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Game Cheats » Microsoft Xbox 360 Cheat Codes » Games Starting with the Letter G » Gun - Strategy Guide (Page 02)

Gun - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Gun - Strategy Guide (Page 02).

In the real-time world, each mission will have a person or place to talk to in 
order to start the mission. These people are designated by a large name over 
their heads. Story mission starters will have their name in yellow text; side 
missions will have their names in brown text. Bounty missions are triggered by 
reading the Wanted posters littered around the world.

Walk up to the starter and press the Use key to talk to them (Default: [F]). 
For side missions, the person will give a briefing on the mission, and you will 
be given a choice as to whether or not you want to start the mission. Accepting 
the mission will turn off all other NPCs and missions, and you cannot perform 
other missions until you complete your current one. You can end the mission 
anytime by selecting END MISSION from the menu.


---------------
 Mission Types
---------------
-Story:         Can involve anything from eliminating people to laying 	
		ambushes.
-Bounty:        Kill or capture wanted criminals
-Pony Express:  Make emergency deliveries under a time limit
-Law Man:       AKA Deputy missions; maintain the peace in Dodge City
-Rescue:        AKA Federal Marshal; stop gangs and help travellers
-Hunting*:      Hunt down the great beasts of the land
-Poker:         Play Texas Hold 'Em poker in casinos
-Ranch Hand:    Herd cattle and fight cattle rustlers

*NOTE: The Hunting mission is the only mission type that has no definitive 
beginning or end. Talking to the Indian Hunter will allow the great beasts to 
spawn. You can hunt them down anytime you want.


------------------
 Failing Missions
------------------
Depending on the mission you are doing, there are several ways to "fail". The 
most common method is to die (obviously). Failing a mission will not result in 
permanent failure. Instead, you will start the mission at certain 
"checkpoints". These are never identified explicitly, but are usually after 
doing something important or beginning another section of the mission.


---------------------
 Completing Missions
---------------------
After completing a mission, the game action will pause and you will be 
presented with various bits of information. For a side mission, you will be 
given a list of stat improvements. For a story mission, you will see any items 
that you have earned.

Note that you will be left at your last position after completing a mission. 
You will be not be taken back to your starting point. This can occasionally 
leave you without any horses to use.

When completing a story mission, your new starting location will be fixed. 
Whenever you load the game, you will spawn at this point no matter what until 
you have completed the next story mission. This can be very frustrating in some 
cases, and convenient in others.


===============================================================================
 v. Stats                                                             [GMP005]
===============================================================================

Theoretically, you could go through the whole game without improving any of 
your stats, but let's face it: it's a hell lot easier if you do beef your 
stats up, especially when the game progresses and enemies become more numerous. 
Better stats = faster killing speed.

Stats can only be improved by doing side missions (See Side Missions [SDE000]), 
with each side mission improving a certain set of stats. The only way to max 
all the stats is to complete all the side missions. Health is the only stat 
unaffected by side missions, as it is improved at certain intervals during the 
story missions.

This section lists the effects of each stat, which missions improve them and 
general comments.


---------
 Gunhand
---------
Effect: Improves power, accuracy, fire rate, reload
Improved by: Hunting, Deputy, Federal Marshal, Bounty

Gunhand is probably the most important stat. A higher Gunhand stats means that 
you can shoot faster, shoot more accurately, kill is less shots and reload 
faster. When combined with better weapons and upgrades, it takes half a second 
to reload most weapons, compared to the 3-4 second reloads early in the game.

Case in point: Ned's Ferguson rifle. At the beginning of the game, this single-
shot rifle is awkward to fire because of your slow reload speed. When you get 
this weapon towards the end of the game, it can fire just as fast as a revolver 
and take down riders at long distance with one hit. Compared to barely being 
able to hit a target twenty metres away, that's a substantial difference. 

