker Snipers in this area.  2 of 
them are up above and the rest are on the ground.  One hit from their sniper 
will nearly kill you.  Take them out carefully and quickly.  There is a sniper 
rifle on a crate to the side as you enter that will help.  A powered up Surge 
blast helps a lot also.  Go up the lift to the side and down the next lift on 
the other side.

Get in the Seeker Tank and go down the path ahead.  Blast the turret and turn 
left.  Take out the enemy tank and Shock Trooper from a distance and go up the 
hill.  Go into the lava area at the top.  You might want to switch tanks here 
if the current tank is damaged.  Take out the Seekers and the enemy tank up 
ahead with your current tank and hop in the new one.

Go straight then turn right.  Watch out for the double dose of enemy tank 
action and the turrets in the back.  Keep going straight, and take the right 
path ahead.  Turn left and blast the turrets and the enemy tank in the back.  
Make another right eventually and blast the tanks and turrets along the way.  
Make a left and blast anything that moves up ahead.  Keep going straight and 
go up the ramp at the end.  The enemies just keep coming in this room so don't 
worry about trying to get rid of all of them.  Rush over to the right side of 
the room, exit the tank, and go through the collapsed structure ahead.  Keep 
moving ahead and blasting Seekers until a cutscene starts.

CUTSCENE

END CREDITS

Woah, woah, woah!  Don't leave just yet my friend.  Sit back down exalted one, 
flyboy, or dad...whatever you choose to be called, for your story is not over 
yet! 

                        ============================
                        Epilogue - Pulling Strings -
                        ============================

                         --------------------------
                         Pulling Strings - Part A -
                         --------------------------

BOSS FIGHT

==============================================================================

                                 **********
                                 - Koroem -
                                 **********

This boss will differ in appearance depending on the person you chose to 
rescue in Chapter 1.

This boss is not that hard, if you know its attacks.  Quickly equip Negate and 
set two energy shields towards the wall against the far right column and the 
far left column.  It helps to set a third energy shield in the middle area in 
front of you to hide behind.  Whenever one side of the room flashes, quickly 
get behind the energy shield on the side of the flashing and no damage will be 
taken from the blast.  If the boss ever starts to glow a reddish color, then 
get behind a column, piece of a column, or the middle energy shield 
immediately.  The column that Marin is behind will not break.  The boss has 
two attacks involving rocks.  For one, it will lift a rock with its powers and 
hurl it at you.  Dodge, Surge, or Lift the rock to avoid it.  For the other 
attack the boss will cause rocks to fall from the ceiling.  Stay on the 
extreme right or left side to avoid this attack.  Now for the main annoyance, 
Seekers will be rushing out of the side doors and attacking nonstop throughout 
this whole battle.  Equip Surge to quickly push them out of the way.  Do not 
try to get in the area near the boss; it will push you back with quite a 
force.

To hit the boss, target it, and wait until it hurls a black energy ball toward 
you.  Hit the energy ball with a Surge wave to knock it back.  The boss will 
catch it and knock the ball back, surge it back its way.  Once again the 
energy will be knocked back at Gideon, surge it back one more time and the 
boss will be stunned and yellow rocks will fall around it.  Target and pick up 
one or all of the rocks with Lift or Multi-Lift and toss them at the boss.  
Rinse and repeat this method until the boss is taken out.  

CUTSCENE

Now walk up toward the boss.  Walk, don't run (you look cooler and more 
almighty while walking), and press the R button.

==============================================================================

CUTSCENE

                         --------------------------
                         Pulling Strings - Part B -
                         --------------------------

Now, the goal for this portion is to, well, do nothing and nearly die.  A 
cutscene should start once you're down to about 20% health.

CUTSCENE

Congratulations!  You just beat the game!

------------------------------------------------------------------------------

                                SECTION VI

                             ______ /\ ______
                            /  __ //  \\ __  \
                           |  /   /    \   \  |
                           | |   /  /\  \   | |
                           | |  /  /  \  \  | |
                           | | /  /    \  \ | |
                           | |/  /EXTRAS\  \| |
                           |//  /        \  \\| 
                            /  / ________ \  \
                           /  //__________\\  \
                          /___\            /___\

                                ==========
                                - Cheats -
                                ==========

--------------
- Cheat Menu -
--------------

At any time during gameplay, pause the game and enter the following...

