Dead Or Alive 4 - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Dead Or Alive 4 - Strategy Guide (Page 03).
-It's better to use quick moves on her, don't try to set up for poweful moves
or you'll probably get thrown or kicked.
Playing vs. Human
-----------------
-Watch for low kicks. Nuff said.
========
Christie
========
-Always playable
-4 Costumes
Playing as Christie
-------------------
Christie can be a ***** in a fight if you use her right.
-Her ddb+p,k is not only a very useful move for switching up hits, it also will
launch them.
-Make use of her alternate stance. She can do some damaging and quick lunges
out of it, not to mention dodge to the side and attack.
-Avoid repeatedly punching as you will probably get countered.
-I say again, avoid repeatedly punching as you will probably get countered.
Playing vs. Computer
--------------------
-Actually not much to say here other than the computer loves to do low attacks.
lots and lots of low attacks.
Playing vs. Human
-----------------
-Be ready to mid punch counter, and block those low attacks.
-The trick is to keep on pounding at her, so she doesn't have a chance to start
a combo.
-If you get caught in a long combo don't panic, hers don't do that much damage.
======
Hayate
======
-Always playable
-4 costumes
Playing as Hayate
-----------------
Probably one of, if not THE, best characters in the game.
-Learn to teleport. If you're having trouble doing it after backflipping or
qcf+f just repeatedly tap in the direction of your opponent and you will
teleport. For example if your opponent is on your right and you back flip, as
soon as you backflip just keep tapping right until you teleport. Don't worry
it'll work.
-Use his flying kicks to take down unsuspecting opponents at a distance.
-Don't even try the Raijin throw, it's not worth it.
-You can do massive air juggles and bounce juggles with Hayate, don't forget to
pay attention.
Playing vs. Computer
--------------------
-The computer at times seems too good with Hayate. Avoid being thrown or else
you might be Raijined which is a very bad thing.
-If he's blocking everything you can dish out, don't forget to toss in a throw.
-If he teleports turn and block right away.
Playing vs. Human
-----------------
-Just block a lot, you should stop most of their attacks.
-Hayate has lots of openings after attacks where you can step in and land a hit
or two.
======
Helena
======
-Unlocked by beating Story mode with all default characters.
-5 costumes
Playing as Helena
-----------------
Can you say combo?
-Lots of people know that Helena has a lot of mid punches so don't throw too
many in a row.
-duf+k is an excellent launch move.
-moves that end in her Bakuho are good, because she can pop out of into another
combo quicker than ending on her feet. (Most of the time)
Playing vs. Computer
--------------------
-The computer kind of sucks with Helena. I've found it does a lot of incorrect
countering which it pays for.
-On the other hand it's very difficult to counter the computer's Helena. The
best strategy is to keep her at bay with hesitant strikes and stop her from
starting her combos.
Playing vs. Human
-----------------
-Watch for mid punches and low kicks.
-You can throw her out of her Bakuho with a low throw.
-Remember when she's in the Bakuho she can't block, so take advantage of it.
===
Ein
===
-Unlocked by beating story mode with Hitomi
-4 costumes
Playing as Ein
--------------
He's virtually the same as before, only now with tiny looking arms.
-Here's a combo. Remember it.
ddf+p,ddf,ddf+k,p,p,fwd+p,fwd+k.
-his fwd+p+k move will stun the opponent. Follow up with the above combo to
obliterate someone.
-ddf,ddf+t against a wall will smash them into it. If it's explosive the dmg
adds up on each hit for extreme damage.
Playing vs. Computer
--------------------
-Funny the computer plays about in the same manner with Ein as it does Hayate.
It blocks to no avail and is an expert at countering.
-Best way to handle computer Ein is to be cautious and hesitate attacks so he
doesn't counter you. Throwing is another good option here.
Playing vs. Human
-----------------
-Watch out for Ein's very quick thrust attacks.
-Again, watch out for Ein' very quick thrust attacks.
======
Gen Fu
======
-Unlocked by beating story mode with Eliot
-4 costumes
Playing as Gen Fu
-----------------
The legendary Iron Fist is back!
