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Hitman: Blood Money - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Hitman: Blood Money - Strategy Guide (Page 01).

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This FAQ is Copyright 2006, by Matthew Walter
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 Hitman: Blood Money Walkthrough for Playstation 2

    Written by: Matt Walter
        E-mail: Anago@hotmail.co.uk
       Version: 1.00
          Date: May 31st 2006
 Copyright (c): 2006 Matt Walter


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 =============================================================================
 -----------------------------------------------------------------------------

                             HITMAN: BLOOD MONEY

                    "Merces Letifer" : Death as Business

 -----------------------------------------------------------------------------
 =============================================================================





 =============================================================================

                                  CONTENTS

 =============================================================================



 1.0 Contents

 2.0 The Basics:  2.1 Controls
                  
                  2.2 Game Screen / Display

                  2.3 Movement  

                  2.4 Actions

                  2.5 Fighting

                  2.6 Features

 3.0 Tips and Hints

 4.0 Full walkthrough: 4.1 Death of a Showman

                       4.2 A Vintage Year

                       4.3 Curtains Down

                       4.4 Flatline

                       4.5 A New Life

                       4.6 The Murder of Crows

                       4.7 You Better Watch Out ...

                       4.8 Death on the Mississippi

                       4.9 Till Death do us Part

                       4.10 A House of Cards

                       4.11 Dance with the Devil

                       4.12 Amendment XXV

                       4.13 Requiem

 5.0 Weapons

 6.0 Upgrades

 7.0 Version History 

 8.0 Copyright Information

                      
 
 =============================================================================

 1.0                             INTRODUCTION

 =============================================================================

 Having bought and completed this game on the day it was released (I really
 didn't have anything better to do, and nor should any of you), and given that
 I now have 5 months of glorious Summer holiday before I start Uni, i decided
 I would try my hand at writing a walkthrough, and what better than writing 1
 for the culmination of the Hitman series.

 Bearing in mind that this is a new venture and given my lack of any ability
 in computer expertise, any contributions or corrections will be welcome at
 my email address. This guide covers the 'Normal' difficulty level, and I
 have tried to give a guide for the best possible rating (Silent Assassin).

 A word of warning, as there isn't a great deal of story line in these games
 (being honest), most of the spoilers you are you'll get are going to come in
 the missions, so if you're not prepared to read something you'd not first
 experienced, then don't blame me. I would recommend that this guide be used
 as an advisory as how you could do each mission, hopefully to the best of my
 ability, and due to the nature of the game, there'll obviously be a plethora
 of different ways to complete each mission, so this isn't the be-all end-all
 of mission guides. If you are not truly stuck then try exploring the levels,
 something that is punished less in this game than in any of it's previous
 incarnations, as solving a problem is all the more satisfying when you do it
 without help.

 I havn't included various Easter Eggs which can be found in the game, you can
 find these yourselves you lazy fellas, or just look on most messageboards,
 they're probably there. Finding these are the fun of really playing a game,
 so I don't like to spoil things!

 Enough preaching though. Blood Money cast you as a callous cloned assassin,
 'Agent 47', 'The Hitman' who kills certain targets for a cash payment, as the
 title suggests. These 'hits' play out in a variety of places, but mainly in
 different parts of mainland America, as 47 found himself fleeing to a new
 country as 'The Agency', the middle-man, came under attack from other hitman
 agencies. This is the context of Hitman: Blood Money.

 Hitman: Blood Money is certainly a contender for the best game 
 in the series, with new game engine and re-vamped enemy A.I., and with
 the new innovative ways you can perform the 'hits', such as framing it as an
 accident and the like, and all new actions, such as disarming armed opponents
 and using enemies as human shields when backed into a corner.

   and so, without further ado:






 -----------------------------------------------------------------------------
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 2.0                               THE BASICS

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 -----------------------------------------------------------------------------





 -----------------------------------------------------------------------------

 2.1                                CONTROLS

 -----------------------------------------------------------------------------



 SHOULDER BUTTONS:

