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Game Cheats » Microsoft Xbox 360 Cheat Codes » Games Starting with the Letter Q » Quake 4 - Strategy Guide (Page 02)

Quake 4 - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Quake 4 - Strategy Guide (Page 02).

(That level was pretty difficult with protecting and the hard controls of the
Machine Turret so let's hope the next is slightly easier.)

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Level 8: Perimeter Defense Station

From here head on around the corner picking up the clips, by the elevator you
will now receive the Nail Gun. Things are going to get interesting but head down
and meet up with Voss in the control room. You can pick up some shells and clips
and some nail ammo you will now need to enter the basement level. Head out and
make a left and turn left until the new door opens, in this area a few lights
will assault you kill them and go around and activate the switch. This will call
the elevator up get on and activate it and go down, grab the health and head
left. Go around the railing and activate the gate, now you will be assaulted by
a medic and some lights. Dispose of them and head on to the right to activate
the switch and grab some health and some shards. When the door opens you will
need to dispose of around 8 to 7 lights and then you will be directed to escort
the Engineer to the elevator and follow him.

CHECKPOINT- Engineer this!
Well once you're down the stairs go right, and make another right and then a
left and go around you now have to go right and then make a left into the
control room.

CHECKPOINT- They're up stairs
Take the Engineer to the door grab the health and ammo to the right then exit
through the newly opened door to be assaulted by another Medic. Go right and
activate the wall switch so the Elevator comes down, then enter the elevator and
activate it to go up. Go around and drop down and activate the controls. From
the control room get ready to kill another medic then head left to grab some
ammo, head back out and turn left, some lights will exit the door to the right
kill them. Now head to the elevator and go up, kill the 2 lights and the
grenader and head up on around. Follow the blood train through the next room and
go around the room picking up nail ammunition. The next area you will need to
deal with some lights. Kill them and around the corner grab some armor and
health and some ammunition and head out the door. Make a left and deal with the
Medic and another left through the door and go around until you meet a new enemy
(From here on called Mediums) and head up and make a left through the door. Head
around and take out the Medic from behind and head to the elevator and go up.
Head left to activate the door to exit the level.

( :( A lot of my friends died here and I had to deal with all the strogg alone
this wasn't to difficult of a mission but there were sure a lot of medics.)

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Level 9: Aqueducts

In the next area you'll get an increase of fire for your nail gun from Holtz.
Head on out of the elevator and head to the right to exit the door. Enter the
Hover tank and get ready.

( The Hover Tank pretty much operates like you do, you can switch between
machine gun and cannon like you would any other weapon and you can zoom. It does
handle quite sluggish but the shields replenish so that is good)

Upon exiting you will need to deal with missile shooting flying enemies which
will now be referred to as Icarus's. Use your cannon up close and person to kill
them, then head on around the left to the gate. Once in the gate go around the
path and destroy all the drop turrets that come down, enter the next gate and
kill the grenaders. In the next area you will need to deal with 3 icarus's and
another new enemy now referred to as Heavies, Now head on through the gate.

CHECKPOINT- Fun lots of fun

This huge area like area you'll deal with 3 icarus's 2 heavies and about 6 new
enemies which are known from here on out as Mobile Units. Destroy them and go on
out down the long road, you'll be attacked by Mobile Units and some Grenaders,
destroy the 2 turrets on the bridge and run over the other enemies and then make
a right to exit the level.

(Level was pretty fun thought it took some time getting use to the hover tank.)

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Level 10: Aqueducts Annex

Right off the bat you'll do battle with a huge enemy that fires missiles and can
toss tanks around. This enemy is called the Arachnid, just strafe around and
shoot your cannon destroying it, from here head on around to the right.

CHECKPOINT- Hello der!

Once in the aqueduct shoot the cannon at the bridge to kill a few of their units
and on the bottom by the fire and make your way around. Head on around
destroying the Drop Turrets that come through the roof, once out side deal with
around 5 Icarus's and head on through the path. This continues for a while; just
keep repeating this process in the next few areas.

CHECKPOINT- Spider Web

In the next area you'll have to deal with 2 arachnids-. Use the structure to
block off their missiles. This battle can be pretty difficult so what you need
to do is very simple, stay away avoid close combat and switch constantly between
your weapons. The missiles being shot out don't do a lot of damage if you shoot
them down, with either the cannon when in close range, or the bullets from afar.
Since you have to fight from long distances your cannon will be pretty tough to
use, so rely on the machine gun to take it out, if you have an opportunity to
use the cannon use it. use this strategy on both of the arachnids. Head on into
the complex.