Having a low Gunhand stat requires you to manually aim accurately and use the 
Zoom function to get headshots, whereas a high Gunhand stat means you can close 
your eyes and still be able to knock down several targets in a row. Upgrade 
this stat as soon as the opportunity presents itself.


-----------
 Quickdraw
-----------
Effect: Improves focus and duration of Quickdraw
Improved by: Deputy, Federal Marshal, Bounty

Fairly straightforward stat. A higher Quickdraw stat means more time to take 
out enemies Matrix-style. A handy stat to have, especially early in the game 
when you require Quickdraw to make those accurate close-range shots, but 
eventually it reaches a point where you have enough Quickdraw time to take out 
dozens of targets...if there were dozens of targets.


-------
 Melee
-------
Effect: Improves melee damage and reach
Improved by: Deputy, Federal Marshal, Bounty

Improves melee effectiveness. Not a huge amount of difference made by improving 
this stat, and you won't be using melee at all with a good Gunhand stat. Might 
as well improve this stat since you need to do the same missions to improve 
Gunhand and Quickdraw.


-------
 Horse
-------
Effect: Improves horse health and spur
Improved by: Pony Express, Rancher

Like Melee, a handy stat but no dramatic difference. The Horse stat will 
increase the amount of health a horse has and decrease the damage taken by 
multiple spurs, but the difference is negligible, and you will rarely need to 
spur from Empire to Dodge. If you're sharp with your rifle and Gunhand stat, 
enemies won't get much chance you shoot your horse out anyway. Note that the 
Horse stat does NOT increase speed; only the Quality Horseshoes item can do 
that, apart from using Reverend Reed's horse.


--------
 Health
--------
Effect: Increases health
Improved by: Story missions

Self-explanatory. More Health means being able to take more hits. The 
difference is quite significant when Health is maxed out, as you will be able 
to stand there and absorb dozens of shots, whereas at the start of the game 
five shots will easily kill you.

Health can only be improved by doing Story missions and at certain intervals, 
so you can't train this one individually. However, the Story missions give 
large chunks of health, usually +25 at a time, so the improvements are easily  
noticeable.


===============================================================================
 vi. Navigation                                                       [GMP006]
===============================================================================

The world of GUN isn't very large, but it can be easy to get lost for a 
newcomer. Thankfully, the game provides some easy-to-use navigation aids to 
find your way around.


-----
 Map
-----
Accessible from the pause menu, the map shows the surrounding area. There are 
several maps, with smaller, detailed maps available for certain areas:
-The Pass (Hollister's Fort, Blackfoot Camp)
-Dodge City
-Empire

Every other location will display the world map, which is probably more 
helpful. Press the [Z] button to zoom between local and world maps.

Places of interest are marked on the map. The three Shopkeeps are always marked 
on the world map, as well as the next Story mission. Unlocked side missions 
will appear as well. Other than that, there isn't anything you can do with the 
map.


---------
 Compass
---------
In the bottom right-hand corner of your screen is a compass. The compass will 
display a minimap of the nearby area and mark various people and places.

-Important characters or mission starters are identified by a blue dot.
-Enemies are marked in green.
-Horses are marked in brown.
-Objectives are marked by red/orange crosses in a black circle. Distance to the 
objective is designated by a flashing orange wedge. The closer you are, the 
thinner it becomes.

People who are above or below you will be marked by a small arrow on the map 
pointing up or down respectively.


*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
 3. GAMEPLAY TIPS                                                     [TIP000]
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

---------
 General
---------
-Don't be too picky about getting killed. You won't lose any money or items, 
and dying will allow you to restart from the last checkpoint with a full bottle 
of whiskey. Sometimes, it can even be beneficial to fail a mission just to 
refill all your health. Of course, that removes some of the challenge.

-Similarly, don't be to picky over using your whiskey to heal yourself. It 
refills after every missions and there are plenty of extra pickups around. 
Smack the [G] button when your health meter sinks below 1/3.

