Quake 4 - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Quake 4 - Strategy Guide (Page 03).
You get off exit and head left, in the next area there is a health station if you need it. Head left and exit through the doors and head on around to the elevator. From here you will go up and Exit the doors and welcome to the roof tops. CHECKPOINT- Arg heights Head on through and deal with the Rejects whom get dropped off, head on straight forward and activate the console then head back down and head on back. Then go down the elevator to exit the level. (Why are the levels near the end getting easier?) ================================================================================ =========================== Level 23: Tram Hub Station Head on out and around the corridor until you need to deal with 2 lights and 1 Grenader. Now go through the door to deal with 2 impalers whom will come from both right and left drag them into the Next room and kill them. Now go back to the room the 2 impalers came from and deal with a few lights and judges, now head on down the hallway and make a left to pick up some Dark Matter Cores and Then head out to the left through the doors to meet up with another squad. Head on to the left when another transport will drop off some rejects, kill them and head on around to where the rejects Were dropped off and pick up some shards and health. Now from here head to the door in the bottom left in which you will get the lightning mod which will make your lightning gun switch multiple Targets. When they hit one, so if one target is by the one getting hit, it will pass through him hitting the other. Well now go through the doors and deal with the rejects and the Grenader. Make Sure you get healed up by the medic and the tech. Now go left and activate the lift. Once you're up on the next floor take care of the 2 impalers. Now go into the next room and activate the bridge Controls, then head back down and go back outside. Now once outside deal with a few lights, a Grenader and a Grenader. Kill them then from where you came out jump over to the bridge, now head to The bridge and head right through the door and take out the light trying to kill you. Now exit and shoot the DAMG out side killing the rejects, go to the right to pick up some armor shards and hop Down on the pipes and head right and get on the support beam. Now head left all the way down and jump up to the left and pick up the lightning coils and head all the way straight to the door and Enter. In the next area deal with the 5 or 4 lights and head right to pick up some slugs then head out into the room and to the right you can pick up some rockets. Here you will go right and exit Through the door and get on the lift and go down. You'll meet up with Cortez, from here head left through the door and deal with the 2 grenaders and the lights. To the left you can pick up some Health and ammunition then make your way down the hall. Now exit and deal with some rejects and a judge. Now exit and make a right and deal with more rejects and a Medium. Kill them and activate The expanders and head across through the door. To the right you can pick up some more ammunition once you have head left and go through the door and kill the lights that come in. Head to the left To use the Health Station then exit through the left. Here is the controls for the tram, go to the controls and head the button on the left, then exit through the door to the right grab some coils And head down the ladder, go up and head around to the construction lift and head right down. Now make a right and you'll see a spawners, hop over the cargo boxes and head right. Crouch down and Pick up the shards on the left and head on through to the other side and make a left and exit. You'll deal with a medic, and from the top a Grenader will appear. Kill him and head to the left to Pick up some health kits then go around the right and into the door, kill the Impaler on the left and the one on the right while picking up health. Then a light will appear on the door on the left Kill him and enter through the door. Take out the spawners and his friends and go through the tunnel make a left activate the Plate Feed System then go around without getting killed and make a left. Then activate the door go through and go to the right and jump on until it lefts one of the platforms up. Get off and go to the right and through the door to pick up some armor, head back out and Head through the other door, in which you'll need to deal with a reject to the left and a bunch straight on. Kill them and head left into the door that says Repair Bot Controls. Go in and activate, Head back out and get on the lift and head back down and meet up with Cortez to Exit the level. (Hmm this level was tough but nothing I couldn't get through with my handy dandy lighting gun.) ================================================================================ ========================= Level 24: Tram Rail This level is fun as hell, just shoot down the planes behind you and all the enemies coming around the Tram Rails. Some of them carry rail guns just never let go and shoot away at all the enemies Blowing them up until the level exits. This is a real short level and was a nice break from all the fighting. ================================================================================ ========================= Level 25: Data Processing Terminal Well this was the end with Cortez, head on down picking up lighting coils, rockets and some armor and exit through the door. Then call the