-fwd+p,p,p+k is a good combo to get people with while in the air.
-fwd+p+k hits way more people than it should, and does a nice chunk of dmg.
-Be careful as Gen Fu is slower than he appears. Meaning your attacks may look
quick sometimes, but will still be overridden by a quicker characters.
Playing vs. Computer
--------------------
-The computer likes to hesitate it's attacks with Gen Fu a lot, leaving open
some spaces to get attacks in.
-The computer also ducks an incredible amount with Gen Fu. So low throw and
mid attacks should work well against him.
Playing vs. Human
-----------------
-Watch for multiple mid punches.
-Try to block combo strings until he's done and there is an opening.
====
Leon
====
-Unlocked by beating story mode with Zack
-4 costumes
Playing as Leon
---------------
RAMBO!
-As with other grapplers, learn at least one good combo throw, then practice
doing it and setting it up.
-bk+p,k is a good launcher.
-Leon is quicker than he looks, the opposite of Gen Fu. So don't hesitate to
throw a punch even if you think it might be too slow.
Playing vs. Computer
--------------------
-The computer doesn't throw as much as you'd think it should. So blocking and
countering is still ok.
-Leon likes to kick you up off the ground to continue his combo if you should
go down, so if you go down be prepared for low attacks and try to get up as
quickly as you can, preferably with a kick.
Playing vs. Human
-----------------
-watch for throws and mid kicks.
-Try to get off the ground ASAP so you don't get thrown while on the ground.
=====
Tengu
=====
-Unlocked by beating Time Attack Mode with all characters.
(Including all 5 other unlockable characters.)
-2 Costumes
Playing as Tengu
----------------
It's all in the nose. He's not cheap LIKE before, he's cheap in a whole new way
-duf+k,dub+k,p is your friend.
-dwn+f+k,f+k,f+k is your best friend who brings you cookies.
-bck+p+k is a great charge move, as it hits at a very long distance.
Playing vs. Computer
--------------------
-Watch for flying throws and low attacks.
-See playing vs. human
Playing vs. Human
-----------------
-watch for people who continually backflip and dash at you. If you see someone
backflip immediately mid-punch counter.
-If you see him charge up block until his flying move is done hitting you.
====================
Spartan-458 (Nicole)
====================
-Unlocked by beating story mode with Helena
-7 costumes
-Green Master Chiefesque Suit
-Red Armor
-Blue Armor
-Silver shiny reflective Armor
-Beige Armor
-White Armor
-Black Armor with red secondary
Covenant run for your lives, because Spartan's here to kick some ass.
Playing as Spartan
------------------
Primary Notes-
In all honesty Spartan isn't that great of a character, in fact for the most
part she sucks. However with quite a bit of practice, and some fancy button
pressing you CAN turn Spartan into a force to be reckoned with.
Spartan doesn't have all that many moves to begin with, and with that being
said even fewer of those are actually worth using. Most of her punches are
pretty weak and her damaging moves don't come til the end of combos.
It's kind of odd but Spartan is actually a character to use from a distance.
She has some of the best charge and dash moves in the game so for the most part
we're going to abuse those, combined with powerful throws and counters to give
Spartan an edge.
Oh and for all intensive purposes this is NOT Master Chief, however if you wish
it was (like me) and the voice doesn't bother you then just go ahead and
pretend it is.
Situational Moves-
Opponent is on the ground. Be prepared to midkick counter. If you step forward
and immediately throw after a midkick counter you can perform an air throw that
will cause lots of damage when combined with the counter, more so then any
combo I could find. I say be prepared when opponent is face down people will
often midkick when rising so it's an exceptionally good time to get this throw
off.
In fact as a general rule, always be prepared to midkick counter, step forward,
and immediately throw as doing this after ANY midkick counter will do
sufficient damage. I'm putting this here instead of in the throw section
because it is imperitive you perform the midkick counter or else doing the air
throw isn't worth it damage wise.
