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Game Cheats » Microsoft Xbox 360 Cheat Codes » Games Starting with the Letter F » Final Fantasy 11 Online - Strategy Guide (Page 03)

Final Fantasy 11 Online - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Final Fantasy 11 Online - Strategy Guide (Page 03).

---BARD---

Talk to Mertaire, Bki Tbujhja, Ruslan and Tuh Almobankha in Lower Jueno. Then
go to to Mhaura and buy a paper from Pikini-Mikini at a Warehouse (G-9). The
paper will cost you 500 gil. Get out of Mhaura to Buburimu and head to location
(G-9). You can get there through a cave from the main beach. You will find a
Song Rune. Click on song rune and trade the paper to the Runes. Then go back to
Mertaitre in lower jueno. Then go to Valkurm Dunes and at the northwest point
you will see a secret cave, pass through and you will end up at a beach. Find
another Song Rune there. Click on the Song Rune. After the cut scene you'll
recieve some gil and obtain the singing Bard job. I dont want to see another
song rune again.

---SAMURAI---

Speak with Jaucribaix in Norg. He wants a branch from a tree in a sacred place
and iron filings from a bomb. Talk to Ranemaud to receive a sacred tree
sapling. Now, talk to Aeka to receive old iron from the east. The next two
parts can be done in any order.

Trade the old iron to the ??? point at the far west of Konschtat Highlands
(D8). A bomb enemy, Forger, will appear. Kill it and you will receive the iron
fillings. Even if you fight this bomb with a party, it will only drop 1 item,
and you can only trade iron to the ??? every 3 minutes.

Use an axe at the ??? point on the huge tree at the west side of The Sanctuary
of Zi'Tah. A Walking Tree enemy, Guardian Treant, will appear. Kill it and
examine the ??? again to receive the branch.

Return to Jaucribaix with these items. After you give him them, he will tell
you to come back in three days (3 hours). Come back and you will receive the
Samurai job class and an Unsigned Sword. You can now change to Samurai in your
Mog House.

---DRAGOON---

First, go to "Cargo Room A" (I-10) in Port Sandoria. Then speak to Arminibit
and Ceraulian. Enter the Chateau d'Oraguille then down the path at (I-8) to
Bostaunieux Oubliette. Enter the first path that's to the right to meet
Novalmauge. Go to the Cathedral in Northern San Doria(L-7) and speak with
Morjean to recieve the quest from Oiheaurese. After receiving the quest, go to
the Auction house and buy some Pickaxe for excavating purpose. Now head to the
Maze of Shakrami to excavate at the "Excavation Point" (G-7),(I-6), etc., not
"Fossil Rock", for a "Dragon Egg". Go back to Cathedral and speak with Morjean.
You should then accept the quest given by Yachemidot. Go to the Meriphataud
Mountains. To the east at (K-8) will be the end of the Drogaroga's Spine. There
will be a "???" there. Trade the egg to the "???" and an event will occur. Go
back to Sandoria and enter Chateau d'Oraguille. Then enter into Royal Knights'
Quarters(H-9) and speak to Rahal and receive a key item. After receiving the
key item, go to Ghelsba Outpost. Locate the "Hide Door"(G-10) in the Ghelsba
Outpost and defeat the Dragon. The daron is behind the dorr, and only one party
can fight it at a time. Bring a good party(6 people)of lv 45s to take it down.

---NINJA---

To start off, you need to talk to Kaede in a house located in Port Bastok
(I-5). Then head into the warehouse in Port Bastok (F-5) and speak to Kagetora.
Go back to the house where Kaede is (I-5), and goto the room to the left. In
there you have to speak to Ensetsu. Now go to Bastok Mines. Then go to Zeruhn
Mines, and then to Korroloca Tunnel to (A-9) and you'll be transferred over to
(N-8) on the same map. Now head over to (G-8) then you'll be transferred over
to (I-11) of the same map. Now head over to (K-8) and there will be a ???. Get
ready and click on it to fight 3 Korroloca Leech (Leech type NM), You may want
to clear the area of Thread Leech's since they will start attacking you if they
see you are fighting the Korroloca Leechs. After the fight click on the ??? to
recieve a key item. Now head back to Ensetsu in Port Bastok (I-5) and head to
the new area Norg and speak to Ryoma to complete the quest.

