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Game Cheats » Microsoft Xbox 360 Cheat Codes » Games Starting with the Letter G » Ghost Recon: Advanced Warfighter - Strategy Guide (Page 03)

Ghost Recon: Advanced Warfighter - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Ghost Recon: Advanced Warfighter - Strategy Guide (Page 03).

When the mission starts, head over to the rally point. At the minute there's 
no 
enemies around.

Objective updated: Destroy the first Anti Air Bunker with C4
------------------------------------------------------------

For this mission (and only this mission sadly) we get to use a marksman. Her 
skills can come in quite handy later on in this mission, so don't neglect to 
use 
her if you see an opportunity.

For now, you have to take out 2 anti-air bunkers. Take a look on the map 
screen 
and point it due south. We will be destroying the left one first.

Look at the area around the Bunker, there are houses arranged in a circle, 
around it are three in the middle. Of these three you want to go to the one 
on 
the right, make sure you order the squad to stick to the side away from the 
bunker.

Your looking for this building:

^^^^^^^^^^^^^^^^^^^
     To Bunker

 -----------------
|                 |
|                 |
|          -------
|          |
 ----------
   ^^^
Order go to here


Follow your team, on the way you may encounter a marksman on top of one of 
the 
buildings, give the order to fire (using night vision and the scope works 
well 
to take him out) and reorder the go to.

When you arrive you're cover should still be intact and along the way you 
should 
have made visual contact with a few of the enemies. Look to the left of the 
building, you should see a pile of wood. Order the team to go there and use 
it 
as cover to take out all the enemies guarding the base.

After the enemies have been dealt with approach the Bunker leaving your squad 
near the wood, approach the objective and hit Y to set the C4. Head back to 
your 
team making sure everyone stays out of range of the blast.

Objective updated: Destroy the last Anti Air Bunker
---------------------------------------------------

Okay, let's get the other Bunker, look on the map screen, this time there 
doesn't look like a well places shooting position to take care of the guards.

Look on the map screen again, there's a house directly east of the second 
bunker 
(the one with the corner missing), so send your squad over to press against 
it 
(again make sure it's the thinner side away from the bunker.

After you all arrive, head over to the missing corner and look past it to see 
a 
blue bin. Order the team to press against it, look over to the right and see 
the 
house across the road, stick to this and order Assault. From these two 
positions 
the defences should fall in a matter of moments (the MSO Fixed gun is also 
out 
of range so don't worry about it. There is a sniper on a tower to the left of 
the Bunker, make sure he is taken out before proceeding.

When things quieten down spot the wood pile between you and the Bunker order 
your squad to wait on the side facing the bunker (not the side you were 
shooting 
from) staying in assault mode, then approach the Bunker and apply the C4. 
Before 
setting the C4 make sure that the squad doesn't follow you.

New objective: Lase power generator
-----------------------------------
Objective updated: Reinforce at rally point
-------------------------------------------

Okay, now time for the best part, but first a troop transport will drop bad 
guys 
off in front of you. Providing you're on assault mode, stay stuck to the wall 
next to the team and let them do the work. 3 - 4 dead rebels later and you're 
done.

Look at the map screen and find the rally point, again there's an absence of 
enemies at the moment so just order the team straight there and follow them. 
At 
the truck pick any team members you like (keep the marksman) and choose a 
sniper 
rifle, since they are almost exactly the same it doesn't really matter which.


Objective updated: Reach targeting position
-------------------------------------------

Now you have to destroy the bases' generator before attacking it directly. 
Once 
again there are no enemies so just order the team to go to the objective and 
follow them. When you arrive make sure you go into Recon mode and put the 
team 
where ever you like.


Objective updated: Lase power generator
---------------------------------------

Our ol' friend Mr. Apache's back. Make sure you stay out of the enemies gun 
range and switch to map mode. Before taking out the generator locate and 
destroy 
all the enemies in the area, gunners and APCs can all damage the apache and 
hovering over a big generator being shot at doesn't do much for it's 
survivability. Locate and destroy either with the Ghost Team or Apache the 
group 
advancing up the road to your position. When the dust settles, order the 
Apache 
to fire at the generator, and then move it somewhere out of the way.