Opponent is bouncing. A lot of Spartan's moves cause the
opponent to bounce, this however isn't as good as one would hope since
Spartan's relatively weak moves make bounce comboing basically worthless.
Combos-
Spartan's combos are worthless. Even the one's with multiple punches (5 or so)
are too weak to be effective. I would only use short combos to set up for
throws, tricking people with a p,p,t or something of the like or as added bonus
damage if you manage to bounce an opponent.
Spartan's charge moves however are a very redeeming quality as they are some
of the fastest and most powerful in the game. Take advantage of backing away
and running toward your opponent and unleashing a punch. (p while running).
You can also perform a k while running to change it up incase the opponent is
getting used to your dash punch.
bck+p and bck+k are both good charge moves that will drop you back aways to
avoid attacks, and can then be used to lunge forward and strike with.
Throws-
This is where Spartan will do the most damage and what your goal will be. There
are only 2 throws you need to worry about.
The Sticky Grenade throw. (hcf+p) . This throw not only is Spartan's signature
throw it is EXTREMELY powerful. It's her best move by far, and on a
high counter will do just as much as a triple throw. Combine this with a wall
and it will have hehem "explosive" results. It is worth learning this move so
practice it over and over. The best way to use this throw is to do a p,p,t of
sorts because just doing it normally requires too much hesitation to roll the
stick/pad in a half circle. However if you do a move or two and begin rolling
it while the moves are in motion (buffer it) you can press throw immediately
after you punches and hopefull get them with it. Plus if they counter than
they're really asking for it.
One more thing to take into account. Once you stick them CHASE THEM DOWN, do
not revel in the glory of your stick. If you chase them immediately you can
always hit them with a dwn+f+k to do extra damage AND knock them back up. If
you can keep it going this way along with the stick you can obliterate someone.
Plus it gets you kudos for using the plasma grenade which is always a good
thing. "You stuck Spartan!" "Betrayal!"
The other throw you should be concerned about is the air throw. An opponent
must be launched or bounced pretty high (at least half the screen) to be able
to grab them. As stated above if you successfully midkick counter step forward
and immediately press throw and you will get them with this. Anytime you can
get them with this while they're in the air it's more beneficial than anytype
of combo you can perform.
I want to make one last note that although some of her other throws may look
useful they're not. (Except her hold but that's another story together, and
timing it to get in before the frames of the opponents attack is harder than
to just block.) Especially her qcb+p. It will bounce the opponent really high.
You can then perform a combo or do her air throw after they bounce. However
you might as well do the sticky grenade throw because I have yet to discover
a combo/air throw that does nearly as much damage as the Plasma Grenade.
So remember Plasma Grenade > all other throws.
And no unfotunately Spartan has no noob combo. I guess that's too much to ask
huh?
Playing as Spartan (Quick)
--------------------------
-A lot of her moves bounce people, so always be prepared to follow up with some
punches.
-The sticky grenade throw not only looks really cool, but is pretty powerful.
-She has some of the best dash and charge moves in the game, so abuse them.
Playing vs. Computer
--------------------
-Mid kicks...lots and lots of mid kicks.
-The computer mostly only blocks high with Spartan for some reason, so you can
hit her with lots of low attacks to stun her then pop up for the rest of your
combo.
Playing vs. Human
-----------------
-very easy to block until her combo is done and then attack.
-Her height makes her mid attacks appear high so be careful. You can always go
to sparring if you're confused on a moves height.
=================
4 - Vs. Alpha 152
=================
Ah the infamous boss character of Dead or ALive 4 Alpha-152. Many people are
having serious issues beating this enemy so I'm giving it it's own section with
some strategies designed to improve your gameplay vastly against Alpha. Yes
Alpha does eventually become very easy to beat, and you should be able to get
a perfect with just about every character.
A.) Understanding how Alpha Works
First and foremost you must understand that Alpha does not work at all like
any other character, and yes this is its weakness. Alpha is designed to bait
you into a long combo or throw you from a distance. So the easiest way to beat
Alpha? We're going to prevent it from doing both of these by learning how to
stop it.