lift, once the lift arrives get on and head up. CHECKPOINT- Make it to the top! Once you exit the elevator head left and activate the bridge head across and to the left is some health and to the right is some rocket ammo, pick what you need and exit through the door. Head on Up and take out the grenader, to the right is some health so pick it up and proceed out the door. Take out the rejects which teleport in along with the Medium. Kill them and head on through the Door and on to the bridge and activate the power. Head back out and get ready to deal with some spawners, judges, and some iron maidens. Kill them and head on out and deal with all the Rejects whom Enter the room, there is some health on the left and if you had some trouble with the squad of enemies take them out. Take down each swarm of rejects then exit to meet up with Sledge. Now head down And activate the bridge and enter the next area. Go around to the controls and cal the lift and grab some nails and armor. CHECKPOINT- I Hate waiting.... Well you'll going to deal with a lot of rejects and 3 black widows. So take out the lightning gun and DAMG and annihilate them all. Well actually just kill them and exit through the elevator. (Levels are starting to get hard; I take back what I said on 22) ================================================================================ =========================== Level 26: Data Processing Security You now have to realign the nodes so you can get to the top, head out picking up the coils and head right down the hall. CHECKPOINT-Nodes... Head on down and take out the 2 rejects and the 1 grenader and go through the door and take out the rejects and the Iron Maiden and around the column you can find some DAMG ammo. Go all the way Down and make a right to pick up some health then head and call the lift on the left. Then go down and exit and head right taking out the 2 grenaders and the 5 or so rejects, go up the stairs to The right and make a left to pick up some ammunition and health then head out to the left and around to pick up some lightning rods. Then go back to the controls and flip the nodes around. Then go Back down and make a left through the Doors taking out the Air Units then go right. Head on down picking up the health and nails and out the door and make another left. Now go around and up to the Controls and open the seal. Once you do an Iron Maid will appear, so kill her. Once you do go down and head right around and activate the lift. Go up and around until you reach the Nodes control Panel. You need to have the laser hitting he door in front of you. The Middle bottom node controls the laser and the ones surrounding it are what you need to configure so it hits the door. The bottom middle should have the laser going right, the next one the laser should go in and out to the node next to it, this doe will need to shoot the laser across to the left middle node, and This node will need to shoot it up to the top left node which will shoot it to the middle node which will hit the door. Now form here head through the newly opened door. CHECKPOINT- Nodes...2 In the next room go around the pipes and head through the door and take care of the Air Unit then go around taking out the Rejections and the Impaler and the grenader. Make your way down and Another Air Unit will appear, kill it and head down taking out the rejections. I would advise the DAMG and the Rail Gun for this appear, head on down and take out the Last air Unit and head onwards Down the corridor. Take out the enemy who comes down the lift and get on and go up and take out the medium that comes around the corner. Take the Armor to the left and once your done killing the Medium use the Health Station. Head on down and make a left into the next room and take out the 2 Iron Maidens. Once down lower the lift down and go through the door. You'll deal with some lights 2 iron maidens and 2 judges. Kill them and proceed on and around picking up the shards and some ammunition into the elevator. Activate it and wait until you can get off and exit the door and make a Right into the next room and get some rockets to the right and health and armor to the left. Now head on down past the rockets and go around the corridor until you reach the lift activate the lift And exit. CHECKPOINT- Roof top battle! Once you get out you'll have to deal with 2 heavies and one medium, this is your first time dealing with heavies on foot. So use your rocket launcher and kill them, with the medium let Sledge handle The medium, once the mediums attention is to him launch all the grenades and kill him, then head all the way down to the controls. Now you need to head back to the tram station just head on back To the elevator and exit the level. (This was one chaotic level, but those heavies sure are harder on foot then they were in a vehicle.) ================================================================================ ============================ Level 27: Data Processing Terminal II There is nothing to this level, just go down and activate the lift go out and enter the tram. ================================================================================ ============================ Level 28: Data Networking Terminal Once you get off the tram, gather all the ammo, shards, and everything around you and proceed through the doors. Now activate the lift system and wait and exit the lift and kill the light. CHECKPOINT- Lights out Now all these medics, impalers, and rejections will be teleported into the room. This is a good time to use the