Tom Clancy's Ghost Recon: Advanced Warfighter - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Tom Clancy's Ghost Recon: Advanced Warfighter - Strategy Guide (Page 01).
+--------------------------------------------+
TOM CLANCY'S GHOST RECON
ADVANCED WARFIGHTER
+--------------------------------------------+
VERSION: 1.02
UPDATED: 20/06/06
+--------------------------------------------+
Welcome to my FAQ/Walkthrough to Tom Clancy's Ghost Recon: Advanced
Warfighter
(GRAW), one of the best squad shooters to be made, and currently one
of the Xbox 360's best titles.
**NOTE- To Navigate around press (for Windows) ctrl + F (for Macs) Command +
F and type in the 4 character code next to the section you want to move to,
hit
enter and you're there (although you may have to press it twice). For some
perverse reason, this tends not to work on Macs using IE so don't say I
didn't warn you!
=============================================================================
============================ Table of Contents =========================
1. ABOUT THE GUIDE ---------------------------------------------------> AB01
1a - About the Author ----------------------------------------------> AB02
1b - Disclaimer ----------------------------------------------------> AB03
1c - Version History -----------------------------------------------> AB04
1d - Contact! (Information) ----------------------------------------> AB05
2. GHOST RECON -------------------------------------------------------> GR01
2a - About Ghost Recon ---------------------------------------------> GR02
2b - Controls ------------------------------------------------------> GR03
2b 1-- Getting around ------------------------------------------> SB01
2b 2-- Using the Ghost Team ------------------------------------> SB02
2b 3-- Commanding Support --------------------------------------> SB03
2c - Display -------------------------------------------------------> GR04
2d - Tactics / Tips ------------------------------------------------> GR05
2e - Enemies -------------------------------------------------------> GR06
3. CHARACTERS --------------------------------------------------------> CH01
3a - Scott Mitchell ------------------------------------------------> CH02
3b - The Ghosts ----------------------------------------------------> CH03
3c - Buddy ---------------------------------------------------------> CH04
3d - General Martin (Bulldog) --------------------------------------> CH05
3e - General Keating -----------------------------------------------> CH06
3f - President Ballantine (VIP 1) ----------------------------------> CH07
3g - President Ruiz-Pena (VIP 2) -----------------------------------> CH08
4. WEAPONS -----------------------------------------------------------> WP01
4a - MR-C ----------------------------------------------------------> WP02
4b - A550 Sniper ---------------------------------------------------> WP03
4c - M95 Sniper ----------------------------------------------------> WP04
4d - MR-C/AGL ------------------------------------------------------> WP05
4e - MK48 LMG ------------------------------------------------------> WP06
4f - SCAR-H --------------------------------------------------------> WP07
4g - SCAR-L/GL -----------------------------------------------------> WP08
5. SUPPORT -----------------------------------------------------------> SP01
6. WALKTHROUGH -------------------------------------------------------> WK01
6a - Mission 1 : Training ------------------------------------------> WK02
6b - Mission 2 : Contact! ------------------------------------------> WK03
6c - Mission 3 : Coup d'etat ---------------------------------------> WK04
6d - Mission 4 : Strong Point --------------------------------------> WK05
6e - Mission 5 : Mayday! Mayday! -----------------------------------> WK06
6f - Mission 6 : Ready for bear ------------------------------------> WK07
6g - Mission 7 : Quarterback ---------------------------------------> WK08
6h - Mission 8 : Guardrail IX --------------------------------------> WK09
6i - Mission 9 : Bulldog -------------------------------------------> WK10
6j - Mission 10: Fierce Resistance ---------------------------------> WK11
6h - Mission 11: NORAD on the line ---------------------------------> WK12
7. FAQS --------------------------------------------------------------> FQ01
7a. FAQs -----------------------------------------------------------> FQ02
8. THANKS AND CREDIT -------------------------------------------------> TK01
8a. Thanks and Credit ----------------------------------------------> TK02
=============================================================================
1. ABOUT THE GUIDE ---------------------------------------------------- AB01
=============================================================================
This is my first guide I have done for a while, in fact it's really the first
piece of writing I have done in a while so please bear with all of the dumb
spelling mistakes and missed out words until I can proof read it!
