Advent Rising - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Advent Rising - Strategy Guide (Page 04).
3. Make sure there are no bodies on the elevator. Surge them off if you have
to.
4. Stand in the center of the elevator and press the X button one time, and
wait for about 30 seconds. If the elevator does not respond, move a bit and
press X again.
5. Stand directly in front of the console and press and hold X.
5. Turn the game off and on and try again.
6. Restart the checkpoint or restart the level.
7. If all else fails, go to the following url...
flip off or curse at the screencap, and start from step 1 again.
(thanks to Chikn n a Bskit, subordinater, Siz_Brizz, spartan air, and Barnolde
from the Majesco boards. thanks to Epyon for the screencap)
******************************************************************************
A few Seekers and a Seeker Elite will greet Gideon at the bottom. Target the
Seeker Elite, since he has to be beat with dodge attacks. Go through the door
and waste the Seekers off to the left. Lift and Surge work especially well in
this room for destructive purposes. Further ahead Seekers will be waiting
overhead mixed with some on the current level. Negate or Lift may come in
handy for this part. Ride up the lift off to the left. There is another lift
on the other end at the top. Wait for the lift if it is not there. At the
very top, fight off the Seekers and go through the door. Keep going straight
until you enter a lava area.
New objective: Proceed across volcano core
Dispose of the single Seeker and go across the bridge ahead. Use the console
if the bridge doesn't fold out. Seekers, Shock Troopers, and Seeker Elites
will be on the other side. Surge and Negate work well here. Try to lure the
Seeker Elites away from the Shock Troopers since they have to be beaten
carefully.
New Objective: Navigate (across) fallen rocks to cell block entrance
To the left of the big Seeker ship, are some rocks that you will need to jump
across. Seekers will come across them eventually. Make sure to use the
camera to judge the distance while jumping. Once on the other side, go
straight ahead and to the right. Seekers will hop across or shoot you from
the bridge ahead. Take them out and jump across the lava. They don't seem to
have an end to their spawning, so you will have to take them out quickly and
then make the jump. Go toward the doors in the back.
CUTSCENE
------------------------
Turning Tides - Part G -
------------------------
Go through either door ahead. A whole horde of Seekers will be waiting to
ambush you in this room. Surge is highly recommended to keep them off.
Seismic Waves are good to use too if you have leveled up Gideon's Melee attack
enough. After they've been taken care of, go up either ramp and through the
doors on the right. Surge your way through the Seekers down the hall and try
not to get knocked off. Go through the door at the end of the hall as soon as
possible (even if it is full of Seekers) to avoid getting knocked off into the
lava. Go through the next door into the room with the consoles. Go through
either door on the side of this room and down the hall.
New Objective: Defeat cell guards
Fire down at the Seekers below and go straight.
CUTSCENE
New Objective: Pursue Skinwalker
Follow the Skinwalker through the wall. Free the Aurelian off to the left
side also to make Enorym happy.
BOSS FIGHT
==============================================================================
**************
- Skinwalker -
**************
New Objective: Defeat Skinwalker
This boss is pretty easy, once you know how to beat him. Equip Surge and/or
Lift during this battle. Lock onto to the Skinwalker with flick targeting,
and dodge his rams and punches with the dodge button or jump button. Jump
whenever he hits the ground, because it will knock you off balance. Wait
until you see him lift his hand in the air before jumping. Keep dodging his
attacks and remain patient. Stay away from him while your energy recharges if
you get hit. Eventually he will hit the ground and a bunch of rocks will rain
down followed by a big boulder. He will pick up the boulder and try to toss
it at you. While he has it above his head, charge up Surge and release to
stun him or target the boulder with Lift and wait for him throw it, then
quickly Lift it. Both have the same effect of stunning the Skinwalker. Pound
on the Skinwalker with whichever power of your choosing while he is stunned.
He will get back up and angrily pound the ground. Be sure to jump. Wait for
him to pound the ground again and rinse and repeat the above method. It only
takes about three times to kill him. Be sure to avoid his ground pound after
he gets up.
An Aurelian and Marin (in the back) will try to help you out during this
entire battle...not that they actually do, but it's interesting to watch them.
