Call Of Duty 2 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Call Of Duty 2 - Strategy Guide (Page 02).
- Cut a left and your AI should follow if you went the right way. Some Germans
will defend themselves behind boxes, but it's a mere joke compared to the
spray-n-pray gun. Meet up with your backup. You'll be assaulting the main
supply dump now. Here comes the tricky part. You'll have optional objectives to
complete. There are 5 fuel barrel stockpiles, and an ammo depot. I suggest
heading for the ammo depot first, as it will be lightly defended with the
Germans spread out. Go along the left where the 3 Germans were behind the
sandbags. Go behind the barracks building (there should be hardly anyone here).
Then, cut a right around the corner. Drop down right to the sloped entrance of
this ammo depot. Don't plant the explosives yet. Instead, wait down there as a
huge overload of German troops will rush out from the other depot (15+).
Explode both barrels by shooting them on the left & right positions. Then,
plant the explosives, charge up, and retreat back the way you entered this
area. You will have to run, gun, and evade bullets. Pick off anyone who chases
you. Recover your health and ammo. Do the same routine, but head to the ammo
depot opposite of that one. Plant the explosives, and you'll have only 5-7
Germans to deal with up top (they'll be distracted too). Once this second depot
is down, head to the left for the third and final depot. Plant the explosives,
meet with the men in the center, and destroy any remaining fuel depots.
- You will now be told to search for enemy documents. Your men will run to a
bunker entrance a tad north of the ammo depots. One of your men will breach it
with explosives, You are ordered to clear it out. Oh booyah. Head on in, and
immediately submachine gun the 2 Germans to the left. Continue down the narrow
hall. You will eventually reach a split. Watch for awaiting Germans behind the
crates. A constant flow will rush from the right stairs entrance. Be weary, and
try to get down there once you isolate the respawning of the Germans. Head on
in, and toss a grenade into the left room while you gun the Germans in this
room. Push forward. You will find the documents on a wooden table. Head back
up. Meet with your Captain back in the center. Looks like we're heading back to
deal with some darn Panzers.
________________________________
/El Alamein 1942 - Hold the Line/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: ***
Main Objectives: + Defend the lower lines by using close-range weapons
+ Defend the rest of the town via artillery support
- Your squad is being transported to the nearby town via Bren carriers. Quite a
luxury if you ask me. Anyhow, don't worry about the initial part until your
carrier parks. Hop out, and follow the Captain to the nearby trench. Crouch
onto the MG42, and start gunning down the Germans that hop out of the
halftracks & from the desert to the south. Keep staying on the gun until you
are told to defend the west side. Hop off the MG42, and look for the "W" symbol
on your compass. Head in this direction. You will have to go slightly right of
the West position though. You may notice that there is no MG42 here. Look for
the nearby Flak gun (looks like an artillery mechanism). Press F to man the
Flak Gun. Aim the shells at the large groups of Germans that rush over the
hills. More will approach from the southwest; do the same. Unfortunately, more
fools will charge from the north hill, and your Flak Gun can only hit a portion
of them. Quickly jump off of the Flak Gun, and head towards the north direction
(but stay in the town). You should be able to find a MG42 mounted on a concrete
barrier. Man it, and simply wave the fire all over the Germans rushing the
hill. It will get to a point where you will be told tanks are coming in, and
artillery support is available.
- Jump off the MG42, and head to the new waypoint. It's the tallest building in
town. Go inside, then up the stairs. Climb the ladder to the very top. On top
of this building is where you must make your legendary stand, and no, it has
nothing to do with mustard. You must use your binoculars by pressing B, then
pressing F once the binoculars are aimed at the correct target. The artillery
feature takes awhile to get use to. After pressing F, a red flare will drop
down from the sky. This marks the artillery spot for the support fire. However,
there is about a 15-second delay from calling the coordinates till they
actually rain down. Also, the artillery has about a 5-7 second reload time per
firing, so you must compound these waiting times. Nonetheless, the series of
enemy troops will approach from the south, southwest, west, and then far north.
However, only concentrate the fire where you are told to. Remember, you have to
aim "ahead of" the intended directions of the large German squads. It takes
time to get use to firing the artillery, so test a shot, and hope that the
actual firing occurs right when the group comes under it.
- There will also be about 8-10 tanks to destroy. Wait until the tanks stop
moving, spot them with a flare, and this will usually destroy them. Sometimes
they'll move if they see the flare land in front of them, so let it land on top
or behind their position. Be weary not to fire artillery close to your men (it
usually will not let you, and this is a waste of a shot). If the Germans
override one of your lines, concentrate a pot shot near the line but not close
to your men. If the Germans pop a smoke grenade, and entire squad disappears,
aim at the smoke cloud for best effect. Feel free to pick off the Germans with
your bolt-action rifle at will. Eventually, your tank support will arrive once
you have rid of the last German squadron to the north.
