Tom Clancy's Ghost Recon: Advanced Warfighter - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Tom Clancy's Ghost Recon: Advanced Warfighter - Strategy Guide (Page 02).
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4. WEAPONS ------------------------------------------------------------ WP01
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===========
MR-C
Magazines: 50
Bullets: 500
---
5.56x25mm - The Modular Rifle - Caseless is a lightweight weapon with a
large,
50 round magazine. Although it maintains decent accuracy, it's high rate of
fire
can make it harder to control then other infantry rifles.
---
Without a doubt the best weapon in the game, if you don't know what you
should
use this is always the best choice. Combining near sniper rifle performance
in
long range and discreet, accurate fire on mid to close range means you can't
go
wrong. Oh, and ignore the synopsis about it being harder to control, it stays
stable even on full auto. Finally it has a large magazine, so you rarely find
yourself needing to reload when you could be shooting during a longer
firefight.
===========
===========
A550 Sniper
Magazines: 10
Bullets: 50
---
12.7x99mm - Built for Special Operations counter sniper and anti-vehicle
fire,
the SR A550 is both powerful and accurate at long ranges. This weapon can
pierce
thin walls and shoot hidden enemies.
---
The best sniper rifle in the game, this semi-automatic sniper rifle can fire
through small walls and has a meaty magazine size. Use this when given the
choice between it and the M95.
===========
===========
M95 Sniper
Magazines: 6
Bullets: 50
---
12.7x99mm - The M95 is a compact, bullpup, bolt-action sniper rifle designed
to
fit into a small package. This weapon can pierce thin walls and shoot hidden
enemies.
---
About the same as the A550 only bolt action with a smaller magazine size,
unless
you need to fold it away in your backpack for a field meeting (which is
unlikely) it doesn't provide much of a different service then the A550.
===========
===========
MR-C/AGL
Magazines: 50
Bullets: 600
(Grenade launcher) (6)
---
5.56x25mm - Coupling the high rate of fire of the MR-C with a 40mm grenade
launcher provides a tremendous amount of firepower.
---
This is the standard MR-C with reduced accuracy, no zoom and a grenade
launcher
attached to the bottom. Fun for blowing up enemy (and abandoned) vehicles
with,
but overall inferior to the MR-C.
===========
===========
MK48 LMG
Magazines: 100
Bullets: 800
---
7.67x51mm - The Mk48 is a newly designed light machine gun, designed to
provide
heavy firepower in a light portable platform.
---
A heavy weapon sometimes used by the gunner of your team. The MK48, like any
machine gun, cannot fire very accurately and is best used for spraying areas
with multiple contacts.
===========
===========
SCAR-H
Magazines: 30
Bullets: 500
---
7.62x51mm - This is an assault rifle. This weapon employs two modes of fire:
burst and single shot. Low scope range.
---
One of the better weapons in the game, similar to the MR-C with a lower zoom
range and more indiscreet fire. Use it when there are a lot of enemies that
need
taking out quickly in the same area.
===========
===========
SCAR-L/GL
Magazine: 30
Bullets: 500
---
5.56x40mm - The SCAR-L is fitted with an underbarrel 40mm grenade launcher
for
heavy indirect fire.
---
Exactly like the SCAR-H only with less accuracy and a grenade launcher and no
zoom. Again, nice for blowing up vehicles and that's about it, use the SCAR-H
or
the MR-C.
===========
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5. SUPPORT ------------------------------------------------------------ SP01
============================================================================
There will be various support units available during the campaign. Here's a
list of them all.
Key:
NAME -- Name of support
TYPE -- Support type
DESTRUCTIBILITY -- How fast does it take damage (higher the worse it is)
MOBILITY --------- How easily / quickly does it move round the battle zone
FIREPOWER -------- How much fire can it lay down, obviously
RECON ABILITY ---- How easily it can locate targets on the HUD
----
Synopsis
GHOST TEAM
Ground support
Destructibility -- 7/10
Mobility --------- 8/10
Fire power ------- 6/10
Recon ability ---- 8/10
----
You will get the rest of the Ghost Team as support for you for most of the
game's missions. They are fast, agile and can put down quite a bit of fire
power. Their ability to regenerate health is also nice, in a way having more
health then any other support unit (although they do lose it faster).