==============================================================================
------------------------
Turning Tides - Part H -
------------------------
Now it's time to leave. Go across the broken bridge and defeat the Shock
Trooper and Seekers on the other side. There is a Seeker Tank off to the left
that you need to use to escape.
New Objective: Escape from Volcano
Get in the Seeker tank and ride it down the lava path directly behind you.
Just like in the previous tank area, do not rush, or the enemy tanks will take
you down quickly. Turn left after disposing of the first enemy tank. Watch
out for the turret on the right and the one in the back on the left.
New Objective: Proceed to sub-station generators
Turn left and go straight. Plenty of Seeker tanks, a few turrets and some
Shock Troopers are up ahead. Blast them and continue going straight. The
cave-ins are nothing to worry about; you're not timed through this. Make a
right up ahead and keep going straight ahead. Exit the tank when you get to
the door in the back and go through.
This hangar has a Seeker, 2 Shock Troopers, and a Seeker Elite in it. Take
care of the Seeker and the Shock Troopers from a distance, and then deal with
the Seeker Elites. Go through the door on the other side.
New Objective: Find transportation
This part can be evil. There are about 5 Seeker Snipers in this area. 2 of
them are up above and the rest are on the ground. One hit from their sniper
will nearly kill you. Take them out carefully and quickly. There is a sniper
rifle on a crate to the side as you enter that will help. A powered up Surge
blast helps a lot also. Go up the lift to the side and down the next lift on
the other side.
Get in the Seeker Tank and go down the path ahead. Blast the turret and turn
left. Take out the enemy tank and Shock Trooper from a distance and go up the
hill. Go into the lava area at the top. You might want to switch tanks here
if the current tank is damaged. Take out the Seekers and the enemy tank up
ahead with your current tank and hop in the new one.
Go straight then turn right. Watch out for the double dose of enemy tank
action and the turrets in the back. Keep going straight, and take the right
path ahead. Turn left and blast the turrets and the enemy tank in the back.
Make another right eventually and blast the tanks and turrets along the way.
Make a left and blast anything that moves up ahead. Keep going straight and
go up the ramp at the end. The enemies just keep coming in this room so don't
worry about trying to get rid of all of them. Rush over to the right side of
the room, exit the tank, and go through the collapsed structure ahead. Keep
moving ahead and blasting Seekers until a cutscene starts.
CUTSCENE
END CREDITS
Woah, woah, woah! Don't leave just yet my friend. Sit back down exalted one,
flyboy, or dad...whatever you choose to be called, for your story is not over
yet!
============================
Epilogue - Pulling Strings -
============================
--------------------------
Pulling Strings - Part A -
--------------------------
BOSS FIGHT
==============================================================================
**********
- Koroem -
**********
This boss will differ in appearance depending on the person you chose to
rescue in Chapter 1.
This boss is not that hard, if you know its attacks. Quickly equip Negate and
set two energy shields towards the wall against the far right column and the
far left column. It helps to set a third energy shield in the middle area in
front of you to hide behind. Whenever one side of the room flashes, quickly
get behind the energy shield on the side of the flashing and no damage will be
taken from the blast. If the boss ever starts to glow a reddish color, then
get behind a column, piece of a column, or the middle energy shield
immediately. The column that Marin is behind will not break. The boss has
two attacks involving rocks. For one, it will lift a rock with its powers and
hurl it at you. Dodge, Surge, or Lift the rock to avoid it. For the other
attack the boss will cause rocks to fall from the ceiling. Stay on the
extreme right or left side to avoid this attack. Now for the main annoyance,
Seekers will be rushing out of the side doors and attacking nonstop throughout
this whole battle. Equip Surge to quickly push them out of the way. Do not
try to get in the area near the boss; it will push you back with quite a
force.
To hit the boss, target it, and wait until it hurls a black energy ball toward
you. Hit the energy ball with a Surge wave to knock it back. The boss will
catch it and knock the ball back, surge it back its way. Once again the
energy will be knocked back at Gideon, surge it back one more time and the
boss will be stunned and yellow rocks will fall around it. Target and pick up
one or all of the rocks with Lift or Multi-Lift and toss them at the boss.
