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Game Cheats » Microsoft Xbox 360 Cheat Codes » Games Starting with the Letter Q » Quake 4 - Strategy Guide (Page 03)

Quake 4 - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Quake 4 - Strategy Guide (Page 03).

You get off exit and head left, in the next area there is a health station if
you need it. Head left and exit through the doors and head on around to the
elevator. From here you will go up and

Exit the doors and welcome to the roof tops.

CHECKPOINT- Arg heights

Head on through and deal with the Rejects whom get dropped off, head on straight
forward and activate the console then head back down and head on back. Then go
down the elevator to exit the level.

(Why are the levels near the end getting easier?)

================================================================================
===========================

Level 23: Tram Hub Station

Head on out and around the corridor until you need to deal with 2 lights and 1
Grenader. Now go through the door to deal with 2 impalers whom will come from
both right and left drag them into the

Next room and kill them. Now go back to the room the 2 impalers came from and
deal with a few lights and judges, now head on down the hallway and make a left
to pick up some Dark Matter Cores and

Then head out to the left through the doors to meet up with another squad. Head
on to the left when another transport will drop off some rejects, kill them and
head on around to where the rejects

Were dropped off and pick up some shards and health. Now from here head to the
door in the bottom left in which you will get the lightning mod which will make
your lightning gun switch multiple

Targets. When they hit one, so if one target is by the one getting hit, it will
pass through him hitting the other. Well now go through the doors and deal with
the rejects and the Grenader. Make

Sure you get healed up by the medic and the tech. Now go left and activate the
lift. Once you're up on the next floor take care of the 2 impalers. Now go into
the next room and activate the bridge

Controls, then head back down and go back outside. Now once outside deal with a
few lights, a Grenader and a Grenader. Kill them then from where you came out
jump over to the bridge, now head to

The bridge and head right through the door and take out the light trying to kill
you. Now exit and shoot the DAMG out side killing the rejects, go to the right
to pick up some armor shards and hop

Down on the pipes and head right and get on the support beam. Now head left all
the way down and jump up to the left and pick up the lightning coils and head
all the way straight to the door and

Enter. In the next area deal with the 5 or 4 lights and head right to pick up
some slugs then head out into the room and to the right you can pick up some
rockets. Here you will go right and exit

Through the door and get on the lift and go down. You'll meet up with Cortez,
from here head left through the door and deal with the 2 grenaders and the
lights. To the left you can pick up some

Health and ammunition then make your way down the hall. Now exit and deal with
some rejects and a judge. Now exit and make a right and deal with more rejects
and a Medium. Kill them and activate

The expanders and head across through the door. To the right you can pick up
some more ammunition once you have head left and go through the door and kill
the lights that come in. Head to the left

To use the Health Station then exit through the left. Here is the controls for
the tram, go to the controls and head the button on the left, then exit through
the door to the right grab some coils

And head down the ladder, go up and head around to the construction lift and
head right down. Now make a right and you'll see a spawners, hop over the cargo
boxes and head right. Crouch down and

Pick up the shards on the left and head on through to the other side and make a
left and exit. You'll deal with a medic, and from the top a Grenader will
appear. Kill him and head to the left to

Pick up some health kits then go around the right and into the door, kill the
Impaler on the left and the one on the right while picking up health. Then a
light will appear on the door on the left

Kill him and enter through the door. Take out the spawners and his friends and
go through the tunnel make a left activate the Plate Feed System then go around
without getting killed and make a left.

Then activate the door go through and go to the right and jump on until it lefts
one of the platforms up. Get off and go to the right and through the door to
pick up some armor, head back out and

Head through the other door, in which you'll need to deal with a reject to the
left and a bunch straight on. Kill them and head left into the door that says
Repair Bot Controls. Go in and activate,

Head back out and get on the lift and head back down and meet up with Cortez to
Exit the level.

(Hmm this level was tough but nothing I couldn't get through with my handy dandy
lighting gun.)

================================================================================
=========================

Level 24: Tram Rail

This level is fun as hell, just shoot down the planes behind you and all the
enemies coming around the Tram Rails. Some of them carry rail guns just never
let go and shoot away at all the enemies

Blowing them up until the level exits. This is a real short level and was a nice
break from all the fighting.
================================================================================
=========================

Level 25: Data Processing Terminal

Well this was the end with Cortez, head on down picking up lighting coils,
rockets and some armor and exit through the door. Then call the lift, once the
lift arrives get on and head up.

CHECKPOINT- Make it to the top!

