Quake 4 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Quake 4 - Strategy Guide (Page 02).
(That level was pretty difficult with protecting and the hard controls of the Machine Turret so let's hope the next is slightly easier.) ================================================================================ Level 8: Perimeter Defense Station From here head on around the corner picking up the clips, by the elevator you will now receive the Nail Gun. Things are going to get interesting but head down and meet up with Voss in the control room. You can pick up some shells and clips and some nail ammo you will now need to enter the basement level. Head out and make a left and turn left until the new door opens, in this area a few lights will assault you kill them and go around and activate the switch. This will call the elevator up get on and activate it and go down, grab the health and head left. Go around the railing and activate the gate, now you will be assaulted by a medic and some lights. Dispose of them and head on to the right to activate the switch and grab some health and some shards. When the door opens you will need to dispose of around 8 to 7 lights and then you will be directed to escort the Engineer to the elevator and follow him. CHECKPOINT- Engineer this! Well once you're down the stairs go right, and make another right and then a left and go around you now have to go right and then make a left into the control room. CHECKPOINT- They're up stairs Take the Engineer to the door grab the health and ammo to the right then exit through the newly opened door to be assaulted by another Medic. Go right and activate the wall switch so the Elevator comes down, then enter the elevator and activate it to go up. Go around and drop down and activate the controls. From the control room get ready to kill another medic then head left to grab some ammo, head back out and turn left, some lights will exit the door to the right kill them. Now head to the elevator and go up, kill the 2 lights and the grenader and head up on around. Follow the blood train through the next room and go around the room picking up nail ammunition. The next area you will need to deal with some lights. Kill them and around the corner grab some armor and health and some ammunition and head out the door. Make a left and deal with the Medic and another left through the door and go around until you meet a new enemy (From here on called Mediums) and head up and make a left through the door. Head around and take out the Medic from behind and head to the elevator and go up. Head left to activate the door to exit the level. ( :( A lot of my friends died here and I had to deal with all the strogg alone this wasn't to difficult of a mission but there were sure a lot of medics.) ================================================================================ ===== Level 9: Aqueducts In the next area you'll get an increase of fire for your nail gun from Holtz. Head on out of the elevator and head to the right to exit the door. Enter the Hover tank and get ready. ( The Hover Tank pretty much operates like you do, you can switch between machine gun and cannon like you would any other weapon and you can zoom. It does handle quite sluggish but the shields replenish so that is good) Upon exiting you will need to deal with missile shooting flying enemies which will now be referred to as Icarus's. Use your cannon up close and person to kill them, then head on around the left to the gate. Once in the gate go around the path and destroy all the drop turrets that come down, enter the next gate and kill the grenaders. In the next area you will need to deal with 3 icarus's and another new enemy now referred to as Heavies, Now head on through the gate. CHECKPOINT- Fun lots of fun This huge area like area you'll deal with 3 icarus's 2 heavies and about 6 new enemies which are known from here on out as Mobile Units. Destroy them and go on out down the long road, you'll be attacked by Mobile Units and some Grenaders, destroy the 2 turrets on the bridge and run over the other enemies and then make a right to exit the level. (Level was pretty fun thought it took some time getting use to the hover tank.) ================================================================================ ======== Level 10: Aqueducts Annex Right off the bat you'll do battle with a huge enemy that fires missiles and can toss tanks around. This enemy is called the Arachnid, just strafe around and shoot your cannon destroying it, from here head on around to the right. CHECKPOINT- Hello der! Once in the aqueduct shoot the cannon at the bridge to kill a few of their units and on the bottom by the fire and make your way around. Head on around destroying the Drop Turrets that come through the roof, once out side deal with around 5 Icarus's and head on through the path. This continues for a while; just keep repeating this process in the next few areas. CHECKPOINT- Spider Web In the next area you'll have to deal with 2 arachnids-. Use the structure to block off their missiles. This battle can be pretty difficult so what you need to do is very simple, stay away avoid close combat and switch constantly between your weapons. The missiles being shot out don't do a lot of damage if you shoot them down, with either the cannon when in close range, or the bullets from afar. Since you have to fight from long distances your cannon will be pretty tough to use, so rely on the machine gun to take it out, if you have an opportunity to use the cannon use it. use this strategy on both of the arachnids. Head on into the complex. CHECKPOINT- Regroup! Head up