UAV3
Air support
Destructibility -- 8/10
Mobility --------- 7/10
Fire power ------- 0/10
Recon ability ---- 10/10
----
A handy device used to scout out the area for enemies, this can be extremely
useful when you are entering a zone with high rebel activity or locating
snipers
before sticking your head out. The UAV can be positioned like the Ghost squad
and has two modes of flight. Although not very fast and normally spotted by
enemies when you send it over, it is agile and can spot enemies in any
position
within its range instantly.
BLACK HAWK
Air support
Destructibility -- 4/10
Mobility --------- 7/10
Fire power ------- 7/10
Recon ability ---- 7/10
----
As well as providing a useful method of moving around the Black Hawk can use
its
mounted machine gun to fire at enemies whilst you remain concealed. Although
not
vulnerable assault rifle fire, it will take small damage from gunners and
lots
of damage from AAA sites, tanks and APCs, destroying it instantly. However,
fast
and with decant
mobility it is well worth using if you have the choice.
APACHE
Destructibility -- 2/10
Mobility --------- 8/10
Fire power ------- 9/10
Recon ability ---- 4/10
----
Although only capable of spotting targets at its forward quadrant and even
then
only within a small distance, the Apache more then makes up for it in heavy
weapons with the standard machine gun and a rocket launcher. The Apache is
all
but immune to any sort of personal weapon fire, but can be damaged by APCs,
tanks and AAA batteries. If you see any of these make sure they are removed
before opening fire on anything else.
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6. WALKTHROUGH -------------------------------------------------------- WK01
============================================================================
This walkthrough was composed on the Normal difficulty setting since that's
what
most players will go on first time round. If you play on the harder setting
then
expect more enemies, head shots and easier being killed etc, but nothing
vastly
different.
Also, note that enemies will often move around, the same soldier / gunner may
not be in the same place twice so be careful if you can't find them and work
around it.
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6a - Mission 1 : Training -------------------------------------------- WK02
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DIFFICULTY: 1/5
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When the mission first loads listen to Rosen and press the left analogue
stick
forwards to move to the objective.
New Objective: Shoot from cover
-------------------------------
Press the right analogue stick left or right and turn 180 degrees to see a
concrete block to your left. Run to the other side of it and press up against
the wall. Hit RB to switch sides and then move along the wall to the edge of
the
block, continuing to hold the direction you are going to peek.
Press LT while peaking to jump out, use the left analogue stick to aim at the
target and press RT to fire at it, then unstick from the wall with the Y
button.
Now it's time to reload. Press a briefly to do so, after it is complete press
and hold A, using the D-pad to select the automatic fire function.
Move to the low wall further from where you shot the first target and press
against the checkpoint. Press up on the left analogue stick to peak and while
doing so hit R3 to go into scope mode. Hold L3 to hold your breath, as soon
as
you do two targets will appear, shoot them both and press R3 a few more times
to
exit scope mode and press Y to un-stick from the wall.
New Objective: Ambush enemy
----------------------------
Woohoo, time for the assault course! Go near the low wall you just shot from
(not close enough to stick) and press Y to use the context action, then run
over
to the next low wall, sticking to it and moving to the left hand side.
Exactly like the first time only with moving targets. Wit for them to come
close
then press LT aim, and RT to fire.
Before proceeding, hit back and look at the area, when Josh shuts up and more
of
the map becomes accessible follow the road. In front of you there should be a
low wall, an even lower wall and the next objective. An enemy tank will use
this
opportunity to fire at you, so use the cover provided (pressing L3 to crouch)
to
move to the objective.
New Objective: Acquire smoke grenades
--------------------------------------
At the ammo box, hit the contextual action Y button to restock and change
weapon
(this is automatic). Now press and hold the B button to go into your gun
list,
from here choose the grenade icon, then hold A to go into the weapon specific
menu and choose the smoke grenades.
Move slightly to the right to get a good view between the two walls, being
careful not to become in range of the Bradley and throw the grenade. Wait for
the smoke to fill and then run forward.
New Objective: Reach rocket launcher in the parking lot
----------------------------------------------------------
As you near the garage listen to John and move left, up the ramp, then again
up
the ramp at the back of the first floor. Finally turn right and approach the
next ammo box.
Hehe, now we've got a rocket launcher, a ZEUS MPAR to be exact. You probably
still have you're smoke grenades equipped so hold down the B button and
choose
the ZEUS.
Move to the left of the two wrecked cars and duck under the low wall. You
can't
press up against it with a rocket launcher so stay crouched until you get a
clean shot, pop up and fire. The tank takes two shoots to be destroyed, so
make
sure you duck while reloading.