----------------------------------------------------------------------------
1a - About the Author ------------------------------------------------ AB02
----------------------------------------------------------------------------
My name is Michael Radford, a 20 year old student in England. I'm currently
using my spare time to catch up on some video gaming, and writing for them
obviously.
----------------------------------------------------------------------------
1b - Disclaimer ------------------------------------------------------ AB03
----------------------------------------------------------------------------
This guide is protected under copyright law. By reading this guide you agree
to
the conditions that you may read and/or download any part of it. However, may
not change, edit, alter and/or host it without express permission from the
author. This guide is the property of the author and is not owned or managed
in
any way by any organisation or person but the author, including those with
permission to host it.
The following sites, and ONLY the following sites are permitted to host this
guide. If you're reading it anywhere else, please let me know on
mike8580@googlemail.com
CheatCC ----------------------------------
IGN FAQs ---------------------------------
Gamespot ---------------------------------
Super Cheats -----------------------------
Neoseeker --------------------------------
Game Revolution --------------------------
Furthermore, if you wish to host this guide on your website, please feel free
to email me. From permission it will always be your responsibility to insure
that the guide is up to date. If you are on the above permissions list, you
may copy this guide off another web page to display on your own.
----------------------------------------------------------------------------
1c - Version History ------------------------------------------------- AB04
----------------------------------------------------------------------------
============================================================================
VERSION 1.00 -- NEW ADDITIONS! ---- 24/05/06 -------------------- 130ishkb
----------------------------------------------------------------------------
Sorry for the long wait between updates, there have been some slight
alterations made such as the removal of line breaks where they shouldn't
be. Also a tip for what was once the hardest part of Mayday! Mayday! and
also a new site on the list above. Thanks to everyone who wrote in
(apart from those of you who didn't read the guide before emailing!)
============================================================================
============================================================================
VERSION 1.00 -- HOORAH FOR FULL GUIDES! ---- 15/04/06 ---------- 130ishkb
----------------------------------------------------------------------------
That's right, all the mission are finished as well as most weapons, support,
Characters, FAQs and everything else. To come, completion of proof reading.
Goody.... >:(
============================================================================
============================================================================
VERSION 0.02 -- MORE LIKE 1 AND A BIT ---- 12/04/06 ---------- 100ishkb
----------------------------------------------------------------------------
Okay, the mission Bulldog is now done (look out for the glitch), and
Heavy Resistance is well underway. Expect it and the rest of the guide
with a big 'Complete' symbol on Monday!
============================================================================
============================================================================
VERSION 0.01 -- PART 1 COMPLETE ---- 09/04/06 --------------- 88 kb
----------------------------------------------------------------------------
Most of the missions are now up, as well as well as the characters and
controls section. More to follow soon!
============================================================================
----------------------------------------------------------------------------
1d - Contact! (Information) ------------------------------------------ AB05
----------------------------------------------------------------------------
If you feel you have something that you want to contribute to the guide, be
it
CONSTRUCTIVE criticism, tips, mistake pointers, hosting requests or anything
else then email me on mike8580@googlemail.com and be sure to put something
with
Ghost Recon in the subject so it isn't eaten up by the junk filter.
On a side note, asking for gmail invites will not be accepted, sorry :(
============================================================================
2. GHOST RECON -------------------------------------------------------- GR01
============================================================================
----------------------------------------------------------------------------
2a - About Ghost Recon ----------------------------------------------- GR02
----------------------------------------------------------------------------
Ghost Recon: Advanced Warfighter isn't the first Ghost Recon game to have
lived, however the premise has always been around the same. A team of elite
US
commandoes are sent in to what is normally impossible situations and de-fuse
conveniently placed non-US provoked global incidents. Although this time
fantasy
has thankfully taken more of a back seat to a more conventional type of
squad,
a bit.
