Final Fantasy 11 Online - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Final Fantasy 11 Online - Strategy Guide (Page 03).
---BARD---
Talk to Mertaire, Bki Tbujhja, Ruslan and Tuh Almobankha in Lower Jueno. Then
go to to Mhaura and buy a paper from Pikini-Mikini at a Warehouse (G-9). The
paper will cost you 500 gil. Get out of Mhaura to Buburimu and head to location
(G-9). You can get there through a cave from the main beach. You will find a
Song Rune. Click on song rune and trade the paper to the Runes. Then go back to
Mertaitre in lower jueno. Then go to Valkurm Dunes and at the northwest point
you will see a secret cave, pass through and you will end up at a beach. Find
another Song Rune there. Click on the Song Rune. After the cut scene you'll
recieve some gil and obtain the singing Bard job. I dont want to see another
song rune again.
---SAMURAI---
Speak with Jaucribaix in Norg. He wants a branch from a tree in a sacred place
and iron filings from a bomb. Talk to Ranemaud to receive a sacred tree
sapling. Now, talk to Aeka to receive old iron from the east. The next two
parts can be done in any order.
Trade the old iron to the ??? point at the far west of Konschtat Highlands
(D8). A bomb enemy, Forger, will appear. Kill it and you will receive the iron
fillings. Even if you fight this bomb with a party, it will only drop 1 item,
and you can only trade iron to the ??? every 3 minutes.
Use an axe at the ??? point on the huge tree at the west side of The Sanctuary
of Zi'Tah. A Walking Tree enemy, Guardian Treant, will appear. Kill it and
examine the ??? again to receive the branch.
Return to Jaucribaix with these items. After you give him them, he will tell
you to come back in three days (3 hours). Come back and you will receive the
Samurai job class and an Unsigned Sword. You can now change to Samurai in your
Mog House.
---DRAGOON---
First, go to "Cargo Room A" (I-10) in Port Sandoria. Then speak to Arminibit
and Ceraulian. Enter the Chateau d'Oraguille then down the path at (I-8) to
Bostaunieux Oubliette. Enter the first path that's to the right to meet
Novalmauge. Go to the Cathedral in Northern San Doria(L-7) and speak with
Morjean to recieve the quest from Oiheaurese. After receiving the quest, go to
the Auction house and buy some Pickaxe for excavating purpose. Now head to the
Maze of Shakrami to excavate at the "Excavation Point" (G-7),(I-6), etc., not
"Fossil Rock", for a "Dragon Egg". Go back to Cathedral and speak with Morjean.
You should then accept the quest given by Yachemidot. Go to the Meriphataud
Mountains. To the east at (K-8) will be the end of the Drogaroga's Spine. There
will be a "???" there. Trade the egg to the "???" and an event will occur. Go
back to Sandoria and enter Chateau d'Oraguille. Then enter into Royal Knights'
Quarters(H-9) and speak to Rahal and receive a key item. After receiving the
key item, go to Ghelsba Outpost. Locate the "Hide Door"(G-10) in the Ghelsba
Outpost and defeat the Dragon. The daron is behind the dorr, and only one party
can fight it at a time. Bring a good party(6 people)of lv 45s to take it down.
---NINJA---
To start off, you need to talk to Kaede in a house located in Port Bastok
(I-5). Then head into the warehouse in Port Bastok (F-5) and speak to Kagetora.
Go back to the house where Kaede is (I-5), and goto the room to the left. In
there you have to speak to Ensetsu. Now go to Bastok Mines. Then go to Zeruhn
Mines, and then to Korroloca Tunnel to (A-9) and you'll be transferred over to
(N-8) on the same map. Now head over to (G-8) then you'll be transferred over
to (I-11) of the same map. Now head over to (K-8) and there will be a ???. Get
ready and click on it to fight 3 Korroloca Leech (Leech type NM), You may want
to clear the area of Thread Leech's since they will start attacking you if they
see you are fighting the Korroloca Leechs. After the fight click on the ??? to
recieve a key item. Now head back to Ensetsu in Port Bastok (I-5) and head to
the new area Norg and speak to Ryoma to complete the quest.