________________________________________
/El Alamein 1942 - Operation Supercharge/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: **
Main Objectives: + Eliminate 5 Flak Anti-Tank Crews
+ Clear out the bunker
+ Take the last point & radio to HQ
- You'll start off on the immediate frontline of the battle. Your fellow tanks
will be pushing through the Afrika Korps lines, however, they need your
assistance to guide the default engineers. Move forward, and pick off some of
the Germans either with your sniper rifle or Thompson. Move into the tunnel
ahead to provide assistance. When you reach the end, nail down anyone who
opposes you, but wait for the Captain to lead the way. A few artillery barrages
will come down. Your Crusader tanks will move up to assist. Follow them for
cover support, but ensure to Lee-Enfield snipe off the MG42 gunners in the
distant trenchline. Your Captain will order you to flank the trenchline and rid
of the MG42 nest. Follow him into the trench, ensuring to fire away at any
Germans. Eventually, your route will cut upwards to the left. Follow it up
until you reach 3 Germans hiding by some barrels. Thompson them down, cut a
right, and head down the concrete stairs. Try to pick off the German who fires
immediately at you in the peephole. There are explosive barrels behind him that
can be penetrated.
- Drop down the ladder entranceway inside the concrete bunker. Inside, you will
find a hidden German establishment with about 8 men total. There's nothing
special, just navigate forward, and use the MG42 peephole to reap up some quick
kills while conserving Thompson ammo. You will find a dirt-cut exit tunnel that
leads back out to the trenchline from before. Continue forth, and eliminate the
first Flak 88 crew. There are 4 men total ot deal with; a well-placed grenade
will make them jump for joy (literally). Proceed down the cut path, and hit the
MG42 gunners from the rear. Continue forward, moving under the wooden plank
bridges for your Crusader tanks. A few stray Germans will provide to be nothing
close to worthy in the mention of combat. You'll find another Flak 88 crew in
the next concrete bunker. Toss a cooked grenade to deal with them quickly and
efficiently. Cut a left to exit this bunker area, and you'll soon arrive at a
barren field. You're ordered to cross with the tanks. Do so. One of the tanks
will get destroyed halfway. Simply follow the other one now. You won't be able
to do much for the most part as this is mainly scripted AI.
- Follow the second tank all the way till you reach a right German trench.
Assault the initial patrols hiding inside, and continue through the underlit
carriage of the trench. Move left at the Y-split. Move forward till the smoke
starts to build up. Eliminate the large grouping of Germans crouched in the
trent, and disable this squad of Flak 88 operators. You should have one crew
left at this point. Continue down this same trench line, and ensure to pull out
the sniper rifle. Simply take long range shots on the crew operators, and also
at the perimeter guards. The last crew should be taken down easily. Backtrack
to the Barracks door waypoint. The Captain will breach the door with some
tainted explosives. Rush on in and immediately lay the smackdown on some awaken
German soldiers. You'll find about 3 in the main room, and two in the side
rooms. Go left and out of the bunker. You'll be at the main rally point now.
Pick off the roof guard and snipers who pop their head in the cracks of the
varying buildings. Move out of the trench and fall in after the tanks. This
next part will be a slow but progressive assault. The Germans will pour out of
the main HQ building. Let them do so, and use the trenches for cover. Pick a
few off, move forward, and repeat. You should be able to flank the right wall
of the building easily. Head on in through the front, then upstairs, and take
out the remaining souls who had not died. You'll find a radio on the second
floor in the back room. Radio in to HQ about how you kicked ass and chewed
bubble gum.
________________________________________
/El Daba 1942 - The End of the Beginning/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: ***
Main Objectives: + Take out the 3 German artillery crews
+ Radio in for an artillery bombardment
+ Find the German dispatches
+ Return to the Captain
- The infamous mission from the demo, also known as The Daba. Anyhow, you'll
spawn in an initial transport truck. The British forces are advancing on a
well-secured German town, more of the less the last stand for the Germans. One
of the nearby armored transports will get shelled by a plane. You'll be
inserted into the heat of the battle. Crouch and jump off the truck. Cut a
right past the MG42. You can throw smoke if you want or pick him off, it
doesn't really matter though. Once you reach the right flank, about 6-7 Germans
will fire back behind the barrels. Get a grenade or two over there, along with
support fire. Push forward, and pick off any balcony snipers around the left
corner. Using the right wall for cover, hit the remaining MG42 and men
surrounding the area. Once it's clear, head into the MG42 nest building via the
front door. On the other side where the exit door is, you'll have an MG42 & 2
assisters as well. Toss a grenade, or take out the MG42 first. Watch for
counter-grenade tosses. Rush them, then around the alley corner is the coast
where the artillery crews are. I recommend tossing a timed nade at the crews to
take large groups out rather quickly. Watch for balcony riflemen along the
right flank - these guys are a pain.
- Toss a smoke grenade to make sure but slow progression. Pick off the MG42
gunners at the center of each artillery crew, as these can be deadly to your
allies. Continue moving forward, and just be weary around the marketplace. Some
jihadist Germans may try to melee swipe you. Take the right entrance into the
marketplace as the left entrance takes heavy MG42 fire. A small squad of
Germans will try to rush out from around the right flank - make sure they get
Thompsoned down. Go along this right flank, and take out anyone else who tries
to escape. Go in via the side door, and you'll have 4-5 Germans who rush from
the second floor. Once you reach the top floor, head to the balcony, and signal
the radio for shell firings from the main battleships. The British navy will
rip the 2 German supply ships to smitherines. Now, follow your waypoint towards
the next sector. It's going to get hairy, and perhaps dangerous.