to the marines to exit the level. ================================================================================ ======== Level 11: Nexus Hub Tunnels Once you get off the elevator, get any supplies you need. Armor and weapons and head through the door and make a left and take care of the lights from the left. Go on left and then turn right into the new room. You will then need to escort Strauss to mess with the temperature device so you all can proceed. Head to the right door when you first came in, from here go forward into the next room where there is around 3 lights and one chain gun Medium. Head on into the next area where you will be attacked by another light and a medic kill them and head left then turn right through the door. Head around to pick up some health and ammunition, here Strauss will remain, you will need to take out some new enemies also referred to as ( Air Guards) they will come out in floods, but your nail gun should take care of them, from here head back to your team. Checkpoint- Into the Freezer On your way out you'll be attacked by a light and an Impaler kill them and make a right, Go into the next room and take out all the lights and the 1 medic. Once through this area go through and to the left you will be blind sided by an Impaler kill it and head out turning right grabbing health and supplies and heading down the hallway disposing of all the enemies. Head on in and around the left where you will need to deal with 2 impalers. Head on around the left and take out the lights on the bridge and by the boxes and you will also need to deal with a Medium with a huge laser. Kill them and make your way around and pick up the armor shards. Then turn right into the door and go deactivate the shield. From here head right and make a left out the door. The next door you will need to deal with 2 air units and after this another 2 Air units will appear. Kill them and make your way to the controls then up the stairs disposing of the infantry that comes at you including one medium. Kill them and head all the way down the hall to pick up some supplies of armor and nails, then hop down onto the pipes and make a left through the door. Reunite with your unit only to be attacked by an Arachnid. CHECKPOINT- Destroy it manually! Well go down the crate and crawl through the shaft way until you reach the next area with the Arachnid, you can't reach the other side but you do infract pick up a hyper blaster. Head on down and turn right and head down until you need to deal with the Air Units then jump and turn right and make your way out of the underground passage. Head up the ladder and destroy the 3 AU and go around and up the pipes. Once you get off collect the armor and go around and out the door and take out the Air Units and cross the bridge. In the next room kill the AU and then go into the next room and deal with an Impaler followed by some lights. There is a grenader and a Turret kill them and go across the stairs to the other side, make a left and pick up a lot of nail gun ammo and health, go back up and down the middle and exit the level. (Most of Rhino Squad just got killed so I'm rather sad now, but being assaulted by so many enemies is really pissing me off about now. I'm still sticking to my good shotgun) ================================================================================ =========== Level 12: Nexus Hub Head right into the elevator and go down; here you will need to go right to meet up with Strauss and left through the door. Your objective is to find the power plant. Head on through the door to be assaulted by 2 Air Units, cross the bridge and enter through the door. To the left you will be attacked by 2 Medics and some lights dispose of them and make a right. Head on across the room and make a left to pick up some batteries for the Hyper Blaster, head back down and exit through the door. Here you will need to deal with a grenader and some lights and 2 Air Units, in the corner you can get some shells, head to the right to pick up some armor. Once Strauss is done head back down to deal with another Medium, and then go out the door. Make a left to deal with a light and an Impaler. Head on out to deal with another AU and through the door back to the Tetra node. CHECKPOINT- Strauss N Me 1 light and grenader will pop out from the opposing door. Head through the door where the other enemies came from and deal with a medic and a grenader. On the right you can pick up some health, clips and some shells. Head on around and deal with a Medium head forward to pick up some shells. Turn right and go up the stairs and head left to gather some health and armor then go down the hallway and deal with another medic, some lights. Go around to the left and make another left to pick up some shells then head down the hallway from there and go into the elevator and activate it. Once you get off head to the left to maximize all your ammo, there is so much there and a bunch of health. If doesn't sign off something bad I don't know what does. Head left through the room and then make a right until you see the control switch. GO down activate it and get ready for a fight with 2 enemies that I'm calling Black Widows. These 2 shoot flames and missiles so don't worry about attacking them both at once. Focus on one then the other; after you kill them...you will deal with the macro. You can't defeat it just try to survive. (That was one hell of the fight, sadly we lose.) ================================================================================ ========== Level 13: Strogg Medical Facilities Welcome to their medical facilities if you haven't noticed