---SUMMONER---
To get the summoner advanced job, you first have to go to Windurst Walls (G3).
When you get there, talk to the taru Ajido-Marujido. After that, go kill any
kind of leech creature that you want. You have to get the Ruby from it, but you
will only get it as a drop if your level is above 30. You have a small chance
of getting it quickly (1% drop rate). Now goto the House of the Hero in
Windurst Walls. Investigate the door with the stone in your item list. After
that, experience the 7 different weather conditions. You only have to have the
weather effect on your map. You have to experience areas that are Pleasant,
have Fire, Ice, Earth, Water, Wind, and Lightning, but not all at once. After
you have experienced those elements, head to La Theine Plateau. There is a
stone circle there. Target ??? and trade the stone into it. You will now obtain
the Summoner job and your first summon which should be obvious after the quest.
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---The Specifics---
These are everything you will ever need to know about a job. Including starting
stats, max stats, a short summary, abilities, qualities, and how useful they
are in a party. Remember that all jobs are balenced and that there is not a
best out of all of these. Note that this is not the order you would see the
jobs if you were switching jobs. This is also if you decided to not have any
sub-jobs attached. So, with a sub-job, these will have much more different
stats.
* = Abilities that do not carry over when this job is a sub-job
R: = Recharge Time - How long it takes before you can use the ability again
D: = Duration Time - How long the ability effects last after you use it
Instant = Attack is exectuted right away
NOTE: Time is in real time, not Vana'diel time.
1 hr real time = 1 day game time
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WARRIOR WARRIOR
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 31 HP 36 HP 33 HP 31 HP 27
MP 0 MP 0 MP 0 MP 0 MP 0
STR 8 STR 9 STR 9 STR 8 STR 7
DEX 7 DEX 7 DEX 7 DEX 9 DEX 7
VIT 6 VIT 8 VIT 7 VIT 6 VIT 6
AGI 7 AGI 7 AGI 6 AGI 8 AGI 8
INT 5 INT 5 INT 4 INT 5 INT 7
MND 5 MND 5 MND 6 MND 5 MND 5
CHR 6 CHR 5 CHR 6 CHR 5 CHR 6
At lv 75 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1242 HP 1514 HP 1363 HP 1242 HP 1016
MP 0 MP 0 MP 0 MP 0 MP 0
STR 70 STR 75 STR 79 STR 67 STR 62
DEX 61 DEX 61 DEX 58 DEX 75 DEX 61
VIT 56 VIT 70 VIT 61 VIT 53 VIT 53
AGI 61 AGI 58 AGI 53 AGI 70 AGI 66
INT 48 INT 45 INT 40 INT 48 INT 62
MND 48 MND 48 MND 57 MND 45 MND 45
CHR 53 CHR 45 CHR 53 CHR 45 CHR 53
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Mighty Strike 1 All physical attack will be a critical hit in a
given time. R:2hrs D:45sec
Provoke 5 Let the monsters concentrate in attacking you.
R:30sec D:End of Battle
Berserk 15 Attack up, defense down.
R:5min D:3min
Defender 25 Defense up, attack down.
R:3min D:3min
Warcry 35 Increase attacking power to all members in a
certain area. R:5min D:3min
Aggressor 45 Increase Melee Accuracy but Lower Evasion.
R:5min D: 3min
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Physical Defense UP 10
Resist Virus 15
Double Attack 25
Physical Attack UP 30
Resist Virus 35
Resist Virus 55
Resist Virus 70
---Summary---
Warriors are your average fighters. They are the job that is made for combat.
Warrior is a very good starting job. It has good STR and VIT, and can equip a
lot of things. The ability to provoke is very useful later on as a paladin and
as a ninja. Berserk and warcry are both good abilities to use if you sub it
when being a Dark Knight.