-Mine gold whenever you can. You don't need to, and mining gold does not count 
towards your game completion total, but doing so allows you to buy most 
upgrades and items when you run into their respective shopkeeps.

-Don't concern yourself with stealth. There are very few missions that require 
stealth, so feel free to run around. This isn't Tenchu or Metal Gear Solid.

-Always do side missions when they pop up. You can survive without doing them, 
but they seriously make your life easier with the stat bonuses.

-Follow the directions on the Compass. Often it's a little too helpful, so make 
the most out of it.

-Beware texture loading, especially when travelling on horseback. If you move 
through areas too quickly, the game won't load textures fast enough, and you'll 
notice that you're running on air. Slow down and wait until your computer can 
load the textures; otherwise the game will crash.

-While there are plenty of innocent people to shoot, there isn't anything you 
can gain from doing so. While GTA allows you to shoot people for money at the 
cost of Wanted stars, shooting innocents in Empire or Dodge will get you 
nothing. Instead, a "Town Patience" bar will appear on the screen. Kill enough 
people, and a "Showdown" will occur. Several waves of gunmen will attack you. 
Apart from target practice, there's nothing you can gain from engaging in a 
showdown.


--------
 Combat
--------
-When riding a horse, always equip your rifle unless you're out of ammo. The 
rifle is the most well-balanced in terms of speed, power, range and accuracy. 
Second preference should Sharpshooters, and then Bows. If your rifle runs out 
of ammo during combat, whip out your revolver. Forget shotguns; they're useless 
on a horse.

-Fighting on horseback protects you from most damage until the horse dies. Use 
this to your advantage when attacking large mobs. You can also trample enemies 
with the horse, so use that to your advantage too.

-Conversely, fighting on horseback can be awkward when dealing with multiple 
incoming enemies. You might like to ambush on foot instead.

-Don't rely on melee combat, especially against bosses. Use it to quickly 
finish off a close enemy, but don't charge with your tomahawk. You won't do 
enough damage quickly enough to stop yourself getting shot. Bosses aren't 
stunned by melee attacks, and they WILL return the favour twofold.

-When in doubt, use Quickdraw. You can use Quickdraw anytime the bar has 
anything in it. Using it will give you more time to make decisions and take out 
enemies. Quickdraw regenerates quickly anyway, so be liberal in its use.

-If you're using a mouse/keyboard (and since this is for the PC version, I hope 
you are), you can afford to manually aim to score headshots. The crosshairs for 
most weapons aren't accurate, but imagine where the point of impact is and use 
that to aim for targets. Use a point of reference and fire at heads, causing 
riders to fall off like they've been decapacitated by piano wire. Ditto with 
Quickdraw shooting: don't waste time and shots on torso and limbs. Go for the 
head.

-Similarly, aim for the head when using the Zoom function. The only thing the 
noggin' is good for is to put a bullet in. You also get faster Quickdraw 
refills with headshots.

-Don't be conservative with your ammo. There are ammo crates in every town, and 
you can pick up ammo from fallen enemies. If worse comes to last, you've still 
got your revolver.

-Avoid exposing yourself too often. Crouch behind cover to prevent yourself 
from getting hit. If there are many enemies around the corner, use Quickdraw to 
get them first.


*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
 4. WALKTHROUGH                                                       [WLK000]
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

This section is the meat of the guide: the walkthrough to the whole game. The 
walkthrough will be divided into the story chapters in chronological order. The 
instructions in this section are only for the story missions. For side 
missions, see the respective section [SDE000].

While side missions can be undertaken anytime, it is generally recommended that 
you should complete them once they are made available, as they are the sole 
source of stat bonuses and a good way of making money. Likewise, you don't HAVE 
to mine all the gold available, but putting the time to do so will allow you to 
purchase more items sooner.

NOTE:
This walkthrough is NOT intended to be a spoiler-free walkthrough. I will 
refrain from revealing critical plot details, but I will be referring to 
characters by name as they appear in the game. If you do want to risk spoiling 
the game for yourself, do not read beyond what you want to read.