Once you exit the elevator head left and activate the bridge head across and to
the left is some health and to the right is some rocket ammo, pick what you need
and exit through the door. Head on

Up and take out the grenader, to the right is some health so pick it up and
proceed out the door. Take out the rejects which teleport in along with the
Medium. Kill them and head on through the

Door and on to the bridge and activate the power. Head back out and get ready to
deal with some spawners, judges, and some iron maidens. Kill them and head on
out and deal with all the Rejects whom

Enter the room, there is some health on the left and if you had some trouble
with the squad of enemies take them out. Take down each swarm of rejects then
exit to meet up with Sledge. Now head down

And activate the bridge and enter the next area. Go around to the controls and
cal the lift and grab some nails and armor.

CHECKPOINT- I Hate waiting....

Well you'll going to deal with a lot of rejects and 3 black widows. So take out
the lightning gun and DAMG and annihilate them all. Well actually just kill them
and exit through the elevator.

(Levels are starting to get hard; I take back what I said on 22)
================================================================================
===========================

Level 26: Data Processing Security

You now have to realign the nodes so you can get to the top, head out picking up
the coils and head right down the hall.

CHECKPOINT-Nodes...

Head on down and take out the 2 rejects and the 1 grenader and go through the
door and take out the rejects and the Iron Maiden and around the column you can
find some DAMG ammo. Go all the way

Down and make a right to pick up some health then head and call the lift on the
left. Then go down and exit and head right taking out the 2 grenaders and the 5
or so rejects, go up the stairs to

The right and make a left to pick up some ammunition and health then head out to
the left and around to pick up some lightning rods. Then go back to the controls
and flip the nodes around. Then go

Back down and make a left through the Doors taking out the Air Units then go
right. Head on down picking up the health and nails and out the door and make
another left. Now go around and up to the

Controls and open the seal. Once you do an Iron Maid will appear, so kill her.
Once you do go down and head right around and activate the lift. Go up and
around until you reach the Nodes control

Panel. You need to have the laser hitting he door in front of you. The Middle
bottom node controls the laser and the ones surrounding it are what you need to
configure so it hits the door.

The bottom middle should have the laser going right, the next one the laser
should go in and out to the node next to it, this doe will need to shoot the
laser across to the left middle node, and

This node will need to shoot it up to the top left node which will shoot it to
the middle node which will hit the door. Now form here head through the newly
opened door.

CHECKPOINT- Nodes...2

In the next room go around the pipes and head through the door and take care of
the Air Unit then go around taking out the Rejections and the Impaler and the
grenader. Make your way down and

Another Air Unit will appear, kill it and head down taking out the rejections. I
would advise the DAMG and the Rail Gun for this appear, head on down and take
out the Last air Unit and head onwards

Down the corridor. Take out the enemy who comes down the lift and get on and go
up and take out the medium that comes around the corner. Take the Armor to the
left and once your done killing the

Medium use the Health Station. Head on down and make a left into the next room
and take out the 2 Iron Maidens. Once down lower the lift down and go through
the door. You'll deal with some lights

2 iron maidens and 2 judges. Kill them and proceed on and around picking up the
shards and some ammunition into the elevator. Activate it and wait until you can
get off and exit the door and make a

Right into the next room and get some rockets to the right and health and armor
to the left. Now head on down past the rockets and go around the corridor until
you reach the lift activate the lift

And exit.

CHECKPOINT- Roof top battle!

Once you get out you'll have to deal with 2 heavies and one medium, this is your
first time dealing with heavies on foot. So use your rocket launcher and kill
them, with the medium let Sledge handle

The medium, once the mediums attention is to him launch all the grenades and
kill him, then head all the way down to the controls. Now you need to head back
to the tram station just head on back

To the elevator and exit the level.

(This was one chaotic level, but those heavies sure are harder on foot then they
were in a vehicle.)

================================================================================
============================

Level 27: Data Processing Terminal II

There is nothing to this level, just go down and activate the lift go out and
enter the tram.

================================================================================
============================

Level 28: Data Networking Terminal

Once you get off the tram, gather all the ammo, shards, and everything around
you and proceed through the doors. Now activate the lift system and wait and
exit the lift and kill the light.

CHECKPOINT- Lights out

Now all these medics, impalers, and rejections will be teleported into the room.
This is a good time to use the DAMG here once finished exit through the door to
the right and activate the bridge

Controls on the left then make youth way across the bridge,

CHECKPOJNT- Fight up stairs....