- 2 MG42s will start firing down this alleyway at your men. You should be able
to run straight across the street with no worries. Take the left flank up and
around. One of your men will breach a wooden door only to get breached down by
MG42 fire. Toss a frag into the room to flush the gunner out, then Thompson
down the 3 bastantes. Move to the next alley, and hit the 2 retreating Germans.
Move on up into the building where a blasted hole exposes the 2 MG42 gunners.
Before sniping them off, pick off the roof guards who have long-range
capabilities. There are about 3 of them in total. Take out the gunners, drop
down, and head over towards the German base. Move in through the front door,
and the next door has 2 Germans crouching by both corners. Shouldn't be too
difficult to take them out. Move up the stairs, and take out the 4 guardians of
the plans. They will crumble like a loaf of bread after 2 weeks of staleness.
Grab the German dispatches off of the table, and leap back to the ground. Man
the second MG42 and mow down as many Germans as possible down the street. Go in
the left alleyway. Pick off the 3 Germans that try to retreat, and you'll be
saved by an amigo with the last German who takes aim at you. Follow your way
back to the Captain, and you've scored several bottles of Cognak.
_____________________________
/Libya 1943 - Crusader Charge/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: *
Main Objectives: + Take out the line of Panzer tanks
- Interestingly enough, this is the first vehicle mission we're provided with.
Unfortunately, you get to navigate a vastly underpowered tank with the
advantage of speed. Start off by following the tank formation to the left.
There will be tons of scattered German soldiers on this one, but they're
unimportant to the actual battle. Your focus is on eliminating the enemy tanks.
Proceed forth with the "V" formation until you reach the ridge where they tell
you to close in fast. Before that though, feel free to crush Germans, blow them
up with tank rounds, or simply careen to the next checkpoint. Your secondary
turret fires automatically, while the arrow keys guide your tank. Let the mouse
aim the turret.
- Once you start to approach the incline, the Panzers will begin to rain long-
range shells on you. Stay behind the lead tank, but try to move at a diagonal.
This makes it tougher to get hit by the enemy. Your commander will let you know
when you are within range. Don't be too pretentious about pre-aiming and all
that goofball stuff. Instead, put the cursor over the tank and fire when it
turns red. The tank shells have remarkable accuracy and rarely dip over the
distances (unless you're out of range). It is best to hit the Panzers from the
rear, which can only be done by flanking them. Try eliminating the tanks of the
left first by moving diagonally and firing. It will take 2 shells normally, one
shell for a rear shot. Try to hit the rest of the Panzers from the rear as
well, but do not stop, slow down, or get caught in debris of a destroyed tank.
This spells doom. Remember, don't move straight towards the tanks - slant
towards them. A fairly easy & SHORT mission.
______________________
/Libya 1943 - 88 Ridge/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: *
Main Objectives: + Flank and take out the Flak Guns
+ Take out any Panzer opposition
- You'll start off in another tank assault mode. How short can this mission
get? Nonetheless, move down the ridge, and charge up the hill. You'll be
greeted by 3-4 Panzers, nothing too bad, however, there are Panzershrek
infantry at some of the Flak Gun emplacements. You know what to do, blast the
barrels next to these points to watch the rockets sore (along with the
Germans). Push forward, and you'll run into your first major resistance. About
10-12 Panzers will be scattered. I found it easiest to simply weave in and out
behind them rather than a frontal assault. It's more risky, but the front-
armored tanks go do a lot quicker than usual. Once it is cleared, push up the
hill. You will have to go along the right ridge, but do not go all the way
right. Instead, cut a left to the peak of the hill when you see a takeable
path. Once up top, take out the remaining Flak guns along the right ridge.
There will be 2 Panzers down the left side of the hill you will have to move
down to purposely to take. Get back to the top of the hill, and take out the
remaining 6-8 Panzers from the rear as they'll be distracted by the Shermans.
Other than that, another fairly short mission.
_________________________________________
/Tunisia 1943 - Outnumbered and Outgunned/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: ***
Main Objectives: + Man the MG42
+ Control the armored car turret
+ Meet at the rally point
- Who said chasing down the ill-supplied was easy? You'll be inside a major
town on a partial defense while the rest of your divisions catch up. However,
you'll start taking fire immediately on this one. Man the MG42 directly in
front of you. You'll have several spawning Germans, primarily from the
straight-ahead road and the right flank. Shoot the barrels for added
explosions, and keep gunning them down. You'll have one tango to deal with on
the roof in front of you. Most of the enemy tossed grenades will land in front
of you but do no damage. After enough kills, an armored German halftrack will
fire heavy rounds on your building. Prone as the rounds will destroy the MG42
and place several holes in your building. One of your nearby squads will be
screaming for reinforcements. Your Captain orders you to flank that armor
outside. Wait for the back door to get kicked down, and pick off the 2 German
assaulters. Head downstairs, and around the right corner. Watch for the
defenders by the table. Exit the building.
- Outside, watch for the MG42 past the barbed wire. Cut a right down the
alleyway and run into the door just left of the armored turret. Then, pop out
and shoot the gunner out. Kill the remaining Germans, and the Captain will toss
the navigator out. Press F to use the armored car. MacGregor will drive it for
you, but it turns out that he's a complete idiot when it comes to driving.