---SUMMONER---

To get the summoner advanced job, you first have to go to Windurst Walls (G3).
When you get there, talk to the taru Ajido-Marujido. After that, go kill any
kind of leech creature that you want. You have to get the Ruby from it, but you
will only get it as a drop if your level is above 30. You have a small chance
of getting it quickly (1% drop rate). Now goto the House of the Hero in
Windurst Walls. Investigate the door with the stone in your item list. After
that, experience the 7 different weather conditions. You only have to have the
weather effect on your map. You have to experience areas that are Pleasant,
have Fire, Ice, Earth, Water, Wind, and Lightning, but not all at once. After
you have experienced those elements, head to La Theine Plateau. There is a
stone circle there. Target ??? and trade the stone into it. You will now obtain
the Summoner job and your first summon which should be obvious after the quest.

*******************************************************************************

---The Specifics---

These are everything you will ever need to know about a job. Including starting
stats, max stats, a short summary, abilities, qualities, and how useful they
are in a party. Remember that all jobs are balenced and that there is not a
best out of all of these. Note that this is not the order you would see the 
jobs if you were switching jobs. This is also if you decided to not have any
sub-jobs attached. So, with a sub-job, these will have much more different
stats.

*  = Abilities that do not carry over when this job is a sub-job
R: = Recharge Time - How long it takes before you can use the ability again
D: = Duration Time - How long the ability effects last after you use it
Instant = Attack is exectuted right away

NOTE: Time is in real time, not Vana'diel time.

1 hr real time = 1 day game time

*******************************************************************************
WARRIOR                                                                 WARRIOR

---Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  31    HP  36    HP  33    HP  31    HP  27
MP   0    MP   0    MP   0    MP   0    MP   0
STR  8    STR  9    STR  9    STR  8    STR  7
DEX  7    DEX  7    DEX  7    DEX  9    DEX  7
VIT  6    VIT  8    VIT  7    VIT  6    VIT  6
AGI  7    AGI  7    AGI  6    AGI  8    AGI  8
INT  5    INT  5    INT  4    INT  5    INT  7
MND  5    MND  5    MND  6    MND  5    MND  5
CHR  6    CHR  5    CHR  6    CHR  5    CHR  6

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1242   HP 1514   HP 1363   HP 1242   HP 1016
MP    0   MP    0   MP    0   MP    0   MP    0
STR  70   STR  75   STR  79   STR  67   STR  62
DEX  61   DEX  61   DEX  58   DEX  75   DEX  61
VIT  56   VIT  70   VIT  61   VIT  53   VIT  53
AGI  61   AGI  58   AGI  53   AGI  70   AGI  66
INT  48   INT  45   INT  40   INT  48   INT  62
MND  48   MND  48   MND  57   MND  45   MND  45
CHR  53   CHR  45   CHR  53   CHR  45   CHR  53

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Mighty Strike      1        All physical attack will be a critical hit in a
                             given time. R:2hrs D:45sec

Provoke             5        Let the monsters concentrate in attacking you.
                             R:30sec D:End of Battle

Berserk            15        Attack up, defense down.
                             R:5min D:3min

Defender           25        Defense up, attack down.
                             R:3min D:3min

Warcry             35        Increase attacking power to all members in a
                             certain area. R:5min D:3min

Aggressor          45        Increase Melee Accuracy but Lower Evasion.
                             R:5min D: 3min
_______________________________________________________________________________
Job Quality          Req. Level
_______________________________________________________________________________
Physical Defense UP     10

Resist Virus            15

Double Attack           25

Physical Attack UP      30

Resist Virus            35

Resist Virus            55

Resist Virus            70

---Summary---

Warriors are your average fighters. They are the job that is made for combat.
Warrior is a very good starting job. It has good STR and VIT, and can equip a
lot of things. The ability to provoke is very useful later on as a paladin and
as a ninja. Berserk and warcry are both good abilities to use if you sub it
when being a Dark Knight.