their creations then you know they are about to really...fuck you up. You have no control just let it go on. CHECKPOINT- What...WHAT HAVE THEY DONE TO ME! Well now you're a Strogg, and you get 25+ to health and you seem a lot faster, follow them while picking up your weapons. Go through the main gate and head left following Anderson. Go around the corridor on the right one you can pick up some clips, head to the left and head on through the door. Here your friend Anderson will be taken away by this weird ass looking enemies now called. Doctors, watch out as they have poisonous gas kill the 2, in between the first medical unit and the second is your new Health Station. Now you know what these are for, on top of being strogg you can now read their writing. Head on out through either door and pick the nail gun and deal with the grenader and the lights. Head to the left to pick up a health pack and then go out turn left and out the door. Ride the belt into the next room and deal with the enemies, go around and call for the lift. Once the elevator comes down kill the Grenader on it and then activate it. Upon exiting the elevator you'll pick up the rocket launcher which will come in handy. Kill the Penetrator, and head out and deal with the lights and the one Medium. Head around and get ready for a shit load of killing. A Doctor, 2 impalers. A few grenaders and another Medium. There is a health station in here as well so use it when you need to. Destroy the medium and pick up the armor and so forth then head back down. You'll need to head through the doors to be assaulted by a few lights and a grenader. Go around the stair case to meet up with another soldier but is blocked in so head back down and make aright and take care of the Impaler. Go in through the door and activate the lift. Head out and deal with the 3 lights. Go up the stairs and make a left and pick up the health kit and hop on the belt. If you want before that head back down and crawl under the wall go up the ladder to get some armor, rockets and some grenades. Head back out and get on the belt and head left but don't get pushed off get off to meet with Rhino Squad. CHECKPOINT- They went off without hitch Head down the steps and take out the Impaler head out and make a right and go through the double doors to pick up some health and armor, head back out and go through the door down the room and activate the lift. Go into the next room and deal with the lights and the doctor and the grenader on your right. Now once you cleared the room you can head right down the sta.0irs and deal with the 2 grenaders waiting. Go in through the door to pick up the rocket launcher head back out and head all the way down the hall and go through the right into the door and kill the 2 doctors. Use the Health Station then head to the right of the room through the door. And head left to go through the door to pick up some armor and shield head back down the other way and deal with an Impaler and go through the door. Deal with some lights and crawl down into the underground passage, collect shards of armor and hyper blaster. Head to the room of a bright light once here you'll deal with a spawner (This enemy will spawn like 5 to 6 enemies) deal with 2 of them and then go and exit the level. (Well you're now an official strogg and from what we have gathered you are going to have hell. ================================================================================ =============== Level 14: Construction Zone Head out side and head to the left to pick up some grenades,health,armor and a hyper blaster get down and hop into the Mech like vehicle. Vehicle works much like the convoy, you got missiles and bullets. From here go forward you will need to deal with some small enemies on the bridge shoot missiles and take them out, next you'll have to deal with 2 icarus's and 2 mobile units kill them and head forward and left down the valley into the underground passage. Once in deal with 3 lights and 1 grenader and 2 mediums. Kill them then make your way around and make a left and take out the 2 grenaders who will come out on your way out. Exit the gates and take care of the lights and the 2 drop turrets. Head on around the road and deal with the 1 Icarus's which pops head out till you reach the long canyon and deal with the 2 heavies which pop out, from here continue on your way. Deal with other 2 drop turrets and head on through the gates. CHECKPOINT- Air assault In the next area kill all the enemies which come from the side, then exit the gates but don't exit fully deal with the air crafts coming at you and use the inside as cover. Head on out deal with another heavy and some ways a head 2 more drop turrets. Head on down the valley in through the next gates and deal with another drop turret and 1 Icarus's. Head on into the next tunnel and deal with some grenaders and 2 drop turrets. Head back out to deal with more enemies and 2 more lights then head left. Head a little further and make a right and deal with 2 more Icarus's and some more Mobile Units. Now go around and yet again some more grenaders and lights with a heavy and a drop turret kill them and head on left. Go down and make another left. CHECKPOINT- Pest Extermination Now you will need to deal with an arachnid, use the building as an obstacle and shoot your missiles off at it till you destroy it, on your way down you will need to jump out and head right down the bridge. Then make a left to exit the level. (This was a pretty fun level no?) ================================================================================ ================== Level 15: Dispersal Facility Well