CHECKPOINT- Regroup!

Head up to the marines to exit the level.

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Level 11: Nexus Hub Tunnels

Once you get off the elevator, get any supplies you need. Armor and weapons and
head through the door and make a left and take care of the lights from the left.
Go on left and then turn right into the new room. You will then need to escort
Strauss to mess with the temperature device so you all can proceed. Head to the
right door when you first came in, from here go forward into the next room where
there is around 3 lights and one chain gun Medium. Head on into the next area
where you will be attacked by another light and a medic kill them and head left
then turn right through the door. Head around to pick up some health and
ammunition, here Strauss will remain, you will need to take out some new enemies
also referred to as ( Air Guards) they will come out in floods, but your nail
gun should take care of them, from here head back to your team.

Checkpoint- Into the Freezer

On your way out you'll be attacked by a light and an Impaler kill them and make
a right, Go into the next room and take out all the lights and the 1 medic. Once
through this area go through and to the left you will be blind sided by an
Impaler kill it and head out turning right grabbing health and supplies and
heading down the hallway disposing of all the enemies. Head on in and around the
left where you will need to deal with 2 impalers. Head on around the left and
take out the lights on the bridge and by the boxes and you will also need to
deal with a Medium with a huge laser. Kill them and make your way around and
pick up the armor shards. Then turn right into the door and go deactivate the
shield. From here head right and make a left out the door. The next door you
will need to deal with 2 air units and after this another 2 Air units will
appear. Kill them and make your way to the controls then up the stairs disposing
of the infantry that comes at you including one medium. Kill them and head all
the way down the hall to pick up some supplies of armor and nails, then hop down
onto the pipes and make a left through the door. Reunite with your unit only to
be attacked by an Arachnid.

CHECKPOINT- Destroy it manually!

Well go down the crate and crawl through the shaft way until you reach the next
area with the Arachnid, you can't reach the other side but you do infract pick
up a hyper blaster. Head on down and turn right and head down until you need to
deal with the Air Units then jump and turn right  and make your way out of the
underground passage. Head up the ladder and destroy the 3 AU and go around and
up the pipes. Once you get off collect the armor and go around and out the door
and take out the Air Units and cross the bridge. In the next room kill the AU
and then go into the next room and deal with an Impaler followed by some lights.
There is a grenader and a Turret kill them and go across the stairs to the other
side, make a left and pick up a lot of nail gun ammo and health, go back up and
down the middle and exit the level.

(Most of Rhino Squad just got killed so I'm rather sad now, but being assaulted
by so many enemies is really pissing me off about now. I'm still sticking to my
good shotgun)

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Level 12: Nexus Hub

Head right into the elevator and go down; here you will need to go right to meet
up with Strauss and left through the door. Your objective is to find the power
plant. Head on through the door to be assaulted by 2 Air Units, cross the bridge
and enter through the door. To the left you will be attacked by 2 Medics and
some lights dispose of them and make a right. Head on across the room and make a
left to pick up some batteries for the Hyper Blaster, head back down and exit
through the door. Here you will need to deal with a grenader and some lights and
2 Air Units, in the corner you can get some shells, head to the right to pick up
some armor. Once Strauss is done head back down to deal with another Medium, and
then go out the door. Make a left to deal with a light and an Impaler. Head on
out to deal with another AU and through the door back to the Tetra node.

CHECKPOINT- Strauss N Me

1 light and grenader will pop out from the opposing door. Head through the door
where the other enemies came from and deal with a medic and a grenader. On the
right you can pick up some health, clips and some shells. Head on around and
deal with a Medium head forward to pick up some shells. Turn right and go up the
stairs and head left to gather some health and armor then go down the hallway
and deal with another medic, some lights. Go around to the left and make another
left to pick up some shells then head down the hallway from there and go into
the elevator and activate it. Once you get off head to the left to maximize all
your ammo, there is so much there and a bunch of health. If doesn't sign off
something bad I don't know what does. Head left through the room and then make a
right until you see the control switch. GO down activate it and get ready for a
fight with 2 enemies that I'm calling Black Widows. These 2 shoot flames and
missiles so don't worry about attacking them both at once.  Focus on one then
the other; after you kill them...you will deal with the macro. You can't defeat
it just try to survive.