DAMG here once finished exit through the door to the right and activate the bridge Controls on the left then make youth way across the bridge, CHECKPOJNT- Fight up stairs.... In the next room there is a health station to the right, to the left you need to use the controls to call the left. Once the lift comes down you'll need to deal with a grenader, then some rooms Will open up with rejections. Destroy the Teleporters and the enemies and board the lift. Once you reach the next floor you'll need to deal with a judge, kill him and the Teleporters. Head out Through the door and take out the 2 teleports and the grenaders who follow. There is some armor to the left so pick that up, once your done proceed through the door. CHECKPOINT- Does it stop? Nope it doesn't stop... In the next room you'll have an Impaler attack you and some rejections come from the Teleporters to the right take that out, then head around and take the other Teleporters out, while trying not to be Killed by the enemies. There will be a medium that comes in so use the force window to stay alive and lob grenades around. Go through the door to the right and make another right and enter the Teleporters. (Least none of the marines I was with died this time but now that I am on my own I know some crazy shit is about to go down.) ================================================================================ ========================= Level 29: Data Network Security Head up to the right and haggle your way up into the upper floor and then go into the room, jump your way across the bridge and a Grenader will appear on the right, kill him and use the health Station. Now head out and deal with an Impaler and mostly lights and rejections. Kill them and take out the Teleporters. Head on out the door and attack the flying beast that has for some time been Owning the hell out of your force. Then crouch and go under the rubble and exit through the right CHECKPOINT-MAYDAY! From here jump onto the pipes and make your way across the pipes and leap over and go through the door to your left. Head around and take out the 2 rejections and then exit the door and take out 2 Impalers. Now head around to the left and crouch and go in and climb out and make your way to the lift and activate it. Then make a left and take out the Teleporters and get some shards, head back out and head the other way, once through the doors you can pick up some supplies then go around into the lift and activate it. CHECKPOINT- Like I didn't see this coming.... BOSS BATTLE: Network Security Boss Well from all that was going on you would think this boss would be crazy hard. This guy may be a huge but with a shit load of ammo you can deal with him. Understand this guy has missile attacks, jet attack, and the rocket attacks. This means this guy isn't a close ranged fighter. You have a lot of open space and from the get go he will land, you need to take out that lightning gun and zap His ass while not dieing from the jet and his attacks. He will eventually take off shooting missiles which can blow you right off the roof. When he is in the sky switch to the hyper blaster or the Rockets. When he is about to land shot the Dark Matter gun so it can drain some of his life, there are supplies around the roof so if you're low on health pick one up. You just need to continue this strategy of zapping him when he's down, shooting hyper blasts and rockets when he is in the sky and shooting the Dark Matter Gun when he is about to land, he will fall and die and you can reign Supreme! CHECKPOINT- Pfff my firewall was better. Make your way down to the controls and activate them then head all the way down to the Teleporters and exit the level. (This might be one of the craziest levels but I did expect more out of the network security boss.) ================================================================================ ============================ Level 30: Nexus Core Now go straight and make a left and go down and make a right just to have the door shut right in your face, here you will be ambushed by rejects and a Judge. So have your DAMG ready and fire at the rejects and use your grenader launcher to take care of the judge, once you killed them proceed up the steps and make a left killing 2 or so more rejects. Head to the left and disable the security system. Then head right, until you come to a health station and some supplies. Heal up and enter the next room dealing with the light, then take out the DAMG and shoot it towards the oncoming enemies. This will take out most of them it might leave one Rejection with a Rail Gun and the Judge. Take them out then head to the left and it's on the left side on your way there and activates the lift. On your way down you'll be bombarded by lights, so kill them until you reach the bottom. Once you reach the bottom you'll have to take out 2 Iron Maids and one medium, kill them and gather the health and head on around, before you exit gather the supplies next to the door and head on through. In the next room are 2 spawners, kill them and head to the Health Station if you need it. Now head on around the right up the stairs into the door. CHECKPOINT- Rejected Head on to the left and have your rail gun ready, take out each team of Rejection that comes through. The rail gun will kill them both in one shot, continue this until no more are teleporting and go around and activate the lift. Now go up and make a right and take out the Rejections along the way, there will be around 6 of them. Head through the door and head to the elevator