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Game Cheats » Microsoft Xbox 360 Cheat Codes » Games Starting with the Letter C » Condemned: Criminal Origins - Strategy Guide (Page 02)

Condemned: Criminal Origins - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Condemned: Criminal Origins - Strategy Guide (Page 02).


Chapter 7--Metro City Library

*****all the calendars in the library will be on the month of 
September and feature different animals on them***
	This chapter will start with a movie of you breaking 
into the library.

	Start, to the left is the only door you can go through, so 
go through it, go to the left, it’ll lead into the main part of the 
library(on the corner of the circulation desk to the left is a dead 
bird--grab it)after you got the dead bird, go forward(to the 
right of the circulation desk). Into a hallway (through a door 
straight across from the doorway you came into the main part 
of the library through), wall back and to the left, there will be 
an elevator, call it. 
	Go in, press the button to go to the basement, you’ll 
have a premonition, walk forward into the subway car in your 
vision, the guy will turn into rats and they will run towards you, 
, you’ll pop out of the vision, wait for the elevator door to open, 
walk through. you’ll be in the basement.
Basement…
**to the right are health kits** 
	Go forwards toward the counter, go past the pillar to the 
left of the counter(on the pillar will be a sign saying ‘library 
administration’) take a right, at the pillar, and go all the way 
forward and then look to the right ( a movie will play--you’ll 
find rosa, she’ll show you a file and a taser on the table) . Look 
down at the blue folder on the table, open it, Rosa will talk as 
you flip through the pages. Then she’ll tell you about the super 
taser. 
	After she’s done pick up the super taser, then go to 
where Rosa is at, you’ll have a premonition. Then a movie will 
play. after the movie Rosa will have you search a room.
	So search it, wall around the room make sure you have 
a weapon, a movie will play after a while and you’ll have a 
premonition be sure to kill guy in your premonition. Then head 
back to where you entered the room. Rosa will bust out a 
window for you, climb through it.
	Follow rosa, she’ll have you use the computer so use it. 
Go to leave the room and everything will go all black and 
white, leave the room and a movie will play--in the movie 
you’ll watch Rosa get kidnapped.
	Go forward(you’ll get a call), go to the right, go through 
the open doors to your right, go to double doors, open them, 
they will automatically close behind you, go to the right, follow 
the hallway down and around to the left. 
	On your left will be a door that  requires a fire axe, go 
to the right, uv light the floor around that door, collect the 
evidence. Head all the way forward, and on the right hand side 
will be a water fountain, next to it a pallet of books--move the 
pallet of books to reveal a metal piece , grab it. 
	Now head back to the door you found the evidence in 
front of, go through the recently chopped down door, then go to 
the right, go through open double doors. Walk straight forward 
towards desk, move the file cabinet in front of the desk to find 
a dead bird under the desk-grab it, from the desk go to the left 
into another room of stacks, (the first room on the left has a 
pump shot gun in it, just past that is a set of double doors--on 
the left side--with a lit up ‘exit’ sign above them) go past the 
double doors keep walking forward on left hand side to back of 
the room, a guy with a fire axe will attack you, kill him, and get 
the axe(keep the axe!!). 
	Now go back to the hallway where you found the metal 
piece, stop at the door where you found the evidence, chop it 
down. 
	Enter the room, go to the right, just past the med kit on 
the wall to the right will be a row of locked off fuse box 
lockers, pull out UV light and use it on the second locker to the 
left, you’ll find a partial hand print, collect it. 
	The door will open, you’ll find the crowbar, grab it, and 
then you’ll have a premonition, leave the room, go to the right 
and before the door, take a left, go down the hall. Take the first 
left through the open gate, open up the second locked gates 
with the crowbar, go into the room, see the guys use the 
elevator, once their gone, go to the elevator and call it, go in, 
and press the button to go back to the first floor. 