*************************************************************
Up, Up, Down, Down, Left, Right, Left, Right, White, Black, X
*************************************************************

This will bring up a cheat menu where you can enable the following cheats...

 -------------------------------------------------------------
|Blizzow        |All powers with level 5 mastery.            |
 -------------------------------------------------------------
|Unlimited Ammo |Unlimited ammo for weapons and unlimited    |
|               |uses for powers.                            |
 -------------------------------------------------------------
|God Mode       |Invincibility                               |
 -------------------------------------------------------------
|Uber Mode      |All enemies die with one hit from anything. |
 -------------------------------------------------------------

(thanks to ProtoType9X)

-----------------------------------
- Unlock All Levels and Cutscenes -
-----------------------------------

When the game loads up, click play game. Select the slot you wish to play.  On 
the screen that follows enter the following code...

*****************************
Black, White, Black, White, X
*****************************

(thanks to derek_korus)

----------------------------------
- A Way to See All the Cutscenes -
----------------------------------

(please note that the default cutscene saved character is always Ethan if you 
play the cutscenes from the cutscene viewer)

If you want to see the cutscenes from both sides of the story very quickly 
then do this...

1. Start a new game then go to Chapter 1 Part E through the level select and 
rescue whoever you didn't rescue before, you only have to play to the end of 
this part.  Really you should only save Olivia, since the default character is 
Ethan, there is no use in saving him since his cutscenes are already viewable 
beforehand.

2. Make sure the game saves on Chapter 2 after the cutscene when you land. 
Quit the game. Go to the pause menu and choose "Exit" and "Yes".

3. Enter the code for all cutscenes and level select for that file that you 
just quit.  You do not have to do this if you have previously beaten the game, 
but even if you have beaten it, it will not give you the final few cutscenes 
unless you enter the cheat.

4. Now go to the cutscenes and they should play from the viewpoint of the 
person that you just saved.  Epilogue Scene 4 is always opposite for some 
reason though.

                             ===============
                             - Easter Eggs -
                             ===============

--------------------
- Mario Pipe Set 1 -
--------------------

In order to activate this easter egg go to Chapter 1 Part B.  Through this 
level there is a series of six buttons, which much be activated in this 
order...

Button 1 - Hit the locker in the first room a bunch, and it will disappear 
revealing a button.

Button 2 - Look behind the pillars in the first room to the left of where you 
start.

Button 3 - Go out of the first room the way you came in from the previous 
level.  Press the button near the door with the fire in front of it.

Button 4 - Behind the left locker in the second escape pod room (looks like 
the first room in the first level)

Button 5 - Check behind the pillar in the second escape pod room much like 
Button 1.

Button 6 - On a doorframe on the first section of walkway overlooking the 
civic center towards the end of the level.

(thanks to marsfire (Eric Berger), the actual creator of this easter egg)

Alternate (and faster) way to reach the pipe:

Use the "All Powers" cheat code and equip Timeshift.  Once inside the civic 
center turn to the left and jump over the wall.  Go to the end of the platform 
and jump and Timeshift to the small walkway against the side of the wall.  
Follow the walkway to the end then jump and Timeshift once again to reach the 
area with the first Mario Pipe.  Once inside the pipe there will be no music 
present...possibly because the pipe was not gotten to correctly. ;p

(thanks to stormshadowzero)

--------------------
- Mario Pipe Set 2 -
--------------------

In order to activate this easter egg go to Chapter 4 Part B.  Through this 
level there is a series of six buttons, which much be activated in this 
order...

Button 1 - From your starting point there is a black object on the wall in 
front of you. If you blow it up, the first button will be revealed.

Button 2 - Continuing through the level, you pass under a large gun, and then 
walk into an open area with 3 more black objects. Blow up the one in the 
corner opposite the area's entrance, and the second button is revealed.