As you can probably guess from the title, the game's story is covered by
fiction writer Tom Clancy. It may have just been me but I did expect a
slightly
more interesting storyline that the standard armed force stage a coup d'etat
with a stolen black project but that may just be me. From a gameplay
viewpoint
however, the game is first rate.
----------------------------------------------------------------------------
2b - Controls -------------------------------------------------------- GR03
----------------------------------------------------------------------------
Your not going to get very far into the game if you don't know what all of
those pretty buttons do. Here's a list of all of them and their respective
functions.
Left analogue stick -------------------- Move
Right analogue stick ------------------- Look
L3 ------------------------------------- Change stance
R3 ------------------------------------- Look through scope
A button (tap) ------------------------- Reload weapon
A button (hold) ------------------------ Change rate of fire / reload
B button (tap) ------------------------- Switch to last equipped weapon
B button (hold) ------------------------ Choose weapon from held
X button ------------------------------- Activate Thermal vision
Y button ------------------------------- Perform contextual action
Left D-pad ----------------------------- Move left on crosscom
Right D-pad ---------------------------- Move right on crosscom
Up D-pad ------------------------------- Team / Support action, move list up
Down D-pad ----------------------------- Team / Support action, move list
down
LB ------------------------------------- Change to aggressive / recon mode
LT ------------------------------------- Aim / hold breath in scope mode
RB ------------------------------------- Move camera to other shoulder
RT ------------------------------------- Fire
Back ----------------------------------- Go to tactical map
Start ---------------------------------- Pause
-------------------------------------------------------------------------
2b 1-- Getting around ---------------------------------------------- SB01
-------------------------------------------------------------------------
There are some missions in the game where you are going to have to go it
alone,
But even if you're not on one it can be helpful to know exactly what you can
and
can't do.
Stick to walls
--------------
The most basic of basics, an enemy will have a much harder time hitting you
if
you are behind a solid wall. Whenever you see one, jog up to it and press the
analogue stick towards it to push up. From this point on you can shimmy left
or
right under cover.
Precise Aiming
--------------
Providing you don't want to waste all of your ammunition firing at one rouge
enemy, hold down LT, this takes you into the aiming mode. Allowing you to
fire
with greater accuracy. If that's still not enough, if your weapon is equipped
with a scope, hit R3 to aim through it. From this point hold LT to steady
your
aim by holding your breath.
Y Contextual
------------
There are plenty of times pressing Y will do helpful things, so here's a list
of them.
Use fixed gun placement -- When standing near the grip of a mounted gun
turret
press Y to take up the controls and blast away!
Roll -- When crawling left or right, hit Y to roll in that direction to cover
ground faster.
Use Ammo Box -- If you come across an ammo box, pressing Y will re-fill and
sometimes give you the option to change your current weapon as well as boost
up
you and your team's health a notch.
Place C4 -- If you are near something that needs removing, loudly, press Y to
set a C4 demolition charge. Don't forget to get clear within the time limit.
Administer medical aid -- If one of the Ghosts go down, you can patch up the
wounded with a press of the all-functioning Y button. They won't be good as
new
but at least they won't be kicking the bucket right now.
Exit cover -- If you are courageously hiding behind a wall, hit Y to exit
your
hiding place and be shredded to death in a second.
-------------------------------------------------------------------------
2b 2-- Using the Ghost Team ---------------------------------------- SB02
-------------------------------------------------------------------------
One of the best parts of Ghost Recon is the Ghost Team. They will work as a
unit to spot and destroy foes using whatever is at their disposal and often
work
very well as bait / meat shields. Command them by doing the following.