B.) When and how to attack
Remember Alpha counters once in a blue moon, which means YES wail away with as
many combos as you want. Keep attacking. In fact, and i'm not joking, pppppp
will work, and one time got me a flawless with Tina. Don't try to be flashy
with your attacks, just keep attacking as quick as you can. If she teleports
turn as fast as you can in her direction and continue attacking.This will
prevent her from throwing you. Once you've gotten the hang of this you can
drain quite a bit of her life.
Now about how to stop her combos. Many people say to not counter her but this
is wrong. She only has about 3 combos she ever does. She has a few other moves
but she RARELY uses them.
1) She will repeatedly thrust punch you. If you get hit by this immediately
begin to mash mid punch counter. You should catch the 2nd or 4th punch this way
and regain your offensive advantage.
2) A tornado like attack of barrage kicks. If she begins to hit you with this
immediately begin to low counter, as 3 of those kicks hit you low and you are
bound to catch one.
3) A few axe like vertical kicks that become a blur of motion. This is the
hardest to counter, but if you continually mid kick counter you should side
step one of the kicks, just be sure to come out with a quick combo or she'll
turn and hit you with the rest.
C.) Guidelines to remember
-Never try to throw Alpha
-If she attacks and misses go for it!
-Do not stand still and block. You're asking for a distance throw.
-Running from a distance and doing a quick thrust (while running) attack is
VERY effective, especially with your slower characters, this is almost a must.
-Do NOT under any circumstances stand near Alpha when she gets up or try to
attack her. She will teleport 100% of the time and most likely make you pay
for it. Back off when you knock her down until she has stood back up then
quickly get back in to fight.
-If you get Alpha near a wall unless she's stunned or in an air juggle back off
and get away from the wall because she will teleport and pound you into the
wall for MASSIVE damage.
==========================
5 - Difficult Moves/Throws
==========================
I've dedicated this section to helping people get the grasp and complete some
of the more difficult moves in the game.
A.) Raijin
This move is performed by Hayate and is a combo throw. It is the most difficult
move in the game to do. Yes it is possible. Yes I have done in battle. No it is
NOT worth it. Spending hours upon hours to master this move is not worth the
time, however if you want the Hayate system voice and the Alpha system voice
you're going to have to do this in Exercise mode so here are the steps to doing
it a little easier.
1) Use the joystick, not the control pad. Do a standard punch, as soon as you
press the punch button start from the joystick down position than rotate it
counter clockwise until it's straight down again and hit throw. This should do
the first part of the throw. Practice until you can get this part everytime.
2) For this part it is easier to switch to the control pad because it's easier
to input single directions. If you choose not to do that or aren't quick enough
than just be careful with the joystick. Memorize the combination and practice
doing it on the ground a few times. Once it's in your head combine it with the
first one. It's best to start as soon as you flip over your opponents head, and
must be done before the "combo throw" dissapears.
3) This is the hardest part of the throw. Use whatever you find the easiest to
input commands in. Don't listen to the combo throw icon as it lies to you
during this part of the throw. You must get this part off between the time he
reaches his opponent in the air, and before he delivers the kick that sends
them downward. It's very hard and must be done quickly. If you do it however
than it should finish the throw.
**Note**
A lot of people are accidentally performing the Kagero-Mawari (qcf+t) instead
of doing the first part of the Raijin. This comes from one of two things.
Either you are not doing a full rotation with the joystick, or you are not
starting and ending straight down. Make sure you start straight down and press
the joystick out hard so that you hit every one of the 8 directions and end up
back at down. If you don't do a full rotation, meaning you start down and press
throw at ddb, instead of straight down again you'll do the Kagero-Mawari. Make
sure you do a full 360 rotation with that joystick!
B.) Izuna-Otoshi
This move is performed by Ryu Hayabusa and is a combo throw. Mastering this
move IS very beneficial as it will cause massive damage if done off heights and
also you can perform it out of counters turning Ryu into a damage dealing
death machine. This move is NOT difficult to do if you know the trick.