now you have to deal with others like you, which I am simply going to call rejects. In the next area you need to deal with 4 of them and one medium. Defeat them and pick up the Rail Gun ( This is a sweet weapon, use it only when you need it as there isn't to much ammo.) and pick up the health scattered about if you had any trouble with any of the enemies. Go around to the right and activate the door and take out the lights that will appear around 5 of them, make a left and activate the call switch for the elevator and head up, now exit the door and shoot the explosive barrel, don't pay attention to the Arachnid. Then crawl under the broken roof and head through the door. Head down and take out the light and the 2 lights down the hallway, pick up some rockets and clips and go to the left to use a health station. Now head down the hallway and make a left and take out 2 more lights but be careful of the explosive barrel. Then head through the door and take care of the medic coming up the elevator shaft. Pick up the Batteries on the farthest left through the elevator and then shimmying across the ledge then go to the middle elevator and call the lift and get ready to deal with a grenader, kill him and enter and activate the lift down. Once you get off switch to your rocket launcher and take out the grenader on the walkway, then head right but once you see the door open launcher a rocket killing the lights in the room, enter and exit into the next room. Here you will deal with a medic and a light, then head to the left down the room into the door. Here deal with 3 lights and one medium then head down the hallway make a right then a left and out the door before you do, on the last part of the room pick up a health kit to the left then proceed out. Head up around the stairs and take out the Grenader then exit through the top door. CHECKPOINT-Over the fence! In the next room a medic will try to assault you back up and blast away when he comes through the ceiling then head out and towards the right. Here you will need to fight your way down stairs; there are around 5 rejects and 1 grenader. The problem here is that there are a shit load of explosives so you need to be careful, I was extremely careful mainly because I was in the red. There is a med kit down here also, once you kill them you can pick up some rail gun ammo and hyper blaster ammo. Then exit through the door and pick up the Rail Gun on the box, you can also use the Health Station if your low on health, from here head right down the pipes and another right through the door. Head to the left and deal with a grenader and exit through the door. Head on to the left and go down the really disgusting hallway, and make a right. This place is rather gruesome but head around to the right and up the stairs and turn off the controls then head back and up and turn off the Voltage Controls. Then head back around to the other stairs to turn off the other set of controls. Now take out the repairers which will come to try and repair the weird contraption, after that go under it and crouch and go through the tunnel. (I didn't like this level, kind of made my stomach turn mainly cause of some food but eh...) ================================================================================ ================= Level 16 : Recomposition Center Head to the right and left up the stairs making another right, kill the grenader and go activate the switched here you'll meet up with a member of the Kodiak Squad whom is a tech who will add a zoom on your nail gun and replenish your armor. From here go down and make a right up the stairs and head down the hallway and make a left and go out the door. Here you will be instructed to activate the barrel processing just go down the room to the right and through the door. Head left and deal with 3 lights head left and up and take care of the medic with a rocket launcher head up some ways and take care of the grenader and the lights. Go to the right and go up the stairs and take care of the 1 Impaler and the light then exit through the door. Here you can pick up the Lightning Gun and then go around the dead marine. GO out the door to the right make a left take care of the 2 guards go to the left and take care of the medic another few lights. Down you can pick up some supplies and use the health station. Head right and make a left activating the controls. Now you need to activate the sterilization controls, their downstairs so head that way and out the door. CHECKPOINT- Sterilization Process. From here go down the stairs and take out the medic and the lights, then to the left up on between the 2 construction looking columns are some rejects. Take them out and head down the stairs and take care of the lights and a reject and another Impaler, there will be an opening on the walkway with a ladder head down to pick up some nails. Then to the right are some batteries by the barrels. Here on head left into the door the Impaler came through and exit through the next room. It is going to get rough depending on your life, first you need to go up the stairs just a bit when you have to take on 5 rejects and one medium, kill them and head left to pick up a health large pack, then go left turn right and by the explosive barrel is another health pack, use then head right down the stairs and make a left. Enter the next room, to the right is a health station continue and make a left then go around to pick up some shards, nails and health, go to the controls and activate it. Then go back out to deal with another weird ass enemy. Were Going to call these Elites. These guys carry homing Nail Guns like you