------------------------------------------------
Go to
-------
Order your entire squad to move to a specific location by pressing up on the
d-
pad. This location will be where ever your targeting reticule is pointing at.
For a less precise but longer range moving method, press the back button and
use the left analogue stick to choose a location, then press up to have them
move there.
You can make your team press against walls, pillars or have them watch over
the
general area. However you cannot move your team individually or can you move
them yourself.
------------------------------------------------
Regroup
-------
If you want your team back press down on the d-pad at any time, the team will
position themselves at the best positions around you.
------------------------------------------------
Attack
------
This can also appear as snipe if you have a marksman, point either the map's
cursor or your aiming reticule at a located enemy and press up for the team
to
focus on hitting them.
------------------------------------------------
Assault / Recon
---------------
Alter how your team move and react to enemies with the different modes. Hit
LB
to switch between Recon, where you team will move slowly, checking their
surroundings for and attempting to locate enemies, holding fire when they do
until they are spotted; and Assault where they will strike enemies on sight,
alerting nearby enemies and bringing a hoard of bullets their way.
------------------------------------------------
Destroy tank / heilo / vehicle
------------------------------
If you are in range of an enemy vehicle get your heavy gunner, grenadier or
anti-tank gunner to destroy it. Try to do these on sight before they have a
chance to return fire and pin you down.
------------------------------------------------
Heal Teammate
-------------
If one of your team mates health turns grey and begins to flash you must heal
him before he bites the dust. If you're not in a position to do it yourself,
target the casualty and press up on the D-pad to send one of the others into
what may very well be a firing line. Try to kill the enemy who killed your
team
mate or lay down suppression fire while he is being healed up.
-------------------------------------------------------------------------
2b 2-- Commanding Support ------------------------------------------ SB03
-------------------------------------------------------------------------
Not only do you get your Ghost Squad helping out with the fighting, but
occasionally you get some support units to help out too. These come in the
form
of UAVS, ACPs, tanks and helicopters. To use them do the following:
Air support -- UAV 3 Cypher
---------------------------
UAVs move around the map like a member of the Ghost Team, for best results go
into the tactical map and press up on the D-pad to choose their destination.
You can then press LB to send it into Recon mode, it will then locate all
enemies, but make it very vulnerable to attack, so only do it in short
bursts,
press LB to send it back up to a higher altitude and move it to a safer
location when you're done.
Air support -- Black Hawk / Apache
----------------------------------
At times you will get slightly more advanced flying machines that can fire
back. These are often a good alternative to taking out all the bad guys
yourself. Just hide, activate the tactical map and select targets for the
chopper to strike. Be warned however, although impervious to small arms fire,
it only takes one hit from a AA battery or mobile platform to take one out of
the sky, so either deal with these positions before sending in the support or
try to get in the first hit, the latter tactic is not advised for the Black
Hawk.
Ground support -- Tank / APC
----------------------------
A lot less flexible then the air support units, but in general a lot tougher,
ground units can only be sent forwards and backwards along a pre-allotted
track. Do this by pressing down and up on the D-pad for move back and
forwards
respectively. Target an enemy and press up as normal to fire.
Be careful when moving tanks when there are enemy tanks in the area, they
can't
take too much punishment and sometimes will just sit there taking damage
unless
you order them to fire.
----------------------------------------------------------------------------
2c - Display --------------------------------------------------------- GR04
----------------------------------------------------------------------------
Okay so ready to kick to Mexican rebel bee-hind? Well fire up the console,
load
the campaign and stare on in horror at all of the flashing menus. Fear not,
here's a list of what you may expect to see.
Cross-com Command window (top left)
----------------------------------
Either in red or blue depending on the situation or if no support is present
not there at all, this video feed shows which support you have ready and what
they can do.
In the centre of the Cross-com (CC from now on) there is a video box. Who
ever
you have selected at the time (Ghost team, Black Hawk etc) will appear in
first person view in this box, although it's never too helpful unless out of
aerial vehicles sadly.