Rinse and repeat this method until the boss is taken out.
CUTSCENE
Now walk up toward the boss. Walk, don't run (you look cooler and more
almighty while walking), and press the R button.
==============================================================================
CUTSCENE
--------------------------
Pulling Strings - Part B -
--------------------------
Now, the goal for this portion is to, well, do nothing and nearly die. A
cutscene should start once you're down to about 20% health.
CUTSCENE
Congratulations! You just beat the game!
------------------------------------------------------------------------------
SECTION VI
______ /\ ______
/ __ // \\ __ \
| / / \ \ |
| | / /\ \ | |
| | / / \ \ | |
| | / / \ \ | |
| |/ /EXTRAS\ \| |
|// / \ \\|
/ / ________ \ \
/ //__________\\ \
/___\ /___\
==========
- Cheats -
==========
--------------
- Cheat Menu -
--------------
At any time during gameplay, pause the game and enter the following...
*************************************************************
Up, Up, Down, Down, Left, Right, Left, Right, White, Black, X
*************************************************************
This will bring up a cheat menu where you can enable the following cheats...
-------------------------------------------------------------
|Blizzow |All powers with level 5 mastery. |
-------------------------------------------------------------
|Unlimited Ammo |Unlimited ammo for weapons and unlimited |
| |uses for powers. |
-------------------------------------------------------------
|God Mode |Invincibility |
-------------------------------------------------------------
|Uber Mode |All enemies die with one hit from anything. |
-------------------------------------------------------------
(thanks to ProtoType9X)
-----------------------------------
- Unlock All Levels and Cutscenes -
-----------------------------------
When the game loads up, click play game. Select the slot you wish to play. On
the screen that follows enter the following code...
*****************************
Black, White, Black, White, X
*****************************
(thanks to derek_korus)
----------------------------------
- A Way to See All the Cutscenes -
----------------------------------
(please note that the default cutscene saved character is always Ethan if you
play the cutscenes from the cutscene viewer)
If you want to see the cutscenes from both sides of the story very quickly
then do this...
1. Start a new game then go to Chapter 1 Part E through the level select and
rescue whoever you didn't rescue before, you only have to play to the end of
this part. Really you should only save Olivia, since the default character is
Ethan, there is no use in saving him since his cutscenes are already viewable
beforehand.
2. Make sure the game saves on Chapter 2 after the cutscene when you land.
Quit the game. Go to the pause menu and choose "Exit" and "Yes".
3. Enter the code for all cutscenes and level select for that file that you
just quit. You do not have to do this if you have previously beaten the game,
but even if you have beaten it, it will not give you the final few cutscenes
unless you enter the cheat.
4. Now go to the cutscenes and they should play from the viewpoint of the
person that you just saved. Epilogue Scene 4 is always opposite for some
reason though.
===============
- Easter Eggs -
===============
--------------------
- Mario Pipe Set 1 -
--------------------
In order to activate this easter egg go to Chapter 1 Part B. Through this
level there is a series of six buttons, which much be activated in this
order...
Button 1 - Hit the locker in the first room a bunch, and it will disappear
revealing a button.
Button 2 - Look behind the pillars in the first room to the left of where you
start.
Button 3 - Go out of the first room the way you came in from the previous
level. Press the button near the door with the fire in front of it.
Button 4 - Behind the left locker in the second escape pod room (looks like
the first room in the first level)
Button 5 - Check behind the pillar in the second escape pod room much like
Button 1.
Button 6 - On a doorframe on the first section of walkway overlooking the
civic center towards the end of the level.
(thanks to marsfire (Eric Berger), the actual creator of this easter egg)
Alternate (and faster) way to reach the pipe:
Use the "All Powers" cheat code and equip Timeshift. Once inside the civic
center turn to the left and jump over the wall. Go to the end of the platform
and jump and Timeshift to the small walkway against the side of the wall.