*******************************************************************************
*******************************************************************************
MONK                                                                       MONK

---Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  33    HP  38    HP  35    HP  33    HP  29
MP   0    MP   0    MP   0    MP   0    MP   0
STR  7    STR  8    STR  8    STR  7    STR  6
DEX  7    DEX  7    DEX  7    DEX  9    DEX  7
VIT  8    VIT 10    VIT  9    VIT  8    VIT  8
AGI  5    AGI  5    AGI  4    AGI  6    AGI  6
INT  5    INT  5    INT  4    INT  5    INT  7
MND  6    MND  6    MND  7    MND  6    MND  6
CHR  6    CHR  5    CHR  6    CHR  5    CHR  6

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1378   HP 1650   HP 1499   HP 1378   HP 1152
MP    0   MP    0   MP    0   MP    0   MP    0
STR  61   STR  66   STR  70   STR  58   STR  53
DEX  65   DEX  65   DEX  62   DEX  79   DEX  65
VIT  70   VIT  84   VIT  75   VIT  67   VIT  67
AGI  48   AGI  45   AGI  40   AGI  57   AGI  53
INT  44   INT  41   INT  36   INT  44   INT  58
MND  56   MND  56   MND  65   MND  53   MND  53
CHR  53   CHR  45   CHR  53   CHR  45   CHR  53

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Hundred Punches    1        Increase attack, decrease attack delay in a given
                             time. R:2hrs D:1min

Boost               5        Increases power in the next attack.
                             R:15sec D:3min

Dodge              15        Increase evading percentage.
                             R:5min D:2min

Concentrate        25        Increase hit ratio.
                             R:5min D:2min

Chakra             35        Heal some HP.
                             R:15min D:Instant

Chi Blast          41        Throw an energy ball at the target
                             R:3min D:Instant

Counterstance      45        Increase chance of countering but decrease
                             defense. R:5min D:5min

_______________________________________________________________________________
Job Quality          Req. Level
_______________________________________________________________________________
Martial Arts             1

Counter                 10

HP Boost                15

Martial Arts            25

HP Boost                35

Martial Arts            45

Kick                    51

HP Boost                55

Martial Arts            61

HP Boost                70

Kick                    71

Martial Arts            75


---Summary---

Monks use their own power as a weapon. By mastering your physical power and
finding the center of their being. Monks are a good class for surviving a long
time in battle. They have high HP. However, they cannot equip heavy armor,
only robes and the such. Claws should be their main weapon.

*******************************************************************************
*******************************************************************************
BLACK MAGE                                                           BLACK MAGE

---Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  25    HP  30    HP  27    HP  25    HP  21
MP  24    MP  18    MP  22    MP  24    MP  30
STR  5    STR  6    STR  6    STR  5    STR  4
DEX  7    DEX  7    DEX  7    DEX  9    DEX  7
VIT  5    VIT  7    VIT  6    VIT  5    VIT  5
AGI  7    AGI  7    AGI  6    AGI  8    AGI  8
INT  8    INT  8    INT  7    INT  8    INT 10
MND  6    MND  6    MND  7    MND  6    MND  6
CHR  6    CHR  5    CHR  6    CHR  5    CHR  6

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  895   HP 1167   HP 1016   HP  895   HP  669
MP  616   MP  425   MP  540   MP  616   MP  844
STR  48   STR  53   STR  57   STR  45   STR  40
DEX  61   DEX  61   DEX  58   DEX  75   DEX  61
VIT  48   VIT  62   VIT  53   VIT  45   VIT  45
AGI  61   AGI  58   AGI  53   AGI  70   AGI  66
INT  70   INT  67   INT  62   INT  70   INT  84
MND  53   MND  53   MND  62   MND  50   MND  50
CHR  56   CHR  48   CHR  56   CHR  48   CHR  56

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Manafont           1        No MP loss on using magic for a short period of
                             time. R:2hrs D:30sec

Elemental Seal     15        Damage of the magic increases.
                             R:10min D:End of Battle

_______________________________________________________________________________
Job Quality          Req. Level
_______________________________________________________________________________
Magic Attack UP         10

Clear Mind              15

Conserve MP             20

Magic Attack UP         30

Clear Mind              30

Clear Mind              45

Magic Attack UP         50

Clear Mind              60

Magic Attack UP         70

Clear Mind              75


---Summary---

The Black Mage is a very good class. It is the class with no magical equal. It
is needed in most parties later on. Its attacks are more powerful than any
physical fighting class. It will however needed to be gaurded at all costs.
This is your basic casting class. Low heath/defense, but high magical power.
Remember, if you are this class, your are what decides the outcome of the
battle...generally.