Above and below the CC video channel are two arrows with some commands on
them
(detailed above) press which ever one tickles your fancy and watch as team
mates
go about their orders being shot to death instead of you. Remember that you
cannot move individual team members (annoyingly), where one goes they all go.
**NOTE- As well as pressing up and down on the main screen, hit back to go to
the map and use to cursor to give longer range, if less accurate orders.
Finally, if you have more then one supporting unit you will see vertical bars
running down either the left or right (or both) sides of the CC. This means
that
there is more then one support unit available for orders, press left of right
to
switch between them.
Support Health
--------------
Having a team is good, and having a team that has not been torn to shreds the
second they go into combat is even better. So depending on who is selected in
your CC you will see underneath it either a green, yellow or red box. The
colours are fairly self-explanatory just remember, if any team member's
health
is in the red (especially the Ghost Team), their chance of surviving a full
on
assault is quite low. It's also worth remembering that you cannot heal
support
units that are not the Ghost Team, as they have a habit of exploding when
their
health hits 0%.
Player info
-----------
At the bottom left of the screen you will see three boxes detailing your
character's current actions and status. On the far left there is an icon
showing
what position you are in (prone, crouch or upright), obviously the more
vertical
you are, the faster you can move but more inaccurate and larger target you
will
be.
In the middle of the info boxes we have all of the Y Context actions
(detailed
above). If you come near a wall, gun, near-dead team-mate, gun turret etc hit
Y
to perform the relevant contextual action.
Lastly, on the right you have your health meter. Not surprisingly, this
governs
your health. When health is at 100% you're green, 45% it's yellow and 25%
it's red and you're nearly going the way of the scores of baddies behind you.
**NOTE- Although health does recharge, it only does so up until the last
point
(100%, 45% or 25%), you can only get it recharged by going to an ammo box or
APC
which moves it up from either red to yellow or yellow to green once, or by
visiting the Ghost Truck which returns it to full charged and green.
Download Channel
----------------
Another video link this time at the top right of the screen and only appears
when a transmission is being made. Here is where you get you mission orders
or
information about your current location.
Targeting Reticule
------------------
The circle in the middle of the screen, this normally is the best way of
targeting close range enemies. It is also a way to accurately move support
units. For instance, point at a wall and press up with the Ghost Team in the
CC
and they will press up against it. This system is handy for giving short
precise
commands to your team, although less accurate with Air Support.
External context action
-----------------------
When you point the targeting reticule at an incapacitated teammate
or an active enemy vehicle a small box appears in the lower centre of the
screen. Pressing up at this point will cause a certain team member to heal
the
fallen teammate or destroy the vehicle.
Objective Box
-------------
A reasonably simple one now, when ever you get a new objective or cross a
checkpoint to save, a box appears in the bottom right corner telling you so.
Ammunition Information
----------------------
In the far bottom right is a box detailing your current supply of ammunition
as well as how much is left in your current clip.
----------------------------------------------------------------------------
2d - Tactics / Tips -------------------------------------------------- GR05
----------------------------------------------------------------------------
Of course, knowing what all of the things on the screen do is one thing, not
getting killed to death at the first shout of 'AIEEEEEEEEE' is another thing
completely. So, here're a few tips you may find useful to avoid all of that
unpleasant being shot to pieces business.
Rate of Fire
------------
There maybe a time in the game when you consider it is a virtue to only be
able
to shoot one round at a time. However, normally you will have plenty of ammo
and
lots of rebels to deal with. So on your assault rifle (providing you're
carrying one) press and hold 'A' to bring up the menu, then go to the
automatic setting, release 'A' and spray metal projectile death at the
nearest
hostile.