Watch the overheat meter on your turret. If it overheats, you'll get stalled
and could easily get destroyed. Pick off the Germans that rush you by simply
firing and rotating the turret. Watch for the guy on the left with the
Panzershrek. You'll make an entire loop around the block. Two more Panzershreks
will make an appearance on the rooftops. Feel free to kill the existing German
infantry crouched behind boxes & drums. When you reloop, and go right this
time, you'll end up flanking the Panzer tank from behind. Keep firing till it
explodes (there's a fuel tank attached on the rear). Also, ensure to hit the
Panzershreks on the ground level. When you reach the dead, flip the turret
around, and nail the German infantry that rush the corner. There will be 5-7
Panzershreks at once, so I hope you're quick on firing that turret. Remember
not to overheat it.
- You'll start to do more continual loops, but this time with plenty of
transport trucks and German infantry to kill. Simply gun away, and aim for the
engines on the trucks to easily destroy them. You'll have a few more paths to
navigate, along with a few lone Panzershreks to deal with - nothing
overwhelmingly challenging. Eventually though, MacGregor will run over a series
of mines that catapult you from the armored car. You're not dead, just one of
those Rambo moments without caffeine. Take cover in the nearby building, and
Thompson out the Germans behind the stack of crates. Move up along the right,
and flank the MG42 nest via a right alleyway. A well-placed grenade ought to do
the trick. You should rally up with some of your loyal men. They'll start to
push forward, but run into minor German resistance. When you are told to defend
the rear, turn around, go back, and pick off the Germans that rush the
marketplace. The Captain will then order you to push forward to the rally
point. Turn around yet again, and go forward. Watch for the undetected Krauts
hiding behind the crates and stack of boxes right by the destroyed car. If you
omve forward a bit, a line of Germans will be behind the barricade past the
blown-up Panzer tank. Pick them off with the Lee-Enfield. Rush forward though
as the Germans will start to hit you from the rear. You should meet up with
another squad of your allies who breached through. Head for the last transport
truck.
____________________________________
/Tunisia 1943 - Retaking Lost Ground/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: ***
Main Objectives: + Take out the Flak Gun crews
+ Retake the Mosque
- You've been ordered to retake the town of Toujane after getting scowered out
like hounds. This time, you're going in with tank support, but the Germans are
probably just waiting to ambush you. You'll spawn on one of the Crusader tanks
sitting out in the open. Eventually, your lead tank will be destroyed. Hop off,
and take the right alley. Cut a right here, and mow down the Germans waiting
around the walls. Continue down this way to flank the Flak gun. When you get
close to the main street, don't pop your head out. An MG42 is waiting around
the corner to the right. Ensure to pick off the several Germans crouched behind
the supplies and around the wall corners. Either smoke in front of the MG42, or
lean pick him off by crouching against the stack of boxes. Once it's clear,
move up, but be careful. An ambush of Germans will occur from the rear, left Y-
flank, and right alleyway. Let your allies take care of the guys on the right
(along with explosives from one of your men on the Flak gun). Meanwhile, go
down the Y-split, and take out the 5 Germans who try to surprise ambush you. A
well-placed grenade ought to do. Once they're down, look towards the left flank
past the Flak Gun position. Several Krauts along with riflemen on the roof will
fire on you. Pick off as many as you can.
- Move forward once they're isolated and taken out. Move under the shanty
shadows, and one of your AI will place a ladder to the roof. Cover his back by
shooting any Germans who rush him. Climb up top, and move across towards the
hole in the wall border. Drop down, climb the left wall, and you'll hit a
defensive line of Germans in a window to the left, and behind sme obstacles. I
took cover right to the left of the window, and just side flanked each of the
Germans at their initial spots. It should not be too difficult. Again, move
forward. You'll run into a Flak crew along the left flank. Toss some smoke to
prevent the MG42 from sighting you, and pick it off from the distant position.
Gun down the Germans hiding behind the sandbags, and watch for a resupply of
Krauts via a transport truck to the right. Once it's fairly clear, move up
along the left, and you'll have several Germans on roofs to deal with. There
will also be a turret firing on your position. Flank left cautiously, but also
help pick off some of those ranged riflemen while you're at it. One of your
Crusader tanks will blast through a stone wall and rid of the Panzer.
- Once the Panzer is down, move up, and watch for the awaiting Germans to your
left. Your tank will provide some assistance, but will stop near one of the
corenrs. Flank this Flak Gun crew via a left road, as they have an established
MG42 which fires down the main alleyway. Once it's flanked, watch for Krauts to
pop their heads on two roofs right next to the position. Gun them down, and
continue following the tanks up through the city. You'll find more resistance
up ahead, but you may lose your last Crusader tank due to Panzershreks. Clear
out the Germans along this left path until you're told to take the last Flak
Gun. Move ahead, and you'll have about 12 Germans to deal with, 6 split near
the Flak, and another 6 who try to flank you along the right. The Thompson
should rip them up easily, and hop the wall to finish off the remaining Germans
next to the gun. Backtrack towards the next waypoint to clear out the remaining
Geramns hidden in the town mosque. You'll find several Germans behind sandbags
on the upper ridge of the mosque. Lee-Enfield them down with headshots, rush up
the stairs, and man the MG42. Your Crusader tanks will come in to back you up,
but simply fire away at the Germans retreating down the right street for bonus
kills.
