Advent Rising - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Advent Rising - Strategy Guide (Page 02).
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
- Zooming (Alternate Shadowstalker Fire) -
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Comes equipped with a poly-rez genscope able to accurately analyze distance,
atmospheric interference, and DNA maps of the target. (aka. sniper zoom)
>>>>>>>>>>>>>>>>>>
- Human Grenades -
>>>>>>>>>>>>>>>>>>
Manual trajectory explosives with timed/contact simple triggers and contained
quantum-pack molecular payloads.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
- Seeker Grenades (Alternate Fire) -
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
(To select the grenade alternate, hold white until the grenade symbol changes)
Similar to the human delivery system, but with a biological bonding agent,
which is corrosive.
==========
- POWERS -
==========
The powers menu will appear on the pause menu in the bottom right hand corner
after lift has been obtained in Chapter 4. Like weapons, powers can be
equipped in the left hand and/or the right hand (See CONTROLS)
-----------------
Power Level Chart
-----------------
Level 1 - 10% increase per move
Level 2 - 5% increase per move
Level 3 - 5% increase per every 6 moves
Level 4 - 5% increase per every 7 moves
Level 5 - 5% increase per every 7 moves
>>>>>>>>>
- Melee -
>>>>>>>>>
1 - Base Melee + Punching (B)
2 - Power Up + Kicking
3 - Power Up + Punch Fatalities
4 - Power Up + Kick Fatalities
5 - Seismic Pound + Stealth Fatality
Punching or Kicking Combos - Tap B. It's random whether it will be a punch
combo or a kick combo.
Punch Fatalities - Target the enemy and Punch them when they are nearly dead
(the target should be red).
Kick Fatalities - Target the enemy and Kick them when they are nearly dead
(the target should be red).
Stealth Fatality - Target and sneak up behind an unsuspecting enemy. Press
the B Button to perform the stealth fatality. I believe it is random.
Seismic Pound - Do a charge jump and press B anytime when Gideon is airborne.
Teleport Punch - Dodge and press the attack button.
>>>>>>>>
- Jump -
>>>>>>>>
1 - Base Jumping
2 - Unlocks Slowmo Dodging + Charge Jump (X + A, can be charged)
3 - Unlocks Cartwheel Dodging Dodging
4 - Unlocks Ledge Dodging
5 - Unlocks Flip Dodging
Roll - While ducking press any direction and the dodge button.
Slowmo Dodging - Target the enemy, then press a direction with the left analog
and press X.
Charge Jump - Press X + A. The buttons can be held down for a higher jump.
Ledge Dodging - Press X while hanging from a ledge.
>>>>>>>>
- Lift -
>>>>>>>>
1 - Base Power
2 - Less Energy Drain
3 - Unlocks Multi-Lift Mode
4 - Multi-Lift Increase
5 - Maximum Damage + Lift
Using this power Gideon can lift an enemy or object into the air with his
telekinetic abilities and toss or hit it with the power or weapon in the other
hand. An enemy or object must be targeted to unleash the lift power. Hold
down the assigned button and use the right analog to move the lifted object.
To drop an object simply release the assigned button. Push a direction with
the right analog and release the assigned button to throw the object in the
corresponding direction. Lift cannot be used in first person view.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
- Multi-Lift (Alternate Lift Power) -
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Gideon can lift more than one enemy or object. Same controls for normal lift
still apply.
>>>>>>>>>
- Surge -
<<<<<<<<<
1 - Base Power
2 - Increases Damage + Radius
3 - Unlocks Weapon Steal
4 - Increases Damage + Radius
5 - Maximum Damage + Radius
Gideon charges and sends a wave of telekinetic energy toward the enemy pushing
them back and knocking them off balance. An extremely valuable feature to
remember about Surge is that it has the ability to reflect rockets as well as
other types of enemy fire. Surge may also be charged to unleash a bigger wave
of energy.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
- Weapon Steal (Alternate Surge Power) -
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Gideon uses his powers to steal the enemies' weapon directly out of their
hands and into his own.
>>>>>>>>>>
- Negate -
>>>>>>>>>>
1 - Places 1 Shield
2 - Places 2 Shields
3 - Places 3 Shields + Unlocks Sphere
4 - Less Energy Drain
5 - Places 4 Shields + Sustained Sphere
Allows Gideon to form an energy shield out of thin air to hide behind. As his
mastery level increases, Gideon will be able to set out more energy shields.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
- Sphere (Alternate Negate Power) -
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Gideon surrounds himself with a force field that repels enemy fire and
attacks. Hold the assigned button to prolong the force field.