Follow the walkway to the end then jump and Timeshift once again to reach the
area with the first Mario Pipe. Once inside the pipe there will be no music
present...possibly because the pipe was not gotten to correctly. ;p
(thanks to stormshadowzero)
--------------------
- Mario Pipe Set 2 -
--------------------
In order to activate this easter egg go to Chapter 4 Part B. Through this
level there is a series of six buttons, which much be activated in this
order...
Button 1 - From your starting point there is a black object on the wall in
front of you. If you blow it up, the first button will be revealed.
Button 2 - Continuing through the level, you pass under a large gun, and then
walk into an open area with 3 more black objects. Blow up the one in the
corner opposite the area's entrance, and the second button is revealed.
Button 3 - From the location of the second button, go up the small ramp and
wait for 2 bridges to appear. Each bridge is on one side of another large gun.
Do a charged jump from the bridge to a platform above the gun. There is a
hidden room here which houses the 3rd button and an enemy.
Button 4 - If you continue through the level, you will come across an area
where enemies spawn from 3 doors: 2 small ones on your right and a large door
in the distance. The large door leads to a tunnel (for a reference point, the
door is under a turret), which contains the 4th switch.
Buttons 5 & 6 - Continue through the level until you reach a point where you
must hit a switch to create a bridge. Make the bridge and begin walking down
it. While walking across the bridge, look to your right, and you will see an
alcove with 2 more large explosive objects in it. Blow both of these up to
reveal the final 2 buttons. Hit the button closer to the beginning of the
bridge first, as they must be hit in order through the level.
A previously locked door is now open at the end of the bridge, and the pipe is
now accessible.
(thanks to Estabon1)
----------------------------
- Advent Rising Staff Room -
----------------------------
This secret is located in Chapter 4 - The Awakening - Part E. Through this
level there is a series of three buttons, which much be activated in this
order...
Button 1 - In the room with the three shock troopers the first button, as you
enter the room, is on the back of the right top portion of the area that holds
rocket launchers in about the middle. You may have to tilt the camera upward
to see this area. Destroy the black object to reveal the first button.
Button 2 - In the room after you fight the two Seeker Elites, go to the locked
door and do a charge jump to the area above the door. There is a button on the
ground all the way at the end of this area. Destroy the black object first.
Button 3 - Right before you meet up with Enorym in the room with the dead
Aurelian. Jump to the bottom, below the platform, and go to the furthest
column in the back to find a button behind it.
Backtrack to the previous room, and a new door is unlocked. Go inside to find
the Advent Rising staff room complete with pictures of the AR staff by each
console. Activate the consoles inside the room in this order to get an image
of a ninja wailing on a guitar in the middle of the room...
Console 1 - guy with the white guitar
Console 2 - guy with the black-rimmed glasses
Console 3 - guy with the wooded background
Console 4 - person with the long black hair
Console 5 - guy with mustache and beard
Console 6 - guy holding up the "Utah County Sheriff" sign
Console 7 - guy with spiky hair and glasses (Donald Mustard)
---------------------------
- Headcrab from Half-Life -
---------------------------
At the beginning of Chapter 1 Part E, as you're getting off the elevator, go
into the room with the marines and Seekers and look to the left. The second
door on the left has debris lying in front of it, but there is a slight
opening underneath it. Walk into the opening and look to the left. The
scientist leaning against the wall has a headcrab on his face. Use first-
person view to get a better look.
----------------------
- Little People Room -
----------------------
("All Powers" code must be activated to find this room)
In the Prologue Part D, go through the level to the first Tactical Combat
Training room scene with the holograms. After defeating the first set and
getting the "When ready, proceed back to instructor" objective go back toward
the room with the instructor. Activate the all powers cheat and move to the
door at the end of the hall just near the area where the special forces
instructor and Ethan appear but DO NOT go through the door. Position Gideon
so that he is facing directly at the entrance to the opposite door across from
him. Equip the Timeshift power and shift to the opposite door. If you did
this correctly then Gideon will barely make through the door before they
close. Move forward and to the door the marines come out of in the middle of
the hall. Wait for the door to open and go through and walla...little
men...but no rainbows. :(
Once you are inside the room, you will need to restart the checkpoint in order
to get out. If anyone can figure out a way to get to this room without the
use of cheat codes, then please contact me!