(That was one hell of the fight, sadly we lose.)

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Level 13: Strogg Medical Facilities

Welcome to their medical facilities if you haven't noticed their creations then
you know they are about to really...fuck you up. You have no control just let it
go on.

CHECKPOINT- What...WHAT HAVE THEY DONE TO ME!

Well now you're a Strogg, and you get 25+ to health and you seem a lot faster,
follow them while picking up your weapons. Go through the main gate and head
left following Anderson. Go around the corridor on the right one you can pick up
some clips, head to the left and head on through the door. Here your friend
Anderson will be taken away by this weird ass looking enemies now called.
Doctors, watch out as they have poisonous gas kill the 2, in between the first
medical unit and the second is your new Health Station. Now you know what these
are for, on top of being strogg you can now read their writing. Head on out
through either door and pick the nail gun and deal with the grenader and the
lights. Head to the left to pick up a health pack and then go out turn left and
out the door. Ride the belt into the next room and deal with the enemies, go
around and call for the lift. Once the elevator comes down kill the Grenader on
it and then activate it. Upon exiting the elevator you'll pick up the rocket
launcher which will come in handy. Kill the Penetrator, and head out and deal
with the lights and the one Medium. Head around and get ready for a shit load of
killing. A Doctor, 2 impalers. A few grenaders and another Medium. There is a
health station in here as well so use it when you need to. Destroy the medium
and pick up the armor and so forth then head back down.

You'll need to head through the doors to be assaulted by a few lights and a
grenader. Go around the stair case to meet up with another soldier but is
blocked in so head back down and make aright and take care of the Impaler. Go in
through the door and activate the lift. Head out and deal with the 3 lights. Go
up the stairs and make a left and pick up the health kit and hop on the belt. If
you want before that head back down and crawl under the wall go up the ladder to
get some armor, rockets and some grenades. Head back out and get on the belt and
head left but don't get pushed off get off to meet with Rhino Squad.

CHECKPOINT- They went off without hitch


Head down the steps and take out the Impaler head out and make a right and go
through the double doors to pick up some health and armor, head back out and go
through the door down the room and activate the lift. Go into the next room and
deal with the lights and the doctor and the grenader on your right. Now once you
cleared the room you can head right down the sta.0irs and deal with the 2
grenaders waiting. Go in through the door to pick up the rocket launcher head
back out and head all the way down the hall and go through the right into the
door and kill the 2 doctors. Use the Health Station then head to the right of
the room through the door. And head left to go through the door to pick up some
armor and shield head back down the other way and deal with an Impaler and go
through the door. Deal with some lights and crawl down into the underground
passage, collect shards of armor and hyper blaster. Head to the room of a bright
light once here you'll deal with a spawner (This enemy will spawn like 5 to 6
enemies) deal with 2 of them and then go and exit the level.

(Well you're now an official strogg and from what we have gathered you are going
to have hell.

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Level 14: Construction Zone

Head out side and head to the left to pick up some grenades,health,armor and a
hyper blaster get down and hop into the Mech like vehicle. Vehicle works much
like the convoy, you got missiles and bullets. From here go forward you will
need to deal with some small enemies on the bridge shoot missiles and take them
out, next you'll have to deal with 2 icarus's and 2 mobile units kill them and
head forward and left down the valley into the underground passage. Once in deal
with 3 lights and 1 grenader and 2 mediums. Kill them then make your way around
and make a left and take out the 2 grenaders who will come out on your way out.
Exit the gates and take care of the lights and the 2 drop turrets. Head on
around the road and deal with the 1 Icarus's which pops head out till you reach
the long canyon and deal with the 2 heavies which pop out, from here continue on
your way. Deal with other 2 drop turrets and head on through the gates.

CHECKPOINT- Air assault

In the next area kill all the enemies which come from the side, then exit the
gates but don't exit fully deal with the air crafts coming at you and use the
inside as cover. Head on out deal with another heavy and some ways a head 2 more
drop turrets. Head on down the valley in through the next gates and deal with
another drop turret and 1 Icarus's. Head on into the next tunnel and deal with
some grenaders and 2 drop turrets. Head back out to deal with more enemies and 2
more lights then head left. Head a little further and make a right and deal with
2 more Icarus's and some more Mobile Units. Now go around and yet again some
more grenaders and lights with a heavy and a drop turret kill them and head on
left. Go down and make another left.