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MONK MONK
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 33 HP 38 HP 35 HP 33 HP 29
MP 0 MP 0 MP 0 MP 0 MP 0
STR 7 STR 8 STR 8 STR 7 STR 6
DEX 7 DEX 7 DEX 7 DEX 9 DEX 7
VIT 8 VIT 10 VIT 9 VIT 8 VIT 8
AGI 5 AGI 5 AGI 4 AGI 6 AGI 6
INT 5 INT 5 INT 4 INT 5 INT 7
MND 6 MND 6 MND 7 MND 6 MND 6
CHR 6 CHR 5 CHR 6 CHR 5 CHR 6
At lv 75 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1378 HP 1650 HP 1499 HP 1378 HP 1152
MP 0 MP 0 MP 0 MP 0 MP 0
STR 61 STR 66 STR 70 STR 58 STR 53
DEX 65 DEX 65 DEX 62 DEX 79 DEX 65
VIT 70 VIT 84 VIT 75 VIT 67 VIT 67
AGI 48 AGI 45 AGI 40 AGI 57 AGI 53
INT 44 INT 41 INT 36 INT 44 INT 58
MND 56 MND 56 MND 65 MND 53 MND 53
CHR 53 CHR 45 CHR 53 CHR 45 CHR 53
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Hundred Punches 1 Increase attack, decrease attack delay in a given
time. R:2hrs D:1min
Boost 5 Increases power in the next attack.
R:15sec D:3min
Dodge 15 Increase evading percentage.
R:5min D:2min
Concentrate 25 Increase hit ratio.
R:5min D:2min
Chakra 35 Heal some HP.
R:15min D:Instant
Chi Blast 41 Throw an energy ball at the target
R:3min D:Instant
Counterstance 45 Increase chance of countering but decrease
defense. R:5min D:5min
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Martial Arts 1
Counter 10
HP Boost 15
Martial Arts 25
HP Boost 35
Martial Arts 45
Kick 51
HP Boost 55
Martial Arts 61
HP Boost 70
Kick 71
Martial Arts 75
---Summary---
Monks use their own power as a weapon. By mastering your physical power and
finding the center of their being. Monks are a good class for surviving a long
time in battle. They have high HP. However, they cannot equip heavy armor,
only robes and the such. Claws should be their main weapon.
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BLACK MAGE BLACK MAGE
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 25 HP 30 HP 27 HP 25 HP 21
MP 24 MP 18 MP 22 MP 24 MP 30
STR 5 STR 6 STR 6 STR 5 STR 4
DEX 7 DEX 7 DEX 7 DEX 9 DEX 7
VIT 5 VIT 7 VIT 6 VIT 5 VIT 5
AGI 7 AGI 7 AGI 6 AGI 8 AGI 8
INT 8 INT 8 INT 7 INT 8 INT 10
MND 6 MND 6 MND 7 MND 6 MND 6
CHR 6 CHR 5 CHR 6 CHR 5 CHR 6
At lv 75 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 895 HP 1167 HP 1016 HP 895 HP 669
MP 616 MP 425 MP 540 MP 616 MP 844
STR 48 STR 53 STR 57 STR 45 STR 40
DEX 61 DEX 61 DEX 58 DEX 75 DEX 61
VIT 48 VIT 62 VIT 53 VIT 45 VIT 45
AGI 61 AGI 58 AGI 53 AGI 70 AGI 66
INT 70 INT 67 INT 62 INT 70 INT 84
MND 53 MND 53 MND 62 MND 50 MND 50
CHR 56 CHR 48 CHR 56 CHR 48 CHR 56
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Manafont 1 No MP loss on using magic for a short period of
time. R:2hrs D:30sec
Elemental Seal 15 Damage of the magic increases.