===============================================================================
 i. The Hunt                                                          [WLK001]
===============================================================================

Starting a new game will show a brief prologue cutscene concerning Coronado's 
second expedition in 1542. A missionary and group of Spanish pikemen are 
travelling across the plains when they are caught in a sandstorm and ambushed 
by natives. The last of the men to die, the missionary begs for mercy before 
being slaughtered like the rest, dropping a golden cross splattered with blood.

300 years later, we go to Colton White, a hunter making a living with his 
father, Ned, and this is where the game picks up. The first chapter is 
basically a tutorial on the basic elements of the game (the following chapters 
will also introduce gameplay elements). In this chapter, you will be introduced 
to moving and shooting skills.

When Ned wakes you up, follow him up the ledge. Ned will bend down to track an 
elk, and a cut scene will show him shooting said elk. Follow Ned down to the 
grassy area, and he will spot some quail.

Press the [Left Mouse Button] to pull out your revolver. Ned will run through 
the grass flapping his arms to spook the quail. Shoot three of them as they fly 
into the air and you will complete that objective.

Ned will then test your Quickdraw. Press the [C] button to activate Quickdraw 
and shoot three more quail. Being the animal-loving person he is, Ned will get 
you to shoot five quail in a row using Quickdraw by using the [A] and [D] 
target switching buttons.

Soon afterwards, you will be attacked by wolves. Several of them will come down 
from the west towards you. Use your revolver to take them out, either regularly 
or with Quickdraw. Aim for the head for a one-shot kill. If you are injured, 
use the [G] button to heal yourself.

Walk up the ledge. Ned will crouch and warn you not to fall off. Walk up to the 
ledge and switch to your Rifle (default: [Left Alt]). Ned will tell you to 
shoot two elk. You can direction of the elk on your compass (there are around 
three you can pick from). Use the Zoom function to get a better shot. Seeing 
the elk can be tricky with the trees in the way, but once you see them shoot 
them in the head. If you fail to do so, the elk will run away for a few steps, 
but they will stop again and you can finish them off.

More wolves will move in to take your kill. Drop down from the ledge into the 
clearing. The wolves will be identified on your compass and you will need to 
take out several waves. Your rifle will easily take them out at range, and 
whip out your knife if they get too close.

Ned will check out the elk, but will get surprised by a grizzly bear. This will 
be your first "boss" fight.

---------------
 Boss: Grizzly
---------------
The only "bossy" thing about this adversary is that it won't die in one hit. 
Its health bar will appear on the left side of the screen. First off, pick up 
Ned's rifle using the [F] button when standing next to it.

You can shoot the bear whatever way you want, but aiming for the head is most 
effective. Ned's rifle is powerful but somewhat slow. Use Quickdraw and unleash 
as much lead into the bear's head as you can to quickly drop its health and 
finish it off with Ned's rifle.

The bear will try to charge at you and take a few swipes. Avoid the bear and 
keep your distance. Do NOT fight it in melee combat; the bear is substantially 
stronger than you. Drink from your flask if you need to.

----------------

After defeating the Grizzly, there will be a cutscene with Ned passing on some 
fatherly advice to Colton before spotting the steamboat on the river.


===============================================================================
 ii. Steamboat Massacre                                               [WLK002]
===============================================================================

Another lengthy cutscene plays. Ned instructs Colton to wait on deck while he 
speaks with lady behind closed doors. Meanwhile, Colton has a quick talk with a 
crazy preacher before Ned returns. Ned tells Colton to keep an eye on him. Soon 
enough the ship is attacked by renegades (though they look more like something 
out of a Resident Evil game).

You start off on the bottom deck with Ned, a couple of civilians and a lot of 
renegades. The first batch of renegades are armed with knives and axes. The 
revolver is ideal for this part, but you'll need to reload often. The rifle 
will be better for you if you take things nice and slowly, but either weapon is 
fine. If you're being swarmed, use Quickdraw. You can quickly get rid of nearby 
enemies with your knife.