just received, don't even play with this guy take out the Lighting Gun and give this guy a volt. Once you killed him head back out and around and in the next area you will have some rejecters and lights kill them and head through the barrel processing control room make a left and make your way back to the tech guy, Head out you will have to deal with an Impaler and some lights. Head back out to lose the good old tech guy, now you have to control the barrels your self. This is very simple. Activate it, it drops down the platform, you send it up it takes the barrels, you bring it back jump on the controls then on the barrels to get on the walk way, follow suit and kill the medic then drop down towards the right. This will end this level. (Well the levels are getting slightly more challenging but nothing that I couldn't handle with some of my survival techniques.) ================================================================================ ==================== Level 17: Putrification Center Ride the belt around, and try not to get knocked off when you see the 2 doors open slide off to the left to pick up some health and get back on the belt. Once you get past here you will need to deal with extremely fast barrels so try to get by and knocked off, the next area this machine will come together so once they come apart dash through, the next area are those things that stab you, when the first one goes back up dash on through and wait for the next one to go up and enter through. The next area is the damn things which took away your legs. Head to the left to pick up some slugs and nails. Then just go to the right and don't get killed. That is you could go straight down to the cargo box and hop on over to the next belt. The next area you need to drop down right and duck, once you get to the next area again you have to deal with flame throwers. Drop down to the right to pick up some armor and health and some shells then go back up the ladder. Head on through to deal with those spikes again so don't just rush out the door. In the next area you will need to jump to the right and make another right upon the belt through the door. Then it is just easy riding from here on out. CHECKPOINT- No more rides for me.... On your way across the belt 2 lights will attack you kill them then back up and run and jump to land safely. Head to the left to pick up some batteries and some health. Head on through the door and take care of the light and there is a station to the left and some health on the boxes as well, head down the stairs and take care of another light. A rejects will appear with a grenader, kill them and head right and make a left up the stairs and make your way down the hall. Take care of the 2 rejects and pick up the rail gun some health and some clip. Head left through the door and deal with a medic. Head out that door and deal with a grenader and get ready to run like hell, just run all the way around trying not to get hit by the extendable claws, activate the switch and go through the window which was broken by the creature, head on out through the door and head around and go into the next room, go around the room and down the stairs and make a right and go down another set of stairs. If you need health from being beat down by the creature grab one on the barrel, go down and make a left then another left and head right out the door, go around to the controls and activate it. Now head all the way back down to the first floor, and head to the middle and head down and go right and jump over and head down and take care of the reject, grab the supplies and head through the next door. Deal with the 2 lights to the right and the one in the front then run and jump around to the left so you can enter the door. Enter to deal with 2 grenaders and around 6 or so lights. From your entrance there is a supply box, go around to pick up some ammunition now head around until you pass the hole in the wall then enter the room, before exiting go all the way around to pick up some slugs and health then jump in. (Well out of the Levels I have played so far, I definitely died the most of this once simply for retarded things.) ================================================================================ ======================== Level 18: Waste Processing Facility Talk with the marine then head right pick up the clip and follow suit until you have to deal with a new enemy, Zombies who spray acid. Head right in both paths to pick up some ammunition and some Shards then make a right and then go around taking out the zombies. In the next area zombies going to be popping all over the place so take them out. Once you finished with them there is a health Pack by one of the pools, head through the path and take out more zombies. To be quite frank, be ready to be killing constantly as they appear out of no where. Head left and around, deal with the Zombie with the gun and make a right and go up the stairs make a left and a right and deal with 2 zombies. Head to the next area, this place is being cleaned constantly so try to avoid being killed And head all the way down turning left to find another dead marine and some ammo then go up the ladder. CHECKPOINT- Get me out please... Head to the right to pick up some grenades, head on down and deal with 4 rejections and the ones on the left, The left door has some health and ammunition, to the left toggle the bridge and head on Down through the door to pick up some shards and health. Then go across the bridge, Head across and make a right and pick up some Lighting Coils. Now go back down and turn right to deal with another Reject and grab some