Grenades
--------
Okay, grenades can be a bit of a pain to throw accurately in this game, and
if
you have the Ghost Team with you, they tend to be fairly handy with them. On
the
other hand, smoke grenades can be a real help when used correctly. They don't
have to be thrown far, and as long as you stay concealed enemies will not
return
fire. Use this tactic when you're vastly out numbered and need to meet the
enemy
in a head-on situation.
But I don't feel like fighting today!
-------------------------------------
There are many occasions in the game, where you will not even have to move to
beat your latest adversary. Use the map function to move teammates
around and provide locations for them to fire. Then stroll down the post-
carnage
streets to give them a well earned pat on the back (after you finish your
coffee obviously).
Surprise @#*o$*%$, #o*# o* $&*#!!!
------------------------------------------
If there are two ways of getting to an enemy position, it maybe worth sending
your team one way, and going another. Then, when everyone is in position,
order
Assault mode, and volia! Fire from both sides, nobody knows what's going on
and
the resulting combat is over fast with less friendly casualties.
The Whirly Bird catches the evil rebel
--------------------------------------
If on the rare occasion you have a Black Hawk or Apache buzzing around,
combat
can be made a lot easier. Pull back your squad to an area when they either
can
see the enemy for targeting, or just cannot be hit, send in the chopper and
use
the back menu to fire at targets. Since helicopters are bulletproof (as long
as
the bullet isn't an AAA shell obviously) they will take no damage and neither
will you. Huzzah!
Tanks go Duh, duh, duh, duuuh, duh for a reason
-----------------------------------------------
Sometimes you will have a few tanks along for the ride, and like the
helicopters
are, to small arms fire bullet proof. This means that when ordered to advance
they can provide needed cover to your team while taking out enemy artillery.
----------------------------------------------------------------------------
2e - Enemies --------------------------------------------------------- GR06
----------------------------------------------------------------------------
There are several different enemies in the game, and there's a lot of them;
how
Ontiveros got such a huge army is beyond me, anyway, here's a run rown of all
the enemies. Which ever enemy you face the best way to 'liberate' them from
their distorted crusade is to stay behind cover, wait until they stop firing
and then return fire.
RoF = Rate of Fire
Soldier -- Aim (7/10), RoF (5/10), Damage (6/10)
-------
Your basic grunt of the Rebel army, these guys wield 30k assault rifles and
are
more accurate then the Gunner. You will encounter more Soldiers then any
other
type. They more or less always move together in groups of 2 or 3 and may go
for M50 mounted guns if they're nearby.
Gunner -- Aim (3/10), RoF (7/10), Damage (7/10)
------
Gunners can be a pain to your advancement, especially if there is more then
one
of them and are guarding each other. Gunners pack heavy machine guns and
can fire for long periods of time (albeit not accurately). You will often
find
Gunners around Soldiers and will provide them cover while they stick their
heads
out to fire at you. If you run into them, take them out before dealing with
their lesser Soldier friends.
Marksman -- Aim (8/10), RoF (1/10), Damage (10/10)
--------
At second to top of the 'must kill first' list, these guys normally hide on
roofs or inside buildings. They may not fire very fast, but if they hit you
in
the head (and they will almost exclusively aim for it), they will kill you or
your team mates in one shot.
Anti-tank Gunner -- Aim (6/10), RoF (1/10), Damage (10/10)
----------------
An Anti-tank Gunner can be both you and your support units' worst nightmare.
They will destroy support tanks in two hits and if you or the rest of the
Ghosts
are anywhere close to the blast one hit for you. Taking cover won't really
matter if what you hide behind explodes all over you in a blitz on concrete
doom, so as soon as you see him, take him out.
The Anti-tank Gunner takes a long time to line up and fire, so use this
opportunity to kill him as soon as possible.
Agula 7 Soldier -- Aim (9/10), RoF (7/10), Damage (8/10)
---------------
Identified by a Ghost Team member saying 'Rebel elites', these are Ontiveros'
personal special forces and they are a lot more accurate and faster then
normal
troops. Use the same tactics as always for them, but watch out, they always
attempt to shoot for the head. Don't expect to see these until the last few
levels.