R:10min D:End of Battle
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Magic Attack UP 10
Clear Mind 15
Conserve MP 20
Magic Attack UP 30
Clear Mind 30
Clear Mind 45
Magic Attack UP 50
Clear Mind 60
Magic Attack UP 70
Clear Mind 75
---Summary---
The Black Mage is a very good class. It is the class with no magical equal. It
is needed in most parties later on. Its attacks are more powerful than any
physical fighting class. It will however needed to be gaurded at all costs.
This is your basic casting class. Low heath/defense, but high magical power.
Remember, if you are this class, your are what decides the outcome of the
battle...generally.
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WHITE MAGE WHITE MAGE
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 27 HP 32 HP 29 HP 27 HP 23
MP 22 MP 16 MP 20 MP 22 MP 28
STR 6 STR 7 STR 7 STR 6 STR 5
DEX 5 DEX 5 DEX 5 DEX 7 DEX 5
VIT 6 VIT 8 VIT 7 VIT 6 VIT 6
AGI 6 AGI 6 AGI 5 AGI 7 AGI 7
INT 6 INT 6 INT 5 INT 6 INT 8
MND 8 MND 8 MND 9 MND 8 MND 8
CHR 7 CHR 6 CHR 7 CHR 6 CHR 7
At lv 75 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 971 HP 1243 HP 1092 HP 971 HP 745
MP 540 MP 349 MP 464 MP 540 MP 768
STR 56 STR 61 STR 65 STR 53 STR 48
DEX 48 DEX 48 DEX 45 DEX 62 DEX 48
VIT 56 VIT 70 VIT 61 VIT 53 VIT 53
AGI 53 AGI 50 AGI 45 AGI 62 AGI 58
INT 53 INT 50 INT 45 INT 53 INT 67
MND 70 MND 70 MND 79 MND 67 MND 67
CHR 61 CHR 53 CHR 61 CHR 53 CHR 61
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Benediction 1 Heals high amount of HP of all members in a
certain area.R:2hrs D:Instant
Divine Seal 15 Recovery magic power increases.
R:10min D:End of Battle
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Magic Defense UP 10
Clear Mind 20
Auto Regen 25
Magic Defense UP 30
Clear Mind 35
Magic Defense UP 50
Clear Mind 50
Clear Mind 60
Magic Defense UP 70
---Summary---
One of, if not the most important asset to a party. They can heal and protect
your party. A white mage can get anyone out of harms way. According to the
White Mage Handbook vol. 3 you should help anyone that is on your side. You are
what will help save everyone. You are the ultimate entity in everyones
survival. Lead your party to victory.
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*******************************************************************************
RED MAGE RED MAGE
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 28 HP 32 HP 30 HP 28 HP 24
MP 20 MP 14 MP 18 MP 20 MP 26
STR 6 STR 7 STR 7 STR 6 STR 5
DEX 6 DEX 6 DEX 6 DEX 8 DEX 6
VIT 6 VIT 8 VIT 7 VIT 6 VIT 6
AGI 6 AGI 6 AGI 5 AGI 7 AGI 7
INT 7 INT 7 INT 6 INT 7 INT 9
MND 7 MND 7 MND 8 MND 7 MND 7
CHR 6 CHR 5 CHR 6 CHR 5 CHR 6
At lv 75 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1046 HP 1318 HP 1167 HP 1046 HP 820
MP 464 MP 273 MP 388 MP 464 MP 692
STR 56 STR 61 STR 65 STR 53 STR 48
DEX 56 DEX 56 DEX 53 DEX 70 DEX 56
VIT 53 VIT 67 VIT 58 VIT 50 VIT 50
AGI 53 AGI 50 AGI 45 AGI 62 AGI 58
INT 61 INT 58 INT 53 INT 61 INT 75
MND 61 MND 61 MND 70 MND 58 MND 58
CHR 56 CHR 48 CHR 56 CHR 48 CHR 56
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Chainspell 1 Shortens Magic casting time.
R:2hrs D:30sec
Convert 40 Exchanges HP and MP instantly.