(thanks to Ngreder and Majesco forum members)
=================
- Contest Icons -
=================
(You must have Xbox LIVE and you must have downloaded each icon)
For each of these I will list the clues first that were given on the Advent
Contest website first followed by the actual location. I suggest looking at
the clue first and seeing if you can find it to try to make it a bit fun.
---------------
- Week 1 Icon -
---------------
Week #1 Clue:
Clue: Gideon says, "Alright, at least she is still alive. Now we've just got
to make it back in one piece..."
Level range: Located somewhere within the Epilogue or Chapter One...
Actual Location:
At the beginning of Chapter 1 Part E, as you're getting off the elevator, go
into the room with the marines and Seekers and look to the left. The second
door on the left has debris lying in front of it, but there is a slight
opening underneath it. Walk into the opening and the Week 1 Advent icon will
be in the back of this room. This is the same room with the scientist and the
headcrab.
Pics:
(thanks to Yusaku for the pics and the location)
---------------
- Week 2 Icon -
---------------
Week #2 Clue:
Clue: Gideon says, "I don't deserve to be alive… it should have been me out
there!"
Level range: located somewhere within Chapters 1 through 3...
Actual Location:
Go to Chapter 2 Part A (the first level with the Scythe) and go get the
Scythe. The icon is on the bridge that leads into the structure with the
tunnel that you drive into. At the very end to the right of it, you'll see a
green glowing thing. That's the icon! To get up there, drive the Scythe to the
big bump/hill that's closest to the icon (there are two Seekers up here) and
rocket up there with the Scythe's boosters. Drive up to the rock that is
pointing toward the piece of bridge where the icon is and boost off of it.
You can't rapid-fire the boosters! Use well-timed boosts, and when you're in
the air, if you use the well-timed boosts, you'll actually keep going up
higher.
Pics:
(thanks to Yusaku for the pics and the location)
===========
- Choices -
===========
-------
- Bud -
-------
In Part D of the Prologue, you will be given the choice of whether to stop Bud
(the marine) by stunning him or by killing him. If you decide to kill him
then the Marines throughout Chapter 1 will lend little support during the
Seeker battle, however if you stun him they will help you blast the Seekers.
-------------------
- Ethan or Olivia -
-------------------
In the final part of Chapter 1 Part E, you're given the choice of who to take
with you to the escape pod. This choice will affect quite a few cutscenes
throughout the rest of the game and will affect the appearance of the final
boss in the Epilogue.
====================
- Glitch Solutions -
====================
======================
- Framerate Problems -
======================
---------------------------
- The Morrowind Technique -
---------------------------
(taken directly from aminojaku's thread on GameFAQs)
"I've had the game crash on me a few times, and I've had the framerate
problems now and then that others are complaining about. It was frustrating to
say the least. But yesterday I realized I remember another game with issues
very much like Advent.. Morrowind. So when it crashed for the second time in
20 minutes last night I decided to try the fix that was used for Morrowind..
and it worked. I continued playing Advent for 4 hours, all the way to the end.
^_^
So here you go.. for those who may not remember..
What we are going to do is clear out Advent's cache on the HDD. The HDD keeps
a data cache of the last 3 games played on the HDD in order to cut down on
initial load times a little. But with Morrowind, once in a while that cache
gets corrupted and causes the game to keep crashing. The more you play after
it crashes the first time, the more often it crashes. Very much like Advent.
And like Morrowind, the fix is simple. Take 3 games that you haven't played in
a while.. 3 that are not the last 3 games you played. And put them in your
Xbox and start them up. All 3, one at a time. You don't need to play them or
save a game.. just load them. So now when you play Advent again, it reloads
the cache from scratch, eliminating the bad data that was a cause of some of
the issues.
Give this a try if you are having a lot of problems with Advent (crash,
lockups and really bad framerate issues)."
(Thanks to aminojaku)
-------------------------------------
- The Morrowind Technique Revisited -
-------------------------------------
This is a guaranteed way to stop the Majesco screen from stuttering upon
startup of Advent Rising.