>>>>>>>>>>>>>>
- Aeon Pulse -
>>>>>>>>>>>>>>
1 - Base Power
2 - Increases Damage
3 - Unlocks Radial Flare Mode
4 - Increases Flare Damage + Radius
5 - Maximum Damage + Radius
Gideon unleashes a lethal pulse blast upon his enemies. Like Surge, this
power can also be charged.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
- Radial Flare (Alternate Aeon Pulse Power) -
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Gideon floats in the air and release a circular flare ring that destroys
everything in its path. Hold the assigned button to increase pulse output.
>>>>>>>>>>>>>
- TimeShift -
>>>>>>>>>>>>>
1 - Base Power
2 - Less Energy Drain
3 - Unlocks Time-Damp Mode
4 - Less Energy Drain
5 - Sustained Time-Damp
With this power Gideon moves through time and space with such force that he
bashes into objects when shifting into the position they occupy.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
- Time-Damp (Alternate Timeshift Power) -
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Allows Gideon to move so fast that time and the motion of all other beings
slows to a crawl.
>>>>>>>>>>>
- Shatter -
>>>>>>>>>>>
1 - Base Power
2 - Increase Damage
3 - Unlocks Freeze Mode
4 - Increases All Damage + Freeze Radius
5 - Maximum Damage + Radius
Gideon unleashes absolute-zero ice shards upon his enemies.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
- Freeze (Alternate Shatter Power) -
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Gideon hits the enemy with a shot of ice so cold that it freezes the enemy
allowing Gideon a chance to shatter his opponent.
------------------------------------------------------------------------------
SECTION V
______ /\ ______
/ __ // \\ __ \
| / / \ \ |
| | / /\ \ | |
| | / / \ \ | |
| | / / \ \ | |
| |/ WALKTHROUGH\| |
|// / \ \\|
/ / ________ \ \
/ //__________\\ \
/___\ /___\
This walkthrough is written with the idea that you are playing in normal mode.
I do not go into too much detail regarding the disposal of enemies, since
there are so many options; that is best left up to you. Also, as said in the
introduction I try to avoid spoilers, but certain boss names and decisions
that I mention can spoil the experience for you, so tread carefully. With
that said, I hope you find this guide helpful, and now onto the walkthrough...
******************************************************************************
PLEASE READ!
Oh wait, one more thing, and this is VERY important. If for any reason the
game will not let you go through a certain door that I describe, go down a
certain lift that I describe, or activate a certain switch that I describe
then please restart the checkpoint (choose "load checkpoint" from the pause
menu). The game has tons of glitches and bugs that can happen randomly or may
not happen at all. Sometimes the next objective does not come up on the
screen and the game will not allow you to proceed. This is mentioned in the
Glitch Solution section under Gameplay Problems also.
If the Majesco screen is skipping on you, the game freezes frequently, or the
framerate is horribly slow during gameplay upon loading up the game then visit
the Framerate Problems subsection under the Extras section for some
information that may help.
Ok, now onto the walkthrough for real this time...
******************************************************************************
==========================
Prologue - First Contact -
==========================
------------------------
First Contact - Part A -
------------------------
INTRO CUTSCENE
Fly toward the space colony up ahead to the right. Once the walls are reached
you should notice a trail of blue blinking lights in the middle of the space
colony. Fly toward them.
CUTSCENE
------------------------
First Contact - Part B -
------------------------
New Objective: Meet Ethan in Hotel Lounge
(Note: If you are experiencing any major framerate issues during this first
area then visit the Glitch Solutions part of this guide.)
Go through either of the doors to the left. Keep going straight and enter the
auditorium. Walk across the auditorium and enter the room at the far end.
Ethan is waiting by the door.
CUTSCENE
------------------------
First Contact - Part C -
------------------------
New Objective: Knock out angry Marines
Flick the right analog in the direction of an opponent and attack with the "B"
button. There is no real strategy for this part, just try not to take on two
at a time, and be sure to watch the health bar.
CUTSCENE
------------------------
First Contact - Part D -
------------------------
New Objective: Complete training
Go down the hall to the left and through the door. The guard down the stairs
will point you to the right, so go through the door on the right side. Go
straight through the training area and down the stairs of the next room. The
guard near the door at the bottom of the stairs will open the door up for you,
as will the guard in the next room. Go down the stairs and into the training
room.
CUTSCENE
Target each green light as it comes on. Press in the direction of the green
light with the right analog. For the second exercise, pay attention to the
color of the light overhead and target and shoot the corresponding enemy of
that color. After the training, get on the elevator. Press "X" at the
controls to activate it.