Find the wrecked generator on the map and look further ahead to the main 
base, 
you should see it's perimeter fence. Hit regroup and run down the hill over 
to 
the fence, stopping at the gap.

New objective: Neutralize the rebel camp
----------------------------------------
Objective updated: Search and destroy artillery pieces
------------------------------------------------------

When you arrive at the fence you will be reinforced by an MA2A Bradley. For 
the 
rest of the mission forget the Apache as it doesn't last five minutes (this 
is 
an Anti Air station after all).

To take out the artillery, logically you must first get into the base, no 
small 
task since it's reinforced with machine gun nest mounted troops in bunkers. 
Order the Bradley to move forwards until it refuses to go anymore (it should 
be 
halfway between the bunkers and the fence. While it's moving, look at the 
left 
bunker and spot the small building directly north east of it, send the Ghosts 
here and move through the gate yourself.

Buddy will tell you that there's movement all around you and two APCs will 
come 
out of the gate. One will stop near the Ghosts but not fire at them, the 
other 
will stop next to the Bradley and try to shoot it. Order the Bradley to take 
out 
the one next to it and the Ghosts to fire at their one, if the Bradley 
destroys 
it's APC first get it to help out the Ghost team.

Okay, head over and join the Ghosts, Buddy chimes in again and the Bunkers 
activate. Order all units (except the Apache) to destroy all local enemies, 
use 
your sniper rifle to help them out. After three or four waves later the 
rebels 
should give up attacking, leave the Bradley to watch the entrance and move 
yourself and the Ghosts past the Bunkers.

Where enemies appear inside the base can be a bit random so if you see 
someone 
or don't see described don't worry about it.

After passing through the gates a enemy should be spotted at the back of the 
base, take him out. Another guard will take his place so take him out as 
well.

Point the map to the south and examine the base, there are three targets that 
need to be destroyed. It doesn't matter in which order you do it in but for 
this 
guide we will be starting from the one on the left.

Take a look at the run-up to the bunker, there are two more building with the 
corners 'missing'. With the map pointing east put your squad against the left 
most one and look towards the bunkers. A small way ahead is low wall of wood, 
send the squad there and attack the enemy. Chances are they will get on the 
gun 
turrets, if so wait until one stops firing and order the entire squad to 
attack 
them. Repeat with all the enemies. When the fighting ends, send the team to 
the 
other side of the wall and go over to the Howitzer, plant the C4 and go and 
meet 
up with the rest of the Squad.

Look at the destroyed bunker, cheer, then turn 180 degrees to the next one. 
Look 
the to left to see a lit up area and beyond it a hanger. Progress down the 
side 
of these buildings with the Squad, when you come to a gun turret look down 
towards the objective and take out the guard in wait.

There is a second guard here if he did not attack when you first entered the 
base, move carefully and take him out if you see him. Look at the bunker and 
then look to the right, there are several tents with go up all the way to the 
last target. Put your squad against one of them and go down to plant the C4 
on 
the objective.

Head back to the squad and take a look at the map, there are three buildings 
lines up between you and the last objective. Line the squad up against the 
left 
one and follow them. To their left is a concrete block and a stack of wood in 
front and to the right of it, go here and use it for cover. Take out all the 
enemies guarding the last bunker.

After all the enemies are dead head over to the bunker and give it the C4 
treatment.

New objective: Reach extraction point
-------------------------------------

Easy part, order the team to the extraction point to complete the level.


============================================================================
 6e - Mission 5 : Mayday! Mayday! ------------------------------------- WK06
----------------------------------------------------------------------------
                               DIFFICULTY: 5/5
============================================================================

Ah, ha, welcome to what's probably the most difficult level of the game, the 
key 
to survival here is to not let your health fall below green, especially on 
this 
section.

You start out on the cool helicopter shooting mini-game. Killing the enemies 
here doesn't seem to affect their numbers on the ground, but take them out 
before they can damage your health. As usual, destroy APCs, Tanks when you 
see 
them and ignore troop transports if there are no troops nearby and shoot only 
in 
bursts of around one second; not shooting when you don't need to. This 
minigun 
overheats faster then the Xbox, and that's saying something...

