Hitman: Blood Money - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Hitman: Blood Money - Strategy Guide (Page 03).
5. Rumor has it that Vinnie's wife flirts with the hired staff,
but Vinnie trusts her completely.
6. Some field agents are too nosy in teenage girls' rooms.
7. A Barebequeue is being prepared for the party, be careful with
flammable liquids.
8. Vinnie just bought an expensive and unusual necklace for his
wife.
Into the suburbs for this one, you have to infiltrate a household and murder
and ex-gangster. The hard evidence (microfilm) can be found in the necklace
his wife is wearing. Not too tricky a mission this. Note the surveillance
tapes are in the white van parked across the way, as this was the 1st mission
I personally saw security cameras used (1 outside the kitchen entrance, the
other outside on the other side of the house). Note that there's a stash of
guns in the FBI office on the ground floor, East of the kitchen, and also a
nail gun in the basement for some reason. Weapons can be sneaked into the
house by placing them in the crate in the back of the catering truck. The air
gun is one of the weapons you can use in other missions if you escape with
it, but not that as soon as you're seen with it, people will start shooting
at you.
Churchiemeister points out that if you push Vinnie down the stairs, it'll
look like an accident, but the situation where he's alone at the top of the
stairs could be hard to arrange (you need to probably use the ether on the
underwear, and sedate the other guy - kernel32 for this idea).
The baseball bat melée weapon can be found in Vinnie's garage according to
Blueman, if you swing that way.
Lots of people have pointed out the efficacy of breaking the utility box on
the outside of the house (marked with the snazzy lightning bolt on the map)
to lure out the FBI guarding Sinistra. I did notice this but decided it was
too hurried for my relaxed style, but I thought I'd throw that one out there.
--> Kill Vinnie Sinistra
First thing is to gain entry to the house, and to do that you'll need a
disguise. Best thing for the job is the FBI agent, so go around the corner &
approach the catering truck. Take the donuts next to the crate and go
back to the start of the level. Drop the donuts, and inject them with the
sedation syringe. Walk up to the white van, tampered donuts in hand, and open
the door. The FBI agents within will approach you and warn you off, so simply
drop the donuts and walk away, if all's well the FBI agents will go back in &
start munching on the donuts, and will fall unconcious. Relieve them of their
clothes and weapons and steal the video tape to be safe.
Other ways include sedating the clown and hiding him in the back of his van,
but this way you'll be frisked on the way in, or sedating a garbage man and
hiding him in the back of the garbage truck (to the far east), or finally you
can break into the house opposite when noone is looking and steal some tranq.
darts, then find the '!' point on the map outside that should be a treehouse
overlooking the garden and side of Vinnie's house. You can then shoot the dog
down the side with the air rifle in the treehouse and the tranquilizer darts
you stole earlier. The side passage has a connection to the basement.
This is by far the hardest and most pointless method of entry, I wouldn't
recommend it.
Once inside, sneak up to the second floor. If you're not in FBI disguise then
you can wait until an agent enters the teenage girl's room, and then sedate
him, or you could go down to the indoor pool and pick up the FBI disguise
next to the sauna entrance.
Thanks to GodFather for pointing out that you can obtain a bottle of solvent
(I can't remember its exact name here) from the Vet's office, and can pour it
on the ... underwear ... in the teenage girl's room, which will knock out the
FBI officer that sniffs them!
Either way go to the first door on the right as you come up the stairs, and
hide around the corner. Eventually Vinnie will come up to the room and start
reading something on his desk, sneak up and wire him, problem solved.
Alternatively is you brought a sniper rifle you can use the phone in the
FBI's white van to bring him to the window, then snipe him from the garage of
the house opposite when noone's looking.
--> Retrieve microfilm
Since the wife has the microfilm, you're either going to have to kill or
sedate her 1st. If you want to kill her. To kill her and make it look like an
accident, go to the garden shed and pick the lock when noone is looking, and
take the lighter fluid off one of the boxes in here, or get the same thing
from the basement. Then you can walk up to the barbeque at the end of the
pool and rig it, so that the next time the wife lights it up, she'll go up in
flames.