and head in. Once you get out you'll deal with some reject a medium and an iron maiden? Once you killed them head in front of the trolley and drop down into the pipes and up the ladder, go down to pick up health and supplies. Now make your way right and take care of the rejects and then a Iron Maiden, a few more rejects and a grenader will follow. This would be another good time to deal out the DAMG and then make your way down the stairs. Head to the left and take out 2 rejects, on the left side is a Health Station so go there if you need any health. Now take the left up and exit to the right through the door. Now take out another Rejected and turn the lock off. Now head back out, eventually you'll run into a grenader and a light kill them, exit the door and go all the way to the right through the newly opened door. CHECKPOINT- Arena of doom! Head on in and grab the health and shells and what ever you need. Prepare your self for a consecutive fight with the games hardest enemies. Judges, yes you will have to deal with 3 judges so just run around shooting at them and they will eventually fall. After 1 dies another one will be transported in there. Once you killed all the judges you'll have to deal with 3 heavies. These are the most challenging enemies in this part, mainly because they have Nail Guns and Missiles which blow your ass all over the place, and the other is because it takes forever just to kill one. Once you get to these guys even at full health you won't leave this battle with much life. So use your lightening gun and try to take one out, once one is taken out quick save if you're in good health. Now that there are only 2 left you need to focus getting them together, once you have take out the DAMG and shoot it damaging them both, it should only take about 3 shots to kill them. Once they die you'll have to face Black Widows, but these are extremely easy, just go around shooting rockets until they die, then pick up the small health that you can find. Reading this might not give you the impact on how difficult this is, but be wary this took a while just to get past. From here go out the door grab the LARGE health and make your way out the door and down the ladder. Now go down the pipes and go around and get on the next set of pipes and follow them around. Now make your way up to the balcony head all the way down and jump onto the pipe. Make your way up to the right and jump off and head through the door. Now shoot a DAMG down the hallway killing the Rejects, each one is equipped with a Rail gun so you don't want to take any cautions. Go down and collect some supplies and some Dark Matter, and head through the door. Now head out and go left taking out the Judge and the Medium, enter the room and use the station and pick up all the ammo and go to the door to exit. ( Well this was by far one of the hardest levels to date, that Arena of Doom simply was just to much so all you players out there enjoy it.) ================================================================================ ============================= Level 31: The Nexus This is it, the final battle, as you can see there is ammunition for every weapon. Head on into the room to do battle with the final guy that we thought we killed a few years back. Boss Battle: Makron This guy isn't too tough but you having to fight him twice. His attacks are rather weird he'll shoot the Dark Matter and he'll spawn enemies, Just use your hyper blaster to kill him with small exchanges with the Dark Matter, he summons Impalers and such so he isn't to bad to deal with, you can use one of the teleportals to go up to the second floor to use some health stations. Once you kill him you have to deal with the real boss who summons all the hard ass enemies you don't want to face. Boss Battle: The Nexus This does nothing, it just summons a shit load of enemies to try and kill you. Make use of the DAMG and shoot it up above the brain depleting its shields once the shields are down shoot one at the brain. Repeat and you can kill nexus and call it a night. (For the final battle it sure was lacking in intensity but pat your self on the back for beating the game.) ======================================================================= 6. Strategies In Quake you will need to deal with enemies quick and fast, so hesitation is not needed. You need to think quickly and you need to be able to put that thought into plan, of course a lot of plans will fail and you will die so always be ready to use the Quick Save (F5) when you get that ominous feeling. You will know the feeling, it is kind of hard to explain but when you feel it use it. Always be ready to fight if you ever get relaxed you will end up getting hurt so always keep in mind that you're on a world filled with cybernetic monsters that don't like you and want you dead. There are a lot of enemies and situations to deal with here are some general strategy. - Enemies who have heads do hurt easier, so when deal with lights especially aim at their heads to end a fight and to conserve little to know ammo. - Walls and other non objects are not enemies. So keep in mind to always AIM at a living target. Don't bust off rounds to seem cool or ferocious, kill those who need to die not things that have no real effect on you besides barrels. It's a waste of ammo. - Grunts 'Medics' are quick and strong enemies, don't let them get close and if you have to deal with them in a group circle and back away while shooting at them. - Railguns in the enemy's hands is bad for you, if you notice a or some