When you hear Buddy warn you about RPGs on the roof, look at the large tower 
for 
two enemies labelled Anti-Tank Gunners, kill them before they take away all 
of 
your health in one bug fireball.

New objective: Destroy mobile AAA units
---------------------------------------

When you come to the ground, run forwards and get into the prone position. 
When 
the enemy transport arrives shoot as many as possible while they are getting 
out.

Move around to get a view on any you missed, then move passed the transport 
an 
to the high wall to it's left. There are three rebels here, kill them before 
they have an opportunity to shoot/grenade you.

Slowly move forwards and locate the guard in the tower behind the road. When 
he 
is dead move over to a rebel and pick up his weapon. Turn around and go up 
the 
stairs. Keep going up and duck into the alcove, press against the corner and 
watch as some rebels take up positions. Wait until some start running towards 
you, kill them first, then take out the rest of them.

Continue up the stairs and duck under the low wall as you move up to the 
courtyard. When you get to the corner locate the sniper in the tower and as 
many 
other enemies as you can. Start to take them out, killing anymore who appear.

Make your way around the left hand side of the courtyard, shooting through 
the 
tents. After you clear the way move over to the objective, shoot any 
remaining 
guards and set the C4.

Objective updated: Reach scrambled zone
---------------------------------------

The next part is quite hard not to take damage on, head over to the far left 
hand side of the courtyard and start down the grass side to the right. Spot 
the 
three enemies (two on the ground one in the tower to the left) and take them 
all 
out (use sniper and night vision to be quicker and more accurate).

Before carrying on down the road equip your smoke grenades. Progress slowly 
down 
the road until a Helio flies past, keep a sharp eye out for an APC coming 
down 
the road, when you see it, immediately throw a smoke grenade a few meters in 
front of you and open fire on the gunner on top. After he is dead the APC 
will 
drive past so make sure it doesn't hit you.

As soon as the APC is destroyed throw another grenade and kill the soliders 
running at you, if they get close they'll kill you in under a second so move 
back the entire time.

Continue up the road making sure you don't miss any of the special forces, 
once 
you get past the barrier move up the hill and shoot anyone one sight.

Thanks go to JC Suttun and Rod Roach for the much better / easier strategy:

After you go around the corner near the grass, find the gun emplacement and
use it to take out the three enemies at the far end. The Heilo and APC are
scripted after you move so far down the road, so when it triggers, run back
to the gun and use it to take everyone down.


Objective updated: Destroy AAA artillery
----------------------------------------

You now enter a scrambled zone, these places are a pain since your vision 
goes 
blurred and you will lose trace of targets the instant they go off the 
screen. 
Look on the map, here's the two AAA batteries that need destroying. For now 
we 
are going to go for the closer one on the right.

After going through the barrier, follow the road across the other side of the 
wall. Keep going for around 5 seconds, then turn around and locate the enemy 
at 
the top of the hill. Shoot him and then carry on down the road. You should 
see 
a large tent and beyond it the target, zoom in on the target and locate a 
small 
radar dish. Shoot it to put the HUD back to normal and locate all enemies. 
Immediately shoot the rebel next to the dish, then look at the tent, two 
enemies will round the corner on the left, shoot them and proceed to the 
target
then blow it up.

Press on to the next target, the enemies will almost certainly have noticed 
you 
so take out who you can see, if you get a shot at it, destroying the jammer 
here helps a lot.

When the zone is clear, don't go to plant the C4 instead stick to the AAA 
unit 
and move to the left corner. Locate the three guards (again, one in the tower 
and two on the ground) and kill them. When you're done plant the C4 and move 
away.

Head over to the watch tower and move past it, follow the left road up to the 
castle. When you are facing the castle (south east) look up to spot two 
enemies 
at the top of the stair case, shoot the one on the right first, then kill the 
one on the left as he tries to run down the stairs (if you miss him he will 
shoot at you from the path ahead so be careful).

Keep heading up the winding path until you reach the stone part of the road. 
Head round the first corner and duck, stick to the wall and move to the next 
corner. Here the enemy will have four troops, two in the front, two in the 
back. 
Keep attacking from the corner until they go down.