CHECKPOINT- Pest Extermination

Now you will need to deal with an arachnid, use the building as an obstacle and
shoot your missiles off at it till you destroy it, on your way down you will
need to jump out and head right down the bridge. Then make a left to exit the
level.

(This was a pretty fun level no?)

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Level 15: Dispersal Facility

Well now you have to deal with others like you, which I am simply going to call
rejects. In the next area you need to deal with 4 of them and one medium. Defeat
them and pick up the Rail Gun ( This is a sweet weapon, use it only when you
need it as there isn't to much ammo.) and pick up the health scattered about if
you had any trouble with any of the enemies. Go around to the right and activate
the door and take out the lights that will appear around 5 of them, make a left
and activate the call switch for the elevator and head up, now exit the door and
shoot the explosive barrel, don't pay attention to the Arachnid. Then crawl
under the broken roof and head through the door. Head down and take out the
light and the 2 lights down the hallway, pick up some rockets and clips and go
to the left to use a health station. Now head down the hallway and make a left
and take out 2 more lights but be careful of the explosive barrel. Then head
through the door and take care of the medic coming up the elevator shaft. Pick
up the Batteries on the farthest left through the elevator and then shimmying
across the ledge then go to the middle elevator and call the lift and get ready
to deal with a grenader, kill him and enter and activate the lift down. Once you
get off switch to your rocket launcher and take out the grenader on the walkway,
then head right but once you see the door open launcher a rocket killing the
lights in the room, enter and exit into the next room. Here you will deal with a
medic and a light, then head to the left down the room into the door. Here deal
with 3 lights and one medium then head down the hallway make a right then a left
and out the door before you do, on the last part of the room pick up a health
kit to the left then proceed out. Head up around the stairs and take out the
Grenader then exit through the top door.

CHECKPOINT-Over the fence!

In the next room a medic will try to assault you back up and blast away when he
comes through the ceiling then head out and towards the right. Here you will
need to fight your way down stairs; there are around 5 rejects and 1 grenader.
The problem here is that there are a shit load of explosives so you need to be
careful, I was extremely careful mainly because I was in the red. There is a med
kit down here also, once you kill them you can pick up some rail gun ammo and
hyper blaster ammo. Then exit through the door and pick up the Rail Gun on the
box, you can also use the Health Station if your low on health, from here head
right down the pipes and another right through the door. Head to the left and
deal with a grenader and exit through the door. Head on to the left and go down
the really disgusting hallway, and make a right. This place is rather gruesome
but head around to the right and up the stairs and turn off the controls then
head back and up and turn off the Voltage Controls. Then head back around to the
other stairs to turn off the other set of controls. Now take out the repairers
which will come to try and repair the weird contraption, after that go under it
and crouch and go through the tunnel.

(I didn't like this level, kind of made my stomach turn mainly cause of some
food but eh...)

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Level 16 : Recomposition Center

Head to the right and left up the stairs making another right, kill the grenader
and go activate the switched here you'll meet up with a member of the Kodiak
Squad whom is a tech who will add a zoom on your nail gun and replenish your
armor. From here go down and make a right up the stairs and head down the
hallway and make a left and go out the door. Here you will be instructed to
activate the barrel processing just go down the room to the right and through
the door. Head left and deal with 3 lights head left and up and take care of the
medic with a rocket launcher head up some ways and take care of the grenader and
the lights. Go to the right and go up the stairs and take care of the 1 Impaler
and the light then exit through the door. Here you can pick up the Lightning Gun
and then go around the dead marine. GO out the door to the right make a left
take care of the 2 guards go to the left and take care of the medic another few
lights. Down you can pick up some supplies and use the health station. Head
right and make a left activating the controls. Now you need to activate the
sterilization controls, their downstairs so head that way and out the door.

CHECKPOINT- Sterilization Process.