Button 3 - From the location of the second button, go up the small ramp and 
wait for 2 bridges to appear. Each bridge is on one side of another large gun. 
Do a charged jump from the bridge to a platform above the gun. There is a 
hidden room here which houses the 3rd button and an enemy.

Button 4 - If you continue through the level, you will come across an area 
where enemies spawn from 3 doors: 2 small ones on your right and a large door 
in the distance. The large door leads to a tunnel (for a reference point, the 
door is under a turret), which contains the 4th switch.

Buttons 5 & 6 - Continue through the level until you reach a point where you 
must hit a switch to create a bridge. Make the bridge and begin walking down 
it. While walking across the bridge, look to your right, and you will see an 
alcove with 2 more large explosive objects in it. Blow both of these up to 
reveal the final 2 buttons. Hit the button closer to the beginning of the 
bridge first, as they must be hit in order through the level.

A previously locked door is now open at the end of the bridge, and the pipe is 
now accessible.

(thanks to Estabon1)

----------------------------
- Advent Rising Staff Room -
----------------------------

This secret is located in Chapter 4 - The Awakening - Part E. Through this 
level there is a series of three buttons, which much be activated in this 
order...

Button 1 - In the room with the three shock troopers the first button, as you 
enter the room, is on the back of the right top portion of the area that holds 
rocket launchers in about the middle. You may have to tilt the camera upward 
to see this area. Destroy the black object to reveal the first button.

Button 2 - In the room after you fight the two Seeker Elites, go to the locked 
door and do a charge jump to the area above the door. There is a button on the 
ground all the way at the end of this area. Destroy the black object first.

Button 3 - Right before you meet up with Enorym in the room with the dead 
Aurelian. Jump to the bottom, below the platform, and go to the furthest 
column in the back to find a button behind it.

Backtrack to the previous room, and a new door is unlocked. Go inside to find 
the Advent Rising staff room complete with pictures of the AR staff by each 
console. Activate the consoles inside the room in this order to get an image 
of a ninja wailing on a guitar in the middle of the room...

Console 1 - guy with the white guitar

Console 2 - guy with the black-rimmed glasses

Console 3 - guy with the wooded background

Console 4 - person with the long black hair

Console 5 - guy with mustache and beard

Console 6 - guy holding up the "Utah County Sheriff" sign

Console 7 - guy with spiky hair and glasses (Donald Mustard)

---------------------------
- Headcrab from Half-Life -
---------------------------

At the beginning of Chapter 1 Part E, as you're getting off the elevator, go 
into the room with the marines and Seekers and look to the left.  The second 
door on the left has debris lying in front of it, but there is a slight 
opening underneath it.  Walk into the opening and look to the left.  The 
scientist leaning against the wall has a headcrab on his face.  Use first-
person view to get a better look.

----------------------
- Little People Room -
----------------------

("All Powers" code must be activated to find this room)

In the Prologue Part D, go through the level to the first Tactical Combat 
Training room scene with the holograms.  After defeating the first set and 
getting the "When ready, proceed back to instructor" objective go back toward 
the room with the instructor.  Activate the all powers cheat and move to the 
door at the end of the hall just near the area where the special forces 
instructor and Ethan appear but DO NOT go through the door.  Position Gideon 
so that he is facing directly at the entrance to the opposite door across from 
him.  Equip the Timeshift power and shift to the opposite door.  If you did 
this correctly then Gideon will barely make through the door before they 
close.  Move forward and to the door the marines come out of in the middle of 
the hall.  Wait for the door to open and go through and walla...little 
men...but no rainbows. :(

Once you are inside the room, you will need to restart the checkpoint in order 
to get out.  If anyone can figure out a way to get to this room without the 
use of cheat codes, then please contact me!

(thanks to Ngreder and Majesco forum members)

                            =================
                            - Contest Icons -
                            =================

(You must have Xbox LIVE and you must have downloaded each icon)

For each of these I will list the clues first that were given on the Advent 
Contest website first followed by the actual location.  I suggest looking at 
the clue first and seeing if you can find it to try to make it a bit fun.