Just like in the Morrowind Technique you have to swap out games, but you only
have to use one of them for this. Start up any game from your collection, it
doesn't matter if you just got through with it or if you haven't played it in
a while just start up any game besides Advent Rising. Take out the game after
it has loaded up on the Xbox. Now put in Advent Rising and the Majesco screen
should not skip. You have to do this every time that the Xbox console is
turned off, but you only have to load up one game when you start it up again.
I have noticed that the framerate works about 5 - 10% better it seems after
this is done, but it might just be me.
---------------------
- Project: Clean Up -
---------------------
If your Xbox hardrive is loaded with saves or especially soundtracks, delete
some of the files that you may no longer use in the future. Soundtracks
usually take up the most room, so delete them first and see if this helps.
-------------------------
- Frequent Playthroughs -
-------------------------
Strangely enough, for some people, playing through it many times has resulted
in the game running smoother on their Xbox.
=====================
- Cutscene Problems -
=====================
------------------
- Sneaky Loading -
------------------
If you're having problems with cutscenes try pausing the game right when a
cutscene starts. Notice the "Loading" phrase in the bottom right corner of
the menu. The game loads the next scene during some of the cutscenes so this
sometimes causes them to glitch. Leave the game paused until the "Loading"
phrase disappears and unpause the game or press "Y" to replay the cutscene.
---------------------------
- Crossed Lines: Scene 12 -
---------------------------
The audio in this cutscene is ahead of ahead of the actual actions of the
characters. It is not your sound setup or Xbox; it is a bug. There is no
solution to this. It will do the same thing even if you view it through the
cutscene viewer.
----------------------------
- Pulling Strings: Scene 4 -
----------------------------
For some reason, when viewing this cutscene under the cutscene viewer, it is
always the opposite of whomever you left behind in the final part of Chapter
1. Like the above, there is no solution just pointing this out.
===================
- Camera Problems -
===================
---------------------------------------
- The Other Use for First Person View -
---------------------------------------
Sometimes the camera gets locked-on to an object or enemy that is no longer
there and stays locked-on to it. If the camera starts to have a mind of its
own during gameplay (this generally happens around the last few stages), then
go into first person view with the "Back" button and exit back out by pressing
"Back" again. This should fix the camera to where you can control it once
again.
=====================
- Gameplay Problems -
=====================
---------------------
- Reload Checkpoint -
---------------------
This game has tons of random bugs and glitches during gameplay that happen
randomly usually caused from the objective not appearing on the screen or
maybe Gideon getting stuck in wall or during a move or, possibly, a door not
opening when it should. Also, sometimes the next objective refuses to flash
across the screen and the game will not let you proceed. The only way to fix
these is to restart the checkpoint. Choose "Load Checkpoint" from the main
pause menu.
(thanks to the people that emailed me about adding this)
------------------------------------------------------------
- Switch to Ethan as Saved Character (aka. The "Soma" bug) -
------------------------------------------------------------
In other words, you rescued Olivia during the first chapter yet you load your
game later from a save point only to find out that Ethan is with you now. For
some reason, the game will randomly replace Olivia with Ethan at times.
The only way you can get Olivia back is to start a new game and select the
final portion of Chapter 1 through the level select feature, and save Olivia
once again. Other than that, if this bug happens, you will remain with Ethan
as your saved character.
If however, you used the level select code to skip some levels past the final
part of Chapter 1, your default saved character will automatically be Ethan.
------------------------------------------------------------------------------
SECTION VII
______ /\ ______
/ __ // \\ __ \
| / / \ \ |
| | / /\ \ | |
| | / / \ \ | |
| | / COPYRIGHT\ | |
| |/ / & \ \| |
|//SPECIAL THANKS\\|
/ / ________ \ \
/ //__________\\ \
/___\ /___\
*************
- COPYRIGHT -
*************
This document (c) 2005 Kevin Hall (Berserker)
Advent Rising (c) 2005 Majesco Sales, Inc. All rights reserved.
This document is for private and personal use only!
Do not try to sell this document for profit! This is a free document and
should remain free.
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