To sedate her, you can either first sedate the pool boy, take his clothes, &
follow the wife as she lures you to her room (this takes hours, she walks
slow), or you can wait until she walks into the house from the indoor pool
and sedate her then, and hide her body in the sauna. Finally, you can follow
the procedure outlined above to get the tranquilizer darts and air gun, and
as she walks through the garden snipe her (the range isn't a problem).
Unfortunately this way she tends to fall in the pool and drown.
Approach the wife's body and pick up the medallion, leave the house and
regain your suit, return to where you began the level to escape
MISSION COMPLETE
Kills: 1
Accidents: 1
~ Note that I can't find a way to make Vinnie's death seem accidental, so his
will probably be found. I don't know if this will affect the rating, but if
you're worried about this, just do the microfilm part first and escape
before they discover the body.
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4.6 MISSION 5: THE MURDER OF CROWS
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--> Weapons: Desert Eagle, SLP.40, SLP.40.S (silenced), SG552, MP9, Kazo TRG
--> Ranking: Silent Assassin
--> Briefing: The American Secretary of the Interior is making a speech on a
a float during the Mardi Gras festival, and he's the target of
an assassination attempt. You're task is to foil this attempt
by taking out the three would be assassins, one an albino
clone.
---> Kill Mark Purayah Jr.
---> Kill Raymond Kulinsky
---> Kill Angelina Mason
---> Protect the politician
---> Retrieve the Diamonds case (OPTIONAL)
---> Escape
--> Intel: 1. Walkie talkises transmit everything - even background sound and
music, which could reveal someone's location.
2. Clubs usually have a back entrance for staff
3. Bookstore walls are like paper - you can overhear what's going
on next door.
4. Clubs in this area are known for having a hat-dress codes and
music themes
5. Some private appartments have a useful view
6. Pianos can kill - especially when dropped from the sky.
7. A guy dressed as a yellow bird checked into a hotel room a
couple of hours ago
This level is awesome. 'Nuff said really. Depending on how old and
knackered your Playstation is though, it could slow down a bit, but generally
it runs smoothly. For the mission, there isn't actually a time limit, or I've
never encountered the situation where the hit is actually made, but in any
case there is enough time to perform all the hits. There are a load of new
guns if you're collecting them, but two of them are rifles, so can't be
sneaked out subtley. Otherwise, enjoy the graphics.
ADDENDUM: Due to the huge quantity of emails I've recieved on this matter, I
leave the warning that there does seem to be a time limit to this
mission. Note I said that there's plenty of time to take out the
hits anyway, so it shouldn't affect you at all. That is all.
--> Kill Mark Purayah Jr.
It's probably best to kill this guy first, as he probably coordinates all the
walkie talkie stuff, & so it'll conceal the deaths of the other two from each
other, if you get what I'm saying. Follow the man in the red bird costume
out of the hotel and then through the parade until he goes for a cigarette
break in one of the two central courtyards. Don't worry, he doesn't react if
you get too close, although I don't think 47 looks very inconspicuous on this
one. Sedate the red-bird-guy when he's alone, and dump his body in the nearby
dumpster when you've relieved him of his clothes. Pick up the suitcase, and
walk to the building the opposing hitmen are using as an HQ (Far
north-western corner, yellow bird outside).
Go inside, taking the MP9 from the chest to the foot of the spiral staircase
if you so wish, and climb the stairs to the 2nd floor. You have to be quick
on your feet with this one if you want to escape undetected.
Place the suitcase onto the desk on the far side, and wait until both the
guard has left the room and the target has his back to you. Quickly wire him,
take his gun and walkie talkie and hide his body in the locker to the left of
the door you entered in. Make sure the guard doesn't walk in on you alone in
this room, as he'll open fire. Hide on the balcony until he leaves again,
then take the suitcase and throw it over the balcony (with the L3 button), as
the guard will open fire if he sees you leaving with it.
--> Kill Angelina Mason
If one of the yellow bird guards retrieved the suitcase, you can just pick it
up from the first floor room anyway. Exit the building and locate Ms. Mason
on your map (she'll be the one walking around the town). Dump the suitcase
somewhere safe if you so wish.