*******************************************************************************
*******************************************************************************
WHITE MAGE                                                           WHITE MAGE

---Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  27    HP  32    HP  29    HP  27    HP  23
MP  22    MP  16    MP  20    MP  22    MP  28
STR  6    STR  7    STR  7    STR  6    STR  5
DEX  5    DEX  5    DEX  5    DEX  7    DEX  5
VIT  6    VIT  8    VIT  7    VIT  6    VIT  6
AGI  6    AGI  6    AGI  5    AGI  7    AGI  7
INT  6    INT  6    INT  5    INT  6    INT  8
MND  8    MND  8    MND  9    MND  8    MND  8
CHR  7    CHR  6    CHR  7    CHR  6    CHR  7

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  971   HP 1243   HP 1092   HP  971   HP  745
MP  540   MP  349   MP  464   MP  540   MP  768
STR  56   STR  61   STR  65   STR  53   STR  48
DEX  48   DEX  48   DEX  45   DEX  62   DEX  48
VIT  56   VIT  70   VIT  61   VIT  53   VIT  53
AGI  53   AGI  50   AGI  45   AGI  62   AGI  58
INT  53   INT  50   INT  45   INT  53   INT  67
MND  70   MND  70   MND  79   MND  67   MND  67
CHR  61   CHR  53   CHR  61   CHR  53   CHR  61

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Benediction        1        Heals high amount of HP of all members in a
                             certain area.R:2hrs D:Instant

Divine Seal        15        Recovery magic power increases.
                             R:10min D:End of Battle

_______________________________________________________________________________
Job Quality          Req. Level
_______________________________________________________________________________
Magic Defense UP        10

Clear Mind              20

Auto Regen              25

Magic Defense UP        30

Clear Mind              35

Magic Defense UP        50

Clear Mind              50

Clear Mind              60

Magic Defense UP        70


---Summary---

One of, if not the most important asset to a party. They can heal and protect
your party. A white mage can get anyone out of harms way. According to the
White Mage Handbook vol. 3 you should help anyone that is on your side. You are
what will help save everyone. You are the ultimate entity in everyones
survival. Lead your party to victory.

*******************************************************************************
*******************************************************************************
RED MAGE                                                               RED MAGE

---Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  28    HP  32    HP  30    HP  28    HP  24
MP  20    MP  14    MP  18    MP  20    MP  26
STR  6    STR  7    STR  7    STR  6    STR  5
DEX  6    DEX  6    DEX  6    DEX  8    DEX  6
VIT  6    VIT  8    VIT  7    VIT  6    VIT  6
AGI  6    AGI  6    AGI  5    AGI  7    AGI  7
INT  7    INT  7    INT  6    INT  7    INT  9
MND  7    MND  7    MND  8    MND  7    MND  7
CHR  6    CHR  5    CHR  6    CHR  5    CHR  6

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1046   HP 1318   HP 1167   HP 1046   HP  820
MP  464   MP  273   MP  388   MP  464   MP  692
STR  56   STR  61   STR  65   STR  53   STR  48
DEX  56   DEX  56   DEX  53   DEX  70   DEX  56
VIT  53   VIT  67   VIT  58   VIT  50   VIT  50
AGI  53   AGI  50   AGI  45   AGI  62   AGI  58
INT  61   INT  58   INT  53   INT  61   INT  75
MND  61   MND  61   MND  70   MND  58   MND  58
CHR  56   CHR  48   CHR  56   CHR  48   CHR  56

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Chainspell         1        Shortens Magic casting time.
                             R:2hrs D:30sec