ammunition and health and go all the way back up through the door on your left and deal with another Rejected, Go on through and to the right you can pick up some Shells and batteries. Head on around and fall down the bridge, take out the zombies and make your way through most of the horror until you meet up with the marine again. CHECKPOINT- Reservoir Dogs Head up the stairs and make a right and enter through the door and deal with the rejects down the hall, there is around 6 or 7 of them. Kill them and head all the way up into the room, kill the Reject on the other side of the cargo, and then pick up the large health and some batteries. Head on out and make a right across the bridge. Then enter the door and activate the switch to the right but Before that use the Health station then head out the door to deal with a few Rejects and 1 Grenader. This is one hell of a battle, a few of them are equipped with Hyper Blasters, so you definitely Want to take cover here, once your finished head across the bridge and enter through the door. Head on across the next bridge and make a left around the cargo boxes to pick up some health, from Here make another left downwards. Jump down to the right to pick up some clips and enter the little space for some armor, head back up the ladder and past the structure and make a left through the Door. Now you'll meet up with some of the Cobra squad, telling you about the security and how you need to get through. The tech will mod your Rocket Launcher of Missile seek, and you can find some Clips and some batteries in the little cargo box. head on up and make a left to pick up the Lightning Coil then head on through the laser security and quick save. Boss Battle: Voss HOLY SHIT! WHAT DID THEY DO TO ME? WHAT THE HECK DID THEY DO TO YOU? This battle is going to be tough, so be prepared to die unless you follow this strategy. Voss is dangerous mainly because he is armed with the DAMG (Dark Anti Matter Gun) this weapon is the end, If you even get hit your dead. Fortune as it would have, it is rather easy to dodge, but on the down side since you will be staffing a lot you may get stuck in the way and get hit by this weapon. This is a beast of a weapon, so always keep your distance from this. His second is the Lightning Gun which isn't too much trouble; he rarely used it on me but again if you have used this weapon then You already know the damage it has caused. Now the next attack he has is the homing rockets, when he fires these just jump and dodge them all, you don't want to get hit and from my experience these Are the most deadly of his weapons? So don't think hiding around a corner is going to save you, because it won't. Now that we got the attacks out of the way once the battle starts take out the Lightning Gun, and start zapping him you'll notice his shield will go down, while it is down he will recharge his Shield along with spawning some lights to take care of you, once this happens switch to the hyper blaster and deal with the lights. Once you have them out of the way head all the way around to the Right to pick up some batteries and health, now repeat the same step, use the lightning gun and he will go here to recharge, he will spawn more enemies. So deal with them with the hyper blaster. Now That he has recharged, yet again do the same strategy. Just go around zapping him, finally he will go and recharge for the last time when this happens you'll hear Voss talking. Deal with the lights And go around, now by this time your Lightning should be rather zapped if not, take out his shield. Once you take it out the third time he won't recharge anymore, and the fight just gets simply easier. In the top left room you can grab another health pack, this time just stick to rockets and Grenades. This will finish him off, just angle the grenades so he gets hit and fire the multi rocket, and he will fall. Now while this strategy seems rather simple, I do suggest you quick save when he is about to charge the third time just in case, because you need to keep in mind you have a DAMG against you and homing rockets along with the walls which want to kill you as well, once you Finish him you can precede. CHECKPOINT- TAPS Now from here go around to the left of where you came in and grab some rockets, and head up stairs to activate the force field to be brought down. Now head back down the stairs and meet up with the Other marines make sure you get your health and armor fixed and proceed to the top left and through the door. Then take out the reject behind the pole, and then take out the rejects up on the stairs, head on up and deal with an Impaler, you can find some Nail ammo in here, then head up around the left up the stairs deal with the Impaler who comes down and the rejects above. Now head left up the Stairs and deal with the 2 rejects then go around to the right through the door. Then exit the level. (Well for your first boss battle it sure was tough, but it is only going to get just as hard from here on out.) ================================================================================ ============================ Level 19: Operation-Last Hope Well you are being studied by your medical team; head out to the right to report for briefing. CHECKPOINT- Is the war getting that bad? Head on through the right door, and go around and make a left through the briefing room and down the stairs into the briefing room. Well here you will be briefed about the upcoming assault on the Nexus, after that is done head out the room. CHECKPOINT- Poor Kane :( Head out to the left through the armory room and get a clip mod for your shotgun. Now head out