 First floor…..
	Step out of the elevator, and take a right, (look 
familiar??)now head back to the room where you started this 
chapter from, on your left will be a gated door, use crowbar on 
it, and go into the room, in the room to the left will be a T.V.‘s. 
that’s glowing and on, go to it to unlock the bird bath Xbox 
achievement, then back pack to the main part of the first 
floor(where you found the dead bird on the circulation desk). 
	To the right will be some stairs, go up them and there 
will be two staircases that are locked off (one to the left one to 
the right, both go to the second floor) open one of the gates, go 
up the stairs, and go down the lit up corridor/hallway across 
from the circulation desk (the right or left depending on which 
staircase you went up). 
	Follow the path back into the stacks, walk straight back 
to back of the room to the gated off area, hit the gates, and to 
your right in-between the wall and the pallet of books will be a 
sledgehammer--grab it, on the floor next to the sledgehammer 
will be a dead bird--grab it .
	Now head forward, hit the wall, take a right, and walk 
forward until you see a ladder on your left hand side, use the 
sledgehammer to break the lock, then push the ladder, go down 
to where the ladder stops, climb the ladder, then to your right 
walk down to corner and pick up another dead bird then walk 
across to the top of the shelves to the left, and jump down into 
the room where Rosa is lying on the floor.
	 Walk up to rosa, she will wake up, you guys will talk, 
then follow her over to the computer, you’ll talk some more, 
then you’ll watch a newscast about the torturer, then follow 
Rosa. she’ll lead you too locked double doors and open them 
for you…now it’s your turn to lead. 
	 Go through the doors she just opened,  and go to the 
right, lead Rosa through the scaffolding, then go through the 
door on the right hand side of the room, take a right, then a left, 
then go through the door at the end of the hallway on the right, 
walk straight back, and to the right (a hallway to the right will 
be lit up)take the lit Up hallway(on the left hand side you’ll see 
two desks, to the right of those desks are two pallets, behind 
the left pallet on the wall is a metal piece, grab it). Keep 
following that hallway into a room, once in the room, take a 
left, keep going to the left until you follow the floor, wait for 
Rosa, you’ll have a premonition, attack the guy he’ll disappear, 
then an evil Rosa will attack you, fight back. 
	Now Rosa will talk to you and you’ll snap out  of the 
vision--rosa will give you her flashlight,***here’s where the 
directions aren’t walk through like as you can figure out the 
maze without my help--it’s easy****make your way through 
the maze of stacks, and eventually you’ll stop at a hole in the 
floor(rosa will be on the other side) .
	Jump down the hole, go through the only doorway(to 
your left) and make your way through another maze of 
stacks(it’s easiest if you keep going to your right--keep 
right!)eventually you’ll find a door, go through it, go to the left-
move the cubicle on the left to reveal a metal piece -grab it. 
Now leave that room and maker your way to another door with 
rosa standing in front of it(if you find rosa before the room with 
the metal piece you can always avoid her and go back and find 
the room). 
	Follow rosa, she’ll stop and ask you to lead her, lead 
her all the way down the stairs, go through the double doors, a 
movie will play, after the movie kill the baddies, then rosa will 
run across to the exit, follow where she ran and meet her at the 
exit, you’ll have a nice little chat and then the chapter will end.

Chapter 8-St. Joseph Middle School.
	This chapter like the library, starts with a movie of you 
breaking into the building.
	First floor- 1st room- weapons-2nd room- empty-3rd 
room - dead bird-4th room- weapon Past exit sign- hallway to 
the right (must take hallway ) you’ll have a premonition- 
blockage will fly backwards you’ll now be able to go down the 
hallway.-1st door - locked-2nd door -locked -3rd  door- open- 
walk in- go left past desk with paper cutter on it duck under 
hole in the wall, grab the sledgehammer. Unlock then open 
door- you’ll be back at the main hallway- walk down it turn 
left- look left you’ll be in front of the gated stairway - use 
sledgehammer to bust lock-open the gate- go upstairs.
	Second floor( has premonitions). Go left or right-(left, 
is blocked off door .-right, open *door on left side (*both doors 
lead to same room).
	Walk to the room with the bunsen burner lit, there’s a 
health/med. kit to the right of the doorway. 
	Go through  the door to the left, you’ll end up on the 
other side of the blockage on the path to the +left.-1st door is 
locked-2nd open- enters to a classroom (you’ll be attacked by 
junkies that are jumping through the ceiling) go through the 
door to the right into a classroom-facing right there will be two 
doors-the one on the right is locked. Go through the door on the 
left- it will open to another hallway.(hallway to the right will 
lead to bathrooms.-right side bathroom- junkie runs up into the 
ceiling- on floor on pile of meaty stuff is a dead bird-left side 
bathroom- is empty).
	Now from the hallway from the bathrooms, you find the 
path to the right is blocked off, go straight across and open the 
closed door--kill the junkie writing on the chalkboard. To the 
right of where he was is a chalkboard with “ loose lips sink 
ships” written on it you’ll use your UV to gather forensic 
evidence, and find out some information about this from your 
pal rosa. Once done talking you’ll walk back out to leave the 
classroom--but you’ll fall through the floor. 