__________________________________
/Tunisia 1943 - Assault on Matmata/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: *****
Main Objectives: + Fend off the ambush
+ Take over the AA gun & shoot down planes
- This mission is probably the toughest beginning you'll have. It's frankly an
ambush. You'll be transported until your jeep runs into a German transport
truck. Your driver is instantly kill from the collision. Jump off, and take
cover between the transport truck and brown crates right in front of you.
Crouch here, and pick off the Germans that appear on both roofs. Don't worry
too much about the Panzershreks, as they'll be aimed at the vehicles. The
explosion from your transport truck will not kill you, but stay between these
two to prevent the Krauts from getting a decisive angle. One of your men will
breach a side gate. Head through it once you are told to. At the establishment
up ahead is several German infantry. Follow your Captain till he crouches
behind a sandbag. Prone here, recover your health, crouch up, and potshot the 2
Germans opposite of you on the roof. Repeat this strategy to rid of the other
enemies. A smoke grenade helps here, and do not worry about enemy grenades.
They will not hurt you if you stay wedged between the sandbags. You'll have to
flank along the left somehow. Watch for the central building as lone patrols
like popping their head out of windows and firing down on you. Keep pushing
forward till you get to the T-split. This is where it truly gets difficult.
- Toss a smoke grenade to the left to distract the enemy. Kill that MG42er from
before by hitting him along the right road. He won't see it coming. Backtrack,
and start picking off the Germans in the smoke with your rifle. Wait for the
second MG42 to start firing on your men, than aim at the window and pick off
the gunner. You'll now have 4 Germans lined up behind the stone wall directly
underneath the MG42. It can be difficult, but try to Thompson snipe them down.
A small squad of Germans will try to flank on the left; gun as many as you can.
Turn around, and kill the German on the balcony near your right-rear flank.
Push along the right side, and you'll have a ditto effect of more German squads
rushing out. Do the same run-n-gun style, Suddenly, a mobile German MG42 will
rush onto the scene. I found no way to destroy it. Simply run down the left
alleyway, and try to approach it. The vehicle will retreat backwards. However,
several German infantry will rush onto the scene to reinforce. Fire away as
ther will be a large group of fairly accurate troops. Once they're down, follow
the route where the vehicle retreated to. Some Krauts will reinforce this
flanking route. Gun them down, and watch the corner though as the vehicle will
be waiting for you. Toss a smoke grenade as a distraction.
- Your tank reinforcements should have arrived by now. Push forward down this
street, and let the tank rip them up with the turret. Feel free to flank along
the right, picking off the long-range riflemen and close-range submachine
gunners. You should hear an AA gun sounding off in the distance. Eventually,
your tank will be destroyed. Finish off the remaining infantry, and head
through the tunnel where the AA is. Toss a grenade or gun down the AA crew
manning the beast. Move in to where the AA is, and crouch here. About 5 Germans
will pop their heads on the north roof. Pick them off, do the same for the east
& west walls. Then, man the AA gun. Do not rotate it as all 20 planes will
approach from the set direction. To pick them off, aim it much like the tank.
Wait till the cursor is red and fire. There is no overheating meter, a limit or
ammo, or recharge to worry about. Once the planes are down, Captain Price is
proud of your accompishments. He tells you to liquor up before the next battle.
_________________________________________
/D-Day 1944 - The Battle of Pointe du Hoc/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: ****
Main Objectives: + Climb the Rope and find the Artillery guns
+ Destroy the Artillery Guns
+ Backtrack and clear the 3 bunkers
- Practically like any D-Day landing, you're on one of the death transport
boats. Your goal is to knock out some artillery cannons the Germans possess as
these can be troublesome to troops landing on the Omaha & Utah beaches. The
MG42s will start raining fire down on all of the boats as you get within range.
Once the transport unloads, your ship will get destroyed, and you'll be tossed
fairly unconscious. One of your buds pulls your head back together, and you
pull your act into gear. Move slightly to the right where cover it, and look up
diagonally to the left. Pick off the MG42 gunner with the Springfield. Now,
keep going left till you find an empty rope. Press F to climb it, and do so to
the top. Once you reach up top, follow your men as the guns will not be here.
This is where it gets tricky. Flank along the right side, staying close to the
trenches, but at an angle capable of sniping off the AA gunner. Pick off the AA
gunner so that this large distraction stops firing. You should find a small
hidden bunker entrance slightly north. Be careful though as a huge grouping of
Germans will rush out of the entrance. Thompson them down, head inside, and
shoot the men at the far end of the dark hall.
- Cut a left about halfway down when the big explosion occurs. You'll find some
Germans via their rear flank in the next room. Gun them down. I recommend
exchanging the Thompson for the MP44. The MP44 was a practical assault rifle,
and ahead of its time back during the war. It also has a larger ammo capacity.
Check the left bunker room for a ton of Germans barricaded inside. A well-
placed grenade and automatic fire makes them cry for mercy. Head up the stairs
to exit the bunker. You will be right next to the AA gun, along with MG42 &
MP40 fire from the trenchlines. This part is EXTREMELY frustrating because you
have to throw smoke grenades to conceal your position. Toss 2 of them, in
series, so the smoke cloud is huge. Run across diagonally left into the trench.