Instead of following the road take the side passage next to the corner you 
were 
shooting round, in the right of this area is an ammo box where you can boost 
up 
your health.

Carry on past the dead guards and move to the next corner, there are two 
guards 
there, take them out. As you go down this path two more guards will ambush 
you 
at the top of the short staircase. Kill them both as fast as you can and 
round 
the next two corners.

Stay close to the right hand side on this path, at the top hill the guard in 
front. Retrace you steps along the wall for about one second, then kill the 
other three guards from behind it.

There are now no more enemies on the ground, move to the artillery and C4 
them. 
After you destroy the second one, move over to the castle and under the 
sheltered area. Point directly at the wall and turn 90 degrees right. Run 
under 
the sheltered area and round the corner onto the dirt road behind it. The 
Helio 
that flew overhead earlier is back, and the mini game at the start just got 
reversed. As long as you constantly move, the gun shouldn't hit you. Follow 
the 
lights on the ground down the hill to the road, reach the checkpoint and get 
in, 
the Helio flies off and it's another mission complete.


============================================================================
 6f - Mission 6 : Ready for bear -------------------------------------- WK07
----------------------------------------------------------------------------
                               DIFFICULTY: 3/5
============================================================================

New objective: Locate tank trainers
------------------------------------
Objective updated: Reach Barracks entrance
------------------------------------------

Why can't these people talk properly, they already said they have to move the 
President over the radio for all to hear, so why they then go about saying it 
in 
code is beyond me. aaanyway...

As soon as you get control move off to the right near the fence, an enemy 
patrol 
will come down and if you stay still will spot you. Look over to the road the 
APC came down and locate three enemies near the base. Kill them, focusing on 
any 
who use a turret. After the combat finishes keep moving up the right side of 
the 
area and locate the next defence point further ahead. After they are all 
taken 
out, move your squad to the low wall. Jump over it and head to the larger 
wall 
behind it. Move across it to the left until you reach the entrance 
checkpoint.

Kill both the patrolling guard and the one in the checkpoint. Look to the 
left 
of the hut to see another guard, kill him before he moves out of sight (he 
may 
come through the other gap in the wall further on so be ready). Finally, kill 
the last guard as he rounds the corner.

Position your team on the closest wall of the checkpoint and let them sight a 
guard. Order them to kill him, head over there, go to the other side and kill 
the guard.

Head to the next wall in front of the checkpoint, there will be an APC 
patrolling beyond this building, as soon as you see it, shoot at it and get 
it 
to come over to your position. You should focus your attention on killing the 
gunner, as soon as you do it will drive off (if the others don't blow it up 
first).

With that out of the way, go into the map screen and send the Cypher over to 
the 
large 'C' shaped building and locate the three guards. Move to the left side 
of 
building A-04 and shoot the solider in the window, then send the team to the 
low 
wall to the left of your position. Follow them and move through the gap in 
the 
wall. Move between the two rooms until you reach the corner over looking the 
road that the APC was patrolling. Shoot both guards to clear the way.

Send the Cypher off to overlook both areas further ahead from the 'C' shaped 
building. The left one is cornered off by fences and is also the place we're 
heading.

Depending on who ran where when the shooting start, guards maybe in both 
areas 
or just the one with the tank trainers. Send the squad to the perimeter wall 
and 
head to the edge closest to your position. Locate the sandbags on the 
opposite 
side and shoot the gunner behind them.

Now head right to the opposite wall and take out the other two. Now head into 
the building and free the Tank Trainers.

New objective: Lead trainers to tanks
-------------------------------------

Head back outside to the sand bags, there are two gunners on the roof so take 
them out asap. Retrace your steps through the C building and to the red area.

Move down the slope until you see the enemy, bring the squad to you and start 
taking them out. When you're done head to building H-01, stick to the wall 
near 
the entrance and take out the guard. Enter the storage area and the trainers 
will stop getting in the way and board the tanks.

New objective: Clear the way
----------------------------

Move back outside of the warehouse and follow the road, the tanks will roll 
out 
of the hanger so don't get too far away from them.