Two ways to do this, either wait until she goes into one of the courtyards
and then sneak up and kill her. Steal her walkie talkie and gun, and dump her
body in one of the dumpsters (all the courtyards have these). If you want to
make it look like an accident. Go to the far Western courtyard*. There,
you can climb on top of a box on the eastern side of the courtyard, and
follow the path around until you end up to where a piano suspended above
the courtyard is tethered. Place a bomb on this, wait for Angelina to walk
underneath, and detonate.
--> Kill Raymond Kulinsky
Raymond will be hiding out in the second floor of one of the clubs, and he
doesn't move around the level. Thankfully the method is the same for all of
them.
First, to enter the club, you'll need to change, as 47 won't be allowed in
in either the bird costume or his regular suit. Go to the Middle courtyard
(next to the hotel you started in), and find a drainpipe on the southern
side. Climb it and follow the walkway around to a room with a sleeping guy
in. A waiter's disguise is waiting for you here, which you can access any of
the clubs with. Go to the club where Raymond is hiding out.
Raymond will be on the second floor of the club, so find the stairs and go
up, it's probably advisable if noone sees you. He'll alternate between a
brief spell on the balcony followed by waiting in his room. Either wire him
when he's inside or push him over the balcony when he's outside. Note that he
doesn't spend much time on the balcony, so try to lie in wait in one of the
side rooms, then sneak out when he goes outside.
Leave the club, and if you pushed him over the balcony, leave by the side
exit as policemen will come storming up the main stairs. This fire exit
should deposit you out back. Retrieve your suit and the briefcase with the
diamonds, and find the exit to the level.
MISSION COMPLETE
Kills: 1
Accidents: 2
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4.7 MISSION 6: YOU BETTER WATCH OUT
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--> Weapons: SLP.40, TMP, Kitchen Knife
--> Ranking: Silent Assassin / Professional (?!)
--> Briefing: To the Rocky mountains, and a tax-day party at a porn king's
house. Targets are Senator Bingham's son, Chad Bingham, who was
caught in an embarassing position on camera by said porn king,
Lorne de Havilland, who is now blackmailing the senator with
the footage. You have to assassinate both culprits, and steal
the video tape.
---> Kill Lorne de Havilland
---> Kill Chad Bingham Jr.
---> Retrieve the video tape
---> Escape the site
--> Intel: 1. Don't expect any presents this year - Santa drinks too much.
2. The bartender knows how to help improve performance in the
grotto.
3. Waiters often shower in the staff changing room.
4. Even small, annoying Dogs eat sausages.
5. The glass bottomed jacuzzi looks down on the pier 70 feet below
6. Among the high society, spiked drinks are all the rage.
7. Heavy light rigs are installed in the photo studio.
8. Lorne recently hired a former US airforce helicopter pilot.
This level now annoys me, can't figure out why I can't duplicate my silent
assassin rating. That and that this level has the most annoying invention
of the series, a small yapping dog. Both deaths can be made to look
accidental, so everything's fine there. Also found on this level is another
assassin. In the corridor with the private rooms, one of the girls will
invite 47 in with her. If you do so, she will kill you. I'd recommend
against it.
--> Kill Chad Bingham Jr.
Right off the tee you can kill this guy. If you have a weapon at the start of
the stage, look up a bit and you should see the bottom of a jacuzzi. If you
shoot it out, Chad will fall to his death, but this is hardly the most subtle
way of doing things, and I don't know if you can do it without anyone seeing.
Note Bene: If you go to the second floor balcony (staff floor -> balcony)
you can indeed shoot it out stealthily, dunno if this affects your rating
though. It is fun to watch them fall the good 70 feet though. Enjoy!
(Ta to numerous emails again; ereinioncalaelen was the first to email me
though, albeit a few weeks ago). 'Tis good, means you don't have to wait all
that time for the aphrodesiac et cetera. Good stuff.