Cut up near the one MG42 bunker, and shoot the Germans that try to exit the
bunker up the exit stairs. Now, snipe the 2 gunners on the AA gun opposite of
this area, and head towards the waypoint indicated on the map. Don't step past
the mine signs though. Move along the right of the main entrance to where your
squad is crouching. Charge in when the guy starts laying down cover fire with
the BAR. Move to the straight house, then look right, and nail the 3 Germans
hiding inside the small cottage. Move to this cottage, then support fire
diagonally left towards the crouched Germans behind the trailer.
- You'll have to make baby steps, but there is an MG42 mounted on some sandbags
on the corner roof of the house at this small conjunction. Pick the 3 gunners
(they pick off where the last one died) out of the MG42 position. Move up, then
cut a right, and gun down the man behind the box. Toss a nade into the 2 side
windows to flush out the German. Enter the house via the left side doorway.
You'll find several Germans on the ground floor, and about 3 Germans on the top
floor. Clear out the ground floor first with a submachine gun, nade the top,
and pick off the one German who shoots right when you reach the top of the
stairs. Clear out the second floor, and a .30 CAL should start laying down fire
on the Germans across the series of walls. Get back to the ground level and
help your allies out the back door. Pick off some of the Germans pushing
towards your position, then move along the left flank where the halftrack is.
Take out the turret gunner, along with the series of reinforcements. Move along
this flank, and knock out the crouched Germans behind each series of walls
trying to defend their stationary position. You'll reach a main road where the
SGT orders you to follow him. Do so.
- You and the SGT happen to find all the artillery guns. The foolish Krauts
forgot to guard them. You have to plant Thermite grenades to dispose of them.
Move in at the base where the shells are normally loaded and press F. Do this
for all marked ones on your map. Once they're all destroyed, regroup with the
squad. You're ordered to clear out the remaining Kraut bunkers before leaving
this area. Backtrack through the series of walls, and pick off the Germans that
try to hold you back. When you move along the left, about 12 Germans will run
out from the farm field. Make use of the MP40, BAR, or Thompson to mow them
down. Cut a right back through the building. There will be only a few Germans
left where you originally breached through on the town. Take em' out, and make
it back to the bunker battlefield. Pick off any scrambling Germans in the
distance. Follow your squad to the entrance gate. One of the privates will
charge-blast the gate. Rush on through. Take cover in one of the impact holes,
and fire back at the Germans in the trench. Do your best to scramble and crawl
in their trench. Pop each corner ensuring to nail down the crouched Germans in
the trench. Take this trenchline but go left. Work your way to the first bunker
that is isolated from the other two. Toss a grenade into the isolated position,
and clear out the last man in the dark corner. Run back to the trench but go
towards the other two positions.
- The second bunker position is VERY unguarded. Clear out the 2-3 Germans, but
then take the stairwell that heads into the inner area below. This bunker will
lead to an exit right by the third bunker. DO NOT take the front entrance to
the bunker, an MG42 is waiting to fire at you. Jump on the roof right above the
MG42. Look down, and you should see an open entrance to the bunker along with
some German feet. Toss a timed nade into the hole to flush the Germans out.
Drop down and quickly move into this area. Cut back on the 2 MG42 gunners from
the rear and the final bunker will be cleared. Regroup for the end.
___________________________________________________________
/D-Day 1944 - Retreat? We're Advancing in Another Direction/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: *****
Main Objectives: + Defend the south & west points
+ Retreat to the orchard and provide cover
+ Retreat to each of the designated trench points
+ Hold out for 5 minutes till support arrives
- All I can say is that this mission is an absolute mess to deal with. You will
initially spawn on the roadway captured from before, except the Germans are
pressing down like a necktie squeezed firmly. You'll have to defend the south
point first. Make use of the Springfield for long-range shots first. Then,
switch the submachine gun for when the Germans get closer. When you are told to
defend the west point, do so. Move over to that position and start firing down
on the Krauts. You'll have a repeat performance except the pressure is quite
extensive. Keep firing until your SGT tells you that the Germans are bringing
in tanks from the east. Retreat to the top-hill wall of the orchard. Again,
crouch here and lay down support fire with your sniper rifle and/or submachine
gun. Infantry will pour in from the left flank and straight flank, so make your
shots count. Watch for the MG42s, and sneaky bastantes that will try to hit you
from the sides. When you're told to cover the squad by manning the .30 CAL,
move back to into the building. Before you can get there, some Germans will
approach from the left farmfield. Lay a few pot shots, and then get into the
building for safe keeping.
- Move to the second floor where the right window is. Hop on the .30 CAL and
start firing down on the Germans pouring through the Orchard. Remember not to
friendly fire at your own men. You're going to have to keep doing this until
you see all arrows on your compass safely past your position. If you see the
Panzer tank breach the orchard, quickly get off the MG42 as a tank shell will
rip you to pieces. Now, with this task accomplished, it is time to move. Go
downstairs, but watch the closed door as a German will kick it down. Quickly
gun him down. Germans will be hitting you from the rear and right flank
outside, so Thompson what you can and get into a building for cover. Move down
along the right buildings, and you'll notice that the Panzer has managed to
slip through. Pull out back to the bunker battlefields until you reach the
initial trenchline where you are told to stop. Get on the MG42 and start firing
at the Germans pouring through the town gate & main gate. Don't worry about the
Panzer tank as it will do little damage. If you get hit too many times, get off
the MG42, recover, and hop back on. Get off and shoot any Germans who manage to
slip through on your wide-angle shots where the MG42 cannot hit them. After the
smoke clouds start to fill the battlefield, you'll be told to retreat again!