New Objective: Move to rally point
----------------------------------
Take a look over to the right of the destroyed tank to see the Ghost Truck
pull
up. Retrace your steps down to the truck and move to the objective. You have
a
choice of who you want to bring with you here, but since all of their jobs of
the same it doesn't make a lot of difference. On the Teammates screen press
A,
then A again to select the default weapon (or which ever you want since you
only
get to choose two for now).
Objective updated: Order team
-----------------------------
After pressing A to confirm, the Ghost Truck drives away and you are left
with
three teammates. Look directly away from where the Ghost Truck was and look
at
the objective. Point the targeting reticule at it and press up on th d-pad to
order the team to go there, then do the same for the low wall to the left.
Press down on the d-pad to regroup your team and press LB to go into Recon
mode,
then again to move back into assault mode, if you are unsure what these do,
look
in the appropriate section above.
You will now be taken into map mode, look around and then press the back
button
to leave it.
New Objective: Secure the zone
------------------------------
Move to the next objective point, your team will also head over there. When
you
get to the next corner, aim at the low wall to the side of the road and press
up
on the d-pad to order your team there. From this point either sit back and
wait
for the other Ghosts to finish them or do it yourself.
After combat ends, one of you men gets hit, either stand by them and press Y
to
heal the up or target them and press up on the d-pad to get a teammate to do
it.
New Objective: Command vehicle
------------------------------
Order a regroup to make sure your team follows you and move to the next
position. You now have an APC Stryker under your command. Press right on the
d-
pad to change to the APC and press up to issue the Move On order.
**Note- Sometimes the APC will not move, if so move in front of it and give
the
order again to sort it out.
As the APC moves forward and enemy Stryker moves out with some infantry.
Press
left on the d-pad to go back to the Ghost and move out of combat range. After
the APC destroys the enemy move to the next objective.
New Objective: Clear the zone
-----------------------------
Make sure the Ghost team are following by ordering a regroup and stop near
the
sand bags, from here shoot at all the enemies that appear. Remember to use
the
scope for far off enemies and try your hand at grenades. If you run out of
ammo
there is a fill up to the right of the sand bags. Once everything is settled
and
you get your next order off Josh, go to the Black Hawk on the other side of
the
field.
New Objective: Reach extraction point
-------------------------------------
Head on over to the Black Hawk, when you're there it's training, and mission
complete!
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6b - Mission 2 : Contact! -------------------------------------------- WK03
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DIFFICULTY: 2/5
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Here is the first time we meet Buddy, he is going to be the main rely of
information between the ground and the Generals for the Ghost team.
New Objective: Reach Ramirez's position
---------------------------------------
Objective updated: To reach Ramirez, leave the highway and move into
industrial
area
----
After the cut-scene finishes and you're on the ground make your way down the
highway. Listen to the chatter between Buddy and Jose until you get to the
destroyed car in the shadows to the right of the highways end.
Press and hold A and switch to automatic, then locate the sentry walking down
the street, kill him and move to the wall ahead. Move to the right, passed
the
window and locate the guard behind the fence across the road, take him out.
Move down the road and locate the last solider down an ally to the right.
After
he is down follow the road until your objective changes.
New Objective: Move to rally point
----------------------------------
Ramirez has been rumbled and you've been ordered to abort. Turn left and move
past the wooden fence into an alleyway. Duck under the barrels ahead and
shoot
the far enemy on the right, then throw a grenade at the car in front to
destroy
the one behind it.
Move to the car and kill the solider to the right, then head left following
the
road, as you go you should hear Buddy trying to contact Ramirez. AS you enter
the open space the Ghost Truck pulls up. Select your team, for this section
I'd
recommend using the MR-C although the SCAR-L works nicely too. Which ever you
choose, confirm and press A. Now it's time to find Ramirez!
For this part you get a UAV3 Cypher, anyone who has played Metal Gear Solid
2,
as well as a few other games will be very familiar with these things,
difference
is, this time there on our side, and then don't have guns, awww.
To control the Cypher, select it in the CC by pressing right on the d-pad.
You
will go into map mode, move the selector to the objective and press up to
order
it to go to (just like the Ghost Squad), when it arrives press LB to go into
Detect mode. After Ramirez is located switch back to Standby mode and press
regroup to bring it back. You will automatically exit map mode and the
objectives update.
Objective updated: To reach Ramirez, move to the railroad
---------------------------------------------------------
Okay, point at the objective and move down the small slope and through the
ally.