In the next room there is a health station to the right, to the left you need to
use the controls to call the left. Once the lift comes down you'll need to deal
with a grenader, then some rooms

Will open up with rejections. Destroy the Teleporters and the enemies and board
the lift. Once you reach the next floor you'll need to deal with a judge, kill
him and the Teleporters. Head out

Through the door and take out the 2 teleports and the grenaders who follow.
There is some armor to the left so pick that up, once your done proceed through
the door.

CHECKPOINT- Does it stop? Nope it doesn't stop...

In the next room you'll have an Impaler attack you and some rejections come from
the Teleporters to the right take that out, then head around and take the other
Teleporters out, while trying not to be

Killed by the enemies. There will be a medium that comes in so use the force
window to stay alive and lob grenades around. Go through the door to the right
and make another right and enter the

Teleporters.

(Least none of the marines I was with died this time but now that I am on my own
I know some crazy shit is about to go down.)

================================================================================
=========================

Level 29: Data Network Security

Head up to the right and haggle your way up into the upper floor and then go
into the room, jump your way across the bridge and a Grenader will appear on the
right, kill him and use the health

Station. Now head out and deal with an Impaler and mostly lights and rejections.
Kill them and take out the Teleporters. Head on out the door and attack the
flying beast that has for some time been

Owning the hell out of your force. Then crouch and go under the rubble and exit
through the right

CHECKPOINT-MAYDAY!

From here jump onto the pipes and make your way across the pipes and leap over
and go through the door to your left. Head around and take out the 2 rejections
and then exit the door and take out 2

Impalers. Now head around to the left and crouch and go in and climb out and
make your way to the lift and activate it. Then make a left and take out the
Teleporters and get some shards, head back

out and head the other way, once through the doors you can pick up some supplies
then go around into the lift and activate it.

CHECKPOINT- Like I didn't see this coming....

BOSS BATTLE: Network Security Boss

Well from all that was going on you would think this boss would be crazy hard.
This guy may be a huge but with a shit load of ammo you can deal with him.
Understand this guy has missile attacks,

jet attack, and the rocket attacks. This means this guy isn't a close ranged
fighter. You have a lot of open space and from the get go he will land, you need
to take out that lightning gun and zap

His ass while not dieing from the jet and his attacks. He will eventually take
off shooting missiles which can blow you right off the roof. When he is in the
sky switch to the hyper blaster or the

Rockets. When he is about to land shot the Dark Matter gun so it can drain some
of his life, there are supplies around the roof so if you're low on health pick
one up. You just need to continue this

strategy of zapping him when he's down, shooting hyper blasts and rockets when
he is in the sky and shooting the Dark Matter Gun when he is about to land, he
will fall and die and you can reign

Supreme!

CHECKPOINT- Pfff my firewall was better.

Make your way down to the controls and activate them then head all the way down
to the Teleporters and exit the level.

(This might be one of the craziest levels but I did expect more out of the
network security boss.)

================================================================================
============================

Level 30: Nexus Core

Now go straight and make a left and go down and make a right just to have the
door shut right in your face, here you will be ambushed by rejects and a Judge.
So have your DAMG ready and fire at the rejects and use your grenader launcher
to take care of the judge, once you killed them proceed up the steps and make a
left killing 2 or so more rejects. Head to the left and disable the security
system. Then head right, until you come to a health station and some supplies.
Heal up and enter the next room dealing with the light, then take out the DAMG
and shoot it towards the oncoming enemies. This will take out most of them it
might leave one Rejection with a Rail Gun and the Judge. Take them out then head
to the left and it's on the left side on your way there and activates the lift.
On your way down you'll be bombarded by lights, so kill them until you reach the
bottom. Once you reach the bottom you'll have to take out 2 Iron Maids and one
medium, kill them and gather the health and head on around, before you exit
gather the supplies next to the door and head on through. In the next room are 2
spawners, kill them and head to the Health Station if you need it. Now head on
around the right up the stairs into the door.

CHECKPOINT- Rejected

Head on to the left and have your rail gun ready, take out each team of
Rejection that comes through. The rail gun will kill them both in one shot,
continue this until no more are teleporting and go around and activate the lift.
Now go up and make a right and take out the Rejections along the way, there will
be around 6 of them. Head through the door and head to the elevator and head in.
Once you get out you'll deal with some reject a medium and an iron maiden? Once
you killed them head in front of the trolley and drop down into the pipes and up
the ladder, go down to pick up health and supplies. Now make your way right and
take care of the rejects and then a Iron Maiden, a few more rejects and a
grenader will follow. This would be another good time to deal out the DAMG and
then make your way down the stairs. Head to the left and take out 2 rejects, on
the left side is a Health Station so go there if you need any health. Now take
the left up and exit to the right through the door. Now take out another
Rejected and turn the lock off. Now head back out, eventually you'll run into a
grenader and a light kill them, exit the door and go all the way to the right
through the newly opened door.