If you want to make a more stealthy kill, first you have to gain entrance to
to the party. As always at least two ways of doing this. The first is to take
the main elevator in front of where you start up to the 1st floor, take the
door directly in front of you as you turn out of the elevator, and take the
1st corridor on the left. In front of you there should be a door with a staff
only sign, next to a set of stairs. Wait until there are no guards around and
enter this, the kitchen. There should be a drunken santa wandering around, so
walk behind him, get out your syringe, and sedate him, steal his clothes, and
hide him in the kitchen cooler.
The other way requires more sneaking, but you get a better disguise. Instead
of taking the main elevator, head right around the pier until you see a guard
outpost in front of you, with a single guard inside, and a laser grid to your
left. Wait until the guard turns around and starts using the vending machine
inside, and quickly sneak in to the left and the giant red button on the
wall, that should also be shown as a '!' on the map. Press the button (which
deactivates the laser grid) and sneak out again and round the corner. Here is
another elevator which will take you up to the staff floor. The first door on
the right here as you come out of the elevator has a guard sitting with his
back to the entrance. You can sedate him and take his clothes and weapon.
Drag him out of sight of the door, but you needn't hide him, as noone really
goes into that room. Locate the set of stairs on this floor and go up one
flight, to arrive on the first floor.
Note that you'll probably be recorded on CCTV as you enter by either entrance,
but you can easily steal the video evidence later, so worry not.
Find the kitchen door and turn east to enter the back of the bar in the main
party room. On the floor is an aphrodesiac. Go around to the other side of
the bar and wait until one of the waiters drops off a cocktail glass, which
you can then spike with the aphrodesiac. Don't worry, this doesn't seem to
raise anyone's suspicion, even doing it in full view. Wait until the waiter
reclaims the glass (this can take a while), then follow him out to the
jacuzzi. Chad will drink the spiked alcohol, and then will leave with the
next bikini girl that comes. Follow them all the way to the private room, and
break up their festivites by opening the door. Follow Chad out now, down some
stairs to a balcony, which you can easily push him over.
--> Kill Lorne de Havilland.
First you'll need a black suited bodyguard disguise to access the top studio
floor. If you took the longer route into the house, then you should have one
already, if not, go back to the room that Chad was using until one such guard
patrols past. Sneak up behind him and either push him down the stairs (which
should count as an accident) or sedate him. Take his clothes and weapon.
Now go up either of the stairs on the 1st floor to get to the second floor.
Here, find the guard's quarters (marked by a star on the map). Wait until
there is only one guard, and turn off the lights. As the guard is turning
them back on, steal the video tapes (on the desk to the left of the door you
came in through). Then when noone is watching, pick the lock of the other
door in here, and climb up to the studio floor.
There are two ways of killing Lorne de Havilland accidentally. One requires
that you took a sausage from the kitchen downstairs, so if you want to do it
that way, quickly go and nab one. Lorne alternates from watching the filming
in the main studio, and going to the balcony in his bedroom. If you want to
kill him in the studio, climb up the ladder (marked on the map) and walk
around the gantry to the '!' point on the map, where you can place a bomb.
When Lorne stands underneath the 4 turned off studio lights, that is the time
to detonate it. Make sure noone sees you. This can be quite tricky, as often
the lights will miss entirely. Save before you detonate perhaps, so you can
try again.
To push Lorne off his balcony, you first have to make sure the dog is out of
the way. Take out the sausage you took from the kitchen, and drop it on the
floor. Use either of the syringes to poison the sausage. Approach the dog and
drop the sausage next to him, he'll devour it, and collapse after a little
bit. Then is the time to push the porn king off his balcony.
--> Retrieve the video tape
The video tape is also on the studio floor. One of the rooms that has a
constant guard and is filled with surveillance material. Wait until noone is
looking, and steal the tape, which is on a desk on the South side of the
room.
--> Escape
Two ways to escape. If you want to keep your weapons and retrieve your suit,
head back to the yacht you arrived on the same way you came in. If you want a
quick escape, take the elevator on the studio floor up to the floor marked
helipad. The guard at the exit will frisk you before allowing you out onto
the helipad itself however. I don't know if your method of escape affects
your final rating.