First floor
	With your back to the wall with the chalkboard on it 
there are two doors one to the left and one to the right^.-Left 
door- opens to a room with a health kit, open door to the right-
walk into the classroom- closed door straight ahead opens to 
the same hallway that the right^ door leads to.--open doorway 
to the left-goes to kitchens.. 
	In the hallway the left is blocked off, the right is 
blocked stair well, to the left past stairs on the last door down 
on the left hand side is a room with a sledgehammer and health 
kits in it-grab the sledgehammer-go back to the kitchens(first 
room) two parts to the room-go back and to the right and crawl 
through the service area-to the right are two doors-both lead to 
same area-you’ll be in the hallway that was previously blocked. 
	In that hallway the path to the right takes you to the 
hallway where you found the room with the sledgehammer (the 
two doors that were open will now be blocked )-go towards the 
stairs- to the room on the right.-left door- room with health 
kits-go back to steps and go up stairs--both doors will lead to 
upper gym bleachers--and will lock automatically behind you. 
	To the right is a doorway with an exit sign--go through 
that, take stairs to the left--you’ll have to jump down. From 
stairs take a right then another right turn left at end of hall see a 
shadow--walk to it--pick up dead bird  turn around go back 
take a right, to the left will be the stairs-the alcove to the right 
will have a weapon in it---the exit door to the left (across from 
the alcove) requires a fire axe. 
	Go to the end of the hallway path will lead to the right-
open the door leads to kitchens, you can only go through the 
open door on other side of the room, it will go into the freezer- 
junkies on meat hooks will slide towards you. Keep going past 
them. 
	Now you’ll battle the mini boss-‘the butcher‘- kill him 
by any means necessary --once he’s dead pick up his meat 
cleaver and use it on the junkies corpse on the table you found 
the butchers meat cleaver--cut off corpses hand to free the axe. 
	Take the axe and go back to the exit door--chop through 
door. The exit door leads to the lower/main part of the 
gymnasium. Near two doors marked exit- there will be a power 
switch--turn on the power-turn around on the right side of the 
gym a hoop will drop down with an arm hanging from it--
collect the evidence-talk to Rosa. Now go to the other side of 
the gym--the other hoop will fall through the floor---jump 
down through hole in the floor( you’ll be in the school  
basement)
	Basement-to left is an alcove with a desk in it on the 
wall to the right just above the right corner of the desk is a 
metal piece, to the right of that is another alcove with pipes on 
the wall(dead end). Go down the lit up hallway the room to the 
right will have a health kit in it and a ladder, the path to the left 
leads to another alcove (which is a dead end)--climb the ladder.
	The ladder leads to behind the curtain of the 
gymnasium stage. Both paths lead to two sets of stairs(1 up & 1 
down)--go down the stairs first-it’ll lead to a room to the right 
on floor is mattress on a desk next to that is the Xbox test 
pattern achievement  now backtrack to the stairs that lead up 
and  take those up, the door to the right leads to the outside…
     Outside to the right is a dumpster. To the left leads to a 
fenced off playground, open the fenced door- to the right of the 
playground you’ll find the dead body of  a cop-you’ll get a call 
from van horn-then you’ll have a premonition  of the cop 
getting killed- in the room past were you found the cop getting 
killed you’ll find a health kit and rifle (depending on which 
way you go you’ll either crawl through the wall--left or go 
through a door--right to get into the room.
	From that room if you leave through the door--you’ll go 
to the right keep going to the right you’ll find a spot along the 
right wall you can drop down, you’ll break through the window 
and be back inside the school.
	Back inside the school Straight across are stairs that 
lead to a locked door--so go to the left, you’ll have a 
premonition afterwards you’ll collect evidence--which is on the 
wall a bit down the hallway on the left hand side.
	 Now go to the end of the hall and take a right, open the 
fenced off area, go right to the locker rooms- the lit up doorway 
to the left leads to a dead bird , go through the locker room- 
through to the hallway- to the right is nothing, go left to the end 
of the hall, then right, then left past the lockers-climb through 
the opening to the left. 
	You’ll be in a supply room with health kits, to the right 
there will be an opening that’s fenced off--push down the 
fencing and climb through window into other part of locker 
room. Junkies will drop from the ceiling--kill them. 
	Go straight back to the locker room--you’ll find a group 
of lockers that are in a u shape--go into the center of them-
collect evidence-talk to rosa- you’ll open the locker you found 
the evidence on--photograph corpse of coach Tibbits.
	 Rosa will ask you for a close up--when you go to take 
the close up tibbits springs to life and grabs you--a movie will 
play--then Tibbits will die. Look on floor or at back of locker 
there will be a shovel grab the shovel. 
	Go to the left, go through the showers, go through the 
doorway into the hallway. On  the closed fenced in door on the 
right use the shovel,. Open the door, go in and turn off the 
steam valve. 
	Leave that room go to the right must open the door on 
the left---it leads to the pool room. **make sure you save 
before you enter pool room that way you can have a back up 
plan…just in case**. 
	Once in poolroom the system will automatically save, 
you’ll have to jump down into the pool, walk forward, and 
have a premonition, junkies will drop from the sky--walk 
towards corpse propped up on edge of pool while killing 
zombies, grab the sub-machine gun keep killing zombies till 
the premonition ends. (the axe is the best weapon you’ll have 
when killing the zombies in this part--until you get the gun). 
	After you snap out of the premonition zombie killing 
scene you’ll be on the other side of the pool ( you will not be 
able to backtrack) get out of the pool by climbing ladder. There 
will be two doors the first one needs an axe, so go to the second 
one and you find and axe. 
	Go back to the other door and chop it down. Go to the 
left, then to the right, you’ll be in another locker room. In the 
back left hand corner of the locker room you’ll find a 
sledgehammer, use it to break the lock on the gated door , enter 
that storage area, above the second shelf straight back on the 
wall will be a metal piece , leave that room, go back through 
the locker room, go through the gate near the health kit- go 
through the door. 
	Now you’ll have no choice but to go left through the 
showers, past the showers on the first table to the right is dead 
bird , go to the left of those table turn around, there will be a 
movie, then you’ll talk to Rosa.
	After you talk to Rosa, you’ll end up in a hallway filled 
with trophies, walk down it- open the doors --that ends the 
chapter.