CHECKPOINT- Arena of doom!

Head on in and grab the health and shells and what ever you need. Prepare your
self for a consecutive fight with the games hardest enemies. Judges, yes you
will have to deal with 3 judges so just run around shooting at them and they
will eventually fall. After 1 dies another one will be transported in there.
Once you killed all the judges you'll have to deal with 3 heavies. These are the
most challenging enemies in this part, mainly because they have Nail Guns and
Missiles which blow your ass all over the place, and the other is because it
takes forever just to kill one. Once you get to these guys even at full health
you won't leave this battle with much life. So use your lightening gun and try
to take one out, once one is taken out quick save if you're in good health. Now
that there are only 2 left you need to focus getting them together, once you
have take out the DAMG and shoot it damaging them both, it should only take
about 3 shots to kill them. Once they die you'll have to face Black Widows, but
these are extremely easy, just go around shooting rockets until they die, then
pick up the small health that you can find. Reading this might not give you the
impact on how difficult this is, but be wary this took a while just to get past.
From here go out the door grab the LARGE health and make your way out the door
and down the ladder. Now go down the pipes and go around and get on the next set
of pipes and follow them around. Now make your way up to the balcony head all
the way down and jump onto the pipe. Make your way up to the right and jump off
and head through the door. Now shoot a DAMG down the hallway killing the
Rejects, each one is equipped with a Rail gun so you don't want to take any
cautions. Go down and collect some supplies and some Dark Matter, and head
through the door. Now head out and go left taking out the Judge and the Medium,
enter the room and use the station and pick up all the ammo and go to the door
to exit.

( Well this was by far one of the hardest levels to date, that Arena of Doom
simply was just to much so all you players out there enjoy it.)

================================================================================
=============================

Level 31: The Nexus

This is it, the final battle, as you can see there is ammunition for every
weapon. Head on into the room to do battle with the final guy that we thought we
killed a few years back.

Boss Battle: Makron

This guy isn't too tough but you having to fight him twice. His attacks are
rather weird he'll shoot the Dark Matter and he'll spawn enemies, Just use your
hyper blaster to kill him with small exchanges with the Dark Matter, he summons
Impalers and such so he isn't to bad to deal with, you can use one of the
teleportals to go up to the second floor to use some health stations. Once you
kill him you have to deal with the real boss who summons all the hard ass
enemies you don't want to face.

Boss Battle: The Nexus

This does nothing, it just summons a shit load of enemies to try and kill you.
Make use of the DAMG and shoot it up above the brain depleting its shields once
the shields are down shoot one at the brain. Repeat and you can kill nexus and
call it a night.

(For the final battle it sure was lacking in intensity but pat your self on the
back for beating the game.)


=======================================================================
6. Strategies

In Quake you will need to deal with enemies quick and fast, so hesitation is not
needed. You need to think quickly and you need to be able to put that thought
into plan, of course a lot of plans will fail and you will die so always be
ready to use the Quick Save (F5) when you get that ominous feeling. You will
know the feeling, it is kind of hard to explain but when you feel it use it.
Always be ready to fight if you ever get relaxed you will end up getting hurt so
always keep in mind that you're on a world filled with cybernetic monsters that
don't like you and want you dead.

There are a lot of enemies and situations to deal with here are some general
strategy.

- Enemies who have heads do hurt easier, so when deal with lights especially aim
at their heads to end a fight and to conserve little to know ammo.

- Walls and other non objects are not enemies. So keep in mind to always AIM at
a living target. Don't bust off rounds to seem cool or ferocious, kill those who
need to die not things that have no real effect on you besides barrels. It's a
waste of ammo.

- Grunts 'Medics' are quick and strong enemies, don't let them get close and if
you have to deal with them in a group circle and back away while shooting at
them.

- Railguns in the enemy's hands is bad for you, if you notice a or some enemies
have this weapon take them out first. This weapon will take you out in a quick
amount of time and usually almost instantly. So don't take a hit from it.

- Gladiators 'Mediums' have one huge Rail Gun or some sort of Particle weapon on
their shoulder. This is painful, so take this out before killing them. Unclose
shots into their heads can deal with them pretty easily.