Ahead will be a stack of planks and beyond that some stairs leading back onto
the highway. Put the team on Recon and place them against the wood, then look
to
the right and position them against the other stack. From here they should
sight
on an enemy. Take the shot yourself or give the order to fire, shortly after
the
first goes down they should spot the other one. After they're both down go up
the stairs with your team.
On the highway head right and move to the far end. Look over to the road
underneath and sight the two transports coming down the road. It's a bigger
headache if you leave them since you have to deal with twice as many enemies
so
order your squad to crouch near the low wall edge and fire at the guards and
trucks.
After it quietens down carry on moving right and when you get to the stairs
head
down.
Depending on how many solider you got when they came out of the transports
will
decide the final amount of enemies. Move with caution towards the objective.
Soon you will come to two high walls outside the train station. Hit Recon and
position the team on the corner to look for enemies. Send the Cypher out to
scan
the carriages, locate the targets.
New objective: Reach extraction point
-------------------------------------
hit regroup and move past the wall, locate the enemy to the far right past
the
fence and take him out if he is there, if not move past the gap to the next
row
with the squad. Take out any enemies who appear, look out for the one on the
rails of the water tower to the far left. Fighting in such close quarters can
be
a pain, try your best to keep everyone in one piece and keep moving through
the
gaps, taking out enemies as they appear.
When you get to the end of the train store you should see a red building with
a
car poster. Move forward with the team and look to the left. Guards will pour
out of the gate so take them out.
Next go into the map and choose the Black Hawk in the CrossCom. Select
targets
for it and press up to clean them out. Once all the targets are down move to
the
courtyard and make your way into the building. Watch your step as there maybe
some enemies that the Black Hawk didn't see and the Cypher doesn't work
inside.
Move up the stairway on the left and across the railing over the warehouse.
On
the other side you will get a transmission from Buddy, follow the walkway
until
you get to a low wall with railings above. Sight the two enemies on the top
floor, after they are neutralised go up the stairs at the end of the platform
and keep following it to the next corner.
Head up the stairs, past the chimneys and up more stairs to the roof, your
other
Black Hawk leaves at this point not that it matters since after you move to
the
Black Hawk it's mission complete.
============================================================================
6c - Mission 3 : Coup d'etat ----------------------------------------- WK04
----------------------------------------------------------------------------
DIFFICULTY: 2/5
============================================================================
For someone who is badly injured they Ramirez seems to be doing awfully well,
just holding his arm. Anyway the Canadian Prime Minister has suffered
slightly
more then Ramirez in the fact he's dead. Black Hawk 4 is currently flying
over
Mexico City, it's your job to find the US President and Mexican President.
But
first it's time for some well earned sitting down time.
Remember in the last mission where the Black Hawk used it's chain gun to
cause
wanton carnage, didn't that look fun? Exactly! As Black Hawk 4 circles the
plaza
you must take out the enemies. They appear on the HUD when they're in range
so
no need to detect them manually. The gun is very prone to over heating so try
to
fire in bursts of only a few seconds, if the heater indicator gets in the
red,
stop firing and let it cool down again.
When BK4 gets to the Plaza take out the APC coming down the road on the far
right, then the two troop transports at road running along opposite side to
the
APC. Clean up the mess and wait until you land.
New objective: Reach VIP1's position
-------------------------------------
Time to find the President. After you land move forward along the road past
the
destroyed transports to the parked minibus. Follow the side street and put
the
squad against the red building. Look down towards the green bin and locate
the
enemy soldier (if he is not there don't let down your guard). Move down the
ally
sticking near the left wall. When the wall ends look past it and press up
against the one further back. If the previous enemy was not there last time
he
will be standing here, if so take him out and regroup the squad to your
position.
Put the squad next to the wall and hit Assault mode. Take out the two
rightmost
enemies and then duck into the small shading near the wall. Take out the next
enemy through the first window, then move along to the corner, take out any
remaining enemies through this window. After Buddy confirms the last one them
are down follow the road to the corner and duck into the outstretch
overlooking
the plaza.
Look out for the green shack outside of the outstretch, when you see it, aim
at
one of the pillers and order 'Go to', then either move to a free one or press
against the green shack and use the corners to fire.
After all the enemies are down, hit recon mode and move the squad to the
green
shack. Give it a few seconds and if no more targets appear run over to the
objective.
Objective updated: Hold position
--------------------------------
Once at the limo look at the tents directly opposite the stage, move your
team
to the side facing the stage and kill the rebels who arrive. Move to the
right
of the tent when the APC arrives, take out the gunner and order it's
destruction.