        L2 Button: Open/Close Map               R2 Button: Reload Weapon
	
        L1 BUtton: Crouch/Sneak	               	R1 Button: Fire/Use Weapon
							   Close Combat

 D-PAD:

        Left/Right Button: Scroll through maps
	      		   Scroll through inventory
	
           Up/Down Button: Zoom Sniper Scope/Binoculars
	       	           Scroll through actions/items

 ANALOGUE CONTROLS:

           Right Analogue: ~ Tilt: Aim / Rotate camera angle	
                           ~ Press: Switch View mode (3rd person/1st person)

            Left Analogue: ~ Tilt: Walk / Sneak (when used with L1)
                                   Note there are 4 speeds of moving normally,
                                   on how far you tilt the left anaolgue
                           ~ Press: Throw Item (Hold and release)

 BUTTON PAD (?):

               [X] BUTTON: ~ Tap: Carry out action
                           ~ Hold: Action list

        [Triangle] BUTTON: ~ Tap: Drop Item
                           ~ Hold: Exit Map/Legend

          [Square] BUTTON: ~ Tap: Holster/Unholster Weapon
                           ~ Hold: Open Inventory (release to close again)

               [O] BUTTON: ~ Tap: Pickup item
                   ~ Hold: Pickup List (release to pickup item)


 OTHERS:
		
            Select BUTTON: Access Mission Briefing / Intel
             Start BUTTON: Pauses the game / access ingame menu

	
             ~ Button Commands taken from the game manual



 -----------------------------------------------------------------------------

 2.2                           GAME SCREEN / DISPLAY

 -----------------------------------------------------------------------------


        
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        |                                                                   |
        |     [Tri]                                             W__N__E	    |
        |                     	   4.  |!|                      '  '  '	    |
        |   1.   [Sq]                                              5.	    |
        |                                                                   |
        |      [X]                                                          |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                |                                  |
        |                           7.	- -                                 |
        |                                |                                  |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |     _______                                      ___________      |
        |    |       |                                    |           |     |
        |    | 2. 3. |                                    |     6.    |	    |
        |    |_______|                                    |___________|     |
        |                                                                   |
         -------------------------------------------------------------------



 ----------------------------
 1. Current Command Buttons:
 ----------------------------

 This is a new invention into the Hitman series. Whereas before you selected a
 given action from a list with one button, now any action you can do will be
 displayed next to a button in the top left of the screen. When more than one
 action is available then a small arrow will appear below the command,
 and you can then hold the button to scroll down a list of actions available.
 The [Triangle] button is used for dropping items, the [O] is used to pick
 up items or change costume, while the [X] button is used to perform actions.

 ---------------
 2. Health bar:
 ---------------

 Displays remaining health for Agent 47. When it is completely empty Agent 47
 dies.

 -----------------
 3. Threat meter:
 -----------------

 A staple of the hitman series, the threat meter determines how the guards
 react to Agent 47. When it is empty, everyone will treat Agent 47 as a normal
 civilian. He can generally run around without raising suspicion. When it is
 half full the threat meter will be yellow, and this indicates that the guards
 have seen something suspicious and will go on alert. Here running around
 may increase the bar until it is full or any really suspicious action will
 blow Agent 47's cover. When the meter is full it'll turn red, which means
 any guard present has seen through Agent 47's disguise and shoot on sight.
 The threat meter will decrease over time if Agent 47 acts normally, or hides
 from the guards, another thing that is new to the series but long overdue. If
 Agent 47's cover is blown or the threat meter is yellow, then changing 
 disguise can decrease the guards' suspicion.

 --------------------------
 4. Information indicator:
 --------------------------

 When new information becomes available this will appear at the top of the
 screen

 ------------
 5. Compass:
 ------------

 This shows the direction in which Agent 47 is headed.

 ---------------------
 6. Weapon Indicator:
 ---------------------

  hen a Agent 47 is holding a weapon, it'll show up here, with information on
 clip size and total rounds left.

 ---------------
 7. Crosshairs:
 ---------------

   This indicates where Agent 47 is aiming. When the crosshairs are red, you 
 are pointing the gun at an enemy. White otherwise.