---------------
- Week 1 Icon -
---------------

Week #1 Clue:

Clue: Gideon says, "Alright, at least she is still alive. Now we've just got 
to make it back in one piece..."

Level range: Located somewhere within the Epilogue or Chapter One...

Actual Location:

At the beginning of Chapter 1 Part E, as you're getting off the elevator, go 
into the room with the marines and Seekers and look to the left.  The second 
door on the left has debris lying in front of it, but there is a slight 
opening underneath it.  Walk into the opening and the Week 1 Advent icon will 
be in the back of this room.  This is the same room with the scientist and the 
headcrab.

Pics:

(thanks to Yusaku for the pics and the location)

---------------
- Week 2 Icon -
---------------

Week #2 Clue:

Clue: Gideon says, "I don't deserve to be alive… it should have been me out 
there!"

Level range: located somewhere within Chapters 1 through 3...

Actual Location:

Go to Chapter 2 Part A (the first level with the Scythe) and go get the 
Scythe. The icon is on the bridge that leads into the structure with the 
tunnel that you drive into. At the very end to the right of it, you'll see a 
green glowing thing. That's the icon! To get up there, drive the Scythe to the 
big bump/hill that's closest to the icon (there are two Seekers up here) and 
rocket up there with the Scythe's boosters.  Drive up to the rock that is 
pointing toward the piece of bridge where the icon is and boost off of it.  
You can't rapid-fire the boosters! Use well-timed boosts, and when you're in 
the air, if you use the well-timed boosts, you'll actually keep going up 
higher.

Pics:

(thanks to Yusaku for the pics and the location)

                               ===========
                               - Choices -
                               ===========

-------
- Bud -
-------

In Part D of the Prologue, you will be given the choice of whether to stop Bud 
(the marine) by stunning him or by killing him.  If you decide to kill him 
then the Marines throughout Chapter 1 will lend little support during the 
Seeker battle, however if you stun him they will help you blast the Seekers.

-------------------
- Ethan or Olivia -
-------------------

In the final part of Chapter 1 Part E, you're given the choice of who to take 
with you to the escape pod.  This choice will affect quite a few cutscenes 
throughout the rest of the game and will affect the appearance of the final 
boss in the Epilogue.

                           ====================
                           - Glitch Solutions -
                           ====================

======================
- Framerate Problems -
======================

---------------------------
- The Morrowind Technique -
---------------------------

(taken directly from aminojaku's thread on GameFAQs)

"I've had the game crash on me a few times, and I've had the framerate 
problems now and then that others are complaining about. It was frustrating to 
say the least. But yesterday I realized I remember another game with issues 
very much like Advent.. Morrowind. So when it crashed for the second time in 
20 minutes last night I decided to try the fix that was used for Morrowind.. 
and it worked. I continued playing Advent for 4 hours, all the way to the end. 
^_^ 

So here you go.. for those who may not remember.. 

What we are going to do is clear out Advent's cache on the HDD. The HDD keeps 
a data cache of the last 3 games played on the HDD in order to cut down on 
initial load times a little. But with Morrowind, once in a while that cache 
gets corrupted and causes the game to keep crashing. The more you play after 
it crashes the first time, the more often it crashes. Very much like Advent. 
And like Morrowind, the fix is simple. Take 3 games that you haven't played in 
a while.. 3 that are not the last 3 games you played. And put them in your 
Xbox and start them up. All 3, one at a time. You don't need to play them or 
save a game.. just load them. So now when you play Advent again, it reloads 
the cache from scratch, eliminating the bad data that was a cause of some of 
the issues. 

Give this a try if you are having a lot of problems with Advent (crash, 
lockups and really bad framerate issues)."

(Thanks to aminojaku)

-------------------------------------
- The Morrowind Technique Revisited -
-------------------------------------

This is a guaranteed way to stop the Majesco screen from stuttering upon 
startup of Advent Rising.  