From here go down the stairs and take out the medic and the lights, then to the
left up on between the 2 construction looking columns are some rejects. Take
them out and head down the stairs and take care of the lights and a reject and
another Impaler, there will be an opening on the walkway with a ladder head down
to pick up some nails. Then to the right are some batteries by the barrels. Here
on head left into the door the Impaler came through and exit through the next
room. It is going to get rough depending on your life, first you need to go up
the stairs just a bit when you have to take on 5 rejects and one medium, kill
them and head left to pick up a health large pack, then go left turn right and
by the explosive barrel is another health pack, use then head right down the
stairs and make a left. Enter the next room, to the right is a health station
continue and make a left then go around to pick up some  shards, nails and
health, go to the controls and activate it. Then go back out to deal with
another weird ass enemy. Were Going to call these Elites. These guys carry
homing Nail Guns like you just received, don't even play with this guy take out
the Lighting Gun and give this guy a volt. Once you killed him head back out and
around and in the next area you will have some rejecters and lights kill them
and head through the barrel processing control room make a left and make your
way back to the tech guy, Head out you will have to deal with an Impaler and
some lights. Head back out to lose the good old tech guy, now you have to
control the barrels your self. This is very simple. Activate it, it drops down
the platform, you send it up it takes the barrels, you bring it back jump on the
controls then on the barrels to get on the walk way, follow suit and kill the
medic then drop down towards the right. This will end this level.

(Well the levels are getting slightly more challenging but nothing that I
couldn't handle with some of my survival techniques.)

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Level 17: Putrification Center

Ride the belt around, and try not to get knocked off  when you see the 2 doors
open slide off to the left to pick up some health and get back on the belt. Once
you get past here you will need to deal with extremely fast barrels so try to
get by and knocked off, the next area this machine will come together so once
they come apart dash through, the next area are those things that stab you, when
the first one goes back up dash on through and wait for the next one to go up
and enter through. The next area is the damn things which took away your legs.
Head to the left to pick up some slugs and nails. Then just go to the right and
don't get killed. That is you could go straight down to the cargo box and hop on
over to the next belt. The next area you need to drop down right and duck, once
you get to the next area again you have to deal with flame throwers. Drop down
to the right to pick up some armor and health and some shells then go back up
the ladder. Head on through to deal with those spikes again so don't just rush
out the door. In the next area you will need to jump to the right and make
another right upon the belt through the door. Then it is just easy riding from
here on out.

CHECKPOINT- No more rides for me....

On your way across the belt 2 lights will attack you kill them then back up and
run and jump to land safely. Head to the left to pick up some batteries and some
health. Head on through the door and take care of the light and there is a
station to the left and some health on the boxes as well, head down the stairs
and take care of another light. A rejects will appear with a grenader, kill them
and head right and make a left up the stairs and make your way down the hall.
Take care of the 2 rejects and pick up the rail gun some health and some clip.
Head left through the door and deal with a medic. Head out that door and deal
with a grenader and get ready to run like hell, just run all the way around
trying not to get hit by the extendable claws, activate the switch and go
through the window which was broken by the creature, head on out through the
door and head around and go into the next room, go around the room and down the
stairs and make a right and go down another set of stairs. If you need health
from being beat down by the creature grab one on the barrel, go down and make a
left then another left and  head right out the door, go around to the controls
and activate it. Now head all the way back down to the first floor, and head to
the middle and head down and go right and jump over and head down and take care
of the reject, grab the supplies and head through the next door. Deal with the 2
lights to the right and the one in the front then run and jump around to the
left so you can enter the door. Enter to deal with 2 grenaders and around 6 or
so lights. From your entrance there is a supply box, go around to pick up some
ammunition now head around until you pass the hole in the wall then enter the
room, before exiting go all the way around to pick up some slugs and health then
jump in.

(Well out of the Levels I have played so far, I definitely died the most of this
once simply for retarded things.)

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Level 18: Waste Processing Facility

Talk with the marine then head right pick up the clip and follow suit until you
have to deal with a new enemy, Zombies who spray acid. Head right in both paths
to pick up some ammunition and some

Shards then make a right and then go around taking out the zombies. In the next
area zombies going to be popping all over the place so take them out. Once you
finished with them there is a health

Pack by one of the pools, head through the path and take out more zombies. To be
quite frank, be ready to be killing constantly as they appear out of no where.
Head left and around, deal with the

Zombie with the gun and make a right and go up the stairs make a left and a
right and deal with 2 zombies. Head to the next area, this place is being
cleaned constantly so try to avoid being killed

And head all the way down turning left to find another dead marine and some ammo
then go up the ladder.

CHECKPOINT- Get me out please...

Head to the right to pick up some grenades, head on down and deal with 4
rejections and the ones on the left, The left door has some health and
ammunition, to the left toggle the bridge and head on

Down through the door to pick up some shards and health. Then go across the
bridge, Head across and make a right and pick up some Lighting Coils. Now go
back down and turn right to deal with

another Reject and grab some ammunition and health and go all the way back up
through the door on your left and deal with another Rejected, Go on through and
to the right you can pick up some

Shells and batteries. Head on around and fall down the bridge, take out the
zombies and make your way through most of the horror until you meet up with the
marine again.