Move to the building with the red cross on the side, and through the passage. 
Stick to the left wall and take out the road block near the tunnel, after all 
the enemies are destroyed head over to the ammo box on the left side of the 
tunnel entrance.

Head into the tunnel followed by the tanks, two gunners will round the far 
corner, take them out. An APC come round next which the tanks make short work 
of.

Follow the tanks round to the rally point, then head over to the Ghost Truck.

New objective: Hold Position
----------------------------

The tanks are being re-armed so you have to hold off the enemy counter attack 
(why did the rebel leaders get so many troops anyway?) Look over to your 
right, 
where is a shaded section with two gun turrets. Grab the one closest to the 
Ghost Truck and repel the counter attack.

This type of stationary gun doesn't overhead anywhere near as much as the one 
mounted on the Black Hawks, you will still need to fire in burst shots, but 
keep 
them going for about 3 seconds.

After a few minutes a confiscated Bradley will come into the fight. 
Concentrate 
on killing the gunner as well as any other enemies nearby, the tank itself is 
bulletproof but can't hit you. Soon the tanks are re-armed and roll out of 
the 
hanger. Issue the command to destroy the Bradley.

New objective: Reach assembly area
----------------------------------

Let go of the turret with Y and move towards the low wall of boxes ahead. 
Position your squad there and move the buildings on the left. Two more guards 
will come into the courtyard, order the attack and fire yourself to kill them 
in 
the cross fire before they can get to cover.

Send the tanks forward they should be able manage the two tanks waiting for 
them, keep an eye on the map whilst they are moving and make sure they are 
not 
destroyed. When the tanks stop, move to the first one out of the courtyard 
and 
turn left. Go up the stairs and onto the roof where you will find an ammo 
box.

You should have sighted the enemies further ahead. Move yourself and the 
squad 
to the edge of the roof and take out all of the enemies you have a visual on.

After they're out of the picture head to the large building near the water 
tower. Position your squad on the near one of the gaps to shoot at the enemy 
and 
head around the left hand side to enter the building itself. Here use the 
wall 
to move and have a good shot on all of the enemies, while doing this order 
the 
tanks to move forwards. When they get close enough, order them to attack the 
Bradley.

Keep following the road to the tanks main storage area to your immediate left 
and right are two bunkers. Head left and use the cover to attack the soldiers 
inside. After they are gone, move up to the bunker and grab the mounted 
turret. 
You will now be attacked by two helicopters, use the turret to shoot them 
down, 
then move to the centre of the tank area and wait for the APC to arrive. Get 
in 
to complete the mission.


============================================================================
 6g - Mission 7 : Quarterback ----------------------------------------- WK08
                               DIFFICULTY: 3/5
============================================================================

New objective: Secure US President
----------------------------------
Objective updated: Reach Salvatore's position
---------------------------------------------

That pesky President Ballantine's gone and gotten himself lost. Well 
kidnapped 
actually and it's the Ghost's job to go and get him.

As soon as you move out of the APC order your team up against the Bradley, 
move 
out of firing range yourself and use the map to select targets for the tank 
and 
the Ghosts to fire at. Don't try to poke out of cover during this time as the 
chances of being hit are very high. After all that's done, order the tank to 
advance and follow on behind it. At the corner into the shantytown you maybe 
attacked by two rebels, so take them out as soon as you see them.

After a short walk you should be encountering a rebel position complete with 
an 
armoured vehicle. As soon as you see it order the Bradley to attack it while 
you 
mop up the infantry. After the fighting stops press on leaving the tank where 
it 
is. Further up the road you will be faced with an anti-tank gunner. Order 
your 
squad to attack him and fire yourself before he has a chance to launch a shot 
at 
you. After he is dead find the two gunners near him and get to cover. Over to 
the left side of the road are several back allies (these have guards too so 
watch out) and use these to move around the back of the gunners on the road. 
After they go down the road should be clear of enemies to Salvatore's 
position 
so head there.

Objective updated: Reach construction site
------------------------------------------

On a side note, you can never get here fast enough to stop Salvatore and his 
team from being killed.

Take a look at the map and face due east towards the red zone. See that 
claustrophobic street almost certainly swarming with enemies, yep that's what 
you have to go through.