After another wave of renegades, the steamboat will come to a halt. Ned will 
tell you to go to the back of the boat to clear the wheel. Move down the side 
of the boat (there's only one clear path; the rest are blocked with crates) and 
you'll encounter another handful of renegades hiding behind boxes. Clear them 
out or use Quickdraw to pull off some headshots. There are two Whiskey refills 
in this area, so fill up if you need to.

Head down to the other side of the boat. There will be one renegade using a 
hostage as a human shield. Shoot him with your revolver (or Quickdraw). Around 
the corner there will be one more renegade hiding. Take him out, the press the 
[F] key to remove the plank blocking the wheel. This will get the boat moving 
again.

The boat will drive past a fort with cannon and several keelboats heading your 
way. Head back to the middle and take out the renegades that appear. Head left 
to the keelboat attached to the steamboat and press [F] to use the cannon. Use 
the cannon to take out the rowboats and keelboats. Each keelboat with have a 
gunner manning the cannon, and takes two direct hits to blow up. If you're 
good, you can take out the gunner himself, rendering the keelboat harmless. 
Similarly, you can sink the rowboats with one direct hit or wipe out its 
occupants with...well, headshots.

After the boats are sunk, the pilot of the steamboat is blown up, causing the 
boat to lose control. Ned calls for you on the upper deck. Move towards the 
front of the boat taking out any renegades on the way and head up the ramp 
there. A renegade will be blocking the ramp, so shoot him. Head down the deck 
towards Ned, taking out any enemies that pop up.

Ned will be defending the platform at the end of the upper deck. Three 
renegades will climb the railing. Use Quickdraw to take them all out. A few 
more run towards you from the far end of the boat. Use your rifle or revolver 
to take them out. Several more will attack Ned's side of the deck. Once all 
enemies are dead, a cutscene will play, ending the chapter.


===============================================================================
 iii. Honest Tom                                                      [WLK003]
===============================================================================

The chapter starts off with a rather gruesome cutscene with the rather obvious 
villains of the game. I'll leave the details to you to find out.

Colton is woken up on the riverbank by some ragged bum. He introduces himself 
as Honest Tom and offers a horse to Colton to ride to Dodge City if he can beat 
him in a race. This is where you come in.

Press [F] to mount the horse next to Honest Tom. Walk around a bit to 
familiarise yourself with horseriding if this is your first time. When you're 
ready, meet Tom in the clearing in the middle. Tom will go through spurring and 
jumping before getting ready to race.

Follow Tom to the starting point, move next to him and point your horse in the 
same direction. Tom will start the race, but will jump the start, leaving you 
in his dust. If you're lucky you can outspur him at the start and maintain your 
lead. Otherwise, you have a couple of options:

-Spur your horse until you are warned to stop spurring. This will probably put 
you ahead of Tom, as he never spurs (like every other AI character). However, 
the speed burst is quite short and you'll need a lot of spurs to catch up.

-Use the shortcuts. The regular course is around the perimeter of the clearing, 
over a stream and leaping over a couple of fallen trees. You can't cut across 
the middle, but you can take the inside path at the start. After the halfway 
point, there's a split towards the middle that involves leaping over three 
trees in a row before going back to the normal course. Using this will put you 
way ahead of Tom.

After three laps, Tom will declare you the winner (if you fail, you need to 
redo the race). Head back to the clearing and Tom will go through mounted 
combat. You need to kill five buffalo by using the Trample attack (Default: 
[Right Mouse Button]). You can't run over them, and each buffalo takes two 
tramples to die.

Tom will then challenge you to a shooting contest. Pull out your revolver and 
shoot the bottles. Don't bother with Quickdraw; they're just bottles, and Tom 
is a horrible shot.