1) For the first part of the throw (disregard for the counter) do a half-circle
forward and throw. This honestly is the hardest part of the throw to do is
actually setting it up. A p,p,t technique is very useful to use here and if
they counter the Izuna Drop will do lots of extra damage. Once you've got this
part down and can toss them into the air move onto the next part.
2) Once again the game directions lie. Disregard any directional arrows they
give you. Just begin to swirl the joystick or control pad in the desired
direction (whichever is easiest for you) and press throw when it says combo
throw. You can actually mash throw as well but it won't work ALL the time then.
As long as you are swirling the joystick or control pad and press throw it will
register that the throw has been done. You do not have to change direction or
go in a specific direction, just swirl the stick. That's it.
C.) Obero (Hashinpo)
This move is performed by Kasumi and is a standard throw. Many people are
having issues performing this throw because the command for it is misleading.
Here's the 2 steps to doing it.
1) Press p+k and hold forward. She should do a backhand punch and then stumble
forward. The punch MUST MISS the opponent.
2) Press throw while she's stumbling and she'll do the throw. (Assuming the
first punch missed). That's it.
============
6 - Tag Mode
============
A.) Tag Basics & Tips
---------------------
One of my personal favorite modes, and one of the most challenging and
difficult to master. A tag match between two expert players can be an
absolutely amazing sight to behold. I'm going to list some of the basic tips
and strategies needed to get you a heads up in tag mode.
1) Remember these basics. Know what your tag button is. You wouldn't believe
the amount of matches i've gone into where someone didn't know what their tag
button was. It's crucial you know what this button is! Also remember that
whatever character isn't fighting is slowly regenerating health, so it's
important to keep a character with low health out for awhile to regain some.
2) Know when to tag. As a general rule there are only 3 times you should ever
switch characters, and they are.
A.) If your opponent is on the ground.
B.) If your opponent is far enough away they can't possibly hit you.
C.) If you are tag comboing, or your opponent is stunned.
Never ever ever ever tag if there is no reason too, or if you are being
attacked, or within range of an enemies attack.
3) Tag throw. If you just press standard throw you'll perform a tag throw. They
deal a good amount of damage, look cool, and are unescapable. Be wary though
do not tag throw if the person you are bringing in is low on health or
shouldn't be brought in for some reason or you might get them killed.
4) Tag comboing. The flashiest, most damaging, and hardest part of tag is the
tag combo. Basically this means that the two teamates will jump back and forth
repeatedly taking turns pounding the enemy. There are multiple strategies to
do this but I'll only explain one here to get you started, then most of it is
developing your own combos. I'll use 1 & 2 as sample teammates.
1: Uses a simple stun move to stun opponent - tag
2: Uses a powerful launch move to knock opponent into the air rendering them
helpless - tag
1: Uses a few simple punches and gives 2 time to recover - tag
2: Finishes with the longest most powerful combo they can before opponent hits
the ground, hopefully one that will send them into the wall.
Note that they can be longer or shorter depending on how they keep the opponent
in the air. A few things to take note of. The more powerful a move they use the
longer they must stay out before being tagged back in. So try to use quicker
weaker moves. Don't finish combos until the last one or chances are you won't
be able to keep tagging in and out for more hits. Also note that quicker
characters have longer combos than heavier ones like Bass.
Just to help give you an idea of how damaging this can be, I have a 14 hit
tag combo for my personal tag team (Ryu x Helena) that does 110 damage, and 8
of the hits are air juggles.
B.) Tag Throw List
------------------
A very special thanks goes to hitomi ownz me for compiling this list. I have
not change it in anyway other than to format it here. This is purely a
referance guide for those who are interested.
Now you may simply find your favorite character and see what characters they
have throws with.