Convert            40        Exchanges HP and MP instantly.
                             R:5min D:End of Battle

_______________________________________________________________________________
Job Quality          Req. Level
_______________________________________________________________________________
Resist Petrify          10

Fast Cast               15

Magic Attack UP         20

Magic Defense UP        25

Resist Petrify          30

Clear Mind              31

Fast Cast               35

Magic Attack UP         40

Magic Defense UP        45

Resist Petrify          50

Clear Mind              53

Fast Cast               55

Resist Petrify          70

Clear Mind              75


---Summary---

Red Mages are a jack of all trades. They can use a bit of black magic, a bit of
white, some of its own magic, and holds his or her own with a sword. While it
may not be the best mage, it can be a powerful one. It will be able to cast
faster than a normal mage, but its magic will be slightly hindered. It can use
its own magic that will enchant weapons. This will allow you to always be
attacking a creature with the opposing elements. A hume red mage is the most
balenced class in FFXI. What a red mage mainly does is fill in a spot that
needs to be filled for the party. Although they are considered a jack of all
trades, a Red Mage in FFXI has the highest skill in Enhancing in the whole
game.

*******************************************************************************
*******************************************************************************
THIEF                                                                     THIEF

---Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  28    HP  33    HP  30    HP  28    HP  24
MP   0    MP   0    MP   0    MP   0    MP   0
STR  6    STR  7    STR  7    STR  6    STR  5
DEX  8    DEX  8    DEX  8    DEX 10    DEX  8
VIT  6    VIT  8    VIT  7    VIT  6    VIT  6
AGI  7    AGI  7    AGI  6    AGI  8    AGI  8
INT  7    INT  7    INT  6    INT  7    INT  9
MND  5    MND  5    MND  6    MND  5    MND  5
CHR  5    CHR  4    CHR  5    CHR  4    CHR  5

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1046   HP 1318   HP 1167   HP 1046   HP  820
MP    0   MP    0   MP    0   MP    0   MP    0
STR  56   STR  61   STR  65   STR  53   STR  48
DEX  70   DEX  70   DEX  67   DEX  84   DEX  70
VIT  56   VIT  70   VIT  61   VIT  53   VIT  53
AGI  65   AGI  62   AGI  57   AGI  74   AGI  70
INT  61   INT  58   INT  53   INT  61   INT  75
MND  44   MND  44   MND  53   MND  41   MND  41
CHR  44   CHR  36   CHR  44   CHR  36   CHR  44

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Perfect Dodge      1        Evade from all attacks for a certain time.
                             R:2hrs D:30sec

Steal               5        Steal item from target.
                             R:5min D:Instant

Sneak Attack       15        Major damage to an enemy who's not targeting you.
                             R:1min D:Instant

Flee               25        Increase speed for a certain time.
                             R:5min D:30sec

Trick Attack       30        Like surprise attack, only just extreme damage
                             not critical. R:1min D:Instant

Mug                35        Steal money from target.
                             R:5min D:Instant

Hide               45        The enemy looses track of you.
                             R:5min D:30sec-10min(Random)

_______________________________________________________________________________
Job Quality             Req. Level
_______________________________________________________________________________
Gil Steal                   5

Physical Evasion Power UP  10

Treasure Hunter            15

Resist Gravity             20

Physical Evasion Power UP  30

Resist Gravity             40

Treasure Hunter            45

Physical Evasion Power UP  50

Triple Attack              55

Resist Gravity             60

Evasion Bonus              70

Resist Gravity             75


---Summary---

Thieves are a really good job. While they start off being one of the worst
classes, they become really good. They can hit for the most damage. While not
recommended in real life, the staling ability leaves thiefs with a lot of money
in the end. Also they get a speed enhancing move. How good is that!