Just like in the Morrowind Technique you have to swap out games, but you only 
have to use one of them for this.  Start up any game from your collection, it 
doesn't matter if you just got through with it or if you haven't played it in 
a while just start up any game besides Advent Rising.  Take out the game after 
it has loaded up on the Xbox.  Now put in Advent Rising and the Majesco screen 
should not skip.  You have to do this every time that the Xbox console is 
turned off, but you only have to load up one game when you start it up again.  
I have noticed that the framerate works about 5 - 10% better it seems after 
this is done, but it might just be me.

---------------------
- Project: Clean Up -
---------------------

If your Xbox hardrive is loaded with saves or especially soundtracks, delete 
some of the files that you may no longer use in the future.  Soundtracks 
usually take up the most room, so delete them first and see if this helps.

-------------------------
- Frequent Playthroughs -
-------------------------

Strangely enough, for some people, playing through it many times has resulted 
in the game running smoother on their Xbox.

=====================
- Cutscene Problems -
=====================

------------------
- Sneaky Loading -
------------------

If you're having problems with cutscenes try pausing the game right when a 
cutscene starts.  Notice the "Loading" phrase in the bottom right corner of 
the menu.  The game loads the next scene during some of the cutscenes so this 
sometimes causes them to glitch.  Leave the game paused until the "Loading" 
phrase disappears and unpause the game or press "Y" to replay the cutscene.

---------------------------
- Crossed Lines: Scene 12 -
---------------------------

The audio in this cutscene is ahead of ahead of the actual actions of the 
characters.  It is not your sound setup or Xbox; it is a bug.  There is no 
solution to this.  It will do the same thing even if you view it through the 
cutscene viewer.

----------------------------
- Pulling Strings: Scene 4 -
----------------------------

For some reason, when viewing this cutscene under the cutscene viewer, it is 
always the opposite of whomever you left behind in the final part of Chapter 
1.  Like the above, there is no solution just pointing this out.

===================
- Camera Problems -
===================

---------------------------------------
- The Other Use for First Person View -
---------------------------------------

Sometimes the camera gets locked-on to an object or enemy that is no longer 
there and stays locked-on to it.  If the camera starts to have a mind of its 
own during gameplay (this generally happens around the last few stages), then 
go into first person view with the "Back" button and exit back out by pressing 
"Back" again.  This should fix the camera to where you can control it once 
again.

=====================
- Gameplay Problems -
=====================

---------------------
- Reload Checkpoint -
---------------------

This game has tons of random bugs and glitches during gameplay that happen 
randomly usually caused from the objective not appearing on the screen or 
maybe Gideon getting stuck in wall or during a move or, possibly, a door not 
opening when it should.  Also, sometimes the next objective refuses to flash 
across the screen and the game will not let you proceed.  The only way to fix 
these is to restart the checkpoint.  Choose "Load Checkpoint" from the main 
pause menu.

(thanks to the people that emailed me about adding this)

------------------------------------------------------------
- Switch to Ethan as Saved Character (aka. The "Soma" bug) -
------------------------------------------------------------

In other words, you rescued Olivia during the first chapter yet you load your 
game later from a save point only to find out that Ethan is with you now.  For 
some reason, the game will randomly replace Olivia with Ethan at times.

The only way you can get Olivia back is to start a new game and select the 
final portion of Chapter 1 through the level select feature, and save Olivia 
once again.  Other than that, if this bug happens, you will remain with Ethan 
as your saved character.

If however, you used the level select code to skip some levels past the final 
part of Chapter 1, your default saved character will automatically be Ethan.

------------------------------------------------------------------------------

                                SECTION VII

                             ______ /\ ______
                            /  __ //  \\ __  \
                           |  /   /    \   \  |
                           | |   /  /\  \   | |
                           | |  /  /  \  \  | |
                           | | / COPYRIGHT\ | |
                           | |/  /   &  \  \| |
                           |//SPECIAL THANKS\\| 
                            /  / ________ \  \
                           /  //__________\\  \
                          /___\            /___\

                               *************
                               - COPYRIGHT -
                               *************

This document (c) 2005 Kevin Hall (Berserker)

Advent Rising (c) 2005 Majesco Sales, Inc. All rights reserved.

This document is for private and personal use only!

Do not try to sell this document for profit! This is a free document and 
should remain free.

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