Medical Station
Go into the weapon training room and listen to the instructor. Go through on
either side and pick up a weapon for each hand. "X" is the left hand (L to
fire); "Y" is the right hand (R to fire). Go into the simulator and your
opponents should arrive shortly. As you enter, make sure to keep in the mind
the location of the Medical Stations (press and hold "X" to use) in the middle
of the room. Assault Rifles are on the right and left walls so stock up.
Rocket Launchers are up the stairs in the back of the room. A Medical Station
is to the right of the Rocket Launchers, and another Medical Station is on the
bottom floor. Press the gravity panels on the side to disable the gravity in
the room and make it to where Gideon can jump much higher and aim down at the
sims. Target each sim and unload. The first set is extremely easy. The
later sets will have you rushing to the Medical Stations very quickly.
New Objective: When ready, proceed back to instructor
If you want you can go back to the front room now and end the fighting,
however I would suggest taking this chance to level up Gideon's skill with the
guns first. You can stay in the simulator as long you want. Knock yourself
out! :D The instructor is kind of funny to listen to if you stay in the
simulator for quite a while.
CUTSCENE
New Objective: Stun all Marines
Grab some stunners off to the side as you go back into the simulator. Stun
all four Marines in the simulator.
CUTSCENE
New Objective: Defeat Bud!
Grab the Stunner on the ground. The way in which you take out Bud will have a
minor effect on the rest of the game. Make sure the last hit is with the
Stunner to knock him unconscious; if the last hit is with the Pistol then he
will be killed. Make some trips to the Medical Stations during this battle if
needed.
New Objective: Follow Ethan to hangar and enter ship
Activate the elevator. Follow Ethan to the ship.
CUTSCENE
=================================
Chapter 1 - Hostile Negotiation -
=================================
------------------------------
Hostile Negotiation - Part A -
------------------------------
While carrying Ethan you can only use your right hand for shooting. Go
through the door up ahead and into the next room.
CUTSCENE
New Objective: Proceed to Luriam Military Sector
Go through the door and into the auditorium. The floor is blown out so go
down the rubble. Go straight ahead and through the door on the left side.
Pick up one of the pistols in the next room and exit through the door at the
end.
New Objective: Evade Seekers and get Ethan to escape pod
Let Ethan do the blasting for you as you go down the stairs. Go through the
next couple of doors. Seekers will burst through the walls of the next room.
Keep moving to the door. Go down the hall and turn right.
CUTSCENE
------------------------------
Hostile Negotiation - Part B -
------------------------------
Get an Assault Rifle off the wall to the right. Go through the doors in the
back. Help the marines blast the Seekers...if they actually help you
(depending on your decision from earlier). Pick up some Seeker weapons and
Grenades. After enough of them have been blasted the Marine should open the
door at the end of the area for you. Use the Medical Station on the way to
the next room if needed and stock up on ammo.
New Objective: Defend Marines until they open door
Seekers will come through the back wall and the right side wall. Blast them
until they stop coming. Get next to the door on the left and the Marine will
open it...well sort of.
New Objective: Find a way into Luriam Science Sector
Blast the Seeker and go down the hall with the screaming people below you and
the escape pods to the side. Use the Medical Station at the end if needed.
Go through the door and help out the Marines. Go into the auditorium after
taking out the Seekers. Run along the sides of the auditorium and go through
the open doorway at the end.
CUTSCENE
------------------------------
Hostile Negotiation - Part C -
------------------------------
Help the Marines finish off the remainder of the Seekers and go straight. Go
through the door at the end and into the Lecture Room. The next door is on
the right. Fight off the Seekers. Turn off the gravity on the side for some
high-flying action. Go up the ramp and through the door at the top. Fight
off the Seekers and run through the open doorway. There is a hole on the left
wall. Go through the hole and help the scientist in the room ahead.
New Objective: Defend elite soldiers while they open door
Help the Marines fight off the Seeker ambush.
New Objective: Find Olivia
A scientist will open the door that leads to the elevator. Activate the
elevator, go through the door, and start blasting. The Seekers just keep
coming nonstop, so go up either ramp on the left side and make your way toward
the table in the back.
CUTSCENE
Blast the Seekers and head back to the door. There is a Medical Station under
the area where you found Olivia if you need a recharge.
CUTSCENE
BOSS FIGHT
==============================================================================
******************
- Seeker General -
******************
New Objective: Defeat Seeker General
This boss can be taken out mighty quickly if you have some Grenades. It only
takes about two or three. If you don't have any then blast, blast, blast.