CHECKPOINT- Reservoir Dogs

Head up the stairs and make a right and enter through the door and deal with the
rejects down the hall, there is around 6 or 7 of them. Kill them and head all
the way up into the room, kill the

Reject on the other side of the cargo, and then pick up the large health and
some batteries. Head on out and make a right across the bridge. Then enter the
door and activate the switch to the right but

Before that use the Health station then head out the door to deal with a few
Rejects and 1 Grenader. This is one hell of a battle, a few of them are equipped
with Hyper Blasters, so you definitely

Want to take cover here, once your finished head across the bridge and enter
through the door. Head on across the next bridge and make a left around the
cargo boxes to pick up some health, from

Here make another left downwards. Jump down to the right to pick up some clips
and enter the little space for some armor, head back up the ladder and past the
structure and make a left through the

Door. Now you'll meet up with some of the Cobra squad, telling you about the
security and how you need to get through. The tech will mod your Rocket Launcher
of Missile seek, and you can find some

Clips and some batteries in the little cargo box. head on up and make a left to
pick up the Lightning Coil then head on through the laser security and quick
save.

Boss Battle: Voss

HOLY SHIT! WHAT DID THEY DO TO ME? WHAT THE HECK DID THEY DO TO YOU?

This battle is going to be tough, so be prepared to die unless you follow this
strategy. Voss is dangerous mainly because he is armed with the DAMG (Dark Anti
Matter Gun) this weapon is the end,

If you even get hit your dead. Fortune as it would have, it is rather easy to
dodge, but on the down side since you will be staffing a lot you may get stuck
in the way and get hit by this weapon.

This is a beast of a weapon, so always keep your distance from this. His second
is the Lightning Gun which isn't too much trouble; he rarely used it on me but
again if you have used this weapon then

You already know the damage it has caused. Now the next attack he has is the
homing rockets, when he fires these just jump and dodge them all, you don't want
to get hit and from my experience these

Are the most deadly of his weapons? So don't think hiding around a corner is
going to save you, because it won't.

Now that we got the attacks out of the way once the battle starts take out the
Lightning Gun, and start zapping him you'll notice his shield will go down,
while it is down he will recharge his

Shield along with spawning some lights to take care of you, once this happens
switch to the hyper blaster and deal with the lights. Once you have them out of
the way head all the way around to the

Right to pick up some batteries and health, now repeat the same step, use the
lightning gun and he will go here to recharge, he will spawn more enemies. So
deal with them with the hyper blaster. Now

That he has recharged, yet again do the same strategy. Just go around zapping
him, finally he will go and recharge for the last time when this happens you'll
hear Voss talking. Deal with the lights

And go around, now by this time your Lightning should be rather zapped if not,
take out his shield.

Once you take it out the third time he won't recharge anymore, and the fight
just gets simply easier. In the top left room you can grab another health pack,
this time just stick to rockets and

Grenades. This will finish him off, just angle the grenades so he gets hit and
fire the multi rocket, and he will fall. Now while this strategy seems rather
simple, I do suggest you quick save when

he is about to charge the third time just in case, because you need to keep in
mind you have a DAMG against you and homing rockets along with the walls which
want to kill you as well, once you

Finish him you can precede.

CHECKPOINT- TAPS

Now from here go around to the left of where you came in and grab some rockets,
and head up stairs to activate the force field to be brought down. Now head back
down the stairs and meet up with the

Other marines make sure you get your health and armor fixed and proceed to the
top left and through the door. Then take out the reject behind the pole, and
then take out the rejects up on the stairs,

head on up and deal with an Impaler, you can find some Nail ammo in here, then
head up around the left up the stairs deal with the Impaler who comes down and
the rejects above. Now head left up the

Stairs and deal with the 2 rejects then go around to the right through the door.
Then exit the level.

(Well for your first boss battle it sure was tough, but it is only going to get
just as hard from here on out.)

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============================

Level 19: Operation-Last Hope

Well you are being studied by your medical team; head out to the right to report
for briefing.

CHECKPOINT- Is the war getting that bad?

Head on through the right door, and go around and make a left through the
briefing room and down the stairs into the briefing room. Well here you will be
briefed about the upcoming assault on the

Nexus, after that is done head out the room.