Go back into the game and run forwards, when you spot the tall wind tower 
move 
to it's left and position the squad at the corner of the building overlooking 
the road. Move back the way you came and go between the building the squad 
should be on and the to it's right. Cut through the gap and spot the shaded 
area 
across the road with the rebels, from here you and your team should mow them 
down quickly.

Order the tank to move and wait for it to reach your position. Order it up 
the 
street and let it sight the APC Mogwag, order it to attack and wait for until 
it 
is destroyed.

Leave the tank where it is and slowly move up the road, staying towards the 
right hand side. Two rebels will attack from around a corner to the left, so 
take them out.

The path will split ahead, take the left hand route and kill the guards at 
the 
other side. Look to the left, there is a path down to the large structure 
VIP1 
is in, to the right is a small flat that you can fire from. Go here first and 
take down all the visible enemies (including the sniper on the top-centre of 
the 
roof). After they are destroyed, make sure the squad is following and head 
down.

Objective updated: Find the US President
----------------------------------------

Locate the cement mixer at the bottom of the hill and order your squad to its 
left hand side, follow them closely and locate any enemies along the route. 
When 
the route's clear head round to the back of the building and go inside the 
north 
door. Follow the passageway and press up against the corner where two Rebels 
are 
taking to the President. Wait for the order to fire from Keating and kill the 
both of them.

**NOTE- The President will run as soon as you shoot, make sure you don't hit 
him 
by accident.

After he is secured order your squad to press against one of the corners 
overlooking corridor you came from, two rebels will run down make sure that 
they 
are taken out before they can shoot the President.

Objective updated: Extract with President Ballantine
----------------------------------------------------

When the coast is clear, move forwards and take the right turn at the T-
junction.

Approach the garage doors, kill the guard if he is there and take position on 
the right corner, order the squad to Assault and put them against the left. 
There is a marksman on the highway across the fences as well as several other 
guards. When the guards are defeated, send the Ghosts to the concrete block 
in 
the centre of the road, they should spot most of the guards, there is a 
marksman 
on the roof of the far building to the south, make sure you kill him before 
he 
has a chance to fire.

Move slowly towards to target, face the building you just came out of and 
spot 
the gunner on the roof, kill him and check the area for stragglers. Once it 
is 
fairly secure move to the objective, at this point more Helicopters come, you 
can't damage them with you're current weapons, so make a run for the APC.

New objective: Recover the football
-----------------------------------
Objective updated: Move to rally point
--------------------------------------

When you exit the APC head down the road to the rally point, there are no 
enemies in the area at the moment.

Pick a team and a gun and get ready. When you get control go into assault 
mode 
and hold your position. Two enemies will come out of the base, kill them and 
move into the small tunnel. Stick onto the corner and shoot the gunner inside 
the base. Order your team across the road and look for anyone shooting at 
them. 
After the coast is clear, cross the road yourself and enter the base.

Hmm, it doesn't look like Boland's having a run time with Ontiveros. Take out 
the three rebels on the ground and the ones on the containers. Look down the 
road and order the team against the stacks of wood.

Carlos Ontiveros is getting into a Heilo, kill his guards on the roof and 
keep 
moving towards the objective. The chopper will fly straight past you, at the 
moment it is indestructible. Buddy lands just next to the construction site, 
after reaching the objective, turn right and run over to Black Hawk 4.

New objective: Reach extraction point
-------------------------------------

Head over to Black Hawk 4, what follows is the standard mini gun game in a 
dogfight. Use the gun to fire at the two enemy helicopters and any troops on 
the 
ground when you see the opportunity. After both choppers are down, it's 
mission 
complete.


============================================================================
 6h - Mission 8 : Guardrail IX ---------------------------------------- WK09
                               DIFFICULTY: 3/5
============================================================================

New objective: Recover the football
-----------------------------------
Objective updated: Move to the abandoned train station
------------------------------------------------------

You're on your own again for this one (I thought it was supposed to be a team 
game? Anyway) head to the parked truck under the highway and use the UAV3 to 
check the first set of buildings and the road between you and them, you 
should 
see three enemies two walking down the far off road and one in the alleys of 
the 
left building.

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