Wolves will attack. You can either shoot them (remember, they die with a shot 
to the head) or you can run over them with your horse. If they get too close, 
use the Trample attack to spook them. Once you kill all the wolves, Tom will 
hand over his horse.

Not.

Instead a couple of his buddies will turn up and will try to eliminate you. Two 
of them will be very close, so use Quickdraw to dispatch them. Tom will most 
likely have left the clearing and will circle from a different direction. He is 
marked on the compass, so simply cut him off and shoot him.


---Missions Unlocked---
*Bounty, Pony Express, Poker


===============================================================================
 iv. The Red Hand Gang                                                [WLK004]
===============================================================================

-----------------------
 Interlude: Find Jenny
-----------------------
Finally, we get some free-roaming time. You start off in the clearing where you 
dispatched "Honest" Tom and his lackeys. Your objective is to find Jenny in 
Dodge City. That can wait, but you'll need to head to Dodge anyway. Head south 
out of the clearing and follow the trail to Dodge (marked by bright yellow 
text). There is some rifle ammo on the ground if you need it.

Go through the trail towards the ferry. You'll come across some gold, but you 
can't mine that yet, so ignore it. When you approach the ferry, a cutscene will 
play. The ferry operator will inform you that no other ferries will be running 
until further notice, so you're stuck on Dodge's side of the river for quite a 
while.

When you get off the ferry, you will be advised to perform some side missions. 
That would be a very good idea, especially as these missions are ridiculously 
easy. Read the Wanted Poster on the wall to activate the Bounty mission, talk 
to Earl by the bridge to start the Pony Express mission, and play a couple of 
rounds of Poker in the saloon.

If you do all the missions, you should have $95 to spend (including your 
starting $40). Buy the pickaxe first and foremost. I recommend you spend the 
rest on pistol upgrades, especially the speed loaders; they'll help a lot.

There are four gold deposits you can mine at this stage:
1: At the ferry, follow the river bank west. A gold vein will be by the rocky 
cliff.
2: Cross under the bridge. Head down the ramp on the north side, and one gold 
rock will be by the cliff on the way down.
3: Continue north along the river. Another gold deposit is in a small cavern, 
along with three Whiskey refills.
4: Head back along the river to the south side; there's one gold there.

Now you've got another $40 to spend. Buy what you need (if you can't afford 
anything else, buy a Health slot), or get the Shotgun Speed Loader if you want 
to rely on the shotgun for the next chapter, then go to the Alhambra Saloon. 
It's marked on your map and has big letters on the side, so you can't miss it.


--------------
 Rescue Jenny
--------------
Approach the bartender in the Alhambra and talk to him. This will initiate a 
cutscene, and you will meet Jenny. Soon afterwards, a few of Jenny's clients 
will get impatient and abduct her.

You'll start off crouching behind the bar. The fighting in this area is a bit 
too frantic for a rifle, so equip your pistol and begin shooting. The bartender 
will offer some covering fire, but won't follow you any further. Once you clear 
the ground floor, head upstairs. You'll run by some more ladies and a lot of 
gunmen. Clear out the storage room and the guy outside the door to the balcony.

On the balcony, there are three men not expecting you to come up. Use Quickdraw 
to take out all three of them. Turn right into the next room and take out some 
more enemies. Moving down the corrider triggers several more enemies, and each 
room on the side will contain 2-3 gunmen. Clear them all out and move down the 
hallway into the next (and final) room.

Rude, one of the Red Hand Gang, is holding Jenny hostage. He will release Jenny 
when you walk and in she will run across your line of fire. Either use 
Quickdraw to nail him or shoot him normally; he dies like the other dozen guys 
you blew through.


----------------------
 Protect the Alhambra
----------------------

---New Weapon---
*Schofield revolver

After dispatching Rude, a cutscene will play. Jenny will give you a stash of 
Ned's gear, including his Schofield revolver. After a brief talk, Rude's 
brother, rather unhappy, will toss a whiskey bomb into the room. Don't these 
guys ever give up?