MISSION COMPLETE
Accidents: 2
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4.8 MISSION 7: DEATH ON THE MISSISSIPPI
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--> Weapons: Snub Nosed, Bull. 480, FN-2000, Shotgun, Shovel
--> Ranking: Silent Assassin
--> Briefing: The Gators are a gang that moves drugs up and down the
Mississippi river on their private boat. Your job is to hunt
down all 6 members of the gang on the boat, as well as taking
out their skipper, Skip Muldoon. Finally you need to steal some
pictures owned by the Skip.
---> Kill Skip Muldoon
---> Kill the Gator Gang (/6)
---> Retrieve pictures
---> Escape via rescue boat
--> Intel: 1. The engine room is off limits to passengers - the furnace is a
dangerous workplace.
2. Man overboard - the wild waters of the river will cause certain
death.
3. The captain's cake is being prepared in the galley in the rear
of the 4th deck.
4. Only the 1st Class Pursers are allowed in the Gators Private
area.
5. The lower class kitchen prepares food for both the tourists on
board as well as the gators on the top deck. Extra flavour
could be added.
6. The boss has recieved some heavy duty hunting gear from a
business alliance. The present is kept secure at the staff
Headquarters.
Can be quite a nasty level. You have to assassinate 7 different people, most
which are on their own private deck, along with several potential witnessess.
Thankfully there are a lot of high ledges to push people off, and a few good
disguises lying around the place. I'm not sure, but one of the methods I had
tried before required speaking to someone in the restaurant, but I always had
an unexplained witness when I did that, so I found a way around it. For this
reason I also avoided the scene where the chef asks you to take up the cake
(see Gang Member 3), but this might just be being paranoid.
There's a new rifle replete with case in one of the rooms in the staff deck,
and you can get that on the way off the boat, you shouldn't need it for the
objectives.
--> Kill the Gator Gang
From where you start, head up and left until you reach the powerbox on the
side of the bridge. Pull the fuse, and climb the stairs that a sailor comes
down to fix it. Head right into the bridge, but make sure noone outside sees
you through the window (sneak around perhaps). In the front right corner
there is a bottle of something that you should sedate. Hide in one of the
closets. The sailor that fixed the fuse box will come back and take a sip
from the altered drink, take his clothes and weapon, and also the Engine room
key that's on the table there.
~ Gang Member 1:
Go back out of the bridge and down the stairs again. Enter the door in the
building to your right, this should be the engine room. The first Gator
should now be leaning against a rail in the far end of the engine room. Make
your way there, sneak up behind, and push him off (make sure there are no
engineers around or looking at you when you do this).
~ Gang Member 2:
Still in the sailor uniform, exit the back of the engine room, and climb the
stairs outside that lead into the 2nd deck Staff quarters. Continue through
and climb the stairs at the other end of the quarters, still in the sailor
uniform. You should now be in the deck with all the rooms in, and also the
second Gator. The second target will take a woman into his room with him when
you approach. Wait until she leaves and enter and strangle him, or wait even
longer until he leaves and follow him out to the deck, sneak up, and shove
him into the infested waters.
~ Gang Member 3:
Head to the South end of this residential deck, and climb the stairs there up
to the restaurant level. Head through both sections until you're in a
corridor only open to staff. Take the first on the right in this corridor,
and there'll be a 1st class purser's uniform in here (by a wardrobe). Leave
this room and enter the next room along, which should be the kitchen. The
chef might tell you to take the cake up to Skip, but hold off on this now.
Wait until the third Gang Member enters the kitchen, and when he leaves,
follow him around the deck until about half way, where he stops against the
rail. Push him over the rail as well. Be careful here that one of the other
pursers doesn't see you, as there is one that goes up and down from the top
deck to the kitchen.
~ Deck 4, remaining gang members:
Head back to the kitchen and go to the cake. When the chef isn't looking give
it a dose of poison syringe, and then grab it and head outside and up to the
4th deck. Instead of immediately going into the front door, which is guarded,
head left and up the boat to where another crew member is hanging around.
Drop your cake a second.