Objective updated: Create a diversion
-------------------------------------
Abrew and the President need to escape in the APCs which are currenly stuck
near
another roadblock. Head to the objective, there are no enemies around yet.
When
you get to the checkpoint locate and destroy the tanker to create a
diversion.
After the pyrotechnics end kill anyone who somehow managed to survive and
regroup with the Ghost Truck.
Hoorah we can use Ramirez, probably the most accurate of all the Ghosts (told
you he got better fast). Choose a team and a gun, and wait for the APC.
Send it forward and use it for cover. Order it to shoot at the enemies and
you
and the Ghosts wipe up what's left. At the corner send to Ghosts to the edge
and
the APC round first. Use the same strategy of ordering the APC to fire and
you
and the Ghosts hitting what they miss.
Make sure you stay away from the final APC further down the road, after they
are
all mopped up regroup with the APC convoy.
Objective updated: Secure VIP2
------------------------------
Stay away from the second APC as it gets destroyed, after it does follow the
Mexican President and Abreu up onto the second floor of the garage. Regroup
the
squad at the top and if you aren't already go into Assault mode. The team
will
normally get into fairly decent positions so find one yourself and kill the
rebels as they follow you up. Keep an eye out on the ramp up next to your
position some more rebels will attack just to the left of it.
After they are all destroyed go upto the roof.
Objective updated: Reach drop point
-----------------------------------
Head over to the ammo box and retrieve the ZEUS MPAR and head to the far edge
of
the garage. Just like back in the first level, you need to destroy the APC,
unlike the first level, there's two of them and you can die. Make sure the
squad
stay away since they always end up being hit and destroy the two APCs from
the
roof, it helps if you throw a smoke grenade at the side to cover your
position.
Objective updated: Extract with VIP2
------------------------------------
Retrace your steps down to the ground and head to the objective. Don't worry
there're no more enemies to worry reach the APCs and board them.
New objective: Ambush enemy convoy
-----------------------------------
Objective updated: Destroy the armoured vehicles
------------------------------------------------
When the mission start press your team against the low wall and wait for the
enemy. From this point use the ZEUS MPAR to destroy the vehicles and let your
team hit the troops.
Objective updated: Move to rally point
--------------------------------------
When the objective updates head over to the rally point pick your team and a
weapon again, I'd recommend the MR-C or the MK48 LMG.
New objective: Regroup with VIP2
---------------------------------
After everything's agreed on go into the map menu and choose the Cypher in
the
CC. Move the cursor over to the plaza in red and search as much of it as
possible paying special interest the rightmost building and the building in
the
back of the plaza for snipers. When the UAV is almost destroyed send it
somewhere safe.
Move around the building in front of you and start taking out the group of
enemies. You should try to place priority in eliminating the sniper in the
tall
building before taking out the soldiers and gunners. After you take out all
the
ones in range, move forwards near the troop transports and finish off the
rest
of them.
Move to the left side of the building in the centre of the street, slowly
make
you're way around until you see the sniper between you and the embassy. When
in
range take him out. Keep an eye on the alley left of the sniper for troops.
After he's down, head down the ally to the left of his and stick to the edge
of
the wall. Near the corner, throw a smoke grenade and kill the closest guards
to
you, then the gunner on the roof, finally kill the two one the opposite end
of
the area. After they are down, make your way over the large plaza to the US
embassy.
After the embassy is destroyed get to VIP2's position, then place your squad
near a low wall and take cover behind the broken pillar. When APCS enter make
sure you kill the gunner, after that it doesn't matter whether the actual
vehicle is destroyed or not.
New objective: Hold Position
----------------------------
Your squad normally deal with the enemies coming in from the centre, however
they will try to move round to the side and attack, kill any soliders who get
in
range keeping an eye out for any trying to rush the embassy and kill the
Mexican
President. After a while, an Apache will enter the battle, go into the map
mode
and use it to destroy all the enemies (vehicles first!) in the area. Continue
to
do so until Black Hawk 4 enters. The Mexican President will now follow you so
slowly make your way to the helicopter making sure that no enemies remaining
hit
VIP2. After VIP2 and your squad enter the Black Hawk, it's mission complete.
============================================================================
6d - Mission 4 : Strong Point ---------------------------------------- WK05
----------------------------------------------------------------------------
DIFFICULTY: 3/5
============================================================================
New objective: Destroy Anti Air Bunkers
---------------------------------------
Objective updated: Reinforce at rally point
-------------------------------------------
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