- Follow your SGT and don't bother to shoot back. That tank would rip you to
pieces. A countdown timer of 5:00 will start to signal. You have to hold out
for five minutes or die trying. The point you're at, just keep firing back with
submachine gun fire and/or sniper fire. Hold out till about 2:50 left on the
clock, and the Panzer will literally be right on your arse. Retreat back with
the SGT to the last point. I'd recommend picking up a BAR, MP40, or MP44 to use
as you will need the ammo. The Germans will approach from the bunker location
and left flank. Stay crouched in the trench, pop up, expend a clip, and recover
health. When the timer approaches 0:50, get to the roof of the bunker and
prone. You will have to signal a smoke grenade by pressing F on the icon to let
your reinforcements know you're still alive. Do this, then stay here, and
simply gun away. The Panzer tank will push onto your last position when the
countdown timer hits 0. The planes will bomb it to pieces, and make sure to mop
up any surviving Germans. You tried, and they died. Hoorah.
______________________
/D-Day 1944 - The Silo/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: ****
Main Objectives: + Provide cover fire to advance
+ Clear the buildings in the town
+ Snipe the artillery crews from the Silo tower
- After the days of struggle, time has come to move forth with your plan. Your
squad is ordered to scout a village out to the north. Your SGT wants to lay
down cover fire from a .30 CAL, while everyone else moves forward into the
village. Meet up to the rally point, and prone right on the dirt mound. The SGT
will rush ahead along with his troops while you and the .30 CAL must pick off
the Germans. Aim right at the upper right window as a MG42 will pop up here.
Pick him off, then work on the MG42 gunner slightly left & below him. Look to
the left of the farm field as you'll see a plethora of Germans crouched behind
a stone wall. Slowly but surely, your men will make progress up the hill. When
they get fairly close to the top, make sure to pick off any Germans who try to
man the MG42s. Move up with them, and pick up a MP40 off of a dead body. Enter
the first building on the right to clear out. Near the far side window, pick
off the Germans in the distance who rush onto the street head. While your AI
keeps these guys busy, go left to the "A" marked waypoint. Some Germans are
behind flipped-over tables in the dark entrance. Pick them off, move in, and
cut a right through the hall. Clear the first and second floors. You'll just
need a basic submachine gun to deal with the threats.
- Head out the back exit and move up towards building F. Watch for the MG42 in
the dark window. Flank along the left, and use the crates for cover. Enemy fire
will mainly come from the windows. Smoke your assault or pick them off one-by-
one. Once inside, the first floor is easy to clear. The second floor is filled
with lots of threats though, specifically in dark crevices. Grab a MP44 if
possible off of one of the dead bodies. Move back down to the rear exit, and
head over towards building D. You'll have lots of initial guards on the ground
level, so make use of the stone perimeter for cover. Watch the front entrance
to this place. Five Germans will literally try to run out, and you'll run out
of ammo unless you have a MP40/44. A nicely timed grenade ought to make the
dessert. Clear out the second floor, and head across the next road to building
E. This one hardly has any men on the ground level, but there are 3 Germans
including a German sniper hidden on the second floor in the last room. Toss a
grenade in there to flush them out, and exchange for the Kar98K scoped if
you're low on default ammo. Exit this building and flank building B on the
right side. You will find holes in the stone wall which you can use to pick off
the Germans hiding inside.
- Smoke the front entrance to the barn as there are men on the 1st & 2nd floor.
Wait till the smoke is milky thick, then charge in the door with some of your
allies. IMMEDIATELY run up to the second floor ignoring the first. Take out the
2nd floor guard, then wait for some of the Germans to chase up the stairs after
you. Submachine gun them down. Now, clear the second floor, and drop down to
clear the first. It's time to head over to the "C" sector. To make this next
part easy, go to the right behind building C. There should be no enemy activity
what so ever. Go around via the top side, and hop into the first floor of the
building via the window. All of the Germans are on the second floor. Toss an
initial nade, then rush up, turn left, and submachine gun anyone in that
doorway. Turn to your right after the mate is downed as there are 2 Germans
waiting right around the corner. Clear the right room first, backtrack, and
take the left room. Once building C is taken, regroup at the center. You're
told to take up a position on the Silo in order to defensively snipe against
the Germans.
- This is the toughest part of the mission, specifically on higher
difficulties. Basically, the Krauts are going to counterattack, and you know
it's one of those Saving Private Ryan moments. Anyhow, the basic idea is that
the Germans send in 2-man artillery crews, and they're trying to hit your
position on the silo. You must snipe only the 2-man crews, while your allies
deal with the ground threats. Each artillery crew is marked on your waypoint
indicator. Look where it is, then aim in that direction. The key is to always
aim at the one that has been on your compass the longest, as this means it is
most likely to fire at your position. You can only take a set amount of
artillery shots on this one before you always die. Always shoot the man who
plants the device or is moving it to the set location. If the Germans set an
artillery up, then all they need is for infantry to operate. Hence, it is
important to shoot the men carrying them before they can plant them on the
ground. If not, it's just one more item to worry about. The attacks will occur
on both faces, and reload the sniper rifle whenever there are no stars on the
map. This should lead you to victory. Climb back down after the Shermans arrive
to deal with the darn Germans. Your SGT is proud, and wants to give you a
Romanian cookie.