First target will be the gang member that walks down this side of the deck &
back up through, and means the rest can be taken out 1 by 1 rather easier.
When you see on the map that this patrolling gang member is inside, sedate
the crew member in the area you're in (NW), and drag him just north of the
locked door up there. When the gang member comes out of the door, he'll go to
the rail, so give him the old heave-ho. The problem is that the Skip
sometimes comes out to ... 'harrass' ... the guy you have to sedate, so pick
a time when you can see on the map he's otherwise engaged.
Now pick the locked door you're next to, and go through the bedroom into the
Skip's main room. Place the poisoned cake on the desk, and wait till he eats
it, or wait until his back's turned and fibre wire him. Either way drag his
body back into the bedroom you came through. The other guy should be having
a shower so won't notice it. The bathroom is the room the other side of the
Captain's study, so you can check on your map first to see he's there. Grab
the photos from the safe in the bedroom.
Head South into the main cabin with the pool tables. There's a gang member
in here, so just wait until he heads down into the toilets, sneak in behind
him and fibre wire him. Finally head outside and walk around behind the guard
on the door and fibre wire him. You can hide his body in the toilets as well.
Be careful again that the purser that sometimes delivers food here from the
kitchen is not around.
An alternative way to do this is to go inside first and give Skip the poison
cake or the trusty fibre wire, and sedate the purser in the shower. This
means all the other hits can be taken care of in peace inside, and is much
less fiddly. Credit for this idea to Bluedevil99.
--> Escape
Walk back down into the VIP lounge, and try to find your way back to the
staff quarters. In the room with the '!' on the map there's the new rifle,
so wait sailor in here turns his back, then pick up first the rifle, then the
suitcase to pack it away. Go down the stairs at the South end of the staff
quarters, and walk around to the stern to the rescue boat, and your ticket
away.
MISSION COMPLETE
Accidents: 3
Kills: 4
Close combat: 3
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4.9 MISSION 8: TILL DEATH DO US PART
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--> Weapons: Shotgun, Six Shooter, Elephant Gun
--> Ranking: Silent Assassin
--> Briefing: Staying in Mississippi, you now have to 'attend' the wedding of
a new gang leader and his bride-to-be, Margaux LeBlanc. You
must take care of the groom, and the bride's father, but not
the bride herself.
---> Kill the Groom
---> Kill the Bride's father
---> Ensure the Bride's safety
---> Escape
--> Intel: 1. Guns and shooting in outdoor areas don't make rednecks panic.
2. The water is home to alligators.
3. The priest rings the wedding bell to anounce the ceremony.
4. The Father's recently deceased brother is buried at the family
graveyard.
5. The Groom can't keep himself away from the whipped cream on the
wedding cake.
This has to be my least favourite level of the game, but is probably one of
easiest once you know how. The final level in Mississippi, but nothing new
here. Before this mission it may be easier to buy the upgrade that allows you
to carry two mines, but it's not necessary.
Thanks to sam_Fvere and new_rdl88 for pointing out that you can also get the
elephant gun on this level. Go to the South West room on the second floor,
which is actually the bride's father's room, and it'll be hanging on the wall
there. You should be able to walk out with it wearing the bodyguard disguise,
but it does look suspicious to others, so I'd only do this on a replay.
--> Kill the two men
Walk through the gap in the shacks ahead into the compound, and to your left
will be a guest busy spilling the contents of his stomach onto the grass.
Wait until he staggers into the abandoned shack to your left, and passes out,
at which point you can walk up to him and steal his clothes, gun, and party
invitation.
Go to the main entrance and walk right in. Head to the left of the stairs
ahead of you, and, pick the lock of the door there. Inside this room there
is a guard patrolling up and down. When he reaches the end nearest you and
turns around, walk into the room and sedate him quickly before he turns
round. Dump his body in the small toilet at the bottom of the stairs in the
same room, after stealing all he has to offer.
There is another guard out back lounging on a chair on his own, you can
easily take out this sedentery target, and drag him to the bin just West of
here to dispose of the body. Thanks again to Bluedevill99 for this method.