Try to stay away from him as much as possible. He will eventually raise up
his shield to block the oncoming weapon fire. That's the cue to throw a
grenade. Whenever he leaps toward you, dodge to the left or right
immediately. He may jump off the wall toward you a few times; just dodge this
as well.
==============================================================================
New Objective: Escort Olivia back to escape pod
Refill at the Medical Station if needed and go toward the elevator.
CUTSCENE
------------------------------
Hostile Negotiation - Part D -
------------------------------
Olivia is immortal while following Gideon; so don't worry about hitting her.
Don't believe me? Then try blasting her with your weapons. Simply
astonishing!
Take Olivia down the elevator. Help the Marines blast the Seekers in the room
at the bottom and go through the broken door up ahead followed by the next
broken door. Seekers will bust through the wall ahead. Go around the corner
and down the ramp.
New Objective: Find a way out of Luriam Science Sector
Go through the door at the bottom. Turn left at the third doorway (has a red
light above it). Fight off the Seekers and go down the ramp on the right. Go
through either doorway and turn right, there is a door at the far right end
that leads to an elevator. At the bottom of the elevator fight off the group
of Seekers and follow the winding corridors to a door at the end.
CUTSCENE
------------------------------
Hostile Negotiation - Part E -
------------------------------
New Objective: Escort Olivia to hangar lift
Go through the door and help the sims fight off the remaining Seekers in the
area. Turn left and go through the doorway. Help the Marines fight off the
Seekers and go down below. Run up the ramp at the other end and activate the
lift.
New Objective: Escort Olivia back to escape pod
Get up the ramp on the left side and go through the door. This will lead to
the escape pods and plenty of Seekers.
CUTSCENE
The choice you make here will affect quite a few of the cutscenes throughout
the rest of the game. Walk up to either Ethan or Olivia and Gideon will prop
him/her onto his shoulder. He should automatically grab him/her without the
need of you pressing the "X" button.
New Objective: Carry __?__ to escape pod
Walk over to the escape pod on the left. Don't try to fight off the Seekers.
It's basically useless at this point.
CUTSCENE
=============================
Chapter 2 – Surface Tension -
=============================
--------------------------
Surface Tension - Part A -
--------------------------
New Objective: Acquire Transportation
Go straight ahead and to the left a little and there will be a building with a
Scythe vehicle inside. There are plenty of Seekers around the area also. The
best thing to do is to sneak in from the left side behind the building. If
you sneak along the edge, you will actually wind up on top of the building.
Fall through an opening in the roof and get in the Scythe.
New Objective: Drive Scythe back to __?__
Plow through the group of Seekers on your way back to pick up your companion.
New Objective: Drive Scythe to Tunnel Entrance
Drive back the way you came and go through the wide tunnel next to the
building where the Scythe was. The door to the tunnel should open up.
CUTSCENE
--------------------------
Surface Tension - Part B -
--------------------------
New Objective: Drive Scythe through Western Canyon
Once on the other side, the big ship will fire lasers at the Scythe. Your
partner will tell you to make a left; don't do so just yet, keep going
straight and turn left once you see the remains of a broken bridge hanging in
the air off to the side. Follow this path until your partner tells you to
turn left once again.
New Objective: Make your way towards Bahr Han City
Keep going straight and plow through the Seekers. Turn right when prompted by
your partner. You have to make a mighty big jump here. Bash through the
Seekers and press the turbo button as soon as you reach the edge of the cliff.
Turn left when prompted by your companion. Just like with the last jump,
press the turbo button as soon as the Scythe reaches the end of the cliff to
jump over it. Follow the path ahead. Ignore the Seekers or run over them.
Your partner will eventually speak of a big jump ahead, it's right next to two
big rocks. Keep the Scythe in the middle of the path as you come upon the
jump and everything should be fine.
New Objective: Enter Bahr Han
Turn left when prompted by your partner and head toward the tunnel, which will
eventually be to the right.
CUTSCENE
--------------------------
Surface Tension - Part C -
--------------------------
New Objective: Enter Bahr Han City
Head down the tunnel and fall off the edge.
New Objective: Find a way out of the canal
Take the left path down the canal followed by a right. Don't worry about the
rubble from the bridges as it caves in, the Scythe will go right over it
without any problems. Turn left when the path splits. Go up the small ramp,
and jump the gap (use turbo at the edge). Go through the opening ahead to
reach the sewers and turn right.
New Objective: Find a way out of the sewers
Fall off the path at the end into the water and turn right. Part of the wall
to the left will blow open. Get out of the Scythe and go into the hole in the
wall. The Marine in the Scythe will cover you as best he can, but still look
out for the Seekers. Go up the lift.