Now you've got a new revolver. If you've bought both Pistol Speed Loader 
upgrades, your reload speed will be incredibly fast ). Run downstairs, taking 
out the enemy that comes up. In the boiler room, a couple of lackeys are trying 
to blow up the boiler but get killed trying. Run into the main area of the 
saloon.

The Gang is trying to set fire to the Alhambra! Jenny will join you in the 
fight. Jenny's health bar will appear, as well as a health bar for the Alhambra 
Interior. There will be several gunmen, including one behind the bar, while the 
rest will be holding torches to set fire to the inside. Jenny says she will 
take out the gunmen, but you can do that a lot quicker. Gun your way through 
the lot using your revolver. The bar is a good place to fight from, but you 
might need your rifle if any firebugs run along the opposite wall. Use 
Quickdraw if you need to.

Once the inside is clear, head outside. Crude will ride across town rallying 
more of the Gang to burn the Alhambra (doesn't it bother you that there are 
more Gang members than there are townspeople?). Crude will open fire as he 
rides past. You can't hurt him at this point, so take cover and grab the horse 
that's conveniently left in front of you.

More firebugs will torch the outside of the saloon. The Alhambra Exterior 
health bar will appear, and you need to prevent that from reaching zero. Jenny 
will appear on the balcony to give some covering fire. Ride around the side of 
the saloon and trample over the firebugs and gunmen. You can shoot them, but 
trampling them is faster (and cooler). Swing around to the back of the saloon 
and take out the rest. Another wave will appear in front of you. Trample those 
and head out into the street to deal with the final wave. Once all the gang 
members are dead, dismount and go back inside the Alhambra.


-------------------
 Boss Fight: Crude
-------------------
Still a bit ticked off about you killing his brother, Crude challenges you 
outside. A cutscene plays showing Colton and Crude facing off in what looks 
like a good old-fashioned duel.

Of course, you'll realise that honourable dueling is a load of crap. When you 
regain control, Crude will pull out a shotgun and more Gang members will shoot 
at you from the rooftops and throw whiskey bombs.

Immediately use your Quickdraw (Crude will coincidentally taunt you about it). 
Fire off as many rounds into his head as possible. Crude will most likely roll 
to the right, so compensate for his movement. You should be able to take out 
1/2 to 2/3 of his health bar if you hammer the Quickdraw into him. When your 
Quickdraw runs out, start running circles around him and fire with your 
revolver; he'll die soon enough. His shotgun hurts big time, so avoid standing 
still in front of him.

Finish off the rest of the Gang on the roofs using your rifle. Once you wipe 
the floor with them, a cutscene will play introducing you to Sheriff Patrick 
Denton, ending the chapter.

---New Weapon---
*Shotgun Model 1887


===============================================================================
 v. Quick Killer at the Bridge                                        [WLK005]
===============================================================================

Seems Pat Denton needs a hand with some of the local Indians delaying the 
repairs to the train bridge. If you haven't done any side missions, you can do 
them now, but no other missions open up at this point. The only thing to do is 
to head over to Denton by the bridge.


-------------------
 Secure the Bridge
-------------------
Denton will send you to clear the bridge by yourself. The game will recommend 
that you use a shotgun in this section, although you don't have to. If you're 
sharp with a revolver, you can get through this section quite well, but if you 
have the Shotgun Speed Loader, your shotgun will rip through the Indians. 
Careful with the stack of TNT barrels near the beginning.S

The Indians will be armed with tomahawks and fire bows. Try to avoid fighting 
hand-to-hand; the Indians will swarm you and hack you to pieces. Instead, shoot 
them with your revolver or shotgun. Continue down the bridge and more Indians 
will climb over the railings and fire arrows at you. Take them out as soon as 
you can. Even though the fire arrows might not pose a huge threat, but the 
flames can disorient you.