There are now two methods you can employ:
If you have only one mine, then either go outside the back of the house (to
the North), through the wedding reception) and make your way to the graveyard
marked on the map, where the Bride's father should be feeding chicken to his
dead brother. When noone else is looking, give him a quick shove into the
grave.
Go back into the house, and climb the stairs in the room with the sedated
guard up to the attic. Plant a bomb on the North Western '!' marked on the
map. Go down to the second floor and enter the North room, with the balcony
overlooking the reception. When the groom starts playing the piano, detonate
the bomb. (This may only work with a long distance detonator. Otherwise, just
stand in the attic and look on your map until the groom positions himself in
the left of the reception room, and then detonate)
You can use the mine to kill the Bride's father by planting it on the
southern '!' in the attic, and detonating it just before he reaches the
stairs on the first floor, but hitting a moving target is harder. If you do
it this way, you can go to the kitchen and poison the large wedding cake to
kill the groom.
Obviously, if you have the two mine upgrade, go straight up to the attic.
Plant the mine to kill the groom first, and detonate at the appropriate
moment, then plant the southern bomb, and kill the Bride's father as he
starts on the stairs. Lots of guards will run up to the attic as the bombs
are detonated, but they shouldn't suspect anything.
--> Escape
Return to where you came into the level from. If you want to keep the
shotgun, then don't change clothes. Otherwise put your suit back on, conceal
all weapons, and leave the level.
MISSION COMPLETE
Kills: 1 OR Accidents: 2
Accidents: 1
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4.10 MISSION 9: A HOUSE OF CARDS
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--> Weapons: SLP.40, SLP.40.S, TMP
--> Ranking: Silent Assassin
--> Briefing: A white supremacist, Hendrik Shultz, is selling DNA material to a
Saudi Sheikh, Muhammad bin Faisal Al Khalifa, who is working for
an unknown entity. Kill those two, and the Sheikh's scientist,
who is there to verify the DNA.
---> Kill Sheikh Al-Khalifa
---> Kill the scientist
---> Kill Hendrik Shultz
---> Steal the diamonds case (OPTIONAL)
---> Escape
--> Intel: 1. It would be wise to check in at the reception as one of the
first things you do at the casino.
2. Security is very tight in high profile casinos, so staff have
keycards which only provide access to the floors they work on.
3. As requested, we have left an agency pickup in your hotel room,
#701.
4. The casino has strict fire-safety procedures. Easily accessible
fire alarms are located on the top floors.
5. It's important to find good vantage points. Room balconies may
provide this.
6. The VIP lounge has been reserved all day by the Sheikh - only
waiters are allowed in this area.
7. There is no cell phone coverage inside the casino to prevent
cheating. Anyone recieving a call has to step outside.
8. The items used in trade are carried around in an ordinary
looking suitcase so they don't attract too much attention.
This might be a mission that is made far easier if you take the sniper
rifle with you. It's still possible to complete without however. The long
route to killing all three takes up to 25 minutes due to all the waiting
around, so if time is a consideration with ranking, you might want to avoid
this route. If you want to use the sniper rifle, be sure to upgrade its
silencers and scopes and the like. If you get caught on CCTV, the tape can
be found in the guard room to the left of the lobby, marked with a '!'.
1: The Time consuming method
--> Kill Hendrik Shultz
Enter the hotel, and approach the reception on the left hand side of the
lobby, talk to the receptionist to get a room key.
Go through the lobby to the lifts on the raised landing above the casino,
and enter the right one, and hide on top of it. Wait until Hendrik Shultz
enters it, and strangle him. Take his clothes and keycard and go to his room,
retrieve the DNA case.
--> Kill Sheik Al-Khalifa
Take the DNA case down to the Sheikh's private enclosure. When going through
the casino area, be careful to go up the East corridor past the toilets to
avoid the security cameras. Let the guards search you, then approach the
Sheikh with the case. Wait while the courier comes down, collects the case,
and brings it back up to the scientist, who will then attempt to call the
Sheikh. Follow the Sheikh up the stairs as he goes outside to get reception,
and wire him when his back is turned, collect the diamonds case, and leave
the casino.
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