R:5min D:End of Battle
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Resist Petrify 10
Fast Cast 15
Magic Attack UP 20
Magic Defense UP 25
Resist Petrify 30
Clear Mind 31
Fast Cast 35
Magic Attack UP 40
Magic Defense UP 45
Resist Petrify 50
Clear Mind 53
Fast Cast 55
Resist Petrify 70
Clear Mind 75
---Summary---
Red Mages are a jack of all trades. They can use a bit of black magic, a bit of
white, some of its own magic, and holds his or her own with a sword. While it
may not be the best mage, it can be a powerful one. It will be able to cast
faster than a normal mage, but its magic will be slightly hindered. It can use
its own magic that will enchant weapons. This will allow you to always be
attacking a creature with the opposing elements. A hume red mage is the most
balenced class in FFXI. What a red mage mainly does is fill in a spot that
needs to be filled for the party. Although they are considered a jack of all
trades, a Red Mage in FFXI has the highest skill in Enhancing in the whole
game.
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THIEF THIEF
---Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 28 HP 33 HP 30 HP 28 HP 24
MP 0 MP 0 MP 0 MP 0 MP 0
STR 6 STR 7 STR 7 STR 6 STR 5
DEX 8 DEX 8 DEX 8 DEX 10 DEX 8
VIT 6 VIT 8 VIT 7 VIT 6 VIT 6
AGI 7 AGI 7 AGI 6 AGI 8 AGI 8
INT 7 INT 7 INT 6 INT 7 INT 9
MND 5 MND 5 MND 6 MND 5 MND 5
CHR 5 CHR 4 CHR 5 CHR 4 CHR 5
At lv 75 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1046 HP 1318 HP 1167 HP 1046 HP 820
MP 0 MP 0 MP 0 MP 0 MP 0
STR 56 STR 61 STR 65 STR 53 STR 48
DEX 70 DEX 70 DEX 67 DEX 84 DEX 70
VIT 56 VIT 70 VIT 61 VIT 53 VIT 53
AGI 65 AGI 62 AGI 57 AGI 74 AGI 70
INT 61 INT 58 INT 53 INT 61 INT 75
MND 44 MND 44 MND 53 MND 41 MND 41
CHR 44 CHR 36 CHR 44 CHR 36 CHR 44
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Perfect Dodge 1 Evade from all attacks for a certain time.
R:2hrs D:30sec
Steal 5 Steal item from target.
R:5min D:Instant
Sneak Attack 15 Major damage to an enemy who's not targeting you.
R:1min D:Instant
Flee 25 Increase speed for a certain time.
R:5min D:30sec
Trick Attack 30 Like surprise attack, only just extreme damage
not critical. R:1min D:Instant
Mug 35 Steal money from target.
R:5min D:Instant
Hide 45 The enemy looses track of you.
R:5min D:30sec-10min(Random)
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Gil Steal 5
Physical Evasion Power UP 10
Treasure Hunter 15
Resist Gravity 20
Physical Evasion Power UP 30
Resist Gravity 40
Treasure Hunter 45
Physical Evasion Power UP 50
Triple Attack 55
Resist Gravity 60
Evasion Bonus 70
Resist Gravity 75
---Summary---
Thieves are a really good job. While they start off being one of the worst
classes, they become really good. They can hit for the most damage. While not
recommended in real life, the staling ability leaves thiefs with a lot of money
in the end. Also they get a speed enhancing move. How good is that!