enemies have this weapon take them out first. This weapon will take you out in a quick amount of time and usually almost instantly. So don't take a hit from it. - Gladiators 'Mediums' have one huge Rail Gun or some sort of Particle weapon on their shoulder. This is painful, so take this out before killing them. Unclose shots into their heads can deal with them pretty easily. - Gunners 'Grenaders' can switch between grenades and Nails, so use your shot gun or what ever high powered weapon you have on you and kill them. Their grenades are read so if you see one coming jump and get the hell out the way. - Marines take more damage, so if you're with a team lay back and let them take care of the enemies. This allows you to conserve both health and ammo. ==================================================================== 7. Misc/Faq Q: How come your FAQ is in-depth but at the same time doesn't even look it? A: I as a gamer and an Author know that when I am reading a FAQ I don't care to know how the walls look. I care about how to get to Point A and B while dealing with what ever may appear between. While typing up all that does take up some space it simply is just extra skin which makes it longer to get to the main thing you are reading the FAQ for, and that is help. Q: Head Left, but I do but nothing is there! Your Directions are worthless! A: Everything is heading from the start point, if I say head somewhere, I do intend for you to turn around, thus making everything to the opposite of the player's point of the map. Q: Some enemy's names are not correct! A: I understand that and I had to look up for some information, if you have any information on correct enemies. I will display it in the databank but I am not going through the FAQ to change their names, I kind of like the names I gave them. Q: How come your FAQS come out so fast? A: I write the FAQ in my first run through of the game, so the FAQS are written from a first time player experience. Q: How come you don't have System Requirements like other PC FAQS? A: I do have some faith that someone who would buy a game would know what their computer can handle, they have this stuff on the back. If your PC can't handle it then you shouldn't have bought it in the first place. Q: I want a FAQ and as you stated in the beginning you can write one for the game I want a FAQ for! A: Correct, below is all the information you need to do so. Q: Spelling Errors and Typos why can't you learn Basic English? A: I try to keep spelling as I said before as coherent to English, this is not a Brady Game guide, this is for people whom at least got past middle school, sorry if I don't have a Masters in English. Q: How come you say DAMG? It's Dark Matter Gun? A: I like Dark Anti Matter Gun better. Q: What FAQ will you be working on next? A: Soul Calibur 3 In-Depth Character Guide, Starship Troopers Guide, and maybe a GUN guide. If you wish to contact me about any of the following read below. Tips- If you have a tip or something I missed, and I get time I will always try to add it in. E-mail me with the subject as E-mail- taaraven@aol.com Subject- Game Site Faq is on| Quake 4 FAQ| Tips Friendly Mail- If you want to thank me or add some props this always encourages me to make each guide as best as I can so drop them if you like the guide! E-Mail- taaraven@aol.com Subject: Game Site Faq is on| Quake 4 Faq| Props Grammar/English Application- If you wish to be a partner in my strategy guides I am always looking for people who are extremely skilled in English and Grammar. Once my guide is finished you will be sent the file and will NEED to Spell Check and make sure it is in the best possible English Language as possible. I expect honest members who won't submit the file their selves and take the credit. You will be credited along with me. Each file WILL need to be due the next day after receiving, so only accept this job if you are willing to dedicate your time spell checking my guides. E-Mail-taaraven@aol.com Subject: Grammar & Spelling Application I want FAQ for ____________ Game- I will write any FAQ for any game as long as you tell me the game that you want the guide for and I will try to write one up for it. Understand that I do have bills to pay so if it is a PC game just leave me a note and if you can I do accept Donations so I can rent or buy the game you are wanting a FAQ for. If you wish to donate a sum of money, email me below and the instructions will be sent on how to do so. E-Mail-taaraven@aol.com Subject: I need a FAQ ====================================================================== 8. Credits I thank ID Software for supervising Raven in the making of this great action packed game. Everything of this FAQ is solely dedicated to them and all the players who continue to play this game. This game is of course trademarked, and registered and copyrighted to all those names on the back of your package. Credit for writing this FAQ goes to me Ben Sam, in which if you jack this I would be pissed. This FAQ can only be hosted at www.cheatcc.com, www.cheathappens.com and www.1up.com www.gamefaqs.com www.gamerstemple.com if you take this guide and are from one of the above sites, drop me an e-mail and let me know. It is up to you to grab updated FAQS from CheatCC for your own sites. I don't have time to upgrade each one. If you're another site whom is reputable and want to use my FAQ let me know, I am quite picky so if I don't reply that doesn't mean I hate your site. -Ben Sam AKA Thebest99
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