Agula 7 Gunner -- Aim (6/10), RoF (9/10), Damage (8/10)
--------------
Surprisingly accurate and very deadly, don't be caught out in the open if
there
is one of these close by.
Agula 7 Marksman -- Aim (10/10), RoF (4/10), Damage (10/10)
----------------
The special forces marksman will always aim for your head, don't leave
yourself
open even when pressing against a wall as any part of you maybe showing and
therefore be shot by them. There is almost always more then one in an area
providing cover in secure positions for their teams either in more buildings
or
soldiers on the ground.
============================================================================
3. CHARACTERS --------------------------------------------------------- CH01
============================================================================
----------------------------------------------------------------------------
3a - Scott Mitchell -------------------------------------------------- CH02
----------------------------------------------------------------------------
The main character of GRAW and leader of the Ghost Team. He is well-respected
as captain of the Ghosts and renowned in the higher echelons of the army as
an
effective leader whose level headedness under intense conditions make him a
perfect commander of one of their special operations teams.
----------------------------------------------------------------------------
3b - The Ghosts ------------------------------------------------------ CH03
----------------------------------------------------------------------------
Elite units of the army, members who have been promoted to the special
forces Ghost Team are quiet, well trained and loyal to Scott and their
commanders. Facing off a large enemy force using new hi-tech equipment is
their speciality.
----------------------------------------------------------------------------
3c - Buddy Aldridge -------------------------------------------------- CH04
----------------------------------------------------------------------------
De Facto leader of the Ghost Teams actions on the ground. Buddy pilots the
Ghost's Black Hawk and keeps an eye on troop movements around the area. Buddy
was once an instructor at the Academy, where he was in teacher of, amongst
others Carlos Ontiveros. He remembers the young man's aggression and remains
anxious that he is not underestimated.
----------------------------------------------------------------------------
3d - General Martin (Bulldog) ---------------------------------------- CH05
----------------------------------------------------------------------------
Leader of the US Troops on the field, General Martin, codenamed Bulldog over
time comes to rely on the Ghost Team to end the rebel uprising in Mexico.
General Martin is often found in a Black Hawk keeping an eye on the
situation.
----------------------------------------------------------------------------
3e - General Keating ------------------------------------------------- CH06
----------------------------------------------------------------------------
Overall command of the Occupation force is given to General Keating in the
Crisis Center, although letting Martin handle the hands-on orders, Keating
issues commands and objectives to the Ghosts.
----------------------------------------------------------------------------
3f - President Ballantine (VIP 1) ------------------------------------ CH07
----------------------------------------------------------------------------
Supreme Commander of the US Forces, although involved in the current
situation
by accident. Ballantine was signing an North American accord with the
Canadian
Prime Minister and Mexican President before the coup. While working to
restore
peace to the country, he leaves most of the decision making to his Generals.
----------------------------------------------------------------------------
3g - President Ruiz-Pena (VIP 2) ------------------------------------- CH08
----------------------------------------------------------------------------
The current President of Mexico, Pena works with the US forces to try to
restore
peace and end the Coup over his country. When he learns of General Ontiveros'
involvement he does everything in his power to stop him.
----------------------------------------------------------------------------
3h - Josh Rosen ------------------------------------------------------ CH09
----------------------------------------------------------------------------
Second Black Hawk pilot, Rosen is most of the time with Bud in Black Hawk 4.
He
oversaw the Ghost final training before been called into use when the coup
d'tat
takes place in Mexico City.
----------------------------------------------------------------------------
3i - General Carlos Ontiveros --------------------------------------- CH10
----------------------------------------------------------------------------
Son of the first General Ontiveros, he is committed to instate himself as the
leader of Mexico. With a surprising large force he successfully instates
himself
as ruler of the county and attempts to fight off American troops until he
gather
international backing.
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