 -----------------------------------------------------------------------------

 2.3                                 MOVEMENT

 -----------------------------------------------------------------------------



 In this game Agent 47 moves more fluidly and naturally around the maps, and
 can now jump obstacles and climb walls. The graphics are much improved, and
 47 actually walks down the individual steps now. It's the little things that
 matter!

 ------------------------
 Moving Around the maps:
 ------------------------

 47 can be moved around by tilting the left analogue stick in any direction,
 and moves relative to the viewpoint. By tilting the analogue stick different
 amounts, 47 can move at different speads (walk, slow/fast walk, run). When in
 sneak mode, 47 will either shuffle on one knee or do a crouching walk.

 -------------------
 Low walls/objects:
 -------------------

 To increase the immersion in the environments, 47 can now climb on or over
 low obstacles. To do this simply continue tilting the left analogue stick
 towards them. For higher boxes, 47 will jump and then pull himself up onto 
 the box.

 -------------------------------
 Ladders/Trellaces/Drain Pipes:
 -------------------------------

 To climb up or down any of the above things, tilt the analogue stick toward
 them to hold on, then tilt it up or down to climb up or down respectively.

 ---------------------
 Moving along ledges:
 ---------------------

 For narrow ledges, Agent 47 presses himself against the wall and shuffles
 along. He does this automatically as you approach a narrow ledge. He can't do
 this anywhere, as per Solid Snake, however.

 -------------------
 Jumping Balconies:
 -------------------

 If there are two balconies close enough together, 47 can jump between them by
 simply walking toward the gap and holding the left analogue stick in the 
 right direction. Much simpler than it used to be.

 ----------------------------
 Climbing In/Out of windows:
 ----------------------------
 
 I found this the most annoying of the new actions to get the hang of. When in
 front of an open window, 47 can climb through it. However, you can't do it in
 1 fluid motion like the other actions. Move up to the window, let go of the 
 left analogue, and then tilt it towards the window to get 47 to climb 
 through it. Maybe this was just me ...





 -----------------------------------------------------------------------------

 2.4                                 ACTIONS 

 -----------------------------------------------------------------------------



 All the same actions are open to our Hitman in this game, with a few added
 extras, which is fine by me. You can now distract guards and shoot off any
 locks, which can be helpful when the right situation doesn't show itself or
 you're in a hurry. 47 can now also dispose of bodies he's sedated or taken
 out, which is useful to keep everyone else unsuspecting, and is required
 to get the highest ranks at the end of levels. These are all covered in the
 tutorial mission.



 =========================
 'Ingression' techniques:
 =========================

 --------------
 Lock Picking:
 --------------

 If a door is locked, when approaching it the command will show as 'Pick Lock'
 47 will proceed to pick open the lock and open the door. If guards see you
 doing this they won't open fire immediately, as before, but will run up and
 tell you to stop. Lock picks can be upgraded to make this faster, but 
 generally it doesn't take as long as it used to.

 ----------------
 Shooting locks:
 ----------------

 If you're in too much of a hurry to pick a lock, you can always shoot it off
 while risking nearby guards hearing you. It'll also decrease your rating at
 the end of the level. Simply take out a gun and aim the crosshair over the 
 lock. I don't think I ever actually used this, so there we go.

 -----------
 Key cards:
 -----------

 Some doors are fitted with card readers next to them. This means that they
 can't be picked or shot open and to get through them you'll need the relevant
 card. Just walk up to the card reader and press [X], if you don't have the 
 right card then an info thing will pop up to tell you. These are annoying as
 hell.

 -----------------------
 Peeking through locks:
 -----------------------

 If you want to check out a room before entering, you can crouch in front of
 the door and press [X] to peek through the keyhole. The view's limited
 so this is rarely useful, but is good if you're on a harder difficulty where
 the guards aren't marked on the map. Better to open the door and use the 
 camera to peer around the corner.

 -------------------
 Talking to people:
 -------------------

 In some levels Agent 47 can talk to barmen or receptionists to get info or
 certain items. To do so walk up to a person and press [X] to initiate 
 dialogue.