Chapter 9 The Apple Orchard(inside the house)

	There will be a movie, you’ll head out to the orchard 
with van horn. 
	First you’ll take a photo of “through the valley of the 
shadow of death I will spare no evil” which is written on the 
wall to your right. Second you’ll use your  UV light to find 
evidence it highlights trails of psycho babble written on the 
ceilings, walls and floors.

	From starting point. Doorway to the left on the table is a 
dead bird, to the right is a fireplace and reading room, open 
the doors--they lead to a doorway to the right and a doorway 
straight * ahead. 
	First door on the left heads to the same hallway the 
doorway straight* ahead leads to- first left is a bathroom-
second left is a bedroom, in the bedroom you’ll find a closet, in 
that closet is a sledgehammer, get the sledgehammer, as well in 
the bedroom you’ll find a dresser--move the dresser to reveal a 
metal piece.  
	Leave the bedroom and go left into the kitchen-open the 
oven, and use the UV light to photograph the words “ beyond 
which you” (1 of 4 riddle clues-you must get all four--the riddle 
is “ to righteousness is the dark path beyond which you see 
yourself die”). in the kitchen open the refrigerator to find a 
dead bird to the left of the refrigerator is a door open it and it 
will lead to the basement.

Basement.
	Go to the left around the bottom of the stairs, first door 
to the left is a room with an oil tank in it, the door to the right 
leads to a coal room, to the left on the left is a stove…move it 
to reveal an opening. Crawl through into the room with the 
gold badge achievement in it. 
	Leave that room. To the right are stairs leading to a 
door to the outside(which you can’t open so don’t worry about 
it).go through the doorway-go left, then right,  health kit on the 
left, in sink in room use UV to gather 2nd clue “see yourself 
die”.
	Then go through the doorway-both doorways lead to 
same place-go through to next room, go through doorway on 
right, go left--left is a dead end. There will be a door in that 
area with the dead end. On the upper corner of the door closest 
to you on the wall is a metal piece, leave that room to the left 
is a path that will lead you back to the room in the basement 
with the stairs you came down. 
	Go back upstairs…and go back to the place where you 
first started this chapter.