CUTSCENE
--------------------------
Surface Tension - Part D -
--------------------------
New Objective: Proceed to the platform lift
Go through either door and get outside. For this part, go all out with any
weapons or grenades you have. Run if you have to, because the Seekers
regenerate a bunch at this part. Go down the street blasting Seekers along
the way. There is a rocket launcher on the structure to the right as the path
splits. Grab it! Now, go back down the left path. Get over the broken
street and go right. Help out the Marine ahead. Keep going straight and
blast through the Seekers. Turn right and go down the street. Blast the
Seekers and go up the ramp. Fall down to the other side.
New Objective: Defend the area until the elevator arrives
This part can be simple or hard, depending on how you go about doing it. The
Seekers will come at you in full force while the elevator in the background is
coming up. You can either stay and fight them until the elevator door opens,
or forget about the Seekers and make a break for the elevator door. Running
toward the elevator door is much easier and less frustrating. If you choose
to fight off the Seekers you will probably use up all of your ammo and quite a
few grenades.
New Objective: Continue to platform lift
Go straight ahead to the open doors if you haven't already and get on the
lift.
CUTSCENE
===============================
Chapter 3 - Extinction Agenda -
===============================
----------------------------
Extinction Agenda - Part A -
----------------------------
New Objective: Defend area until help arrives
Rush over to the turret on the left or right and start blasting enemies. Take
out the enemy ships first. There should be four of them total. Be sure to
shoot the rockets that they shoot out. There is a Medical Station below each
turret and some rocket launchers below the right turret. When all the enemies
are gone, go down below and walk up to the Scythe.
CUTSCENE
New Objective: Drive Scythe to Command Center
Go down the tunnel and plow through the Seekers. Exit the tunnel at the end
and turn right followed by another right once the end of the ramp is reached.
Go along the sides until you come upon the exit at the end. Drive straight
ahead.
CUTSCENE
----------------------------
Extinction Agenda - Part B -
----------------------------
New Objective: Defend area until Marine unlocks door
Get in the either turret on the side and take down the Seeker ships first.
There should be three. Now, focus on the Seekers. It might be best to exit
the turret when fighting the Seekers since you're basically a sitting duck to
their weapon fire while inside. Once the new objective flashes across the
screen, the door in the back is open.
New Objective: Find a way to upper launch deck
Go through the door the Marine opened, charge up at the Medical Station, and
activate the lift. Exit through the door at the bottom and go straight. It
is not necessary, to take out any of the enemies in this area unless you want
to. Go through the door on left at the end, activate the lift, and exit. Use
the Medical Station if necessary.
New Objective: Defeat Seeker Shock Troops
If you have a rocket launcher, Shock Troopers are easy as cake, if not they
still shouldn't be too hard. Blast the Seekers and the 2 Shock Troopers.
There are some rocket launchers and Medical Station behind the door on the
left and the middle door.
New Objective: Proceed to launch deck
The door on the right should now be open. Blast the Seekers down the hall and
activate the elevator at the end.
CUTSCENE
----------------------------
Extinction Agenda - Part C -
----------------------------
New Objective: Proceed to Western Lift
Start blasting as soon as the elevator stops. There are some turrets on the
side (call them up with the control panels) that you can use to take out the
Seekers ships but the bigger ship will eat you alive if you stay in the
turret. Take down whatever you can, and head to the back right. Use some of
the Medical Stations to the side and blast everything in your path while going
straight ahead. Turn left and go down the ramp or around the side past the
crashed ship.
New Objective: Take lift to control tower.
This part can be very unfriendly if your not prepared. Throw a grenade on the
lift as it reaches the bottom to take care of the Seekers and stun the Shock
Trooper. Take the Shock Trooper out FAST! He has rocket launchers that can
kill you within seconds. Use grenades or any hard-hitting weapons. The
Seekers come nearly non-stop while fighting the Shock Trooper. There are some
Medical Stations off to the right behind some columns, which should come in
handy. After the Shock Trooper is gone, activate the lift.
CUTSCENE
----------------------------
Extinction Agenda - Part D -
----------------------------
New Objective: Defend Control Tower
Go down the ramp and get in the turret. Blast the Seekers and the Seeker
Ship. If the Seekers start to jump on the turret, then it is best to get off
and fight them. There are some rocket launchers on each of the columns next
to the lift in the back. Get on the lift eventually. Go through the door at
the top while blasting plenty of Seekers along the way.
New Objective: Proceed across bridge to command center
Turn left and go across the bridge...well kind of.
CUTSCENE (notice Gideon's longer hair...foreshadowing perhaps...? Nah, it's a
screw up that I find rather funny. :p)
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