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PALADIN PALADIN
--Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 30 HP 35 HP 32 HP 30 HP 26
MP 16 MP 10 MP 14 MP 16 MP 22
STR 7 STR 8 STR 8 STR 7 STR 6
DEX 6 DEX 6 DEX 6 DEX 8 DEX 6
VIT 8 VIT 10 VIT 9 VIT 8 VIT 8
AGI 5 AGI 5 AGI 4 AGI 6 AGI 6
INT 5 INT 5 INT 4 INT 5 INT 7
MND 7 MND 7 MND 8 MND 7 MND 7
CHR 7 CHR 6 CHR 7 CHR 6 CHR 7
At lv 75 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1167 HP 1439 HP 1288 HP 1167 HP 941
MP 312 MP 121 MP 236 MP 312 MP 540
STR 65 STR 70 STR 74 STR 62 STR 57
DEX 53 DEX 53 DEX 50 DEX 67 DEX 53
VIT 70 VIT 84 VIT 75 VIT 67 VIT 67
AGI 44 AGI 41 AGI 36 AGI 53 AGI 49
INT 44 INT 41 INT 36 INT 44 INT 58
MND 61 MND 61 MND 70 MND 58 MND 58
CHR 61 CHR 53 CHR 61 CHR 53 CHR 61
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Invincible 1 Become invincible from physical damage.
R:2hrs D:30sec
Holy Circle 5 Increases partyies defense against the undead.
R:5min D:3min
Shield Bash 15 Can hit enemy hard with shield.
R:5min D:Instant
Sentinel 30 Increase your Defense.
R:5min D:30sec
Cover 35 Using this between opponent and another character
will transer hate to you. R:5min D:Instant
Rampart 62 Increase your party's Defense.
R:5min D:30sec
_______________________________________________________________________________
Job Quality Req. Level
_______________________________________________________________________________
Undead Killer 5
Physical Defense UP 10
Resist Sleep 20
Physical Defense UP 30
Resist Sleep 40
Physical Defense UP 50
Resist Sleep 60
Physical Defense UP 70
Resist Sleep 75
---Summary---
Paladin's are the defender of holy, the warriors of light, and the protectors
of all that is good. Actually, a Paladin is a really good job. What they
specialize in is high defense and white magic to some degree. They are not
attackers by any means. Infact, Paladins' should provoke the enemy all the
time. Their invincible skill is especially good for this. It will make the
enemy never stop attacking you. All you will need to do is heal and defend as a
Paladin. Believe me. With this strategy, you will always get accepted into
Parties. The Warrior's "Defender" Job Ability may come in handy. Dont plan to
get invited into PTs if you dont have a Warrior subjob.
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DARK KNIGHT DARK KNIGHT
--Stats---
At lv 1 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 30 HP 35 HP 32 HP 30 HP 26
MP 16 MP 10 MP 14 MP 16 MP 22
STR 8 STR 9 STR 9 STR 8 STR 7
DEX 7 DEX 7 DEX 7 DEX 9 DEX 7
VIT 7 VIT 9 VIT 8 VIT 7 VIT 7
AGI 6 AGI 6 AGI 5 AGI 7 AGI 7
INT 7 INT 7 INT 6 INT 7 INT 9
MND 5 MND 5 MND 6 MND 5 MND 5
CHR 5 CHR 4 CHR 5 CHR 4 CHR 5
At lv 75 -
HUME: GALKA: ELVANN: MITHRA: TARUTARU:
HP 1167 HP 1439 HP 1288 HP 1167 HP 941
MP 312 MP 121 MP 236 MP 312 MP 540
STR 70 STR 75 STR 79 STR 67 STR 62
DEX 61 DEX 61 DEX 58 DEX 75 DEX 61
VIT 61 VIT 75 VIT 66 VIT 58 VIT 58
AGI 56 AGI 53 AGI 48 AGI 65 AGI 61
INT 61 INT 58 INT 53 INT 61 INT 75
MND 44 MND 44 MND 53 MND 41 MND 41
CHR 44 CHR 36 CHR 44 CHR 36 CHR 44
---Abilities And Qualities---
_______________________________________________________________________________
Job Ability Req. Level Effect
_______________________________________________________________________________
*Blood Weapon 1 Drain HP using Physical Attacks.
R:2hrs D:30sec
Arcane Circle 5 Protects party from Magical Enemies.
R:5min D:3min
Last Resort 15 Increase Attack but Defense is lowered.
R:5min D:30sec
Weapon Bash 20 Can hit enemy hard with weapon.
R:5min D:Instant
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