One you reach the end of the bridge, head down the slope on the north side and 
to the lower level of the bridge. A couple of hatchet-armed Indians will run at 
you supported by three rifle-armed Indians. Take out the two melee fighters and 
take cover behind the nearest rock. You can lob a couple of whiskey bombs at 
the riflemen, or you could storm them or use Quickdraw. Either way, there is a 
Whiskey refill and whiskey bomb ammo at the bottom. Wait a few moments for the 
transport to come across, get on it and press the [F] button to move it.

Once you get to the centre of the bridge, the transport will stop, and you'll 
spot the stash of TNT the Indians stole. Apparently they want to blow the whole 
structure up.

A couple of Indians will make a beeline towards the TNT with torches. Shoot 
them before they get there or else you will fail the mission. Avoid using the 
shotgun; it's too slow to take out the runners. Use the revolver or knife 
instead.

Walk up to a barrel and press [F] to pick it up. Walk to the edge of the 
platform, hold [V] and release it at full power to throw it into the river. 
After you throw a couple of barrels, two more Indians will appear. Take them 
out, and repeat with another pair of Indians. Once you're done defusing all the 
TNT, return to the transport and press [F] to continue back to Dodge.

When you get to the end, you'll notice a large group of archers hiding behind a 
rock. Drop a whiskey bomb or shoot them, and some rifle-armed Indians will 
attack from the other side. Take them out too. If you need to replenish your 
ammo and whiskey, there is a huge stockpile under the bridge. Otherwise, head 
up the path and talk to Denton.


---------------------
 Protect the Workers
---------------------
The game might suddenly lag a bit with so many non-combatants on the screen. 
Denton and the Chinese will head down the path to work on the bridge while the 
Indians rush the opposite path and head towards your side of the river in 
rafts. Denton is armed with a rifle and will assist you. He can take out some 
of the raiders on your side if they appear, but he's a lousy shot otherwise.

If you fire from the bridge, you should be able to take out a few Indians on 
the path. Take out the ones on the raft once they're in range or else they'll 
run up behind you. The Chinese will cower in fear while the Indians attack. 
Take out the archers first, then deal with the axemen. Each worker can take a 
couple of hits, but you don't need to save them all. Take out the Indians 
before they wipe them all out. After several waves and a second raft attack, 
Denton will declare the bridge secure.


--------------------------
 Boss Fight: Quick Killer
--------------------------
In a cutscene, Denton will supervise the completion of the bridge. However, the 
Indians will attack again, this time led by Quick Killer himself. The battle 
comes in two parts.

The first part involves protecting a few barrels of TNT from enemy fire arrows 
(who the hell put TNT there in the first place?). Use Quickdraw when they fire 
their arrows and shoot them down. You can't scroll through them and need to aim 
manually, but they're easy to hit. After firing several volleys, the Indians 
will leap over the barricade and run towards the TNT with torches. There is 
plenty of Shotgun ammo nearby, but I recommend using the revolver since it's 
faster, or you could Quickdraw to finish them quickly.

Finally, Quick Killer himself will fight you in one-on-one combat. He will be 
armed with a tomahawk and will rush you mercilessly. Open up with a Quickdraw 
and shoot him in the head as many times as you can. After your Quickdraw runs 
out, use your shotgun, rifle or revolver to finish him off. If you don't have 
the Shotgun Speed Loader, the weapon will be way too slow. Only use your knife 
if you can finish him off in a few hits; he will murder you in hand-to-hand. 
Chances are you've exhausted most of your rifle ammo and your Quickdraw, so use 
whatever weapon you're fastest with.

If you have enough Quickdraw remaining and are fast and accurate with your 
firing, you can take Quick Killer out before he even gets to you. Otherwise, 
finish him off with the methods above.

After Quick Killer is...well, killed quickly, a cutscene will play, ending the 
chapter.

---Missions Unlocked---
*Deputy

---New Weapon---
*Quick Killer's Tomahawk


===============================================================================
 vi. Whore Coach                                                      [WLK006]
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