* = tag team that has both characters with at least 1 special tag throw
i = tag team with special intro animation
w = tag team with special win animation
Kasumi - Hayabusa* (i/w), Helena*, Hitomi, Ein*, Brad, Bass*, Zack, Ayane*
Hayabusa - Kasumi* (i/w), Ein* (i/w), Gen Fu*, Bass, Leon, Jann Lee*, Tina*,
Bayman*, Ayane*, Hayate* (w)
Helena - Kasumi*, Hayabusa, Gen Fu* (i/w), Lei Fang* (i/w), Christie* (i/w)
Kokoro - Hitomi*, Eliot, Lisa, Ayane, Hayate
Hitomi - Kokoro*, Ein*, Zack* (i/w), Hayate
Ein - Kasumi*, Hayabusa* (i/w), Hitomi*, Bass, Zack, Jann Lee* (w),
Ayane* (i/w)
Brad - Kokoro, Eliot*, Gen Fu* (i/w), Zack
Eliot - Brad*, Gen Fu*, Lei Fang
Gen Fu - Kasumi, Hayabusa*, Helena* (i/w), Brad* (i/w), Eliot*, Zack, Leon*,
Lei Fang, Tina (combo, second command = throw), Bayman*, Ayane
Bass - Kasumi*, Gen Fu, Zack* (#2 f,f+throw), Leon* (i/w), Jann Lee, Tina*
(#2 f,f+throw) (i/w), Lisa*, Bayman* (#2 f,f+throw) (w), Ayane
Zack - Hayabusa, Hitomi* (i/w), Bass*, Leon* (i/w), Lei Fang, Tina* (#2
f+throw) (i/w), Bayman* (i)
Leon - Gen Fu*, Bass* (#2 f+throw) (i/w), Zack* (i/w), Tina*, Bayman*
Jann Lee - Hayabusa*, Ein* (#2 f+throw) (w), Gen Fu, Leon, Lei Fang* (i/w),
Bayman
Lei Fang - Helena* (i/w), Ein, Jann Lee* (#2 f+throw) (i/w), Tina* (w)
Tina - Kasumi, Hayabusa*, Bass* (#2 f+throw; #3 throw behind opponent) (i/w),
Zack* (i/w), Leon*, Lei Fang* (w), Lisa* (#2 f+throw), Bayman*
Lisa - Hitomi, Bass*, Tina*
Bayman - Hayabusa* (df,df+throw), Ein, Gen Fu*, Bass* (#2 f+throw) (w), Zack*
(i), Leon*, Tina*, Christie*
Christie - Helena* (i/w), Hitomi, Brad, Bayman*
Ayane - Kasumi*, Hayabusa*, Ein* (i/w), Jann Lee, Hayate* (i/w)
Hayate - Hayabusa* (w), Brad, Christie, Ayane* (i/w)
==========
7 - Stages
==========
In this section I'm going to detail each stage, a few things to watch out for
and possibly a few tricks and things to note. I'll also add the extra damage
you'll take by hitting the obstacles. Remember knowing your surroundings and
paying attention are half the battle.
A.) Biolab Core
---------------
Alpha's stage. There are no hurdles to jump over or obstacles to avoid in this
stage, but every inch of it is explosive.
Floor- 10 dmg
Wall- 20 dmg
B.) Waterfall Valley
--------------------
An unsturdy bridge over a river. Falling from the bridge will cause you some
hefty damage, and being throw off of it (for example Izuna-Otoshi) will cause
severe damage. The only obstacles is large fallen branch down by the side of
the river.
Fall from Bridge- 40 dmg
C.) Gambler's Paradise
----------------------
A stage very similiar to Las Vegas. There is a railing in the median you can
jump over, as well as take explosive damage from the sign. The biggest threat
to watch out for are the cars. Keep in mind that if a car is headed toward
you it will swerve to the other side. So if you see a car coming at your
opponent be warned it will probably swerve to hit you. You can counter the car
by performing any one of your counter holds the moment before it hits.
Hit by car- 30 dmg
Electric Sign- 20 dmg
D.) Experimental Playground
---------------------------
Jurassic Park! This stage is filled with various dinosaurs. There are numerous
broken trees around this stage in which to hop over. You can also jump over the
dinosaurs. The only hazard that can actually hit you is a pterodactyl that will
swoop at you if you enter the water.
Pterodactyl- 30 dmg
E.) Tritower Heliport (Tag)
---------------------------
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