CHECKPOINT- Poor Kane :(

Head out to the left through the armory room and get a clip mod for your
shotgun. Now head out to the right make a left and head out through the drop pod
doors. Then make another left another right

Then go around pod 12 and exiting the level.

(Another Relaxer for the fight ahead.)
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============================

Level 20: Data Storage Terminal

CHECKPOINT: Crash Landing!

get up and head on out and make a left through the doors and head through the
door and take care of the Medic who will jump you then head left and make a
right and deal with the 3 or 4 rejects and

The 1 Grenader then make a right out the door, then head down and jump onto the
pipe with the armor. Then follow it through and jump over to head off and make
another left through the door. Deal

With the medic and then activate the lift, Go up and head across the pipes into
the next area.

CHECKPOINT: Don't die now....

Head on in and check with the soldier, pick up some health and ammunition and
head right into the door and activate the repair bot. Then drop down and head
behind where you came in, don't worry

about the medic he'll die, quickly make your way to the right and head through
the door, you'll see some repair bots around a weapon, be ready destroy them all
and take the DAMG and then get ready

To take on around 8 or so lights, kill them and make your way to the right side
of the room through the door. Head back and stock up on some Lightning Coils and
other Ammunitions. Then go around

And activate the lift. Then head down to exit the level.

(This wasn't too much fighting but more about just getting around all the
destruction)

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============================

Level 21: Data Storage Security

Well as you go down the elevator you will get a mod to your rail gun which
increases its power and the penetration. Which is always good since this weapon
is definitely going to be used down once

You are off the elevator go around and exit through the door. Head down the
hallway and make a left and make a right through the door. In the next room to
your left you can pick up some ammunition

and health then from here go all the way down and make a right, in this room you
can find a health station and make a left through the door and head down the
hallway. To the right is some

Ammunition for numerous weapons especially some rockets, head back down the
hallway and make a right through the door into the next room. Just head on down
and make a left but then you will have to

Deal with another new enemy. The Iron maiden who can teleport, kill her with the
nail gun and continue to the control panel. Head on out and deal with another
Iron Maiden kill her and activate the

Door and deal with the rejects that will be coming out and go inside and deal
with another iron maiden, head out the door and head on down and deal with
another Iron Maiden. Head to the right to

Deal with 2 spawners. This would be a very good time to use that DAMG and take
out the iron maiden and head out to the right. Go through the door and deal with
yet another Iron Maiden and make a

Left and deal with 2 rejects whom will follow out the door. Then head all the
way down and make a left and grab the armor, go our through the left through the
door. Here to the right of you is yet

Another Iron Maiden, damn there are a lot. Kill her and make your way around
through the door and take care of 2 iron maidens, then go into the elevator to
exit the level.

(That wasn't very tough for being so late in the game now was it?)

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==========================

Level 22: Data Storage Terminal II

Once out grab some lightning coils and shells and head to the left and out the
door, here you will need to deal with an Impaler, kill it and head right and out
the door. Here you'll need to deal

With another Grenader, kill him and call the lift. Go up and out the door and
make your way down the hall, and go through the door that says hanger and
activate the bridge. Head across the bridge

And make a left and kill the Grenader and go up the stairs and out the door.
Here you will need to activate the doors, hit the control panel and head right
and call the lift. Then go onto the lift

And go down and exit the door calling another lift and going up. Once you get
off the lift head out to the left through the door.

CHECKPOINT- GUILTY!

Well get ready to fight 2 very strong enemies. These enemies have flame throwers
and can take a lot of damage so what you need to do is stay as far away and
don't get backed into the corner, Use

What ever weapons you can to kill them fast. DAMG or something fast but be
warned they take a lot of damage, I would stick with the rail gun since it
penetrates but only when far away since it's

Reloading takes forever. Once you killed these enemies whom we'll going to call
Judges. Head on to the back and use the health station then head around and call
the lift, once it reaches get on and

Head on to the top. Then activate the Hangar Doors then head back down. Then
head on around back up to the hangars. head on around and get your Hyper Blaster
Modified for bouncing shots and then

head out the door and down the stairs. Now head out and across the bridge into
the Roof-SS, kill the medic whom will try to assault you. Go up the stairs and
exit through the left and go down the

Stairs in the left of the room you can get some ammunition. You want to activate
the elevator. You will be ambushed by some rejects kill them and the medic whom
emerges then go up to the roof. Once

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