- Gunners 'Grenaders' can switch between grenades and Nails, so use your shot
gun or what ever high powered weapon you have on you and kill them. Their
grenades are read so if you see one coming jump and get the hell out the way.

- Marines take more damage, so if you're with a team lay back and let them take
care of the enemies. This allows you to conserve both health and ammo.

====================================================================
7. Misc/Faq

Q: How come your FAQ is in-depth but at the same time doesn't even look it?
A: I as a gamer and an Author know that when I am reading a FAQ I don't care to
know how the walls look. I care about how to get to Point A and B while dealing
with what ever may appear between. While typing up all that does take up some
space it simply is just extra skin which makes it longer to get to the main
thing you are reading the FAQ for, and that is help.

Q: Head Left, but I do but nothing is there! Your Directions are worthless!
A: Everything is heading from the start point, if I say head somewhere, I do
intend for you to turn around, thus making everything to the opposite of the
player's point of the map.

Q: Some enemy's names are not correct!
A: I understand that and I had to look up for some information, if you have any
information on correct enemies. I will display it in the databank but I am not
going through the FAQ to change their names, I kind of like the names I gave
them.

Q: How come your FAQS come out so fast?
A: I write the FAQ in my first run through of the game, so the FAQS are written
from a first time player experience.


Q: How come you don't have System Requirements like other PC FAQS?
A: I do have some faith that someone who would buy a game would know what their
computer can handle, they have this stuff on the back. If your PC can't handle
it then you shouldn't have bought it in the first place.

Q: I want a FAQ and as you stated in the beginning you can write one for the
game I want a FAQ for!
A: Correct, below is all the information you need to do so.

Q: Spelling Errors and Typos why can't you learn Basic English?
A: I try to keep spelling as I said before as coherent to English, this is not a
Brady Game guide, this is for people whom at least got past middle school, sorry
if I don't have a Masters in English.

Q: How come you say DAMG? It's Dark Matter Gun?
A: I like Dark Anti Matter Gun better.

Q: What FAQ will you be working on next?
A: Soul Calibur 3 In-Depth Character Guide, Starship Troopers Guide, and maybe a
GUN guide.


If you wish to contact me about any of the following read below.

Tips- If you have a tip or something I missed, and I get time I will always try
to add it in.

E-mail me with the subject as

E-mail- taaraven@aol.com
Subject- Game Site Faq is on| Quake 4 FAQ| Tips

Friendly Mail- If you want to thank me or add some props this always encourages
me to make each guide as best as I can so drop them if you like the guide!

E-Mail- taaraven@aol.com
Subject: Game Site Faq is on| Quake 4 Faq| Props

Grammar/English Application- If you wish to be a partner in my strategy guides I
am always looking for people who are extremely skilled in English and Grammar.
Once my guide is finished you will be sent the file and will NEED to Spell Check
and make sure it is in the best possible English Language as possible. I expect
honest members who won't submit the file their selves and take the credit. You
will be credited along with me. Each file WILL need to be due the next day after
receiving, so only accept this job if you are willing to dedicate your time
spell checking my guides.

E-Mail-taaraven@aol.com
Subject: Grammar & Spelling Application

I want FAQ for ____________ Game- I will write any FAQ for any game as long as
you tell me the game that you want the guide for and I will try to write one up
for it. Understand that I do have bills to pay so if it is a PC game just leave
me a note and if you can I do accept Donations so I can rent or buy the game you
are wanting a FAQ for. If you wish to donate a sum of money, email me below and
the instructions will be sent on how to do so.

E-Mail-taaraven@aol.com
Subject: I need a FAQ

======================================================================
8. Credits

I thank ID Software for supervising Raven in the making of this great action
packed game. Everything of this FAQ is solely dedicated to them and all the
players who continue to play this game. This game is of course trademarked, and
registered and copyrighted to all those names on the back of your package.

Credit for writing this FAQ goes to me Ben Sam, in which if you jack this I
would be pissed.

This FAQ can only be hosted at www.cheatcc.com, www.cheathappens.com and
www.1up.com www.gamefaqs.com www.gamerstemple.com if you take this guide
and are from one of the above sites, drop me an e-mail and let me know. It is up
to you to grab updated FAQS from CheatCC for your own sites. I don't have time
to upgrade each one. If you're another site whom is reputable and want to use my
FAQ let me know, I am quite picky so if I don't reply that doesn't mean I hate
your site.


-Ben Sam AKA Thebest99


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