	Now past the steps that go upstairs, is an alcove with a 
boarded up door, on the right hand side of the wall in the 
alcove are health packs, past the steps go to the right, go right 
again into another sitting room--either door will lead back to 
hallway. 
	Doorway on the left at the end of the hallway leads to a 
bedroom with a sledgehammer-grab it and go back to the main 
room. Go up the stairs .

Upstairs
	You’ll have two options straight-ahead* or to the right. 
Go to the right into the hallway. 1st door on left is a bathroom 
open the door to the closet in the bathroom to find a 
sledgehammer and clue “the dark path” 
	Last door on left is a bedroom. To the right of the 
bedroom is a Childs room- enter that, the bed on the left with 
the block on it also has a dead bird on it , to the right of the 
bed is a closet open that to find a metal piece, the door to the 
right of the child’s room entryway is locked use the 
sledgehammer to open--take the stairs up to the ++attic.*from 
stairs the straight ahead path first door on the left leads to a 
bedroom, and will lead into the Childs room.++.
Attic 
	Go left then left- there will be a med kit on the corner at 
the beginning of the hallway on the left. Go right , and walk 
towards back of room, in left back corner find a dead bird ,the 
alcove is empty, path to left from entryway leads to another 
alcove, you’ll have another premonition, fight the guy, then 
flashback to reality. 
	On the wall next to the doorway are health kits, through 
the doorway is another room. Through that doorway leads to a 
alcove with a hole in the floor, jump down. 
	On the fireplace there will be a health kit across from 
the fireplace is a bench, open it and use the UV kit to find the 
clue “to righteousness is”, you’ll talk to rosa. Then go to the 
piano, slide it aside, go through the door. 
	Take a left and it will take you to the door that leads to 
the basement. Go down into the basement. Take a right, and go 
past the dead end you found the metal piece in, and go into the 
room with the mirrored door on it, go to the mirrored door, you 
can now open the mirrored door, open it, and it leads to a 
hallway. 
	To the right is an alcove, next right is a hallway , first 
left is a bedroom, forward past the light table is a table, 
photograph the scrapbook on the table. Now you will get a call 
from and talk to Rosa. You’ll find out that the scrap book is 
about you. In same room back right corner of the room on the 
walls are shelves--find the crowbar on the shelves---grab it. 
	Go back upstairs , go through the kitchen to the left into 
the reading room with the safe in it…open the safe with the 
crow bar, it has a sub-machine gun and a pump shotgun in it. 
	Go back to the room where you started this chapter in, 
someone pushes a piano down the stairs. So now you’ll need an 
axe---but don’t go looking too far, fight the squatters and 
eventually one will come with the axe---he’ll be the last one in 
the wave of squatters that attack you. 
	Take the axe and chop down the railing that the pianos 
leaning against…then go up stairs and push the piano aside, 
then go upstairs--you’ll have a premonition- and find the 
torturer dead- you’ll lose your lab access, and then there will be 
a movie. 
	Next you’ll chase down serial killer x and have to catch 
him--make sure you have full health.. Fight serial killer x until 
you get knocked unconscious--then you’ll see a movie, and 
hear van horn talking with serial killer x(leland) you’ll black 
out and that’ll end the chapter.


Chapter 10 (the ending outside of the house in the orchard)


	This part is pretty much a rush through no brainer--you 
follow a set path going where ever you can looking for dead 
birds, and metal pieces, you’ll start out fighting junkies, and 
occasionally super junkies, and the odd squatter/farmer with a 
shot gun. 
	Until finally you end up battling the source of the 
insanity--a crazed demon-like guy who has bolts allover him. 
	First you defeat junkies and super junkies--once those 
are dead he jumps down battle him till he falls, it’ll ask you to 
press up on d-pad to pull at shoulder--press up--then you’ll 
fight more super junkies and junkies, and then him again--after 
you knock him down again it will ask you to press up on the d-
pad to pull at spine--press up on d-pad. Then he’ll run upstairs-
-follow him up the ladder--you’ll go into a premonition, battle 
the source of the madness until it tells you to press up on d-pad 
to rip at face-press up--you’ve defeated the boss. 
	Then you get treated to lovely little movie with 
Malcolm van horn, at the end you’ll have a choice--kill Leland 
van horn or let him live--either way the endings the same-- if 
you kill him it unlocks the revenge achievement  if you let 
him live it unlocks the compassion achievement. After that 
five seconds of decision making, more movie…then the game 
ends and the credits roll. 





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