to the right make a left and head out through the drop pod doors. Then make another left another right Then go around pod 12 and exiting the level. (Another Relaxer for the fight ahead.) ================================================================================ ============================ Level 20: Data Storage Terminal CHECKPOINT: Crash Landing! get up and head on out and make a left through the doors and head through the door and take care of the Medic who will jump you then head left and make a right and deal with the 3 or 4 rejects and The 1 Grenader then make a right out the door, then head down and jump onto the pipe with the armor. Then follow it through and jump over to head off and make another left through the door. Deal With the medic and then activate the lift, Go up and head across the pipes into the next area. CHECKPOINT: Don't die now.... Head on in and check with the soldier, pick up some health and ammunition and head right into the door and activate the repair bot. Then drop down and head behind where you came in, don't worry about the medic he'll die, quickly make your way to the right and head through the door, you'll see some repair bots around a weapon, be ready destroy them all and take the DAMG and then get ready To take on around 8 or so lights, kill them and make your way to the right side of the room through the door. Head back and stock up on some Lightning Coils and other Ammunitions. Then go around And activate the lift. Then head down to exit the level. (This wasn't too much fighting but more about just getting around all the destruction) ================================================================================ ============================ Level 21: Data Storage Security Well as you go down the elevator you will get a mod to your rail gun which increases its power and the penetration. Which is always good since this weapon is definitely going to be used down once You are off the elevator go around and exit through the door. Head down the hallway and make a left and make a right through the door. In the next room to your left you can pick up some ammunition and health then from here go all the way down and make a right, in this room you can find a health station and make a left through the door and head down the hallway. To the right is some Ammunition for numerous weapons especially some rockets, head back down the hallway and make a right through the door into the next room. Just head on down and make a left but then you will have to Deal with another new enemy. The Iron maiden who can teleport, kill her with the nail gun and continue to the control panel. Head on out and deal with another Iron Maiden kill her and activate the Door and deal with the rejects that will be coming out and go inside and deal with another iron maiden, head out the door and head on down and deal with another Iron Maiden. Head to the right to Deal with 2 spawners. This would be a very good time to use that DAMG and take out the iron maiden and head out to the right. Go through the door and deal with yet another Iron Maiden and make a Left and deal with 2 rejects whom will follow out the door. Then head all the way down and make a left and grab the armor, go our through the left through the door. Here to the right of you is yet Another Iron Maiden, damn there are a lot. Kill her and make your way around through the door and take care of 2 iron maidens, then go into the elevator to exit the level. (That wasn't very tough for being so late in the game now was it?) ================================================================================ ========================== Level 22: Data Storage Terminal II Once out grab some lightning coils and shells and head to the left and out the door, here you will need to deal with an Impaler, kill it and head right and out the door. Here you'll need to deal With another Grenader, kill him and call the lift. Go up and out the door and make your way down the hall, and go through the door that says hanger and activate the bridge. Head across the bridge And make a left and kill the Grenader and go up the stairs and out the door. Here you will need to activate the doors, hit the control panel and head right and call the lift. Then go onto the lift And go down and exit the door calling another lift and going up. Once you get off the lift head out to the left through the door. CHECKPOINT- GUILTY! Well get ready to fight 2 very strong enemies. These enemies have flame throwers and can take a lot of damage so what you need to do is stay as far away and don't get backed into the corner, Use What ever weapons you can to kill them fast. DAMG or something fast but be warned they take a lot of damage, I would stick with the rail gun since it penetrates but only when far away since it's Reloading takes forever. Once you killed these enemies whom we'll going to call Judges. Head on to the back and use the health station then head around and call the lift, once it reaches get on and Head on to the top. Then activate the Hangar Doors then head back down. Then head on around back up to the hangars. head on around and get your Hyper Blaster Modified for bouncing shots and then head out the door and down the stairs. Now head out and across the bridge into the Roof-SS, kill the medic whom will try to assault you. Go up the stairs and exit through the left and go down the Stairs in the left of the room you can get some ammunition. You want to activate the elevator. You will be ambushed by some rejects kill them and the medic whom emerges then go up to the roof. Once
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