*******************************************************************************
*******************************************************************************
PALADIN                                                                 PALADIN

--Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  30    HP  35    HP  32    HP  30    HP  26
MP  16    MP  10    MP  14    MP  16    MP  22
STR  7    STR  8    STR  8    STR  7    STR  6
DEX  6    DEX  6    DEX  6    DEX  8    DEX  6
VIT  8    VIT 10    VIT  9    VIT  8    VIT  8
AGI  5    AGI  5    AGI  4    AGI  6    AGI  6
INT  5    INT  5    INT  4    INT  5    INT  7
MND  7    MND  7    MND  8    MND  7    MND  7
CHR  7    CHR  6    CHR  7    CHR  6    CHR  7

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1167   HP 1439   HP 1288   HP 1167   HP  941
MP  312   MP  121   MP  236   MP  312   MP  540
STR  65   STR  70   STR  74   STR  62   STR  57
DEX  53   DEX  53   DEX  50   DEX  67   DEX  53
VIT  70   VIT  84   VIT  75   VIT  67   VIT  67
AGI  44   AGI  41   AGI  36   AGI  53   AGI  49
INT  44   INT  41   INT  36   INT  44   INT  58
MND  61   MND  61   MND  70   MND  58   MND  58
CHR  61   CHR  53   CHR  61   CHR  53   CHR  61

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Invincible         1        Become invincible from physical damage.
                             R:2hrs D:30sec

Holy Circle         5        Increases partyies defense against the undead.
                             R:5min D:3min

Shield Bash        15        Can hit enemy hard with shield.
                             R:5min D:Instant

Sentinel           30        Increase your Defense.
                             R:5min D:30sec

Cover              35        Using this between opponent and another character
                             will transer hate to you. R:5min D:Instant

Rampart            62        Increase your party's Defense.
                             R:5min D:30sec

_______________________________________________________________________________
Job Quality             Req. Level
_______________________________________________________________________________
Undead Killer               5

Physical Defense UP	   10

Resist Sleep               20

Physical Defense UP	   30

Resist Sleep               40

Physical Defense UP        50

Resist Sleep               60

Physical Defense UP        70

Resist Sleep               75


---Summary---

Paladin's are the defender of holy, the warriors of light, and the protectors
of all that is good. Actually, a Paladin is a really good job. What they
specialize in is high defense and white magic to some degree. They are not
attackers by any means. Infact, Paladins' should provoke the enemy all the
time. Their invincible skill is especially good for this. It will make the
enemy never stop attacking you. All you will need to do is heal and defend as a
Paladin. Believe me. With this strategy, you will always get accepted into
Parties. The Warrior's "Defender" Job Ability may come in handy. Dont plan to
get invited into PTs if you dont have a Warrior subjob. 

*******************************************************************************
*******************************************************************************
DARK KNIGHT                                                         DARK KNIGHT

--Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  30    HP  35    HP  32    HP  30    HP  26
MP  16    MP  10    MP  14    MP  16    MP  22
STR  8    STR  9    STR  9    STR  8    STR  7
DEX  7    DEX  7    DEX  7    DEX  9    DEX  7
VIT  7    VIT  9    VIT  8    VIT  7    VIT  7
AGI  6    AGI  6    AGI  5    AGI  7    AGI  7
INT  7    INT  7    INT  6    INT  7    INT  9
MND  5    MND  5    MND  6    MND  5    MND  5
CHR  5    CHR  4    CHR  5    CHR  4    CHR  5

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1167   HP 1439   HP 1288   HP 1167   HP  941
MP  312   MP  121   MP  236   MP  312   MP  540
STR  70   STR  75   STR  79   STR  67   STR  62
DEX  61   DEX  61   DEX  58   DEX  75   DEX  61
VIT  61   VIT  75   VIT  66   VIT  58   VIT  58
AGI  56   AGI  53   AGI  48   AGI  65   AGI  61
INT  61   INT  58   INT  53   INT  61   INT  75
MND  44   MND  44   MND  53   MND  41   MND  41
CHR  44   CHR  36   CHR  44   CHR  36   CHR  44

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Blood Weapon       1        Drain HP using Physical Attacks.
                             R:2hrs D:30sec

Arcane Circle       5        Protects party from Magical Enemies.
                             R:5min D:3min

Last Resort        15        Increase Attack but Defense is lowered.
                             R:5min D:30sec

Weapon Bash        20        Can hit enemy hard with weapon.
                             R:5min D:Instant

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