 -----------------
 Hide in closets:
 -----------------

 Yup, that's right, Agent 47 can now hide in closets if he so chooses. Useful
 if you want to hide until a guard walks by, or if you're waiting in a room
 for someone. Simply walk up to the closet and press [X].



 ========================
 Distraction techniques:
 ========================

 ------------
 'The coin':
 ------------

 If you want to distract a guard or move him away, you can throw a coin. You
 have an unlimited supply of these in your inventory automatically, so that's
 fine. To throw the coin, select it from the inventory, and then hold and then
 release L3 to throw it.

 ----------------
 Light switches:
 ----------------

 In most rooms, the Hitman can turn off lights at a switch. This supposedly
 makes you and perhaps bodies within less visible. If a guard is in the room,
 he'll automatically go over to turn the light on, so this is a good method
 of distraction. Simply walk up to the light switch and press the [X] button.

 ------------------------
 Breaking utility boxes:
 ------------------------

 These are boxes marked by a lighting bolt on your map in Normal or Rookie
 difficulties. Breaking these will generally cause a guard to come out and fix
 it. Use it in a similar way to the light switch technique.

 ------------------------
 The 'misplaced' weapon:
 ------------------------

 Nice email from Mike Kozar neatly encapsulated the uses of the old misplaced
 weapon. I mentioned somewhere that if you drop a weapon, civilians and guards
 have the annoying tendency of picking them up. Well you can use this to your
 advantage, either by dropping them, and then sneaking up on said victim while
 their back is turned, or you can simply sneak past them. Mike also suggested
 guards take any weapons straight to the guard's room, thus locating the CCTV
 tapes for the level, but I havn't tested this yet, so take with a pinch of
 salt, and don't email about lost weapons, they're gone fellas!



 ========================
 Subterfuge techniques:
 ========================

 -----------
 Disguises:
 -----------
 
 One of the main actions of the game, 47 can dress in the clothes of a target.
 This will allow him to enter restricted areas freely, for example entering a
 building by dressing as a guard, or the kitchen by dressing as a chef.
 Note, generally there are places where each disguise can not go. To do this,
 walk up to a dead or sedated button and press the [O] button. It also allows
 you to openly carry the weapons that the person would be allowed to: A hammer
 if you're a builder, larger weapons for guards or soldiers etc.

 ---------------------
 Disposing of bodies:
 ---------------------

 If bodies are found, be they dead or sedated, then guards will be more alert
 and the threat meter'll fill easier. This means that when you take out a mark
 it is prudent to hide the evidence. You can either drag the body into a dark
 corner or room, or hide them in foot lockers or freezers or the like. To do
 this, drag the body up to the disposal unit, Press [X] once to open the lid,
 again to dump the body, and a third time to close the lid. If the hit looked
 like an accident, then you don't need to hide the bodies to get a good rating






 -----------------------------------------------------------------------------

 2.5                                  FIGHTING

 -----------------------------------------------------------------------------



 Agent 47 now has way more moves to protect himself when backed into a corner.
 The close combat system allows him to use his bare hands to take out targets,
 but be warned this generally leaves splashes of blood around, and makes noise
 that can alert the guards. In the case of the fibre wire of course, the kill
 is completely stealthy.



 =========================
 Close Combat Techniques:
 =========================

 ----------------------
 Knocking out targets:
 ----------------------
 
 When you're in front of an unarmed target, Agent 47 can first headbut them to
 stun them with a press of the R1 button, then knock them cold with a punch 
  with another press.

 -------------------
 Disarming targets:
 -------------------
 
 If you're in front of an armed target, then pressing the R1 button will cause
 47 to wrest the gun from their control. The gun can go off during the 
 struggle, which raises a bit of a racket.

 --------------------
 Concealing weapons:
 --------------------
 
 Smaller weapons can be concealed about the Hitman's body. To see if a weapon
 is concealable, check the inventory for the weapon's list of stats. Concealed
 weapons can be discovered by a frisk or detector. If 47 is holding any
 container, such as briefcase or tool box, he can conceal weapons in there. 
 This means they won't be discovered by a frisk.