_____________________________
/Caen 1944 - Prisoners of War/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: ***
Main Objectives: + Eliminate the mortar crews
+ Find the wounded Americans
+ Get a transport vehicle back to the wounded Americans
- You're making a stealthy assault on a German village. Follow Price up along
the left wall, then cut your flank along the right. Germans will pour out of
the bushline. Use the stone walls for crouch cover. Stand for accurate shots,
prone for a health recharge. Progressively move up, although the Sten is a
fairly bad submachine gun. You should be able to mow through the first German
defense easily. Smoke the bushline and charge through as there are several
Germans behind the stone wall. Stand up and pot shot them down. Quickly get
inside as mortar will start to rain down on your position. An MG42 will keep
you pinned down, but MacGregor thankfully flanks it. Once it is down, jump out
of the windows and assault the Germans hiding behind the obtrusions. It should
not be too much of a problem. Go into the building with an open doorway, and
head up the stairs. Eliminate the officers, then peak out the window with the
Lee-Enfield. For the next portion, engage the total German amount of 20
soldiers. Some will be at a distance behind a stone wall, by debris, or just
randomly running around. When the coast is "fairly" clear, move to the first
floor to get to the ground level. Flank along the right side with Captain
Price.
- Around the corner, you'll have a few more poor souls to engage. You'll want
to proceed directly into the building, clear it out, then head around back
where you will find the last artillery crew. Take them out, and regroup near
the front. Move along the right side, as an established MG42 on the left side
will fire away. Toss a smoke grenade near the battered wall to keep the Germans
from spotting you. Rush their position, then snipe the MG42 gunner behind the
sandbags. Clear out the building where the gunner was. It should not be too bad
though. Captain Price will bust through the back door to find lots of American
wounded. Don't shoot the German guards as they're willing to surrender. The
Captain wants you to get a transport truck to move the wounded Americans.
Follow MacGregor out the front. Engage the first squad of Germans that hop over
the barrier. Another establishment of Germans is in the dark house around the
right corner. After that, just follow MacGregor's arrow on your compass. You
don't even have to engage the other Germans that fire at you. Once you reach
the truck, press F to hop in the back. Swap your Lee-Enfield for the
Panzershrek. MacGregor is a horrible driver, almost like one on narcotics. He
will traverse through the city, but have trouble on turns. If you get hit, duck
to recover. Eventually, one Panzer tank will get on your tail. Fire the
Panzershrek at it to destroy it. The best shot happens when it tries to cut you
off right before you reach the Americans. Hit it from the side for dramatic
explosions. MacGregor owes you two, the Americans get to go home, and you need
some darn Cognak by now.
___________________________
/Caen 1944 - The Crossroads/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: ***
Main Objectives: + Secure the crossroads
+ Take the farmhouse & barn
+ Defend the barn from enemy attack waves
- You'll spawn on the dark city streets on a rainy day. Boy this is going to be
a pain in the arse. Start off by moving up the street. Your men will be engaged
by a MG42 in a house, along with riflemen in the windows. Flank via the right
house, and kill the 4 Germans inside here. Make it to the other side, then from
this right flank, pick off the gunner & riflemen. Move forward, and a Tiger
tank will bust out from the right side. I quickly charged past the tank on the
right, to its rear, then into the building where the former MG42 was. Get up to
the second floor, take out the guard, and you should find a Panzershrek laying
on a crate right by the left window. Pick it up, go to the first floor, and
fire two rockets at the Tiger tank. It will be destroyed. Regroup with the
Captain near the deserted building. He wants you to flank the left buildings.
Do so at the first open door you see. Inside, you'll find a mix of Germans on
the ground and second floor. Get up on the second floor, peer out the window,
and pick off the 3 men in the MG42 nest below. Go outside, and move to the
second building right next to this one.
- Again, clear it out, and head to the top floor. When you look out, make your
first shot count on the MG42 gunner. Retreat to cover as there are several
opposing Germans inside windows with powerful rifles. Hop down when the coast
is clear and flush the building out. Jump down to where Price is, and follow
him up the road. Ignore the rear fire you take from the Germans. An enemy
halftrack will start to rumble down from the crossroads. Remember that
Panzershrek you had from before? Fire it at the halftrack till it is destroyed.
This actually alters what is suppose to happen (a private destroys it with
explosives), but it's cooler than an apple pie. Move up to where the barbed
wire is on the right. You'll find a Panzershrek at the base of this building
for more ammo. Pick off as many Germans as you can beyond the barbed wire. They
will retreat after you kill enough of them. When they do, move back down the
street to check the nearby farmhouse. Your Captain will breach the gate to it.
Immediately prone and take out the MG42 gunner that appears in the second floor
window. Smoke the base of the building, move in, and clear out all Germans from
the establishment.
| « Previous Page | Next Page » |