 ---------------------------
 Shoving and neck pinching:
 ---------------------------

 If you come upon someone from behind when unarmed, pressing R1 while moving 
 will shove them to the ground. Alternatively, if you are stationary when you
 press R1, 47 will perform the nerve pinch on their neck and render them
 unconcious, but I actually havn't been able to replicate this from the first
 time I did it, so maybe the game was glitching, take it with a pinch of salt. 



 ======================
 Close combat weapons:
 ======================

 ----------------
 The fibre wire:
 ----------------
 
 Of course what hitman game could be complete without a customary fibre wire.
 The fibre wire allows 47 to stealthily kill targets from behind without any
 blood or gunshots. To use it, sneak up behind a target while holding the R1
 button to ready the wire, then release it to strangle the victim. 47 performs
 a variety of kill methods that seem to be totally random, and are not
 respective to any button presses you may perform at the same time as
 strangling any hapless victim. If you climb onto of an elevator, you can
 strangle anyone below by looking at them and pressing the [X] button when the
 fibre wireis selected from the inventory. The fibre wire can never be 
 detected by frisksor metal detectors.
 
 --------
 Knives:
 --------
 
 As with the fibre wire, these can be used for stealth kills by sneaking up
 behind unsuspecting targets and pressing R1, though note this causes a trail
 of blood and splashes all around. Alternatively you can hurl the knife at a 
 target by holding the L3 button, aiming at the victim, and then releasing it.

 ----------
 Syringes:
 ----------
   
 There are two main types of syringes, the lethal one, which will kill the 
 target, and non lethal one, which will stun them. If stunned victims are
 disposed of, they will not wake. I'm unsure about this, but if left to lie
 around there's a chance they will wake up before the end of the level, but I
 have yet to see this. Certainly in Normal mode guards sedated at the start of
 the level won't wake up before the end. 
 
 The syringes can be applied directly to the target in the same way as the
 knife and the fibre wire are used. Alternatively, you can poison food or 
 drink by brandishing either type of syringe, placing it over the food, and
 then pressing R1 when the crosshairs are red.



 ================
 Weapon techniques:
 ===============

 --------------
 Human Shield:
 --------------

 Useful when outnumbered in enclosed spaces, you can now get Agent 47 to grab
 guards as human shields. Other guards won't usually shoot at you then unless 
 they see a clear target, though I have had a few that were killed when I was
 holding them. To do this, sneak up behind a guard with gun in hand and press
 the [X] button. Fire and reload as normal. To release the shield, press [X]
 again to knock him out, or [Triangle] to shove him face first to the ground.

 --------------
 Remote Bombs:
 --------------

 Mines can be placed inside suitcases or tool boxes and then detonated later
 from a safe distance. Use the place item to command to put a mine inside the
 carrier, and then use the detonator to detonate it. This is noisy and can 
 cause the deaths of innocents, use with caution.



 ===========
 Accidents:
 ===========

 Blood money introduces a new system in performing your hits, that of making
 them look like accidents. The plus of this is that they don't count as kills,
 so I incidental deaths don't affect your rating. Also bodies found after
 an accident don't count towards the 'bodies found' category at the end of the
 mission I've found. Even better, any civilian killed in this way will not be
 deducted from your final pay. 

 Further to this, G.I. suggests that you can sedate civilians or any
 particular target, and then throw them off ledges, and their deaths will
 count as accidents. I have yet to try this, but it seems plausible enough to
 add in. Feel free to experiment, it's the name of the game.
 
 ---------------
 Rigging Bombs:
 ---------------

 The first kind of accident is to cause heavy objects to fall onto happless
 targets below. This can be accomplished by walking up to where they are
 tethered, and when prompted pressing [X] to place the mine. Detonate with the
 detonator as always. Be warned that any guard or civilian too near the blast
 will obviously be killed, and this counts towards your total. Lure them away
 by throwing coins or simply sedate them and hide their bodies safely.

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